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S3RL - Candy (feat. Sara)

posted
Total Posts
47
Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Sonntag, 22. April 2018 at 19:42:24

Artist: S3RL
Title: Candy (feat. Sara)
Tags: phyloukz akitoshi icekalt happy hardcore emfa music serl corinn
BPM: 175
Filesize: 6489kb
Play Time: 03:28
Difficulties Available:
  1. Akitoshi's Insane (4,48 stars, 651 notes)
  2. Hard (3,11 stars, 445 notes)
  3. Icekalt's Easy (1,41 stars, 156 notes)
  4. Normal (1,99 stars, 240 notes)
  5. Switch me! (5,52 stars, 793 notes)
Download: S3RL - Candy (feat. Sara)
Information: Scores/Beatmap Listing
---------------
Will work on this when Pianoforte Monologue is ranked!

Icekalt's Easy - (by IceKalt)
Normal - (by me)
Hard - (by me)
Akitoshi's Insane - (by Akitoshi)
Switch me! - (by me)

for rank
have fun!
Icekalt
#first
Rin Desu
Heyhey :D

Easy

in general i have a problem with the appearence of this diff.
On one side i found rly good looking pattern like for example: 00:22:624 (1,2,3) - or 01:06:510 (1,2,3,4) -
on the other side u have many copy and paste pattern with a circle in between like 01:20:224 (4,5,6) - , 02:06:853 (1,2,3) - ,... most of the time objetcts dont fit togheter, just mirror copy past isnt allways the solution.
i guess you can do better and create some more good looking pattern :)!

use some more good looking sliders like : 01:31:196 (4) - 01:42:167 (4) - 01:46:282 (2) - 01:39:424 (1) -
instead of this random roofsliders :00:19:882 (4) - 01:03:767 (4) - they dont fit the music either imo

some quick fix examples:
00:13:024 (3,4) - they dont fit togheter move the 4 a bit up
00:25:367 (4,6) - blank them proper
01:08:567 (3,4) - blanket
01:10:967 (5) - ^

but in general you have to rework most of the pattern imo.
Rhythm and general stuff like spacing is fine :)

also i would splitt the nc after 3 cause the are kinda long for that amount of time

Normal

* check Ai Mod there are some beats that arent snapped * (Hard too)

00:20:567 (3,4) - Blanket
00:55:710 (2,3) - ^
01:08:568 (6,1) - ^
01:40:110 (3,4) - ^


The only other thing ill suggest:
You have got a 1,4* Easy a 2,0* Normal and a 3,2* Hard.
There are some gaps where i expect a note and i guess u can map them ( i know u did this to hold the diff down and the map simple) this will make the spread better and imo your map perfect.
for example on
02:03:253 -
02:05:996 -
02:07:539 (2) - should be slider to 02:07:539 (2) -
02:11:482 -
02:19:710 -


Extra


Blankets:
00:11:996 (2) - 00:12:339 (4) -
00:15:082 (3,4) -
00:15:767 (5,6) -
00:58:282 (1,2) -
01:17:824 (2) - 01:18:167 (4) -
01:47:139 (8,2) -
02:52:110 (1,3) -

well, thats all
im kinda sorry but i tried rly hard to find something, but there wasnt more.
if u need a NM sometimes in the future and im a bit better at modding just ask me i ll do another, cause i feel rly sad about this :(
I rly like your mapping! gl ranking it fast :)
Topic Starter
Sakurauchi Riko

Rin Desu wrote:

Heyhey :D


Normal

* check Ai Mod there are some beats that arent snapped * (Hard too) how does that happen, fixed

00:20:567 (3,4) - Blanket
00:55:710 (2,3) - ^
01:08:568 (6,1) - ^
01:40:110 (3,4) - ^ did all


The only other thing ill suggest:
You have got a 1,4* Easy a 2,0* Normal and a 3,2* Hard.
There are some gaps where i expect a note and i guess u can map them ( i know u did this to hold the diff down and the map simple) this will make the spread better and imo your map perfect.
for example on
02:03:253 -
02:05:996 -
02:07:539 (2) - should be slider to 02:07:539 (2) - slider here would be too dense rhythm, because i would connect two already long trains of objects, also emphasis would be gone for 02:07:882 - this sound
02:11:482 -
02:19:710 - did all of them


Extra


Blankets:
00:11:996 (2) - 00:12:339 (4) -
00:15:082 (3,4) -
00:15:767 (5,6) -
00:58:282 (1,2) -
01:17:824 (2) - 01:18:167 (4) -
01:47:139 (8,2) -
02:52:110 (1,3) - did all

well, thats all
im kinda sorry but i tried rly hard to find something, but there wasnt more.
if u need a NM sometimes in the future and im a bit better at modding just ask me i ll do another, cause i feel rly sad about this :( ahh dont worry, my mod wasnt that great either, felt really random
I rly like your mapping! gl ranking it fast :)
Thanks for your mod ! ! and your star ! :)
Icekalt
oups (dont ask why i have this message here zzz)
Icekalt

Rin Desu wrote:

Easy

in general i have a problem with the appearence of this diff.
On one side i found rly good looking pattern like for example: 00:22:624 (1,2,3) - or 01:06:510 (1,2,3,4) -
on the other side u have many copy and paste pattern with a circle in between like 01:20:224 (4,5,6) - , 02:06:853 (1,2,3) - ,... most of the time objetcts dont fit togheter, just mirror copy past isnt allways the solution.
i guess you can do better and create some more good looking pattern :)!
when i look over this map again i realized that i was a bit lazy yea
Changed alot of patterns which should look nice now


use some more good looking sliders like : 01:31:196 (4) - 01:42:167 (4) - 01:46:282 (2) - 01:39:424 (1) -
instead of this random roofsliders :00:19:882 (4) - 01:03:767 (4) - they dont fit the music either imo

some quick fix examples:
00:13:024 (3,4) - they dont fit togheter move the 4 a bit up
00:25:367 (4,6) - blank them proper
01:08:567 (3,4) - blanket
01:10:967 (5) - ^
fixed evrything above exept the last one caus i dont know what it is for ?
but in general you have to rework most of the pattern imo.
Rhythm and general stuff like spacing is fine :)

also i would splitt the nc after 3 cause the are kinda long for that amount of time No - iwont do that - like this it is consistend (with the other diffs like normal too) and only 3er combos are way too short imo
thanks for the mod^^

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88453,-100,4,2,1,80,0,1
98053,-100,4,2,1,50,0,0
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185824,-100,4,2,1,80,0,0
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200224,-100,4,2,1,100,0,1
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Seto Kousuke
hai hai phy o/ mod-desu

the mod
Audio bitrate is higher than 192kbps, I highly suggest recompressing it to the right size
Tags : obvious stuff, but just reminding to put the proper tags :P
[Icekalt's Easy]
  1. 00:18:510 (3,4,5,6) - this looks so ugly and lazy compared to the rest of the intro xD could you at least move 4,5,6 a bit down and adjust their placements so the tail from 6 stacks with the tail of 3 ? It would even make a better angle of movement and visuals
  2. 00:28:110 (1,3) - make them parallel ? same to the next one
  3. 01:11:996 (1,2) - Make them properly aligned, example. (You'll need to adjust next patterns DS)
  4. 01:14:739 (1,2,3) - I realized you tend to keep doing these really close angle movements...it looks really messy fow low star diffs and also play ''urgh''...I suggest you adjust this pattern to have a better angle by simply rotation the slider 1 a bit...Like this. It will make your map look and play 30x better just by doing small adjustments on angles like this...other examples where you really should do this are:00:18:510 (3,4) - (in case you didn't change nothing), 00:21:253 (6,1) - (in case you didn't change nothing), 01:01:024 (1,2,3) - , 01:03:767 (4,5,6) - , etc etc...you have some really good movements and visuals like 01:06:510 (1,2,3,4) - but you tend to keep doing those really sharp angles with no visuals...in easier difficulties it's important to keep a clean and nice structure...the playability is so simple that you must care more about the flow. I suggest adjustments in the entire map about this, so I won't point out this angles anymore
  5. 01:35:310 (2,3) - Either make them properly aligned or adjust the triangle shape of 2 + head of 3
  6. 01:37:367 (5,1) - Stack, you can ignore 0,0002x of DS to make a better visual, it's ok lols
  7. 01:42:167 (4,6) - that's really messy xD I highly suggest you make it properly parallel like you did with 01:43:539 (5) - . It's the because it will play literally the same way as before, but looking way better while having the same transition to 01:44:910 (1) -
  8. 02:01:367 (1) - from here until 02:10:967 (6) - . It's way too repetitive imo...you masked it with different slider shapes but the whole rythm + angles + motions are the same, I suggest a better variety
  9. 02:53:482 (3,4,1) - that's a ''urgh'' movement for an easy, I suggest a friendlier flow by moving it a bit downwards
  10. 03:09:939 (3) - Copy paste the 03:11:310 (4) - for a better pattern, it feels off like this
  11. I have some concerns with the quality of this difficulty tho...sorry xD nothing personal ofc, but there are huge obvious issues with lazyness (lots of copy pasted rythm that feels hollow) and weird angles/motions.
[Normal]
  1. 00:47:310 (3,4) - maybe take some time to make a blanket of some kind here? you almost did it without intention, so why not try a bit harder?xD
  2. nice
[Hard]
  1. 00:22:453 (2,1) - Stack them? It'll play a bit better while also having emphasiz because of the spacing
  2. 00:32:224 (4,5,6,7,1) - I have some concerns with this drastic change of structure...00:32:396 (5) - was a strong ''overmap'' based on previous logics and both stacks really don't feel that good...I suggest you adapt it to something consistent with other patterns, this would be an option but anything that you consider good might be a good change :P (for example, what you did at 02:21:939 (4,5,6,7) - )
  3. 00:56:910 (5,6) - while this makes sense rythmcally and also fits your structure, it's not really that ''good'' for playability compared to the music because of the important sound of 00:57:253 - for both the instrumental DnB and the ''main digital melody'', it takes the player out of rythm being in this hold slider, the same applies for all the other usages of this slider for that sound...I highly suggest you adapt it to have only 1 reverse arrow (being a triplet sound) and placing a 1/2 single note on the white tick on a placement of your choice, it will feel 10x better and will give the proper clickable feedback. (read next suggestion before doing any changes in case you agree)
  4. 01:05:139 (6) - Here tho you can maintain the 5 sounds of the reverse since it's an impactfull change on the song and the end isn't as strong as the other ones, so on these transitions you can keep this slider as it is
  5. 02:01:367 (1,2,3) - I know ''visual modding'' is lame and all, but this looks a bit off compared to the entire map, althout that triangle shape was intentional and yes i can see it, the overall flow and pattern looks a bit messy, I suggest you place in a good angle like all the other times or adjust their positions so they can have a kind of blanket like this
  6. 03:22:282 (1,2,3,4) - different from the other linear movements you had, this one is playing a bit harsh because of the momentum from 03:22:282 (1,2) - . So I suggest you make a different motion here, this is an example but any other of your choice would do
  7. 03:29:824 (3) - Copy paste 03:29:139 (1) - then use Ctrl + H and adjust so they can be symmetrical, will have a bit more of visual appealings o:
[Extra]
  1. 00:16:453 (7,8) - I understand you also made these stackings consistent with other moments, but I really think you should emphasize 00:16:624 (8) - properly since he is the important note compared to 7. you don't need to make a huge jump, but unstacking would do wonders for the whole structure
  2. 00:19:196 (9) - Ctrl + G ? would have a sexy flow and even an interesting transition to 00:19:882 (1) -
  3. 00:22:624 (2) - So, I'll pinpoint only this slider but i'm talking about ALL of them in the map, the change of SV is brutal...the idea is nice, the DS is ok, it fits the song, but the change is brutal and everytime it happens you didn't change the NC, I Highly suggest you put a NC in every slider like this, if possible you could even do color haxing and padronizing a single combo colour (a strong one if possible) to only appear on these sliders, would make it way more natural and also give a lot of polishing and structure for this difficulty
  4. 00:23:653 (4) - following the idea of the previous one, here you could use the same colour as the idea above, but with a weaker tone, again, huge gain in consistency and polishing
  5. 00:30:167 (6,7) - unstacking here will do wonders for flow, placements are up to you since almost anywhere is fine
  6. 00:32:910 (1) - last argument about those slow sliders...usually when people see this in maps with high SV change during a transition they think ''oh god a slow one incoming'' or even a ''oh god a fast incoming'', but since your map is unpredictable and trickster atm the player can't now, so using color haxing on the slow ones will instantly tell the player this one isn't slow :P
  7. 00:38:739 (4,5) - this needs unstacking, it's damaging flow
  8. 01:00:682 (9,1) - place it a bit closer because the DS and structure is really similar to previous 1/2, so it's confusing
  9. 01:09:596 (2,3) - a bit more of DS and less angle between 01:09:253 (1,2,3) - will do wonders
  10. 01:11:653 (9,1) - last time I'll point this out so i don't keep repeating unecessary stuff x] the big problem with this is that this is an important note because of the transition and the whole structure of your map, you should'nt stack this on a slider tail >.< the same applies for other random stacks of white ticks single notes on slider tails
  11. 01:19:539 (4,5,1) - this is playing more hurtfull than you think , but adjusting or not is up to you, isn't really a problem...just harsh
  12. 01:39:082 (4,5) - same stacking issu--oh my god i'm repeating myself sorry i forgot dpasdjiapd i got it by now
  13. 01:49:710 (7,8) - needs a bit more of DS imo. But it's ok if you don't want to change tho
  14. 02:01:367 (1) - same as intro
  15. 02:32:224 (3,4,1) - woah what xD this is playing reaaaally weird and forced...I suggest not doing it and doing anything else since this feels so out of place in the entire map xD
  16. 03:09:253 (4,5) - I suggest you use the same DS logic you used here 03:12:682 (5,6) - . same applies for the other stacks

rip akitoshi's diff isn't here yet, poke me when it's uploaded so i can mod it :P Loved the mapset gogo for ranked ^^

btw, since you're a mutual you can have guaranteed mod by requesting me in this queue if I'm open or by poking in-game :P
Icekalt
Hey~

Seto Kousuke wrote:

[Icekalt's Easy]

00:18:510 (3,4,5,6) - this looks so ugly and lazy compared to the rest of the intro xD could you at least move 4,5,6 a bit down and adjust their placements so the tail from 6 stacks with the tail of 3 ? It would even make a better angle of movement and visuals fixed
00:28:110 (1,3) - make them parallel ? same to the next one its parallel + strg+h so i guess thats fine ^^
01:11:996 (1,2) - Make them properly aligned, example. (You'll need to adjust next patterns DS) fixed
01:14:739 (1,2,3) - I realized you tend to keep doing these really close angle movements...it looks really messy fow low star diffs and also play ''urgh''...I suggest you adjust this pattern to have a better angle by simply rotation the slider 1 a bit...Like this. It will make your map look and play 30x better just by doing small adjustments on angles like this...other examples where you really should do this are:00:18:510 (3,4) - (in case you didn't change nothing), 00:21:253 (6,1) - (in case you didn't change nothing), 01:01:024 (1,2,3) - , 01:03:767 (4,5,6) - , etc etc...you have some really good movements and visuals like 01:06:510 (1,2,3,4) - but you tend to keep doing those really sharp angles with no visuals...in easier difficulties it's important to keep a clean and nice structure...the playability is so simple that you must care more about the flow. I suggest adjustments in the entire map about this, so I won't point out this angles anymore thank you very much for pointing this out - im not that experienced in handling low diff flow but this comment impoved this diff alot - i remapped alot of to sharp angles and changed them
01:35:310 (2,3) - Either make them properly aligned or adjust the triangle shape of 2 + head of 3 shaped a triangle there
01:37:367 (5,1) - Stack, you can ignore 0,0002x of DS to make a better visual, it's ok lols fixed
01:42:167 (4,6) - that's really messy xD I highly suggest you make it properly parallel like you did with 01:43:539 (5) - . It's the because it will play literally the same way as before, but looking way better while having the same transition to 01:44:910 (1) - did the same at 01:01:024 (1) - too ^^
02:01:367 (1) - from here until 02:10:967 (6) - . It's way too repetitive imo...you masked it with different slider shapes but the whole rythm + angles + motions are the same, I suggest a better variety was lazy af there - remapped
02:53:482 (3,4,1) - that's a ''urgh'' movement for an easy, I suggest a friendlier flow by moving it a bit downwards didnt know this would be such a problem
03:09:939 (3) - Copy paste the 03:11:310 (4) - for a better pattern, it feels off like this did sth simmular
I have some concerns with the quality of this difficulty tho...sorry xD nothing personal ofc, but there are huge obvious issues with lazyness (lots of copy pasted rythm that feels hollow) and weird angles/motions. ppl shouldnt be angry at objective criticism - i very appreciate your mod and i hope this diff get alot better with this mod ^^
Thanks for the mod :
qwertzuiop
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,34967,42956
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Sakurauchi Riko

Seto Kousuke wrote:

hai hai phy o/ mod-desu

the mod
Audio bitrate is higher than 192kbps, I highly suggest recompressing it to the right size yes im lazy to search/convert mp3
Tags : obvious stuff, but just reminding to put the proper tags :P lazyyyyyyyy

[Normal]
  1. 00:47:310 (3,4) - maybe take some time to make a blanket of some kind here? you almost did it without intention, so why not try a bit harder?xD sure
  2. nice
[Hard]
  1. 00:22:453 (2,1) - Stack them? It'll play a bit better while also having emphasiz because of the spacing i dont want to stack things here because i have stacking concept with different rhythm in 02:01:367 - this section
  2. 00:32:224 (4,5,6,7,1) - I have some concerns with this drastic change of structure...00:32:396 (5) - was a strong ''overmap'' based on previous logics and both stacks really don't feel that good...I suggest you adapt it to something consistent with other patterns, this would be an option but anything that you consider good might be a good change :P (for example, what you did at 02:21:939 (4,5,6,7) - ) yes, pretty random - fixed
  3. 00:56:910 (5,6) - while this makes sense rythmcally and also fits your structure, it's not really that ''good'' for playability compared to the music because of the important sound of 00:57:253 - for both the instrumental DnB and the ''main digital melody'', it takes the player out of rythm being in this hold slider, the same applies for all the other usages of this slider for that sound...I highly suggest you adapt it to have only 1 reverse arrow (being a triplet sound) and placing a 1/2 single note on the white tick on a placement of your choice, it will feel 10x better and will give the proper clickable feedback. (read next suggestion before doing any changes in case you agree) yes true, fixed all to triple sound
  4. 01:05:139 (6) - Here tho you can maintain the 5 sounds of the reverse since it's an impactfull change on the song and the end isn't as strong as the other ones, so on these transitions you can keep this slider as it is makes sense
  5. 02:01:367 (1,2,3) - I know ''visual modding'' is lame and all, but this looks a bit off compared to the entire map, althout that triangle shape was intentional and yes i can see it, the overall flow and pattern looks a bit messy, I suggest you place in a good angle like all the other times or adjust their positions so they can have a kind of blanket like this added shape to 1/2 slider, looks more intended that way
  6. 03:22:282 (1,2,3,4) - different from the other linear movements you had, this one is playing a bit harsh because of the momentum from 03:22:282 (1,2) - . So I suggest you make a different motion here, this is an example but any other of your choice would do did
  7. 03:29:824 (3) - Copy paste 03:29:139 (1) - then use Ctrl + H and adjust so they can be symmetrical, will have a bit more of visual appealings o: yes, im lazy w, fixed
[Extra]
  1. 00:16:453 (7,8) - I understand you also made these stackings consistent with other moments, but I really think you should emphasize 00:16:624 (8) - properly since he is the important note compared to 7. you don't need to make a huge jump, but unstacking would do wonders for the whole structure guess in that case it fits better yes
  2. 00:19:196 (9) - Ctrl + G ? would have a sexy flow and even an interesting transition to 00:19:882 (1) - nice, muc h better
  3. 00:22:624 (2) - So, I'll pinpoint only this slider but i'm talking about ALL of them in the map, the change of SV is brutal...the idea is nice, the DS is ok, it fits the song, but the change is brutal and everytime it happens you didn't change the NC, I Highly suggest you put a NC in every slider like this, if possible you could even do color haxing and padronizing a single combo colour (a strong one if possible) to only appear on these sliders, would make it way more natural and also give a lot of polishing and structure for this difficulty i will do the color haxing thing later, thats a really good idea. but i wont change the sv's i really do like the brutal changes in sv to emphasize each strong sound. of course the player will struggle the first time he plays it (especially in generic songs/maps like this one here you'd rarely see strong sv changes) but i think after he retried one time or survived the first few patterns the player will understand the concept REALLY fast and its very consistent after all
  4. 00:23:653 (4) - following the idea of the previous one, here you could use the same colour as the idea above, but with a weaker tone, again, huge gain in consistency and polishing
  5. 00:30:167 (6,7) - unstacking here will do wonders for flow, placements are up to you since almost anywhere is fine the music does a break here, no vocals are there and only this one little sound 00:30:510 (7) - is noticeable, thats why i decide to stack this to make also kind of a break in my map
  6. 00:32:910 (1) - last argument about those slow sliders...usually when people see this in maps with high SV change during a transition they think ''oh god a slow one incoming'' or even a ''oh god a fast incoming'', but since your map is unpredictable and trickster atm the player can't now, so using color haxing on the slow ones will instantly tell the player this one isn't slow :P yes, i do colour thing later w
  7. 00:38:739 (4,5) - this needs unstacking, it's damaging flow that is kind of the idea behind that, i stack this circle udner the sliderend to show that only the base 1/1 sound is playing and no other sound or vocals. as you can see i only stack circle under sliderend if thats the case, if there is a vocal i space it fitting to the patterns
  8. 01:00:682 (9,1) - place it a bit closer because the DS and structure is really similar to previous 1/2, so it's confusing oki
  9. 01:09:596 (2,3) - a bit more of DS and less angle between 01:09:253 (1,2,3) - will do wonders idk .. i like the current aesthetic here and it doesnt really play bad too imo, will see
  10. 01:11:653 (9,1) - last time I'll point this out so i don't keep repeating unecessary stuff x] the big problem with this is that this is an important note because of the transition and the whole structure of your map, you should'nt stack this on a slider tail >.< the same applies for other random stacks of white ticks single notes on slider tails this is a different case than i explained above. i cant really explain this other than "it fits the music", i guess its something like the vocal at 01:11:996 (1) - is "an addition" to whats usually happening in the music, thats why i emphasize it with the stack because it is different from everything else and only appears here
  11. 01:19:539 (4,5,1) - this is playing more hurtfull than you think , but adjusting or not is up to you, isn't really a problem...just harsh thats the intention kinda, the harsh movement is to emphasize the vocal at 01:20:224 (1) - and 01:20:053 (5) - is stacked because of the reason i mentioned at first
  12. 01:39:082 (4,5) - same stacking issu--oh my god i'm repeating myself sorry i forgot dpasdjiapd i got it by now this time i stacked it because both stacked sounds sound kind of the same and the emphasized part in the section that begins here is at 01:39:596 (2) - so it is spaced. the same idea is 01:06:339 (1,2,3) - here (i did wrong combos here, so i fix that xD)
  13. 01:49:710 (7,8) - needs a bit more of DS imo. But it's ok if you don't want to change tho 01:49:710 (7,1) - are strong and 01:49:882 (8) - is noticeably weaker, thats why it is spaced so closely
  14. 02:01:367 (1) - same as intro
  15. 02:32:224 (3,4,1) - woah what xD this is playing reaaaally weird and forced...I suggest not doing it and doing anything else since this feels so out of place in the entire map xD yes it is out of place in the entire map but so are the lyrics here. from my testplays and few others i watched from different people this isnt really an issue. imo it fits really good to the vocal here so i keep it
  16. 03:09:253 (4,5) - I suggest you use the same DS logic you used here 03:12:682 (5,6) - . same applies for the other stacks as i already explained above, stacked circle = no vocal | unstacked circle = vocal - this is very strict in this last section of the song so completely consistent and reasonable

rip akitoshi's diff isn't here yet, poke me when it's uploaded so i can mod it :P Loved the mapset gogo for ranked ^^

btw, since you're a mutual you can have guaranteed mod by requesting me in this queue if I'm open or by poking in-game :P
thank you for your mod !! was so much helpful :) hope my mod did some work too ><
Seto Kousuke

Sakurauchi Riko wrote:

  1. stacked circle = no vocal | unstacked circle = vocal - Indeed, I haven't noticed that, now those stacks actually make more sense for me o:
    nice
  2. but i wont change the sv's i really do like the brutal changes in sv to emphasize each strong sound. - yeah pls, don't change, it's amazing to play <3 the brutal one of 0.20x feels awesome

IceKalt wrote:

ppl shouldnt be angry at objective criticism - can someone give a Nobel Prizel to this guy? osu! needs more IceKalt <3

:)
Icekalt

Seto Kousuke wrote:

osu! needs more IceKalt <3

This is the first and last time i will hear that :D
Soulblaster
Great work! I love this map <3 :D

+2
Topic Starter
Sakurauchi Riko

Soulblaster wrote:

Great work! I love this map <3 :D

+2
thank you !! much appreciated <3
Axon
neat map

but in order for it to be rankable you need to recompress the mp3 down to 192kbps at most.


Extra
00:10:453 (1) - This spinner isn't following any distinct sounds.
01:00:339 (7) messy overlaps with 00:59:653 (1,2,3,4,5) and is hard to read
01:00:682 (9) you use an extended slider here to represent the vocal (i assume), but you use a 1/2 slider to represent the same sound 01:03:424 (9) here
01:49:710 (7,8) hard to read because it over laps with the stream
01:57:939 (4,5) this sharp flow is extremely uncomfortable
02:01:110 (4) this slider is literally following the singer taking a breath. it really makes no sense rhythm-wise.
02:24:682 (1,2) the rhythm here is 1/2 not 1/1

Akitoshi's Insane
dude nice

no issues other than what aimod pointed out.

Hard
00:22:110 (1,2) I suggest making these two stack to fit the rhythm better for a hard difficulty.
02:47:567 (1,2) these types of rhythms in a hard difficulty can be extremely confusing for newer players.

Normal
nothing

Icekalt's Easy
02:05:482 (6) remember that new players playing easies are just learning how sliders word and weird shapes like these can be confusing.
03:09:939 (3,4) here as well

really love this set, good luck on rank. and have a star :3
Icekalt
hey ~

Axon wrote:

02:05:482 (6) remember that new players playing easies are just learning how sliders word and weird shapes like these can be confusing.made this easier to see
03:09:939 (3,4) here as well you can clearly see the ahape what you should follow
thanks for small mod ~
hergtwgb
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88453,-100,4,2,1,80,0,1
98053,-100,4,2,1,50,0,0
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199539,-100,4,2,1,50,0,0
200224,-100,4,2,1,100,0,1
207767,-100,4,2,1,50,0,0


[Colours]
Combo1 : 237,197,245
Combo2 : 194,162,131
Combo3 : 173,86,160
Combo4 : 151,131,231

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Topic Starter
Sakurauchi Riko

Axon wrote:

neat map

but in order for it to be rankable you need to recompress the mp3 down to 192kbps at most. yes im aware of that, still dunno how to make smaller or where to find lower quality ver of the mp3 - and lazyyy ><


Extra
00:10:453 (1) - This spinner isn't following any distinct sounds. well i do hear a fading sound start at 00:10:453 - and theres also a vocal - so imo it is appropriate spinner. will see what other say
01:00:339 (7) messy overlaps with 00:59:653 (1,2,3,4,5) and is hard to read they are intended overlaps, i dont think it is really hard to read, but if then i can nerf the overlaps. for now i overlapped 01:00:167 (6,8) - aswell to fit to the pattern. i tihnk that already improves the pattern itself and so the readability
01:00:682 (9) you use an extended slider here to represent the vocal (i assume), but you use a 1/2 slider to represent the same sound 01:03:424 (9) here true
01:49:710 (7,8) hard to read because it over laps with the stream yeah maybe .. but idk how to make this pattern else - i wanna keep the sharp angle short jumps and the DS's i chose here
01:57:939 (4,5) this sharp flow is extremely uncomfortable from what ive experienced and from what i saw in testplays this spot doesnt make any issues, in fact you usually follow the reverse slider with the whole circle that leads right to the next object. i will keep this in mind for future opinions for sure
02:01:110 (4) this slider is literally following the singer taking a breath. it really makes no sense rhythm-wise. but vocals are part of the song, and keeping this blank feels really weird imo. the breath starts clearly at the blue tick without being offbeat - so i see no reason not to use this as an advantage
02:24:682 (1,2) the rhythm here is 1/2 not 1/1 i rather wanna map the vocal here and keep the rhythm very simple because the sounds are soooooo quiet. i tihnk mapping this quiet sections itself is questionable, ill see

Akitoshi's Insane
dude nice

no issues other than what aimod pointed out. i fix that for aki since its only snap issue. dont kill me aki plz

Hard
00:22:110 (1,2) I suggest making these two stack to fit the rhythm better for a hard difficulty. generally i'd agree but i already use a stacking pattern in 02:02:396 (4,5) - this section with 1/1 rhythm. i tihnk using stacks with different rhythm is awkward
02:47:567 (1,2) these types of rhythms in a hard difficulty can be extremely confusing for newer players. yes true, but i dont see why this should not work even if its a hard. maybe i do a slider instead but i will gain more opinions before change

Normal
nothing

really love this set, good luck on rank. and have a star :3
thank you for modding !! and thank you for your support :) much appreciated w
Axon
i could edit the kbps in audacity if you'd like :)
Topic Starter
Sakurauchi Riko
ah audacity is what its called ! i changed it by myself, i just hadn't a program to do so yet
thank you for the offer :D mp3 is now rankable (should be)
blobdash
From my queue!

NSFW Lyrics Kappa

[General]

Hmmm... wtf

[Icekalt's Easy]

You should NC on the downbeat and not every 2 downbeats.
01:28:453 (1) - Make that a better shape.
02:46:624 (1,2,3,4,5,6,7) - Where are the NCs DansGame
03:20:910 (2,5) - Stack them.

[Normal]

Same for the NCs, NC on every downbeat instead of every 2 downbeats.
00:44:567 (1,2) - Avoid overlaps when you only overlap once.

[Hard]

02:47:567 (1,2) - The doubles on this kiai are really hard to sightread for this level of difficulty. Use a 1/4 slider instead.

[Akitoshi's Insane]

03:27:767 (1) - You could map the vocal at the end.

[Extra]

Slow sliders like those at the beginning should be signalized by something different than usual : a combo color, a special shape / always the same shape, etc
00:26:396 (2,4) - (for example these two does not have anything in common except for their rythm)
00:28:110 (1) - These are already signalized, so why not doing it for the other less slow sliders?

Take a mod or two and call BNs.

Axon wrote:

i could edit the kbps in audacity if you'd like :)
EDIT.
No, this is not how it's called, editing is changing portion of a file. Changing the bitrate of an mp3 file is reencoding using a LOWER bitrate.
sorry i couldn't hold myself, i encode a lot of things xd

also, talking about that, send me the high quality mp3 in pm and i'll do it properly because it seems you did it wrong from the screen i linked in general section
Icekalt

FruityEnLoops wrote:

[Icekalt's Easy]

You should NC on the downbeat and not every 2 downbeats. i thinink riko will tell you~ ^^
01:28:453 (1) - Make that a better shape. did
02:46:624 (1,2,3,4,5,6,7) - Where are the NCs DansGame oups
03:20:910 (2,5) - Stack them. fixed
Thanks for your mod ^^

ik,ujmnhgbtfv
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110252,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 194,162,131
Combo3 : 173,86,160
Combo4 : 151,131,231

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Topic Starter
Sakurauchi Riko

FruityEnLoops wrote:

From my queue!

NSFW Lyrics Kappa

[General]

Hmmm... wtf i dont really know what to do with this xD


[Normal]

Same for the NCs, NC on every downbeat instead of every 2 downbeats. every 2nd downbeat in normal is very common. also larger combo up to 10 is easier for the player than combos to 3. same goes for the Easy, in easy's it is common to youse NC's even every 4th downbeat. short combos in low diffs are not straightforward
00:44:567 (1,2) - Avoid overlaps when you only overlap once. true i guess

[Hard]

02:47:567 (1,2) - The doubles on this kiai are really hard to sightread for this level of difficulty. Use a 1/4 slider instead. the player should get familiar with 1/4 rhythm, yes this is hard rhythm but i dont think it is inappropriate for hard. will most likely see what experienced modder/mapper will say


[Extra]

Slow sliders like those at the beginning should be signalized by something different than usual : a combo color, a special shape / always the same shape, etc
00:26:396 (2,4) - (for example these two does not have anything in common except for their rythm) since this section starts with an indicated slow slider the player can expect sv changes in this section
00:28:110 (1) - These are already signalized, so why not doing it for the other less slow sliders? i really dont wanna have a NC on every note, that also has a bad aesthetic imo. i think the less slow sliders are expectable, even if it may needs one retry.

Take a mod or two and call BNs.

Axon wrote:

i could edit the kbps in audacity if you'd like :)
EDIT.
No, this is not how it's called, editing is changing portion of a file. Changing the bitrate of an mp3 file is reencoding using a LOWER bitrate.
sorry i couldn't hold myself, i encode a lot of things xd

also, talking about that, send me the high quality mp3 in pm and i'll do it properly because it seems you did it wrong from the screen i linked in general section oki sounds cool
thanks for the mod ! :)
RikiH_
yo, m4m

General

  1. 00:54:167 - This would be a nice place to add a 1/4 kiai fountain. Also 02:45:253 - works just fine
Extra

  1. 01:16:110 (1,2,3,4,5) - Uhm, the sound here is weird. I think a "mixed" stream ( like 00:53:824 (1,2,3,4,5) - ) would express the music in a better way, instead of a curved one
  2. 01:18:167 (4,5) - I think this is a mistake and these notes are meant to be stacked
  3. 01:23:139 (1,2) - Uh, Idk about these sliders honestly... After these you completely ignored the 1/8 sounds, which is really weird in my opinion. It's kinda like expecting a big drop in the song, and then nothing happens. I would just map this section normally :)
  4. 01:30:853 (9) - I think it's much better if this slider ends 1/4 later 01:33:596 (9) - like this
    Same goes for 01:41:824 (9) - and the following ones in these 2 kiai sections. Somewhere you used 1/2, while somewhere else you used 3/4, why? I can't comprehend your pattern, really
  5. 02:01:110 (4) - I think you should try to move this slider far away, near the following one (look at the screen, I put it randomly, it's just an idea). This will improve readibility imo, since this starts on a blue tick
  6. 02:35:482 (1,2) - I think the NC should be on 2. It's better to leave that drum out and have consistency with the following patterns imo
  7. 03:17:482 (4,5) - Fix stack :p
Akitoshi's Insane

  1. 02:00:853 (6,1) - This stack is broken, is it intentional? If not, just fix it :)
  2. 02:23:310 - Choose one of the following: 1) Add a note here 2) Make the slider finish here (see Extra diff) 3) Let the break start here
  3. 02:35:482 - Such a strong drum here, maybe add a note?
  4. 03:04:282 (1,2) - Not sure about these sliders that start on the red ticks honestly. They just sound weird because they are the only ones in the entire map... If I were you I'd just use note+1/2 slider+note here
Hard

  1. 03:30:167 - Silence slidertail
  2. I just can't find anything wrong here, sorry. Player are just going to hate you for those doublets lol
Normal

  1. 00:22:110 - I feel like this strong drum should be clickable
  2. 02:08:910 (6,1) - Fix blanket? /runs
Icekalt's Easy

  1. 01:48:682 - You can create a better triangle here, see the screenshot
  2. 01:50:396 - Start the break here?
  3. 03:09:939 (3,4) - Uh, I just don't like these two sliders honestly :) they look a bit ugly and messy, but it's just a personal thing
  4. 03:27:767 (1) - Not entirely sure but this spinner may be too short for an easy diff, consider replacing it with a slider
____

This map is really good, hope you guys the best ;)
I can't shoot a star because I have like 3 kds left and I'd like to have some more, sorry!
Icekalt

RikiH_ wrote:

Icekalt's Easy

01:48:682 - You can create a better triangle here, see the screenshot oups
www
01:50:396 - Start the break here? yea
03:09:939 (3,4) - Uh, I just don't like these two sliders honestly :) they look a bit ugly and messy, but it's just a personal thing did the m a bit "unmessier"
03:27:767 (1) - Not entirely sure but this spinner may be too short for an easy diff, consider replacing it with a slider the bot can spin 4k there so i guess its ok :ok_hand:
Thanks for the mod^^
gsdf
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"richtiges bild.jpg",0,0
//Break Periods
2,34967,42956
2,110396,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Sakurauchi Riko

RikiH_ wrote:

yo, m4m

General

  1. 00:54:167 - This would be a nice place to add a 1/4 kiai fountain. Also 02:45:253 - works just fine i dont know, not a huge fan of that >< will see maybe others will like it too
Extra

  1. 01:16:110 (1,2,3,4,5) - Uhm, the sound here is weird. I think a "mixed" stream ( like 00:53:824 (1,2,3,4,5) - ) would express the music in a better way, instead of a curved one i do this "mixed" stream only if there are clear indications, so specific important sounds that needs to be emphasized. this probably needs to mapped differently anyways since the 1/4 circles dont have a clear sound
  2. 01:18:167 (4,5) - I think this is a mistake and these notes are meant to be stacked yes
  3. 01:23:139 (1,2) - Uh, Idk about these sliders honestly... After these you completely ignored the 1/8 sounds, which is really weird in my opinion. It's kinda like expecting a big drop in the song, and then nothing happens. I would just map this section normally :) yes treu, but i dont want to ignore it completely too .. i will see what i do with this section, maybe someone has a suggestion
  4. 01:30:853 (9) - I think it's much better if this slider ends 1/4 later 01:33:596 (9) - like this
    Same goes for 01:41:824 (9) - and the following ones in these 2 kiai sections. Somewhere you used 1/2, while somewhere else you used 3/4, why? I can't comprehend your pattern, really ok consistent now, removed all extended slider in first 2 sections, in kiai consistent at 2 similar spots - other removed
  5. 02:01:110 (4) - I think you should try to move this slider far away, near the following one (look at the screen, I put it randomly, it's just an idea). This will improve readibility imo, since this starts on a blue tick the super slow slider would lose A LOT of emphasis
  6. 02:35:482 (1,2) - I think the NC should be on 2. It's better to leave that drum out and have consistency with the following patterns imo ok, i dont knwo anything about nc's
  7. 03:17:482 (4,5) - Fix stack :p did

Hard

  1. 03:30:167 - Silence slidertail did
  2. I just can't find anything wrong here, sorry. Player are just going to hate you for those doublets lol that's okay lul
Normal

  1. 00:22:110 - I feel like this strong drum should be clickable focus is on vocals in section before, would be really weird to skip the vocal for making a drum sound clickable
  2. 02:08:910 (6,1) - Fix blanket? /runs did
____

This map is really good, hope you guys the best ;)
I can't shoot a star because I have like 3 kds left and I'd like to have some more, sorry!
Thank you for the mod ! :)
Seijiro
FA queue

General:
- the most fitting BG here is the one on the Easy. The others feel too innocent considered the lyrics. I'm not saying to use nsfw material, but something a bit less innocent would do the song justice (or just use the Easy's BG)

Aki:
  1. 00:16:453 (3) - this note would feel way better if emphasized differently, for how strange that sound stands out in the song. x336 y0 ?
  2. 00:23:996 (1) - with default hitsounds the tail is not audible, but I can ensure you it gives me goose bumps when trying to play this stuff with ping pong sounds. If they are not used as a beat, why not silencing them?
  3. 00:46:282 (2,3) - 00:46:967 (5,6) - these stacks kinda break the movement created through 00:44:567 (1,2,3,4) - . Since the song doesn't seem to warrant them in any specific way, it would probably fit better if they were unstacked
  4. 00:48:339 (5,6,1,2,3,4) - kinda similar here, but I might be taking it too specific and you might not care that much (and I don't either, but heh... for the sake of song expression)
  5. 00:49:710 (6) - personal, but higher SV and extended to 3/4 to catch better that unusual sound would feel nice
  6. 01:01:024 (1,2) - Unlike 01:00:339 (6,7) - 00:58:967 (3,4) - , these guys don't have a strong vocal on them both. Stacking 2 under 1 might be good, but you might have other options too, just don't make them similar. Contrast helps define what you follow, so make sure to use different patterns for different rhythms
  7. 01:06:510 (1) - again, the spacing on this note feels so similar to everything else even tho it stands out... what about increasing spacing on it?
  8. is it just me or the kiai feels kinda bland in comparison to the rest?
    I mean, take 01:28:453 (1,2,3,4,5,6) - and compare it with 01:03:767 (1,2,3,4,5) - which feels kinda similar (probably because of the patterns being similar, idk), or like 01:29:824 (1,2,3,4,5) - compared with 01:13:367 (1,2,3,4,5) - (this one is clearer I guess, since spacing is identical. And it shouldn't, since the kiai is more intense)
    Ok, the first comparison might just be my impression, since spacing is definitely larger. Streams are similar tho, so maybe try spacing them a tad bit more
  9. 01:38:053 (1,2,3,4,5) - an even slower SV would fit greatly here. The current pattern is again too similar to the rest in regards of how fast the cursor moves on the field.
  10. 02:12:339 (1,2,3,4) - kinda same here, less rhythm or less SV would fit better with the total lack of accompanying instruments on vocals
  11. 02:37:024 (1,2) - needless to mention consistency with the other pattern I pointed out above // 02:39:767 (1,2,3,4) - same
  12. 02:54:853 - ending kiai here seems a better idea, since the song changes already from here. On same note, 02:54:853 - 02:57:596 - less spacing/rhythm/SV would work better
  13. 03:03:767 (3,4,5,1,2,3,4,5,1) - I honestly lost track of what you did here. Seeing 03:03:082 (1,2) - you can guess what the player would expect, I think, so you should stick to that instrument imo
  14. 03:19:196 (6,7) - seeing the song is calming a bit, smaller spacing would work. This is more for the effect on 03:19:539 (1) - , since it is really slow, yet the jump right before it feels kinda lul
Extra:
  1. 00:17:824 (4,5) - umh.. seeing stuff like 00:17:139 (1,2) - being visually the same, I would rather avoid using same distance on it too. Maybe reduce the jump? It's also the only 1/4 jump after a slider like that so I wonder a bit about its necessity
  2. 00:22:624 (1) - this is not really a suggestion, but more of a note: it's cool how you used this slow slider on that sound. Same goes for the following ones,
    but it feels kinda strange when that thing become a bit ambiguous.
    This first slider is denoted by a NC, but the others are not and the overall shapes of these slow sliders change overtime, so it's kinda meh structure-wise.
    That being said tho, I don't really mind it, I am all for a bit of strange stuff which works on map. Just keep it in mind for the future
  3. 00:34:967 - 00:44:567 - it would have been cool if you managed to express the volume increase used in the song with an increasing spacing in your map.
    Right now it's kinda plain in that regard, so there is no much distinction on that aspect
  4. 01:06:339 (1,2) - the second object here has a really strong emphasis which the stack is missing right now. It would fit better to put a jump imo.
    Try with 01:06:510 (2) - x429 y265 ? // 01:39:253 (1,2) - same
  5. 01:22:796 - the switch you do here from vocals to the buzz sound in background feels kinda random. I would either stick to vocals and increase spacing overtime or managing a better switch over the stream. The actual issue is just 01:22:796 (5,6,7,8,1,2) - since later on you go back on vocals, so I wonder why, since the buzz sound doesn't end there for sure. Again, sticking to vocals would be better.
  6. 02:01:110 (4) - this felt kinda unwarranted in gameplay. The combo is focused on 02:00:167 (1,2,3) - that strange sound. Adding something else into the combo makes it a mess imo. I personally find no advantage in adding that inhalation from the singer tbh (that's not even a beat...)
  7. 02:12:339 (1,2,3,4,5) - fast SV with the vocals only part feels totally off tbh. You should keep a slow SV due to lack of instruments and pacing in the song.
    At least for the first slider, the rest can be slightly more spaced/intense I guess
  8. 02:24:682 - mentioned once already, but the gradual volume increase would be better expressed through gradual spacing increase too
  9. 02:54:853 - kiai would better end here imo
  10. 02:54:853 - 02:57:596 - changing a bit how patterns and rhythms work in this section would better fit with the different and more calm feeling in this part of the song too
  11. 03:05:824 (1,2,3,4,1,2) - unused slider ends would sound better silenced. All of them, not just these, since I'm pretty sure I skipped some before these
Hard:
  1. 02:47:567 (1,2) - ye.... too hard for this diff. Use just a note or a 1/4 slider, but I suggest just a note. I won't point the others: playing a triplet is hard because of the fast movement, but a double is even harder because it requires more finger control than a triplet.
    Keep clickable doubles for Insane+ diffs...
  2. spacing in some sections looks kinda small, like 00:55:539 - and so on. You are using the same spacing as from the intro there.
    In this cases, you should increase slightly spacing and reduce the rhythm were possible (I saw a bunch of 1/2 which are not so great on a Hard. Add some more 1/1 please). Too cramped and fast rhythms are hell. Too cramped but moderate rhythms work well.
    With the current density, I would suggest increasing AR to 8, but you should keep AR as is and actually make some rhythms less intense (00:55:539 - 01:17:139 - hardly saw any 1/1 gaps to take a breather in there and it's not the only part)
  3. in kiai times I noticed some rather spaced patterns, like 01:31:881 (3,4,5) - , and I've been wondering what's up with them... I personally can't distinguish those in any particular way, or at least not so much as to create a difference between 01:30:167 (6,7,8) - 01:31:881 (3,4,5) -
    Also, rhythm in kiai times feels the same as outside kiai times, which is kinda meh overall imo. Compare 01:31:881 (3,4,5) - 01:49:024 - with 00:55:539 - 01:17:139 -
Normal:
  1. As for the Hard, the Normal presents kinda similar, if not identical, rhythms across the map.
    The intro has literally the same amount of beats, one more one less, while parts like 00:55:539 - are exactly identical to the kiai time. Considering nothing else varies (spacing, SV, etc..) at least rhythm should express the song's pace and increase/reduce based on how the song's intensity changes.
    My suggestion would be to focus on 00:22:624 (2) - this sound in the intro. By that I mean that you should be mapping ONLY that instrument and nothing else, that way you create contrast with the other parts which are more intense overall
IceKalt:
  1. 00:32:224 (6) - it would be cool to remove a repeat and add a circle to create contrast with the rest. This is technically the last part after entering a break so it would feel nice imo
  2. 01:05:482 (5,6) - since this part is calmer than the rest, what do you think of just a circle on 01:05:824 - ? (delete the rest, basically)
  3. 01:16:453 (2,3) - same ^
  4. 03:27:767 (1) - considering how short this is, a slider might be better

Nice, but Normal and Hard can be improved (and some details on the other diffs would add a nice touch too if you want)
Icekalt

MrSergio wrote:

IceKalt:

00:32:224 (6) - it would be cool to remove a repeat and add a circle to create contrast with the rest. This is technically the last part after entering a break so it would feel nice imo making the last object clickable before the break seems guud (but i feel the "unconsistend!!!!!" shout from modders now ~ ) idc
01:05:482 (5,6) - since this part is calmer than the rest, what do you think of just a circle on 01:05:824 - ? (delete the rest, basically) i like the idea but i let the (5) as it is and placed the circle instead on the slider
01:16:453 (2,3) - same ^ ^
03:27:767 (1) - considering how short this is, a slider might be better ill try this - spinner seems really short
Btw dont forget this time to turn my BG phyl ~

Thanks for the mod ~

gvvdv
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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2,110396,119927
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Sakurauchi Riko

MrSergio wrote:

FA queue

General:
- the most fitting BG here is the one on the Easy. The others feel too innocent considered the lyrics. I'm not saying to use nsfw material, but something a bit less innocent would do the song justice (or just use the Easy's BG) i dont like the easy bg personally .. i dont think an innocent bg is much worse than a bg that is a little bit lewd. i will keep my eyes open for potentially better bgs, but i have a hard time to find any that isnt related to anything inappropriate. so yea i consider other bgs if i find any more

Extra:
  1. 00:17:824 (4,5) - umh.. seeing stuff like 00:17:139 (1,2) - being visually the same, I would rather avoid using same distance on it too. Maybe reduce the jump? It's also the only 1/4 jump after a slider like that so I wonder a bit about its necessity i see, I did a bit larger spacing for the 1/2 gap you pointed out, that was the only 1/2 that is visually the same as the 1/4. i think now you can identify the 1/4 gap better, i wanna keep the 1/4th too because the singer kinda holds the lyric longer than just to the next 1/2 tick
  2. 00:22:624 (1) - this is not really a suggestion, but more of a note: it's cool how you used this slow slider on that sound. Same goes for the following ones,
    but it feels kinda strange when that thing become a bit ambiguous.
    This first slider is denoted by a NC, but the others are not and the overall shapes of these slow sliders change overtime, so it's kinda meh structure-wise.
    That being said tho, I don't really mind it, I am all for a bit of strange stuff which works on map. Just keep it in mind for the future yes, i noticed that too - wasnt really smart of me to not use a clear slidershape concept. though i marked every slowest slider with a warning combo color to at least make it somewhat understandable
  3. 00:34:967 - 00:44:567 - it would have been cool if you managed to express the volume increase used in the song with an increasing spacing in your map.
    Right now it's kinda plain in that regard, so there is no much distinction on that aspect i tried to adjust the current patterns a bit to that idea because i find it a really neat intention.. though im not sure if i might have to rework patterns to clarify this spacing increase.. i will see over time if i find something better, too.
  4. 01:06:339 (1,2) - the second object here has a really strong emphasis which the stack is missing right now. It would fit better to put a jump imo.
    Try with 01:06:510 (2) - x429 y265 ? // 01:39:253 (1,2) - same i dont agree with spacing these two sounds. for me those two sounds sound VERY similar to each other and thats why i want to express that with being stacked "on the same position". the 2nd sound might be slightly stronger, yes i can hear that, but in gameplay especially you consider these two as the same, at least i do while playing - thats why i think stacking works here perfectly. additionally i have just the feeling that this is right, because when i space it like you suggested it plays very differently from being stacked, and thats.. yeah kinda not right for me >< hope you understand what im trying to say
  5. 01:22:796 - the switch you do here from vocals to the buzz sound in background feels kinda random. I would either stick to vocals and increase spacing overtime or managing a better switch over the stream. The actual issue is just 01:22:796 (5,6,7,8,1,2) - since later on you go back on vocals, so I wonder why, since the buzz sound doesn't end there for sure. Again, sticking to vocals would be better. sticked to vocals, much better now
  6. 02:01:110 (4) - this felt kinda unwarranted in gameplay. The combo is focused on 02:00:167 (1,2,3) - that strange sound. Adding something else into the combo makes it a mess imo. I personally find no advantage in adding that inhalation from the singer tbh (that's not even a beat...) i agree, its kinda unexpectable too
  7. 02:12:339 (1,2,3,4,5) - fast SV with the vocals only part feels totally off tbh. You should keep a slow SV due to lack of instruments and pacing in the song.
    At least for the first slider, the rest can be slightly more spaced/intense I guess true
  8. 02:24:682 - mentioned once already, but the gradual volume increase would be better expressed through gradual spacing increase too
  9. 02:54:853 - kiai would better end here imo
  10. 02:54:853 - 02:57:596 - changing a bit how patterns and rhythms work in this section would better fit with the different and more calm feeling in this part of the song too i think the intensity gets lower at 02:56:224 - that point, thats why i used a slightly slower sv here (idk the instruments are not as strong i guess?). now that i changed the kiai too i think there is no need to make it much more calmer, i stacked the 1/2 circles that way i already create a calmer section, at least thats what i thought by mapping those
  11. 03:05:824 (1,2,3,4,1,2) - unused slider ends would sound better silenced. All of them, not just these, since I'm pretty sure I skipped some before these i hope i got all of them
Hard:
  1. 02:47:567 (1,2) - ye.... too hard for this diff. Use just a note or a 1/4 slider, but I suggest just a note. I won't point the others: playing a triplet is hard because of the fast movement, but a double is even harder because it requires more finger control than a triplet.
    Keep clickable doubles for Insane+ diffs... i guess ... changed it
  2. spacing in some sections looks kinda small, like 00:55:539 - and so on. You are using the same spacing as from the intro there.
    In this cases, you should increase slightly spacing and reduce the rhythm were possible (I saw a bunch of 1/2 which are not so great on a Hard. Add some more 1/1 please). Too cramped and fast rhythms are hell. Too cramped but moderate rhythms work well.
    With the current density, I would suggest increasing AR to 8, but you should keep AR as is and actually make some rhythms less intense (00:55:539 - 01:17:139 - hardly saw any 1/1 gaps to take a breather in there and it's not the only part) i added 1/1 gaps consistently in the whole first half of the song, its much better now and the player can actually take short breaks in the train of 1/2 objects
  3. in kiai times I noticed some rather spaced patterns, like 01:31:881 (3,4,5) - , and I've been wondering what's up with them... I personally can't distinguish those in any particular way, or at least not so much as to create a difference between 01:30:167 (6,7,8) - 01:31:881 (3,4,5) - i increased the difficulty, just like in the expert with spacing and sv, along to the song to show progression in the map. since the rhythm is always the same i wanted to make it a tiny bit different in intensity. thats why in the kiai is a bit of ds emphasis
    Also, rhythm in kiai times feels the same as outside kiai times, which is kinda meh overall imo. Compare 01:31:881 (3,4,5) - 01:49:024 - with 00:55:539 - 01:17:139 - yes, thats what i meant with above. i dont think other very different rhythms fit very well (at least i cant think of other rhythms, though i think if i use different rhythm people will just call it inconsistent), so i tried to increase the difficulty for the more intense kiai part
Normal:
  1. As for the Hard, the Normal presents kinda similar, if not identical, rhythms across the map.
    The intro has literally the same amount of beats, one more one less, while parts like 00:55:539 - are exactly identical to the kiai time. Considering nothing else varies (spacing, SV, etc..) at least rhythm should express the song's pace and increase/reduce based on how the song's intensity changes.
    My suggestion would be to focus on 00:22:624 (2) - this sound in the intro. By that I mean that you should be mapping ONLY that instrument and nothing else, that way you create contrast with the other parts which are more intense overall i did that suggestion on both sections in the song ( i hope i did it correctly but i think so).


Nice, but Normal and Hard can be improved (and some details on the other diffs would add a nice touch too if you want)
thank you sooo much for the huge mod! it helped out a ton - most of the things i have changed, much appreciated :)
Akitoshi
reply box
@Axon seems riko fixd for me, thanks!

FruityEnLoops wrote:

[Akitoshi's Insane]

03:27:767 (1) - You could map the vocal at the end. following background music, sorry bro

RikiH_ wrote:

Akitoshi's Insane

  1. 02:00:853 (6,1) - This stack is broken, is it intentional? If not, just fix it :) moved 1 to somewhere else w
  2. 02:23:310 - Choose one of the following: 1) Add a note here 2) Make the slider finish here (see Extra diff) 3) Let the break start here i'll take the 2 since i can't put break there manually w
  3. 02:35:482 - Such a strong drum here, maybe add a note? okay
  4. 03:04:282 (1,2) - Not sure about these sliders that start on the red ticks honestly. They just sound weird because they are the only ones in the entire map... If I were you I'd just use note+1/2 slider+note here ye

MrSergio wrote:

General:
- the most fitting BG here is the one on the Easy. The others feel too innocent considered the lyrics. I'm not saying to use nsfw material, but something a bit less innocent would do the song justice (or just use the Easy's BG) i love lolis

Aki:
  1. 00:16:453 (3) - this note would feel way better if emphasized differently, for how strange that sound stands out in the song. x336 y0 ? not that far, but fixed
  2. 00:23:996 (1) - with default hitsounds the tail is not audible, but I can ensure you it gives me goose bumps when trying to play this stuff with ping pong sounds. If they are not used as a beat, why not silencing them? oka
  3. 00:46:282 (2,3) - 00:46:967 (5,6) - these stacks kinda break the movement created through 00:44:567 (1,2,3,4) - . Since the song doesn't seem to warrant them in any specific way, it would probably fit better if they were unstacked ok
  4. 00:48:339 (5,6,1,2,3,4) - kinda similar here, but I might be taking it too specific and you might not care that much (and I don't either, but heh... for the sake of song expression) fixed the 56, but not 00:48:682 (1,2,3,4) - as ye background sound is going to intense
  5. 00:49:710 (6) - personal, but higher SV and extended to 3/4 to catch better that unusual sound would feel nice increased the sv but i hate extended sliders if there's a stream on next part so uwu
  6. 01:01:024 (1,2) - Unlike 01:00:339 (6,7) - 00:58:967 (3,4) - , these guys don't have a strong vocal on them both. Stacking 2 under 1 might be good, but you might have other options too, just don't make them similar. Contrast helps define what you follow, so make sure to use different patterns for different rhythms ye
  7. 01:06:510 (1) - again, the spacing on this note feels so similar to everything else even tho it stands out... what about increasing spacing on it? 01:06:339 (8,1) - has same strength i believe
  8. is it just me or the kiai feels kinda bland in comparison to the rest?
    I mean, take 01:28:453 (1,2,3,4,5,6) - and compare it with 01:03:767 (1,2,3,4,5) - which feels kinda similar (probably because of the patterns being similar, idk), or like 01:29:824 (1,2,3,4,5) - compared with 01:13:367 (1,2,3,4,5) - (this one is clearer I guess, since spacing is identical. And it shouldn't, since the kiai is more intense)
    Ok, the first comparison might just be my impression, since spacing is definitely larger. Streams are similar tho, so maybe try spacing them a tad bit more ye i boosted the streams on kiai
  9. 01:38:053 (1,2,3,4,5) - an even slower SV would fit greatly here. The current pattern is again too similar to the rest in regards of how fast the cursor moves on the field. 0.8
  10. 02:12:339 (1,2,3,4) - kinda same here, less rhythm or less SV would fit better with the total lack of accompanying instruments on vocals 0.5 is enough for me though owo
  11. 02:37:024 (1,2) - needless to mention consistency with the other pattern I pointed out above // 02:39:767 (1,2,3,4) - same yes and same for 1234
  12. 02:54:853 - ending kiai here seems a better idea, since the song changes already from here. On same note, 02:54:853 - 02:57:596 - less spacing/rhythm/SV would work better yup
  13. 03:03:767 (3,4,5,1,2,3,4,5,1) - I honestly lost track of what you did here. Seeing 03:03:082 (1,2) - you can guess what the player would expect, I think, so you should stick to that instrument imo fixed from rikih's mod
  14. 03:19:196 (6,7) - seeing the song is calming a bit, smaller spacing would work. This is more for the effect on 03:19:539 (1) - , since it is really slow, yet the jump right before it feels kinda lul ok then lul

thanks a lot guys :D

code
osu file format v14

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TitleUnicode:Candy (feat. Sara)
Artist:S3RL
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Creator:Sakurauchi Riko
Version:Akitoshi's Insane
Source:
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Chewin
Hello Sakurauchi Riko! Your map has been chosen from my Queue.

General

  1. I guess there is something wrong with your folder because everytime I try to open it with Aibat I get 2398472389472893478923 error pages: https://puu.sh/xolDn.png Try to make a full submit again :\ Maybe something went wrong with the last one. It works on all folders except yours xD
IceKalt's Easy

  1. 00:44:396 (1) - If I was you I would start this spinner 1/2 later because the highest pitch is actually on that downbeat and it would even be consistent with next one: 00:50:053 (1) - and 01:22:967 (1) - that doesn't start on the red tick (because the red tick has the same intensity of the first one). This applies to the next 02:35:482 (1) for the same reason
  2. 01:20:224 (1) - This NC should be removed for consistency
  3. 03:12:682 (6) - (very nazi) Try to improve this blanket
  4. 03:29:139 - What about adding a repeating 1/1 slider here? It would close the map better
Normal

  1. 00:22:453 (1) - What about removing this circle for consistency? You didn't use it on next parts, like at 00:25:196
  2. 00:48:682 (4) - (Just a personal taste) This slider is cool but it touches accuracy bar actually (you can check it while testing). Try to fix this?
  3. 01:22:796 (1) - Start this spinner 1/2 later like Easy diff and for the same reason I said above about 00:44:396 (1)
  4. 03:14:053 (1) - Same of 00:48:682 (4) - :'C
  5. 03:20:053 (1) - Same of 00:22:453 (1) -
Hard

  1. 00:14:396 (1) - (nazi) Try to stack this better
  2. 00:59:653 (6) - I would set NC here to avoid this long combo. If you accept don't forget to apply this to 01:05:139 (6) - as well and on next ones
  3. 01:13:025 (4,6) - Accuracy bar :''(
Akitoshi's Insane

  1. This BG is cute but doesn't totally fit with others xD
  2. 01:17:482 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Is it my impression or these squares are not perfect? xD Can you make them with "Create polygon circle" option maybe? They don't look perfect to me idk
  3. 03:03:767 (3,4,5) - Why this sudden rhythm change? I do not understand why you decided to not use the 1/4 sliders here anymore like you did for the previous part: 02:58:282 (3,4,5) - and so on. Expecially here: 03:05:139 (4,5) - the rhythm looks so random imo, those sliders were cool
Extra

  1. 00:17:824 (4,5) - Why this sudden and unnecessary spacing? I would fix it tbh I see no reason to make it like that. Also, I would reduce the (4) by 1/4 instead to keep this snap
  2. 00:54:167 (5) - What about adding NC on this? It looks cool xD Same for 02:45:253 (5)
  3. 01:13:367 (1,2,3,4,5) - Make this linear, the (5) is placed a bit below for mistake i guess
  4. 01:39:596 (3) - Move this a little further below because it's covered with hp bar
  5. 02:13:710 (1,1) - Everyslider with this SV are linear why are these curved like that? I would make it linear for consistency D;
  6. 03:01:539 (5) - Shouldn't a NC be set here for consistency?
  7. 03:25:024 (5) - NC? Check more carefully this last kiai part because NCs are kinda fked :\
Welp interesting mapset. Mine are just small suggestions, I hope they will help you.
Good luck!
Icekalt
hey ~

Chewin wrote:

IceKalt's Easy

00:44:396 (1) - If I was you I would start this spinner 1/2 later because the highest pitch is actually on that downbeat and it would even be consistent with next one: 00:50:053 (1) - and 01:22:967 (1) - that doesn't start on the red tick (because the red tick has the same intensity of the first one). This applies to the next 02:35:482 (1) for the same reason at 00:44:396 (1) - there is a kick where i started that spinner but that isnt the case for the other 2 spinners so i wouldnt speak here for consistency problems ~
01:20:224 (1) - This NC should be removed for consistency oups
03:12:682 (6) - (very nazi) Try to improve this blanket did see more nazi things than that ~
03:29:139 - What about adding a repeating 1/1 slider here? It would close the map better nah i want to have consistency with the noraml diff^^
Thanks for the mod ~ :)

rgftrngtr
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 188482
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11653,22624,25367,28110,30853,55539,66510,77482,88453,99424,115882,121367,124110,126853,129596,133710,135082,137824,140567,144682,155653,166624,177596,188567,199539
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.4

[Metadata]
Title:Candy (feat. Sara)
TitleUnicode:Candy (feat. Sara)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Sakurauchi Riko
Version:Icekalt's Easy
Source:
Tags:phyloukz akitoshi icekalt
BeatmapID:1364698
BeatmapSetID:643185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"das andere bild.jpg",0,0
//Break Periods
2,34967,42956
2,110396,119927
2,144682,154042
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88453,-100,4,2,1,80,0,1
98053,-100,4,2,1,50,0,0
99424,-100,4,2,1,80,0,1
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185824,-100,4,2,1,80,0,0
188567,-100,4,2,1,100,0,1
199539,-100,4,2,1,50,0,0
200224,-100,4,2,1,100,0,1
207767,-100,4,2,1,50,0,0


[Colours]
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Combo2 : 194,162,131
Combo3 : 173,86,160
Combo4 : 151,131,231

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487,179,91196,2,0,B|471:132|499:86|499:86|415:119|352:74,1,240,2|2,1:2|1:2,0:0:0:0:
280,45,92567,2,0,P|226:39|186:52,1,80,2|2,1:2|1:2,0:0:0:0:
197,133,93253,2,0,P|147:154|119:186,1,80,2|2,1:2|1:2,0:0:0:0:
93,252,93939,6,0,B|136:323|136:323|217:297|302:323,1,240,0|2,1:0|1:2,0:0:0:0:
376,339,95310,2,0,L|469:336,1,80,2|2,1:2|1:2,0:0:0:0:
431,251,95996,2,0,L|351:253,1,80,2|2,1:2|1:2,0:0:0:0:
284,195,96682,2,0,P|248:155|237:110,1,80,2|2,1:2|1:2,0:0:0:0:
282,54,97367,2,0,P|318:94|329:139,1,80,2|2,1:2|1:2,0:0:0:0:
373,192,98053,2,0,P|306:279|235:270,1,160,8|8,3:0|3:0,0:0:0:0:
115,178,99424,6,0,B|137:143|181:137|181:137|231:172|291:160|324:117,1,240,0|2,1:0|1:2,0:0:0:0:
349,33,100796,2,0,P|401:25|451:34,1,80,2|2,1:2|1:2,0:0:0:0:
440,115,101482,2,0,P|479:149|504:193,1,80,2|2,1:2|1:2,0:0:0:0:
504,259,102167,2,0,B|424:266|424:266|362:308|362:308|259:316,1,240,2|2,1:2|1:2,0:0:0:0:
255,229,103539,2,0,L|346:223,1,80,2|2,1:2|1:2,0:0:0:0:
414,177,104224,2,0,L|505:171,1,80,2|2,1:2|1:2,0:0:0:0:
504,259,104910,6,0,P|464:323|303:358,1,240,0|2,1:0|1:2,0:0:0:0:
246,301,106282,2,0,P|192:292|151:304,1,80,2|2,1:2|1:2,0:0:0:0:
96,347,106967,2,0,P|56:352|17:342,1,80,2|2,1:2|1:2,0:0:0:0:
1,255,107653,2,0,L|28:166,1,80,2|2,1:2|1:2,0:0:0:0:
104,141,108339,2,0,L|127:217,1,80,2|2,1:2|1:2,0:0:0:0:
163,297,109024,6,0,P|213:318|190:200,1,240,2|2,0:0|0:0,0:0:0:0:
68,323,121367,6,0,P|132:352|222:315,1,160,4|8,1:0|0:0,0:0:0:0:
257,247,122396,1,0,1:0:0:0:
305,173,122739,2,0,P|375:145|462:159,1,160,2|8,0:0|0:0,0:0:0:0:
464,332,124110,2,0,P|385:343|310:320,1,160,4|8,1:0|0:0,0:0:0:0:
257,247,125138,1,0,1:0:0:0:
237,160,125482,2,0,B|228:125|208:110|208:110|252:83|323:89,1,160,2|8,0:0|0:0,0:0:0:0:
467,20,126853,6,0,B|503:59|503:59|495:168,1,160,4|8,1:0|0:0,0:0:0:0:
440,235,127882,1,0,1:0:0:0:
477,314,128224,2,0,P|421:320|352:239,1,160,2|8,0:0|0:0,0:0:0:0:
282,88,129596,2,0,P|202:62|123:93,1,160,4|8,1:0|0:0,0:0:0:0:
91,163,130624,1,0,1:0:0:0:
101,250,130967,2,0,B|127:275|167:271|167:271|163:294|163:294|207:290|234:311,1,160,2|8,0:0|0:0,0:0:0:0:
52,35,133710,6,0,L|217:38,1,160,4|8,1:0|0:0,0:0:0:0:
361,130,135082,2,0,P|383:189|358:295,1,160,4|8,1:0|0:0,0:0:0:0:
298,338,136110,1,0,1:0:0:0:
215,369,136453,2,0,P|193:310|218:204,1,160,2|8,0:0|0:0,0:0:0:0:
361,130,137824,6,0,B|394:97|445:95|445:95|480:63|480:27,1,160,4|8,1:0|0:0,0:0:0:0:
397,4,138853,1,0,1:0:0:0:
316,39,139196,2,0,B|272:54|248:100|248:100|204:118|172:103,1,160,2|8,0:0|0:0,0:0:0:0:
32,198,140567,2,0,P|32:268|101:338,1,160,4|8,1:0|0:0,0:0:0:0:
174,308,141596,1,0,1:0:0:0:
254,270,141939,2,0,P|224:235|110:247,1,160,2|8,0:0|0:0,0:0:0:0:
256,192,155482,12,0,160796,1:0:0:0:
256,192,161139,12,2,165253,3:0:0:0:
406,32,166624,6,0,L|521:49,1,80,4|0,1:0|1:0,0:0:0:0:
453,125,167310,2,0,L|338:142,1,80,0|0,1:0|0:0,0:0:0:0:
299,184,167996,2,0,P|323:241|370:257,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
295,96,169024,1,0,0:0:0:0:
254,17,169367,6,0,L|158:34,1,80,0|0,1:0|1:0,0:0:0:0:
133,109,170053,2,0,L|211:122,1,80,0|0,1:0|0:0,0:0:0:0:
295,96,170739,2,0,P|327:69|342:9,2,80,0|0|2,1:0|1:0|3:0,0:0:0:0:
146,190,172110,6,0,L|173:285,1,80,4|0,1:0|1:0,0:0:0:0:
254,285,172796,2,0,L|275:208,1,80,0|0,1:0|0:0,0:0:0:0:
226,135,173482,2,0,P|185:107|169:67,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
313,131,174510,1,0,0:0:0:0:
397,106,174853,6,0,P|421:168|389:273,1,160,0|2,1:0|1:2,0:0:0:0:
343,324,175882,1,0,1:0:0:0:
258,347,176224,2,0,P|234:285|266:180,1,160,2|2,1:2|1:2,0:0:0:0:
313,131,177253,1,0,1:0:0:0:
251,68,177596,6,0,L|168:52,1,80,4|0,1:0|1:0,0:0:0:0:
153,139,178282,2,0,L|75:154,1,80,0|0,1:0|0:0,0:0:0:0:
38,234,178967,2,0,P|37:280|55:327,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
126,232,179996,1,0,0:0:0:0:
205,269,180339,6,0,L|302:279,1,80,0|0,1:0|1:0,0:0:0:0:
325,199,181024,2,0,L|405:190,1,80,0|0,1:0|0:0,0:0:0:0:
476,240,181710,2,0,P|487:303|470:343,2,80,0|0|2,1:0|1:0|3:0,0:0:0:0:
365,102,183082,6,0,L|267:93,1,80,4|0,1:0|1:0,0:0:0:0:
220,35,183767,2,0,L|122:44,1,80,0|0,1:0|0:0,0:0:0:0:
76,103,184453,2,0,P|36:139|19:182,2,80,2|2|0,1:2|1:2|1:0,0:0:0:0:
160,127,185482,1,0,0:0:0:0:
256,192,185824,12,8,187196,3:0:0:0:
114,358,188567,6,0,P|81:292|96:203,1,160,6|2,1:2|1:2,0:0:0:0:
176,179,189596,1,0,1:0:0:0:
261,158,189939,2,0,B|293:138|293:138|296:47|269:8,1,160,2|2,1:2|1:2,0:0:0:0:
104,60,191310,2,0,B|86:100|86:100|144:137|177:180,1,160,2|2,1:2|1:2,0:0:0:0:
231,246,192339,1,0,1:0:0:0:
312,280,192682,2,0,P|258:329|166:305,1,160,2|2,1:2|1:2,0:0:0:0:
144,142,194053,6,0,P|72:174|-4:134,1,160,2|2,1:2|1:2,0:0:0:0:
74,88,195082,1,0,1:0:0:0:
157,56,195424,2,0,P|215:94|218:187,1,160,2|2,1:2|1:2,0:0:0:0:
108,312,196796,2,0,L|287:261,1,160,2|2,1:2|1:2,0:0:0:0:
304,191,197824,1,0,1:0:0:0:
345,113,198167,2,0,L|498:156,1,160,2|2,1:2|1:2,0:0:0:0:
175,23,200224,6,0,L|254:12,1,80,6|0,1:2|1:0,0:0:0:0:
336,36,200910,2,0,P|318:87|326:122,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
481,134,202282,2,0,P|454:207|380:246,1,160,2|2,1:2|1:2,0:0:0:0:
309,199,203310,1,0,1:0:0:0:
249,133,203653,2,0,P|287:112|326:113,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
177,290,205024,6,0,P|259:316|339:280,1,160,2|2,1:2|1:2,0:0:0:0:
393,235,206053,1,0,1:0:0:0:
472,199,206396,2,0,P|475:264|463:291,2,80,2|0|2,1:2|1:0|1:2,0:0:0:0:
340,82,207767,6,0,B|288:68|288:68|265:94|265:94|184:64|103:113,1,240,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Sakurauchi Riko

Chewin wrote:

Hello Sakurauchi Riko! Your map has been chosen from my Queue.

General

  1. I guess there is something wrong with your folder because everytime I try to open it with Aibat I get 2398472389472893478923 error pages: https://puu.sh/xolDn.png Try to make a full submit again :\ Maybe something went wrong with the last one. It works on all folders except yours xD uhm.. i dont even know this program you tried to use >< i guess i make full submit again when more issues happen. thats really weird, never had issues before with this
Normal

  1. 00:22:453 (1) - What about removing this circle for consistency? You didn't use it on next parts, like at 00:25:196 but the sound here is much stronger than on the 2nd link of yours
  2. 00:48:682 (4) - (Just a personal taste) This slider is cool but it touches accuracy bar actually (you can check it while testing). Try to fix this? yes this sucks, fixed it
  3. 01:22:796 (1) - Start this spinner 1/2 later like Easy diff and for the same reason I said above about 00:44:396 (1) i represent the weird bass noise in the background with this spinner, and this noise actually starts on the red tick so idk... will keep for now and see what others say
  4. 03:14:053 (1) - Same of 00:48:682 (4) - :'C
  5. 03:20:053 (1) - Same of 00:22:453 (1) - this is also stornger sound than the one i didnt map
Hard

  1. 00:14:396 (1) - (nazi) Try to stack this better did
  2. 00:59:653 (6) - I would set NC here to avoid this long combo. If you accept don't forget to apply this to 01:05:139 (6) - as well and on next ones yes sure
  3. 01:13:025 (4,6) - Accuracy bar :''( fix

Extra

  1. 00:17:824 (4,5) - Why this sudden and unnecessary spacing? I would fix it tbh I see no reason to make it like that. Also, I would reduce the (4) by 1/4 instead to keep this snap alright removed the 1/4 snap
  2. 00:54:167 (5) - What about adding NC on this? It looks cool xD Same for 02:45:253 (5) i dont think it sounds that different to deserve a NC, imo
  3. 01:13:367 (1,2,3,4,5) - Make this linear, the (5) is placed a bit below for mistake i guess oh yes, fix
  4. 01:39:596 (3) - Move this a little further below because it's covered with hp bar yes
  5. 02:13:710 (1,1) - Everyslider with this SV are linear why are these curved like that? I would make it linear for consistency D; this is only time where 2 very slow sv slider are very close to each other in timeline, so i make it special with different shape and symmetry
  6. 03:01:539 (5) - Shouldn't a NC be set here for consistency? i dont think so D: looks all consistent here to me
  7. 03:25:024 (5) - NC? Check more carefully this last kiai part because NCs are kinda fked :\ oh yes, its consistent now xD
Welp interesting mapset. Mine are just small suggestions, I hope they will help you.
Good luck!
Thank you for the mod! :) much appreciated!!
Kotori-Chan
For the freaking love of S3RL ~

Normal

00:14:396 (1,2,3) - would make this a 1/1 reverse slider instead and add a circle here 00:15:424 (8) - for whatever reason this suits so much better imo :?
00:17:139 (1,2,3) - same on this one
01:04:795 (2) - i think a circle is alot better, slider isnt really needed^, circle is totally enough !
01:10:282 (2) - ^^^^
01:15:767 (2) - ^^^^^^

man this song is giving me a hard time modding or probably because i havent modded something since quite awhile

Hard

00:16:796 (4,1) - you know ~ on the patterns earlier that overlaps you did arent really a problem but on this one it felt so freaking weird
but i think it is because of this very very very very very very little jump you gotta do onto the next note 00:16:453 (3,4) -
i think unstacking them 00:16:796 (4,1) - would fix it but then it wouldnt really suit to the patterns earlier....so idk man~ maybe you know something ;w;

00:21:253 (5,1) - also really really wonder what your explanation is why this one is so far away because i think that totally isnt necessary ~
00:22:110 (1,2) - here ~ how about stacking these ? imo it kinda plays better than having that spacing maybe create something like this https://osu.ppy.sh/ss/9001411 i think having that would actually be pretty cool :3

01:31:538 (2,3,4) - would you mind explaining why these are so spaced and on the following stuff too ? i really tried understanding whai that is so but seriously couldnt understand ;w;

Since you said only normal and hard i guess thats it ~
The lack of custom hitsounds kinda hurt me as a person who puts alot effort into custom hitsounds, it could be so beautiful ;w; !!!
But yeah ~ Sry for small mod but this thing really gave me a hard time ;;;;;; still wanted to try helping somehow
Good luck with this thingy ! hope mod was atleast somewhat helpful :3
02:54:853 - seriously...last diff name should be its gonna get messy

Edit: I didnt even notice, 444th post \:3/
Topic Starter
Sakurauchi Riko

Kotori-Chan wrote:

For the freaking love of S3RL ~

Normal

00:14:396 (1,2,3) - would make this a 1/1 reverse slider instead and add a circle here 00:15:424 (8) - for whatever reason this suits so much better imo :?
00:17:139 (1,2,3) - same on this one
01:04:795 (2) - i think a circle is alot better, slider isnt really needed^, circle is totally enough !
01:10:282 (2) - ^^^^
01:15:767 (2) - ^^^^^^ changed all of those, nice idea

man this song is giving me a hard time modding or probably because i havent modded something since quite awhile

Hard

00:16:796 (4,1) - you know ~ on the patterns earlier that overlaps you did arent really a problem but on this one it felt so freaking weird
but i think it is because of this very very very very very very little jump you gotta do onto the next note 00:16:453 (3,4) -
i think unstacking them 00:16:796 (4,1) - would fix it but then it wouldnt really suit to the patterns earlier....so idk man~ maybe you know something ;w; i stack everything in this section that has 1/1 gap, so i think this is no problem

00:21:253 (5,1) - also really really wonder what your explanation is why this one is so far away because i think that totally isnt necessary ~ but this is spaced with my default ds? >< idk what problem that is D:
00:22:110 (1,2) - here ~ how about stacking these ? imo it kinda plays better than having that spacing maybe create something like this https://osu.ppy.sh/ss/9001411 i think having that would actually be pretty cool :3 stzacked it

01:31:538 (2,3,4) - would you mind explaining why these are so spaced and on the following stuff too ? i really tried understanding whai that is so but seriously couldnt understand ;w; since this is the kiai and the music is a lot intenser i'd like to have some difficult spike here, just for the sake of shopwing progression in the map

Since you said only normal and hard i guess thats it ~
The lack of custom hitsounds kinda hurt me as a person who puts alot effort into custom hitsounds, it could be so beautiful ;w; !!!
But yeah ~ Sry for small mod but this thing really gave me a hard time ;;;;;; still wanted to try helping somehow
Good luck with this thingy ! hope mod was atleast somewhat helpful :3
02:54:853 - seriously...last diff name should be its gonna get messy
still thinking about a nice diff name >< maybe idk XD

thanks for the mod!! really appreciated
Ametrin
nm here

normal and hard as you wish

[Normal]

00:22:453 (1) - i don't think this is strong enough to put a note here
00:33:082 (4) - this slider is not proper imo since i can barely here no sound at 00:33:082 - ... maybe just put a spinner here
the rhythm you put at 00:55:539 - 01:06:510 and 01:06:510 - 01:17:482 - is almost the same (or actually they are the same?), but you can feel the latter part is more intense right? so maybe you can just ignore all the drums at 00:55:539 - 01:06:510 imo

[Hard]
I'm ok with how you put all the objects, but same as normal, some part are mapped mostly the same :?


[Extra]
Diff name? i 'll say try something like candy rush xd

short mod ends here (run
Topic Starter
Sakurauchi Riko

Ametrin wrote:

nm here

normal and hard as you wish

[Normal]

00:22:453 (1) - i don't think this is strong enough to put a note here alright
00:33:082 (4) - this slider is not proper imo since i can barely here no sound at 00:33:082 - ... maybe just put a spinner here spinner is too short, and removing would feel weird since so much time until break begins, soo. the slider represents the background soudn there so it is ok i guess
the rhythm you put at 00:55:539 - 01:06:510 and 01:06:510 - 01:17:482 - is almost the same (or actually they are the same?), but you can feel the latter part is more intense right? so maybe you can just ignore all the drums at 00:55:539 - 01:06:510 imo neat suggestion, changed

[Hard]
I'm ok with how you put all the objects, but same as normal, some part are mapped mostly the same :? cuz the music is all the same xD


[Extra]
Diff name? i 'll say try something like candy rush xd idk.. i have so much trouble finding good name

short mod ends here (run
thanks for short mod! improcved the normal quite well :3
MaridiuS
Quick feedback. I won't be properly modding that since i'm really picky with aesthetics, and I'll have to get a lot picky, and I don't like expending my time on that. I just have some high standards for that idk, literally wrote a rant about aesthetics on my userpage. Not that I feel like they're terrible here, they're decent at least.

Other than aesthetics, stuff that I've noticed is that the Kiai sections are not special at all compared to the rest of the map. Just some jumps and simple rhythm. That is excluding 02:46:624 - and 02:57:596 - of course. Especially the last two having very low rhythm density and just too easy to play. And I already did a mod on some of your maps not too long ago (think it was hero yea), with you disagreeing with my emphasis suggestions, so I'm not sure if you'd agree with them here.

Basically I feel like the map in some sections is lacking contrast, since its not utilizing spacing emphasis.
  1. 00:56:224 (4,5,6) - (5) is given the biggest spacing even though it is the weakest, the other two notes have prominent vocals and also a drum hit on them.
  2. 01:29:139 (4,5,6) - Simple example is this, where (6) is much noticeable and stronger than the previous two notes, yet it is a triangular pattern meaning same spacing on all.
  3. 01:31:882 (3,4,5) - Same for (5) here, the pitch just seems louder and more prominent than others, it forms a nice melody with that pitch change in the song, while in the map it rarely represents that.
  4. 01:43:024 (4,5) - I mean you sometimes give it, but not too often.
There are countless example mostly on kiais and sections that sound similar to kiais like 00:55:539 - . But I like your technical mapping and gimmicks though.

name the diff diabetes xdd
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