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Shihori - My Spring

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Total Posts
5
Topic Starter
Rishe
This beatmap was submitted using in-game submission on Wednesday, August 2, 2017 at 10:31:07 AM

Artist: Shihori
Title: My Spring
Source: ワルキューレロマンツェ More & More
Tags: Walkure Romanze More & More
BPM: 180
Filesize: 9975kb
Play Time: 04:55
Difficulties Available:
  1. Romance (6.06 stars, 1265 notes)
Download: Shihori - My Spring
Information: Scores/Beatmap Listing
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hmmm
felys
00:26:994 - this note doesn't exist in the music and it is kinda awkward to play
00:32:494 - same!

it's beautiful keep it up
Topic Starter
Rishe

felys wrote:

00:26:994 - this note doesn't exist in the music and it is kinda awkward to play there is guitar but it does sound weird to stream guitar and drum so i removed the first two
00:32:494 - same! fixed all the reoccurring parts

it's beautiful keep it up
thanks mom
timemon
Is this the Shihori from magic girl?
[Romance]
  1. 00:41:577 (2,3,4) - try this to follow the vocal better! http://i.imgur.com/DmtuRvr.png (you might have to relocate the objects a bit)
  2. 00:48:577 (6,7,8,9,10,11) - the stream actually starts at 00:48:743 (8) - so 6 should be a jump and remove 7
  3. 01:08:911 (2,3) - NC (2) so the map wont have that awkward follow points at 01:07:744 (1) -
  4. 01:26:577 (6,7) - you can blanket these circles by using the spaced streams at 01:26:077 (1,2,3,4,5) - http://i.imgur.com/qofMjYm.png
  5. 02:08:966 (2) - the sliderend should be clickable it's a strong cymbal sound
  6. 02:14:410 (1) - this is better as a 1/2 slider because there is vocal on the red tick rather than 3/4 slider
  7. 02:35:744 (1,1,1,1,1,1,1,1) - be careful with the frequent NC here, as new combo can change how the HP drain of the map work. New Combo should be balanced across the map so reduce the amount of NC here will be great.
  8. 04:06:410 (2,1,2) - going by your logic of placement earlier. (1/1 gap = stack, 1/2 gap = spacing)
    - 04:06:410 (2) - this should be stacked on 04:06:077 (1) -
    - 04:06:577 (1) - is kept as is
    - 04:06:744 (2) - should be placed on top of 04:07:077 (3) - slider head
  9. 04:12:910 - I suggest adding an object here to keep the 1/2 gap momentum (there is a little bit of sound here anyway)
  10. 04:27:744 - put a circle here and move back the spinner 1 tick back (blue tick)
Nice map :3 and good luck
Topic Starter
Rishe

timemon wrote:

Is this the Shihori from magic girl? No :cry:
[Romance]
  1. 00:41:577 (2,3,4) - try this to follow the vocal better! http://i.imgur.com/DmtuRvr.png (you might have to relocate the objects a bit) i wanted to do this so it transitions to the next combo when mapped to the melody. i think it plays well as is
  2. 00:48:577 (6,7,8,9,10,11) - the stream actually starts at 00:48:743 (8) - so 6 should be a jump and remove 7 fixed!
  3. 01:08:911 (2,3) - NC (2) so the map wont have that awkward follow points at 01:07:744 (1) - ^
  4. 01:26:577 (6,7) - you can blanket these circles by using the spaced streams at 01:26:077 (1,2,3,4,5) - http://i.imgur.com/qofMjYm.png i had the same idea when mapping but i didn't find it necessary :cry:
  5. 02:08:966 (2) - the sliderend should be clickable it's a strong cymbal sound fixed!
  6. 02:14:410 (1) - this is better as a 1/2 slider because there is vocal on the red tick rather than 3/4 slider fixed!
  7. 02:35:744 (1,1,1,1,1,1,1,1) - be careful with the frequent NC here, as new combo can change how the HP drain of the map work. New Combo should be balanced across the map so reduce the amount of NC here will be great. fixed!
  8. 04:06:410 (2,1,2) - going by your logic of placement earlier. (1/1 gap = stack, 1/2 gap = spacing)
    - 04:06:410 (2) - this should be stacked on 04:06:077 (1) -
    - 04:06:577 (1) - is kept as is
    - 04:06:744 (2) - should be placed on top of 04:07:077 (3) - slider head fixed!
  9. 04:12:910 - I suggest adding an object here to keep the 1/2 gap momentum (there is a little bit of sound here anyway) fixed!
  10. 04:27:744 - put a circle here and move back the spinner 1 tick back (blue tick) fixed!


Nice map :3 and good luck
Thank you :)
BanchoBot
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