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Unknown Artist - Legia to chuje

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XVoIR

deadpon3 wrote:

kocham anime itp
fixed all
deadpon3

BOZENA100003BPM wrote:

deadpon3 wrote:

kocham BOZENA100003BPM itp
fixed all
dobre reply
MrDorian
ehh zmodduję to, potrzebuję kudosu
General
W opisie dodaj informację o tym, że są tutaj przekleństwa
Lech Poznań
Zmniejszyłbym stackowanie obiektów do 6, żeby 1/1 się nie stackowały, słabo to wygląda na końcówkach sliderów

00:12:220 (5,6) - mógłbyś te notki przesunąć tak, żeby followpointy między nimi pokrywały się z followpointami 00:11:517 (2,3) - ? Razi w oczy bardzo (wiem, że tam potem jest trójkąt, ale nadal, mógłbyś po prostu zrobić mniejszy trójkąt)

00:16:204 (5,6) - ten jump jest przesadzony, ogarniam, że tutaj jest mocny dźwięk, no ale nadal, mógłbyś przesunąć 6 bliżej, np. żeby robiło trójkąt z 2 i 3

00:31:204 (9,10,1) - ten jump to już w ogóle jest z dupy wzięty, tutaj nawet wyciszyłeś muzykę, bo to jest na 101% cut więc mógłbyś zmniejszyć tego snapa, nie pasuje kompletnie. Proponuję, żeby one robiły trójkąt.
Normal
00:08:938 (3) - przez cały czas mappowałeś pod dźwięk, a teraz nagle przeciągnięcie pod inny dźwięk? dziwnie to wygląda, według mnie lepiej by wyglądało zakończenie na czerwonym ticku i dodanie notki na slider-endzie
00:19:485 (1,2) - ten overlap wygląda bardzo słabo
hue
Topic Starter
Venix

MrDorian wrote:

ehh zmodduję to, potrzebuję kudosu
General
W opisie dodaj informację o tym, że są tutaj przekleństwa
Lech Poznań
Zmniejszyłbym stackowanie obiektów do 6, żeby 1/1 się nie stackowały, słabo to wygląda na końcówkach sliderów a nawet do 5 xD

00:12:220 (5,6) - mógłbyś te notki przesunąć tak, żeby followpointy między nimi pokrywały się z followpointami 00:11:517 (2,3) - ? Razi w oczy bardzo (wiem, że tam potem jest trójkąt, ale nadal, mógłbyś po prostu zrobić mniejszy trójkąt) Nie widać tego w ogóle ale jak wolisz xD

00:16:204 (5,6) - ten jump jest przesadzony, ogarniam, że tutaj jest mocny dźwięk, no ale nadal, mógłbyś przesunąć 6 bliżej, np. żeby robiło trójkąt z 2 i 3 Nie, nie jest :P

00:31:204 (9,10,1) - ten jump to już w ogóle jest z dupy wzięty, tutaj nawet wyciszyłeś muzykę, bo to jest na 101% cut więc mógłbyś zmniejszyć tego snapa, nie pasuje kompletnie. Proponuję, żeby one robiły trójkąt. troszkę zmniejszyłem
ReFaller

MrDorian wrote:

[Normal]
00:08:938 (3) - przez cały czas mappowałeś pod dźwięk, a teraz nagle przeciągnięcie pod inny dźwięk? dziwnie to wygląda, według mnie lepiej by wyglądało zakończenie na czerwonym ticku i dodanie notki na slider-endzie cały czas jest mapowane pod dźwięk, tylko tutaj postanowiłem zakończyć na zajebiście dla mnie ważnym finishem
00:19:485 (1,2) - ten overlap wygląda bardzo słabo to jest akurat stack bo widać podczas grania
hue
tyle w temacie
Shmiklak
An actually weird map.
.
19:08 Venix: hi
19:08 Venix: mod my map
19:08 M a r v o l l o: send me forum pm
19:08 M a r v o l l o: i'll look wht i can do
19:08 Venix: 5x30s
19:08 M a r v o l l o: send me forum pm
19:09 Venix: https://osu.ppy.sh/s/643089
19:09 Venix: xD
19:09 Venix: kk
19:09 Venix: ;w;
19:09 Venix: i sent
19:09 Venix: XDX
19:09 M a r v o l l o: oh you need mod just for sp
19:09 M a r v o l l o: then i can mod it rn
19:09 Venix: ye
19:09 Venix: XD
19:11 M a r v o l l o: weird song
19:12 Venix: XDDDDDDD
19:12 Venix: meaning is fun too
19:12 Venix: XDD
19:12 M a r v o l l o: not fun tbh
19:12 M a r v o l l o: at first
19:12 M a r v o l l o: it's weird to have anime bg on some diffs
19:13 M a r v o l l o: and on some diffs real people
19:13 Venix: if u know words it is
19:13 Venix: XD
19:13 Venix: but
19:13 Venix: this is song about two football clubs
19:13 Venix: one is legia warszawa and one is lech poznań'
19:13 Venix: it's ok for me
19:13 Venix: xD
19:13 M a r v o l l o: I dont give a fuck tbh
19:14 M a r v o l l o: having anime and real people bgs is weird
19:14 Venix: just mod it
19:14 M a r v o l l o: it's mod
19:14 M a r v o l l o: lol
19:15 Venix: but on forum plz
19:15 M a r v o l l o: then no mod
19:15 M a r v o l l o: i hate forum modding
19:15 M a r v o l l o: :V
19:15 Venix: .-.
19:15 Venix: ok irc
19:15 Venix: D:
19:16 M a r v o l l o: as I remember
19:16 M a r v o l l o: there was smth in rc
19:16 M a r v o l l o: about combo colours
19:16 Venix: yes it wasx
19:16 M a r v o l l o: lemme check rc
19:16 M a r v o l l o: to be sure
19:16 Venix: but what do you mean? xD
19:16 M a r v o l l o: wait
19:17 M a r v o l l o: seems you have unrankable colours
19:17 Venix: w h y
19:17 Venix: XD
19:17 M a r v o l l o: lemme check wait
19:18 M a r v o l l o: damn it
19:18 M a r v o l l o: I cannot find new rc
19:18 M a r v o l l o: only old one
19:18 Venix: THEN JUST SAY WHAT'S WRONG
19:18 Venix: I don't need rc
19:18 Venix: XD
19:18 M a r v o l l o: o
19:18 M a r v o l l o: found
19:18 M a r v o l l o: oh also
19:19 M a r v o l l o: turn off widescreen support
19:19 M a r v o l l o: Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
19:19 Venix: it doesn't matter if map haven't sb
19:19 M a r v o l l o: You use 221
19:19 M a r v o l l o: :))))))))))))))))))))))))))))
19:19 M a r v o l l o: yes
19:19 M a r v o l l o: but why not just turn it off?
19:20 M a r v o l l o: your white colour is unrankable
19:20 Venix: that guideline
19:20 M a r v o l l o: oh I see
19:20 M a r v o l l o: but why not just make it a bit darker?
19:20 M a r v o l l o: like
19:20 M a r v o l l o: 229
19:20 M a r v o l l o: 220*
19:20 M a r v o l l o: so it will be perfect
19:20 Venix: but k
19:20 Venix: lemme do 210
19:20 Venix: xD
19:21 M a r v o l l o: tbh I prefer colours in low diffs
19:21 M a r v o l l o: and bg
19:21 M a r v o l l o: insanes are just memes
19:21 Venix: XD
19:21 M a r v o l l o: at least you didn't make it like Mitsuha Taki
19:21 M a r v o l l o: when I saw these diffnames and first sliders I thought it was like this
19:22 Venix: i've used
19:22 Venix: other rythms
19:22 M a r v o l l o: I see dude
19:22 M a r v o l l o: I dont say you did
19:22 M a r v o l l o: I say you didn;t
19:22 M a r v o l l o: please read carefully
19:23 Venix: I've read it well
19:23 Venix: xD
19:23 Venix: just said it
19:23 M a r v o l l o: 00:30:032 (2) -
19:23 *M a r v o l l o is editing [https://osu.ppy.sh/b/1363267 Unknown Artist - Legia To Chuje [Insane: Lech Poznan]]
19:23 M a r v o l l o: overlap with HP bar
19:23 M a r v o l l o: Avoid overlapping hit objects with other elements of the default and beatmap-specific skins. This refers to all elements that are part of the interface and can be skinned.
19:24 M a r v o l l o: it's Guideline
19:24 M a r v o l l o: but why not change
19:24 M a r v o l l o: :)
19:24 Venix: i really understand without rcx
19:24 Venix: xD
19:24 M a r v o l l o: I know
19:24 M a r v o l l o: but I want to take more space when I post the log
19:24 M a r v o l l o: so it won't be like
19:24 M a r v o l l o: 2 lines
19:24 M a r v o l l o: :)))))
19:24 M a r v o l l o: ::
19:24 M a r v o l l o: F
19:25 M a r v o l l o: s
19:25 M a r v o l l o: f
19:25 M a r v o l l o: F
19:25 M a r v o l l o: MORE LINES BEATCH
19:25 Venix: chill
19:25 Venix: XD
19:25 Venix: fixed
19:25 M a r v o l l o: what a low quality mapping
19:25 M a r v o l l o: but nvm
19:25 M a r v o l l o: im not bn
19:25 M a r v o l l o: and not the one who will nominate this
19:26 M a r v o l l o: 00:04:016 (2,4) - overlap with hp
19:26 *M a r v o l l o is editing [https://osu.ppy.sh/b/1363359 Unknown Artist - Legia To Chuje [Insane: Legia Warszawa]]
19:26 Venix: just want to hear some reasons why XD
19:27 M a r v o l l o: 00:05:421 (1) - unsnapped
19:27 M a r v o l l o: I don't want to tell why :)
19:27 M a r v o l l o: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
19:28 Venix: ikr
19:28 M a r v o l l o: then why you didn't fix it yet?
19:28 M a r v o l l o: I don't see reasons to keep issues till bn comes
19:28 M a r v o l l o: also add tags
19:28 M a r v o l l o: polish polski
19:28 Venix: LOL
19:29 Venix: I haven't added
19:29 Venix: XD
19:29 M a r v o l l o: you also can add names of these football teams
19:29 M a r v o l l o: normal is just weird
19:29 M a r v o l l o: these 1/2 overlaps are actually awkward
19:30 M a r v o l l o: well
19:30 M a r v o l l o: that's all
19:30 M a r v o l l o: you could at least make the map more beautiful
19:30 M a r v o l l o: it's just meme
19:30 M a r v o l l o: it's technicaly rankable
19:30 M a r v o l l o: but lol
19:30 M a r v o l l o: you aren't new in mapping
19:31 M a r v o l l o: you should do better maps
deadpon3
poproszę ranka
Krfawy
Skąd wziąłeś tą nutę?

Ogólne
  1. Może to tylko mój odtwarzacz ale pokazuje mi że jakość pliku mp3 to 320kbs a maksimum to 192kbs, więc jeżeli to nie jest mój komputer tylko to wisz co robić.
  2. Zmień nazwę pliku .png na taką mniej wulgarną bo QAT się może przyczepić że jest brzydka nazwa i zrobią dyskwalifikację. Ale zawsze możesz nazwać plik Curva z włoskiego języka określającego krzywiznę. \:3/
  3. W związku z tym że udało się przeforsować polskie nazewnictwo poziomów na moim zestawie, to czemu nie zrobić Prostego Wieloautorskiego/Prostego Chalweczki i deadpona3, Normalnego ReFallera, Twardy Trudny XVoIRa, Szalony: Legia Warszawa, Szalony: Lech Poznan?
  4. Brakuje jeszcze obecnego nicku XVoIRKa w tagach. Dodaj go. Poza tym można dodać jeszcze disco polo, EDM, dance i możeliwe że coś jeszcze ale nie mam pomysłów teraz.
  5. O ile rozumiem jeszcze że jest zwolnienie slajderów na pierwszej sekcji czasowej, o tyle wywal zieloną linię stąd 00:01:673 (1) - bo nic nie zmienia i może być za to dyskwalifikacja jeżeli dublują się te same sekcje.
  6. Różnica między poziomami VoRKa i Fallera jest duża względem gęstości. Dałoby radę stworzyć poziom Zaawansowany czy nie bardzo? D:
Izi kolab
  1. Zastanawia mnie kto robił którą część tak szczerze. :thinking:
  2. 00:00:267 (1) - Czy ten stos jest naprawdę potrzebny? Tylko się przez to gorzej czyta moim zdaniem. ;_;
Normalny ReFallera
  1. 00:06:594 (5) - Czy to ma być bez dźwięku?
Powodzenia!
deadpon3

Krfawy wrote:

Skąd wziąłeś tą nutę?

Ogólne
  1. Może to tylko mój odtwarzacz ale pokazuje mi że jakość pliku mp3 to 320kbs a maksimum to 192kbs, więc jeżeli to nie jest mój komputer tylko to wisz co robić.
  2. Zmień nazwę pliku .png na taką mniej wulgarną bo QAT się może przyczepić że jest brzydka nazwa i zrobią dyskwalifikację. Ale zawsze możesz nazwać plik Curva z włoskiego języka określającego krzywiznę. \:3/
  3. W związku z tym że udało się przeforsować polskie nazewnictwo poziomów na moim zestawie, to czemu nie zrobić Prostego Wieloautorskiego/Prostego Chalweczki i deadpona3, Normalnego ReFallera, P O T Ę Ż N Y Trudny XVoIRa, Szalony: Legia Warszawa, Szalony: Lech Poznan?
  4. Brakuje jeszcze obecnego nicku XVoIRKa w tagach. Dodaj go. Poza tym można dodać jeszcze disco polo, EDM, dance i możeliwe że coś jeszcze ale nie mam pomysłów teraz.
  5. O ile rozumiem jeszcze że jest zwolnienie slajderów na pierwszej sekcji czasowej, o tyle wywal zieloną linię stąd 00:01:673 (1) - bo nic nie zmienia i może być za to dyskwalifikacja jeżeli dublują się te same sekcje.
  6. Różnica między poziomami VoRKa i Fallera jest duża względem gęstości. Dałoby radę stworzyć poziom Zaawansowany czy nie bardzo? D:
Izi kolab
  1. Zastanawia mnie kto robił którą część tak szczerze. :thinking: pierwszą połowę Chałwa, drugą ja xD czyli nie obejmuje mnie modzik kappa
  2. 00:00:267 (1) - Czy ten stos jest naprawdę potrzebny? Tylko się przez to gorzej czyta moim zdaniem. ;_;
Normalny ReFallera
  1. 00:06:594 (5) - Czy to ma być bez dźwięku?
Powodzenia!
ReFaller
@Krfawy a no tak miałem whistla tu ale skasowałem bo odczułem za duzy spam whistlami
deadpon3
co to za inactivity znowu
ylvy
hi!

Refaller's Normal
general:
my largest concern with this mapset is this difficulty as it does not fit into the spread of the map very well.

all the other lower difficulties prioritize mapping the instrument/backing over the vocals, yet this completely ditches anything except the vocals unless there aren't any vocals to map. both Insane difficulties also map the backing to an at least reasonable extent, so this difficulty feels very out of place within the mapset.

ignoring spread, the vocals in the song are not always consistent and this causes rhythms to be very variable; some ending up quite awkward: areas like 00:08:469 (1,2,3), while not necessarily being unplayable/unreadable, feel quite disorganised and random as they don't appear anywhere else in the map even in similar sections of music.
the same goes for 00:11:985 (6,7,8,1) and 00:23:001 (1,2,3).
overall i dont think its appropriate to map vocals only for this song on a beginner difficulty.

specific issues:
00:19:485 (1,2) - why is this mapped differently to 00:04:485 (1,2) despite actual rhythm being the same?
on a side note, we don't see anything being organised in a visually similar manner so even if you decide to keep that you may want to DS the second slider normally :p

00:11:985 (6,7,8,1) - i feel like this is a bit large of a difficulty spike for a beginner difficulty, perhaps consider changing to sliders or decreasing spacing. i dont think its too much of a problem though, just opinion

Insane: Legia Warszawa
only small mod here w
00:06:126 (4,5,1) - the change to vocals feels kinda forced. why not keep mapping the triples as usual?
00:21:126 (4,5,1) - same deal here, it feels kinda empty as you've switched from clicking every 1/2 to clicking every 1/1 even though the style of the music doesn't change much.
i feel 00:27:688 (1,2,3,4) and 00:12:688 (1,2,3,4) work slightly better as they're fitted into new phrases of music/downbeats.

big gl with map!
ReFaller

MorrisC wrote:

hi!

Refaller's Normal
general:
my largest concern with this mapset is this difficulty as it does not fit into the spread of the map very well.

all the other lower difficulties prioritize mapping the instrument/backing over the vocals, yet this completely ditches anything except the vocals unless there aren't any vocals to map. both Insane difficulties also map the backing to an at least reasonable extent, so this difficulty feels very out of place within the mapset.

ignoring spread, the vocals in the song are not always consistent and this causes rhythms to be very variable; some ending up quite awkward: areas like 00:08:469 (1,2,3), while not necessarily being unplayable/unreadable, feel quite disorganised and random as they don't appear anywhere else in the map even in similar sections of music.
the same goes for 00:11:985 (6,7,8,1) and 00:23:001 (1,2,3).
overall i dont think its appropriate to map vocals only for this song on a beginner difficulty.

specific issues:
00:19:485 (1,2) - why is this mapped differently to 00:04:485 (1,2) despite actual rhythm being the same?
on a side note, we don't see anything being organised in a visually similar manner so even if you decide to keep that you may want to DS the second slider normally :p

00:11:985 (6,7,8,1) - i feel like this is a bit large of a difficulty spike for a beginner difficulty, perhaps consider changing to sliders or decreasing spacing. i dont think its too much of a problem though, just opinion
Didn't reply for issues this time. I increased base sv and spacing because i don't like minimal overlaps on notes. Also unstacked 00:08:469 (1,2,3) - Didn't changed rhythms because i wanted to have variable.
Legia to huje
A Lech....też huje
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 501
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Legia To Chuje
TitleUnicode:Legia To Chuje
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Venix
Version:ReFaller's Normal
Source:
Tags:Poznań Football Soccer Polska Polish Polski Ekstraklasa deadpon deadpon3 ReFaller XVoIR Chalwa Chałwa
BeatmapID:1364322
BeatmapSetID:643089

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"chuj kurwa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
267,468.75,4,1,0,100,1,0
1673,468.75,4,1,0,100,1,0
15735,-100,4,2,0,100,0,0
16673,-100,4,1,0,100,0,0


[Colours]
Combo1 : 0,174,0
Combo2 : 0,91,204

[HitObjects]
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Piggey
[Insane: Legia Warszawa]

00:23:001 (4,5,6) - obroc o 30 stopnii o zoverlapuj z 00:22:532 (2) 00:23:001 (4)
reszta spoko w sumie xD

[Insane: Lech Poznan]

00:29:798 (1,2,3) - nieidealny trojkat DansGame
no i w sumie tutaj tez spoko tylko ja bym bardziej te trojeczki podkreslil tak jak to xvoir zrobil w swojej mapie (nie wiem czy w tym mapsecie tez tho)

kocham anime
Chalwa
[General]
  1. Metadata info?

[Lech Poznań]
  1. 00:24:641 (3) - Popraw koniec, bo blanket jest off.
  2. 00:29:798 (1,2,3,4,5,6,7,8,9,10) - Czemu jest inny rytm niż na Legii? Tamten pasuje lepiej tutaj XD
  3. Cyk

[Legia Warszawa]
  1. 00:13:626 (3) - Krzywe to troche aka Szmiklak, zrób to po polsku a nie po radziecku.
  2. Cyk

Rankuj to XD
ReFaller
Krfawy
Prosty Wieloautorski, Normalny ReFallera, Zaawansowany Krfawego, Trudny XVoIRa, Szalona Legia Warszawa, Szalony Lech Poznan?
deadpon3

Krfawy wrote:

Prosty Wieloautorski, Normalny ReFallera, Zaawansowany Krfawego, Trudny XVoIRa, Szalona chujowa Legia Warszawa, Szalony Lech Poznan?
Topic Starter
Venix
@Piggey:
Legia: nie widzę takiej potrzeby
Lech: ważne jest to, że jest trójkątny XD

@Chalwa:
Lech: nie zmienie slidera bo wszyskie są takie same, a legia skupia się na innych dźwiękach

unmetioned = fixed
Mafumafu
Now that the eligibility of this map to be ranked is confirmed, I continue modding this map.

[General]
why 320kbps mp3?

[Collab Easy]
00:02:610 (2,3) - spacing
00:05:423 (1) - looks a bit unpleasant coz it covers too many rhythms that deserve to be mapped. You do not have such long reverses in this diff as well.
00:26:048 (3,4) - visual spacing

[ReFaller's Normal]
00:11:985 (6,7,8,1) - Having 4 1/2 singletaps in a row is pretty hard and creating a difficulty spike. It is imbalancedly harder than any other patterns within this diff, thus I believe it ought to be nerf'ed.

[Krfawy's Advanced]
00:01:673 (1,2,3,4,5,6,7,8,9) - I am confused by the rhythm here. While 00:01:673 (1,2,3,4,5,6,7) - is pretty intense with even triplets, 00:03:548 (8,9) - is very empty as to quite a few 1/1 gaps. I am also puzzled about what the notes are following since it seems the track which is followed by the note is toggling quite frequently. 00:16:673 (1,2,3,4,5,6,7,8,9) - Same issue here and 00:20:423 (1,2,3,4,5,6) - .
00:07:063 (4) - This Finish sounds pretty off-placed.
00:09:641 (2,3,4,5,6,7,8) - Same here, the triplet and 1/1 gap apparently create a sense of imbalance toward rhythm. Also 00:09:641 (2) - it plays weird that you place a quite strong beat onto a slider-end.
00:09:173 (1,2,3) - Flow is pretty twisted here due to your slider-shapes
00:11:985 (8,9,1,2,3) - I'd like the spacing here to be consistent.
00:12:923 (1) - The multiple reverse here is catching me off. Same 00:27:923 (1) - .

[XVoIR's Hard]
00:12:454 (5,1) - A bit weird that the spacing suddenly enlarges here.
00:14:329 (6,1) - nazi but please blanket it better.
00:15:735 (3) - this multiple reverse caught me off. In fact 00:15:969 00:16:204 00:16:555 are all pretty strong and deserve to be mapped out as singletaps or sliderheads.
00:19:016 (3) - Curve it a bit for better shape
00:29:798 (1,2,3,4,5,6,7) - I think you might need to re-consider rhythm here. 00:30:149 (2,3,4,5,6) - this 1/4 stream is pretty intense and creating an abrupt difficulty spike here.

[Insane: Lech Poznan]
00:15:970 (4,5,6) - Tooo large imo, pease nerf a bit.

You could call me back as long as you get your metadata confirmed.
deadpon3

Regraz wrote:

Now that the eligibility of this map to be ranked is confirmed, I continue modding this map.

[General]
why 320kbps mp3?

[Collab Easy]
00:02:610 (2,3) - spacing
00:05:423 (1) - looks a bit unpleasant coz it covers too many rhythms that deserve to be mapped. You do not have such long reverses in this diff as well.
00:26:048 (3,4) - visual spacing

[ReFaller's Normal]
00:11:985 (6,7,8,1) - Having 4 1/2 singletaps in a row is pretty hard and creating a difficulty spike. It is imbalancedly harder than any other patterns within this diff, thus I believe it ought to be nerf'ed.

Continue later
we kinda remapped it, all rhythm issues are fixed in this version

https://dropfile.to/FjJW3Jw
XVoIR
Fixed everything
diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 501
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Legia To Chuje
TitleUnicode:Legia To Chuje
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Venix
Version:XVoIR's Hard
Source:
Tags:Poznań Football Soccer Polska Polish Polski Ekstraklasa deadpon deadpon3 ReFaller XVoIR Chalwa Chałwa
BeatmapID:1541891
BeatmapSetID:643089

[Difficulty]
HPDrainRate:4.7
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Venix
@Regraz nerfed this jump a little bit

Also, updated diffs. Waiting for Krfawy now.

Shmiklak
Legia to chuje
XVoIR
A Lech mistrz Polski
Krfawy
00:01:673 (1) - This slider catches the main word that happens to be divided into two syllables ("chu-je") and the slider is just perfect to emhpasize it with the slidercircle on the harsher "chu" and the sliderend on the other syllable that is significantly weaker.00:02:141 (2,3) - Here we have "a Le" which are mapped with circles as the syllables are strong enough for two circles in a row. 00:02:610 (4) - Here I used a slider as the vocals are a little blurry here so the players isn't becoming too nazi with accuracy so the slider is basically lowering the damage from the ambiguousness of the vocals as well as it complements the synthesizers well in my opinion. 00:03:079 (5,6,7) - The synthesizers here are a bit more intense and sound like a triple and that would be quite hard but still managable for the nooby ones, and that's why I decided to use a simpler pattern here 00:03:548 (8,9) - as there are sort of breaks between the vocals that would be emphasized well with the sliders and I believe I have managed to make a pretty nice combination of mixing the main instruments - sometimes they happen to be the vocals and the other times they are the non-vocal instruments such as the percussion and the synthesizers. Even though they might happen to be a liiiiittle bit challenging they are made in a very rhythmical way that represents the song in a rather neat and obvious way for the Polish (and also most likely for other Slavic) speakers. And in other sections I simply followed the same circle vs. slider placements in the music with just a little difference with the design of the patterns. :3
00:07:063 (4) - The finish sound here compelments the vocals very well + it is a very thorough pattern that is continuously utilized throughout the whole difficulty: 00:02:376 (3) - 00:03:313 (7) - 00:05:188 (10) - 00:08:938 (7) - and as such.
As you called the pattern imbalanced... well, for the Polish players such as Ollapeu (formerly known as Kandai-sa), Bathory Witch and iirc Venix (the host) the patterns were very easy to follow and catch as they are as the spacings and the designs are not that hardcore nor too much harder than the Normal difficulty. I believe the gaps are more of breaks that help people regain the focus on the following beats and stamina rather than them being problematic for the players.
00:09:173 (1) - I think it works better now, please do tell me what you think of that now. :3
00:11:985 (8,9,1,2,3) - Fixed.
Oh, come on, the reverses are cute and they work just fine for the newer players. The song becomes a little calmer so that's why I'm using them here, they work really nicely with how the music is. ;w;

Tanksu no pantsu for your moddu! /o3o/

KRFAWU MYRYRYWY o3o
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 501
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Title:Legia To Chuje
TitleUnicode:Legia To Chuje
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Venix
Version:Krfawy's Advanced
Source:
Tags:Poznań Football Soccer Polska Polish Polski Ekstraklasa deadpon deadpon3 ReFaller XVoIR Chalwa Chałwa
BeatmapID:1364323
BeatmapSetID:643089

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Topic Starter
Venix
updated krfawy's diff~
ReFaller
Well, rhythm copied from second half of song
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 501
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Legia to chuje
TitleUnicode:Legia to chuje
Artist:Unknown Artist
ArtistUnicode:Unknown Artist
Creator:Venix
Version:ReFaller's Normal
Source:
Tags:Poznań Football Soccer Polska Polish Polski Ekstraklasa deadpon deadpon3 ReFaller XVoIR Chalwa Chałwa
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"chuj kurwa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
267,468.75,4,1,0,100,1,0
1673,468.75,4,1,0,100,1,0
15735,-100,4,2,0,100,0,0
16673,-100,4,1,0,100,0,0


[Colours]
Combo1 : 0,174,0
Combo2 : 0,91,204

[HitObjects]
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Topic Starter
Venix
Updated ReFaller's diff and changed diff names (to polish ones, translation below).

Prosty Wieloautorski - > Collab Easy
Normalny ReFallera - > ReFaller's Normal
Zaawansowany Krfawego - > Krfawy's Advanced
Trudny XVoIRa - > XVoIR's Hard
Szalony: Legia Warszawa - > Insane: Legia Warszawa
Szalony: Lech Poznan - > Insane: Lech Poznan
moonpoint
top diff

00:16:438 (6) - maybe move this down so the line between 5-6 goes through the middle of 3
BanchoBot
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