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posted
This beatmap was submitted using in-game submission on Sunday, August 20, 2017 at 12:55:57 AM

Artist: Deorro
Title: Five Hours
Tags: five hours electronic tech deorro derro dero
BPM: 120
Filesize: 12599kb
Play Time: 05:15
Difficulties Available:
  1. Tick (4.27 stars, 1031 notes)


Download: Deorro - Five Hours
Information: Scores/Beatmap Listing
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Deorro - Five Hours
First map that I'm genuinely happy with.
posted
Nice map!
posted
Hi, here from my NM queue :)

General:
1. The first part of the song, while it's speeding up - normally things like this have the same number of beats between each note. if you're having trouble timing, ask someone experienced for help.

2. 00:42:903 (1,2) - this is great for a bpm change. there's a contrast in the two (slightly) different slider speeds and||on new BPM note 2 (at 00:43:655) the player doesn't need to click. you should apply this to other places in this part of the song (00:49:166). if it doesnt damage the map, that is. it is a very minor issue.

3. Try to be consistent with what sounds you're placing objects on. switching too much is confusing for the player.

Notes:
1. Since this song repeats it's concepts, it would be useless for me to copy-paste my suggestion each time. if there's an issue that pops up throughout the map i will list it once, maybe give some times where it happens again and i reccomend that you go through the map an fix the rest.

Mod:
00:00:181 (1,2,1,2) - change these to 3-point sliders, unless you prefer it this way. again 01:49:173 (6,7).

00:00:181 (1,2,1,2,3,4,1,2,3,1,2,1,2,1,2,3,4,1,2,3) - it'd be pretty if all the sliders we're the same length and shape. you could blanket them as well.

00:24:256 (1,2) - something went wrong with the SVs here

00:19:013 (1) - the spinner is here because these sounds transform into the main sound of the music, right? and you don't want a bunch of sliders. it's up to you, but i'd search for a better option.

00:44:155 (4,5) - should this be spaced? these aren't the same sound as 00:43:905 (3). nice concept, by the way. happens again at 00:49:398 (2,3)

00:50:561 (1) - are you sure about this spinner?

00:52:193 (1,2,3,4,5,6,7,8,9,1) - delete this timing point and change your beat snap divisor to 1/12. these are snapped to 1/6 (or 2/12) starting at 00:52:228 (the first 1/12 tick after the red tick)

00:56:790 (3) - this should be a sliderend at most. if you want to keep the circle, 00:56:907 (4) needs to be spaced more to contrast; these two sounds do not have the same impact. what you did at 00:57:610 (1,2,3) is good, or at 01:03:938 (1,2,3).

01:31:360 (1,2,3) - there's 235 milleseconds from the time (1) ends and (2) starts, and the perfect overlaps make this very hard to read.

01:34:173 (1,2,3,4) - make a bigger difference between (2) and (3) and (4). happens again 01:34:641 (5,6,7,8) and 01:38:860 (1,2,3,4,5)

in the new section starting at 03:07:947 - these sounds that were heard during the spinner; i think they would work great as sliderends. or circles maybe, either way you should use them during this part of the map.

starting at 03:37:589 - this doesn't work. same problems as i mentioned at 00:56:790 (3)

05:13:094 (7,8) - either add a circle on the white tick or increase spacing on (8)


nice job. songs like this are hard to map.

hope i helped,
Good luck!
posted

4n3c wrote:

Hi, here from my NM queue :)

General:
1. The first part of the song, while it's speeding up - normally things like this have the same number of beats between each note. if you're having trouble timing, ask someone experienced for help. Yeah I was pretty stupid to think that was a good idea haha, I fixed the weird BPM changes.

2. 00:42:903 (1,2) - this is great for a bpm change. there's a contrast in the two (slightly) different slider speeds and||on new BPM note 2 (at 00:43:655) the player doesn't need to click. you should apply this to other places in this part of the song (00:49:166). if it doesnt damage the map, that is. it is a very minor issue. I agree! I used it a few spots after you suggested it.

3. Try to be consistent with what sounds you're placing objects on. switching too much is confusing for the player. I'll try ;-;

Notes:
1. Since this song repeats it's concepts, it would be useless for me to copy-paste my suggestion each time. if there's an issue that pops up throughout the map i will list it once, maybe give some times where it happens again and i reccomend that you go through the map an fix the rest. okie dokie

Mod:
00:00:181 (1,2,1,2) - change these to 3-point sliders, unless you prefer it this way. again 01:49:173 (6,7). Fixed! Much cleaner look.

00:00:181 (1,2,1,2,3,4,1,2,3,1,2,1,2,1,2,3,4,1,2,3) - it'd be pretty if all the sliders we're the same length and shape. you could blanket them as well. Made them all semi-similar Three point sliders.

00:24:256 (1,2) - something went wrong with the SVs here This was because of my weird BPM marker usage, It has been fixed.

00:19:013 (1) - the spinner is here because these sounds transform into the main sound of the music, right? and you don't want a bunch of sliders. it's up to you, but i'd search for a better option. Yeah the spinner was lazy, section re-done!

00:44:155 (4,5) - should this be spaced? these aren't the same sound as 00:43:905 (3). nice concept, by the way. happens again at 00:49:398 (2,3) Good catch, thank you for that!

00:50:561 (1) - are you sure about this spinner? no :( That's why I changed it now! :D

00:52:193 (1,2,3,4,5,6,7,8,9,1) - delete this timing point and change your beat snap divisor to 1/12. these are snapped to 1/6 (or 2/12) starting at 00:52:228 (the first 1/12 tick after the red tick)I think it was a problem with how I did the start up with all those BPM markers, I believe I fixed it?

00:56:790 (3) - this should be a sliderend at most. if you want to keep the circle, 00:56:907 (4) needs to be spaced more to contrast; these two sounds do not have the same impact. what you did at 00:57:610 (1,2,3) is good, or at 01:03:938 (1,2,3). I had it like that because it was kinda weird at first to have it spaced, but turns out I was using the wrong Spacing so it was hard to play haha, Fixed!

01:31:360 (1,2,3) - there's 235 milleseconds from the time (1) ends and (2) starts, and the perfect overlaps make this very hard to read. No overlay anymore, so you can read it easier.

01:34:173 (1,2,3,4) - make a bigger difference between (2) and (3) and (4). happens again 01:34:641 (5,6,7,8) and 01:38:860 (1,2,3,4,5) I assume you meant for hitsounds on this part? So I made the hitsounds more noticeable / helps distinguishing different notes

in the new section starting at 03:07:947 - these sounds that were heard during the spinner; i think they would work great as sliderends. or circles maybe, either way you should use them during this part of the map. I use these sounds more at 03:15:681 (1,2,3) - though it is a good suggestion,
during play i find it more comfortable to keep it like this for now.


starting at 03:37:589 - this doesn't work. same problems as i mentioned at 00:56:790 (3) Fixed!

05:13:094 (7,8) - either add a circle on the white tick or increase spacing on (8)Added a circle.


nice job. songs like this are hard to map. Yeah, too much repeating and ughhhhhhh, but I like the song a lot and got bored so, why not challenge myself in the process.

hope i helped, Oh you did!
Good luck!
Thank you 4n3c for your amazing suggestions.
posted
00:00:181 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2) - reduce the volume of these hitsounds
00:37:170 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these patterns are playable but that's too hard for 4.32* map
00:52:193 (1,2,3,4,5,6,7,8,9,1) - I don't think stream is a good idea here
00:56:438 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8) - these patterns are really unreadable - make regular triples instead of those
01:03:938 (1,2,3,4,5,6,7,8,9) - it's better but still not good for map with this star rating
Overally sliders are a bit too slow
02:00:423 (1) - snails aren't good shapes of sliders, even if they're on airman, really
02:28:572 (1,2,3,4,5,6,7) - that's not a good shape for stream like this
03:10:056 (6,7,8,1,2,3,4,5,6,1,2,3) - it doesn't match with music
03:13:337 (1,2,3,1,2,3) - too hard to read
03:22:478 (4,5) - these 2 circles are to close
03:48:910 (1,2,3,4,5) - too spaced
03:38:058 (5,6) - don't end streams like this
04:24:813 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3) - too hard to read
04:28:563 (5,1,2,3,4,5,6,1,2,3,4,5,1) - kicksliders would match better
04:31:610 (1,2,3) - non-readable
Later's mistakes are same as above so I think you'll notice it
If my mod is helpful, remember about kudosu - that's free for you and it helps me very much
posted

[ClickMyCircle] wrote:

00:00:181 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2) - reduce the volume of these hitsounds done.
00:37:170 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these patterns are playable but that's too hard for 4.32* map i like it, if people continue to tell me it's bad i'll change it
00:52:193 (1,2,3,4,5,6,7,8,9,1) - I don't think stream is a good idea here i guess it is a little harsh for the start, changed to kick slider
00:56:438 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8) - these patterns are really unreadable - make regular triples instead of those personal gimmick attempt, after one run through should understand the gimmick, if more find this to be an issue then i will change it.
01:03:938 (1,2,3,4,5,6,7,8,9) - it's better but still not good for map with this star rating gimmick and if people continue to tell me it's an issue then i will edit it.
Overally sliders are a bit too slow its a pretty slow / calm song in general
02:00:423 (1) - snails aren't good shapes of sliders, even if they're on airman, really >_> i like it, plus it's slow enough that it isnt hard to read, follow or anything.
02:28:572 (1,2,3,4,5,6,7) - that's not a good shape for stream like this changed
03:10:056 (6,7,8,1,2,3,4,5,6,1,2,3) - it doesn't match with music i like it, again if people continue to tell me it's bad i'll change it
03:13:337 (1,2,3,1,2,3) - too hard to read gimmick
03:22:478 (4,5) - these 2 circles are to close fixed
03:48:910 (1,2,3,4,5) - too spaced fixed
03:38:058 (5,6) - don't end streams like this donezo
04:24:813 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3) - too hard to read made first gimmick
04:28:563 (5,1,2,3,4,5,6,1,2,3,4,5,1) - kicksliders would match better alright
04:31:610 (1,2,3) - non-readable fixed
Later's mistakes are same as above so I think you'll notice you could just point them out, this kinda looks lazy and i'd recommend not doing it on other people's maps that you mod (yeah i just MODDED your MOD) but srs it's kinda rude that you wont take the extra few seconds or even a minute to copy paste multiple examples of an issue. it could also seriously help the mapper trying to pinpoint the mistakes in their map just my opinion <3
If my mod is helpful, remember about kudosu - that's free for you and it helps me very much
it's kind of alerting where you can't read the gimmick of the map, while some other people who have given me feedback (mod or just after playing the map) don't find this pattern to be an issue. if i start getting complaints about it, i will look into fixing all these patterns. i'm not sure if people are scared to mention the pattern or if they actually dont have a problem with it. anyways, thank you for being honest about it though.
posted
Hey sorry for the wait. Been busy with life and stuff. From Mistaken/Scarlet Mod queue

First off pretty good beginning intro build. Just make you put more emphasis on the sounds that the sliders make. A pishifat video goes into good depth about slider shape sounds - https://www.youtube.com/watch?v=Lj0SSyjtI6A For reference if you want to use it.

Now as for the mod
00:56:673 (2,3,4) - For these either stack them or spread them out because its seems really messy. Goes for all triplets like this. Sure you are building the repetition of them but player will get bored of the same triplet over time too.
01:14:954 (2,3,6) - Overlap
01:18:704 (2,3) - ^
01:35:110 (1,2) - ^
02:29:509 (1,2,3,4) - ^
02:47:087 (1,3) - ^
02:48:962 (1,3) - ^
03:13:337 (1,2,3,1,2,3) - I'd personally just copy paste the first one use that instead of increasing the spacing.
03:15:681 (1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2) - Missing important sounds in the music
03:46:555 (2,3,4,5) - Repattern. Keep spacing consistent.
03:50:082 (8,1) - Stack

Issues persist like this in the song. So just be sure that spacing in patterns are consistent, things that are overlapping should either stack or be repatterned, and finally play around with more patterns. The song is really repetitive.


Overall seems like fun. Good luck.
posted
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