PinocchioP - I'm glad you're evil too

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Topic Starter
Kirylln

Nevo wrote:

01:40:453 (6) - you could bring this in just a little so visually its the same distance from 01:40:283 (5) - as the slider yes
04:43:351 (3) - you could increase the spacing before this since it's a pretty loud note did sth simliar

you dont have to kds this lol still found this helpful enough :)
really cool map tho :)
Thx for the polish mod ;)
Zero__wind
NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked?
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap?
01:28:010 (1) - should have a finish on head instead for the cymbal sound
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 -
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) -
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) -
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle)
03:20:851 (7) - hitsound
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) -
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo
05:00:738 (1) - better remove NC for consistency
05:06:192 (1) - ^
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable

decent map, call me back after you fixed the issues
Topic Starter
Kirylln

Zero__wind wrote:

NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080 all fixed

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked? the reason for not stacking this is the difference in the piano pitch, the one representing the lower pitch piano is not stacked while the one with the higher pitch is, you can actually see this concept quite clearly in the intro
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -changed to fully following the vocal here instead
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap? fixed
01:28:010 (1) - should have a finish on head instead for the cymbal sound fixed
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 - fixed i think
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) - fixed
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) - didn't fully understand what you are saying but i did made a new pattern with the slider you mentioned grouped with the next 3, i also grouped 03:07:215 (4) - this with the previous straight slider pattern so that it would better represent the vocal
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle) fixed
03:20:851 (7) - hitsound fixed
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself all fixed
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) - fixed
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo it looks nice for me tho xd
05:00:738 (1) - better remove NC for consistency fixed
05:06:192 (1) - ^ fixed
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore removed
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable fixed

decent map, call me back after you fixed the issues
thx a bunch!!
Zero__wind
recheck, no kd

the drumclap4 is still too short, please use this instead

can you provide metadata for the romanized title please? from what I can see, it should be writen with caps like I'm Glad You're Evil Too referring to this

05:36:192 (3,4,5,1) - this part flows kinda weird imo, the stack is uncommon and the heavy drum on 05:36:874 (1) - wasn't emphasized, maybe you can rework this part a bit to have a jump to 1
05:44:374 (3,4) - this 1/2 gap also feels kinda weird as well, you didn't seem to use such a 1/2 in any other strong parts, maybe change it to a slider
06:20:510 - I think you don't need to mute the slider end, just have 50% volume for it and add a whistle at end of 06:17:783 (1) - , it would sound great

nothing else
Topic Starter
Kirylln

Zero__wind wrote:

recheck, no kd

the drumclap4 is still too short, please use this instead

can you provide metadata for the romanized title please? from what I can see, it should be writen with caps like I'm Glad You're Evil Too referring to this

05:36:192 (3,4,5,1) - this part flows kinda weird imo, the stack is uncommon and the heavy drum on 05:36:874 (1) - wasn't emphasized, maybe you can rework this part a bit to have a jump to 1
05:44:374 (3,4) - this 1/2 gap also feels kinda weird as well, you didn't seem to use such a 1/2 in any other strong parts, maybe change it to a slider
06:20:510 - I think you don't need to mute the slider end, just have 50% volume for it and add a whistle at end of 06:17:783 (1) - , it would sound great

nothing else
All fixed
The metadata was taken directly from this set and also the original youtube upload is written like that too so i believe it is correct
Zero__wind
Bubbled and moved to pending.
Topic Starter
Kirylln
wee
Seijiro
- 00:10:283 (4) - you had a jump on this white tick for all the previous instances, it would be cool to be consistent here too, since the jump on the next object feels kinda weak // same for all the similar ones: 00:37:556 (4) -
- 01:22:215 (4) - kinda bland in rhythm here, since there is a strong beat on this tail. What about this instead?
- 01:23:238 (1,2,1,2,1,2) - I see the idea, but I believe you did it the other way around lol. What about a Ctrl G on each combo, to make it like this? Emphasis is surely better this way imo
- 03:10:539 (2) - I would reduce the spacing with 1 here, since atm you have the same visual spacing on two different snaps, namely 1-2 and 2-3 Screen // 03:21:448 (2) - same here, but this one looks better. If you change the first in any way make sure to keep consistency with this one
- 04:28:010 (1) - really personal and minor, but I find just a circle a better choice. If you stack it on top of the next slider, that is
- 05:13:522 (6) - this last jump felt kinda awkward, since you decided to break out of your star shaped pattern. I would rather stack this under 05:12:669 (1) - and move 05:13:692 (1) - like this to make it flow better
- 06:15:056 (1,1) - kinda loud, but your effect would go to waste if you silence those slider slides. Too bad, but you can at least silence the first one's tail tho
- "hatsune_miku" looks like a useless repetition in tags, since those words alone give you the map anyway (and I don't think people usually searches for this by using the underscore between those words lol)
Topic Starter
Kirylln

MrSergio wrote:

- 00:10:283 (4) - you had a jump on this white tick for all the previous instances, it would be cool to be consistent here too, since the jump on the next object feels kinda weak // same for all the similar ones: 00:37:556 (4) - sounds good
- 01:22:215 (4) - kinda bland in rhythm here, since there is a strong beat on this tail. What about this instead? changed to 2 circles instead because i feel like it would fit the piano better
- 01:23:238 (1,2,1,2,1,2) - I see the idea, but I believe you did it the other way around lol. What about a Ctrl G on each combo, to make it like this? Emphasis is surely better this way imo fixed
- 03:10:539 (2) - I would reduce the spacing with 1 here, since atm you have the same visual spacing on two different snaps, namely 1-2 and 2-3 Screen // 03:21:448 (2) - same here, but this one looks better. If you change the first in any way make sure to keep consistency with this one fixed, made it somewhat similar to 03:21:448 (2) -
- 04:28:010 (1) - really personal and minor, but I find just a circle a better choice. If you stack it on top of the next slider, that is i feel like the slider would do a better job since its a held sound
- 05:13:522 (6) - this last jump felt kinda awkward, since you decided to break out of your star shaped pattern. I would rather stack this under 05:12:669 (1) - and move 05:13:692 (1) - like this to make it flow better fixed
- 06:15:056 (1,1) - kinda loud, but your effect would go to waste if you silence those slider slides. Too bad, but you can at least silence the first one's tail tho ok
- "hatsune_miku" looks like a useless repetition in tags, since those words alone give you the map anyway (and I don't think people usually searches for this by using the underscore between those words lol) metadata was directly copied from monstrata's ranked set but i guess it'd make sense to delete it lel
Thanks alot!
Seijiro
alright then
0109-
oh gosh gratz
KittyAdventure
Congrulations! :3

You forget add HUMAN to tags because this song from PinocchioP album, HUMAN xd
Topic Starter
Kirylln

KittyAdventure wrote:

Congrulations! :3

You forget add HUMAN to tags because this song from PinocchioP album, HUMAN xd
metadata copied from monstrata's set blame him xd
KittyAdventure
http://pinocchiop.com/discography/160 (no.12) :^)

Just help a bit
[-obee58-]
04:30:056 (1) - doesn't there need to be a metronome reset here
it's probably not necessary but idk maybe some guy will play NC mod
Topic Starter
Kirylln

KittyAdventure wrote:

http://pinocchiop.com/discography/160 (no.12) :^)

Just help a bit
alright, thx for the help :3

[-obee58-] wrote:

04:30:056 (1) - doesn't there need to be a metronome reset here
it's probably not necessary but idk maybe some guy will play NC mod
:thinking:
Doyak
Kirylln wants to add a tag.

Doyak
back
Topic Starter
Kirylln
cringe conversation 'cause i was drunk xd
LMT
"i just want to make everyone happy and all"

heheheh hehehe heh eh eh
HHE Heh HE heh EH heh EH heHE h

boi come over here
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