Modding my own map lmao (also changed audio file now so make sure to update)
Ky's Hard
Perfect diff but I think it should end at 01:33:428 - like the other diffs for consistency
Space's Insane
And since I changed the audio file, also the timing points and all the notes changed so I'm going to re-post all the mods that have not been replied to with the new timing:
Ky's Hard
Perfect diff but I think it should end at 01:33:428 - like the other diffs for consistency
Space's Insane
- 00:14:860 - Is there a particular reason why you omitted this drum? Same thing at 00:15:104 - and 00:15:185 - (basically there should be two triples)
- I would use a 1/4 reverse slider at 00:19:806 - and also one at 00:20:131 - in order to follow the drums
- I can hear no sounds that require 1/4 rhythm in this section: 00:28:887 (2,3,4) - , same thing here: 00:56:131 (2,3,4) -
- 00:40:725 (3) - No sound here
- 01:12:104 (4) - There's no sound here, also here: 01:17:617 (6,8) -
- 01:27:509 - 01:27:752 - 01:27:833 - Same thing as above with the triples
- Really good diff otherwise
- 00:01:158 - Why did you omit the vocals here if you mapped them in the other parts? Also at 00:03:752 -
- 00:04:320 (3,4,5) - There's no sound here so it would be better if you removed the stream
- 00:05:941 (5,8) - You can barely hear these sounds, I don't think triples are necessary but you can leave them if you want
- 00:08:212 (3) - No sound here
- 00:08:131 (2,3,4,5,1,2,3,4,1,2,3,4,5) - Make the distances between the circles equal (except for the last 4 circles maybe) and the shape of the stream could be better too. Make a slider and use the Ctrl + Shift + F function to make it prettier
- 00:09:104 (5) - I think you should replace the slider by a circle and map the sounds the way I did in the top diff
- 00:14:941 (4) - Move to 00:14:779 - and move 00:14:779 (3) - to 00:14:941 - (also change their position so it fits)
- 00:19:806 (2,3) - Would look better if they were vertical
- 00:20:455 (4,5,6,7,1) - Again, use the "covert slider to stream" function to make it visually more appealing
- 00:21:428 (4,5,4,5) - They should not overlap
- 00:25:401 - No sound here and the sounds at 00:25:482 - and 00:25:563 - are minimal again so it's up to you whether you map it or not
- 00:27:995 - The sound is not here, but instead at 00:28:158 - (also barely audible)
- 00:30:914 (8) - No sound here
- 00:36:914 - ^
- 00:40:725 (4) - ^
- 00:40:887 (6,7,1) - Doesn't look good because they have different lengths and the angles are kinda off, I would copy 00:40:887 (6) - , paste it at 00:41:212 - , press Ctrl + G and move it, then rotate and move 00:41:536 (1) - somewhere else
- 00:46:725 (1,2) - You could blanket them
- 00:47:860 (1,2) - Blanket is off and the overlap between 00:47:860 (1,3) - doesn't look so good
- 00:51:185 - Why did you omit this drum?
- 00:51:914 (1,2,3,4,1,2,3,4,1,2,3,4) - The distances between these is not always the same
- 00:59:698 (1) - I think this spinner doesn't fit here, you should remove it and map the drums that start at 01:00:995 -
- 01:12:022 (4,5,6,7,8,9,1) - Use convert slider to stream, also here: 01:22:401 (1,2,3,4,1,2,3,4,1) -
- 01:27:428 (3,4) - Same thing like 00:14:779 (3,4) -
- 01:32:455 (2,3) - There's only 1/2 rhythm here
- Could you nerf it just a little bit more maybe? About 5.25-5-3* because 5.36* and 5.45* are so close >-<
- Nice diff otherwise
And since I changed the audio file, also the timing points and all the notes changed so I'm going to re-post all the mods that have not been replied to with the new timing:
Arphimigon wrote:
Space's ExpertResults given in [x, y] formats
Object at 00:27:590 - should be placed at: [107, 188] currently at: [108, 192] to blanket slider body at time 00:27:914 -
Object at 00:29:860 - should be placed at: [431, 149] currently at: [432, 150] to move in line with slider at time 00:29:536 -
Object at 00:30:022 - should be placed at: [411, 347] currently at: [412, 348] to move in line with slider at time 00:29:536 -
Object at 00:32:779 - should be placed at: [252, 153] currently at: [252, 156] to blanket slider body at time 00:33:104 -
Object at 00:36:671 - should be placed at: [410, 135] currently at: [410, 138] to blanket slider body at time 00:36:995 -
Object at 01:03:104 - should be placed at: [144, 240] currently at: [148, 240] to blanket slider body at time 01:03:590 -
Object at 01:16:401 - should be placed at: [289, 160] currently at: [288, 164] to blanket slider body at time 01:16:887 -
Stacked stuff will likely be off, so if those give wrong results, you can ignore those.
b00 wrote:
Space's ExpertCalling this diff an expert is kind of misleading. I would still call this an insane as its under 5.25*
00:00:995 (5,1) - watch your overlaps. I know you might have wanted to do this on purpose but try to overlap it half way into the slider like https://goo.gl/mXAtH6
00:08:455 (3,4) - this last two reverses have a much stronger drum on them. You can hence space them further
00:15:914 (3) - this offbeat slider sounds kinda odd. perhaps make 00:15:752 (2) - a 1/2 slider and use a circle 00:16:077 -
This is just small rhythmic stuff. It doesn't matter too much but it makes your map look much more polished when your consistently following one instrument.
00:18:509 (3) - same here ^
00:20:131 (4) - You can map the drumroll in the background here.
00:21:104 (3,4) - You want to be clicking on the most important sounds right. In this case thats the vocals. So I would make 3 two cirlces so your clicking on both vocals that land on the start and end of 00:21:104 (3) -
00:21:428 (4) - basically the same thing here
note These are just examples and there are many more problems like this in your map.
00:45:428 (1) - this looks really out of place. Save weird slider shapes for special noises to give them more empathise
01:30:833 (1) - people are gonna slider break here. I promise you
This is a pretty similar situation to the diff before. Your map needs a lot of rhythmic and aesthetic improvements. But those things come to you after you keep mapping for a while
Elcheer wrote:
Fapu's Extra01:09:266 (3) - move to x:256 y:248
01:10:563 (3,1) - fix blanket (durrr) | move 3 to x:237 and y:96, move middle slider point to x:255 y:30, move end slider point to x:283 y:146
01:18:509 (4) - move to x:156 y:328
Ikira wrote:
Ky's Hard00:04:239 (2) - stack under this 00:03:914 (1) -
00:19:320 (1) - Hitsound W + E
00:20:779 (1) - the same hitsounds
01:20:617 (2) - delete
01:20:293 (1) - stretch to 01:20:806 -
01:30:185 (3) - stretch only to 01:30:347 -
01:32:779 (4) - the same stretch only to 01:32:941 -Poii's Muzukashii01:01:644 (216,217,218,219) - do the same process from 01:12:185 (261,262,263,264,265) -
Good muzukashii
PeterEU wrote:
Ky's Hard00:08:779 (4,1) - these are too close to each other making next object less visible
00:10:401 (1) - why samples are other here? its the same as other