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M2U - Myosotis [Osu|CatchTheBeat]

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Topic Starter
JierYagtama

MrMenda wrote:

Hi! Mod coming!

LV11


  1. 00:21:767 (1) - This slider here has a quick violin sound on it. Try to emphasize it with a SV change to make use of it. welp theres already a SV change on that sooo
  2. 00:36:579 (5) - Did you skip the hitsound for any reason? Keep it a whistle like the note immediately before it o aight
  3. 01:00:298 (2,3,4,5,6,1) - Why break do you the circular flow here when the song is so calm? Try to keep the slider closing that section with that same flow wat i dun understand by u saying this is a calm section of the song its a tad intense section here also i dont really think that circular flow you're talking about broke since the stream is already curved + the slider

    I'm not an expert at modding or mapping wubs, but I think the SV usage on the kiais is underwhelming, as you should probably emphasize stuff with more than 1.2x. For example 01:22:329 (1) - should be way more emphasized with a higher SV than the one that it currently has. Maybe consider reworking the section with more emphasis on the SV. its already been emphasized with higher sv if u look at the timing panel
  4. 01:27:392 (2,3,4,5,6) - This pattern is the only one that uses antiflow in the whole section despite it being really similar. ofc thats the only section that has those sounds thus i emphasized it with antiflow lo - only section that has those sounds thus can be emphasized with different flow

    Leaving the wubs apart, the stream shapes seem not that aesthetically pleasant but they keep similar throughout the map so there is no problem with them. I would reccomend making curved streams in the part with vocals and then use the sharp streams in the wub part, but it is up to you really.
    thats gimmick of the map with those unsual shaped streams xd

LV9


  1. 00:40:517 (1,2,3,1) - maybe those sliders dont need to be extended in a hard. I would keep them 1/2 emphasized vocals there sooo
  2. 00:41:642 (1,2,1,2,3) - here you completely disregard the lyrics you emphasized before, use the 1/2 filler here. the vocal section before that is much stronger than what ur saying here soo
  3. 01:49:329 (7,1) - the only 1/2 overlap so far (and the only one used in the map). - sooo what about it?

Lv 5 was clean. Good luck~
thx for the mod bud
Fu Xuan
woaowiusj sugoi mappu
Mayuzumi Sayaka
Lv.11
00:23:267 (7) - i really have a problem with that slider considering 00:24:017 (6) - goes with the stream flow.
00:24:298 (1,2,3,4,5) - handmade? also it'd go better as a semi-circle that could lead directly into 00:24:767 (1)
00:26:267 (1) - x340 y96 feels better imo
00:29:267 (1) - could be like 00:27:767 (1) since there is the beat and so u can do that no problem
01:00:298 (2,3,4,5,6) - not a fan of this stream, 5,6 look wrongly placed while 2,3,4 look just fine
01:53:267 (1) - ugly overlap with 01:52:517 (1)
02:10:892 - could be mapped you know, that's not a problem, just a tip
Topic Starter
JierYagtama
Mayuzumi Sayaka wrote:
00:23:267 (7) - i really have a problem with that slider considering 00:24:017 (6) - goes with the stream flow. doesnt affect anything in gameplay tho xd
00:24:298 (1,2,3,4,5) - handmade? also it'd go better as a semi-circle that could lead directly into 00:24:767 (1) that would ruin the flow im going for so no
00:26:267 (1) - x340 y96 feels better imo the triple is already ds'ed and i think it looks fine xd
00:29:267 (1) - could be like 00:27:767 (1) since there is the beat and so u can do that no problem the reason why their shapes are different is because i was emphasiszing that really loud sound on 00:27:767 (1,1,2) -
01:00:298 (2,3,4,5,6) - not a fan of this stream, 5,6 look wrongly placed while 2,3,4 look just fine yea these kinds of stuff are something something subjective and also if you're going to mod something like this make sure to put suggestions on whats a better pattern so that it would look like you're doin sum constructive criticism instead of saying hey i dont like this stream nerf it
01:53:267 (1) - ugly overlap with 01:52:517 (1) doesnt affect gameplay tho
02:10:892 - could be mapped you know, that's not a problem, just a tip theres not that much to map left in that secton u kno lo
thx for le mod boi
celerih


anime was a mistake

@JeirYagtama add GDers to tags

[
Razor's Si Nos Amas, Serva Nos
]

  1. Check AiMod, timing is a bit fucky and there's a bunch of stuff to fix
  2. I'll be mostly commenting on rhythm stuff since I can't play this, hopefully this helps
  3. 01:18:007 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - imo mapping the sounds here as 1/8 isn't the best.
  4. 01:19:694 (4,5,6) - Rhythm here should be
  5. 01:21:757 (4) - Here you have a slider end mapped on a song that's super strong and should probably get a dash, maybe a hyper
  6. 01:23:725 - Skipped over a pretty important sound here
  7. 01:23:913 (7) - overmapped, 01:23:632 (6,7) - should be a 1/4 + circle like this
  8. 01:24:382 (2) - Have a least like a dash or a hyper on this pls it's such a strong sound
  9. 01:34:132 (6) - Would be better as a circle since there's really no distinct sound on 01:34:225 -
  10. 01:34:694 (1) - Would be better as 2 circles
  11. 01:35:538 (4,5,6) - Dash should be on 01:35:725 (5,6) - not 01:35:538 (4,5) -
  12. Outside of the kiai your rhythm choices were clear, it was super obvious what you were following, but in the kiai they are quite lacking. It just feels like you're trying to map every sound, and as a result it feels unfocused and messy.

That's all I'll cover, good luck with this map!
Jemzuu
irc mod 4rain diff
13:29 JeirYagtama: need feedbakk again boii
13:29 AJamez: brO
13:29 JeirYagtama: finished another map xd
13:30 AJamez: kakaonline ko lang after 3 days tapos
13:30 AJamez: geh wait lang
13:30 AJamez: xd
13:30 AJamez: gib map
13:30 AJamez: pag
13:30 AJamez: ano yan
13:30 JeirYagtama: vRo
13:30 AJamez: idol song
13:30 AJamez: then
13:30 AJamez: no
13:30 AJamez: HAHAHAHAHAHAA
13:30 AJamez: jk
13:30 JeirYagtama: nah
13:30 JeirYagtama: its m2u
13:30 AJamez: ah
13:30 AJamez: ah yea
13:30 *JeirYagtama is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
13:30 AJamez: yung rain
13:30 JeirYagtama: finished my diff
13:30 JeirYagtama: xd
13:31 JeirYagtama: yea
13:31 AJamez: oke redling
13:31 JeirYagtama: medyo mas gimmicky kaysa sa rain ni deif xd
13:31 AJamez: weit laro lang aq xd
13:31 JeirYagtama: oke xd
13:32 JeirYagtama: just pm me agin kung lalaro mo naa
13:37 AJamez: man i love this song
13:37 AJamez: wtf
13:37 JeirYagtama: miku's ver besto
13:37 AJamez: kaka red ko lang map mo
13:38 AJamez: but wala ctb
13:38 AJamez: ugh
13:38 AJamez: bat kailangan pa idelet lagi aslkfaslkfjf
13:38 AJamez: fck it
13:38 AJamez: imma just get .osu file insted'
13:38 JeirYagtama: wat
13:39 JeirYagtama: aight
13:40 AJamez: piatry mo na ba to sa iba?
13:41 JeirYagtama: yea pero
13:41 JeirYagtama: yung di pa tapos ung diff
13:41 AJamez: o
13:41 JeirYagtama: ikaw yung first testplay na tapos na tong diff xd
13:42 AJamez: heh uwu
13:42 AJamez: oke hmm
13:43 AJamez: hs
13:43 AJamez: pota bat ganun
13:44 AJamez: dakjhdkah
13:44 AJamez: parang di walkable yung mga notes
13:44 AJamez: mmmMmM
13:44 JeirYagtama: wat
13:45 AJamez: baka
13:45 AJamez: taasin mo pa yung slider velocity sa timing?
13:46 AJamez: maybe increase to 2
13:48 JeirYagtama: uhh that would fuk up every slider
13:48 JeirYagtama: i have in the entire diff
13:48 AJamez: bano ko puta
13:49 AJamez: may something talaga sa part
13:49 AJamez: na yon
13:49 JeirYagtama: rip
13:49 AJamez: idk
13:49 JeirYagtama: ill put an hdash on the 1/6 chain lo
13:51 AJamez: eh
13:51 AJamez: ok naman
13:51 AJamez: nice map
13:51 AJamez: i like the kiai
13:52 JeirYagtama: cannn u gib me an irc mod for my diff?
13:52 AJamez: tagal ko d naglaro ang bano ko
13:52 AJamez: ye im cheking map rn
13:52 AJamez: xd
13:54 AJamez: 00:06:017 (4) -
13:54 AJamez: shorten this repeat slider?
13:54 AJamez: and note insted on white tick
13:54 AJamez: 00:09:017 (1,2) - para consistent dito
13:55 JeirYagtama: which white tik tho?
13:55 JeirYagtama: ah
13:56 JeirYagtama: sure
13:56 AJamez: 00:17:923 (4) - pls make this hdash
13:57 AJamez: dito ako na parang na awkwardan kanina e
13:57 AJamez: di ko masalo
13:57 AJamez: walang kasing hyper
13:57 AJamez: 00:18:298 (4,1) -
13:57 AJamez: ito paala
13:57 AJamez: 00:18:392 (1,2,3,4) - move tis farther
13:59 JeirYagtama: yea
13:59 AJamez: 00:24:017 (5) - make this hdash?
13:59 JeirYagtama: got it
13:59 AJamez: hirap saluhin e
14:00 AJamez: xd
14:00 AJamez: plavce it above 00:23:454 (8) - ?
14:00 AJamez: para pa
14:00 AJamez: taas ng pataas yung space
14:00 JeirYagtama: welp razor kinda said its a no to put an hdash like that in rain
14:00 AJamez: while the piano intenses
14:01 JeirYagtama: weak sound thus low spacing siya
14:02 AJamez: 00:30:110 (1) - silence this?
14:03 JeirYagtama: wait pwede magsilence ng spinner? .-.
14:05 AJamez: 01:40:329 (5,6) - idk
14:05 AJamez: but id increase the spacing of these two
14:05 AJamez: yea u can
14:05 AJamez: silence spinners lol
14:06 JeirYagtama: increased by .10 ds xd
14:06 AJamez: gawi mong hdash ;w;
14:07 JeirYagtama: parang overdose pattern na yun pag nilagay ko ng h-dash aaaaa
14:07 AJamez: 01:53:079 (2,3) - eh
14:07 AJamez: ang awkward man
14:08 JeirYagtama: yea its too hard to play for a rain pagnilagay ko ng hdash
14:08 JeirYagtama: ee suggestion
14:08 AJamez: ctrl h them perhaps?
14:08 AJamez: idk xd
14:09 AJamez: 02:01:517 (1) - y not make this part hdash?
14:09 AJamez: and others
14:09 AJamez: 02:04:517 (1) - make this hdash
14:09 AJamez: since its downbeat
14:09 JeirYagtama: sapat sakin yung side dash lang yung part
14:09 JeirYagtama: na yan
14:10 JeirYagtama: o
14:10 JeirYagtama: sure
14:10 AJamez: 02:10:517 (1) - lol lower mo vol diti
14:10 AJamez: dito
14:10 AJamez: oke
14:10 AJamez: yun lang naman
14:11 AJamez: save ko nato

paturo magmap ples
Dapulezatos
Doing an In-game mods. Hope it would help :D
Mods
13:54 Skycreeper-: Wups, hello :o ?
13:55 JeirYagtama: o
13:55 JeirYagtama: ur hex's fwend rite?
13:55 Skycreeper-: Yes xD
13:55 Skycreeper-: How do you know :o ?
13:55 JeirYagtama: o
13:55 JeirYagtama: iirc i kinda mod ur gd in one of hex's music box map
13:56 JeirYagtama: kiinnndaa lookin for feedbak on my map xd
13:56 Skycreeper-: Ok xD
13:57 *JeirYagtama is listening to [https://osu.ppy.sh/b/1362926 M2U - Myosotis]
13:58 Skycreeper-: Ok Downloaded
14:01 Skycreeper-: Hmm seems good already. But I think you need to reduce the stream part at the beginning of the music
14:02 JeirYagtama: hmmm if more peeps would point it out sure
14:02 Skycreeper-: Delete the circle in 00:16:610 - 00:16:798 - 00:16:798 - and here?
14:02 Skycreeper-: Because that piano spam starts in 00:17:079 -
14:03 JeirYagtama: deleting those would kinda lose consistency of the stream tho
14:04 Skycreeper-: I feel a bit uncomfortable. Or maybe that because of the HS.
14:04 Skycreeper-: 00:40:329 - Delete this. I don't hear anything :(
14:04 JeirYagtama: copied the hs from deif's set
14:04 JeirYagtama: xd
14:04 Skycreeper-: Oh xd
14:04 JeirYagtama: faint vocals tho
14:05 Skycreeper-: I actually use an earphone xd
14:05 JeirYagtama: same xd
14:06 JeirYagtama: theres also the intrumental sounds that cover it 00:40:329 (8) -
14:06 Skycreeper-: 01:24:298 (2) - Maybe increase the distance in here?
14:06 JeirYagtama: hmm by how much?
14:07 Skycreeper-: Would be better if you tilt it to the left a bit
14:07 JeirYagtama: would 2.50 ds be fine?
14:07 Skycreeper-: I did it like [https://osu.ppy.sh/ss/9071819 this]
14:09 Skycreeper-: 01:29:642 (5,6,7) - Nerf this xd ?
14:09 Skycreeper-: 01:30:767 (1) - This part is the only suitable for Hdash I think
14:09 JeirYagtama: hmm ill try the pattern you suggested
14:09 Skycreeper-: Rather than 5,6,7
14:10 JeirYagtama: hmm ill take the pattern u suggested
14:10 JeirYagtama: flows better that way xd
14:11 Skycreeper-: 01:33:392 (5,6,7,8) - How about this CTRL + H and move to x:256
14:11 Skycreeper-: 01:33:767 (1,2,3) - Then CTRL + H this
14:12 JeirYagtama: 01:29:642 (5,6,7) - welp its kind of there to emphasize the faint wub sound but if u have better suggestions then sure
14:13 JeirYagtama: 01:34:329 (4) - welp where should i put this then?
14:13 JeirYagtama: feels really weird not giving this an hdash
14:13 JeirYagtama: on the pattern u suggested earlier
14:13 Skycreeper-: Oh D:
14:14 Skycreeper-: 01:42:017 (1) - Make this a bit far from the slider
14:15 Skycreeper-: 01:42:392 (2) - If you feel it's too far. Reduce the distance of this circle
14:15 Skycreeper-: 01:42:767 (4,5) - Curve slider will be much better Imo
14:16 JeirYagtama: fixed
14:16 Skycreeper-: 01:48:017 (8) - This one make it a curve slider
14:16 JeirYagtama: anndd the about the curve part
14:16 Skycreeper-: And move it to x:56
14:16 Skycreeper-: It flows better Imo
14:17 JeirYagtama: i prefer to keep the sliders as it is since i think it represents the really loud sound better
14:17 Skycreeper-: Make it Hdash?
14:17 JeirYagtama: which?
14:17 Skycreeper-: Like. That was a high pitch one
14:17 Skycreeper-: 01:48:017 (8) -
14:18 Skycreeper-: That's why i told you to move it to x:56 xd
14:19 JeirYagtama: aight
14:19 JeirYagtama: ill take it
14:19 Skycreeper-: 02:07:517 - About this one
14:19 Skycreeper-: I think put the last circle in here
14:19 JeirYagtama: why not both to troll fc :^
14:20 Skycreeper-: Lmao
14:20 Skycreeper-: 02:10:517 (1) - Then don't put it at the middle xd ?
14:21 JeirYagtama: zs
14:21 JeirYagtama: *xd
14:21 JeirYagtama: where do u prefer to put it?
14:22 Skycreeper-: x : 464?
14:22 JeirYagtama: syure
14:23 Skycreeper-: Ok that's what I can tell ya. I hope my feedback help you out xd
14:23 JeirYagtama: u can send this on le forums if u want for free kds uwu
14:23 JeirYagtama: also if u need mods just call me xd
14:23 Skycreeper-: Owo
14:24 Skycreeper-: Mutual first xd ?
14:24 JeirYagtama: already added ya bud
14:24 Skycreeper-: Thank you :D
14:24 Skycreeper-: Free kudos ye.
14:24 Skycreeper-: Not bad xd
Professor Gila
you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:


Rain
-00:19:142 (1,2,3,4,5,6,7) - just put these by the following coordinate X:320 (why? personally i don't think i prefer 1/8 jump [NOT Hyper] fit in rain diff)

-00:21:017 (1,3) - just move these to the left (to make 00:21:017 (1) - hyper on end of slider and 00:21:767 (3) closer to 00:22:142 (4) )

-00:23:454 (8) - just put this object on X:344 (at least at the middle between 00:23:267 (7) and 00:23:642 (1) )

-00:24:204 (1,2,3,4,5,6) - move these objects to X:248 (i find the gap from 00:24:017 (5) to 00:24:204 (1) is too large)

-00:25:517 (3) - move this object to X:320 (kinda same as above for the reason to me)

-00:34:142 (3) - same as above, but to X:256 (reason is same as above)

-00:38:642 (2) - first, move 2 to X:144, then make the slider 2 like this: https://osu.ppy.sh/ss/9071902 (again, but the gap is somewhat large to dash)

-01:19:517 (7,8) - make them look like this: https://osu.ppy.sh/ss/9071916 (notice the prev and next on top right corner | it might seem awkward to see 7 not being hyper though, yet it's too close ._.)

-01:20:642 (3) - just move this to make it close to 01:21:017 (4) (i find the pattern too sudden to do dash)

-01:23:642 (5,1) - drag 5 to X:40 and drag 1 to X:400 (too close to make end of slider 01:23:642 (5) and 01:24:017 (1) has hyper)

-01:24:017 (1) - ctrl + g this (flipping the object | i find it too sudden to do dash)

-01:35:642 (5) - 01:35:642 (5) - drag this to X:264 (at least to make them close to 01:36:017 (1) )

-01:39:767 (3) - drag this to X:424 (at least to make 01:39:579 (2) and 01:39:767 (3) a hyper)

rrrr, Razor's
Change AR and OD to 9.3 please? :3

-00:48:944 (3) - flip 3 by ctrl + g this please?

-01:00:382 (2) - are you going to make hyper on this part? if so, then move this object to X:216

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it)

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( )

-01:29:444 (6) - the case is the same as 01:23:069 (3)

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)?

-01:36:850 (8) - ctrl + g this plz? :3

-01:40:132 (2) - the case is the same as 01:26:257 (5)

-01:55:319 (5) - ctrl + g this?

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
Topic Starter
JierYagtama

Professor Gila wrote:

you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:


Rain
-00:19:142 (1,2,3,4,5,6,7) - just put these by the following coordinate X:320 (why? personally i don't think i prefer 1/8 jump [NOT Hyper] fit in rain diff) sure

-00:21:017 (1,3) - just move these to the left (to make 00:21:017 (1) - hyper on end of slider and 00:21:767 (3) closer to 00:22:142 (4) ) aight

-00:23:454 (8) - just put this object on X:344 (at least at the middle between 00:23:267 (7) and 00:23:642 (1) ) kinda flows better that way syure

-00:24:204 (1,2,3,4,5,6) - move these objects to X:248 (i find the gap from 00:24:017 (5) to 00:24:204 (1) is too large) moved it a little

-00:25:517 (3) - move this object to X:320 (kinda same as above for the reason to me) i think it plays fine the way it is now

-00:34:142 (3) - same as above, but to X:256 (reason is same as above) same as above

-00:38:642 (2) - first, move 2 to X:144, then make the slider 2 like this: https://osu.ppy.sh/ss/9071902 (again, but the gap is somewhat large to dash) this is some sort of an aesthethicc mod here aight bud

-01:19:517 (7,8) - make them look like this: https://osu.ppy.sh/ss/9071916 (notice the prev and next on top right corner | it might seem awkward to see 7 not being hyper though, yet it's too close ._.) its too hard to play that pattern in a rain diff imo so no

-01:20:642 (3) - just move this to make it close to 01:21:017 (4) (i find the pattern too sudden to do dash) 4 is kind of a way to emphasize that bouncy wub sound so i prefer it to be like this xd

-01:23:642 (5,1) - drag 5 to X:40 and drag 1 to X:400 (too close to make end of slider 01:23:642 (5) and 01:24:017 (1) has hyper) sure boi actually kinda changed my mind since i think it doesnt need an hdash when its a kind of faint wub sound

-01:24:017 (1) - ctrl + g this (flipping the object | i find it too sudden to do dash) kinda prefer to be it the way it is rn

-01:35:642 (5) - 01:35:642 (5) - drag this to X:264 (at least to make them close to 01:36:017 (1) ) that would kinda ruin the consistency i have with the same section earlier as this

-01:39:767 (3) - drag this to X:424 (at least to make 01:39:579 (2) and 01:39:767 (3) a hyper)


rrrr, Razor's
Change AR and OD to 9.3 please? :3

-00:48:944 (3) - flip 3 by ctrl + g this please?

-01:00:382 (2) - are you going to make hyper on this part? if so, then move this object to X:216

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it)

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( )

-01:29:444 (6) - the case is the same as 01:23:069 (3)

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)?

-01:36:850 (8) - ctrl + g this plz? :3

-01:40:132 (2) - the case is the same as 01:26:257 (5)

-01:55:319 (5) - ctrl + g this?

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
aight ill modyour map in the weekends aaaa
also thx for le mod~
-Hex-
Hi

Chat !
18:15 JeirYagtama: Yo you open for mods atm?
18:16 -Hex-: Yep.
18:18 *JeirYagtama is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
18:18 JeirYagtama: >suprisingly got some positive feedbak on rain a
18:19 -Hex-: Let's see.
18:19 -Hex-: Ow, it was from Miku xddd
18:19 -Hex-: DL'ing
18:20 JeirYagtama: and from benny too a
18:20 JeirYagtama: accidentally met her in discord a
18:20 -Hex-: owo
18:20 *-Hex- is listening to [https://osu.ppy.sh/b/1409255 M2U - Myosotis]
18:20 *-Hex- is playing [https://osu.ppy.sh/b/1409255 M2U - Myosotis [Rain]] <CatchTheBeat> +Hidden
18:23 -Hex-: Good map.
18:23 -Hex-: Let's see what I could find.
18:25 -Hex-: Maybe shorten this slider 00:04:517 (1) - ?
18:25 -Hex-: It plays awkward.
18:25 JeirYagtama: hold on
18:25 JeirYagtama: to the white tick?
18:25 -Hex-: Yep.
18:25 -Hex-: There is no sound on red tick IMO
18:26 JeirYagtama: yea its overmapped
18:26 JeirYagtama: der fixed
18:26 -Hex-: Nice
18:28 -Hex-: Curved this slider 01:11:642 (3) - ?
18:29 -Hex-: Yeah I know it's already curved, but the fruits still vertical :/
18:29 JeirYagtama: hmm maybe suggest a better shape for it?
18:29 -Hex-: Wait a moment.
18:29 -Hex-: I messed up that slider xd
18:30 JeirYagtama: take ur tiem bud
18:30 -Hex-: [https://hex.s-ul.eu/c91KhVan Like this ?]
18:32 JeirYagtama: syure
18:32 -Hex-: Nice and also check the AiMod .
18:33 JeirYagtama: oh yea about the timing points on razor's diff
18:33 JeirYagtama: yea ill just fix it for him xd
18:33 -Hex-: 01:58:517 (1,2,3,4,5,6,7,8) - 16 fruits on the plate and since is the rain, would be better to reduce the fruits.
18:33 -Hex-: xd
18:33 -Hex-: 02:00:579 (6) - How about NC this ?
18:34 JeirYagtama: 01:58:517 (1,2,3,4,5,6,7,8) - wdym?
18:34 -Hex-: That timestamp I gave you has 16 fruits.
18:34 -Hex-: 16 combo .
18:35 JeirYagtama: 02:01:517 (1) - this is kind of a more prominent and a more appropriate sound to NC
18:35 -Hex-: Ok sure.
18:35 -Hex-: 14 fruits are maximum for rain.
18:35 JeirYagtama: reducing fruits would mean itll be undermapped tho D:
18:35 -Hex-: Nope.
18:35 -Hex-: Ah yeah, I mistype that xD
18:36 -Hex-: I should say " Put NC somewhere on that timeline " xd
18:36 -Hex-: 02:01:517 (1,2,3,4,5,6,7,8) - Same as above
18:37 JeirYagtama: ohhhh
18:37 JeirYagtama: pfff
18:37 JeirYagtama: der
18:38 -Hex-: Nice
18:38 -Hex-: 00:19:892 (1,1) - Is it intentional to have that NC ?
18:38 -Hex-: xd
18:39 JeirYagtama: ops
18:39 JeirYagtama: fixed
18:42 -Hex-: Maybe CTRL + H this 01:11:642 (3) - ?
18:42 -Hex-: After dash on (4) , some players probably overshoot (4).
18:42 -Hex-: After dash on (2) , some players probably overshoot (3). *
18:44 JeirYagtama: 01:11:642 (3) - would lose the the dash im going with 4 tho
18:44 -Hex-: Do you mean HDash ?
18:45 JeirYagtama: yea
18:46 -Hex-: After CTRL + H'ed it, put somewhere like x:88 y:320 to make it HDash.
18:47 -Hex-: 02:10:517 (1) - This trap xdddddddd
18:47 JeirYagtama: i think the way it is now flows better for me sorry :(
18:47 -Hex-: Oke . No prob
18:48 -Hex-: Is it okay to place 02:10:517 (1) - like that ?
18:48 -Hex-: I mean that trap.
18:49 JeirYagtama: troll fc :^)
18:49 -Hex-: xd
18:52 -Hex-: Okay. I think it's done
18:52 -Hex-: Nice map.
18:52 -Hex-: I will mod Razor diff too If I have free time
18:52 JeirYagtama: do you have some personal thoughts on razor's gd tho?
18:53 -Hex-: o/np
18:53 *-Hex- is playing [https://osu.ppy.sh/b/1409250 M2U - Myosotis [Razor's Si Nos Amas, Serva Nos]] <CatchTheBeat>
18:55 -Hex-: I expected more movements on the intro, but yeah .
18:56 JeirYagtama: the diff spike is pretty much on the wub part xd
18:56 -Hex-: Yep xd
18:56 -Hex-: Same with Deif's mapset.
18:56 JeirYagtama: tho he really made it more flowy
18:57 JeirYagtama: and i kinda changed that with my rain xd
18:57 -Hex-: xD
18:57 -Hex-: Nice
18:57 -Hex-: I should make like that too 'w'
18:58 JeirYagtama: the sv changes can affect how your h-dashes will flow xd
18:58 JeirYagtama: also can u post this in the forums? xd
18:59 -Hex-: Sure .
18:59 -Hex-: xd
Razor Sharp

celerih wrote:



anime was a mistake

@JeirYagtama add GDers to tags

[
Razor's Si Nos Amas, Serva Nos
]

  1. 01:18:007 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - imo mapping the sounds here as 1/8 isn't the best. - Mapped it in 1/8 to empathize that you are entering the kiai. gonna keep for now.
  2. 01:34:132 (6) - Would be better as a circle since there's really no distinct sound on 01:34:225 - - There is sound
  3. 01:34:694 (1) - Would be better as 2 circles

That's all I'll cover, good luck with this map!
Thanks for the mod!

Professor Gila wrote:

you asked me for modding the map (since i only able to mod ctb diffs, i only able to mod rain and overdose diff) (asked for M4M)

before proceed: take note that i usually mention about like X:100, which means an object is placed on x-axis of 100 (see top right corner, below beat snap divisor)

If you were me, i would like to:

rrrr, Razor's
Change AR and OD to 9.3 please? :3 9.4

-01:23:069 (3) - aahh no not this pattern :( (just ctrl + g it) - Designed like this as i feel it fits. keeping

-01:26:257 (5) - drag this to the right a bit and rotate the slider 45 degree clockwise, based on selection centre (to me, i find the pattern too rough :( ) - Its a strong sound, so the "rough" pattern is ok.

-01:29:444 (6) - the case is the same as 01:23:069 (3) ^

-01:33:944 (5,6) - drag these to X:380 and then flip slider 6 (ctrl + g)? - No, the wiggles fits.

-01:36:850 (8) - ctrl + g this plz? :3 ^

-01:40:132 (2) - the case is the same as 01:26:257 (5) ^

-01:55:319 (5) - ctrl + g this? ^

that's all i can mod :)

now your turn JeirYagtama to mod my ksatria batang hitam intro rock version here!

https://osu.ppy.sh/s/354926
thanks for the mod!

123
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 579,13517,14360,19142,27392,30017,32642,66017,69017,75017,115142,118517,124517
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U
ArtistUnicode:M2U
Creator:JeirYagtama
Version:Razor's Si Nos Amas, Serva Nos
Source:Deemo
Tags:NICODE Guriri Lucy rayark Mobile collection Vol. 2 Magnolia forget-me-not Razor Sharp Finshie
BeatmapID:1409250
BeatmapSetID:642896

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9.4
ApproachRate:9.4
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"myosotis ctb.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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240,192,43235,1,0,0:0:0:0:
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448,80,44079,1,0,0:0:0:0:
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64,192,45767,2,0,P|32:144|112:48,1,200,8|2,2:1|0:0,0:0:0:0:
224,48,46329,1,0,0:0:0:0:
480,64,46517,6,0,L|496:176,1,100,0|0,1:0|0:0,0:0:0:0:
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113,149,49423,1,0,0:0:0:0:
320,176,49517,6,0,P|384:192|464:304,1,200,0|0,1:0|0:0,0:0:0:0:
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352,192,50829,1,0,0:0:0:0:
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320,304,53642,2,0,L|334:205,1,100,2|0,0:0|0:0,0:0:0:0:
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32,192,54767,1,8,0:1:0:0:
304,192,54954,2,0,L|368:192,1,50,0|0,3:0|3:0,0:0:0:0:
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32,224,57954,1,0,0:0:0:0:
32,176,58142,1,0,0:0:0:0:
64,128,58329,1,0,0:0:0:0:
384,112,58517,6,0,L|432:224,1,100,0|0,1:0|0:0,0:0:0:0:
128,112,58892,1,0,0:0:0:0:
80,224,59079,1,0,0:0:0:0:
384,112,59267,1,8,0:1:0:0:
432,224,59454,1,0,0:0:0:0:
128,112,59642,2,0,L|80:224,1,100,0|0,0:0|0:0,0:0:0:0:
368,192,60017,6,0,L|256:192,1,100,0|2,1:0|0:0,0:0:0:0:
216,144,60392,2,0,L|328:144,1,100,2|0,0:0|0:0,0:0:0:0:
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80,144,60954,2,0,L|112:96,1,50,2|2,0:0|0:0,0:0:0:0:
176,112,61142,2,0,L|208:64,1,50,2|0,0:0|0:0,0:0:0:0:
144,64,61329,2,0,L|64:64,1,50,0|2,0:0|0:0,0:0:0:0:
416,48,61517,6,0,L|448:160,1,100,0|0,1:0|0:0,0:0:0:0:
288,144,61892,2,0,L|416:144,1,100,0|0,0:0|0:0,0:0:0:0:
32,144,62267,2,0,L|160:144,1,100,8|0,0:1|0:0,0:0:0:0:
292,132,62642,2,0,L|319:228,1,100,0|2,0:0|0:0,0:0:0:0:
32,192,63017,6,0,L|208:192,1,150,0|0,1:0|0:0,0:0:0:0:
480,192,63392,2,0,L|304:192,1,150,2|0,0:0|0:0,0:0:0:0:
240,192,63767,2,0,L|64:192,1,150,8|0,0:1|0:0,0:0:0:0:
272,192,64142,2,0,L|448:192,1,150,2|0,0:0|0:0,0:0:0:0:
64,192,64517,6,0,L|32:96,1,100,2|0,1:2|0:0,0:0:0:0:
192,96,64892,2,0,L|80:96,2,100,2|0|8,0:0|0:0|0:1,0:0:0:0:
448,96,65454,2,0,L|336:96,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
32,192,66017,6,0,L|272:192,3,200,4|0|2|0,1:0|1:0|1:2|1:0,0:0:0:0:
480,192,67517,6,0,L|240:192,3,200,0|2|2|2,1:0|1:2|1:2|1:2,0:0:0:0:
32,192,69017,6,0,L|160:192,3,100,6|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
256,192,69767,1,0,3:0:0:0:
416,192,69954,1,0,3:0:0:0:
256,144,70142,1,0,3:2:0:0:
416,144,70329,1,0,3:0:0:0:
80,128,70517,6,0,L|32:80,1,50,0|0,3:0|3:0,0:0:0:0:
224,64,70704,2,0,L|288:64,1,50,0|0,3:2|3:0,0:0:0:0:
432,256,70892,2,0,L|480:304,1,50,0|0,3:2|3:0,0:0:0:0:
288,320,71079,2,0,L|224:320,1,50,0|0,3:2|3:0,0:0:0:0:
48,288,71267,2,0,L|32:224,1,50,0|0,3:2|3:0,0:0:0:0:
467,291,71454,2,0,L|483:227,1,50,0|0,3:2|3:0,0:0:0:0:
224,192,71642,2,0,P|160:160|208:128,1,150,8|0,2:1|0:0,0:0:0:0:
480,112,72017,6,0,L|272:112,1,200,4|0,1:0|0:0,0:0:0:0:
400,112,72579,1,0,0:0:0:0:
32,112,72767,2,0,L|160:112,1,100,8|0,0:1|0:0,0:0:0:0:
256,112,73142,2,0,L|128:112,1,100,0|2,0:0|0:0,0:0:0:0:
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192,176,73892,2,0,L|144:272,1,100,2|2,0:0|0:0,0:0:0:0:
320,176,74267,2,0,L|368:272,1,100,8|0,0:1|0:0,0:0:0:0:
64,160,74642,2,0,L|16:256,1,100,0|2,0:0|0:0,0:0:0:0:
320,256,75017,6,0,P|384:256|400:144,1,175,6|0,1:0|0:0,0:0:0:0:
112,288,75767,2,0,P|80:272|272:208,1,575,2|0,0:1|0:0,0:0:0:0:
96,192,78017,5,0,3:0:0:0:
83,191,78063,1,0,0:0:0:0:
72,196,78110,1,0,0:0:0:0:
65,206,78157,1,0,0:0:0:0:
63,218,78204,1,0,0:0:0:0:
67,229,78251,1,0,0:0:0:0:
76,238,78298,1,0,0:0:0:0:
256,240,78392,5,0,0:0:0:0:
268,239,78438,1,0,0:0:0:0:
279,244,78485,1,0,0:0:0:0:
286,254,78532,1,0,0:0:0:0:
288,266,78579,1,0,0:0:0:0:
284,277,78626,1,0,0:0:0:0:
275,286,78673,1,0,0:0:0:0:
48,288,78767,6,0,P|32:208|160:128,1,225.000008583069,8|0,0:1|0:0,0:0:0:0:
336,128,79142,2,0,L|496:128,1,150.000005722046,2|2,0:1|0:1,0:0:0:0:
256,96,79423,2,0,L|176:96,2,75.0000028610231,0|0|2,0:0|1:0|0:1,0:0:0:0:
80,144,79704,1,0,0:0:0:0:
476,200,79892,6,0,L|320:252,1,150.000005722046,8|0,1:0|1:0,1:0:0:0:
80,144,80267,2,0,P|32:208|96:256,1,150.000005722046,8|0,0:1|1:0,0:0:0:0:
256,256,80642,5,0,0:1:0:0:
231,250,80688,1,0,0:0:0:0:
213,234,80735,1,0,0:0:0:0:
205,211,80782,1,0,0:0:0:0:
210,186,80829,1,0,0:0:0:0:
226,168,80876,1,0,0:0:0:0:
249,160,80923,1,0,0:0:0:0:
448,144,81017,6,0,L|320:112,2,100,0|0|2,3:0|0:0|0:1,0:0:0:0:
384,144,81485,1,0,0:0:0:0:
176,144,81579,2,0,L|272:144,1,50,0|0,0:0|0:0,0:0:0:0:
448,144,81767,2,0,P|496:208|432:272,1,150.000005722046,8|2,0:1|1:1,0:0:0:0:
256,192,82048,2,0,L|176:192,2,75.0000028610231,0|2|0,1:0|0:1|1:0,0:0:0:0:
48,128,82329,2,0,P|32:48|128:48,1,175.00000166893,0|0,3:0|0:0,0:0:0:0:
192,32,82610,6,0,L|96:32,1,75.0000028610231,0|8,0:0|1:0,0:0:0:0:
432,64,82892,2,0,L|480:128,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
256,112,83079,2,0,L|320:160,1,75.0000028610231,0|0,1:2|1:0,0:0:0:0:
80,192,83267,2,0,L|176:192,1,75.0000028610231,8|0,1:0|0:0,0:0:0:0:
432,192,83454,2,0,L|384:256,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
160,256,83642,1,0,0:0:0:0:
102,211,83735,1,0,0:0:0:0:
103,139,83829,1,0,0:0:0:0:
110,103,83875,1,0,0:0:0:0:
140,83,83922,1,0,0:0:0:0:
400,144,84017,6,0,P|448:176|416:192,1,112.500004291535,0|2,3:0|1:1,0:0:0:0:
232,208,84392,2,0,L|324:208,1,87.500000834465,0|2,0:0|0:1,0:0:0:0:
128,256,84579,2,0,L|32:256,1,75.0000028610231,2|0,1:1|0:0,0:0:0:0:
256,192,84767,2,0,L|160:192,1,75.0000028610231,8|0,1:0|1:0,0:0:0:0:
96,192,84954,2,0,L|192:192,1,75.0000028610231,0|0,1:1|0:0,0:0:0:0:
368,192,85142,2,0,P|448:176|448:96,1,150.000005722046,2|2,0:1|0:1,0:0:0:0:
368,112,85423,1,2,0:1:0:0:
160,96,85517,6,0,L|80:96,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
272,112,85704,2,0,L|368:112,1,75.0000028610231,2|0,1:0|1:0,0:0:0:0:
160,160,85892,2,0,P|80:208|48:272,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
144,256,86173,1,0,1:0:0:0:
336,256,86267,2,0,L|432:256,3,75.0000028610231,8|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
192,240,86642,6,0,P|112:224|64:144,1,150,8|0,1:0|0:0,0:0:0:0:
320,144,87017,2,0,P|400:160|448:240,1,150,0|0,3:0|0:0,0:0:0:0:
32,176,87392,6,0,L|64:256,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
144,288,87579,2,0,L|192:384,1,75.0000028610231,2|2,0:1|0:1,0:0:0:0:
432,288,87767,2,0,L|496:240,1,75.0000028610231,8|0,1:1|0:1,0:0:0:0:
192,224,87954,2,0,P|112:176|112:96,1,175.00000166893,2|0,0:0|0:0,0:0:0:0:
288,96,88329,2,0,L|192:96,1,87.500000834465,2|0,1:0|0:0,0:0:0:0:
400,112,88517,6,0,P|448:128|480:160,1,75.0000028610231,0|8,1:0|1:0,0:0:0:0:
400,208,88798,1,0,0:0:0:0:
304,240,88892,2,0,P|240:304|304:320,1,175.00000166893,0|0,1:0|1:0,0:0:0:0:
384,320,89173,1,0,1:0:0:0:
112,320,89267,2,0,L|32:320,1,75.0000028610231,10|0,1:0|0:0,0:0:0:0:
288,256,89454,2,0,L|208:256,1,75.0000028610231,2|0,1:0|1:0,0:0:0:0:
464,192,89642,2,0,L|368:192,1,75.0000028610231,10|0,1:0|0:0,0:0:0:0:
192,192,89829,2,0,L|272:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
464,192,90017,6,0,P|480:144|432:96,1,112.500004291535,0|0,3:1|0:0,0:0:0:0:
95,80,90392,1,0,3:0:0:0:
71,86,90438,1,0,0:0:0:0:
50,100,90485,1,0,0:0:0:0:
37,121,90532,1,0,0:0:0:0:
31,145,90579,1,0,0:0:0:0:
35,170,90626,1,0,0:0:0:0:
47,191,90673,1,0,0:0:0:0:
256,192,90767,6,0,L|336:192,2,75.0000028610231,8|2|2,1:0|1:0|1:0,0:0:0:0:
416,144,91048,2,0,L|512:144,1,75.0000028610231,0|2,1:0|1:1,0:0:0:0:
256,80,91235,2,0,L|160:80,2,75.0000028610231,2|2|2,0:1|0:1|1:0,0:0:0:0:
64,128,91517,6,0,L|48:224,1,75.0000028610231,0|2,1:0|0:1,0:0:0:0:
256,192,91704,2,0,L|256:288,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
448,272,91892,2,0,P|448:176|400:128,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
320,128,92173,1,0,1:0:0:0:
32,128,92267,2,0,L|128:128,1,75.0000028610231,8|0,1:0|1:0,0:0:0:0:
192,128,92454,2,0,L|288:128,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
80,80,92642,5,8,1:0:0:0:
56,88,92688,1,0,0:0:0:0:
39,106,92735,1,0,0:0:0:0:
31,130,92782,1,0,0:0:0:0:
34,154,92829,1,0,0:0:0:0:
47,175,92876,1,0,0:0:0:0:
68,189,92923,1,0,0:0:0:0:
256,192,93017,6,0,L|128:192,2,100,0|0|2,3:0|0:0|0:0,0:0:0:0:
320,192,93485,1,0,0:0:0:0:
384,192,93579,2,0,L|416:128,1,50,2|0,0:0|0:0,0:0:0:0:
208,112,93767,2,0,L|96:112,1,75.0000028610231,10|2,1:0|0:1,0:0:0:0:
352,80,93954,2,0,L|432:80,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
336,112,94142,2,0,L|432:112,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
192,144,94329,5,0,1:0:0:0:
149,151,94375,1,0,0:0:0:0:
119,181,94422,1,0,0:0:0:0:
112,224,94469,1,0,0:0:0:0:
132,262,94516,1,0,0:0:0:0:
192,288,94610,1,0,1:0:0:0:
400,288,94704,5,8,0:0:0:0:
466,168,94892,1,0,0:0:0:0:
288,144,95079,2,0,L|208:144,1,75.0000028610231,0|0,1:0|1:0,0:0:0:0:
112,96,95267,2,0,P|48:160|48:224,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
128,224,95548,1,0,0:0:0:0:
405,224,95642,1,8,0:0:0:0:
480,224,95735,1,0,0:0:0:0:
405,224,95829,2,0,L|224:224,1,150.000005722046,0|0,1:0|3:0,0:0:0:0:
336,208,96204,5,0,0:0:0:0:
80,192,96298,1,2,1:0:0:0:
38,181,96344,1,0,0:0:0:0:
16,145,96391,1,0,0:0:0:0:
25,103,96438,1,0,0:0:0:0:
61,80,96485,1,2,1:0:0:0:
256,64,96579,2,0,L|448:64,1,150.000005722046,8|8,0:1|1:0,0:0:0:0:
192,64,96860,2,0,L|304:64,1,75.0000028610231,2|2,1:0|1:0,0:0:0:0:
96,144,97142,2,0,L|80:224,1,75.0000028610231,2|2,0:1|0:1,0:0:0:0:
176,224,97329,2,0,L|192:304,1,75.0000028610231,2|2,1:1|0:1,0:0:0:0:
288,288,97517,6,0,L|352:336,1,75.0000028610231,0|0,1:0|0:0,0:0:0:0:
432,336,97704,2,0,L|352:336,1,75.0000028610231,2|0,1:1|1:0,0:0:0:0:
96,320,97892,6,0,P|32:272|80:208,1,150.000005722046,8|0,1:0|1:0,0:0:0:0:
144,224,98173,1,0,1:0:0:0:
416,320,98267,1,8,1:0:0:0:
476,285,98360,1,0,1:0:0:0:
457,218,98454,1,0,1:0:0:0:
368,224,98548,1,0,1:0:0:0:
176,208,98642,5,8,1:0:0:0:
151,202,98688,1,0,0:0:0:0:
129,191,98735,1,0,0:0:0:0:
110,174,98782,1,0,0:0:0:0:
97,153,98829,1,0,0:0:0:0:
90,129,98876,1,0,0:0:0:0:
89,104,98923,1,0,0:0:0:0:
336,176,99017,5,0,3:0:0:0:
360,181,99063,1,0,0:0:0:0:
382,192,99110,1,0,0:0:0:0:
401,209,99157,1,0,0:0:0:0:
414,230,99204,1,0,0:0:0:0:
421,254,99251,1,0,0:0:0:0:
422,279,99298,1,0,0:0:0:0:
144,288,99392,6,0,L|112:320,1,25,2|0,0:1|0:0,0:0:0:0:
256,304,99579,2,0,L|272:336,1,25,2|0,0:1|0:0,0:0:0:0:
64,320,99767,6,0,L|32:208,1,100,8|2,1:0|1:0,0:0:0:0:
240,224,100142,2,0,L|327:224,3,87.500000834465,2|2|2|0,1:0|1:0|1:0|0:0,0:0:0:0:
144,176,100517,6,0,L|64:176,1,50,0|0,3:0|0:0,0:0:0:0:
320,144,100704,2,0,L|224:144,1,75.0000028610231,10|0,1:1|0:0,0:0:0:0:
80,144,100892,2,0,P|48:64|96:64,1,150.000005722046,0|0,0:0|1:1,0:0:0:0:
160,64,101173,1,0,1:0:0:0:
320,64,101267,2,0,P|400:64|304:208,1,350,6|2,1:0|1:0,0:0:0:0:
144,208,102017,6,0,P|80:224|112:336,1,200,2|2,0:0|0:0,0:0:0:0:
288,320,102673,1,0,0:0:0:0:
32,320,102767,1,2,0:0:0:0:
480,224,103142,1,2,1:2:0:0:
32,176,103517,6,0,P|80:128|208:144,1,200,6|2,1:2|0:0,0:0:0:0:
480,176,104267,2,0,P|432:128|304:144,1,200,0|2,1:0|0:0,0:0:0:0:
32,176,105017,2,0,P|80:128|208:144,1,200,2|0,1:2|1:0,0:0:0:0:
80,144,105579,2,0,L|160:144,1,50,2|0,0:0|0:0,0:0:0:0:
320,144,105767,2,0,P|384:144|320:208,1,200,8|0,0:0|1:0,0:0:0:0:
96,224,106517,6,0,P|32:192|112:144,1,200,0|0,1:2|0:0,0:0:0:0:
224,144,107079,2,0,L|256:192,1,50,0|0,0:0|0:0,0:0:0:0:
192,192,107267,2,0,P|224:240|352:224,1,200,2|0,1:2|0:0,0:0:0:0:
224,224,107829,1,2,0:0:0:0:
480,192,108017,6,0,L|304:192,1,150,4|0,1:2|0:0,0:0:0:0:
416,192,108392,2,0,L|288:192,1,100,2|2,1:2|0:0,0:0:0:0:
192,192,108767,2,0,L|320:192,1,100,0|2,1:2|0:0,0:0:0:0:
32,192,109142,2,0,L|160:192,1,100,2|2,0:0|1:2,0:0:0:0:
400,192,109517,6,0,P|464:176|384:112,1,200,6|0,1:2|1:2,0:0:0:0:
288,96,110079,2,0,L|352:96,1,50,0|0,0:0|0:0,0:0:0:0:
112,96,110267,2,0,L|64:192,1,100,2|0,0:0|0:0,0:0:0:0:
224,192,110642,2,0,L|112:192,1,100,2|0,1:2|0:0,0:0:0:0:
464,208,111017,6,0,L|416:304,1,100,0|0,1:0|1:0,0:0:0:0:
48,208,111392,2,0,L|96:304,1,100,0|0,1:2|1:0,0:0:0:0:
419,297,111767,2,0,L|464:208,1,100,2|0,1:2|1:0,0:0:0:0:
92,297,112142,2,0,L|48:208,1,100,2|2,1:2|0:0,0:0:0:0:
336,208,112517,6,0,P|384:176|304:96,1,200,2|0,0:0|1:2,0:0:0:0:
192,96,113079,2,0,L|272:96,1,50,0|0,1:0|0:0,0:0:0:0:
80,96,113267,2,0,P|32:128|64:176,1,100,2|2,1:2|0:0,0:0:0:0:
96,176,113548,2,0,L|160:176,1,50,0|0,0:0|1:2,0:0:0:0:
464,176,113829,1,0,0:0:0:0:
160,256,114017,6,0,L|32:256,1,100,2|0,1:2|1:0,0:0:0:0:
176,256,114392,2,0,L|304:256,1,100,0|0,1:2|1:0,0:0:0:0:
160,256,114767,2,0,L|272:256,1,100,2|0,1:2|1:0,0:0:0:0:
384,256,115142,2,0,L|464:256,1,50,8|0,1:2|0:0,0:0:0:0:
352,224,115329,2,0,L|416:224,1,50,0|0,1:0|0:0,0:0:0:0:
320,192,115517,6,0,P|272:160|368:112,1,200,2|0,1:2|1:2,0:0:0:0:
416,96,115985,1,0,0:0:0:0:
224,96,116079,2,0,L|288:96,1,50,2|0,1:2|0:0,0:0:0:0:
80,112,116267,2,0,P|32:144|112:208,1,200,2|8,1:2|1:2,0:0:0:0:
32,288,116829,1,0,1:0:0:0:
480,224,117017,6,0,P|480:176|288:96,1,262.500010013581,6|0,1:0|0:0,0:0:0:0:
32,192,117767,2,0,L|208:192,1,175,2|0,1:0|1:0,0:0:0:0:
176,48,118517,5,4,0:0:0:0:
103,62,118704,1,0,0:0:0:0:
54,117,118892,1,0,0:0:0:0:
49,190,119079,1,0,0:0:0:0:
90,252,119267,2,0,P|144:272|208:96,1,300.000011444092,2|2,0:0|0:0,0:0:0:0:
400,80,120392,6,0,P|336:128|400:176,2,150.000005722046,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,80,121329,1,0,0:0:0:0:
32,80,121517,6,0,L|144:352,1,262.500010013581,6|0,0:0|0:0,0:0:0:0:
480,80,122267,2,0,L|368:352,1,262.500010013581,6|0,0:0|0:0,0:0:0:0:
128,304,123017,6,0,L|32:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
144,304,123392,2,0,L|48:304,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
384,304,123767,2,0,L|480:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
368,304,124142,2,0,L|464:304,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
48,272,124517,6,0,L|64:176,1,75.0000028610231,6|2,0:0|0:0,0:0:0:0:
144,208,124892,2,0,L|128:112,1,75.0000028610231,2|2,0:0|0:0,0:0:0:0:
464,272,125267,2,0,L|448:176,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
368,208,125642,2,0,L|384:112,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
32,192,126017,6,0,L|112:192,1,75.0000028610231,6|0,0:0|0:0,0:0:0:0:
368,192,126392,2,0,L|272:192,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
144,192,126767,2,0,L|224:192,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
480,192,127142,2,0,L|384:192,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
112,192,127517,6,0,P|64:176|128:112,1,175,6|0,1:1|0:0,0:0:0:0:
480,192,128267,2,0,P|256:16|32:192,1,600,2|4,0:1|0:1,0:0:0:0:
Sakary
NM
As requested by AJamez

Rain
Magfifilipino na lang ako. Katamad mag-english, hahaha.
  1. 00:04:142 (4,1) - Boring nito. Why not ctrl+g tapos i-move mo si 4 malapit sa 00:03:767 (3) - ?
  2. 00:12:017 (3,4) - I-curve mo pa ito lalo. Masmasaya laruin.
  3. 00:19:517 (1) - Para sa akin, mas maganda kung slider ito; masdama yung violin.
  4. 00:21:017 (1) - 1/2 slider lang 'to. Wala namang strong sound sa 00:21:392 (2) - .
  5. 00:24:767 (1,2,3,4) - Sa part ng 1 and 2, wala pa yung susunod na set nung beat. Suggestion ko lang: ilapit mo si 1 sa 2, then layuan mo si 3 and 4. Dapat yung tail nung 2 is hyper.
  6. 00:27:392 (1,2,3,4) - Hindi ito smooth. Tanggalin mo 'to, tapos i-copy mo na lang ang 00:27:017 (1,2,3,4) - then idikit mo rito 00:27:392 - .
  7. 00:29:173 (6,7) - Not recommended. Kung maaari, 'wag mong layuan ang distance ng 1/4 notes; pili lang ang pwedeng mag-kaganyan. Applicable lang ang ganito (randomly) sa higher diffs (overdose and up)
  8. 00:29:923 (4,5) - This is--by the way--ay isang magandang halimbawa sa sinabi kanina.
  9. 00:34:517 (4) - Palitan mo ito ng 1/1 slider. Masmasarap pakinggan.
  10. 00:38:267 (1) - Medyo i-horizontal mo pa ito sa kanan. Opposite ng 00:38:642 (2) - .
  11. 00:41:267 (3) - I-adjust mo. Gawin mong 1/2 slider.
  12. 00:44:642 (4) - Medyo ilapit mo kay 3 para ma-emphasize yung clap sound sa 00:45:017 (5) - .
  13. 00:46:517 (1) - ctrl+g with the same reason above.
  14. 00:49:142 (2,1) - Gawin mong hyper yung tail ng 2 para ma-emphasize si 1.
  15. 00:54:954 (4,5,6,7) - boring itong part na 'to kumpara sa beat ng music. I-try mo i-remap 'to. Masmaganda kung may back-and-forth na pattern sa part na 'to.
  16. 01:00:767 (1) - Gawin mo itong 1/2 slider tapos mag dagdag ka ng note sa 01:01:048 - .
  17. 01:09:767 (1,2,3,4) - Boring ulit. Gayahin mo yung pattern nito 01:09:017 (1,2,3,4) - .
  18. 01:11:267 (1,2) - Vertical stream sliders ay medyo mahirap para sa rain. Gawin mong horizontal sila.
  19. 01:20:642 (3) - May emphasis dapat ito. Gawin mong horizontal with 1.8x yung slider velocity.
  20. 01:23:548 - May note dapat dito.
  21. 01:25:235 (4) - Hindi kailangan nito, tanggalin mo. Walang panibagong tunog sa part na 'yan.
  22. 01:27:392 (1,2,3,4,5) - Masyado itong mahirap para sa rain. Palitan ito.
  23. 01:33:017 (4) - Emphasis.
  24. 01:33:392 (5,6,7,8) - Mahirap din ito.
  25. 01:39:392 (1,2,3) - A "no no" pattern for me. Gawin mo na lang itong simpleng note. Yung 1/8 slider na 'yan is good for overdose only.
  26. 01:40:704 (7) - Emphasis.
  27. 01:42:767 (4) - Maganda siguro kung stream 'to.
  28. 02:10:517 (1) - 'Di ako sure rito, pero siguro masmaganda tapusin mo nlng yung spinner kaysa maglagay ka pa ng last note.
Good luck!
Topic Starter
JierYagtama

Hi_Hello wrote:

NM
As requested by AJamez

Rain
Magfifilipino na lang ako. Katamad mag-english, hahaha. Sige lang medyo maganda din naman makareply ng mod sa tagalog for once xd
  1. 00:04:142 (4,1) - Boring nito. Why not ctrl+g tapos i-move mo si 4 malapit sa 00:03:767 (3) - ? Sige tol
  2. 00:12:017 (3,4) - I-curve mo pa ito lalo. Masmasaya laruin.
  3. 00:19:517 (1) - Para sa akin, mas maganda kung slider ito; masdama yung violin. hmm medyo mas sinusundan ko yung piano dito ih
  4. 00:21:017 (1) - 1/2 slider lang 'to. Wala namang strong sound sa 00:21:392 (2) - . Yung piano preeee
  5. 00:24:767 (1,2,3,4) - Sa part ng 1 and 2, wala pa yung susunod na set nung beat. Suggestion ko lang: ilapit mo si 1 sa 2, then layuan mo si 3 and 4. Dapat yung tail nung 2 is hyper. Pwede din sige ikukuha ko suggestion mo dito xd
  6. 00:27:392 (1,2,3,4) - Hindi ito smooth. Tanggalin mo 'to, tapos i-copy mo na lang ang 00:27:017 (1,2,3,4) - then idikit mo rito 00:27:392 - .
    hhhh sige na nga
  7. 00:29:173 (6,7) - Not recommended. Kung maaari, 'wag mong layuan ang distance ng 1/4 notes; pili lang ang pwedeng mag-kaganyan. Applicable lang ang ganito (randomly) sa higher diffs (overdose and up) kung ikaw nagsabi osige inayos ko yung pattern ng unti xd
  8. 00:29:923 (4,5) - This is--by the way--ay isang magandang halimbawa sa sinabi kanina. ^
  9. 00:34:517 (4) - Palitan mo ito ng 1/1 slider. Masmasarap pakinggan. mas ok pa sakin yung slider ngayon xd
  10. 00:38:267 (1) - Medyo i-horizontal mo pa ito sa kanan. Opposite ng 00:38:642 (2) - sige
  11. 00:41:267 (3) - I-adjust mo. Gawin mong 1/2 sliders. aight
  12. 00:44:642 (4) - Medyo ilapit mo kay 3 para ma-emphasize yung clap sound sa 00:45:017 (5) - . oke
  13. 00:46:517 (1) - ctrl+g with the same reason above. parang mas ok maglaro itong pattern kaysa sa na suggest mo dito
  14. 00:49:142 (2,1) - Gawin mong hyper yung tail ng 2 para ma-emphasize si 1. sige
  15. 00:54:954 (4,5,6,7) - boring itong part na 'to kumpara sa beat ng music. I-try mo i-remap 'to. Masmaganda kung may back-and-forth na pattern sa part na 'to. antiflow chain na nga lang reee
  16. 01:00:767 (1) - Gawin mo itong 1/2 slider tapos mag dagdag ka ng note sa 01:01:048 - . medyo di ko type yung rhythm so no
  17. 01:09:767 (1,2,3,4) - Boring ulit. Gayahin mo yung pattern nito 01:09:017 (1,2,3,4) - . hmm sige
  18. 01:11:267 (1,2) - Vertical stream sliders ay medyo mahirap para sa rain. Gawin mong horizontal sila. oke
  19. 01:20:642 (3) - May emphasis dapat ito. Gawin mong horizontal with 1.8x yung slider velocity. yung wub note nito parang pataas pababa yung tono kaya ginawa ko na ganyan
  20. 01:23:548 - May note dapat dito. aaaaaa oke
  21. 01:25:235 (4) - Hindi kailangan nito, tanggalin mo. Walang panibagong tunog sa part na 'yan. consistency para sa unang section na medyo similar yung rhythm nito
  22. 01:27:392 (1,2,3,4,5) - Masyado itong mahirap para sa rain. Palitan ito. parang di naman ganun kahirap saka medyo bagay sakin may antiflow dito
  23. 01:33:017 (4) - Emphasis. hmm sapat naman na may emhpasis to dahil sa hyper
  24. 01:33:392 (5,6,7,8) - Mahirap din ito. same reason as above
  25. 01:39:392 (1,2,3) - A "no no" pattern for me. Gawin mo na lang itong simpleng note. Yung 1/8 slider na 'yan is good for overdose only. welp kung may ibang tao na nanagtukoy dito then sige papalitan ko nalang ng bilog xd
  26. 01:40:704 (7) - Emphasis. sapat naman siguro kung sharp curve na slider para emphasis
  27. 01:42:767 (4) - Maganda siguro kung stream 'to. mas gusto ko isundan yung piano dito
  28. 02:10:517 (1) - 'Di ako sure rito, pero siguro masmaganda tapusin mo nlng yung spinner kaysa maglagay ka pa ng last note. troll fc koya :^
Good luck!
wew balik ko nga yung utang ko na mods sayo reeeee

maraming salamat sa mod xd
Avenora
M4M as requested

LV 11
00:28:142 (1,2) - NC switch, because I don't see a reason why it was like that rn, and 2 is on a downbeat/long white tick
00:28:517 (2,1) - these sliders are curving away from the next note, which contradicts your previous pattern which was "1/4 spacing if slider curve towards next note, otherwise it's 1/2 spacing" if you get what I mean
00:34:517 (7,1,3) - NC on longer white ticks, not on the shorter ones (I just like it that way)
00:37:517 (1,2) - the "slider curve to note" thingy I mentioned
00:45:767 (7,8) - ^
01:07:892 (2,2) - make these less steep to match previous straight parallel sliders umm...similarity
01:10:517 (1,2,3,4,5,6,7,8,1) - irregular spacing imo
01:11:454 (2) - Ctrl+G for better flow
01:19:142 (2,3) - I think they should switch places
01:20:267 (1,2) - why not facing each other?
01:21:017 (1) - Ctrl+G, better flow
01:21:767 (2) - move it closer to previous slider
01:23:079 (5) - Ctrl+G, wouldn't be a problem if the same combo has "counter flow" movement
01:25:329 (1,2,3,4,5) - looks ugly, may want to make it smooth curve or "flower" shape
01:27:579 (3,4,5,6) - ^
01:33:767 (1,2,3,4,5) - ^
01:38:267 (3,4) - not facing away from each other?
01:39:392 (2) - Ctrl+G to match movement within combo
01:45:017 (5) - listening closely, I think this one should end on white tick and followed by 1/4 note
01:46:517 (3) - downbeat thingy
01:50:454 (1,2,3,4,5,6,1,2,3,4) - pattern looks like being eyeballed
01:53:829 (1,2,3,4,5) - ^
02:07:610 (1,1) - why not just a single spinner end? spinner end has a "hit"sound too

LV 9
00:03:017 (1,2,3,4) - spacing contradicts previous diff don't you think?
00:23:267 (2,1) - overlap fix pls
00:50:079 (2,3) - i dunno what to feel about this trespassing

Finshie's LV 5
00:43:517 - the major downbeat for this section up to 01:02:642 starts from this point, I suggest changing NC to match the song's downbeats
01:43:517 - ^ up until end

My map, thanks :)
Topic Starter
JierYagtama

C-Yuyuko wrote:

M4M as requested

LV 11
00:28:142 (1,2) - NC switch, because I don't see a reason why it was like that rn, and 2 is on a downbeat/long white tick ops fixed
00:28:517 (2,1) - these sliders are curving away from the next note, which contradicts your previous pattern which was "1/4 spacing if slider curve towards next note, otherwise it's 1/2 spacing" if you get what I mean ops fixed
00:34:517 (7,1,3) - NC on longer white ticks, not on the shorter ones (I just like it that way) You do know that i nc'ed cos of 1 having a prominent vocal sound right?
00:37:517 (1,2) - the "slider curve to note" thingy I mentioned now spacing varies cos of intesity of the vocals boi not everything has to have equal spacing u kno
00:45:767 (7,8) - ^ 8 is obviously a weak sound thus low spacing intensifies
01:07:892 (2,2) - make these less steep to match previous straight parallel sliders umm...similarity doesnt affect anything in gameplay so no
01:10:517 (1,2,3,4,5,6,7,8,1) - irregular spacing imo not really since its handmade and ds'ed the stream lo
01:11:454 (2) - Ctrl+G for better flow nah i still want to keep that circular intense movement here
01:19:142 (2,3) - I think they should switch places nop cos i think it fits better this way
01:20:267 (1,2) - why not facing each other? cos i want it that way lo
01:21:017 (1) - Ctrl+G, better flow would ruin the spacing cos its loud at first but lowers volume quickly
01:21:767 (2) - move it closer to previous slider aight
01:23:079 (5) - Ctrl+G, wouldn't be a problem if the same combo has "counter flow" movement aight
01:25:329 (1,2,3,4,5) - looks ugly, may want to make it smooth curve or "flower" shape subjectiveeee
01:27:579 (3,4,5,6) - ^ subjectiveeee
01:33:767 (1,2,3,4,5) - ^ subjectiveeee
01:38:267 (3,4) - not facing away from each other? uhhh its obviously intentional that i dont want the pattern to be the same rite? xd
01:39:392 (2) - Ctrl+G to match movement within combo spacing would be lowered tho lo
01:45:017 (5) - listening closely, I think this one should end on white tick and followed by 1/4 note the sound only did a vibrato tho
01:46:517 (3) - downbeat thingy this is a more prominent sound to nc 01:47:267 (1) - so no
01:50:454 (1,2,3,4,5,6,1,2,3,4) - pattern looks like being eyeballed so what about it lo
01:53:829 (1,2,3,4,5) - ^ ^
02:07:610 (1,1) - why not just a single spinner end? spinner end has a "hit"sound too troll fc lo

LV 9
00:03:017 (1,2,3,4) - spacing contradicts previous diff don't you think? so what about it doesnt affect anything between the two diffs
00:23:267 (2,1) - overlap fix pls not noticable in gameplay
00:50:079 (2,3) - i dunno what to feel about this trespassing common used visuals lo

Finshie's LV 5
00:43:517 - the major downbeat for this section up to 01:02:642 starts from this point, I suggest changing NC to match the song's downbeats
01:43:517 - ^ up until end

My map, thanks :)
thx for le mod~
wonjae
dab

rain
00:04:142 (4) - the end of the slider maps the louder part of the vocal here, so i think you should break this slider up into 2 notes and make a dash somehow to emphasize that as slider ends are generally mapped as noises being less or equal important to the head.

00:04:891 (1) - i dont think there should be a dash to this note. i understand its the start of a new combo but the noise mapped here is not significant enough imo to give this a dash.

00:16:142 (9,1) - you can add a hyper to (1) i think.

00:52:517 (1,2,3,4) - you have been 1/2 slider spamming alot here tbh. would suggest somehow vary up the timeline or general flow of the section maybe.

00:54:017 (5) - i would add a hyper.

01:02:642 (4,1) - spacing is a little low for my taste between these two, even if you had the antiflow in mind. would suggest to increase.

01:03:392 (2) - also the vocal seems really intense here. i would add a hyper.

02:10:517 (1) - this is sus. i know it follows the flow of the slider but you might want to get some opinions on doing this as it can cause breaks in players who thought the song was over.


odose
i like the custom hitsound ding the rain had, i think you should try to sync up hitsounding with jeir''s diff or ask him if he can try hitsounding your diff.

01:29:267 (5,6,7) - i might be a bad player but these stairs are really hard to pull of when playing.

01:51:017 (1,2,3,4) -boring to play. the song is till in kiai, i would try to add more movement or variety in flow in atleast the last 2 sliders in this combo

fun map
Topic Starter
JierYagtama

Paranoid Grapes wrote:

dab

rain
00:04:142 (4) - the end of the slider maps the louder part of the vocal here, so i think you should break this slider up into 2 notes and make a dash somehow to emphasize that as slider ends are generally mapped as noises being less or equal important to the head. syure

00:04:891 (1) - i dont think there should be a dash to this note. i understand its the start of a new combo but the noise mapped here is not significant enough imo to give this a dash. lowered ds a bit

00:16:142 (9,1) - you can add a hyper to (1) i think. I dont think its needed since the sound isnt really that loud to get a hdash

00:52:517 (1,2,3,4) - you have been 1/2 slider spamming alot here tbh. would suggest somehow vary up the timeline or general flow of the section maybe.
I think this is fine since it pretty much catches the vocals this way

00:54:017 (5) - i would add a hyper. aight

01:02:642 (4,1) - spacing is a little low for my taste between these two, even if you had the antiflow in mind. would suggest to increase. rearranged the pattern a bit

01:03:392 (2) - also the vocal seems really intense here. i would add a hyper. added

02:10:517 (1) - this is sus. i know it follows the flow of the slider but you might want to get some opinions on doing this as it can cause breaks in players who thought the song was over. Im just that evil to get that shitmiss when they want to fc this :^)


odose
i like the custom hitsound ding the rain had, i think you should try to sync up hitsounding with jeir''s diff or ask him if he can try hitsounding your diff.

01:29:267 (5,6,7) - i might be a bad player but these stairs are really hard to pull of when playing.

01:51:017 (1,2,3,4) -boring to play. the song is till in kiai, i would try to add more movement or variety in flow in atleast the last 2 sliders in this combo

fun map
thx for le mod bud
-rage
m4m

[Rain]
  1. 00:24:767 (1,2,3,4) - here you can hear the little transition in the music but 1,2 is mapped the same way as 3,4 so i would consider changing that. also 3 is on the Big white tic so it seems fitting to have a change of patern here.
  2. 00:29:267 (7,1) - a little tricky to hit, reduce distance a little bit.
  3. 00:34:517 (4,5) - i would put 4 as a longerr slider to really emphasize the vocals, i feel like the 5 doesn't really belong there.
  4. 00:36:767 (5,6) - the end of the 5 makes for a little stop in movement, could have more movement in this part. also the anti-flow is a little weird.
  5. 00:45:017 (5,6) - same from point above, feels too stacked.
  6. 00:48:017 (1) - stream could also have a little more movement, could seperate stream in 2 to have more movement.
  7. 00:56:079 (2,3) - jump is too far, reduce distance or make HDash.
  8. 00:57:767 (7) - should avoid straight vertical sliders, feels too stacked and stops movement.
  9. 01:03:392 (2,3) - why not just have a regular slider here? or if you wanna just keep these circles you should place them differently from the other slider so it doesn't look repetetive.
  10. 01:12:017 (4,5) - could have more movement since it's the buildup.
  11. 01:37:517 (7,8) - this should be more walkable, so you could put those sliders horizontally instead.
  12. 01:39:767 (3,4) - make a HDash between here, distance is too far.
  13. 01:48:954 (3,4,5) - distance between the notes are way too far.
Nice rain, beginning seemed a little inconsistent with distanced and rhythm usage, but the kiai sections were well done.

[Razor]
Diff name is a little questionnable... unless you know about Deemo or the lyrics of the song, it just leaves me confused.

  1. 00:03:017 (3,4,5,6) - i know this is just the beginning section but these notes shouldnt be too stacked. stops the movement a lot.
  2. 00:39:017 (1) - could be more horizontal, if you get in a good angle you can not move and hit that whole slider, should have more movement there.
  3. 00:57:767 (3,4,5,6) - same as first point mentionned, could have more movement.
  4. 01:00:017 (1,2) - why have those two sliders stacked? you could make them way further apart.
kiai sections are way too hard for me so i can't really judge them well modding wise, looks pretty sick tho.
Topic Starter
JierYagtama

lulu lemon wrote:

m4m

[Rain]
  1. 00:24:767 (1,2,3,4) - here you can hear the little transition in the music but 1,2 is mapped the same way as 3,4 so i would consider changing that. also 3 is on the Big white tic so it seems fitting to have a change of patern here. copy pasta lasta masa
  2. 00:29:267 (7,1) - a little tricky to hit, reduce distance a little bit. not really so im keeping this
  3. 00:34:517 (4,5) - i would put 4 as a longerr slider to really emphasize the vocals, i feel like the 5 doesn't really belong there. 4 is kind of a transition to map the piano since in the following section both vocals and the piano is in unison so im kinda mappin both xd
  4. 00:36:767 (5,6) - the end of the 5 makes for a little stop in movement, could have more movement in this part. also the anti-flow is a little weird. hmmm the next note for it can cope up the movement the vocals im mappin there kinda goes from high to low pitch thus the sort of stop movement makes sense
  5. 00:45:017 (5,6) - same from point above, feels too stacked. aight
  6. 00:48:017 (1) - stream could also have a little more movement, could seperate stream in 2 to have more movement. i think the stream has enough movement so yea
  7. 00:56:079 (2,3) - jump is too far, reduce distance or make HDash. reduce ds it is
  8. 00:57:767 (7) - should avoid straight vertical sliders, feels too stacked and stops movement. that just means im emphasizing that loud vocals with the straight slider xd
  9. 01:03:392 (2,3) - why not just have a regular slider here? or if you wanna just keep these circles you should place them differently from the other slider so it doesn't look repetetive. fixed em
  10. 01:12:017 (4,5) - could have more movement since it's the buildup. i think the sharp curved slider has enuf movement
  11. 01:37:517 (7,8) - this should be more walkable, so you could put those sliders horizontally instead. too hard if i put em liek that
  12. 01:39:767 (3,4) - make a HDash between here, distance is too far. reduced em a bit
  13. 01:48:954 (3,4,5) - distance between the notes are way too far.buildup and its not that hard to hit em lo
Nice rain, beginning seemed a little inconsistent with distanced and rhythm usage, but the kiai sections were well done.

The rain is legit my first wub map in ctb so yea XD
Thx for le mod
Divine Cake
Rain
00:21:392 (2) - imo preffer a hdash here of for example 3.74x moving slider head to x:272
00:34:892 (5) - beat here is not accompanied by vocals, maybe reduce the distance between 00:34:517 (4) - and 00:34:892 (5) - close enough to not need a dash, eg. X:392.
Razor
00:08:923 - 1/8 piano sounds to 00:09:017 (5) - why not add a tripple?
feel like you forgot flow is good to have sometimes too: 01:22:892 (2,3,4,5) - and 01:29:267 (5,6,7,8) - are a few to many stairs here for my liking

short but its not much to add, good map :)

if you wouldn't mind looking at https://osu.ppy.sh/b/1356472&m=2 cup and salad that would also be greatly appreciated :) understandable if you don't have the time
Sanyi


From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused.
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo.

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm.
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here.
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound?
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - .
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better.
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended.
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same).
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit).
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later.
Razor's diff where I don't understand the diffname so I write something random out of frustration

General: Unsnapped inherited points: 00:33:007 - , 01:00:850 - , 01:01:507 - and 02:10:507 - .
Also: The patterns in the first kiai are inconsistent regarding the intensity - the first half of the kiai is really hard (much antiflow patterns), while the intensity is somehow missing in the second part of the first kiai. I recommend to make them more even (I think the intensity should be somewhere between both halves).
  1. 00:03:017 (3,4,5,6) - I would make the curve a bit stronger because right now it plays just odd. It would also match the movement of upcoming similar sections better.
  2. 00:27:017 (1,2,3) - is pretty different from 00:21:017 (1,2) - even though the music is similar. I think the sudden difficulty spike and the rhythm choice in 00:27:017 (1,2,3) - is not emphasizing the music well so I recommend to use something more similar to 00:27:017 (1,2,3) - .
  3. 00:42:767 (4,5,6,7,8,1) - I think the build-up stream into antiflow slider is a bit too tricky for this section because the build-up stream makes the hyperdash pretty harsh which can lead to an easy droplet miss afterwards. In a harder section of the song it would be ok but here not imo, so I would nerve the stream or make the slider not antiflow but instead flow.
  4. 01:31:517 (1,2) - It is pretty weird to introduce vertical sliders so late into the kiai. Since these two are the only vertical sliders in the whole kiai I recommend to change it up to something that matches the patterns you used for the rest of the kiai since the players don't expect a new pattern like this so late into the kiai (especially the second slider caught me unprepared since the stop of movement is vicious when it is unexpected).
That's all from me. Good Luck with ranking! :D
Topic Starter
JierYagtama

Sanyi wrote:



From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General
  1. Is normal-hitwhistle.wav used? My modding assistant is saying that it is unused but sometimes the modding assistant is wrong. You can delete it if it is unused. Maybe if more peeps point this out then ill consider
  2. What about making Rain HP5 to have a difference to the Overdose? It would also mean that the easiest ctb diff in this mapset is easier to pass which is good imo. I would put HP5 if i made a platter for this set so no

Rain

General: There are many unnecessary inherited points which change nothing, please take a look at them and delete the unnecessary ones (one of them isn't even snapped: 01:28:804 - )
  1. 00:05:642 (3,4) - What about buffing the distance slightly? It would lead to a more remarkable rhythm. Do you mean emphasis? welp buffed it a little bit by .10 ds
  2. 00:16:142 (9,1) - It would be better emphasizing and rhythm imo to put a soft hyperdash here. even if I put the whole stream section on in the edge of the grid it wont trigger reeee
  3. 00:25:517 (1,2,3) - Shouldn't be the hyper between 00:25:892 (2,3) - instead of 00:25:517 (1,2) - because of the drum sound? there isnt any drum sound even playing in this section
  4. 00:34:517 (4,5) - These two sliders cause much movement considering that the part of the music is calm and these two sliders don't emphasize something special. Therefore I would reduce their movement a bit to emphasize the music better (and it would be more consistent with the rest of the pattern you used in this part because they don't force such strong movement either). Same goes for 00:39:017 (3,4) - . welp theres the piano annnndd the vocals im emphasizing so thats why i made these slider have more movement
  5. 00:52:142 (4,1) - Since there is a small lack of hypers in this 1/2 slider part I recommend to put a hyperdash here because it makes sense rhythm-wise.
    aight
  6. 00:59:642 (4,1) - Hyper here would match your hyper-usage of the rest of the section better. sound of the piano is to faint for me to give it a h-dash
  7. 01:10:329 (4,1) - No hyper here is anticlimactic because it kinda breaks the build-up of the section, therefore putting a hyper here is highly recommended. aight
  8. 01:22:610 (1,2,3,4,5,6) - and 01:34:329 (4,1,2,3,4,5) - should be more even since they represent the same sounds - the second one is somehow weird so I would use the first patterns (atleast the timing line should be the same). welp if u map it you'll notice the sounds arent in the same ticks lo
  9. 02:00:017 (1,2,3) - I would reduce the distance between these notes a bit since I don't think that it needs to be that high here (I prefer to reduce the distance between the first two a little bit). oke
  10. 02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later. aight

That's all from me. Good Luck with ranking! :D
Hareimu
mod thing requested a long time ago, in a far far away land

[general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO.
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point.
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6)
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one?
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was.
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately.
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so.
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139?
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two)
  11. 01:41:173 - You're missing a note here.
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead.
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right?
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!

[Razor's Si Nos Amas, Servanos]
  1. Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
  2. 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch.
  3. 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133.
  4. 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn.
  5. 01:28:329 (5) - Same as above, but to x:210
  6. 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay.
Nice diff! It brings quite some challenge on the kiai sections (reminds me of clsw's extra on marigold)

finished
Topic Starter
JierYagtama

Hareimu wrote:

mod thing requested a long time ago, in a far far away land

[notice][general]
  1. All diffs except razor's have gray and blue for combocolours, whereas his diff has gray and what I believe is a beige-ish red colour? (can't really tell, I'm guiding myself basing off it's rgb values). Anyhow, not that it's a problem of any kind, but it strikes me odd to see such a difference.
  2. Both LV 11 and Rain diffs have way too many kiai fountain triggers for no apparent reason. I'd suggest to delete them, since they're waaay too distracting for the player and they're quite intense, meaning they require the most focus to play, and having fountains every 4 seconds isn't really wanted.
  3. For some reason Razor's diff also has another kiai going through all the violin part for some reason? I don't really think it's that much important like to emphasize it with a kiai, so I suggest to just stick to the kiai that emphasizes the dubstep section.
  4. There is a file called "normal-hitwistle" that sounds like a fart that I assume is completely unused on the whole mapset. Please remove it.
der

[LV 9]
  1. There are two identical inherited timing points on the same spot at 01:18:017 - , which is unrankable. Please remove one.
Whoops fixed

[Rain]
  1. 00:21:392 (2,3) - Too antiflowy, ctrl+h (3) and place it at x:484? It works just as well IMO. Sure
  2. 00:26:267 (3) - Shouldn't this slider be emphasized with a hyper since it's head is over a snare sound? I suggest using this pattern instead: pattern hmmm since im pretty much going for smooth flow in the beginning sure
  3. 00:29:454 (1,2,3,4,5,6) - Maybe place these at x:202? The hyper between 00:29:173 (6,7) - these gives the catcher a lot of momentum, and new rain players aren't supposed to be able to change directions to 00:29:454 (1) - so quickly at this point. I'll take it
  4. 00:54:954 (4) - This triplet produces an antiflowing movement that, while it works quite nicely to emphasize the triplet of drum sounds audible at the background, fits better for an overdose rather than for a rain. Maybe use this instead?: pattern (7 is distanced by 1,5x from 6) aight
  5. 01:24:860 (2) - This slider is going over the wub sound audible 01:24:954 - here, which is pretty bad IMO. Maybe you could delete the slider and make 01:24:579 (1) - a repeat one? ill take it
  6. 01:27:392 (1,2,3,4,5,1) - This is way too much antiflow for a rain. I suggest ctrl+h'ing the 5 note curve (btw 01:27:485 (2) - is over nothing, there are no sounds in the background there) and placing it back where it was. its more on consistency on 2 but ill take the suggestion
  7. 01:30:017 (6) - Place it at x:257? Maybe also make it completely horizontal, the movement required to catch it is pretty weird, making me press the left key twice in order to catch it accurately. syure
  8. 01:30:392 (7,1) - Movement between these two shouldn't require this much accuracy as they do right now, I'd ctrl+h both (1) and 01:31:142 (2,3,4,5) - and then also ctrl+h 01:31:517 (6,7) - but placing it at x:93 or so. 1 is kind of a loud wub sound so i kinda emphasized it with how it should be accurately caught by the catcher. if i took the other suggestion then it would kinda ruin the flow im going for
  9. 01:36:860 (2) - Same as before, this slider goes over a clearly audible wub sound at the red tick. Maybe also delete the slider and make 01:36:579 (1) - a repeat slider, placing it at x:139? sure but i wont take the h-dash same as the one you mentioned above
  10. 01:39:767 (3,5,6) - Turn these three into normal notes? I can see why you did so with 01:39:392 (1,2) - these, but there isn't a short holded wub sound on those three I selected (maybe at (5), but not on the other two) Its more on consistency on rhythm in this section so yea ill keep this
  11. 01:41:173 - You're missing a note here. whoops
  12. 01:52:329 (8) - There is no sound on the blue tick this slider ends at. Use a normal note instead. would be for 01:53:079 (2) - cos i want tto keep the consistency of the pattern i made here
  13. 01:53:079 (2) - Make it completely horizontal pointing to the right? aight same goes with the previous note similar to this
  14. 02:10:517 (1) - Remove this note? It's way too unexpected, it's only 1/4th of a beat next to the spinner (unrankable at 160bpm) and for the record it's to the rightmost side of the playfield, catching the player offguard. Instead, finish the spinner in its place, does the trick just fine.
removed after 4 mods later lmaooo

Quick comment on this diff, I think it needs a bit of a revamp over the kiai section, since it uses a lot of antiflowing patterns (from which I pointed quite a few) in places that don't really fit and that aren't really expected on a rain difficulty. Aside from that, overall, quite a peculiar style indeed!
I kinda wanted to make the rain diff a little bit different than deif's set for this so xd thx


finished

thx for le mod bud~
Xetopia
m4m noob mod


  • Rain
  1. 00:34:517 (4,5) - this part of the music is quiet, so this pattern is better to replace don't know how to explain, but try this
  2. 00:36:767 (5,6) - uncomfortable is played imo. try this
    . I think this will make flow more smooth
  3. 01:12:017 (4,5) - ^
  4. 01:14:267 (3,4) - ^
  5. 00:21:392 (2,3) - need to increase the distance between them. It will emphasize strong beat
  6. 00:44:267 (3,4) - hdash?
  7. 00:46:892 (2,3) - ^
  8. 00:50:642 (4,1) - ^
  9. 00:49:517 (1) - make the slider more "curve"
  10. 00:52:892 (2) - x:264? I think many people will have trouble with this pattern. if you want to emphasize this part of the music, try to make hdash on this slider
  11. 00:58:892 (2) - can make this slider horizontal? I think it will emphasize hdash (2) on (3)
  12. 01:02:267 (3,4,1,2,3,4,1,2,3,4) - looks pretty boring IMO D: can try somehow to diversify this part?
  13. 01:15:017 (1,1) - unrankble? if I remember correctly, spinner need to be put through one tick. I'm sorry if I'm wrong
  14. 00:57:767 (7,8) - looks very awkward. Try to make the curve slider
  15. 01:27:392 (1,2,3,4,5) - looks awkward I think. try this if you are like it
    And razor diff... kyaaaa! I found nothing there. sry D:
I'm sorry that i wrote useless mod haaaaa. gl with ranking :)
Topic Starter
JierYagtama

Xetopia wrote:

m4m noob mod


  • Rain
  1. 00:34:517 (4,5) - this part of the music is quiet, so this pattern is better to replace don't know how to explain, but try this [box=[img:1337:1337]https://osu.ppy.sh/ss/9269297[/img:1337]
Keeping the antiflow pattern here cos i think it fits fro the piano 00:36:767 (5,6) - uncomfortable is played imo. try this
. I think this will make flow more smooth ill take it 01:12:017 (4,5) - ^ sorry but no 01:14:267 (3,4) - ^ ^ 00:21:392 (2,3) - need to increase the distance between them. It will emphasize strong beat fixed the pattern here a little bit 00:44:267 (3,4) - hdash? - I already have it wat 00:46:892 (2,3) - ^ nah not a strong enuf sound for me to give it a h-dash 00:50:642 (4,1) - ^ kinda rearranged the pattern a little bit here so ok 00:49:517 (1) - make the slider more "curve" I think it has enuf movement to play with so no 00:52:892 (2) - x:264? I think many people will have trouble with this pattern. if you want to emphasize this part of the music, try to make hdash on this slider rearranged the whole section here so yea 00:58:892 (2) - can make this slider horizontal? I think it will emphasize hdash (2) on (3) wanna keep my consistency of pattern here 01:02:267 (3,4,1,2,3,4,1,2,3,4) - looks pretty boring IMO D: can try somehow to diversify this part? nah i think it catches the intensity of the vocals fine here 01:15:017 (1,1) - unrankble? if I remember correctly, spinner need to be put through one tick. I'm sorry if I'm wrong
ops fixed 00:57:767 (7,8) - looks very awkward. Try to make the curve slider

finneeeeee 01:27:392 (1,2,3,4,5) - looks awkward I think. try this if you are like it

hmm flows a little better sure
And razor diff... kyaaaa! I found nothing there. sry D:I'm sorry that i wrote useless mod haaaaa.
kinda made me revise some patterns so yea it helped out alot! gl with ranking :)thx for le mod bud
Xinnoh
this is the 3rd or 4th time i've modded this song

General
I personally don't like how drum-hitwhistle is used. The original file is from a keysound pack, but it's being used as a normal hitsound and sounds really odd. I might keysound this for you later if you can get it bubbled.
There are a lot of unused timing points. This isn't unrankable, but cleaning them up would make managing it a lot easier + lower chances of an unrankable issue happening.

I was going to do red = unrankable but forgot about it so nvm that

Rain
00:08:267 (2) - That has a medium dash here, but 00:09:017 (1) - has a strong sound and no dash. Use this shape at x400 and that should change distances so the latter has better emphasis https://puu.sh/xZfsj/aeae9bf305.png
00:14:829 (5,6) - This section is still fairly quiet, using a normal dash instead of a h-dash would follow music intensity better.
00:15:767 (8,9) - These two sliders have weaker sounds than 00:15:017 (6,7) - but are mapped the same. Try making them a bit more vertical so you need less movement for weaker sounds. It's similar to lowering slider velocity in std mode.
00:16:610 (2) - There is no sound here, change 1 and 3 to a slider
00:17:923 (4) - Object here is at 5% volume (I suggested you clean up the timing points in general and this is why lol)
00:18:017 (1,2,3,4) - This stream should really be 3 notes long, as there's a high pitch note on the 4th. Move that to the next one like so https://puu.sh/xZfDJ/4b254b9b22.png
00:19:142 (1,2,3,4,5,6,7) - These aren't correctly snapped, use 1/6
00:22:517 (1,2) - Shouldn't have a jump here, fairly small sound. Change it so the slider tail is part of the stream
00:24:017 (5,1) - Distance here is a bit far for rain
00:24:767 (1,2,1,2,3,4) - There's quite a few changes in the music, but these are all just 1/2 sliders with the same general flow and doesn't follow music too well. Using a timeline more similar to 00:19:892 (1) - would work.
00:24:767 (1) - There's a strong beat on the slider tail, which is underemphasised. Try this pattern with a different rhythm https://puu.sh/xZiTZ/3d996a53a0.png
00:30:017 (7,1) - Spinners require 1/2 beat gap from the previous object
00:34:517 (4,5) - Changing this to 1/1 slider + circle will follow the rhythm density in this section better
00:37:517 (7) - Too many objects in this combo, I'd suggest to change NC patterns a bit. If you NC on every measure then it should be fine. (Exceptions for stuff where there are 8+ objects in a half measure eg 00:48:017 (1) - )
00:51:017 (1,2) - Vocal could use stronger emphasis here, increase distance
00:54:017 (5,1) - 1/4 jump without a hyper is quite difficult, reduce distance or make a hyper
00:57:767 (7) - Timeline a bit inconsistent with 00:45:767 (7,8) - , use 1/2 sliders here to follow vocal
01:02:079 (2,3,4,1,2,3,4) - This part is a bit bland, you used the same 1/2 sliders to map many different sounds. Use more different flow directions like 00:50:079 (2) -
01:07:517 (1,2,3,4,1,2,3,4) - Patterns like these only work if all sounds have equal strength, but 3 is much stronger than 2/4 and needs a different pattern. Try putting a variation of 01:06:017 (1) - to map this
01:12:017 (4) - Use a 1.5/1 slider instead of 1/1 here. The next three sliders all have vocals on the tail, whereas this one doesn't. Use a different rhythm to show the difference of vocal

some questionable rhythm here
01:21:767 (1,2,3) - For these 1/4 sliders, there are no sounds on the tail of 1 and 3. There's a sound on the tail of 2, so you're using the same sliders to map different sounds. Change 1 and 3 to circles instead.
01:22:610 (1) - Rhythm isn't following the song here, the three strong sounds are only on slider tails. Use this instead, it follows fewer and clearer sounds. https://puu.sh/xZjnm/ede75ea9bc.png
01:23:642 (6,1) - Use really small spacing between these two sliders to emphasis a wub sound like this
01:25:235 (4) - 01:27:485 (2) - delete this, no strong sound and helps the next part
01:25:892 (1,2,3) - This is really undermapped, there's so many drums here. 01:19:892 (1,2,3) - is an identical section in the music, but does not have any drums here, yet both are mapped the same.

01:33:392 (5,6,7,8) - Is mapped as a stream but should really be a 3/4 slider for a rain. Use rhythm density to map the drums before which are more important for this song.
01:40:704 (7) - nc
01:42:392 (2,3,4,5,1) - Spacing here is almost the same as kiai before, use smaller dashes so there is contrast.
01:55:517 (7) - Make this a 5/6 long slider, as the violin is 1/6 and not 1/4. You can have 1/6 hypers at this bpm but they must be really simple. This would be a good place for one.
01:57:017 (2) - First droplet is difficult to catch as it's too far left. Just use a normal C-shaped slider lol
02:04:517 (1) - SV this low is quite un-natural to play, use a curve instead like this https://puu.sh/xZjWr/310e452643.png

Overdose
00:16:329 (8,1) - The first 15 seconds used spacing that was way too small for an overdose, and here is a full-screen hyperdash that could be considered weaker than some of the sounds before. I believe the opening would be better with higher spacing and use of emphasis, if not at least reduce this distance
00:18:017 (1,2,3,4) - This could easily be something more interesting to play, not that exciting of a pattern to just stand still.
00:20:079 (2) - Unmapped 1/4 piano would be better to follow, maybe use a 1/4 slider
00:22:610 (2) - No sound, overmapped here.
00:25:517 (1,2,3) - There are piano notes between each slider here, why not map them? Would be fun to do
00:34:329 (3) - 00:36:579 (2) - don't have the strong vocal here on slider tail :| Just use some circles to break up rhythm like the next section of 00:39:017 (1) -
00:39:954 (2,3) - I'd reduce spacing here so that the contrast with 00:40:142 (3,1) - is stronger. Move just the slider head so the next jump is still strong
00:42:767 (4,5,6,7,8) - I can see what you're doing in the editor, but it just doesn't transfer well to gameplay :/ . If you change 00:42:767 (4) - from a 4x repeat slider to circles, you could use those to help create a better buildup.
00:48:017 (1) - unmapped piano but your choice
00:50:079 (2,3,4,1,2) - are you trying to trigger me with these strong points on slider ends lol. Same thing I mentioned before, so won't push it.
00:55:517 (1) - The previous section had really high spacing, but it decreases too quickly here. Use higher slider movement to make the transition better.
00:56:267 (3) - imo would flow better if 4 was on the right side. 99% of the time when there's a slider next to the left border, the next object is on the right.
00:57:767 (3,4,5,6) - Needs some movement here, you just stand still and that's not fun
01:24:017 (1) - this needs to be a 1/2 slider, strong sound on tail is really un-intuitive to play and messes up flow
01:28:517 (1) - ^ but make a circle,
01:29:829 (8) - No sound on tail here, rotate 90 degrees so that you don't put emphasis on the ghost sound
01:48:767 (3) - 01:53:548 (4) - 01:55:517 (1) - I'm still annoyed I've seen no one mapped the 1/6 sounds here for this song on any set. :( They're really stylish and would be fun to play.
01:57:017 (1,2) - Remove hyper here, not really needed imo
02:01:517 (1,2) - 02:07:517 (1,2) - Same, contrast between slow slider movement and high hyper speed is too much
Topic Starter
JierYagtama
[quote="Sinnoh"]this is the 3rd or 4th time i've modded this song

General
I personally don't like how drum-hitwhistle is used. The original file is from a keysound pack, but it's being used as a normal hitsound and sounds really odd. I might keysound this for you later if you can get it bubbled.
There are a lot of unused timing points. This isn't unrankable, but cleaning them up would make managing it a lot easier + lower chances of an unrankable issue happening.

I was going to do red = unrankable but forgot about it so nvm that

Rain
00:08:267 (2) - That has a medium dash here, but 00:09:017 (1) - has a strong sound and no dash. Use this shape at x400 and that should change distances so the latter has better emphasis https://puu.sh/xZfsj/aeae9bf305.png sure
00:14:829 (5,6) - This section is still fairly quiet, using a normal dash instead of a h-dash would follow music intensity better. I think the h-dash would fit better here since its buildup
00:15:767 (8,9) - These two sliders have weaker sounds than 00:15:017 (6,7) - but are mapped the same. Try making them a bit more vertical so you need less movement for weaker sounds. It's similar to lowering slider velocity in std mode. sure
00:16:610 (2) - There is no sound here, change 1 and 3 to a slider sure
00:17:923 (4) - Object here is at 5% volume (I suggested you clean up the timing points in general and this is why lol)
whoops fixed
00:18:017 (1,2,3,4) - This stream should really be 3 notes long, as there's a high pitch note on the 4th. Move that to the next one like so https://puu.sh/xZfDJ/4b254b9b22.png adjusted the pattern for this one
00:19:142 (1,2,3,4,5,6,7) - These aren't correctly snapped, use 1/6 kinda used 1/8 for this but e 1/6 works more
00:22:517 (1,2) - Shouldn't have a jump here, fairly small sound. Change it so the slider tail is part of the stream
aight
00:24:017 (5,1) - Distance here is a bit far for rain lessened a bit
00:24:767 (1,2,1,2,3,4) - There's quite a few changes in the music, but these are all just 1/2 sliders with the same general flow and doesn't follow music too well. Using a timeline more similar to 00:19:892 (1) - would work. gonna keep this since i dont want to ruin the pattern and flow im going for here
00:24:767 (1) - There's a strong beat on the slider tail, which is underemphasised. Try this pattern with a different rhythm https://puu.sh/xZiTZ/3d996a53a0.png that works thx
00:30:017 (7,1) - Spinners require 1/2 beat gap from the previous object fixed
00:34:517 (4,5) - Changing this to 1/1 slider + circle will follow the rhythm density in this section better sure but kinda gonna go with the same pattern a little bit
00:37:517 (7) - Too many objects in this combo, I'd suggest to change NC patterns a bit. If you NC on every measure then it should be fine. (Exceptions for stuff where there are 8+ objects in a half measure eg 00:48:017 (1) - ) 1 NC can work here
00:51:017 (1,2) - Vocal could use stronger emphasis here, increase distance as you wish
00:54:017 (5,1) - 1/4 jump without a hyper is quite difficult, reduce distance or make a hyper hyper it is
00:57:767 (7) - Timeline a bit inconsistent with 00:45:767 (7,8) - , use 1/2 sliders here to follow vocal sure
01:02:079 (2,3,4,1,2,3,4) - This part is a bit bland, you used the same 1/2 sliders to map many different sounds. Use more different flow directions like 00:50:079 (2) - hmmm dont really know how i can change the pattern here a
01:07:517 (1,2,3,4,1,2,3,4) - Patterns like these only work if all sounds have equal strength, but 3 is much stronger than 2/4 and needs a different pattern. Try putting a variation of 01:06:017 (1) - to map this anti flow chains it is
01:12:017 (4) - Use a 1.5/1 slider instead of 1/1 here. The next three sliders all have vocals on the tail, whereas this one doesn't. Use a different rhythm to show the difference of vocal I think i want to keep my consistency of rhythm here so ill keep the rhythm as it is

some questionable rhythm here
01:21:767 (1,2,3) - For these 1/4 sliders, there are no sounds on the tail of 1 and 3. There's a sound on the tail of 2, so you're using the same sliders to map different sounds. Change 1 and 3 to circles instead. its kinda unoticable to hear that some of the 1/4 sliders there doesnt have sound in the slider tail
01:22:610 (1) - Rhythm isn't following the song here, the three strong sounds are only on slider tails. Use this instead, it follows fewer and clearer sounds. https://puu.sh/xZjnm/ede75ea9bc.png aight
01:23:642 (6,1) - Use really small spacing between these two sliders to emphasis a wub sound like this oke
01:25:235 (4) - 01:27:485 (2) - delete this, no strong sound and helps the next part feels really awkward to play if i remove them and a stream doesnt have to be mapped with all of the sounds on it being strong imo
01:25:892 (1,2,3) - This is really undermapped, there's so many drums here. 01:19:892 (1,2,3) - is an identical section in the music, but does not have any drums here, yet both are mapped the same.

01:33:392 (5,6,7,8) - Is mapped as a stream but should really be a 3/4 slider for a rain. Use rhythm density to map the drums before which are more important for this song. feels undermapped if i put it as a slider tho
01:40:704 (7) - nc fixed
01:42:392 (2,3,4,5,1) - Spacing here is almost the same as kiai before, use smaller dashes so there is contrast. lowered 2 a bit
01:55:517 (7) - Make this a 5/6 long slider, as the violin is 1/6 and not 1/4. You can have 1/6 hypers at this bpm but they must be really simple. This would be a good place for one.
01:57:017 (2) - First droplet is difficult to catch as it's too far left. Just use a normal C-shaped slider lol feinnn
02:04:517 (1) - SV this low is quite un-natural to play, use a curve instead like this https://puu.sh/xZjWr/310e452643.png aight sure

thx for le mod sinnoh bud
Topic Starter
JierYagtama

lulu lemon wrote:

m4m

[Razor]
Diff name is a little questionnable... unless you know about Deemo or the lyrics of the song, it just leaves me confused.

  1. 00:03:017 (3,4,5,6) - i know this is just the beginning section but these notes shouldnt be too stacked. stops the movement a lot. Its pretty much the intro so i think its ok as it is rn
  2. 00:39:017 (1) - could be more horizontal, if you get in a good angle you can not move and hit that whole slider, should have more movement there. I I were to br razor then this is kinda fine imo since theres still enuf movement that can emphasize the vocals
  3. 00:57:767 (3,4,5,6) - same as first point mentionned, could have more movement. since its kind of a different section where its a little bit intense sure added some movement a bit
  4. 01:00:017 (1,2) - why have those two sliders stacked? you could make them way further apart. added some more spacing a little bit here
kiai sections are way too hard for me so i can't really judge them well modding wise, looks pretty sick tho.

Divine Cake wrote:

Rain
Razor
00:08:923 - 1/8 piano sounds to 00:09:017 (5) - why not add a tripple? more on 1/6 but sure
feel like you forgot flow is good to have sometimes too: 01:22:892 (2,3,4,5) - and 01:29:267 (5,6,7,8) - are a few to many stairs here for my liking I think the flow is fine here so no changes

short but its not much to add, good map :)


Sanyi wrote:



From my modding queue (Sorry for the delay)

Kudosu only when helpful!

General

[*]02:07:517 (5,1) - According to the ranking criteria you need to have atleast 1/2 distance between the note and the start of the spinner, so please put the start of the spinner 1/4 later.[/list]
Razor's diff where I don't understand the diffname so I write something random out of frustration

General: Unsnapped inherited points: 00:33:007 - , 01:00:850 - , 01:01:507 - and 02:10:507 - . fixed
Also: The patterns in the first kiai are inconsistent regarding the intensity - the first half of the kiai is really hard (much antiflow patterns), while the intensity is somehow missing in the second part of the first kiai. I recommend to make them more even (I think the intensity should be somewhere between both halves).
  1. 00:03:017 (3,4,5,6) - I would make the curve a bit stronger because right now it plays just odd. It would also match the movement of upcoming similar sections better. aight finnnee curved the pattern a little bit
  2. 00:27:017 (1,2,3) - is pretty different from 00:21:017 (1,2) - even though the music is similar. I think the sudden difficulty spike and the rhythm choice in 00:27:017 (1,2,3) - is not emphasizing the music well so I recommend to use something more similar to 00:27:017 (1,2,3) - . i dont think its that similar to 00:21:017 (1,2) - since that has 2 notes while 00:27:017 (1,2,3) - has more than that and has some pretty clear intention that it the song got a little more intense here so not gonna change anything here
  3. 00:42:767 (4,5,6,7,8,1) - I think the build-up stream into antiflow slider is a bit too tricky for this section because the build-up stream makes the hyperdash pretty harsh which can lead to an easy droplet miss afterwards. In a harder section of the song it would be ok but here not imo, so I would nerve the stream or make the slider not antiflow but instead flow. reduced the antiflow slider's distance a bit
  4. 01:31:517 (1,2) - It is pretty weird to introduce vertical sliders so late into the kiai. Since these two are the only vertical sliders in the whole kiai I recommend to change it up to something that matches the patterns you used for the rest of the kiai since the players don't expect a new pattern like this so late into the kiai (especially the second slider caught me unprepared since the stop of movement is vicious when it is unexpected). I dont think its an issue to put new patterns late into the kiai since imo kinda flows well with the following patterns after that

That's all from me. Good Luck with ranking! :D

Hareimu wrote:

mod thing requested a long time ago, in a far far away land

[Razor's Si Nos Amas, Servanos]
  1. Change the diffname to Razor's Aria? Sounds better to me, isn't that long and personally I don't think that just quoting a part from the song's lyrics for a diffname does the job.
  2. 00:20:642 (4) - You could make this completely horizontal pointing to the right so that it's not a complete standstill to catch. sure
  3. 00:57:767 (3,4,5,6) - This is basically a stacked quadruplet, perhaps you could use these coordinates?: 00:57:954 (4) - at x:22, 00:58:142 (5) - at x:58 and 00:58:329 (6) - at x:133. aight
  4. 01:24:392 (2) - Tilt the sliderend to x:304 so that the movement isn't as sharp as it is rn. sure
  5. 01:28:329 (5) - Same as above, but to x:210 ok
  6. 02:00:392 (1) - Make this repeat completely horizontal pointing to the left instead? This curve is rather weird in gameplay. sure
Nice diff! It brings quite some challenge on the kiai sections (reminds me of clsw's extra on marigold)[/notice]

finished

Sinnoh wrote:

this is the 3rd or 4th time i've modded this song

Overdose
00:16:329 (8,1) - The first 15 seconds used spacing that was way too small for an overdose, and here is a full-screen hyperdash that could be considered weaker than some of the sounds before. I believe the opening would be better with higher spacing and use of emphasis, if not at least reduce this distance aight reduced ds a bit
00:18:017 (1,2,3,4) - This could easily be something more interesting to play, not that exciting of a pattern to just stand still. I think ill leave this to razor a
00:20:079 (2) - Unmapped 1/4 piano would be better to follow, maybe use a 1/4 slider i think razor made it like that cos the sound is kinda faint here
00:22:610 (2) - No sound, overmapped here. remoced and adjusted the pattern abit
00:25:517 (1,2,3) - There are piano notes between each slider here, why not map them? Would be fun to do I think ill leave this to razor a
00:34:329 (3) - 00:36:579 (2) - don't have the strong vocal here on slider tail :| Just use some circles to break up rhythm like the next section of 00:39:017 (1) - adjusted a bit
00:39:954 (2,3) - I'd reduce spacing here so that the contrast with 00:40:142 (3,1) - is stronger. Move just the slider head so the next jump is still strong aight reduced a bit
00:42:767 (4,5,6,7,8) - I can see what you're doing in the editor, but it just doesn't transfer well to gameplay :/ . If you change 00:42:767 (4) - from a 4x repeat slider to circles, you could use those to help create a better buildup. I think ill leave this to razor a
00:48:017 (1) - unmapped piano but your choice I think ill leave this to razor a
00:50:079 (2,3,4,1,2) - are you trying to trigger me with these strong points on slider ends lol. Same thing I mentioned before, so won't push it. a adjusted
00:55:517 (1) - The previous section had really high spacing, but it decreases too quickly here. Use higher slider movement to make the transition better. adjusted a
00:56:267 (3) - imo would flow better if 4 was on the right side. 99% of the time when there's a slider next to the left border, the next object is on the right. pretty sure he wants this pattern to be consistent with 00:55:517 (1,2) -
00:57:767 (3,4,5,6) - Needs some movement here, you just stand still and that's not fun already adjusted this with hareimu's suggestion
01:24:017 (1) - this needs to be a 1/2 slider, strong sound on tail is really un-intuitive to play and messes up flow I think ill leave this to razor since i cant even judge the kiai myself a
01:28:517 (1) - ^ but make a circle, I think ill leave this to razor a
01:29:829 (8) - No sound on tail here, rotate 90 degrees so that you don't put emphasis on the ghost sound kinda breaks the flow alot if i do soo not changing it
01:48:767 (3) - 01:53:548 (4) - 01:55:517 (1) - I'm still annoyed I've seen no one mapped the 1/6 sounds here for this song on any set. :( They're really stylish and would be fun to play. I think ill leave this to razor a
01:57:017 (1,2) - Remove hyper here, not really needed imo pretty sure the h-dash was used to emphasize the strong violin imo so not changing it
02:01:517 (1,2) - 02:07:517 (1,2) - Same, contrast between slow slider movement and high hyper speed is too much dont really think so imo since the vocals are prettty loud here

welp gonna said it again but the orange lines ill leave it up to razor to reply em when he comes back

thx for the mods~
-Luminate
Hi there! I have a mod for you
I can only mod CtB tho

Rain
  1. 00:06:017 (8) - reduce distance a little? seems far here
  2. 01:05:267 (3,4) - Hmm? I think I see you put Hdash on every slider that follows the vocal then why not here? just my opinion tho it's breaking the flow
  3. 01:11:267 (1,2) - bend these sliderend more "\ /" but not too much
  4. 01:25:517 (7,8) - does tapping here fits the diff? idk I would rather making it more flow in Rain
  5. 01:37:517 (7,8) - ^^
That's all for Rain, Sorry I can't find anymore problem in this map as it flows really well itself :)
Razor's Something that I can't translate
  1. 00:03:017 (3,4,5,6) - I think these note should have more movement than a curve
  2. 00:06:017 (3,4,5,6) - ^^
  3. 00:28:517 (1,2,3,4) - more distanced? I can clearly walk here(or you want to walk here idk)
  4. 00:43:142 (5,6,7,8) - change this pattern to a more smoothier pattern one with (8) hyper pointing out to the next note(This pattern looks like you're gonna throw the feeeeel onto left side then a sudden Hdash to the next one)
  5. 01:00:392 (2) - I think the streams should start here and 01:00:673 - Hdash as I flow after the melody
    After that I suggest you move 01:01:142 (3,4) - out for a distanced streams (I know this is a little bit confusing so I have a pic here >>Click<<)
  6. 01:19:142 (2) - slider velocity too much? consider reducing the distance a bit
  7. 01:29:267 (5,6,7) - I'm a fan of these reverse stairs (like a lot) but I suggest you change the angle and the distance of these sliders a little because it's too extreme. I recommend (6)- x:248 and (7)- x:408 then move (8) following the change
  8. 01:31:704 (2) - bent this slider more toward the next object? kinda forced to stop here
  9. 01:43:142 (4) - normal(but not edge-dash) is enough I think, The sound isn't really that strong
  10. 01:59:267 (5) - 02:00:017 I think more notes should be added here instead of a slider that follows the vocal(?)
Yaaa, I really like the klai zone! It plays very well in my opinion. The song is just amazing :)
Hope this helps! :)
MaridiuS
General irc
2017-10-28 11:44 MaridiuS: hey
2017-10-28 11:44 JeirYagtama: o hey
2017-10-28 11:44 MaridiuS: i can do an irc for general issues if you want
2017-10-28 11:44 JeirYagtama: well that would be ok then XD
2017-10-28 11:44 MaridiuS: alright
2017-10-28 11:45 MaridiuS: firstly gj on slider art it looks appealing
2017-10-28 11:45 MaridiuS: but your overall aesthetics and patterning doesnt
2017-10-28 11:45 MaridiuS: let me try to explain
2017-10-28 11:45 JeirYagtama: alright
2017-10-28 11:46 MaridiuS: 00:40:517 (1,2,3,4,5) - lets take this pattern for example
2017-10-28 11:46 MaridiuS: 00:40:517 (1,3) - these two are very lcose (visually) while 00:40:517 (1,2) - are a bit more far away
2017-10-28 11:46 MaridiuS: and next to that you use weird angles on those sliders
2017-10-28 11:47 MaridiuS: rotation/ breaking any symmetry or blankets
2017-10-28 11:47 JeirYagtama: hmmm
2017-10-28 11:47 JeirYagtama: so what do you recommend for me to fix this?
2017-10-28 11:47 MaridiuS: so the issue with them being very close is that by using visual spacing you will make the patterns look more tidy https://osu.ppy.sh/ss/9413088
2017-10-28 11:48 MaridiuS: this for example, if you take a look (1) is blanketed, and 3 slider end is visually distanced from both (1) and (2) equally
2017-10-28 11:49 JeirYagtama: hmm
2017-10-28 11:49 JeirYagtama: i see
2017-10-28 11:49 MaridiuS: 00:47:267 (3,4,1) - there are much more examples of this, like take a look how (1) is close to (3) but far away from (4)
2017-10-28 11:49 MaridiuS: 00:46:517 (1,2,3,4) - in same grouping you use multiple visual spacings (probably not on purpose)
2017-10-28 11:50 MaridiuS: 00:50:079 (2,3) - like this spacing here, same could be applied to 00:50:829 (4,1) - to be samely distanced from the big slider (3)
2017-10-28 11:50 JeirYagtama: so in short you want me to space some patterns a bit more?
2017-10-28 11:51 MaridiuS: No, I am suggesting patterns
2017-10-28 11:51 MaridiuS: to all be spaced equally from each other
2017-10-28 11:51 MaridiuS: at least similar
2017-10-28 11:51 JeirYagtama: oh
2017-10-28 11:51 MaridiuS: especially applies to those visible at one point
2017-10-28 11:51 JeirYagtama: alright
2017-10-28 11:51 MaridiuS: but visually not in gameplay sense
2017-10-28 11:51 MaridiuS: I mean gameplay sense is included too in order to adjust this, but it won't be felt that much
2017-10-28 11:51 MaridiuS: as much as tidy aesthetics will
2017-10-28 11:52 MaridiuS: next to that, the dubstep section doesn't seem to be in a good shape
2017-10-28 11:52 MaridiuS: You're using 5stacks on stuff in the song that has a lot of different stuff
2017-10-28 11:52 JeirYagtama: i kinda reworked it a bit
2017-10-28 11:53 MaridiuS: 01:19:142 (2,4) - like these two sounds are much more important than 01:19:235 (3,5) -
2017-10-28 11:53 MaridiuS: yet it is all in a spaced stream
2017-10-28 11:53 MaridiuS: ideally (2) and (4) should be made as sliders to differentiate them from the other stuff
2017-10-28 11:54 MaridiuS: 01:24:579 (1) - this ends on a really strong beat in the song
2017-10-28 11:54 MaridiuS: you should always consider making strong sounds in the song clickable
2017-10-28 11:54 JeirYagtama: hmm want me to change them into circles then?
2017-10-28 11:54 MaridiuS: and one more thing, you use almost always big spacing on streams, that means that nothing is special if everything is like that
2017-10-28 11:55 MaridiuS: no louder 5stacks are different than more quiet ones in the song because everything is basically on that spacing
2017-10-28 11:55 MaridiuS: It's up to your choice
2017-10-28 11:55 MaridiuS: ACTION is listening to [https://osu.ppy.sh/b/1366373 M2U - Myosotis]
2017-10-28 11:55 JeirYagtama: kinda wanna ask wdym for 5stacks?
2017-10-28 11:55 MaridiuS: hm
2017-10-28 11:57 MaridiuS: wait mostly I disagree with them existing idk, you'd want to use 5stacks on notes
2017-10-28 11:57 MaridiuS: that have very similar all 5 sounds
2017-10-28 11:57 JeirYagtama: oh wait so you're pointing out on the streams?
2017-10-28 11:58 MaridiuS: but in your standards 01:33:392 (3,4,5) - this is equally spaced ilke 01:33:767 (1,2,3,4,5) -
2017-10-28 11:58 MaridiuS: even though the 5 stream is much more intense
2017-10-28 11:58 MaridiuS: (that's saying I agree with the 5 circle stream existing related to the song)
2017-10-28 11:59 JeirYagtama: oh
2017-10-28 11:59 JeirYagtama: alright XD
2017-10-28 11:59 MaridiuS: additioanlly you can check out my map xd
2017-10-28 11:59 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/1366373 M2U - Myosotis [ExtradiuS]]
2017-10-28 11:59 MaridiuS: to see what I mean with giving speical sounds in the song special slider or circle in the map
2017-10-28 12:00 JeirYagtama: sure
2017-10-28 12:01 MaridiuS: extradius
2017-10-28 12:01 MaridiuS: not insane ;p
2017-10-28 12:01 JeirYagtama: o
2017-10-28 12:01 JeirYagtama: sawry xd
2017-10-28 12:01 MaridiuS: 01:22:322 (1) - for example this
2017-10-28 12:01 MaridiuS: in your map it is mapped as a sliderend
2017-10-28 12:01 MaridiuS: while here I tried to give it a weird shape and of course be clickable with a NC
2017-10-28 12:01 MaridiuS: that way the special sound is emphasized
2017-10-28 12:02 MaridiuS: 01:19:322 (1,2,3,4) - this is a 5stack in your map, while here I treid to give sliders to a sound that doesn't repeat 1/4 after
2017-10-28 12:02 JeirYagtama: that acutally
2017-10-28 12:02 MaridiuS: 01:19:416 (2,4) - since it is not consistent synth going on 1/4 intervals, just on 1 and 2, I made it to be sliders to change that
2017-10-28 12:03 MaridiuS: to represent that better I mean
2017-10-28 12:03 JeirYagtama: yeah i think you're rhythm kinda plays and sounds better imo
2017-10-28 12:03 JeirYagtama: I'll take note
2017-10-28 12:04 MaridiuS: I mean I could go expressive even more, but I scaled it within 5.25* not trying to go much over
2017-10-28 12:04 JeirYagtama: I mean the rhythm of the wub section isnt really that easy to map in general imo
2017-10-28 12:05 JeirYagtama: so that means there can be a lot of ways to represent the rhythm
2017-10-28 12:05 MaridiuS: yeah
2017-10-28 12:05 MaridiuS: And it's by playing experience
2017-10-28 12:05 MaridiuS: I don't think oyu played that much osu! standard
2017-10-28 12:05 JeirYagtama: I kinda did
2017-10-28 12:05 JeirYagtama: before i became a mapper
2017-10-28 12:05 MaridiuS: me 2
2017-10-28 12:05 MaridiuS: but I was playing a lot of gimmicky maps ;p
2017-10-28 12:06 MaridiuS: anyways generally the map would be very hard to fix without remapping
2017-10-28 12:06 JeirYagtama: same XD
2017-10-28 12:06 JeirYagtama: im willing to remap if its for the sake of ranking the map
2017-10-28 12:06 MaridiuS: My humble suggestion is to map something new to try out new concepts
2017-10-28 12:06 MaridiuS: that I think you understood
2017-10-28 12:07 MaridiuS: check pishifat video for aesthetics
2017-10-28 12:07 MaridiuS: and eventually return to the map
2017-10-28 12:07 JeirYagtama: i used to watch all of pishi's basic vids before even mapping XD
2017-10-28 12:08 JeirYagtama: but rewatching wouldnt really hurt
2017-10-28 12:08 MaridiuS: no need to watch all
2017-10-28 12:08 MaridiuS: aesthetics is important plenty
2017-10-28 12:08 MaridiuS: and a bit of flow streams etc
2017-10-28 12:08 JeirYagtama: i usually ask feedback right away when i finish a map xd
2017-10-28 12:09 MaridiuS: well u gotta ask some more experienced people
2017-10-28 12:10 JeirYagtama: i know xd
2017-10-28 12:11 JeirYagtama: is there anything else you want to add up?
2017-10-28 12:11 MaridiuS: not really, that's enough stuff for now
2017-10-28 12:12 JeirYagtama: alright
2017-10-28 12:12 JeirYagtama: thank you so much XD
2017-10-28 12:12 MaridiuS: np
2017-10-28 12:12 JeirYagtama: is it ok if you can send this in the forums?
2017-10-28 12:12 MaridiuS: hm alright
2017-10-28 12:12 JeirYagtama: sorry if im asking too much
2017-10-28 12:12 MaridiuS: np that suits me too
2017-10-28 12:12 MaridiuS: kudosu
Sulfur
newton-
irc about kiai wub part
2017-11-01 20:28 JeirYagtama: okkkk im done remapping a
2017-11-01 20:28 newton-: nicc
2017-11-01 20:28 newton-: one sec
2017-11-01 20:28 JeirYagtama: ACTION is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
2017-11-01 20:28 JeirYagtama: aight
2017-11-01 20:29 newton-: i think ur thing is bugged btw
2017-11-01 20:29 newton-: keeps saying "update to latest"
2017-11-01 20:29 JeirYagtama: wat
2017-11-01 20:29 JeirYagtama: yea
2017-11-01 20:29 newton-: but when i update it deletes files
2017-11-01 20:29 JeirYagtama: o wat
2017-11-01 20:29 JeirYagtama: >redl
2017-11-01 20:29 newton-: alr did lmao
2017-11-01 20:30 newton-: ACTION is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
2017-11-01 20:30 JeirYagtama: fuk
2017-11-01 20:30 newton-: should be the same ver tho
2017-11-01 20:30 JeirYagtama: im updating again
2017-11-01 20:31 JeirYagtama: der
2017-11-01 20:31 JeirYagtama: >pretty much nerfed the edgy stream idea a
2017-11-01 20:32 newton-: ok lets focus on the wub section
2017-11-01 20:32 JeirYagtama: yesssss
2017-11-01 20:32 newton-: 01:19:892 (1,2,3,4,1) etc - flow to 3 and to the last 1 are both uncomfy
2017-11-01 20:33 newton-: even though 3 is less special than 1
2017-11-01 20:33 newton-: *equally uncomfy
2017-11-01 20:33 newton-: to make one stand out more itd be better to make it the only uncomfy thing
2017-11-01 20:33 newton-: since if everything is special nothing is
2017-11-01 20:33 JeirYagtama: hmm
2017-11-01 20:33 JeirYagtama: what do you suggest then?
2017-11-01 20:33 newton-: ctrlg 01:19:892 (1) -
2017-11-01 20:34 newton-: that way 3 is still emphasized thru change in flow direction but still comfy
2017-11-01 20:34 JeirYagtama: 01:26:267 (3) - ill just ctrl g 3 here if you dont mind
2017-11-01 20:35 JeirYagtama: 01:31:892 (1) - annd this one
2017-11-01 20:35 newton-: first one makes flow even uncomfier :/
2017-11-01 20:35 newton-: 01:31:892 (1,2,3,4,1) - is fine as it is since the only uncomfy thing here is last 1
2017-11-01 20:36 JeirYagtama: thats kind of where the tension will release since sv will slow down a bit there
2017-11-01 20:36 newton-: ok now onto sv
2017-11-01 20:36 newton-: i think you know this alr but low sv is used to create tension while high sv is used to release it
2017-11-01 20:36 newton-: or sth to that extent
2017-11-01 20:36 newton-: as an example
2017-11-01 20:37 newton-: 01:24:017 (1,1) -
2017-11-01 20:37 newton-: second sound is much more prominent yeah
2017-11-01 20:37 newton-: to build up to that prominence you should make the first less noticeable sound way lower sv
2017-11-01 20:37 newton-: building up tension
2017-11-01 20:37 JeirYagtama: how low are we talkin here
2017-11-01 20:38 newton-: half the sv of the second ish
2017-11-01 20:38 newton-: or not, your choice
2017-11-01 20:38 newton-: just make the thing noticeably slower
2017-11-01 20:38 newton-: bc right now they feel the same speed :/
2017-11-01 20:39 newton-: (02:13:456 (1,1) - in boogie is what im trying to explain here bt w)
2017-11-01 20:39 JeirYagtama: wait wat
2017-11-01 20:39 JeirYagtama: theres nothing mapped der .-.
2017-11-01 20:39 newton-: im using another map as an example
2017-11-01 20:39 newton-: you have boogie right
2017-11-01 20:39 newton-: the mega collab tech map thing
2017-11-01 20:40 JeirYagtama: oh
2017-11-01 20:40 JeirYagtama: ok
2017-11-01 20:40 newton-: firsat sound builds up tension etc etc
2017-11-01 20:40 newton-: second sound releases it
2017-11-01 20:40 JeirYagtama: hmm yea ic
2017-11-01 20:41 newton-: can be applied here to some pairs too
2017-11-01 20:41 JeirYagtama: yea yea i get it
2017-11-01 20:41 newton-: 01:26:642 (1) - ctrlg for emphasis maybe
2017-11-01 20:41 newton-: o yeah
2017-11-01 20:41 newton-: for stuff like 01:31:142 (1,2,3,4,5) -
2017-11-01 20:42 newton-: more proper rhythm would be https://puu.sh/ycgmI/26b7e851fd.png
2017-11-01 20:42 JeirYagtama: 01:26:642 (1) - sure
2017-11-01 20:43 newton-: replace 1 with 2 circles if you want to catch all the wubs in the screenshot maybe
2017-11-01 20:43 newton-: since theres not really anything going on in the downbeat
2017-11-01 20:43 newton-: its more 1/2 1/4 1/2 1/4
2017-11-01 20:43 JeirYagtama: 01:31:142 (1,2,3,4,5) - and suree
2017-11-01 20:44 newton-: 01:34:329 (1) - this looks so generic even tho the sound here is p special :/
2017-11-01 20:44 newton-: cluttering the slider up could work to emphasize it
2017-11-01 20:45 JeirYagtama: whoops
2017-11-01 20:45 JeirYagtama: yea ill fix that
2017-11-01 20:45 newton-: yeah thats about it i guess
2017-11-01 20:45 newton-: more general issues than specific ones
2017-11-01 20:45 newton-: ill post this in forum
2017-11-01 20:45 newton-: one sec
2017-11-01 20:46 JeirYagtama: sure
Jemzuu
irc about aesthetics
18:12 JeirYagtama: owo
18:13 AJamez: eksdee
18:13 AJamez: hyd m8
18:14 JeirYagtama: oke lang
18:14 JeirYagtama: naiwan ko si ebert sa smne
18:14 AJamez: anong ginawa niyo lel
18:14 JeirYagtama: >wala di aq dumating sa smne
18:14 JeirYagtama: >medyo nainis
18:15 AJamez: wew
18:15 AJamez: paasa
18:15 AJamez: dejk xd
18:16 AJamez: ano dapat gagawin niyo lo
18:16 JeirYagtama: >blame parents lmao
18:16 JeirYagtama: >was supposed to celebrate my bday early der
18:16 AJamez: awe
18:16 AJamez: treat ka niya?
18:17 JeirYagtama: nop lo
18:18 AJamez: when's ur bdayyy
18:18 JeirYagtama: tom lo
18:18 AJamez: aaaaaa
18:18 AJamez: happy advance bday my dude
18:19 AJamez: u going out tom?
18:19 JeirYagtama: nahhhh
18:19 JeirYagtama: >i can take advantage of my bday to get mods
18:19 JeirYagtama: u w u
18:19 AJamez: lo when mapping's life
18:20 AJamez: u aint gonna celebrate ur day?
18:20 AJamez: i mean
18:20 AJamez: it's fun outside xd
18:20 JeirYagtama: my fam usually celebrates at home
18:20 JeirYagtama: soooo yea
18:21 AJamez: o welp i hope u enjoy yer day tom ;u;
18:21 JeirYagtama: thank
18:21 AJamez: myosotis rank wehn
18:22 JeirYagtama: when i finish remapping
18:22 JeirYagtama: a
18:22 AJamez: wat
18:22 AJamez: the std ones ?
18:23 JeirYagtama: just the last diff
18:23 JeirYagtama: cos bn said so
18:23 AJamez: eh
18:23 AJamez: sayang naman yung mga mods
18:23 AJamez: but oke
18:23 JeirYagtama: tbh ok lang lmao
18:23 JeirYagtama: the remap looks better
18:23 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11 (remap)]]
18:24 AJamez: so u still need mods for that right
18:24 JeirYagtama: ofc
18:24 JeirYagtama: >i tried the convert for this
18:24 JeirYagtama: wew hirap
18:24 AJamez: ilan stars lo
18:24 JeirYagtama: almost 4
18:24 AJamez: heh lemme c
18:25 AJamez: 4.5 lo
18:25 JeirYagtama: i havent updated
18:27 AJamez: a
18:27 AJamez: new bg i see
18:27 AJamez: why change tho ;w;
18:28 JeirYagtama: wat
18:28 JeirYagtama: ano new bg
18:28 AJamez: ay wait
18:28 AJamez: maghkaiba pala bg sa ctb
18:28 AJamez: xdddd
18:28 JeirYagtama: yea
18:28 JeirYagtama: lmao
18:28 JeirYagtama: di ko pa pala nareply yung last ctb mod q aaa
18:29 AJamez: lo
18:30 AJamez: wait so niremap mo lahat
18:30 JeirYagtama: last diff
18:30 JeirYagtama: lang
18:30 AJamez: onga buong last diff
18:30 AJamez: ano ba sabi ng bn bakit iremap
18:31 AJamez: grabe naman
18:31 AJamez: xd
18:31 AJamez: sayang epport mu
18:31 JeirYagtama: sanay na q dito boi
18:31 JeirYagtama: medyo messy structure ng last diff
18:32 AJamez: wel gl fren
18:32 JeirYagtama: pa quick chek pagtapos q
18:33 AJamez: okee
18:34 AJamez: the new ver actually looks neat
18:34 AJamez: niecu
18:34 JeirYagtama: yea
19:19 JeirYagtama: o shit
19:19 JeirYagtama: pierce the veil OQO
19:19 JeirYagtama: OWO
19:19 AJamez: oooo
19:19 AJamez: boi im mappin xd
19:19 AJamez: nigga
19:19 JeirYagtama: yea xd
19:19 JeirYagtama: wat bpm is that song
19:19 AJamez: im mapping it for fun so ye xd
19:19 AJamez: 151
19:20 JeirYagtama: p e r f e c t
19:20 AJamez: wew overdose iz beri hard
19:20 AJamez: give me gud diff name ples
19:20 AJamez: xd
19:21 JeirYagtama: clowns fits
19:22 AJamez: eh
19:22 AJamez: random lang yan e xd
19:22 JeirYagtama: >if you give me the map then i might recommend something better
19:22 AJamez: holy sht
19:23 AJamez: wait lang di pa nga ako tapos intro pala mismo xddd
19:23 AJamez: like 15 seconds done
19:23 AJamez: lo
19:23 JeirYagtama: oke lang boi
19:23 AJamez: wat ru gonna do
19:24 JeirYagtama: wla lang just wanna hear the song
19:24 AJamez: it has a ranked mapset btw lo
19:24 AJamez: made by the man pishifat
19:25 AJamez: hirap pagsabayin drums and guitar aaaaa
19:26 AJamez: anong bang dapat kung sundin drums o guitar reeeee
19:29 AJamez: miGhT gO fOR rAnK tHOO
19:29 JeirYagtama: wat
19:30 JeirYagtama: >np map then ree
19:30 AJamez: imma upload to puush when 30 secs done
19:30 AJamez: uwu
19:30 AJamez: bat ka excited lo
19:30 JeirYagtama: lah
19:31 AJamez: awe salamat sa support bb
19:31 JeirYagtama: lahhh
19:32 AJamez: imma eat
19:33 AJamez: eat me sempai kyahhh
19:33 JeirYagtama: oke
19:33 AJamez: wEW
19:33 JeirYagtama: qaqo
19:33 JeirYagtama: kainin ko kayong dalawa ni ebert ih
19:33 JeirYagtama: ops
19:50 AJamez: bacc
19:50 AJamez: ooo nice avi
19:51 JeirYagtama: wat
19:51 JeirYagtama: i just slapped that hat in cos of the christmas q
19:53 AJamez: qt
19:53 JeirYagtama: lah
19:57 AJamez: mas qt q nga lang uwu
20:05 JeirYagtama: lah
20:15 JeirYagtama: ok finally doneeee
20:15 AJamez: wewww
20:15 AJamez: lkz
20:16 AJamez: 20secs done palang ako xd
20:16 AJamez: im beri slow mapper lel
20:17 JeirYagtama: der
20:17 JeirYagtama: ok
20:17 JeirYagtama: hereeee
20:17 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
20:20 AJamez: wet
20:20 JeirYagtama: uwu
20:36 AJamez: aaaaaa
20:36 AJamez: collab tayo sa map q plsss
20:36 AJamez: daklsndasjkldh
20:36 AJamez: xd
20:36 JeirYagtama: oke
20:36 AJamez: wew
20:36 AJamez: g ka?
20:37 JeirYagtama: ano map ba
20:38 AJamez: pierec the veil nga xd
20:38 JeirYagtama: a
20:38 JeirYagtama: oke
20:40 AJamez: chotto a minute
20:43 JeirYagtama: oke
20:50 JeirYagtama: gib parts koya
20:50 JeirYagtama: kung oke na
20:51 AJamez: 15 seconds palang ako pota hahahaha
20:53 AJamez: ikaw sa mga slow parts
20:53 AJamez: oke lang?
20:56 JeirYagtama: oke
21:13 AJamez: oke
21:13 AJamez: uploadin
21:15 AJamez: https://puu.sh/ychiL.osz
21:15 AJamez: lol
21:15 AJamez: i succ
21:15 JeirYagtama: nicc
21:16 JeirYagtama: hold on
21:16 AJamez: dont map everything
21:16 JeirYagtama: ofc lol
21:16 AJamez: i mean not everything on the break
21:16 JeirYagtama: just give me the parts then ill get started
21:17 AJamez: 00:19:436 - 00:39:334 -
21:17 AJamez: kahit 20 secs lang
21:17 AJamez: then my turn
21:17 JeirYagtama: oke
21:18 AJamez: 01:16:069 - 01:26:936 -
21:19 AJamez: ikaw na rin magmap sa last kiai xd
21:19 AJamez: ako na sa lahat
21:19 AJamez: uwu
21:19 JeirYagtama: oke
21:19 AJamez: ily
21:19 JeirYagtama: we'll alter in this case
21:19 AJamez: ye
21:25 JeirYagtama: aight
21:25 JeirYagtama: can you take a look on the remap a
21:25 JeirYagtama: b4 i start
21:25 AJamez: lo wtf
21:25 AJamez: i updated and 0 objects
21:26 JeirYagtama: >redl
21:26 AJamez: wait
21:26 JeirYagtama: acutally wait
21:26 AJamez: y
21:26 JeirYagtama: updated
21:27 JeirYagtama: i fucked up the wub section again lol
21:28 JeirYagtama: >now that you mention it
21:28 JeirYagtama: yeah the wub section is a little bit too harddd
21:28 JeirYagtama: aaaaaaa
21:28 AJamez: my d is hArD
21:29 JeirYagtama: qaqo
21:30 AJamez: oke
21:30 AJamez: clean map
21:30 AJamez: that's all
21:30 AJamez: gib kudosu
21:30 AJamez: jk
21:30 JeirYagtama: >aaa check the wub section.
21:30 AJamez: imma point out things about aesthetics nalang
21:31 JeirYagtama: o
21:31 JeirYagtama: sige
21:31 AJamez: nah ayos lang siya actually
21:31 AJamez: i liek it
21:31 AJamez: niec flo
21:31 JeirYagtama: >can you check the spacing on the wub section
21:31 JeirYagtama: >and the rhythm with it?
21:32 AJamez: wtf ang ganda
21:32 AJamez: how can u fcking map
21:32 AJamez: ayos lang rhythm
21:33 JeirYagtama: u sure?
21:34 AJamez: la akong mahanap na problema pre
21:35 AJamez: masyadong malinis e
21:35 JeirYagtama: hmmm
21:35 JeirYagtama: sigeee
21:36 AJamez: 00:22:704 (1,2,3,4,5,6,7) - stack this with 00:21:767 (1) - ?
21:36 AJamez: 00:20:642 (4,3) - ^
21:36 AJamez: cus aesthetics yes
21:36 AJamez: since wala akong mahanap na major lo
21:37 JeirYagtama: >a its pretty unoticable in gameplay tho aaaaa
21:37 AJamez: 00:26:267 (5,8,1) - make spacing equal? like u know
21:37 AJamez: yes ik hahahaha
21:37 AJamez: kill me
21:37 AJamez: stap making clean maps
21:37 AJamez: 00:13:517 (3) - idk nc?
21:38 JeirYagtama: ok
21:38 JeirYagtama: e
21:38 JeirYagtama: *personally i dont think the map is even clean at all
21:39 JeirYagtama: >spacing wise on the wub section aaa
21:40 AJamez: 01:12:017 (1) - idk why not make it look like [https://osu.ppy.sh/ss/9444838 this?]
21:40 AJamez: cus the spacing looks too big visually
21:40 AJamez: ye
21:41 JeirYagtama: 01:12:767 (3,4) - would ruin the structure im going with this tho
21:41 AJamez: 01:13:517 (1,2) - hmm ctrl g these two?
21:42 AJamez: 01:15:017 (3) - nc xd
21:42 JeirYagtama: y tho
21:42 AJamez: wub section is very good
21:42 AJamez: like soo guud
21:42 AJamez: idk man
21:43 JeirYagtama: ok on nc
21:46 AJamez: 02:05:267 (3,1) - idk stacking these flows better imo
21:46 AJamez: and more noticable
21:46 AJamez: xd
21:46 JeirYagtama: sure
21:47 AJamez: 02:07:517 (5) - nc xd
21:47 AJamez: 01:33:767 (1) - remove this nc ?
21:48 AJamez: cus 01:37:142 (4) - u didnt
21:48 AJamez: and makes easier to read i guess
21:49 JeirYagtama: ill nc
21:49 JeirYagtama: instead
21:49 AJamez: oke
21:49 AJamez: yun lang nahanap ko lmao
21:49 AJamez: ask others modders lo
21:49 JeirYagtama: 01:37:142 (4) - isnt a prominent sound so im keeping it as it is
21:50 AJamez: siguro meron pa pero mas sobrang gumanda na siya compara sa dati
21:50 JeirYagtama: >pa post sa forums thx
21:50 AJamez: pwede ba yun
21:50 AJamez: cus i already modded it before
21:50 JeirYagtama: >i remampped
21:50 JeirYagtama: remapped so pwede
21:50 AJamez: oh
21:51 AJamez: oke den
21:51 AJamez: and bat ganun paginuupdate ko nawawala yung mga objects lo
21:51 JeirYagtama: idkkkk
21:51 AJamez: ik that bug is fixable tho i just dunno how
Osuology
IRC with jeir-chan
20:40 Osuology: ok
20:40 *JeirYagtama is editing [https://osu.ppy.sh/b/1456262 M2U - Myosotis [LV 11]]
20:41 Osuology: I have to redl
20:41 Osuology: it won't update for some reason
20:41 JeirYagtama: yea
20:41 Osuology: umm hmm
20:41 JeirYagtama: >annoying bug aa
20:41 Osuology: uhhhhhhhhhhhhhhhhh
20:41 Osuology: the download button is gone??!?
20:42 JeirYagtama: .--.
20:42 JeirYagtama: wat
20:42 JeirYagtama: h o ww
20:42 Osuology: https://puu.sh/ycNV9/8ab719e8e5.png
20:42 Osuology: wtf
20:43 JeirYagtama: >uhh
20:43 JeirYagtama: ur not logged in
20:43 JeirYagtama: LOL
20:43 Osuology: oh
20:43 Osuology: ops
20:43 Osuology: also I had another thing to tell you
20:44 Osuology: but I'll tell you after I view map
20:44 JeirYagtama: hmm?
20:45 JeirYagtama: sure
20:47 Osuology: you probably have reasons for everything
20:48 Osuology: hopefully
20:48 Osuology: so it's pretty good
20:49 JeirYagtama: >hopefully if i rechecked this to the bn who wanted me to remap would consider bubbling this set reeeeeeeee
20:49 Osuology: why did he want you to remap?
20:49 JeirYagtama: >structure and patterning needs alot of work
20:49 JeirYagtama: which i pretty much agree to soo
20:50 JeirYagtama: atleast the remap is a bit more cleaner than before atleast
20:50 JeirYagtama: and im happy with it
20:51 Osuology: only thing I wonder about is the slider shapes
20:51 JeirYagtama: hmm alrightt
20:52 Osuology: and what exactly I mean is
20:52 Osuology: you use slider shapes consistently within one measure right
20:52 Osuology: or more
20:53 JeirYagtama: yes
20:53 JeirYagtama: >basically copy paste rotate etc lmao
20:53 Osuology: right
20:53 Osuology: you switch slider shapes between each measure usually
20:53 Osuology: there's no real meaning behind it or anything
20:54 JeirYagtama: its kind of my way to represent sounds of the song but thats it
20:55 Osuology: 00:57:017 (5,7) - so by these two
20:55 Osuology: I assume it's either drums or vocals judging how those are most prominent
20:55 JeirYagtama: vocals
20:55 Osuology: 01:01:517 (1,3) - so what about here
20:56 Osuology: are you mapping to something else that I'm not noticing atm
20:56 JeirYagtama: the only prominent sounds in that section is the uhh vocals
20:56 Osuology: right
20:56 Osuology: so why is the slider so different looking from before
20:58 JeirYagtama: i got lazy copy pasting 00:55:517 (1,3) - aaaa
20:58 Osuology: aha
20:59 JeirYagtama: u got me
20:59 Osuology: so anyway what I was going to say is to trust yourself and use references
20:59 Osuology: this is like super important for any type of artwork and it applies to maps
20:59 JeirYagtama: tho
20:59 Osuology: hmm?
20:59 JeirYagtama: notice the intensity of the vocals between 00:55:517 (1,3,1,3) - 00:55:517 (1,3) -
20:59 JeirYagtama: same sounds
21:00 JeirYagtama: but different intensity
21:00 JeirYagtama: whoops
21:00 JeirYagtama: wait
21:00 JeirYagtama: 01:01:517 (1,3) -
21:00 JeirYagtama: and the other sliders
21:00 Osuology: if that's the case
21:00 Osuology: you reverse that order in the next time as well
21:00 Osuology: 01:03:017 (1,2,3,4) - these are much stronger
21:01 Osuology: yet simple sliders are shown
21:01 JeirYagtama: .
21:01 JeirYagtama: aaaaaaaaaaaaaa
21:01 JeirYagtama: i did different flow for those tho
21:02 JeirYagtama: 00:51:017 (1,2,3,4) - unlike these its more on linear
21:02 Osuology: then it's an inconsistent way of showing emphasis
21:02 Osuology: which takes away from how powerful that emphasis is because it's not consistent enough to tell
21:02 JeirYagtama: but i added circular flow for these 01:03:017 (1,2,3,4) -
21:03 JeirYagtama: both linear 01:03:017 (1,2) - and then circular 01:03:767 (3,4) -
21:03 Osuology: because you switch between using slider shapes or flow or both possibly
21:03 JeirYagtama: it just means i just added something to give emphasis on the intensity of the vocals tho
21:03 Osuology: it gives no signal of emphasis because there's no basis of reason in that
21:04 JeirYagtama: eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
21:05 JeirYagtama: >suggestionnnnnnnn
21:05 Osuology: keep it consistent
21:05 Osuology: use just flow, or just slider shapes, or both
21:05 Osuology: you want emphasis to hit hard
21:05 Osuology: otherwise the map is mostly dull
21:06 JeirYagtama: >at this case i ran out of ideas to fix that
21:06 Osuology: this leads a little into what I was wanting to say
21:06 Osuology: trust yourself and use references
21:07 Osuology: I used to find myself doubting a part of my map and I would go ahead and ask people if it's ok and if they said it was, then I trusted them
21:07 Osuology: but really, if you're doubting a part of your map, there is something wrong with it
21:07 Osuology: otherwise you wouldn't doubt it
21:08 Osuology: and how do you find out? by looking at your map's inspirations or maps that are similar to yours that you think are of great quality
21:08 JeirYagtama: not really doubt but couldnt give a good statement to defend the pattern
21:08 Osuology: that too, if you feel like something isn't bad, but also isn't good, trust yourself that you can make it good
21:08 JeirYagtama: i kinda got it from here
21:08 *JeirYagtama is editing [https://osu.ppy.sh/b/1342516 M2U - Songs Compilation [Life, Death, and Liberation]]
21:08 Osuology: try things, feel
21:09 JeirYagtama: alright.
21:09 Osuology: polish is subjective
21:09 Osuology: so if it feels great do it
21:10 JeirYagtama: noted
21:10 Osuology: that reference part is especially important to guard you from thinking about stuff wrongly
21:11 JeirYagtama: and that
21:12 JeirYagtama: 01:03:767 (3,4) - so is it ok if just change the slider shape for this to give enough emphasis?
21:12 Osuology: try it, see how it feels
21:12 Osuology: as long as it's consistent as well
21:14 JeirYagtama: it think it should do the trick i guess
21:17 Osuology: so a great thing for it as well
21:17 Osuology: try just like a metric ton of different kinds of stuff, eventually you'll find out what feels just absolutely perfect
21:17 Osuology: (ofc, using a separate diff or map)
21:18 JeirYagtama: yea
21:20 JeirYagtama: >btw how's the wub part
21:20 JeirYagtama: i tried making the rhythm consistent than other maps
21:22 Osuology: drop is pretty good
21:22 Osuology: :ok_hand:
21:22 JeirYagtama: >i kinda got concerned if i made too hard lmao
21:23 Osuology: it's hard to make a drop too hard considering how edm does it's stuff
21:23 JeirYagtama: yeahhhh
21:23 Osuology: but like I said
21:24 Osuology: if you feel like it's too hard, try nerfing it in a separate diff and see what you think :)
21:25 JeirYagtama: o:
21:25 JeirYagtama: good ideaaa
21:25 JeirYagtama: but hey atleast the sr spread is more balanced now xd
21:25 Osuology: most important thing xd
21:26 JeirYagtama: hmm is there more concerns on the map then?
21:26 Osuology: nah
21:27 JeirYagtama: thanks boss xd
21:27 JeirYagtama: >i kinda need the kds soo..
21:27 JeirYagtama: if you please XD
21:29 Osuology: so what you wanna mod something or
21:29 Osuology: cause I have nothing
21:29 Osuology: or you want star priority
21:29 JeirYagtama: >i mean use the chat we're having now
21:30 Osuology: you mean like
21:30 JeirYagtama: >cos i want peeps to see that im trying to polish the diff
21:30 Osuology: I'll post it on the forum
_handholding
Let's have a quickie hehe (that's what she said hehe (kill me (hehe)))

top
Don't add 5% timing points in the middle of spinners like you did for 01:15:204 (1) -

00:13:704 (1,1) - I would make this into one spinner. The point where they're split isn't that distinctive so it comes off as sort of empty or loose, i dont really know how to describe it w. Also when the player comes towards the second spinner they're gonna tend to slow down to prepare themselves for the objects that are going to appear quickly after 00:19:517 (1) . But ofc they can't do this as the second spinner is so short that they have to spin relatively fast to clear it

00:21:642 (2,1) - strongly recommend to re position this. When you play kicksliders (really short ones) you can play them by just clicking on the head so the pattern overall would play as if it were a circle https://osu.ppy.sh/ss/9497890 which I don't think that's how you intend to have it be played. Also the perfect stacking can make it a bit tricky to read

00:28:517 (3) - Try this rhythm? Looking at the way you tried to space the notes where the grey circles are makes me feel that's what you want to emphasis. This would give these notes much better emphasis. https://osu.ppy.sh/ss/9497924

01:00:204 (2,3,4,5,6,7) - Please don't hitsound to the drums if you're gonna map the piano. It sounds so wrong when playing

01:10:329 (4,1) - The flow is a bit bleh. It'd be nicer if you could have it around here https://osu.ppy.sh/ss/9497940

01:42:017 (1) - My problem with this section is that none of the 1/4 snaps are easy to read because the spacing is similar to 1/2 snaps used everywhere else in the map
[]Pretty impressive tbh, especially considering you're a ctb guy

w ~
Topic Starter
JierYagtama

Kisses wrote:

Let's have a quickie hehe (that's what she said hehe (kill me (hehe)))

top
Don't add 5% timing points in the middle of spinners like you did for 01:15:204 (1) - ops

00:13:704 (1,1) - I would make this into one spinner. The point where they're split isn't that distinctive so it comes off as sort of empty or loose, i dont really know how to describe it w. Also when the player comes towards the second spinner they're gonna tend to slow down to prepare themselves for the objects that are going to appear quickly after 00:19:517 (1) . But ofc they can't do this as the second spinner is so short that they have to spin relatively fast to clear it
Hmmm I kinda want to keep the spinner since this is somewhat for buildup for the following section

00:21:642 (2,1) - strongly recommend to re position this. When you play kicksliders (really short ones) you can play them by just clicking on the head so the pattern overall would play as if it were a circle https://osu.ppy.sh/ss/9497890 which I don't think that's how you intend to have it be played. Also the perfect stacking can make it a bit tricky to read sure

00:28:517 (3) - Try this rhythm? Looking at the way you tried to space the notes where the grey circles are makes me feel that's what you want to emphasis. This would give these notes much better emphasis. https://osu.ppy.sh/ss/9497924 sure

01:00:204 (2,3,4,5,6,7) - Please don't hitsound to the drums if you're gonna map the piano. It sounds so wrong when playing removed as requested

01:10:329 (4,1) - The flow is a bit bleh. It'd be nicer if you could have it around here https://osu.ppy.sh/ss/9497940 repositioned as requested

01:42:017 (1) - My problem with this section is that none of the 1/4 snaps are easy to read because the spacing is similar to 1/2 snaps used everywhere else in the map ctrl g-ed 2 for some visual spacing then
Pretty impressive tbh, especially considering you're a ctb guy boi i've mapped std more than ctb reeeeeeeeeee but thx tho

w ~
>would be nice if another bn would give a proper check reeeeeeeee

thx for the mod~
defiance
i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why)

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1)

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end

[anime]

how come cs 3? it's the same as finshie's and kinda doesn't work with spread :(((

00:23:267 (2) - this is definitely off, even if you do stack this on one, it still is off, you should really check this

00:28:142 (2,1) - really underemphasized compared to 00:25:142 (2,1) -

00:40:517 (1,2,3) - this looks a lot like your 1/2 spacing, if you could possibly space them closer together or use a different patterning to try and make it more obvious

01:03:017 (1,2,3,4,5,6,7,8) - not really a fan of the 1/2 spam here, you could try to put some 1/2 circles in there to try and reduce it

01:55:892 (1,2) - i wouldn't ever suggest doing this in a hard diff, i would just delete one and extend the reverse

main problem i have with this diff is that your 1/4 slider arrangements are similar to your 1/2 ones. this can be hard to see especially for players in this level, it would be much nicer to have different arrangements for 1/4 gaps

[anime pt. 2]

apparently when i update this dif it bug s out idk whgy

00:10:517 (3,4,1,2,1) - would be so cute to put this as symmetrical through the center

00:22:517 (3,1,2,3,4,5,6) - definitely looks off compared to 00:23:454 (8,1,2,3,4,5) - you should reposition to make the patterning more clear

i actually really do like the diff overall, it's kinda weird you didn't use the irregular spacing like you did with 1/2 circles like you did in the hard, other wise I like this diff



good luck!
Finshie

osuskrub wrote:

i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower 4.5

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why) blame jeirs hitsounding

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1) ok

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better ok

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability i kinda like the 1/1 slider here cus of the hold sound

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end
fixed also the part after this
thank you for modding

update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 43517
Countdown: 0
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EpilepsyWarning: 1
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Bookmarks: 13517,19142,27392,30017,32642,49517,61517,66017,69017,75017,78017,124517
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Myosotis
TitleUnicode:Myosotis
Artist:M2U
ArtistUnicode:M2U
Creator:JeirYagtama
Version:Finshie's LV 5
Source:Deemo
Tags:NICODE Guriri Lucy rayark Mobile collection Vol. 2 Magnolia forget-me-not Razor Sharp Finshie
BeatmapID:1366250
BeatmapSetID:642896

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OverallDifficulty:3
ApproachRate:4.5
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360,74,119267,2,0,L|216:69,1,120,4|0,0:0|0:0,0:0:0:0:
195,154,120017,6,0,L|51:149,1,120,4|2,0:0|0:0,0:0:0:0:
6,216,120767,2,0,P|-5:274|10:334,1,120,2|2,0:0|0:0,0:0:0:0:
94,374,121517,2,0,L|273:380,1,180,4|0,0:0|0:0,0:0:0:0:
317,359,122267,2,0,P|336:249|304:160,1,180,4|0,0:0|0:0,0:0:0:0:
282,146,123017,6,0,L|434:155,1,120,4|0,0:0|0:0,0:0:0:0:
448,142,123579,1,0,0:0:0:0:
493,126,123767,2,0,L|501:6,1,120,2|2,0:0|0:0,0:0:0:0:
406,24,124517,2,0,B|360:41|360:41|224:32,1,180,2|0,0:0|0:0,0:0:0:0:
181,33,125267,1,8,0:0:0:0:
132,115,125642,1,0,0:0:0:0:
83,197,126017,6,0,L|253:202,1,120,2|0,0:0|0:0,0:0:0:0:
278,260,126767,2,0,L|397:265,1,120,2|2,0:0|0:0,0:0:0:0:
425,357,127517,2,0,L|245:348,1,180,2|0,0:0|0:0,0:0:0:0:
197,348,128267,1,0,0:0:0:0:
256,192,128454,12,0,130517,0:0:0:0:
Topic Starter
JierYagtama

osuskrub wrote:

i was told to mod the std diffs

[Finshie]

personally prefer ar 4-4.5 because ar 5 on the lowest diff is kinda high considering the bpm being lower

please check aimod, you have quite a few green lines that are at the same time, this is unrankable (it's only for this diff idk why)

00:27:767 (4,5,1) - i feel like you could clean this up a little and try to make a perfect triangle (aka align 4 with 1)

01:00:017 (1,2) - this kinda sounds wrong, i think a 3/2 slider on 1 would work much better

01:11:267 (5) - a reverse slider would work wonders and would allow more stable movement and no more intensity in clickability

02:03:017 (1,2,3) - this is a lot more sharper movement than usual. I feel like you could make this a lot smoother considering the song is nearing it's end

[anime]

how come cs 3? it's the same as finshie's and kinda doesn't work with spread :((( cs 3.3 then

00:23:267 (2) - this is definitely off, even if you do stack this on one, it still is off, you should really check this fixed it?

00:28:142 (2,1) - really underemphasized compared to 00:25:142 (2,1) - Increased spacing a bit

00:40:517 (1,2,3) - this looks a lot like your 1/2 spacing, if you could possibly space them closer together or use a different patterning to try and make it more obvious spaced 2 a little more closer

01:03:017 (1,2,3,4,5,6,7,8) - not really a fan of the 1/2 spam here, you could try to put some 1/2 circles in there to try and reduce it rhythm would be inconsistent with 00:51:767 (1,2,3,4,5,6) - tho so no

01:55:892 (1,2) - i wouldn't ever suggest doing this in a hard diff, i would just delete one and extend the reverse Finally someone pointed this out lol

main problem i have with this diff is that your 1/4 slider arrangements are similar to your 1/2 ones. this can be hard to see especially for players in this level, it would be much nicer to have different arrangements for 1/4 gaps let's see

[anime pt. 2]

apparently when i update this dif it bug s out idk whgy

00:10:517 (3,4,1,2,1) - would be so cute to put this as symmetrical through the center there

00:22:517 (3,1,2,3,4,5,6) - definitely looks off compared to 00:23:454 (8,1,2,3,4,5) - you should reposition to make the patterning more clear adjusted

i actually really do like the diff overall, it's kinda weird you didn't use the irregular spacing like you did with 1/2 circles like you did in the hard, other wise I like this diff thx



good luck! thx
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