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Shoujo - Reminiscing [Osu|Taiko]

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Total Posts
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Topic Starter
toybot
This beatmap was submitted using in-game submission on Monday, August 21, 2017 at 12:35:26 AM

Artist: Shoujo
Title: Reminiscing
Tags: tasuke912 bastard pop terrorists 17 electronic makina happy hardcore
BPM: 175
Filesize: 8159kb
Play Time: 05:18
Difficulties Available:
  1. Forget-me-not (5.23 stars, 1432 notes)
  2. tasuke's Oni (5.94 stars, 2124 notes)
Download: Shoujo - Reminiscing
Information: Scores/Beatmap Listing
---------------
#10!!!


oya
from this map
taiko oni by tasuke912
Aeril
<3
Kalibe
!!
Senko-san
Angelsim's map of the Remix was better
-Sh1n1-
wow~ Take my star <3
be careful with 05:12:638 - there are currently two lines at the same spot but they have different volume uwu
also adjust 03:21:457 (3) -
Hope to see it ranked soon :3
Rieri
dats some good shit

edit
22:51 toybot: hi, can i ask for a tetplay :o
22:51 ProEzreal: sure
22:52 *toybot is editing [https://osu.ppy.sh/b/1363620 Shoujo - Reminiscing [zzz. . .]]
22:52 toybot: thankss
22:53 ProEzreal: wtf is this internet
22:53 ProEzreal: just a sec
22:53 toybot: lol
23:04 toybot: o i left spec
23:05 ProEzreal: o
23:05 ProEzreal: i like it
23:05 ProEzreal: its fun
23:05 ProEzreal: too bad i cant map like this
23:06 ProEzreal: 01:25:572 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
23:06 ProEzreal: why is the spacing decreasing here?
23:06 toybot: mostly for aesthetic reasons
23:07 toybot: it has to start out at that size to blanket the circle
23:07 toybot: then increasing the ds would create an even harder diff spike than it is now
23:09 ProEzreal: i would have made it so that it increases
23:09 ProEzreal: just by listening
23:09 ProEzreal: but ye aesthetics are important too
23:10 ProEzreal: i think colors 1 and 4 are too similar tbh
23:10 ProEzreal: 02:00:372 (4,1) - this part almost threw me off
23:10 ProEzreal: despite i played like sht for most of the song
23:11 toybot: lol
23:11 toybot: made 4 a tad darker
Sotarks
mod?

[zzzzz]
00:04:658 (1) - u don't wanna make the clap clickable like 00:06:029 (1,2) - this section? and 00:07:401 (1,2) - this for consistency?

00:15:286 (5) - make 2 circles here for that sound 00:15:458 - here
00:16:144 (2) - ^ same here

00:29:172 (6) - this can be 1/4 slider aswell

00:32:429 (1,2,3) - this would be better like this imo?

00:36:886 (1,2,3) - spacing issues here, 00:37:229 (3) - jump should be here instead of 00:37:058 (2) - there imo
01:42:887 (2,3) - ^ same here a bit later

00:43:058 - reverse 1/4 for this section?

00:46:829 (3,1) - i usually don't mod blankets but this pls dud

00:54:801 (4) - this should be on 00:54:715 - 'cause there's no sound on 00:54:801 -

00:57:801 (1) - unstack?

01:47:172 (1,1,1) - make this 1/3 slider reverse plsssssssssssssssssssssssssssssss
02:11:858 (1,1,1) - ^

01:53:601 (5) - wat r u even following here ?
02:52:401 (3) - ^

02:27:972 (1) - try this rhythm instead, ez to fix

03:23:172 (4) - 1/2 slider ?

04:05:858 (6,1) - flow is meh here

04:11:429 (7) - i don't hear any sound here

rly good map dude
gl
beaw
[zzz. . .]
00:16:658 - It kinda really bothers me how you skip the kick here. It plays VERY oddly, too. Fix it how you want if you choose to accept.
01:25:572 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - k skystar
01:28:915 (4,6) - Have (6) follow (4)'s left side.
01:32:258 (5) - CTRL+H for aesthetics.
01:58:058 (5,6) - I don't think this is too important, but this is the only 2-note double in like, almost the entire map. You keep it consistent with 03:53:258 (6,7) - so I think it's fine.
02:20:429 (1,2) - Make (1) parallel to (2)'s sides. It's close but just rotate it a bit more.
02:37:229 (1,2) - Make (1) parallel to (2)'s sides, then move up to still have a blanket with 02:36:886 (3) - ?
03:34:401 - Add a note here for the triple?
03:41:001 (1) - I was wondering when I'd get to see this slider >B'^)
03:44:686 (5,6) - Make (5) parallel to (6)'s sides.
tasuke912
Arrival
call me when taiko gets 2 mods
Topic Starter
toybot

Sotarks wrote:

mod?

[zzzzz]
00:04:658 (1) - u don't wanna make the clap clickable like 00:06:029 (1,2) - this section? and 00:07:401 (1,2) - this for consistency? // i usually do this for that moan lol, see 00:15:629 (1) -

00:15:286 (5) - make 2 circles here for that sound 00:15:458 - here // meh i like it as is
00:16:144 (2) - ^ same here

00:29:172 (6) - this can be 1/4 slider aswell // a bit crowded for me

00:32:429 (1,2,3) - this would be better like this imo? // i like how the 3/4 rhythm plays

00:36:886 (1,2,3) - spacing issues here, 00:37:229 (3) - jump should be here instead of 00:37:058 (2) - there imo // not really a spacing issue when i dont focus on spacing emphasis a lot lol
01:42:887 (2,3) - ^ same here a bit later

00:43:058 - reverse 1/4 for this section? // emphasizing silence w/ lack of objects

00:46:829 (3,1) - i usually don't mod blankets but this pls dud // not supposed to be a blanket lol

00:54:801 (4) - this should be on 00:54:715 - 'cause there's no sound on 00:54:801 -

00:57:801 (1) - unstack?

01:47:172 (1,1,1) - make this 1/3 slider reverse plsssssssssssssssssssssssssssssss // i'll get more opinions on this
02:11:858 (1,1,1) - ^ // but hell nah on this one though

01:53:601 (5) - wat r u even following here
02:52:401 (3) - ^

02:27:972 (1) - try this rhythm instead, ez to fix

03:23:172 (4) - 1/2 slider ?

04:05:858 (6,1) - flow is meh here

04:11:429 (7) - i don't hear any sound here // its just to flow into the sliders better

rly good map dude
gl

Stingy wrote:

[zzz. . .]
00:16:658 - It kinda really bothers me how you skip the kick here. It plays VERY oddly, too. Fix it how you want if you choose to accept.
01:25:572 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - k skystar
01:28:915 (4,6) - Have (6) follow (4)'s left side.
01:32:258 (5) - CTRL+H for aesthetics. // pointless
01:58:058 (5,6) - I don't think this is too important, but this is the only 2-note double in like, almost the entire map. You keep it consistent with 03:53:258 (6,7) - so I think it's fine.
02:20:429 (1,2) - Make (1) parallel to (2)'s sides. It's close but just rotate it a bit more.
02:37:229 (1,2) - Make (1) parallel to (2)'s sides, then move up to still have a blanket with 02:36:886 (3) - ?
03:34:401 - Add a note here for the triple? // nah
03:41:001 (1) - I was wondering when I'd get to see this slider >B'^)
03:44:686 (5,6) - Make (5) parallel to (6)'s sides.
thanks for mods!
komasy
tasuke's Oni IRC
2017-08-08 23:51 tasuke912: Modリク良いですか!
2017-08-08 23:51 tasuke912: 10分ircクッキングでもOK
2017-08-08 23:51 komasy: ircなら出来ます
2017-08-08 23:52 tasuke912: yattaze
2017-08-08 23:52 tasuke912: ACTION is listening to [https://osu.ppy.sh/b/1375476 Shoujo - Reminiscing]
2017-08-08 23:52 komasy: そういえばまだDLしてなかった…
2017-08-08 23:59 komasy: テクニカルな感じ、めっちゃ好きです
2017-08-09 00:00 komasy: 全然指摘するところないと思いますw
2017-08-09 00:00 tasuke912: uoooo
2017-08-09 00:01 komasy: めっちゃ細かいんですけど、00:10:058 - 個人的にはdeleteです
2017-08-09 00:01 komasy: 16分が連続しているのと00:10:144 - からの一小節だけ音が違うので区切りたい感じです
2017-08-09 00:02 tasuke912: なるほど
2017-08-09 00:02 tasuke912: 密度面からみても良さそうなのでdeleted
2017-08-09 00:04 komasy: 個人的には00:21:544 (75,76) - の二つはいらないような気がしました
2017-08-09 00:05 tasuke912: u~n
2017-08-09 00:05 komasy: 音が静まっているのにフォローするのと00:21:801 - のふくごうのまえだから準備出来な感じです
2017-08-09 00:05 tasuke912: 個人的に1/1 3連続は雰囲気にマッチしてないような印象
2017-08-09 00:06 komasy: okayです
2017-08-09 00:07 komasy: 00:32:344 - dで次の高音を引き立たせるというのはありだと思いました
2017-08-09 00:08 tasuke912: 悩みどころですね~ とりあえずキープで
2017-08-09 00:09 komasy: AメロBメロは完璧ですm(__)m
2017-08-09 00:09 tasuke912: 有りがたきお言葉
2017-08-09 00:09 komasy: ドラムのリズムが上手く引き立っていていいと思います。
2017-08-09 00:11 komasy: 01:33:544 (44,45) - ドラムメインなのでctrl+gで合わせてもいいと思いましたが、配色が微妙な気がします…
2017-08-09 00:11 komasy: サビも気になる点があんまりないです…
2017-08-09 00:12 tasuke912: dddk-k-dkkd ...かなあ
2017-08-09 00:12 komasy: 密度の上げ方=錆の盛り上げが十分出来ていて、サビ後半の四つ打ちへのリズム変化がかなり良いです
2017-08-09 00:13 komasy: dddk k dkkdですね、正直今の方が視覚的には綺麗だと思っています、プレイ感ではそこまで変わりませんが…
2017-08-09 00:13 tasuke912: ctrl+gで行きます
2017-08-09 00:14 tasuke912: sr+0.12
2017-08-09 00:14 komasy: †爆上がり†
2017-08-09 00:14 komasy: 01:49:058 - deleteでkk k のリズムが個人的には好きです
2017-08-09 00:14 tasuke912: 1/6で差をつけろ
2017-08-09 00:15 tasuke912: 適用'd
2017-08-09 00:16 komasy: 02:32:944 - same
2017-08-09 00:17 tasuke912: サメサメ
2017-08-09 00:18 komasy: 02:35:686 - ドラムの独特なリズムを活かすのに偶数が似合っているような気がしました delete?
2017-08-09 00:19 tasuke912: 1/4が鳴りっぱなしなので敢えて奇数も多めに入れてるとこです
2017-08-09 00:19 komasy: okayです
2017-08-09 00:20 komasy: 03:25:744 - 複合群が周りと比べて長い気がしたのでdelete?
2017-08-09 00:21 tasuke912: フェードインしている音に合わせて盛り上げていきたいので維持で
2017-08-09 00:21 komasy: okayです
2017-08-09 00:22 komasy: 03:40:572 - deleteで次のkdの引っかかり感(?)を出すのもありだと思いました、主観ばかりで申し訳ないです
2017-08-09 00:23 tasuke912: 考えてみます とりあえずキープ
2017-08-09 00:23 komasy: 04:24:029 - さめ
2017-08-09 00:23 tasuke912: ここは-kkよりもk-k感
2017-08-09 00:23 komasy: 確かに… ミスりました
2017-08-09 00:24 komasy: 04:35:001 - こっちはddkになってました
2017-08-09 00:25 tasuke912: dの数が1減少していくパターン的なアレ
2017-08-09 00:25 tasuke912: どうしよう
2017-08-09 00:25 komasy: これで以上です
tasuke912
Delis
00:05:858 - might consider adding a circle here or even circles to be a triplet with the slider since the 1/1 blank won't appear in a while again, keep the part here dense to assumely make playing more fun, and smoother. I'm not even a hater of 1/1 blank obviously, just saying that it might not fit there for the reason.
00:38:258 (1) - a soft clap would fit while it breaks the consistency in hitsounds a bit.
00:59:858 (2) - possibly normal sample on the head.
01:00:544 (1,2) - kinda feels lame that they have no normal-whistles as that kind of hitsound makes map more spicy lol. there still is hopefully an empty slot in normal custom so you actually can do it by copying the soft-hitclaps onto normal slot. only if you want to, though.
01:27:972 (1) - is this new combo necessary
01:55:401 (1,2,3,4,1) - this stream looks so handcrafted-ish? I don't care at all if it was intentional, but making sure xD.
02:00:458 (1) - this potentially can be slightly faster, due to its length and the sound played in 1/8 (02:00:844 -) I thought the stream after this was structured by 6 circles. honestly I'm not really sure if this helps any, as I already happened to know the amount of the circles, but I do believe the small change would help a bit. 03:51:544 (1) - perhaps share the sv from here.
03:13:572 (5) - I would add one more reverse because the slider end currently makes no sense to me. although I'm pretty sure it will be too edgy for most of people lol, I just think the way can make more sense for the sound in background pausing at 03:14:601 - once, tbh im shit to explain that properly.
03:23:172 (4) - is the normal sample on the entire slider on purpose? I guess you could've used it more in the part, because I like it. 03:28:658 (5) - possibly is the another place to do that on.
03:33:029 (2,1) - 03:35:429 (2,3) - ok very personal reason, the 1/4 jumps from sliders make me tilt a bit. the part is using weaker spacing in comparison, yet the 1/4s have been done in an expection. anything but stacking these will help (me) a lot in reading wise.
03:50:344 (6) - a straight slider might be working better here because of the flow from the 1/4 slider is a bit different from other points where you used curved sliders around here.
04:02:772 (1) - move a bit farther from the last slider to improve the reading a bit?
04:13:915 (1) - make the sliderend softer in volume to highlight the pause in music a little better, we shouldn't forget to make it still audible so, how about around 40%, or 50%.
04:19:744 (1) - any kind of sliderslide sound here may be worth a shot.
05:11:700 - the guitar is slightly delayed and the vocal 05:11:931 - is early but the guitar here is delayed? nvm im too nitpicky.

sorry for the long? mod but that's really because I'm addicted to your maps lately. I want more anime maps by you that are less wub patterns inside, hey you know, I'm not a hater of it but getting bored of, a bit.

05:10:822 - the volume in taiko tho
Topic Starter
toybot

Delis wrote:

00:05:858 - might consider adding a circle here or even circles to be a triplet with the slider since the 1/1 blank won't appear in a while again, keep the part here dense to assumely make playing more fun, and smoother. I'm not even a hater of 1/1 blank obviously, just saying that it might not fit there for the reason. // i really like the silence here tbh
03:13:572 (5) - I would add one more reverse because the slider end currently makes no sense to me. although I'm pretty sure it will be too edgy for most of people lol, I just think the way can make more sense for the sound in background pausing at 03:14:601 - once, tbh im shit to explain that properly. // yeah i dont think im a fan of having more than 1 reverse
03:50:344 (6) - a straight slider might be working better here because of the flow from the 1/4 slider is a bit different from other points where you used curved sliders around here. // theres no special meaning for each of the sliders, i just used this since it makes a nice parallel w/ 03:50:944 (1) -
04:02:772 (1) - move a bit farther from the last slider to improve the reading a bit? // can't move that much w/ messing up the pattern
05:11:700 - the guitar is slightly delayed and the vocal 05:11:931 - is early but the guitar here is delayed? nvm im too nitpicky. // more for the vocals here

sorry for the long? mod but that's really because I'm addicted to your maps lately. I want more anime maps by you that are less wub patterns inside, hey you know, I'm not a hater of it but getting bored of, a bit.

05:10:822 - the volume in taiko tho
really unexpected mod :o thanks!
Monstrata
zzz

00:25:915 (4,5,6,7,1) - Flow felt a bit weird here xP. 4>5>6 are fine but 6>7>1 is a weird flow, idk, eh see if you agree.
00:32:686 (2) - Map the white tick? Kinda odd to skip it considering you map the 1/4's right after.
01:33:458 (1,2) - Quite hard to see those repeats. especially 2.
02:22:744 - Could add a circle here if you want.
03:40:486 (1) - Ctrl+G is kinda cool here.
04:22:486 (1,2,3,1,2,3) - I think you messed up the rotation copy/paste or something cuz they don't look consistent xP.
05:08:086 (1) - Not going to make this two circles or two kicksliders?
05:14:607 (2) - Sounds more like 5 notes and snapped to 1/6. Or something like this:

Oni

05:10:822 - Red/green line have consistent volumes. You could just fix for tasuke tbh.

[]

Call me back when this has 12 SP. Also metadata is good yes? Link me if you have~
Topic Starter
toybot

Monstrata wrote:

zzz

00:25:915 (4,5,6,7,1) - Flow felt a bit weird here xP. 4>5>6 are fine but 6>7>1 is a weird flow, idk, eh see if you agree.
00:32:686 (2) - Map the white tick? Kinda odd to skip it considering you map the 1/4's right after. // i considered the sliders and the 1/4 stack separate here, and i just like the 3/4 pattern here aynway
01:33:458 (1,2) - Quite hard to see those repeats. especially 2.
02:22:744 - Could add a circle here if you want.
03:40:486 (1) - Ctrl+G is kinda cool here. // like it as is
04:22:486 (1,2,3,1,2,3) - I think you messed up the rotation copy/paste or something cuz they don't look consistent xP. // actually just eyeballed them lol,
i think they're fine tho

05:08:086 (1) - Not going to make this two circles or two kicksliders?
05:14:607 (2) - Sounds more like 5 notes and snapped to 1/6. Or something like this:

Oni

05:10:822 - Red/green line have consistent volumes. You could just fix for tasuke tbh.

[]

Call me back when this has 12 SP. Also metadata is good yes? Link me if you have~ // p hard to find a good source, this is the most official thing i can find. but every site is consistent w/ artist + title so should be alright
thanks!
Charlotte
via game-in chat.

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • 良さそうです。
[ tasuke's Oni]


  • 00:11:344 - dddでも合いますが、この音だけ少し高いように感じたのでkに変えてみてはいかがですか?

    01:00:801 - kに変更。きゅるきゅる鳴ってる音に合う気がします。

    02:28:401 - dに変更。02:28:315 - ここと同じ音のように感じます。 + 叩きやすいと思います。

    04:19:486 - ^

    いろいろなパターン、リズムが使われておりとても素晴らしいです。
    また、緩急がしっかりついてて良いと思いました。提案少なめで申し訳ないです。
Good luck :)
tasuke912

Charlotte wrote:

SPOILER
via game-in chat.

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • 良さそうです。
[ tasuke's Oni]


  • 00:11:344 - dddでも合いますが、この音だけ少し高いように感じたのでkに変えてみてはいかがですか? とりあえずキープで

    01:00:801 - kに変更。きゅるきゅる鳴ってる音に合う気がします。Fixed.

    02:28:401 - dに変更。02:28:315 - ここと同じ音のように感じます。 + 叩きやすいと思います。キックを強調する目的があるのでkを置きたいです

    04:19:486 - ^

    いろいろなパターン、リズムが使われておりとても素晴らしいです。
    また、緩急がしっかりついてて良いと思いました。提案少なめで申し訳ないです。
Good luck :)
Thanks!


http://puu.sh/xaA6k/3d82cb3250.osu
tasuke912
Thanks to Arrival for the check!

http://puu.sh/xctfp/deb3a4ff6e.osu
Arrival
IRCd a bit with tasuke no concerns anymore great map :D

irc with tasuke 17 august 18:01
2017-08-17 17:39 tasuke912: hi, I got 2 mods for Reminiscing xD
2017-08-17 17:39 Arrival: ooooo toybot told me to come check
2017-08-17 17:39 Arrival: im going to do it now haha
2017-08-17 17:40 tasuke912: :D
2017-08-17 17:49 Arrival: 01:32:772 (34,35,36,37,38,39) - maybe kddkdk would play better with the following 1/6+1/4 ?
2017-08-17 17:52 tasuke912: tbh i don't feel much difference
2017-08-17 17:53 Arrival: yeah small suggestion
2017-08-17 17:53 Arrival: 02:13:058 (4,5) - erm dont you want to have k d instead of d k here ?
2017-08-17 17:53 Arrival: considering the structure after
2017-08-17 17:54 tasuke912: umm
2017-08-17 17:56 tasuke912: dk seems better for consistency but i feel kd-k-d is kind awkward
2017-08-17 17:56 Arrival: ok i see
2017-08-17 17:56 Arrival: in that case i'm fine with taiko iconing w
2017-08-17 17:57 tasuke912: <3
2017-08-17 17:58 Arrival: oh one last thing
2017-08-17 17:59 Arrival: 00:32:258 (80,81,82,83,84,85,86,87,88,89,90) - / 04:35:001 (76,77,78,79,80,81,82,83,84,85,86,1) -
2017-08-17 17:59 Arrival: why are they different
2017-08-17 18:00 tasuke912: OOps
2017-08-17 18:00 tasuke912: fixed!
2017-08-17 18:00 Arrival: ok :D
2017-08-17 18:00 Arrival: i will icon when the update is done
2017-08-17 18:01 tasuke912: Thanks!

highlight me when update is done
Arrival
@monstrata thank you for destroying the art of beatmapping so great pieces like these are highlighted
Rieri

Arrival wrote:

@monstrata thank you for destroying the art of beatmapping so great pieces like these are highlighted
savage as fuck man
Shinsekai-
then.... Go? :3
Monstrata
Oh, is that the actual diff name. looked a bit meme but if you have a reason for it lemme know, i'll bubble after
Mikii
Finally a good map for this song : )
Monstrata
Finally a good song for this map : )
pishifat
!!!!aimod

the map is good besides that tho

if you need someone to qualify, i can do that
if you want to move to the top of my backlog, mod any map within the next 24 hours. i don't care which one
Topic Starter
toybot
oops
i've already got someone for qualify, thank you tho!
7ambda
this map and song 🔥
Monstrata
this 🔥 and map is song
Pentori
00:32:258 (2) - might be nicer to work around the blue tick vocal here 00:32:344
00:57:544 (5) - map the kick on 00:57:629 - ? would help differentiate it from 00:56:001 (5)
01:38:601 (1,2,3,4,5) - instruments temporarily halt for the wub here, might be cooler if you used a 1/4 repeat or lower spacing to stop movement
02:12:544 (2) - deserves a nc
02:30:944 (4) - pretty sure this is 1/8 from 02:30:972

call bak
Topic Starter
toybot

Pentori wrote:

00:32:258 (2) - might be nicer to work around the blue tick vocal here 00:32:344
00:57:544 (5) - map the kick on 00:57:629 - ? would help differentiate it from 00:56:001 (5)
01:38:601 (1,2,3,4,5) - instruments temporarily halt for the wub here, might be cooler if you used a 1/4 repeat or lower spacing to stop movement // i like how the stream plays into the next few sliders so keeping it, but i'll lower spacing a bit
02:12:544 (2) - deserves a nc
02:30:944 (4) - pretty sure this is 1/8 from 02:30:972 // yea, i'll jut simplify to 1/4 stack then

call bak
thx!
Pentori
g
Ayana Hana
10/10 gratz
Kyouren

Lama Poluna wrote:

10/10 gratz
Skystar
toybot my boy
Arrival
toyboy my bot
Topic Starter
toybot
thanks guys for help =w=
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