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AAAA - Bokutachi no Tabi to Epilogue.[Long ver.]

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Topic Starter
Dalgash
This beatmap was submitted using in-game submission on 18 October 2017 at 21:59:16

Artist: AAAA
Title: Bokutachi no Tabi to Epilogue.[Long ver.]
Source: BMS
Tags: Our Journey And Epilogue Groundbreaking -G2R2014 Compilation Album- 8-bit 8 bit chiptune
BPM: 51.68
Filesize: 5878kb
Play Time: 06:02
Difficulties Available:
  1. Determination (5.67 stars, 1468 notes)
Download: AAAA - Bokutachi no Tabi to Epilogue.[Long ver.]
Information: Scores/Beatmap Listing
---------------
Good song ye

Thank you to my mods so far!
- nasobol90
- 871
- Saltssaumure
VROUM CV VITE
Hey :)

NM :

00:08:451 (2) - you should make this slider a little bit less "sharpy" like this : http://puu.sh/wS6gG/6403b323dd.jpg it looks better imo
00:15:418 (4) - move it to x:429 y:359, to not overlap.
00:51:164 (1,2) - 00:52:007 (6) - remove theses notes, there is no sound to it in the music
00:55:916 (2,3,4,5,6) - space a bit the slider like this : http://puu.sh/wS6GO/6d899689f7.jpg looks better.
01:06:084 (5,6,7,8,9) - spacing is incorrect here
01:14:199 (6,1,2,3) - again, when i played it, i hitted the notes too early cz of the unpredictable melody and too low spacing.
01:19:281 (5,6,7,8,1,2,3,4,1,2) - try to reoarganize the jumps for a better flow
01:23:707 (8,1,2,3) - space a bit the 8 ans the start of the stream, to make the speed of the flow more stable.
01:46:330 (1,2,1,2,1,2,1) - reduce the spacing pleeeeaaaase that scared me x)
01:57:641 (5,1,2) - space this a bit more
02:14:384 (3,4,5,1) - you can make a nice blanket here
02:17:222 (7) - continue the stream
02:41:347 (1) - place it x:435 y:233
02:48:734 (1) - same thing, place it x:41 y:344
02:52:421 (1,2) - http://puu.sh/wS7Kk/606b2af2d0.jpg this is the correct position of the slider in the music so i suggest you this : http://puu.sh/wS7PQ/f091bc2618.jpg
02:57:035 (3,4) - avoid overlap
03:02:579 (3) - put the slider there ; http://puu.sh/wS7Vp/05708ad1f2.jpg and reorganize the pattern
03:03:733 (2,3) - reduce spacing
03:14:559 (1,2,3,4,5,6,7,8) - why that gap?
03:16:339 (4,5,6,7,8,1,2,3,4,5) - make the spacing between the streams bigger, so the flow will be better and so it will be esayer to play
03:19:499 (1,2,3,4) - replace that part of the stream by a slider or anyhthing else, because there is no sound in the music to continue it
03:22:772 (4,5,6,7,8,9) - hard to read and play, do something like this : http://puu.sh/wS8fS/fc18416330.jpg
03:27:105 (3) - i like the pattern, but change place the slider or the note, to follow what you did here 03:26:281 (1,2,3,1) -
03:33:662 (9) - make a blanket with the slider behing here.
03:34:482 (2,3,4,5) - not really estetic
03:43:332 (1,2,3,4,5,6,7,8,9) - hard to play
03:46:446 (1,2,3,4,5,6,7,8,9,10,1) - why that stream?
03:51:117 (11,1) - delete that gap, 100% sliderbreak otherwise
03:52:615 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - you should remap that part, the spacing is wayyyyy too big for the intensity of the music, and it's very unflowly.
04:32:781 (1,2) - woooow that speed of the slider was really surprising, reduce it x)
04:36:607 (1,2) - bigger spacing please, when i played it, i hit the note too fast because i tought that it was an 1/3 note
04:41:315 (1,2,3,4,5) - i really like that pattern, it fits well with the song
05:13:676 (4,5) - hard to read/play
05:18:198 (1,2,3,1,2,3) - same
05:20:384 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - try to make that part more flowly, cz it's really hard to play that bpm without flow.
05:34:860 (5) - http://puu.sh/wS9zg/b306cdcc3c.jpg make something like this to fit the music

Love the music :)
Topic Starter
Dalgash
Thank you for the mod!

I will try and fix the sections at 03:52:615 and 05:20:384 soon, gotta spend more time on that to make it flow better :)
871
Hi from my q ~ sorry for the wait, I was kinda sleeping.

00:37:479 (2,1) - why have you switched hitsounds in this place from soft to drums ? Section is not over yet.

00:52:390 (2) - what is this slider =.= you could've at least made something like this > https://osu.ppy.sh/ss/8691626

00:55:762 (1) - place this circle a bit lower to make new pattern stand out https://osu.ppy.sh/ss/8691634

00:56:682 (6) - mb make this slider curve like this ? https://osu.ppy.sh/ss/8691658 . It's not really important for the gameplay, but it makes it a bit nicer visually. (Don'r forget to move stream to the end of the slider ofc)

00:58:215 (6) - I agree that this slider should me 1/3 , but the previous shouldn't 00:57:908 (2). Stream or slider on 1/4 would be more suitable.

01:00:054 (5,1) - mb make this a blanket ? > https://osu.ppy.sh/ss/8691693

01:03:188 (1) - end this reverse slider here 01:04:156 . Then put beat snap divisor on 1/3 and copy this 1/8 slider here 01:04:220. You may also shorten it a bit ofc. It's a bit annoying to hold your cursor on one place for 4 seconds, especially when you hear this strong sound and intuitively want to press something.

01:05:511 (1) - you should end this slider here 01:05:674. delete this note 01:05:674 (2).

01:05:838 (4) - this slider is a bit too curved, make it less curved.

01:05:838 (4) - why is there so much space between this 2 notes ? This is

01:06:494 (7) - NC, pls.

01:06:494 (7) - orginizing notes like this fits the song better https://osu.ppy.sh/ss/8691721

01:07:396 (4) - this slider should be on this white tick 01:07:478 , while this blue tick should be a simple circle https://osu.ppy.sh/ss/8691751.

01:09:281 - 01:14:199 - clearly overmapped. Not even trying to listen to music this time. ( who needs rhythm if I can just spam one big stream :D )

01:29:445 (8) - oh, hi there weird slider. Why are you even here

01:29:445 (8) - Hello again ~ , ( but really why did you even put them here ? haven't you stole timeng from this map https://osu.ppy.sh/s/420016 ? Why haven't you at least stole the rhythm ? So far it's just feels like a fun made map that didn't even took effort to make, that's not ranked quality at all )

01:39:444 - 01:39:936 - I like how this moment is quiet and requieres either nothing or just 1 long slider, and yet you just spam notes here.

01:46:330 (1,2,1,2,1,2,1) - =...0 what ? you could've mapped it like that https://osu.ppy.sh/ss/8691824 . I wonder how much ovemapping awaits me in this map ;/

01:47:477 - 02:07:149 - Umm, did you go deaf for this section ? What are those hitsounds. ( I wonder if "no overmapping" = "overhitsounding" )

02:07:149 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Do i even have to point this out ?

02:19:407 (1) - Remove NC.

02:45:735 (3,1) - fix the blanket

03:03:041 (3) - This sould be a 1/4 slider. Delete this note 03:03:504 (1)

03:15:283 (1) - the greatest return of mr. slider.

03:28:253 (2) - Why won't you make a stream like this https://osu.ppy.sh/ss/8691902 ? Also put this note 03:29:071 (2) here https://osu.ppy.sh/ss/8691905 .

03:30:222 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (even "Four Demension" maps don't have such cancerous streams :D Though mb Mazzerin have something like this *thinking*)

03:40:710 (1) - hey mr. slider ~ !

03:56:620 (5,6,7,8,1,2,3,1,2,3) - redesign, pls ( edit*: nvm I saw next 7 seconds of the map 03:56:245 - 04:01:421 redesign pls)

04:07:367 (1,2,3,4,5) - how messy your patterns can get ? =w=

04:13:069 (6) - this slider should end here 04:13:421.

04:16:069 (1) - So now you've mapped it just like 1/8 slider ? rly ? why did you overmap it before 01:46:330 (1) ?

04:33:411 (3,4,5,6,1,2,3,4,5,6,7,8) - why would you do back and forth + stacked jumps ? This moment of the song doesn;t even sound like it.

04:45:246 (4) - you've overmapped the whole song, why would you skip this note 04:45:246 ? You can clearly hear a drum on it.

04:46:445 - ^

04:46:845 - ^

04:48:044 - ^

04:48:444 - ^

04:48:844 - ^

Why am I even pointing the out ?

04:49:310 (1) - Oh I thought I'm not gonna see you again mr.Slider

05:00:903 (3) - Mr. slider , pls.

05:02:503 (3) - Go away mr.Slider nobody loves you

05:05:301 (1) - =.= god damn it. This is the same sound as this 01:46:330 (1) why do you map this differently + This slider should start here 05:06:101.

05:10:012 (1,2) - fix da blanket

05:10:394 (2,3) - ^

05:13:800 (6) - =...=

05:29:473 (3) - =.........=

05:35:926 (7) - =...................=

05:38:860 (1) - =...........................=

05:38:860 (1) - nah, i'm tired

05:57:308 (1) - ^

-----------------------------------------------------------------------------------------------

Conclusion: Just another overmapped and poorly sctructured, *fun* map for graveyard ~.

I pretty sure you just mapped it for fun, right ? Because I don't see any reason to map this song since it's already ranked, morever ranked version is a lot better.
Topic Starter
Dalgash

871 wrote:

Hi from my q ~ sorry for the wait, I was kinda sleeping.

00:37:479 (2,1) - why have you switched hitsounds in this place from soft to drums ? Section is not over yet.

00:52:390 (2) - what is this slider =.= you could've at least made something like this > https://osu.ppy.sh/ss/8691626

00:55:762 (1) - place this circle a bit lower to make new pattern stand out https://osu.ppy.sh/ss/8691634

00:56:682 (6) - mb make this slider curve like this ? https://osu.ppy.sh/ss/8691658 . It's not really important for the gameplay, but it makes it a bit nicer visually. (Don'r forget to move stream to the end of the slider ofc)

00:58:215 (6) - I agree that this slider should me 1/3 , but the previous shouldn't 00:57:908 (2). Stream or slider on 1/4 would be more suitable.

01:00:054 (5,1) - mb make this a blanket ? > https://osu.ppy.sh/ss/8691693

01:03:188 (1) - end this reverse slider here 01:04:156 . Then put beat snap divisor on 1/3 and copy this 1/8 slider here 01:04:220. You may also shorten it a bit ofc. It's a bit annoying to hold your cursor on one place for 4 seconds, especially when you hear this strong sound and intuitively want to press something.

01:05:511 (1) - you should end this slider here 01:05:674. delete this note 01:05:674 (2).

01:05:838 (4) - this slider is a bit too curved, make it less curved.

01:05:838 (4) - why is there so much space between this 2 notes ? This is

01:06:494 (7) - NC, pls.

01:06:494 (7) - orginizing notes like this fits the song better https://osu.ppy.sh/ss/8691721

01:07:396 (4) - this slider should be on this white tick 01:07:478 , while this blue tick should be a simple circle https://osu.ppy.sh/ss/8691751.

01:09:281 - 01:14:199 - clearly overmapped. Not even trying to listen to music this time. ( who needs rhythm if I can just spam one big stream :D )

01:29:445 (8) - oh, hi there weird slider. Why are you even here

01:29:445 (8) - Hello again ~ , ( but really why did you even put them here ? haven't you stole timeng from this map https://osu.ppy.sh/s/420016 ? Why haven't you at least stole the rhythm ? So far it's just feels like a fun made map that didn't even took effort to make, that's not ranked quality at all )

01:39:444 - 01:39:936 - I like how this moment is quiet and requieres either nothing or just 1 long slider, and yet you just spam notes here.

01:46:330 (1,2,1,2,1,2,1) - =...0 what ? you could've mapped it like that https://osu.ppy.sh/ss/8691824 . I wonder how much ovemapping awaits me in this map ;/

01:47:477 - 02:07:149 - Umm, did you go deaf for this section ? What are those hitsounds. ( I wonder if "no overmapping" = "overhitsounding" )

02:07:149 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Do i even have to point this out ?

02:19:407 (1) - Remove NC.

02:45:735 (3,1) - fix the blanket

03:03:041 (3) - This sould be a 1/4 slider. Delete this note 03:03:504 (1)

03:15:283 (1) - the greatest return of mr. slider.

03:28:253 (2) - Why won't you make a stream like this https://osu.ppy.sh/ss/8691902 ? Also put this note 03:29:071 (2) here https://osu.ppy.sh/ss/8691905 .

03:30:222 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (even "Four Demension" maps don't have such cancerous streams :D Though mb Mazzerin have something like this *thinking*)

03:40:710 (1) - hey mr. slider ~ !

03:56:620 (5,6,7,8,1,2,3,1,2,3) - redesign, pls ( edit*: nvm I saw next 7 seconds of the map 03:56:245 - 04:01:421 redesign pls)

04:07:367 (1,2,3,4,5) - how messy your patterns can get ? =w=

04:13:069 (6) - this slider should end here 04:13:421.

04:16:069 (1) - So now you've mapped it just like 1/8 slider ? rly ? why did you overmap it before 01:46:330 (1) ?

04:33:411 (3,4,5,6,1,2,3,4,5,6,7,8) - why would you do back and forth + stacked jumps ? This moment of the song doesn;t even sound like it.

04:45:246 (4) - you've overmapped the whole song, why would you skip this note 04:45:246 ? You can clearly hear a drum on it.

04:46:445 - ^

04:46:845 - ^

04:48:044 - ^

04:48:444 - ^

04:48:844 - ^

Why am I even pointing the out ?

04:49:310 (1) - Oh I thought I'm not gonna see you again mr.Slider

05:00:903 (3) - Mr. slider , pls.

05:02:503 (3) - Go away mr.Slider nobody loves you

05:05:301 (1) - =.= god damn it. This is the same sound as this 01:46:330 (1) why do you map this differently + This slider should start here 05:06:101.

05:10:012 (1,2) - fix da blanket

05:10:394 (2,3) - ^

05:13:800 (6) - =...=

05:29:473 (3) - =.........=

05:35:926 (7) - =...................=

05:38:860 (1) - =...........................=

05:38:860 (1) - nah, i'm tired

05:57:308 (1) - ^

-----------------------------------------------------------------------------------------------

Conclusion: Just another overmapped and poorly sctructured, *fun* map for graveyard ~.

I pretty sure you just mapped it for fun, right ? Because I don't see any reason to map this song since it's already ranked, morever ranked version is a lot better.

Well, I mean, thanks for the mod. I'm a beginner mapper and I wanted to map the song. There is nothing wrong with mapping a song that you enjoy and even if it is already ranked, who cares? People map in their own specific way so there is no need to belittle somebody over their own choice of mapping. I understand that I need to work on structure and mapping concepts, but I wanted the challenge and overall I don't think it turned out too poorly. That being said, have you ever looked at the number of submissions for some other songs where there are 5+ ranked versions? More than one versions of a song can be ranked and that doesn't give you the right to stop me mapping my version.

Now if you don't mind. I have some improvements to make. 8-)
Saltssaumure
Hi from my modqueue. That previous modder... wow.

For the combo colours, I'd reduce the saturation of everything so that it doesn't clash so much with the earthy looking background. Also, using pure white as a combo colour is not ideal, as most skins use white for the circle numbers. Maybe change it to pale blue or light grey.
00:40:972 (1,2,3,1) - Normal hitsound set is a bit too harsh, keep soft.
00:43:214 - Spinner here for extended sound.
00:56:912 (1,2,3,4,5) - Make this more evenly curved.
01:03:188 (1,2,1) - You need to leave more than 1/12 between the sliders, otherwise the player will almost certainly sliderbreak. 1/3-1/6ish should be enough.
01:05:511 (1,2,3,4,5,6) - I'd rearrange these objects as the AR is low enough that 2,3 and 6 appear to overlap which looks untidy.
01:06:494 (6,7,8) - 7,8 should be fake stacked under 6 so it looks consistent with the rest of the stacked 1/4s in this section.
01:16:330 (2,3,4,5,6) - This would be better if the pattern was symmetrical, and 2,6 were stacked.
01:18:625 (1,2,3,4,5) - Make the rows of circles parallel:
01:25:346 (1,2,3) - I'd move this up so that it doesn't overlap with the previous stream.
01:53:215 (3,4,5) - Curve the circle part more like the previous ones.
01:54:526 (1,2) - Less than 1/4 jump at 180bpm is questionable, move the slider closer to the stream.
02:28:275 (4) - This circle isn't part of a pattern and looks out of place.
03:16:339 (4,5,6,7,8) - This stream (and the ones after it) feel too tightly curved.
03:19:673 (2,3,1,2,3,4,1,2,3,4) - This stream should be more circular, as the music plays the same sound over and over here.
03:31:122 (4,5,6,7,8) - This final turn could be sharper to show the buildup in the music.
03:32:023 (4,5,1) - Move this away from the previous slider to more clearly show the rhythm.
03:58:616 (1,2,3,1,2,3,1,2,3) - This section overlaps too much making it very hard to read.
04:00:815 (1,2,1,2,1,2,3) - ^
04:19:782 (2,3,4) - Move 3 so that these form an equilateral triangle.
04:22:187 (2,3,1) - Move 1 so that it's fake stacked under 2.
04:32:781 (1,2,3,4,5,6) - Move 3 under head of 1 for readability and symmetry, and adjust the rest of the pattern to match.
05:05:301 (1,2,3,4,5,6,7) - Blanket the start of the stream around 1.
05:06:900 (1,2,3,4) - Either make the zigzag more obvious, or make the circles a smooth curve as it's ambiguous rn.
05:07:680 (5,6,7) - Make the sliders at the same angle, like later in the combo.
05:09:236 (10,11,12) - Move 12 to remove the overlap or make it overlap 10 and 11 by the same amount.
05:24:742 (1) - Move this to the left so that it flows smoother from the kick sliders.
05:26:925 (4) - Ctrl+g so that it keeps the clockwise rotation from the previous objects.
05:56:111 (1) - Reduce SV so that it doesn't overlap the previous slider.

Good luck with your map!
Topic Starter
Dalgash

Saltssaumure wrote:

Hi from my modqueue. That previous modder... wow.

For the combo colours, I'd reduce the saturation of everything so that it doesn't clash so much with the earthy looking background. Also, using pure white as a combo colour is not ideal, as most skins use white for the circle numbers. Maybe change it to pale blue or light grey.
00:40:972 (1,2,3,1) - Normal hitsound set is a bit too harsh, keep soft.
00:43:214 - Spinner here for extended sound.
00:56:912 (1,2,3,4,5) - Make this more evenly curved.
01:03:188 (1,2,1) - You need to leave more than 1/12 between the sliders, otherwise the player will almost certainly sliderbreak. 1/3-1/6ish should be enough.
01:05:511 (1,2,3,4,5,6) - I'd rearrange these objects as the AR is low enough that 2,3 and 6 appear to overlap which looks untidy.
01:06:494 (6,7,8) - 7,8 should be fake stacked under 6 so it looks consistent with the rest of the stacked 1/4s in this section.
01:16:330 (2,3,4,5,6) - This would be better if the pattern was symmetrical, and 2,6 were stacked.
01:18:625 (1,2,3,4,5) - Make the rows of circles parallel:
01:25:346 (1,2,3) - I'd move this up so that it doesn't overlap with the previous stream.
01:53:215 (3,4,5) - Curve the circle part more like the previous ones.
01:54:526 (1,2) - Less than 1/4 jump at 180bpm is questionable, move the slider closer to the stream.
02:28:275 (4) - This circle isn't part of a pattern and looks out of place.
03:16:339 (4,5,6,7,8) - This stream (and the ones after it) feel too tightly curved.
03:19:673 (2,3,1,2,3,4,1,2,3,4) - This stream should be more circular, as the music plays the same sound over and over here.
03:31:122 (4,5,6,7,8) - This final turn could be sharper to show the buildup in the music.
03:32:023 (4,5,1) - Move this away from the previous slider to more clearly show the rhythm.
03:58:616 (1,2,3,1,2,3,1,2,3) - This section overlaps too much making it very hard to read.
04:00:815 (1,2,1,2,1,2,3) - ^
04:19:782 (2,3,4) - Move 3 so that these form an equilateral triangle.
04:22:187 (2,3,1) - Move 1 so that it's fake stacked under 2.
04:32:781 (1,2,3,4,5,6) - Move 3 under head of 1 for readability and symmetry, and adjust the rest of the pattern to match.
05:05:301 (1,2,3,4,5,6,7) - Blanket the start of the stream around 1.
05:06:900 (1,2,3,4) - Either make the zigzag more obvious, or make the circles a smooth curve as it's ambiguous rn.
05:07:680 (5,6,7) - Make the sliders at the same angle, like later in the combo.
05:09:236 (10,11,12) - Move 12 to remove the overlap or make it overlap 10 and 11 by the same amount.
05:24:742 (1) - Move this to the left so that it flows smoother from the kick sliders.
05:26:925 (4) - Ctrl+g so that it keeps the clockwise rotation from the previous objects.
05:56:111 (1) - Reduce SV so that it doesn't overlap the previous slider.

Good luck with your map!
Hey, thanks for the mod! I really appreciate you taking the time to look through it! I've applied a lot of the changes as they look a lot better aesthetically haha!
MaridiuS
871 rather than belittling the mapper, and proceed to point out every blanket to a new mapper (which is fairly useless), consider giving some general input to the mapper to how exactly make it a little bit more structured, to what to focus on, not negative and especially not sarcastic comments.

Sacred sage, I won't mod this cus of the song, you can call me if you get some non 8bit stuff. Preferably touhou or electronic. o/
Topic Starter
Dalgash

MaridiuS wrote:

871 rather than belittling the mapper, and proceed to point out every blanket to a new mapper (which is fairly useless), consider giving some general input to the mapper to how exactly make it a little bit more structured, to what to focus on, not negative and especially not sarcastic comments.

Sacred sage, I won't mod this cus of the song, you can call me if you get some non 8bit stuff. Preferably touhou or electronic. o/
That's fair enough, but thank you for the support <3
Doomsday is Bad

871 wrote:

Hi from my q ~ sorry for the wait, I was kinda sleeping.

00:37:479 (2,1) - why have you switched hitsounds in this place from soft to drums ? Section is not over yet.

00:52:390 (2) - what is this slider =.= you could've at least made something like this > https://osu.ppy.sh/ss/8691626

00:55:762 (1) - place this circle a bit lower to make new pattern stand out https://osu.ppy.sh/ss/8691634

00:56:682 (6) - mb make this slider curve like this ? https://osu.ppy.sh/ss/8691658 . It's not really important for the gameplay, but it makes it a bit nicer visually. (Don'r forget to move stream to the end of the slider ofc)

00:58:215 (6) - I agree that this slider should me 1/3 , but the previous shouldn't 00:57:908 (2). Stream or slider on 1/4 would be more suitable.

01:00:054 (5,1) - mb make this a blanket ? > https://osu.ppy.sh/ss/8691693

01:03:188 (1) - end this reverse slider here 01:04:156 . Then put beat snap divisor on 1/3 and copy this 1/8 slider here 01:04:220. You may also shorten it a bit ofc. It's a bit annoying to hold your cursor on one place for 4 seconds, especially when you hear this strong sound and intuitively want to press something.

01:05:511 (1) - you should end this slider here 01:05:674. delete this note 01:05:674 (2).

01:05:838 (4) - this slider is a bit too curved, make it less curved.

01:05:838 (4) - why is there so much space between this 2 notes ? This is

01:06:494 (7) - NC, pls.

01:06:494 (7) - orginizing notes like this fits the song better https://osu.ppy.sh/ss/8691721

01:07:396 (4) - this slider should be on this white tick 01:07:478 , while this blue tick should be a simple circle https://osu.ppy.sh/ss/8691751.

01:09:281 - 01:14:199 - clearly overmapped. Not even trying to listen to music this time. ( who needs rhythm if I can just spam one big stream :D )

01:29:445 (8) - oh, hi there weird slider. Why are you even here

01:29:445 (8) - Hello again ~ , ( but really why did you even put them here ? haven't you stole timeng from this map https://osu.ppy.sh/s/420016 ? Why haven't you at least stole the rhythm ? So far it's just feels like a fun made map that didn't even took effort to make, that's not ranked quality at all )

01:39:444 - 01:39:936 - I like how this moment is quiet and requieres either nothing or just 1 long slider, and yet you just spam notes here.

01:46:330 (1,2,1,2,1,2,1) - =...0 what ? you could've mapped it like that https://osu.ppy.sh/ss/8691824 . I wonder how much ovemapping awaits me in this map ;/

01:47:477 - 02:07:149 - Umm, did you go deaf for this section ? What are those hitsounds. ( I wonder if "no overmapping" = "overhitsounding" )

02:07:149 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Do i even have to point this out ?

02:19:407 (1) - Remove NC.

02:45:735 (3,1) - fix the blanket

03:03:041 (3) - This sould be a 1/4 slider. Delete this note 03:03:504 (1)

03:15:283 (1) - the greatest return of mr. slider.

03:28:253 (2) - Why won't you make a stream like this https://osu.ppy.sh/ss/8691902 ? Also put this note 03:29:071 (2) here https://osu.ppy.sh/ss/8691905 .

03:30:222 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - (even "Four Demension" maps don't have such cancerous streams :D Though mb Mazzerin have something like this *thinking*)

03:40:710 (1) - hey mr. slider ~ !

03:56:620 (5,6,7,8,1,2,3,1,2,3) - redesign, pls ( edit*: nvm I saw next 7 seconds of the map 03:56:245 - 04:01:421 redesign pls)

04:07:367 (1,2,3,4,5) - how messy your patterns can get ? =w=

04:13:069 (6) - this slider should end here 04:13:421.

04:16:069 (1) - So now you've mapped it just like 1/8 slider ? rly ? why did you overmap it before 01:46:330 (1) ?

04:33:411 (3,4,5,6,1,2,3,4,5,6,7,8) - why would you do back and forth + stacked jumps ? This moment of the song doesn;t even sound like it.

04:45:246 (4) - you've overmapped the whole song, why would you skip this note 04:45:246 ? You can clearly hear a drum on it.

04:46:445 - ^

04:46:845 - ^

04:48:044 - ^

04:48:444 - ^

04:48:844 - ^

Why am I even pointing the out ?

04:49:310 (1) - Oh I thought I'm not gonna see you again mr.Slider

05:00:903 (3) - Mr. slider , pls.

05:02:503 (3) - Go away mr.Slider nobody loves you

05:05:301 (1) - =.= god damn it. This is the same sound as this 01:46:330 (1) why do you map this differently + This slider should start here 05:06:101.

05:10:012 (1,2) - fix da blanket

05:10:394 (2,3) - ^

05:13:800 (6) - =...=

05:29:473 (3) - =.........=

05:35:926 (7) - =...................=

05:38:860 (1) - =...........................=

05:38:860 (1) - nah, i'm tired

05:57:308 (1) - ^

-----------------------------------------------------------------------------------------------

Conclusion: Just another overmapped and poorly sctructured, *fun* map for graveyard ~.

I pretty sure you just mapped it for fun, right ? Because I don't see any reason to map this song since it's already ranked, morever ranked version is a lot better.
xd
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