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posted
нормал
исправь такие штуки 01:06:820 (2,3,4) - / 01:08:513 (5,6,7) - выглядит хуево.
02:27:142 (1,3) - хы, выглядит не прикольно ингейм
03:21:336 (1,3) - саме

хсы
01:57:142 - сюда идет сильный клеп. 01:31:497 - как тут
01:59:078 - и сюда и так далее. 01:59:562 - ну ты понял.
02:05:610 (3) - тут нет ударных, значит, не нужен драм сет
02:07:062 - а тут наоборот нужен.
02:07:545 - ну ты понял
02:31:739 - есть же звук, где драм
02:29:804 - сейм. ну и так далее
02:50:368 - отсюда весь парт. смотри, ведь каждый белый тик — один и тот же кик, так и выделяй же каждый вистлом, в чем проблема
ну вообще сам пройдись еще

по емпхазису в харде
01:28:110 (3,4,5,6) - вообще по звучанию не похоже на 01:26:175 (3,4,5,6) - , но выделяешь так же стаками, вокал там лучше как-то по-другому выделить надо имо


минор, инс
00:07:304 (3) - нк, чтоб обозначить смену эту в музыке силы ударных

удачи
posted

Namki wrote:

нормал
исправь такие штуки 01:06:820 (2,3,4) - / 01:08:513 (5,6,7) - выглядит хуево.
02:27:142 (1,3) - хы, выглядит не прикольно ингейм имо норм должно работать
03:21:336 (1,3) - саме саме

хсы
01:57:142 - сюда идет сильный клеп. 01:31:497 - как тут
01:59:078 - и сюда и так далее. 01:59:562 - ну ты понял.
02:05:610 (3) - тут нет ударных, значит, не нужен драм сет
02:07:062 - а тут наоборот нужен.
02:07:545 - ну ты понял
02:31:739 - есть же звук, где драм
02:29:804 - сейм. ну и так далее
02:50:368 - отсюда весь парт. смотри, ведь каждый белый тик — один и тот же кик, так и выделяй же каждый вистлом, в чем проблема
ну вообще сам пройдись еще

по емпхазису в харде
01:28:110 (3,4,5,6) - вообще по звучанию не похоже на 01:26:175 (3,4,5,6) - , но выделяешь так же стаками, вокал там лучше как-то по-другому выделить надо имо драмы


минор, инс
00:07:304 (3) - нк, чтоб обозначить смену эту в музыке силы ударных

удачи
спс
posted
general
  1. would suggest to shift the circle sizes a little. normal to 3.5 and hard to 3.8 would be better since it produces a progression throughout the difficulties and smaller circle size in normal would make the whole map neater in my opinion
  2. personally think the background image is rather bland and a concert image would be more fitting since it shows a livelier atmosphere and could represent the whole song a little bit better. also it would be cool if you include the official video in the set
  3. consider to add alternative and electronic in the tags to indicate the genres


normal
  1. 00:22:062 (5) - seems out of place in terms of rhythm and it doesn't really represent the music as good as before, so consider to remove the note
  2. 00:23:271 - it would be better if you could implement a click here to indicate the introduction of the first verse since covering the note up with a reverse didn't really bring out a sense of emphasis to the shifting of the intensity
  3. 00:59:078 (3,4) - distance snap problem
  4. 01:19:400 (1) - didn't really get the purpose of the spinner as well as in hard and insane diff, like you should either start the spinner at 01:17:465 - or 01:21:336 - imo + putting the spinner here causes the two drum notes before the first kiai to be forcibly missed and it really isn't a great idea to be honest


hard
  1. relatively this difficulty is blander than the other difficulties since the aesthetic didn't stand out and the rhythm choice is not representative especially the circle spamming in the kiai parts but it's just my point of view so idk
  2. aesthetic nitpicks: 00:18:916 (4,1) - seem to be clumped and untidy so consider to add a little more distance in between + 00:49:400 (3,1) - consider to add in better blankets or such irdk
  3. 02:40:207 (4) - rhythm wise it would be more interesting if you implement two circles instead of a slider to make the moment denser and stand out from the previous three crotchets
  4. 03:04:884 (2) - applying a different rhythm for this note, like putting two similar 1/2 sliders instead of 1/2 reverses as before, would differentiate the change in instrument in a much more interesting way


good luck in everything for everyone
posted

HootOwlStar wrote:

general
  1. would suggest to shift the circle sizes a little. normal to 3.5 and hard to 3.8 would be better since it produces a progression throughout the difficulties and smaller circle size in normal would make the whole map neater in my opinion imo current CS choose is good
  2. personally think the background image is rather bland and a concert image would be more fitting since it shows a livelier atmosphere and could represent the whole song a little bit better. also it would be cool if you include the official video in the set I decided to use dark BG because one of the members of the group had died, about the video, it ends very suddenly and idk if it will fit the map but if anyone will help me with it I'll add it
  3. consider to add alternative and electronic in the tags to indicate the genres


normal
  1. 00:22:062 (5) - seems out of place in terms of rhythm and it doesn't really represent the music as good as before, so consider to remove the note
  2. 00:23:271 - it would be better if you could implement a click here to indicate the introduction of the first verse since covering the note up with a reverse didn't really bring out a sense of emphasis to the shifting of the intensity
  3. 00:59:078 (3,4) - distance snap problem
  4. 01:19:400 (1) - didn't really get the purpose of the spinner as well as in hard and insane diff, like you should either start the spinner at 01:17:465 - or 01:21:336 - imo + putting the spinner here causes the two drum notes before the first kiai to be forcibly missed and it really isn't a great idea to be honest i'll think


hard
  1. relatively this difficulty is blander than the other difficulties since the aesthetic didn't stand out and the rhythm choice is not representative especially the circle spamming in the kiai parts but it's just my point of view so idk
  2. aesthetic nitpicks: 00:18:916 (4,1) - seem to be clumped and untidy so consider to add a little more distance in between i cant because i didnt change ds in this part anywhere + 00:49:400 (3,1) - consider to add in better blankets or such irdk i don't want to use so many blankets
  3. 02:40:207 (4) - rhythm wise it would be more interesting if you implement two circles instead of a slider to make the moment denser and stand out from the previous three crotchets
  4. 03:04:884 (2) - applying a different rhythm for this note, like putting two similar 1/2 sliders instead of 1/2 reverses as before, would differentiate the change in instrument in a much more interesting way im not sure


good luck in everything for everyone
no reply=fixed
thx
posted
posted
posted
Can I bubble?
posted
Yes, you can. But let's wait for Voli's mod
posted
some things (top diff)

  1. 00:07:777 (1) - feels like it should have more spacing than the rest of this pattern because strong finish, it doesn't really stand out right now, something like you did 00:15:519 (1) - here is way better
  2. 00:42:616 (1,2,3) - why do they have to overlap in such a weird manner? the song is very calm here so i think you can utilize the playfield more here. Also, I think making 00:43:584 (3,1) - these sliders similar in shape would work way better, since the vocal have the same sort of intensity/tone
  3. 00:51:084 (2,3) - the placement of this slider is kinda weird too, why not utilize the left of the playfield? Everything is kinda cramped into this corner here
  4. 00:52:294 (1,2) - having 2 on the other end (less spacing) would be more fitting since you can really emphasize the strong sound on 00:53:261 (3) - that way better
  5. 00:53:745 (5) - i don't really like the look of this either, its kinda messy overlapping with both 1 and 3 that way, maybe find some other kind of placement or a way to stack it with either the slider or note. Moving it to another position creates a better jump/emphasis towards the new section here 00:54:229 (1) - too
  6. 00:57:132 (3,4,1) - 3 and 4 should be closer together, 1 should be a jump for better pattern separation
  7. 01:02:939 (3,1) - blanket them better?
  8. 01:25:197 (1) - this could have a tad more spacing too, its like the bridge between the leadin and the intense part, has a strong finish and seeing things like 01:26:890 (6,1) - have a huge spacing difference as well i think it'd fit nicely here
  9. 01:27:616 (2,4) - lol pls polish it a bit
  10. 01:37:535 (3,4) - why is the spacing so drastically different from 01:36:568 (6,1) - and 01:38:503 (6,1) - ? it's a very tiny jump here unlike the others
  11. 01:41:648 (3,1) - tiny things, but just copying one of these sliders and rotating it by 90 degrees will give patterns like this a much more polished feel, right now they are just barely different from each other which looks kinda messy
  12. 01:48:423 (1) - can it have more spacing? and 01:47:939 (6) - perhaps a bit less
  13. 02:23:261 (1,4,1) - all of these can be more emphasized imo, spacing on the finishes should differ more from 02:24:713 (5,6) -
  14. 02:29:794 (2,3,4,5,6) - some hitsounds are missing? idk sounds kinda off compared to how you hsed these before. sounds like a stronger sound should be on 02:30:035 (3) -
  15. 02:34:148 (5) - same goes for this, should be a hitsound on here i think. Same for 02:41:890 (5) -
  16. 03:18:181 (3,4) - rly like this kinda movement with the snappy/sharp angle on the finish
  17. 03:21:326 (1) - needs more emphasis tho, something like https://voli.s-ul.eu/G8vM3d2G.png would work better (i rotated by 50degrees)
  18. 03:28:342 (5) - missing hs again, 03:36:084 (5) - too


sick song
posted
Since the mod is big I'm gonna just answer the things I didn't apply
00:42:616 (1,2,3) - I like this overlap, it's pretty nice in my point of view. it's smth like mapper's choice.
00:51:084 (2,3) - actually fine for me
00:52:294 (1,2) - idk if I understood you right but now 00:53:261 (3) - is more emphasised (more spacing then 2 has)
01:41:648 (3,1) - fine for me, I didn't even try to make them the same
02:29:794 (2,3,4,5,6) -all hitsounds are placed as they should be
03:18:181 (3,4) - why not
thank you! I guess now we are ready for bubble!
posted
Before I proceed, I have a few concerns about the highest difficulty. I know this is suposed to be an Insane, but I consider some jumps to be a bit too large compared to the rest of the difficulty, especially for a 3.66 SD map. Also, I have some doubts about the offset.

[Insane]
  1. 00:06:810 (1,2,1,2) - Do you really need big jumps like this at the beginning of the map? What do they emphasize?
  2. 00:42:616 (1,2,3) - I don't like how those objects are put next to each other like this. This is the only place where you did a pattern like this and it seems rather unfitting.
  3. 01:24:955 (2,1) - This jump is a no-no. It is way too large, you have to cross the whole screen to reach it.
  4. 02:26:890 (6,1) - Same thing for this one.
  5. 02:38:261 (5,1) - I don't really like how the circle overlaps the slider.
  6. 03:36:084 (5,6,7,1) - Same as before, these jumps do seem a bit too large.


[Timing]
  1. I'm pretty sure the offset should be 26ms; I am way more accurate with this as I am always clicking the circles too early with 36ms.
posted

Kurai wrote:

Before I proceed, I have a few concerns about the highest difficulty. I know this is suposed to be an Insane, but I consider some jumps to be a bit too large compared to the rest of the difficulty, especially for a 3.66 SD map. Also, I have some doubts about the offset.

[Insane]
  1. 00:06:810 (1,2,1,2) - Do you really need big jumps like this at the beginning of the map? What do they emphasize? They emphasis the strongest drum sounds of the song, you can find the same thing in moments like 01:24:229 (1,2,1,2) -
  2. 00:42:616 (1,2,3) - I don't like how those objects are put next to each other like this. This is the only place where you did a pattern like this and it seems rather unfitting. well, since everyone tells me about this lemme fix.
  3. 01:24:955 (2,1) - This jump is a no-no. It is way too large, you have to cross the whole screen to reach it. reduced
  4. 02:26:890 (6,1) - Same thing for this one. reduced
  5. 02:38:261 (5,1) - I don't really like how the circle overlaps the slider. I'm sorry, but it's fine for me, it's a part of my mapping style
  6. 03:36:084 (5,6,7,1) - Same as before, these jumps do seem a bit too large. music gets louder here but well reduced a bit


[Timing]
  1. I'm pretty sure the offset should be 26ms; I am way more accurate with this as I am always clicking the circles too early with 36ms. 26 sounds even worse, asked pishifat for checking and he told me to move offset by -4 so moved
thank you
posted
[General]
I would consider putting an epilepsy warning :x

I'm getting seizures after seeing all "straight" sliders not being straight, thanks

[Normal]

00:54:225 (1) - It looks more natural that way.

[Hard]

it's ok

[Insane]

I would change the ar to like 8,3

01:24:225 (1) - slider?


:x
posted

CptSqBany wrote:

[General]
I would consider putting an epilepsy warning :xit's useless in this map because SB doesn't have much strobes

I'm getting seizures after seeing all "straight" sliders not being straight, thanks it's my style

[Normal]

00:54:225 (1) - It looks more natural that way. they are kinda the same. everything is changed is curve style, waji uses another type of curves and it's totally fine, it won't have any effect while playing

[Hard]

it's ok

[Insane]

I would change the ar to like 8,3 BPM of the song is low so 8 works great

01:24:225 (1) - slider? no reasons to put a slider here


:x
thanks. no changes
posted
a
posted
luv this <3
posted
posted
Just my feeling or this mp3 is diffrecent with original version?

posted
It isn't. I used original mp3 from the album
posted
there's very noticeably a different pitch in the mp3 vs the yt link kitty provided 🤔
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