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posted

TheKingHenry wrote:

Hello mod from my queue~
Our evil little love story
  1. From AiMod: objects' ends not snapped at 00:31:248 (4) - 01:31:759 (4) - 02:31:248 (7) - fixed
  2. 00:31:930 (6) - I'd break this into circle so that you get the piano like you've done before (00:15:738 (1,2,3,4) - and so on). ok
  3. 00:38:238 (1,2,1) - stacking looks fucked up (same at 00:40:624 (4,1,2) - 00:45:226 (4,1,2) - and so on) I think you should find some slightly different alternative, since these don't look good. You could either make them clearly "not stacked" patterns or change leniency so that they actually stack (which could possibly fuck up some things tho), but anyways the way they currently look is more like they'd just be randomly somewhat on top of each other but not really fixed everything except 00:40:624 (4,1,2) - this since it looks fine to me
  4. 00:51:363 (7,1) - connecting these 2 as slider would be cool here imo, it'd also express that prolonged vocal between them cool
  5. 00:55:794 (3,4,1,2,3,4,5,6) - would look and play better if it continued in that cyclic manner, like now there is this random linear part 00:56:135 (1,2,3,4) - the random linear part is to emphasize the vocal at that point, if continued in a cyclic manner then the vocal there wouldn't be properly emphasiszed
  6. 00:59:204 (7) - same as earlier somewhere (and same for the following ones tbh if there are such ¯\_(ツ)_/¯) yep
  7. 01:08:749 (1) - NC the slider instead of this. During this low density part here, always NC the ones on the emphasised (white) ticks, since that's how it's read (so this can be read as if 01:08:749 (1) - would be on the white tick, which it isn't) Same for the following ones sure
  8. 01:23:238 (1,2,1,2,1,2) - is it necessary that this pattern overlaps itself? I don't really mind it but I think it'd look better without im fine with this one
  9. 01:30:397 (7,1) - fix blanket ye
  10. 01:40:624 (7,1) - same (01:41:306 (1) - is way too close to 01:40:624 (7) - due the very slight curve of 01:40:624 (7) - ) a little bit better now
  11. 02:22:215 (3,4,1) - I guess it's fine either way, but why are you ignoring these sounds? They are pretty clear (there was similar stuff couple secs ago too) they are a bit too dense for the section, also following the piano would be nicer imo
  12. 02:35:510 (4,1) - these could be easily blanketed tbh not even remotely intentional in any sense
  13. 03:00:738 - lot of ignored sounds here and there from now on as well, but I guess since there are so many of them (and probably more to come on the more dense sections later) it's intentional so whatever ¯\_(ツ)_/¯ exactly, thats why the vocal is always the main priority
  14. 03:10:283 (1,2,1) - this is not really the correct rhythms here, you hear that prolonged first one? So basically 03:10:453 (2) - should be at 03:10:539 - instead since the rhythm is kinda weird here, i tried to simplified it and use pattern to represent it instead, but i'll ask around and see how it goes
  15. 03:11:306 (1,2,3) - 1/12 instead of 1/8. Could map with either 3 kicksliders of 2 notes, burst of 3 + kickslider of 3 or just one/two kicksliders. But preferably don't use wrong rhythms changed it into one reverse slider instead
  16. 03:21:192 (1,2,1,2,1,2,1,2,3) - identical stuff here lol. Seems like this might repeat more times, so just the same drill same
  17. 03:44:885 (1,2,3) - you have almost all the screen free, so don't put these so that they overlap crudely the only pattern that is on the screen lul oops
  18. 03:46:249 (1,4) - overlap due the stack, just change the direction of the stack and it's fine fixed
  19. 04:54:431 (1,1) - not really necessary overlap either im fine with this one
  20. 05:53:919 (3,5,1) - perhaps position these better in comparison to each other (so that the circles for example blanket the slider or are perfectly on it's body and so on) yes
  21. 06:05:510 (1) - tune the ending little, it doesn't look good how it looks like it's eating into itself (basically it's probably enough if you just open the last curve little) fixed

Good luck!
thx!!!
posted
Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way.

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4).

00:45:226 (4) - mb replace this note with a slider ?

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing.

00:56:306 (2,3,4) - ^

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet.

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry.

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 )

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360.

01:51:874 (4,5,1,2,3,4) - This part looks messy.

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider.

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map.

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders.

02:43:522 (1) - ^ you could simply replace this with a circle.

Btw 02:43:522 (1,2,3) - messy pattern

02:55:283 (1) - remove NC

02:55:965 (2) - start NC

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) )

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps.

---------------------------------------------------------------------------------------------------------------------------------------------

03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.
posted

871 wrote:

Hi from my mod q ~

I couldn't find lot's of issues, though I still have some things to point out.

00:33:465 (1,2,3,4) - It would be more appropriate to replace this 4 notes with 1 reverse slider. It's not really important but, since vocal stops I think it's a good idea to represent a new section of the map this way. imo a reverse slider wouldn't emphasize the piano transition here as well as 4 circles do

00:40:624 (4) - this slider represents vocal right ? You should do the same here 00:46:249 (4). the slider represent a more dragged out vocal while the second uses circle because the vocal there stop quite abruptly, so the circle should do a better job

00:45:226 (4) - mb replace this note with a slider ? ok

00:49:147 (1,2,3) - notes placed like this aren't really comfortable while playing. i believe they do a pretty a good job emphasizing the piano there

00:56:306 (2,3,4) - ^ same but for vocal this time

01:23:238 (1,2,1,2,1,2) - it would be more appropriate to replece this moment with 1/2 sliders because piano here is quiet. nah 1/2 sliders wouldn't feel as well imo

01:26:647 (1,2) - I also have a bit concerns about this moment, but I can't think of anything better right now, sry. same,so i fixed the blanket :D

01:34:147 (5,6) - I think it'll be a bit better to place this 2 sliders like this, https://osu.ppy.sh/ss/8677315 . I just feel like this section 01:33:124 - 01:34:828 - should have a circular flow. Btw you don't need to place them exactly like I did. Just make circular flow in this part, that's all i just feel that this kind of flow is much more fitting for the vocal,

01:40:113 (4,5,6) - This also should have circular flow ( example > https://osu.ppy.sh/ss/8677347 ) vocal emphasis, circular flow would be too comfortable

01:49:488 (1,2,3,4) - this pattern rotates to the left and making a good circular flow. However this part breaks this 01:50:851 (1,2,3). It's easily fixed by placeng objects like this > https://osu.ppy.sh/ss/8677360. nic

01:51:874 (4,5,1,2,3,4) - This part looks messy. looks fine to me lel

Also 01:53:238 (3) - you probably should turn this 1/4 slider into 1/2 slider. that would make the rhythm a bit awkward imo

02:11:647 - 02:33:465 - This whole section looks messy. + It's also have a bad flow. And by bad I mean it constantly keeps changing making an unpleasent feeling while playing. Patterns aren't the best either. So far the most unpolished section of the map. so far nobody has complain about this so its good?Flow and aesthetics is ok for me too

02:41:476 (1) - this slider is 70% random, When I played this map I didn't even unterstand why is it here. Though now I know what sound it represents. However, it's better to focus on vocal, this little bg sound will only distarct you, making player feel uneasy with all this 1/8 sliders. idk, it seems fine to me but i'll think about it

02:43:522 (1) - ^ you could simply replace this with a circle. same

Btw 02:43:522 (1,2,3) - messy pattern :thinking: the whole thing looks pretty okayish for me

02:55:283 (1) - remove NC ok

02:55:965 (2) - start NC ^

02:55:965 (2,3,1,2,1,2) - replace this moment with 1/2 sliders. ( same as here 01:23:238 (1,2,1,2,1,2) ) ^

02:59:374 (1) - Lmao is this Monstrata easter egg ? > https://osu.ppy.sh/ss/8677420. Messy pattern tbh, just make some jumps. i think its fine the way it is

---------------------------------------------------------------------------------------------------------------------------------------------

03:00:738 - 03:33:465 - Amazing circular and linear flow, feels insanly comfortable while playing. still looks a bit unpolished , but you've made a really gj on this one ~ !

04:30:056 - 05:54:601 - ^ same, this last 2 sections of them map were my greatest pleasure.
Thx!!!

--------------------------------------------------------------------------------------------------------------------------------------------

Overall really good map, though I'm not sure if it's ready for rank yet. There're still things to be fixed.
Thx for the mod!!
posted
Đc.


  1. 00:12:158 (3,4) - tại sao lại stack? mấy chỗ khác ko stack?
  2. 00:49:828 (5) - Nên move đến X:350, Y:361 cho trông nó đều đều với mấy cái kia hơn
  3. 01:14:374 (1,2,3) - Is this supposed to be blankets?
  4. 01:19:488 (2,3) - Stack trên đầu 01:19:828 (4) - đi
  5. 01:23:238 (1,2,1,2,1,2) - Đừng cho đụng nhau đc ko?
  6. 01:32:442 (7) - Slider 1/2 for consistency
  7. 01:33:124 (1) - Why not 2 circles? Hợp vocal và consistent nữa
  8. 02:41:647 (2,3) - Blanket
  9. 02:49:488 (3) - Lệch. Đặt ở X:475, Y:25 thì đc hơn
  10. 03:10:113 - Chỗ này có cảm giác như là 1/12 đúng hơn. Thử nghe lại đi. 03:21:022 (8,9) - as well
  11. 03:33:124 (3) - Chỗ này t ko nghĩ nó là 1/4. Mà là 1/mấy thì t cũng chịu!
  12. 04:40:283 (3,6) - Khoảng cách giữa 2 cái này khác mấy cái kia. Chỉnh nha!
posted

LeKhanhHoa wrote:

Đc. NGon


  1. 00:12:158 (3,4) - tại sao lại stack? mấy chỗ khác ko stack? oops
  2. 00:49:828 (5) - Nên move đến X:350, Y:361 cho trông nó đều đều với mấy cái kia hơn f
  3. 01:14:374 (1,2,3) - Is this supposed to be blankets? not the slightest
  4. 01:19:488 (2,3) - Stack trên đầu 01:19:828 (4) - đi cảm giác có chút chuyển dộng thì hợp vocal hơn
  5. 01:23:238 (1,2,1,2,1,2) - Đừng cho đụng nhau đc ko? nhìn hay hơn mà :v
  6. 01:32:442 (7) - Slider 1/2 for consistency nó giống vs 01:29:715 (6) - mà :thinking:, also hợp vocal hơn
  7. 01:33:124 (1) - Why not 2 circles? Hợp vocal và consistent nữa nic
  8. 02:41:647 (2,3) - Blanket f
  9. 02:49:488 (3) - Lệch. Đặt ở X:475, Y:25 thì đc hơn f
  10. 03:10:113 - Chỗ này có cảm giác như là 1/12 đúng hơn. Thử nghe lại đi. 03:21:022 (8,9) - as well nic
  11. 03:33:124 (3) - Chỗ này t ko nghĩ nó là 1/4. Mà là 1/mấy thì t cũng chịu! ok 1/12
  12. 04:40:283 (3,6) - Khoảng cách giữa 2 cái này khác mấy cái kia. Chỉnh nha! f...chắc thế :/
<3
posted
yo, from my queue

mod
  1. cs 5 eww, do it if you want but cs5 maps are pretty rare nowadays
  2. 00:14:885 (4,5,1) - I don't see the relation between these three objects, looks a bit weird imo
  3. 00:19:488 (1) - overlap with this 00:18:806 (4) -
  4. 00:21:192 (1,2,3,4,1,2,3,4) - do something like this 00:16:078 (3,4,1,2,3) -
  5. 00:22:556 (5) - it should point down, continue the infinity pattern
  6. 00:26:476 (3,1,2) - the rotation changes without reason here, fix it
  7. 01:08:351 - map some vocals here, it feels empty
  8. 01:18:465 (1,2) - thee jump sliderend/circle looks weird, it should rotate perfectly
  9. 01:28:010 (1) - this slider shows some clockise thing but this 01:29:203 (3,4,5) - goes counter-clockwise, fix it
  10. 01:40:283 (5,6) - ctrl +g and place this 01:40:624 (7) - somewhere else
  11. 01:42:328 (4) - the sound here continue this one 01:41:988 (3) - so copy/paste and rotate it by 180°, it'll look and flow better
  12. 02:12:328 (3,4,5) - rotation change again, fix
  13. 02:29:204 (7) - bad placement
  14. 02:40:283 (5) - strong sound/no emphasis why ?
  15. 02:50:510 (3,4,1,2) - another rotation change
  16. 02:59:374 (1,2,3,4,5,6) - looks weird
  17. 03:30:738 (1,2,3,4,5) - ^ + thee emphasis on 5 isn't obvious enough
  18. 03:36:192 - you ignored piano in this part and you ignored the triples to map piano in this part 03:54:942 - why ?
  19. 04:13:351 (3,4) - hm ? looks really weird, there is no reasons to put it here
  20. 04:31:760 (1,2) - don't change the rotation in an intense part
  21. 04:35:169 (1,2) - ^
  22. 04:40:794 (6,1) - ^
  23. 04:43:351 (3,1) - ^
  24. 05:13:351 (5,6,1) - ^
  25. 05:14:715 (1,2,3) - ^
  26. 05:33:465 (3) - nc + emphasis

good song, gl
posted
fk u u ruined the song
[General]
• 00:00:738 - 2 timing point khác volume này con
• Chắc tao chết =)))))
[Tên diff như cc]
• 00:01:590 (1) - 00:02:953 (1) - 00:04:317 (1) - 00:07:044 (1) - ... mấy cái object chỗ này mày nên giãn spacing ra gấp đôi hoặc gấp 3 gì đó, để dễ đọc hơn. Chứ chỗ thì m stack với cục cũ, chỗ m tăng tí xíu, inconsistent và khó read vl
• 00:11:306 (1,1) - Cục này m có thể bố trí cho nó đẹp đẹp tí hơm, nhìn nó kì cục vl
• Tao cảm thấy mod tiếng Việt tao kh có chuyên nghiệp, để đổi
• 00:16:760 (3,4,1,2) - As you're going into a different pattern of both instrument and vocal on 00:17:101 (1,2) - I think you should have some kind of flow break to emphasize that
• 00:17:101 (1) - You NCed here but not 00:22:556 (5) - here?
• 00:32:612 (1,2) - Should swap NC here
• 00:34:317 (5,5) - inconsistent because 1 is stacked, other is not
• 00:37:556 (4,1) - I think this might be a better solution tho http://puu.sh/wU5KT/4c0b711d77.jpg
• 00:49:147 (1,2,3,4) - Right it's a nice pattern aesthetically, but why do you have such a flow break on 3>4?
• 00:56:647 (4) - For stronger beat like this in a circle train, why didn't you turn the flow somewhere instead of a linear from 2>3>4?
• 01:23:238 (1,1,1) - Overlapping? Seriously? :d
• 01:26:647 (1) - Might wanna remove the sliderwhistle on sliderbody. Also stacking it to 01:26:817 (2) - might be better because the piano isn't strong enough to have such spacing
• 01:26:817 (2) - Also why doesn't this end on 01:27:669 - ?
• 01:28:010 (1,2) - You need more spacing to emphasize the beat tho
• 01:33:465 (3,4) - Break flow, and I think you understand why now
• 01:37:556 (1) - at least it should have spacing like this imo. http://puu.sh/wU5Yx/fea7e7625f.jpg
• 01:48:465 (1) - same, because comparing to 01:50:510 (4) - you used the same concept and same spacing for 2 different thing, which is kinda weird.
• 01:58:010 (1) - higher spacingggg, stacking it to 01:55:283 (1) - maybe?
• 02:22:897 (2,3,4,5,6,7) - pattern như cc, nhìn dơ vãi man, polish lại đi
• 02:28:010 (1) - Again, small spacing for strong beat. You know what, you should go check them all out again
• 03:07:897 (1) - you didn't NC this before tho
• 03:16:760 (1,2,3,1,2,3,1,2,3,1,2,3) - ngon
• 03:21:192 (1,2,3) - unexpected concept, how about NC them all to warn players?
• 03:36:192- ok giờ tới cái section này, tao nói thẳng luôn là mấy cái kick slider m có thể tạo shape khác nhau các kiểu thay vì cứ 1 đường thẳng mà quơ, nó rất là khó chịu. Vài kiểu mà t nghĩ ra là http://puu.sh/wU6eI/e7676d6d6f.jpg http://puu.sh/wU6gY/9dad903962.jpg chẳng hạn, chỉ là m cần phải thêm 1 ít sự đa dạng vào cái section này, vì nhìn nó rất là chán.
• 04:23:919 (1) - a bit tricky in flow of the slider. Everyone will see as it will going to go downward, but then it goes upward instead. I think you shoud adjust it a bit. Also the sliderend is pointing too much into the sliderbody, as it might look bad in other skin tho
• 04:51:874 (1) - tbh the flow of 04:51:533 (5,6,1) - is kinda tricky af. To make it easier to understand, ctrl+g would create a better flow, but it's up to you on how to change it
• 05:02:783 (1) - Sao spacing nhỏ bất chợt :v
• 05:17:442 (4) - 2 circles maybe
• 05:30:056 (1,2,3,4) - ugly vl
• 06:05:510 (1) - ferk this http://puu.sh/wU6uy/468afb9fac.jpg nhin nhu cai dau khac
• 06:17:783 (1) - nghe tới đây tao mới thấy m cần phải có 1 cái file sliderslide câm, chứ m tăng volume cho tick ở đây mà sliderslide thì ồn vãi má.

Remap kudos please
posted
Gokateigo

Gokateigo wrote:

yo, from my queue

mod][list
cs 5 eww, do it if you want but cs5 maps are pretty rare nowadays cs5 is meta, at first i was even considering cs7 :>00:14:885 (4,5,1) - I don't see the relation between these three objects, looks a bit weird imo ye, did sth to it00:19:488 (1) - overlap with this 00:18:806 (4) - the current one looks fine tho00:21:192 (1,2,3,4,1,2,3,4) - do something like this 00:16:078 (3,4,1,2,3) - i just see them differently show mapping them so would make more sense00:22:556 (5) - it should point down, continue the infinity pattern would kinda ruin the flow tho00:26:476 (3,1,2) - the rotation changes without reason here, fix it vocal emphasis, it should be lik that01:08:351 - map some vocals here, it feels empty a bit too dense imo, also doesn't feel that empty for me01:18:465 (1,2) - thee jump sliderend/circle looks weird, it should rotate perfectly doesn't have to since the vocal doesn't suggest it but did sth anw01:28:010 (1) - this slider shows some clockise thing but this 01:29:203 (3,4,5) - goes counter-clockwise, fix it i dont see any problem with it tho01:40:283 (5,6) - ctrl +g and place this 01:40:624 (7) - somewhere else 2 people mentioned this, so did sth to it01:42:328 (4) - the sound here continue this one 01:41:988 (3) - so copy/paste and rotate it by 180°, it'll look and flow better did sth else02:12:328 (3,4,5) - rotation change again, fix flow is fine tho02:29:204 (7) - bad placement no way, this whole pattern is copy and pasted02:40:283 (5) - strong sound/no emphasis why ? i dont think it is02:50:510 (3,4,1,2) - another rotation change still comfortable to play tho02:59:374 (1,2,3,4,5,6) - looks weird illuminati03:30:738 (1,2,3,4,5) - ^ + thee emphasis on 5 isn't obvious enough 5 broke away from the entire pattern so its good enough for me03:36:192 - you ignored piano in this part and you ignored the triples to map piano in this part 03:54:942 - why ? cause its louder and more noticeable?04:13:351 (3,4) - hm ? looks really weird, there is no reasons to put it here drum? you might want to listen to it again04:31:760 (1,2) - don't change the rotation in an intense part it plays perfectly fine for me04:35:169 (1,2) - ^ new vocal line04:40:794 (6,1) - ^ synth emphasis04:43:351 (3,1) - ^ ^05:13:351 (5,6,1) - ^ vocal kicking in05:14:715 (1,2,3) - ^ new vocal line05:33:465 (3) - nc + emphasis not needed that much imo
good song, gl

thx!!

yeu sinh li vl

Yamicchi wrote:

fk u u ruined the song
[General]
• 00:00:738 - 2 timing point khác volume này con f
• Chắc tao chết =))))) dmm
[Tên diff như cc suggest new diff name pls]
• 00:01:590 (1) - 00:02:953 (1) - 00:04:317 (1) - 00:07:044 (1) - ... mấy cái object chỗ này mày nên giãn spacing ra gấp đôi hoặc gấp 3 gì đó, để dễ đọc hơn. Chứ chỗ thì m stack với cục cũ, chỗ m tăng tí xíu, inconsistent và khó read vl sapcing nhỏ did sth
• 00:11:306 (1,1) - Cục này m có thể bố trí cho nó đẹp đẹp tí hơm, nhìn nó kì cục vl v dc rồi, imo
• Tao cảm thấy mod tiếng Việt tao kh có chuyên nghiệp, để đổi đéo biết tiếng anh mày :>
• 00:16:760 (3,4,1,2) - As you're going into a different pattern of both instrument and vocal on 00:17:101 (1,2) - I think you should have some kind of flow break to emphasize that yup
• 00:17:101 (1) - You NCed here but not 00:22:556 (5) - here? f
• 00:32:612 (1,2) - Should swap NC here ye
• 00:34:317 (5,5) - inconsistent because 1 is stacked, other is not different sounds
• 00:37:556 (4,1) - I think this might be a better solution tho http://puu.sh/wU5KT/4c0b711d77.jpg this one is gud enougb 4 me
• 00:49:147 (1,2,3,4) - Right it's a nice pattern aesthetically, but why do you have such a flow break on 3>4? cause i want to separate the piano there
• 00:56:647 (4) - For stronger beat like this in a circle train, why didn't you turn the flow somewhere instead of a linear from 2>3>4? f
• 01:23:238 (1,1,1) - Overlapping? Seriously? :d yes
• 01:26:647 (1) - Might wanna remove the sliderwhistle on sliderbody. Also stacking it to 01:26:817 (2) - might be better because the piano isn't strong enough to have such spacing ok
• 01:26:817 (2) - Also why doesn't this end on 01:27:669 - ? cause the bg sound is till going
• 01:28:010 (1,2) - You need more spacing to emphasize the beat tho f
• 01:33:465 (3,4) - Break flow, and I think you understand why now sure
• 01:37:556 (1) - at least it should have spacing like this imo. http://puu.sh/wU5Yx/fea7e7625f.jpg f
• 01:48:465 (1) - same, because comparing to 01:50:510 (4) - you used the same concept and same spacing for 2 different thing, which is kinda weird. y
• 01:58:010 (1) - higher spacingggg, stacking it to 01:55:283 (1) - maybe? cool
• 02:22:897 (2,3,4,5,6,7) - pattern như cc, nhìn dơ vãi man, polish lại đi reworked ez man
• 02:28:010 (1) - Again, small spacing for strong beat. You know what, you should go check them all out again cool
• 03:07:897 (1) - you didn't NC this before tho where?
• 03:16:760 (1,2,3,1,2,3,1,2,3,1,2,3) - ngon ngon
• 03:21:192 (1,2,3) - unexpected concept, how about NC them all to warn players? the 1/12 is enough imo, also if they play with combo color on then they should know
• 03:36:192- ok giờ tới cái section này, tao nói thẳng luôn là mấy cái kick slider m có thể tạo shape khác nhau các kiểu thay vì cứ 1 đường thẳng mà quơ, nó rất là khó chịu. Vài kiểu mà t nghĩ ra là http://puu.sh/wU6eI/e7676d6d6f.jpg http://puu.sh/wU6gY/9dad903962.jpg chẳng hạn, chỉ là m cần phải thêm 1 ít sự đa dạng vào cái section này, vì nhìn nó rất là chán. ok man
• 04:23:919 (1) - a bit tricky in flow of the slider. Everyone will see as it will going to go downward, but then it goes upward instead. I think you shoud adjust it a bit. Also the sliderend is pointing too much into the sliderbody, as it might look bad in other skin tho did stuff
• 04:51:874 (1) - tbh the flow of 04:51:533 (5,6,1) - is kinda tricky af. To make it easier to understand, ctrl+g would create a better flow, but it's up to you on how to change it changed pattern abit
• 05:02:783 (1) - Sao spacing nhỏ bất chợt :v increased
• 05:17:442 (4) - 2 circles maybe doesn't feel right 4 me
• 05:30:056 (1,2,3,4) - ugly vl changed a bit
• 06:05:510 (1) - ferk this http://puu.sh/wU6uy/468afb9fac.jpg nhin nhu cai dau khac hahahahahahaaaaaaaaaa
• 06:17:783 (1) - nghe tới đây tao mới thấy m cần phải có 1 cái file sliderslide câm, chứ m tăng volume cho tick ở đây mà sliderslide thì ồn vãi má. thực ra là tăng cho sliderslide, so muted slidertick instead

Remap kudos please same tbh

<><><<<<<<<<<<<<<
posted
From my queue~

Mod
  • Our evil little love story
  1. 00:13:351 (4,1) - If this is a blanket you can make it better.
  2. 00:15:397 (5) - Move a tiny bit up for better blanket.
  3. 00:16:931 (4) - Move to x:330 y:134 so it fits better with 00:16:249 (4,1,2,3) - ?
  4. 00:21:192 (1,2,3,4,1,2,3,4) - This shape looks a bit weird (most likely since you didn't have enough space to map), you should adjust it a bit so it doesn't seem so messy. May I suggest something like this? (Though you'll need to adjust the objects after that)
  5. 00:28:692 (4,1,2,3) - You could make this more symmetric maybe? (Right now 00:29:203 (3) - seems really off)
  6. 00:29:885 (6) - Change this to a reverse like 00:23:238 (4) - ? The 1/4 slider into a 1/2 pause just feels unexpected.
  7. 00:32:782 (1,2,3,4) - Make this a curve? The zigzag stands out too much for a part that really doesn't feel special. (Because you didn't use zigzags until here)
  8. 00:49:658 (4) - Pretty much the same as over, this sharp angle after linear placement (which isn't even on a white tick) stands out, you've used curves for these parts and you shouldn't break that when the song repeats the same sounds. I'd suggest something like this.
  9. 01:26:647 (1) - Ctrl+G?
  10. 02:55:027 (4) - This could be hard to hit for players in this skill range, as they have to hit a slider 1/8 beat off what they've gotten used to. I know you want to keep the symmetry of 02:53:919 (1,2,3,4) - but you should consider changing this.
  11. 04:13:522 (4) - Weird placement you got there. I'm pretty sure this should be on the right with 04:14:203 (4) - .
  12. 04:28:010 (1) - Barely noticable imo, should delete this.
  13. 05:08:919 (3) - Blanket can be better.
  14. 05:13:522 (6) - This doesn't really fit with the star pattern, you could put it on 05:13:351 (5) - and still get the effect of uncomfortable flow?
  15. 05:15:397 (4) - Blanket can be better.
  16. 05:21:533 (3) - Emphasize this?
  17. 05:37:556 (3) - Blanket can be better.
  18. 05:53:578 (1,2,3,4,5,6) - I'm sure you can come up with a better pattern for the last jumps in the map. This doesn't look very good.
  19. 06:00:056 (1) - The red anchor in the loop annoys me (the little bump), please fix.
  20. 06:15:056 (1) - Blanket can be better.
  21. 06:17:783 (1) - Imo a spinner would be more fitting here.


Good luck!
posted

YokesPai wrote:

From my queue~

Mod
  • Our evil little love story
  1. 00:13:351 (4,1) - If this is a blanket you can make it better.
  2. 00:15:397 (5) - Move a tiny bit up for better blanket.
  3. 00:16:931 (4) - Move to x:330 y:134 so it fits better with 00:16:249 (4,1,2,3) - ?
  4. 00:21:192 (1,2,3,4,1,2,3,4) - This shape looks a bit weird (most likely since you didn't have enough space to map), you should adjust it a bit so it doesn't seem so messy. May I suggest something like this? (Though you'll need to adjust the objects after that) looks fine for me tho
  5. 00:28:692 (4,1,2,3) - You could make this more symmetric maybe? (Right now 00:29:203 (3) - seems really off) reworked abit
  6. 00:29:885 (6) - Change this to a reverse like 00:23:238 (4) - ? The 1/4 slider into a 1/2 pause just feels unexpected. yes
  7. 00:32:782 (1,2,3,4) - Make this a curve? The zigzag stands out too much for a part that really doesn't feel special. (Because you didn't use zigzags until here) it fits the piano pretty well imo
  8. 00:49:658 (4) - Pretty much the same as over, this sharp angle after linear placement (which isn't even on a white tick) stands out, you've used curves for these parts and you shouldn't break that when the song repeats the same sounds. I'd suggest something like this. cool
  9. 01:26:647 (1) - Ctrl+G? nah
  10. 02:55:027 (4) - This could be hard to hit for players in this skill range, as they have to hit a slider 1/8 beat off what they've gotten used to. I know you want to keep the symmetry of 02:53:919 (1,2,3,4) - but you should consider changing this. its not that unexpected imo since no test players have had problems with this
  11. 04:13:522 (4) - Weird placement you got there. I'm pretty sure this should be on the right with 04:14:203 (4) - .100% intentional
  12. 04:28:010 (1) - Barely noticable imo, should delete this. but i want to map her breath :c
  13. 05:08:919 (3) - Blanket can be better.
  14. 05:13:522 (6) - This doesn't really fit with the star pattern, you could put it on 05:13:351 (5) - and still get the effect of uncomfortable flow? it looks good for me tho
  15. 05:15:397 (4) - Blanket can be better.
  16. 05:21:533 (3) - Emphasize this? not necessary imo, since i want to emphasize the synth in this section
  17. 05:37:556 (3) - Blanket can be better.
  18. 05:53:578 (1,2,3,4,5,6) - I'm sure you can come up with a better pattern for the last jumps in the map. This doesn't look very good. ye
  19. 06:00:056 (1) - The red anchor in the loop annoys me (the little bump), please fix. how lol
  20. 06:15:056 (1) - Blanket can be better.
  21. 06:17:783 (1) - Imo a spinner would be more fitting here. this slider fits better imo


Good luck!
thx!!
posted
đẩy thôi

  1. màu xấu quá e ơi
  2. 00:01:249 (2,1) - , 00:02:612 (5,1) - , 00:03:976 (5,1) - concept ko đều hay cố tình đây
    00:06:703 (6,1) - , 00:08:067 (5,1) - , 00:09:430 (5,1) - ít ra thì ba cái này rời stack rời như cái pattern trên hoặc stack hết hoặc rời hết chứ để tùy hứng vậy kì lắm.
  3. 00:11:561 - mute slider end
  4. 00:14:033 (1) - ctrl+g cái này
    00:14:374 (2) - ctrl+g cái này. Tại vì cái âm ở slider(1) nó ko cần spacing xa, để ở slider(2) có lý hơn
  5. 00:11:647 (1,2,3) - và 00:17:101 (1,2,3) - inconsistent này. Thấy để rhythm 1 slider cho piano rồi circle cho vocal ổn hơn
  6. 00:33:294 (4,1) - chỗ này đâu cần jump nhỉ
  7. Với cả concept ko đồng đều 00:33:465 (1,2,3,4,5) - , 00:34:828 (1,2,3,4,5) - 00:36:192 (1,2,3,4,1,2,3,4) - . Mấy cái này chắc cho stack hết được hoặc là spacing không có khoảng trống ( tức là overlap lên nhau ). Để làm cho nó khác cái phần trước
  8. 01:27:840 - từ đây cho tới cái chỗ nghỉ, nhiều cách sắp xếp slider hơi robotic. Giống như copy pattern nhưng lại không nghĩ tới lúc nào để spacing xa, gần để nhấn mạnh âm cho tốt.
  9. 01:53:238 (3) - như slider này ko dc nhấn mạnh trong cái pattern như vầy và flow cái này ko thoải mái lắm
  10. 01:49:147 (3,4,3) - stack error
    02:29:715 (2,3) - stack
    02:31:078 (6,7) -
  11. 02:59:374 (1,2,3,4,5,6) - cực sharp angle jump chỗ này ko hợp. Vì tiếng piano không mạnh và cũng ko to, nó emphasize kì lắm. Đang có đà của triangle pattern trước thì làm cái này star jump thử xem
  12. 04:13:010 (1,2,3,4) - sao spacing ở 4 thấp vậy? Âm 4 nó nghe giống 2 mà, có thể để 4 cái này thành 1 square nhỏ. 04:13:692 (1,2,3,4,5) - cái này thành 1 square lớn ở ngoài rồi nốt 5 cuối ở giữa hoặc hay hơn là 5 cái này thành star pattern, cứ để cái circle(5) nó spacing xa đi, tuy là âm trên đó nó yếu nhưng mà nối đuôi cái 04:14:374 (5,1) - bằng cách overlap. Như vậy phần tiếp theo sẽ có cảm giác dc bắt vô mượt hơn.
  13. 04:53:919 (1,1,1,1) - cái này có đổi SV gì đâu, combo từng cái chi
  14. 05:30:056 (1,2,3,4) - pattern emphasize ko đều vì âm nào cũng mạnh mà cái 3,4 nó yếu quá

    Khi mà copy pattern ấy, nên suy nghĩ coi là cái pattern đó có phù hợp trong trường nhạc của mình hay không, nếu không thì đi kiếm cái khác lắp vào và để cái mà bỏ ra ấy vào bộ nhớ tạm. Khi nào gặp đúng trường hợp mình có thể xài thì lấy ra. Chứ đừng thấy hay rồi đem vào map mình hết.
  15. 05:11:647 (1,2,3) - caí này wide angle trong khi slider(3) nó có Finish hs thì xem có hợp lý ko? Âm càng mạnh thì nên dùng gốc càng nhỏ (và/hoặc spacing xa) để nhấn mạnh tốt hơn, mapping cơ bản 101. 05:03:294 (2,3) - Cái này thì có thể chấp nhận vì vocal cũng còn yếu


gúc lắc
posted

Asaiga wrote:

đẩy thôi

  1. màu xấu quá e ơi chọn đại chị e
  2. 00:01:249 (2,1) - , 00:02:612 (5,1) - , 00:03:976 (5,1) - concept ko đều hay cố tình đây
    00:06:703 (6,1) - , 00:08:067 (5,1) - , 00:09:430 (5,1) - ít ra thì ba cái này rời stack rời như cái pattern trên hoặc stack hết hoặc rời hết chứ để tùy hứng vậy kì lắm. ok,bỏ stack 1 số chỗ cho hạp concept
  3. 00:11:561 - mute slider end yep
  4. 00:14:033 (1) - ctrl+g cái này
    00:14:374 (2) - ctrl+g cái này. Tại vì cái âm ở slider(1) nó ko cần spacing xa, để ở slider(2) có lý hơn f
  5. 00:11:647 (1,2,3) - và 00:17:101 (1,2,3) - inconsistent này. Thấy để rhythm 1 slider cho piano rồi circle cho vocal ổn hơn ok
  6. 00:33:294 (4,1) - chỗ này đâu cần jump nhỉ e nghĩ là cần để nhấn cái piano transistion, nhưng thôi giảm spacing xuống 1 chút
  7. Với cả concept ko đồng đều 00:33:465 (1,2,3,4,5) - , 00:34:828 (1,2,3,4,5) - 00:36:192 (1,2,3,4,1,2,3,4) - . Mấy cái này chắc cho stack hết được hoặc là spacing không có khoảng trống ( tức là overlap lên nhau ). Để làm cho nó khác cái phần trước did sth else
  8. 01:27:840 - từ đây cho tới cái chỗ nghỉ, nhiều cách sắp xếp slider hơi robotic. Giống như copy pattern nhưng lại không nghĩ tới lúc nào để spacing xa, gần để nhấn mạnh âm cho tốt.
  9. 01:53:238 (3) - như slider này ko dc nhấn mạnh trong cái pattern như vầy và flow cái này ko thoải mái lắm ctrl+g và để nó ra xa hơn 1 chút
  10. 01:49:147 (3,4,3) - stack error f
    02:29:715 (2,3) - stack
    02:31:078 (6,7) -
  11. 02:59:374 (1,2,3,4,5,6) - cực sharp angle jump chỗ này ko hợp. Vì tiếng piano không mạnh và cũng ko to, nó emphasize kì lắm. Đang có đà của triangle pattern trước thì làm cái này star jump thử xem rip illuminati
  12. 04:13:010 (1,2,3,4) - sao spacing ở 4 thấp vậy? Âm 4 nó nghe giống 2 mà, có thể để 4 cái này thành 1 square nhỏ. 04:13:692 (1,2,3,4,5) - cái này thành 1 square lớn ở ngoài rồi nốt 5 cuối ở giữa hoặc hay hơn là 5 cái này thành star pattern, cứ để cái circle(5) nó spacing xa đi, tuy là âm trên đó nó yếu nhưng mà nối đuôi cái 04:14:374 (5,1) - bằng cách overlap. Như vậy phần tiếp theo sẽ có cảm giác dc bắt vô mượt hơn. reworked the whole thing
  13. 04:53:919 (1,1,1,1) - cái này có đổi SV gì đâu, combo từng cái chi maximum empahsis, vs lại có follow point nhìn ko đẹp
  14. 05:30:056 (1,2,3,4) - pattern emphasize ko đều vì âm nào cũng mạnh mà cái 3,4 nó yếu quá f

    Khi mà copy pattern ấy, nên suy nghĩ coi là cái pattern đó có phù hợp trong trường nhạc của mình hay không, nếu không thì đi kiếm cái khác lắp vào và để cái mà bỏ ra ấy vào bộ nhớ tạm. Khi nào gặp đúng trường hợp mình có thể xài thì lấy ra. Chứ đừng thấy hay rồi đem vào map mình hết.
  15. 05:11:647 (1,2,3) - caí này wide angle trong khi slider(3) nó có Finish hs thì xem có hợp lý ko? Âm càng mạnh thì nên dùng gốc càng nhỏ (và/hoặc spacing xa) để nhấn mạnh tốt hơn, mapping cơ bản 101. 05:03:294 (2,3) - Cái này thì có thể chấp nhận vì vocal cũng còn yếu tăng khoảng cách và tạo góc nhỏ hơn 1 chút


gúc lắc
<3<3<3
posted
Hello it's mod from my queue

[Our deviant love story]
00:19:828 (3) - I would make something like that
00:37:556 (4) - You can make 1/8 longer imo.
00:42:669 (5) - Make this slider linear.
01:23:238 (1,2,1,2,1,2) - I would make bigger distances between 01:23:238 (1,1,1) <-- These circles. Leave the angles like they are just make a bit bigger spacing between 1st circles.
01:26:647 (1) - Unnecessary 1/8. Put a single circle.
01:32:442 (7) - WTF? This 2 middle anchors??
01:53:919 (5,6,7) - Maybe an 1/8 repeat slider?
02:25:965 (4,5,6,7) - Make jumps 4 and 5, 6 and 7 at the same length.
02:28:010 (1) - Reverse Selection (Ctrl+G)
03:36:192 (1) - Put it on a same place like 2 previous circles.
04:39:942 (1,2,3) - Make an ideal triangles. (Copy 2 circles, Paste it. Rotate by 120 degrees.)
04:40:453 (4,5,6) - ^ Same.

If I have to compare it to my other mods... This mod is extremely short. Really Great Map. Got a Star from me. Keep going man. You are doing good job.
*Tbh I wanted to decline it cause of Star Priority limit, but you got me by CS 5 ;)*
posted
Hi! from my queue

[Our deviant love story]
  1. 00:14:033 (1) - blanket is a bit off
  2. 00:50:510 (3,4) - why are these stacked? maybe just separate them, because too me there are no real noticeable changes in music
  3. 00:50:851 - there is a sound here
  4. 02:33:465 (1,2,3,4,1,2) - maybe put some circles on the blue tick, there is still a sound there
  5. 04:51:874 (1) - this SV seems to me a bit high maybe lower it a bit
  6. 05:17:783 (1) - ctrl-g this so its the same as the sliders after it
  7. 05:28:692 (1) - ^


That's it, sorry for such a short mod nothing much for me to point out, good job on the map!
posted
Manteith

Manteith wrote:

Hello it's mod from my queue

[Our deviant love story]
00:19:828 (3) - I would make something like that why not :)
00:37:556 (4) - You can make 1/8 longer imo.did sth else
00:42:669 (5) - Make this slider linear.nah, i want to make it symmetrical with 00:41:647 (2) -
01:23:238 (1,2,1,2,1,2) - I would make bigger distances between 01:23:238 (1,1,1) <-- These circles. Leave the angles like they are just make a bit bigger spacing between 1st circles. literally every1 complain about this, so changed
01:26:647 (1) - Unnecessary 1/8. Put a single circle. the piano is like that tho
01:32:442 (7) - WTF? This 2 middle anchors?? cool eh :)
01:53:919 (5,6,7) - Maybe an 1/8 repeat slider? not enough impact for the piano imo
02:25:965 (4,5,6,7) - Make jumps 4 and 5, 6 and 7 at the same length. 6 and 7 is spaced farther from the previous 2 to indicate the change in the vocal line so it should be ok
02:28:010 (1) - Reverse Selection (Ctrl+G) not enough emphasis imo
03:36:192 (1) - Put it on a same place like 2 previous circles. did sth else
04:39:942 (1,2,3) - Make an ideal triangles. (Copy 2 circles, Paste it. Rotate by 120 degrees.) oops
04:40:453 (4,5,6) - ^ Same. this one is intentional

If I have to compare it to my other mods... This mod is extremely short. Really Great Map. Got a Star from me. Keep going man. You are doing good job. Thx!
*Tbh I wanted to decline it cause of Star Priority limit, but you got me by CS 5 ;)* cs5 best cs
Senery

Senery wrote:

Hi! from my queue

[Our deviant love story]
  1. 00:14:033 (1) - blanket is a bit off fixed
  2. 00:50:510 (3,4) - why are these stacked? maybe just separate them, because too me there are no real noticeable changes in music the stack is to indicate the abrupt stop in the vocal
  3. 00:50:851 - there is a sound here yes,there is
  4. 02:33:465 (1,2,3,4,1,2) - maybe put some circles on the blue tick, there is still a sound there this whole section is mapped in a progressive manner(since thats the theme of the song anw) so it should start with the smallest density and slowly go up in that respect, the blue tick is mapped after the next 1/8
  5. 04:51:874 (1) - this SV seems to me a bit high maybe lower it a bit seems fine for me
  6. 05:17:783 (1) - ctrl-g this so its the same as the sliders after it no, since the next 3 slider is for the vocal while the first one is only representing the synth
  7. 05:28:692 (1) - ^ ^


That's it, sorry for such a short mod nothing much for me to point out, good job on the map!

Thx for the mods guys!!
posted
01:40:453 (6) - you could bring this in just a little so visually its the same distance from 01:40:283 (5) - as the slider

04:43:351 (3) - you could increase the spacing before this since it's a pretty loud note

you dont have to kds this lol
really cool map tho :)
posted

Nevo wrote:

01:40:453 (6) - you could bring this in just a little so visually its the same distance from 01:40:283 (5) - as the slider yes

04:43:351 (3) - you could increase the spacing before this since it's a pretty loud note did sth simliar

you dont have to kds this lol still found this helpful enough :)
really cool map tho :)
Thx for the polish mod ;)
posted
NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked?
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap?
01:28:010 (1) - should have a finish on head instead for the cymbal sound
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 -
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) -
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) -
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle)
03:20:851 (7) - hitsound
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) -
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo
05:00:738 (1) - better remove NC for consistency
05:06:192 (1) - ^
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable

decent map, call me back after you fixed the issues
posted

Zero__wind wrote:

NM from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
your drum-hitclap4.wav is a little too short which is unrankable, please make the wav file last just a bit longer, over 100ms, and it shall be fine
your bg is with too big resolution, plz use at most 1920*1080 all fixed

[Our deviant love story]
oh you changed diff name o.o
00:33:976 (4,5) - why aren't they stacked while 00:35:340 (4,5) - and 00:36:703 (4,1) - being stacked? the reason for not stacking this is the difference in the piano pitch, the one representing the lower pitch piano is not stacked while the one with the higher pitch is, you can actually see this concept quite clearly in the intro
01:08:578 - add a circle here to also catch the vocal? as you already followed vocal at most point in this part, such as 01:12:669 (3,4) - 01:14:374 (1,2,3) -changed to fully following the vocal here instead
01:22:215 (4,1) - the overlap looks a bit messy, maybe move 01:23:238 (1,2,1,2,1,2) - down together to avoid the overlap? fixed
01:28:010 (1) - should have a finish on head instead for the cymbal sound fixed
02:10:897 - as you changed AR after finishing the map, the breaktime became weird at their ends, plz drag it back to natural, same for the breaks around 03:52:556 - fixed i think
02:22:215 (3,4) - CTRL+G flows better to 02:22:556 (1) - imo, similar to this feeling 02:32:783 (3,4,5,6) - fixed
03:07:556 (5) - this pattern is kinda weird as this slider should actually be grouped with 03:07:897 (1,2,3) - instead of with 03:06:533 (1,2,3,4) - no matter referring to vocal or to the instruments. so it would be better to make a curve slider here like 03:07:897 (1,2,3) - and make a patter with these 4 sliders instead of having it parallel with 03:07:215 (4) - didn't fully understand what you are saying but i did made a new pattern with the slider you mentioned grouped with the next 3, i also grouped 03:07:215 (4) - this with the previous straight slider pattern so that it would better represent the vocal
03:09:942 (4) - missing hitsounds, drum clap (maybe with drum whistle) fixed
03:20:851 (7) - hitsound fixed
04:35:169 (1) - ^ you need quite some more drum hitsounds in the kiai parts I suppose, sucha as on 04:37:897 (6) - 04:43:351 (3) - and more, you'd better recheck the whole kiai part once more by yourself all fixed
04:49:828 (1) - remove NC for consistency with 04:38:919 (3) - fixed
04:54:431 (1,1) - maybe avoid this overlap, doesn't look so nice imo it looks nice for me tho xd
05:00:738 (1) - better remove NC for consistency fixed
05:06:192 (1) - ^ fixed
05:32:783 (1) - maybe remove the kiai from here on, I think it's not the chorus anymore removed
05:54:601 (1,1) - sadly, these two sliders are out of screen with 4:3 resolution so you need to make them smaller to be rankable fixed

decent map, call me back after you fixed the issues
thx a bunch!!
posted
recheck, no kd

the drumclap4 is still too short, please use this instead

can you provide metadata for the romanized title please? from what I can see, it should be writen with caps like I'm Glad You're Evil Too referring to this

05:36:192 (3,4,5,1) - this part flows kinda weird imo, the stack is uncommon and the heavy drum on 05:36:874 (1) - wasn't emphasized, maybe you can rework this part a bit to have a jump to 1
05:44:374 (3,4) - this 1/2 gap also feels kinda weird as well, you didn't seem to use such a 1/2 in any other strong parts, maybe change it to a slider
06:20:510 - I think you don't need to mute the slider end, just have 50% volume for it and add a whistle at end of 06:17:783 (1) - , it would sound great

nothing else
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