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angela - Zenryoku*Summer! TV Size

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Kibbleru
general


buhei
uhh... hitsounds? lol
00:18:293 (1,2,3,4,5) - imo spacing should be lowered a bit?
00:19:812 (1,2,3,4,5) - ^
00:33:468 (1) - why NC?
00:56:871 - add circle? x.x

vat
00:20:977 - it really should end here..
00:47:709 (7,8,3,4,5) - the overlapping :(
00:49:607 (1) - imo this circle isnt even necessary

insane
00:07:280 (4,5) - this is spaced like a 1/4 lol..
00:34:797 (2,3) - again why is the spacing so small o_O
00:49:512 (7,8) - these 2 are overmapped imo
00:56:871 (4) - this is kinda unecessary. .

hard
00:04:242 (2,4) - its not really good to have these overlap imo. gets kinda cluttered
00:15:255 (1) - i think u should prioritize mapping out this triplet rather than 00:15:540 (2) -
00:20:572 (6) - needs NC?
00:29:481 (2,1) - ehh spacing so small?

normal
00:08:419 (3,4) - this can be very misleading. it looks like the 1/2 slider is a double repeat when its not
00:34:418 (6,1) - why is this 1/1 spaced differently from the rest lol

easy
i think tick rate 1 would do better here
TR2 seems a bit excessive for this diff considering the rhythm density
Topic Starter
MeAqua tete

Vanilla Vat wrote:

我也来蹭个摸~~~
[Insane]
首先是物件之间的摆放
00:03:862 (1,2) - 个人不太喜欢把滑条这样叠起来,感觉不好看拆了
00:39:544 (1,2,3) - 1回去后又翻过去接2,这里太急,个人觉得可以去掉往返改成一个note这里其实是想做成blanket的来着
http://osu.ppy.sh/ss/8936363 emmm虽然也不算好看不过至少违和感小了一些

00:04:622 (3,4,1,2,3,4,5,6,7,8) -
00:51:126 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) -
这个diff整体上排版有些乱,主要还是这些串摆的不好看导致的

(以下图都只是粗略地举个例子,仅供参考)

00:10:888 (4,5,6,7,8,1,2,3,4,5,6,7,8) - 这样的串像这样摆也许会好看些重摆了
https://osu.ppy.sh/ss/8936237

还有一些串可以摆得稍微emmm……圆一些?(
00:12:976 (1,2,3,4,5,6) - 像这里重摆了
https://osu.ppy.sh/ss/8936253
这样也许好看点
00:14:115 (7,8,9,10,1) - 这里反过来弯感觉会好看点重摆了
此外个人喜欢让连打与较长的滑条尾远离一些,挤在一起感觉也会显得乱

还有一些地方是因为DS比较乱
00:40:493 (1,2,3,4) - 2和3靠的太近了,而且1接2应该可以改得更加顺畅些,光标离开直的滑条然后走直线去接弯的滑条有种违和感两个kick slider现在这样的摆法个人觉得违和感比较小 ds太大的话可能让人误解
https://osu.ppy.sh/ss/8936291
下的节奏不变的话我可能会这样摆

00:23:785 (1,2,3,4) - 这里的滑条间距也要改一下,此外个人觉得像虚线一样摆的几个短条打起来可能会有点无聊,试试交错着摆? :)

其实让排版看得更加整洁一些还可以在一定程度上统一一下滑条的样式,也就是复制粘贴滑条摆放而不是重新拉新的滑条出来
还有一种就是狂摆三角形

00:38:595 (6,7,1) - 这里也是一样,可以把7拉出来一点,然后让1配合7的轨迹重摆了,不过ds略微小了点,图里的ds对于一个1/4的移动来说可能太大了点...
https://osu.ppy.sh/ss/8936321
你可以模拟顺着滑条的弧度画弧线出来,然后模拟它转弯接上下一个滑条的样子,然后想办法把这个转弯的违和感减小,这就能提高图的顺滑感,也就是flow,你可以多试玩图然后找出违和的地方,或者看auto的光标轨迹,以此降低摆列的违和感

总而言之,这个diff比起之前的版本好了许多,不过需要改进的也还有很多,主要还是排版的改进,也就是DS(间距)和flow
个人觉得不用想得太虚,我的话主要就是思考:1,怎么把串儿摆的好看一些;2,怎么让滑条之间的衔接更加顺畅;3,尽量让auto的光标不要忽快忽慢,速度不稳定(间距控制)
:) 这只是我作为一个新人麻婆的一些小心得,希望有所帮助,good luck!
谢谢你的mod和这些suggestions! :)
Topic Starter
MeAqua tete

Reynolduh wrote:

hihi from my q

General
Move your first timing point(red) to 00:00:824 - as downbeat starts here. This goes for all diff.


Vat's Hard
00:47:898 (4) - has no sound on it. Change 00:47:709 (3) - to a slider starting from 00:47:709 - to 00:47:898 - .
00:53:405 (2) - change to 1/2 slider with 1 repeat (alternative)

Insane
why put 00:56:871 (4) - as slider? just put circle cause there's no ending sound on the slider enddeleted

oi nice map boi
Thanks for modding! :)
Topic Starter
MeAqua tete

Kibbleru wrote:

general


buhei
uhh... hitsounds? lol
00:18:293 (1,2,3,4,5) - imo spacing should be lowered a bit?
00:19:812 (1,2,3,4,5) - ^
00:33:468 (1) - why NC?
00:56:871 - add circle? x.x

vat
00:20:977 - it really should end here..
00:47:709 (7,8,3,4,5) - the overlapping :(
00:49:607 (1) - imo this circle isnt even necessary

insane
00:07:280 (4,5) - this is spaced like a 1/4 lol..extended ds
00:34:797 (2,3) - again why is the spacing so small o_Oextended ds
00:49:512 (7,8) - these 2 are overmapped imodeleted 8 but 7 has a sound to support it imo?
00:56:871 (4) - this is kinda unecessary. .deleted

hard
00:04:242 (2,4) - its not really good to have these overlap imo. gets kinda cluttered
00:15:255 (1) - i think u should prioritize mapping out this triplet rather than 00:15:540 (2) -
00:20:572 (6) - needs NC?
00:29:481 (2,1) - ehh spacing so small?

normal
00:08:419 (3,4) - this can be very misleading. it looks like the 1/2 slider is a double repeat when its not
00:34:418 (6,1) - why is this 1/1 spaced differently from the rest lol

easy
i think tick rate 1 would do better hereall right
TR2 seems a bit excessive for this diff considering the rhythm density
nice suggestions,thanks for modding! :)
buhei

marth0 wrote:

[buhei's extra]

00:05:381 (1,2) - the slider definetly starts on the red tick. maybe having two kick sliders like this? https://osu.ppy.sh/ss/8941368 i followed the voice

00:49:797 (1,2,3,4) - as no other diff mapped this they didn't bother to time this correctly. but its definetly offbeat. a fast timing tells me its 145~ wait for bn

Kibbleru wrote:

buhei
uhh... hitsounds? lol well i'll add them in a week
00:18:293 (1,2,3,4,5) - imo spacing should be lowered a bit? no
00:19:812 (1,2,3,4,5) - ^ ^
00:33:468 (1) - why NC? it's a mistake lol
00:56:871 - add circle? x.x alright
Mking
Hi there here, from my modding queue ~

You forget a capital letter on the Summer in the title (If my research was correct)

[buhei's extra]
00:02:347 (1,2) - why are these spaced different than these 00:00:828 (1,2) - when theyre the same and same sound?
00:16:018 (1,2,3) - these are like same pitch and same volume, so why're they spaced differently? isn't there any other way to place them
00:21:180 (2,3) - maybe 2 should be like an extended slider or they should make one big reverse slider cause you can hear the vocal extending on the blue tick

[Vet's Insane]
00:02:344 (3,4) - move these to x284 y224 to not encourage players to not finish the slider?
00:31:759 (3,4) - is the spacing bigger here to emphasize a sound? if it isnt maybe place it back or if it is maybe increase spacing to have more emphasize as this is like too much inbetween

[Insane]
00:06:711 (9) - This is a bit too much up, maybe move it some pixels down so its more in line with the slider?
00:21:180 (2) - put a little more curve in this end as its almost straight here and doesnt help with flow as it could

I think these are all just minor things so checking the lower diffs wont do much, hope it helped though!
Topic Starter
MeAqua tete

Mking wrote:

Hi there here, from my modding queue ~

You forget a capital letter on the Summer in the title (If my research was correct)

[buhei's extra]
00:02:347 (1,2) - why are these spaced different than these 00:00:828 (1,2) - when theyre the same and same sound?
00:16:018 (1,2,3) - these are like same pitch and same volume, so why're they spaced differently? isn't there any other way to place them
00:21:180 (2,3) - maybe 2 should be like an extended slider or they should make one big reverse slider cause you can hear the vocal extending on the blue tick

[Vet's Insane]
00:02:344 (3,4) - move these to x284 y224 to not encourage players to not finish the slider?
00:31:759 (3,4) - is the spacing bigger here to emphasize a sound? if it isnt maybe place it back or if it is maybe increase spacing to have more emphasize as this is like too much inbetween

[Insane]
00:06:711 (9) - This is a bit too much up, maybe move it some pixels down so its more in line with the slider?deleted
00:21:180 (2) - put a little more curve in this end as its almost straight here and doesnt help with flow as it couldcurved

I think these are all just minor things so checking the lower diffs wont do much, hope it helped though!
Thanks for modding! :)
Gust
from irc request

[General]
准备ranked的话,把Ai mod报错的地方改了。不黑大师的gd,歌曲名字甚至都不一样(大小写)。

[Vat's Insane]
曲子的重点抓不好就很容易不知道哪里该下简单哪里该下难一些。
我觉得全图最难的部分是 00:09:939 (1) - 到00:12:787 (6) - 这里。但曲子的节奏与后面的00:12:977 (1,2,3,1,2,3,1,2,3,4,5,6,7) - 是差不多的。这里却下了一堆跳加短滑条,反正我打起来比kiai还难打。考虑到歌曲本身的走向,并不合理。

00:03:863 (1,2,3,4) - 00:04:622 (5,6,7,8,1,2,3) - 00:05:382 (4,5,6,7,8) - 这一段如果下组合的话,根据曲子应该分这三组去下,而不是现在的这样,
再听一听vocal看看是不是这样的。
00:09:939 (1,2,3) - 00:10:319 (4,5) - 这里也是

00:07:945 (2) - 00:25:588 (2) - 00:28:247 (2) - 00:41:348 (6) - 这里好像没有音。
00:27:107 - 这种有音的可以加
00:51:886 (1,2) - 可以换成一个slider

00:16:205 (1) - 没有必要NC
00:32:139 (1) - ^
00:44:291 (1) - ^
00:13:357 (1) - 00:51:506 (1) - 属于类型一样的,放在一起,同上

00:03:103 (5,6,7) - 摆成正三角,可以用自动生成多边形(偷懒手摆的话也要摆得差不多一些,这个差得有点大)

[buhei's Extra]
00:22:093 - 我怎么感觉vocal是在这个蓝线上。。
00:37:266 (1) - 长白线是重音,这里拆一下比较好感觉

GL
Topic Starter
MeAqua tete
SPOILER

Gust wrote:

from irc request

[General]
准备ranked的话,把Ai mod报错的地方改了。不黑大师的gd,歌曲名字甚至都不一样(大小写)。

[Vat's Insane]
曲子的重点抓不好就很容易不知道哪里该下简单哪里该下难一些。
我觉得全图最难的部分是 00:09:939 (1) - 到00:12:787 (6) - 这里。但曲子的节奏与后面的00:12:977 (1,2,3,1,2,3,1,2,3,4,5,6,7) - 是差不多的。这里却下了一堆跳加短滑条,反正我打起来比kiai还难打。考虑到歌曲本身的走向,并不合理。

00:03:863 (1,2,3,4) - 00:04:622 (5,6,7,8,1,2,3) - 00:05:382 (4,5,6,7,8) - 这一段如果下组合的话,根据曲子应该分这三组去下,而不是现在的这样,
再听一听vocal看看是不是这样的。
00:09:939 (1,2,3) - 00:10:319 (4,5) - 这里也是

00:07:945 (2) - 00:25:588 (2) - 00:28:247 (2) - 00:41:348 (6) - 这里好像没有音。
00:27:107 - 这种有音的可以加
00:51:886 (1,2) - 可以换成一个slider

00:16:205 (1) - 没有必要NC
00:32:139 (1) - ^
00:44:291 (1) - ^
00:13:357 (1) - 00:51:506 (1) - 属于类型一样的,放在一起,同上

00:03:103 (5,6,7) - 摆成正三角,可以用自动生成多边形(偷懒手摆的话也要摆得差不多一些,这个差得有点大)

[buhei's Extra]
00:22:093 - 我怎么感觉vocal是在这个蓝线上。。
00:37:266 (1) - 长白线是重音,这里拆一下比较好感觉

GL
Thanks for modding~ :)
[Kamiya]
from pm

[Easy]
细节来说很多没做好的地方。
00:09:938 (1,2) - 没包好
00:12:976 (1,2) - ^
00:35:177 (3,1) - ^
00:48:088 (2) - 没对称。
00:52:645 (3) - 节奏上有点怪。1/1的折返加个单点应该是可以的。

[Normal]
Normal DS 100% 还有整洁度和细节多注意。kiai time 里的节奏不一。节奏应该是:00:26:822 - 开始00:38:785 - 结束00:38:974 - 开始00:49:607 - 结束 两段的节奏是镜像的感觉会好些
细节:00:18:293 (2,1) - 没包好
00:25:683 (1,2) - 不平行。

[Insane]
00:02:723 (2,3,1) - 小建议
00:03:862 (1,2) - flow没做好
00:06:521 - “su”的音落在这就放这把感觉做成滑条有点画蛇添足。
00:12:597 (8) - ^
00:23:785 (1,2,3,4) - 等距或者渐远间距(1.0x→1.2x→1.4x这样)
00:25:303 (1) - 放在2滑条上面
00:35:747 (7,1) - 7最好放1滑条中间
00:36:506 (3,4) - 节奏反了你干脆3单点白线再用滑条
00:38:595 (6,7) - 包住吧
00:39:544 (1,2) - flow就很奇怪。
00:40:493 (1,2) - flow不顺畅
00:54:179 (1) - 不够弯

以上
多注意滑条弯度的一致性就好了
GL!
Karen
Vat
00:08:705 (7,8) - 节奏错了吧
00:12:217 (1,2,3,4,5) - 蓝线没音也强行连打吗
00:13:167 (3,1) - 这里分开了为什么00:13:736 (1,2) - 这里连着
00:19:243 (2,3) - 前面类似地方叠起来的这里又分开了?
00:20:572 (2,3,1,2) - 5%约等于静音 unrankable的
00:21:180 (3,3) - 这两个滑条不知道跟人声还是什么,确定一条轨跟
00:26:633 (7,1) - 这么强的重音跳这么小真的没问题吗
00:41:633 (8,1) - 无意义重合就很难受
00:54:179 (1,1,1,1,1,1,1) - 嗯,unrankable
Topic Starter
MeAqua tete
Karen's Mod
23:04 My Angel Yuki: karen你好啊~请问你现在有时间来试一下我的图么?非常感谢的说^ ^
23:05 *My Angel Yuki is editing [https://osu.ppy.sh/b/1361935 angela - Zenryoku*Summer! [Insane]]
23:22 Karen: 深夜没法试图
23:25 My Angel Yuki: 如果能给点建议的话感激不尽的说>_<|||
23:26 Karen: 除了不黑的难度
23:26 Karen: 槽点都有很多...
23:27 My Angel Yuki: 还请指出>_<
23:28 Karen: 先看你自己的insane
23:28 Karen: 00:01:964 (2,1) - 这种明显重音还是跳一下
23:28 Karen: 00:03:862 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) -
23:28 Karen: 这里都在绕圈
23:29 Karen: 00:06:900 (1) - 至少这里开始换一下方向
23:29 Karen: 00:10:888 (4,5,6,7,8,1,2,3,4,5,6,7,8) - 前面还有分开的 这里突然都粘一起了?
23:30 Karen: 00:12:976 (1,2,3,4,5,6,7,8,9,10) - 这里也是
23:30 Karen: 00:08:799 (2,3,4,5,6,7) - 要么都像这样分开 要么都接一起
23:30 My Angel Yuki: ok
23:30 My Angel Yuki: 明白
23:31 Karen: 00:22:793 (5) - 看不懂这个跟什么音
23:31 Karen: 明确一条轨 别都跟
23:31 Karen: 00:26:633 (6,1) - 这种重音 跳应该比前面大
23:32 My Angel Yuki: 00:22:793 (5) - 这里是想跟人声
23:33 Karen: 00:23:393 - 人声不在这
23:33 Karen: 00:23:193 - 跟人声这里停
23:34 Karen: 00:21:180 (2) - 这个滑条也有一样的问题
23:34 My Angel Yuki: ummmm 好的
23:35 Karen: 00:16:014 (1,2,3) - 这种间距很坑,你3/4滑条后面那么大间距,然后1/2滑条后面用一样的?
23:35 Karen: 就很难分辨是3/4还是1/2
23:35 Karen: 00:17:913 (2,3) - 要用1/2就像这个一样拉远点
23:35 Karen: 防止误读
23:36 My Angel Yuki: ok
23:36 Karen: 00:40:493 (1,2,3) - 这里也是一样的问题
23:36 Karen: 你看看能不能弄懂
23:37 Karen: 00:48:088 (1,2,3) - 这3个歪了
23:37 Karen: 其他没啥了
23:38 My Angel Yuki: 歪了是指 起点不在一条线上么?
23:38 Karen: 你看中间的距离也不一样..
23:39 My Angel Yuki: 看到了> <
23:39 My Angel Yuki: 好的
Thanks for modding! :)
Garden
fixed some stuff via irc
2017-09-17 10:43 My Angel Yuki: 花园你好呀 这里是蛋蛋^ ^ 想问一下你现在有没有时间呢?可以来试一下我做的图么?
2017-09-17 10:44 Garden: hao
2017-09-17 10:44 My Angel Yuki: ACTION is listening to [https://osu.ppy.sh/b/1405452 angela - Zenryoku*Summer!]
2017-09-17 10:44 My Angel Yuki: 谢> <
2017-09-17 10:46 Garden: 打起来没什么问题√
2017-09-17 10:47 My Angel Yuki: 主难度也试一下吧
2017-09-17 10:47 My Angel Yuki: 谢谢
2017-09-17 10:47 Garden: 我现在听到这曲子后面自动接香格里拉了(
2017-09-17 10:47 Garden: 不知道你有没有听过那个mashup
2017-09-17 10:49 Garden: 不太适合跳这么大阿.. 个人感觉
2017-09-17 10:50 Garden: 当然我最近aim也不太行 x.x
2017-09-17 10:52 My Angel Yuki: buhei可能有点想提高星?(
2017-09-17 10:53 Garden: 大概他觉得合适呗
2017-09-17 10:53 My Angel Yuki: 可以来个quick mod么?/-\
2017-09-17 10:55 Garden: o
2017-09-17 10:55 Garden: 那就摸一下你的难度
2017-09-17 10:55 Garden: 00:12:976 (1) - ds偏了0.3阿
2017-09-17 10:56 Garden: easy
2017-09-17 10:56 Garden: 00:15:255 (4,1) - 这里又忽然0.9
2017-09-17 10:56 Garden: 最低难度相同间隔(如1/1 1/2)的ds要保持一致
2017-09-17 10:57 Garden: 00:20:977 (1) - 转盘从00:20:571 - 开始更好吧?
2017-09-17 10:57 My Angel Yuki: 好
2017-09-17 10:58 Garden: 00:25:683 (1) - 低难度这里nc我觉得就不必要了
2017-09-17 10:58 Garden: 副歌开始都没音效阿喂
2017-09-17 10:59 Garden: *几乎没
2017-09-17 10:59 My Angel Yuki: 哇 什么情况qwq
2017-09-17 10:59 My Angel Yuki: 我会补上的
2017-09-17 11:00 My Angel Yuki: emmmm 前面那个ds问题 ai mod竟然没提示...
2017-09-17 11:00 Garden: 00:40:113 (2) - 这种前后接物件的note 前后间距也注意一下.. 虽然都在0.05x误差范围内但你现在这样就看得出来间距不同
2017-09-17 11:00 Garden: 开着lock note过一遍ds很快的
2017-09-17 11:01 Garden: 没啥节奏硬伤,排版整洁度还有提升空间
2017-09-17 11:03 Garden: normal 00:18:293 (2,3) - 也是ds问题. 低难度为了摆梗也不能随便变间距
2017-09-17 11:03 Garden: 00:20:774 (1) - 这转盘也是同easy
2017-09-17 11:04 My Angel Yuki: 好
2017-09-17 11:04 Garden: 副歌可以多跟到一些人声
2017-09-17 11:04 Garden: 00:27:202 (2) - 可以换成圈+1/1滑条
2017-09-17 11:05 Garden: 00:29:860 (6,7) - 这里ds统一成其他1/2间隔的0.5x
2017-09-17 11:06 Garden: 00:30:810 (8,9,10) - 也是
2017-09-17 11:06 My Angel Yuki: 嗯嗯
2017-09-17 11:07 Garden: 00:32:519 (1,2,3,4) - emm细节间距还是注意一下吧,1/1和1/2各统一用一种不要变动了
2017-09-17 11:07 Garden: 00:33:468 (4,5,6) - 像这种就可以对称一下,也是提升整洁度的一个方面
2017-09-17 11:09 Garden: 后面还有一些类似的间距问题自己检查一遍吧
2017-09-17 11:09 My Angel Yuki: ok
2017-09-17 11:11 Garden: insane你看看开头3~11s全在逆时针转 ..
2017-09-17 11:12 Garden: 00:26:443 (5,2) - 这里为了stack牺牲了 00:26:822 (1,2) - 的视觉间距,看着就很拥挤
2017-09-17 11:12 Garden: 可以00:26:633 (6,7,1) - 移动到让00:25:683 (2,1) - blanket的位置
2017-09-17 11:13 My Angel Yuki: emmm 的确是这样
2017-09-17 11:15 Garden: 00:40:493 (1,2,3) - 这里flow好像太贪吃蛇了 1-2还有1/2的间隔一点移动都不给打起来有点憋
2017-09-17 11:15 Garden: https://osu.ppy.sh/ss/9108563
2017-09-17 11:15 Garden: 可以试试这种感觉
2017-09-17 11:16 Garden: 大致就这样,节奏问题不大,排版确实还是有不少提升空间
2017-09-17 11:16 Garden: 可以自己琢磨一下
2017-09-17 11:16 My Angel Yuki: ok 谢谢> <
2017-09-17 11:16 Garden: 3个难度都是
2017-09-17 11:16 Garden: 音效的话我个人会比较倾向用whistle跟旋律而不是噗噗噗的节拍器
2017-09-17 11:17 Garden: 不过这个是另外的话题了233
2017-09-17 11:17 My Angel Yuki: 我可以再想一想下音效的问题
2017-09-17 11:18 My Angel Yuki: 如果可以的话 我觉得vat的haerd也需要mod一下。。
2017-09-17 11:20 Garden: 对了不黑的难度可以作为音效方面的参考
2017-09-17 11:20 Garden: 是我个人比较喜欢的音效的感觉
2017-09-17 11:20 My Angel Yuki: 好的w

Vat's Hard
  1. 00:00:824 - 00:26:822 - 00:38:974 - 可finish
  2. 00:00:824 (1,2,3,4) - 这里节奏比较奇怪,00:01:394 - 这里旋律跟到比较合适吧,和 00:01:964 (4) - 类似。我觉得可以这样-> https://puu.sh/xBCuI/00626243bc.png 用对称的节奏也比较容易排梗
  3. 00:02:343 (1,2) - 这里1/4间距作为hard的话不合适,正常ds比较好
  4. 00:04:622 (3) - ctrlg打起来顺
  5. 00:20:572 - 00:54:179 - 10%几乎是inaudible的用30%左右我觉得就可以了 00:55:893 - 也太轻
  6. 00:21:382 - 空着怪怪的? 如果有意的话间距区分度也弄得大一点,你00:21:585 (7,8) - 1/2反而更大了
  7. 00:25:303 - 需要开始提升音量了
  8. 00:43:057 (2,5) - 注意一下这里stack以后前面三连看上去就歪掉了
  9. 00:44:671 (8,1,2,1) - 这段1/2间距跟前面1/4都一样了 :?
  10. 00:12:976 (1,2,3,1,2,3) - 00:14:495 (1,2,1,2,3) - 举两个间距处理得不错的例子,你自己作为参考整体改改吧
不知道是不是一开始是按insane思路做的后来魔改成了hard,有些地方比较不伦不类,而且目前和normal难度差得也比较多spread不合格。
一个比较大的问题就是间距的处理,1/2 1/4缺乏区分度,一些地方排版乱的问题(如00:29:101 (1,2,1) - 无意义overlap等)在处理好间距以后也应该是能够得到改善。
还有nc乱,你像 00:09:938 (1,2,3,1,2,3) - 单独nc我没意见,00:04:147 (1) - 00:30:430 (1) - 00:42:772 (1) - 00:32:139 (1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3) - 等有些nc就比较冗余建议重新下一遍。
Topic Starter
MeAqua tete
:) Thanks for modding!
Topic Starter
MeAqua tete

Vegeterian wrote:

it looks like it was choosen by a horny 12 yr old weeabo is what im trying to say, as the image is not relevant to the anime or characters personality..
in short: it looks like a hentai cover
bg changed as you wished :)
- titan
hii, m4m from my queue
SPOILER
throughout all of your difficulties blankets aren't right. that's fine, because you may have chosen to focus on other aesthetics over blanket, but in case it was unintentional, here's how you can make good blankets easily.

first scroll on the timeline to where the approach circle reaches the slider body


then just change the slider shape until it wraps around nicely!


(sorry for not cropping the images ahhhh)

i'll probably point out a lot of blankets in my mod, so if you like the aesthetics like this just ignore them.

Easy
00:09:938 (1,2) - blanket
00:16:014 (1,2) - ^
00:19:052 (1,2) - ^
00:35:177 (3,1) - ^
00:38:974 (1) - this slider body gets really close to 00:38:215 (4) and it looks bad imo
00:48:088 (2) - curves on this slider look imperfect (you could use more white ticks to make the it rounder)

Normal
00:01:584 (2,3) - blanket
00:17:533 (1) - ctrl+g and then reposition for flow?
00:47:709 (2,3) - blanket
00:52:645 (5,6) - clap sounds?

Vat's Hard
i think a higher od would be better for this diff for the spread and also because od5 just feels too low for almost 3.5*
00:06:141 (4) - this is mapped differently from 00:09:179 (3) .
00:28:721 (2,1) - these touch
00:29:101 (1,1) - ugly overlap imo
00:43:531 (1,2,3) - blankets could be improved
00:55:048 (2,1) - these also touch ?

Insane
00:01:204 (2,1) - blanket
00:01:964 (2,1) - ^
00:11:173 - add a note here?
00:16:204 - you miss an important sound here (same thing every time you use this rhythm)
00:35:747 (7,1) - move these apart ? (almost overlapping and it looks bad)
00:38:974 (1,2,1) - blankets
00:41:821 (8,1) - ^
00:52:171 - missing a sound

buhei's Extra
default combo colors ?
00:36:886 (6,1) - blanket
00:53:690 (8) - what sound is this circle on?
fun diff
like i said in pm anything i have in pending is fine to mod.
cool map / good luck!
Aeril
my side also im kinda curious on what the old bg was lol...

00:50:367 - the song sounds like its supposed to end here but it doesnt

buhei's Extra
  1. 00:07:470 (5,6,1) - i think it would be nice if these had a slight movement rather than a stack because its vocals are smoother and different from the staccato 00:07:090 (2,3,4) - here
  2. 00:13:071 (2) - idk dont really like this not here tbh, doesn't fit anything in the music imo, rather if 00:12:976 (1) - this was a 1/4 slider
Insane
  1. 00:07:849 (6) - i thought this would be nice as 1/4 slider because it connects to the next note in vocals
  2. 00:13:356 (3,4) - maybe have both these face the other way because both intonation of vocals and like the (clarinet?) thing changes note here
  3. 00:22:393 (4,5,6) - snapping!!
Vat's Hard
  1. 00:29:101 (1,1) - this just stands out to me because its one of 2 times you do this odd overlap thing in the entire map, 00:52:266 (2,1) - this being the other one. idk just seems out of place for no reason
  2. 00:29:386 - also a note here might be nice since you map it every where else
Normal
  1. 00:19:052 (3) - i think if you changed this to repeat then added a hit circle 00:20:192 - here it would be a nice change in rhythm
  2. 00:48:848 (1) - maybe ctrl g to change it from the previous pattern?
  3. 00:52:645 (5) - i think change this to 1/1 slider because its mapped the same as 00:53:405 (6) - but sound very different or maybe 00:53:405 (6) - change this one to like 1/2 slider and hit circle
Easy
  1. kinda hard for an easy but meh
cool mapper c;
[Crz]Makii
Marked.
[Crz]Makii
[General]
A little Big Gap between Normal and Hard(1.52-1.87-3.45-4.35-5.1)
可能会被搞事.
[Easy]
  1. 00:00:824 (1,2,3,4) - 音效声音偏小了,建议大一点
  2. 00:16:774 (2,3) - 后面类似的地方都是一个滑条,这里两个圈圈的用意是什么呢...
  3. 00:32:898 (1,2) - blanket一下?
[Normal]
  1. aimod距离问题
  2. 00:12:217 (5,6,7) - 我是比较建议换折返或者1/2滑条+圈的,连续三个靠近的圈对新手不大友好
  3. 00:19:812 (2) - 也应该折返吧,vocal一样的
  4. 00:48:848 (1) - 不用NC的
  5. 全图间距可以改成1.1/1.2,来加星数,解决gap大的问题.
[Vat]
  1. 00:05:381 (1,2,3) - 间隔太远..比00:06:900 (1,2,3) - 远了0.7x
  2. 00:09:749 (4) - 别叠滑条尾巴,叠在00:09:938 (1) - 开头更好一些
  3. 00:09:179 (3,1) - this overlapped can avoid.
  4. 00:25:968 (3) - clap一下比较好
  5. 00:28:721 (2,1,1) - 00:29:860 (1,4) - overlap不好看的..
  6. 00:31:379 (8) - NC,00:32:139 (1) - 取消NC比较好
  7. 00:37:455 (1,2,3,4,5,6,7) - 难到爆炸了
  8. 00:53:025 (1) - 取消NC比较好
  9. 感觉有点随意?可以让排列更干净整齐一些的
[Insane]
  1. 00:07:659 (5,6,7,8) - 感觉有点空,前面后面的小节都有抓蓝线,这里4个1/2就不大好
  2. 00:12:597 (8) - 太近了,可以拉远点
  3. 00:19:052 (1,2) - blanket?
  4. 00:19:812 (3,4) - ..?滑条太容易拉断了,因为是二次折返,感觉可以换成两个1/4滑条+圈
  5. 00:20:572 (1,2,1,2,3,4,5) - 这里...节奏不明,00:21:788 - 这里漏掉音,vocal前面没抓住
  6. kiai直线滑条有点多,不大好看...其实也是排版有些乱,可以更整洁的
[不黑]
  1. 00:10:698 (1,2,3,4,5,6) - 应该没有拆开连打的必要
  2. kiai我怎么觉得有些锐角有点过头了,太锐角了...
GoodLuck~
Topic Starter
MeAqua tete

- titan wrote:

Easy
00:09:938 (1,2) - blanket
00:16:014 (1,2) - ^
00:19:052 (1,2) - ^
00:35:177 (3,1) - ^
00:38:974 (1) - this slider body gets really close to 00:38:215 (4) and it looks bad imomaybe,but I'm not favour in changing it
00:48:088 (2) - curves on this slider look imperfect (you could use more white ticks to make the it rounder)

Normal
00:01:584 (2,3) - blanket
00:17:533 (1) - ctrl+g and then reposition for flow?
00:47:709 (2,3) - blanket
00:52:645 (5,6) - clap sounds?

Vat's Hard
i think a higher od would be better for this diff for the spread and also because od5 just feels too low for almost 3.5*
00:06:141 (4) - this is mapped differently from 00:09:179 (3) .
00:28:721 (2,1) - these touch
00:29:101 (1,1) - ugly overlap imo
00:43:531 (1,2,3) - blankets could be improved
00:55:048 (2,1) - these also touch ?

Insane
00:01:204 (2,1) - blanket
00:01:964 (2,1) - ^
00:11:173 - add a note here?looks good right now
00:16:204 - you miss an important sound here (same thing every time you use this rhythm)not too bad in this way imo
00:35:747 (7,1) - move these apart ? (almost overlapping and it looks bad)just stack and triangle it
00:38:974 (1,2,1) - blankets
00:41:821 (8,1) - ^
00:52:171 - missing a sound

buhei's Extra
default combo colors ?
00:36:886 (6,1) - blanket
00:53:690 (8) - what sound is this circle on?
No reply=Fixed,thanks for modding! :D
buhei

Mking wrote:

[buhei's extra]
00:02:347 (1,2) - why are these spaced different than these 00:00:828 (1,2) - when theyre the same and same sound? no
00:16:018 (1,2,3) - these are like same pitch and same volume, so why're they spaced differently? isn't there any other way to place them no
00:21:180 (2,3) - maybe 2 should be like an extended slider or they should make one big reverse slider cause you can hear the vocal extending on the blue tick no

Gust wrote:

[buhei's Extra]
00:22:093 - 我怎么感觉vocal是在这个蓝线上。。 不是很清楚,放在1/2好读一点
00:37:266 (1) - 长白线是重音,这里拆一下比较好感觉 这一小段跟vocal了,不冲突再跟鼓
GL

- titan wrote:

buhei's Extra
default combo colors ? added colors
00:36:886 (6,1) - blanket moved a bit
00:53:690 (8) - what sound is this circle on? 'a ho ga a ru' wwww

Aeril wrote:

buhei's Extra
  1. 00:07:470 (5,6,1) - i think it would be nice if these had a slight movement rather than a stack because its vocals are smoother and different from the staccato 00:07:090 (2,3,4) - here ok
  2. 00:13:071 (2) - idk dont really like this not here tbh, doesn't fit anything in the music imo, rather if 00:12:976 (1) - this was a 1/4 slider no

[Crz]Sword wrote:

[不黑]
  1. 00:10:698 (1,2,3,4,5,6) - 应该没有拆开连打的必要 就这样吧
  2. kiai我怎么觉得有些锐角有点过头了,太锐角了... 我自己用鼠标打着挺爽的233
GoodLuck~
changed some thx
Fushimi Rio
帮忙给新难度凑个摸
[Hard]
00:16:014 (1) - 参考kiai的处理 建议向上移两格(y312)
00:19:812 (1) - 朝右歪了一格
00:37:455 (5) - 看起来是漏了nc
00:38:215 (8) - 建议转90度朝上 不然这个blanket很难看
00:47:898 (4) - 如果要做blanket应该在x164 y248 这个歪的太明显了
Topic Starter
MeAqua tete

Fushimi Rio wrote:

帮忙给新难度凑个摸
[Hard]
00:16:014 (1) - 参考kiai的处理 建议向上移两格(y312)
00:19:812 (1) - 朝右歪了一格
00:37:455 (5) - 看起来是漏了nc
00:38:215 (8) - 建议转90度朝上 不然这个blanket很难看
00:47:898 (4) - 如果要做blanket应该在x164 y248 这个歪的太明显了
ALL FIXED!!!!!THANKS FOR MODDING!!!!!!!!!!!!
sodarose
抱歉来晚了
[buhei]
00:10:698 (1,2,3,4) - 换成滑条吧,现在打起来还是看起来都不太好

[Insane]
00:01:204 (2,1) - 挨太近了,放开更好
00:01:964 (2,1) - ^
00:07:280 (4) - 00:16:014 (1,2) - 好好Blanket
00:19:432 (2,3) - 这里贴这么近是为了什么
00:21:585 (3,4) - 这两个跟的是什么。我只听得出00:21:585 (3) - 是跟人声,这里最好不要跟人声,因为你00:22:393 (4,5,6,7) - 这串跟的不是人声
00:22:393 (4,5,6,7) - 顺便吐槽排版挤成一坨
00:34:417 (1,2) - 太近了
00:40:493 (1,2) - 也是莫名的近
00:41:822 note
00:47:897 (8,1) - 同贴太近不明所以
00:54:179 (1,2,3,1,2,3) - 换些不同的拉法吧。现在的全是同一类型而且看起来像是随便摆的
间距把握好可以凸显节奏也能让人打得爽

[Vanilla vat]
emmmm,花园说得挺对,你图的间距非常的乱。看起来就像是随性摆的,没有理由跟意义的变距会让图显得乱,在低难度会更明显。首先先学会使用DS

[Hard]
00:19:052 (1,2,3) - 不建议跟人声 https://osu.ppy.sh/ss/9244676 你仔细听下
00:26:063 (2,1) - 放远点吧,个人不喜欢这样贴着。而且00:26:822 (1) - 作为重音开头有理由拉大间距
00:54:179 (1,1,1,1,1,1,1) - 变速段不建议放单点
为什么音效不一样?
flow好直,跟我新人时期一样233

[Normal]
00:25:683 (1,2) - 节奏这样下更好 https://osu.ppy.sh/ss/9244681
00:52:645 (5) - 是不是下错了
Topic Starter
MeAqua tete

sodarose wrote:

[Insane]
00:01:204 (2,1) - 挨太近了,放开更好ok
00:01:964 (2,1) - ^?这也不短了吧
00:07:280 (4) - 00:16:014 (1,2) - 好好Blanketok
00:19:432 (2,3) - 这里贴这么近是为了什么换了个方向
00:21:585 (3,4) - 这两个跟的是什么。我只听得出00:21:585 (3) - 是跟人声,这里最好不要跟人声,因为你00:22:393 (4,5,6,7) - 这串跟的不是人声个人觉得现在挺好的
00:22:393 (4,5,6,7) - 顺便吐槽排版挤成一坨只是stack了一下。。。
00:34:417 (1,2) - 太近了拉开了一点
00:40:493 (1,2) - 也是莫名的近好吧 试着拉远一点
00:41:822 noteok
00:47:897 (8,1) - 同贴太近不明所以ok
00:54:179 (1,2,3,1,2,3) - 换些不同的拉法吧。现在的全是同一类型而且看起来像是随便摆的其实那是香蕉的来着(
间距把握好可以凸显节奏也能让人打得爽


[Hard]
00:19:052 (1,2,3) - 不建议跟人声 https://osu.ppy.sh/ss/9244676 你仔细听下这样跟人声比较合适吧 个人觉得?
00:26:063 (2,1) - 放远点吧,个人不喜欢这样贴着。而且00:26:822 (1) - 作为重音开头有理由拉大间距ok
00:54:179 (1,1,1,1,1,1,1) - 变速段不建议放单点ummmmmm 在考虑一下
为什么音效不一样?没有啊。。貌似


[Normal]
00:25:683 (1,2) - 节奏这样下更好 https://osu.ppy.sh/ss/9244681ok
00:52:645 (5) - 是不是下错了fixed
邪魔:)
Topic Starter
MeAqua tete

[Crz]Sword wrote:

[General]
A little Big Gap between Normal and Hard(1.52-1.87-3.45-4.35-5.1)Fixed
可能会被搞事.
[Easy]
  1. 00:00:824 (1,2,3,4) - 音效声音偏小了,建议大一点ok
  2. 00:16:774 (2,3) - 后面类似的地方都是一个滑条,这里两个圈圈的用意是什么呢...两个圈的音都比较重
  3. 00:32:898 (1,2) - blanket一下?ok
[Normal]
  1. aimod距离问题其实是1/2的连击要缩小间距导致的ai mod中显示的间距不对
  2. 00:12:217 (5,6,7) - 我是比较建议换折返或者1/2滑条+圈的,连续三个靠近的圈对新手不大友好ok
  3. 00:19:812 (2) - 也应该折返吧,vocal一样的就这样吧
  4. 00:48:848 (1) - 不用NC的ok
  5. 全图间距可以改成1.1/1.2,来加星数,解决gap大的问题.改成1.2x了。。然而并没有什么卵用
[Insane]
  1. 00:07:659 (5,6,7,8) - 感觉有点空,前面后面的小节都有抓蓝线,这里4个1/2就不大好海星?这里四个音都比较独立 而且很干脆 放kick slider似乎也不是很好
  2. 00:12:597 (8) - 太近了,可以拉远点ok
  3. 00:19:052 (1,2) - blanket?ok
  4. 00:19:812 (3,4) - ..?滑条太容易拉断了,因为是二次折返,感觉可以换成两个1/4滑条+圈ok 换成了前后统一的素质五连(不)
  5. 00:20:572 (1,2,1,2,3,4,5) - 这里...节奏不明,00:21:788 - 这里漏掉音,vocal前面没抓住改了
  6. kiai直线滑条有点多,不大好看...稍微改了一下...的确长直滑条确实不怎么好看,谢谢提醒^ ^其实也是排版有些乱,可以更整洁的
GoodLuck~
Thanks for modding! :)
makisokk
Hello from my quq
baka
[General]
  • fix bitrate audio to 192 kbs
[Easy]
  • 00:05:002 (2) - hmm, i think better do angle The first reason is that it looks better from the point of aesthetics, you can also try to make a triangle with these chases 00: 03: 103 (4,1,2) -
    The second reason, new players may not bring the slider to the end and immediately go to note 2, which can entail 100 in slider
    00:06:900 (1) - do curve slider,Based on what I said above
    00:12:976 (1,2) - do blanket with this
    00:12:976 (1,2,3) - and fix triangle
    00:19:052 (1,2) - fix blanket
    00:25:683 (2,1) - To be honest, it looks so-so from the point of view of aesthetics! can try something-like:?
    00:26:822 (1,3) - If you took what I said, please fix stack
    00:35:177 (3,1) - fix blanket
    00:52:645 (3,4) - you can blanket it
    00:55:893 (1) - why nc? you can remove here
[Normal]
  • 00:02:723 (2,1) - avoid overlap
    00:07:660 (2,4) - ^
    00:13:736 (2,3) - little fix blanket
    00:26:063 (2) - Fix the slider scraper, it goes beyond its edge
hard
  • 00:03:483 (5,2) - fix stack
    00:25:303 - It is better to have a note here
    00:26:063 (3,1) - Can you explain this overlap, I have no
[Insane]
  • 00:21:788 - Better not avoid this strong sound, you can make a reverse slider
    00:22:193 - This too 00:22:393 (4) - move this note there
[buhei's Extra]
  • 00:02:723 (2,1) - Something like this will be better
    00:11:837 (3,4) - When these notes are slightly rounded, the flow is perceived as something easier, and it looks better than just straight sliders
    00:49:797 (1,2,3,4) - I do not really understand how these notes should be read at all, here there is no sound of instrumental, and it's fashionable to put notes on vocal only on the beautiful tics, At least make them unstack or better romove
Well it's all
Good luck
Topic Starter
MeAqua tete
Sorry for replying late qaq
SPOILER

makisokk wrote:

Hello from my quq
baka

[Easy]
  • 00:05:002 (2) - hmm, i think better do angle The first reason is that it looks better from the point of aesthetics, you can also try to make a triangle with these chases 00: 03: 103 (4,1,2) -
    The second reason, new players may not bring the slider to the end and immediately go to note 2, which can entail 100 in slider ok
    00:06:900 (1) - do curve slider,Based on what I said above fixed by blanket
    00:12:976 (1,2) - do blanket with this ok
    00:12:976 (1,2,3) - and fix triangle bad-looking
    00:19:052 (1,2) - fix blanket ok
    00:25:683 (2,1) - To be honest, it looks so-so from the point of view of aesthetics! can try something-like:? alright, fixed
    00:26:822 (1,3) - If you took what I said, please fix stack ok
    00:35:177 (3,1) - fix blanket ok
    00:52:645 (3,4) - you can blanket it fixed
    00:55:893 (1) - why nc? you can remove here ok
[Normal]
  • 00:02:723 (2,1) - avoid overlap fixed
    00:07:660 (2,4) - ^ looks so-so, because of the ds
    00:13:736 (2,3) - little fix blanket fixed
    00:26:063 (2) - Fix the slider scraper, it goes beyond its edge fixed
[Insane]
  • 00:21:788 - Better not avoid this strong sound, you can make a reverse slider
    00:22:193 - This too 00:22:393 (4) - move this note there I followed the vocal.
Well it's all
Good luck
Thanks for modding :)
Delis
think i promised to have a check a while ago

[General]
the white combo color which is 255/255/255 in rgb is a no, it affects to ranking criteria due to how it looks bad in kiais, make it slightly darker.
would have spaces on each side of * in the romanised title because it's how we romanize things?
also the negative offset thats at -694 doesn't really make any sense so maybe snap to the next measure 00:00:824 -
00:22:193 - removing this timing makes more sense, I don't think there's any bpm change in music especially the timing line only changes 2 bpm which is quite unnoticeable anyway.
00:55:890 - the timing line here is unnecessary, 00:54:179 - still goes very accurately to both the drums and the vocals.
00:56:871 - make this bpm 135 so the spinner will end at where the vocal stops and somehow sound plays here.
[buhei]
00:08:230 (4,5,1) - you could do the linear triplet with 00:07:470 (5,6,1) - so it will work better with the flow, and 00:08:419 (1,2,3,4) - could make more sense too because they're linear as well
00:11:078 (5) - this looks like you accidentally placed on the slider head since you didn't use this kind of stream jumps in the rest of the diff that makes it weird

a few of the largest jumps still feel like overdone for pp lol
[Insane]
00:10:888 (4,5) - don't know if I pointed out this before but could separate the circle from the slider because you just space out these in anywhere else? like 00:06:331 (7,8) -. https://osu.ppy.sh/ss/9441476 to fit the pattern doing 00:10:888 (4) - looking similar with 00:10:318 (2) - makes a lot sense
00:22:593 (5,6,7) - https://osu.ppy.sh/ss/9441493 something like this one can be better to match with the jumps afterwards 00:23:785 (1,2,3,4,1,2,3,4) - spreading out increasingly to fit more, is to express the spacing getting smaller in 00:20:572 (1,2,3,4,5,6,7) - and getting increadibly larger in 00:23:785 (1,2,3,4,1,2,3,4) -.
00:43:721 (2,3,4,2,3,4) - drum samples sound nice for these
00:52:645 (1) - uh would use the same slider with 00:51:886 (1) - visually otherwise this looks lol

i think u could use a polish on 1/4 sliders a bit like i told you before
[Hard]
00:20:571 - maybe use slower sv for these parts? the sliders play way too fast for the very slower vocals lol
00:37:645 (2) - either remove this or avoid stacking 3 notes because it represents something not what it deserves

only the ending can be hard for players, sightreading the circles feels painful when the insane has full sliders there
[Normal]
the spacing is unnecessarily large overall, as the sv in this diff is quite high already would decrease the spacing at least so would play actually better.
00:26:063 (2) - what's the point of using different spacing
00:30:430 (2) - just move this onto the path where the slider goes, how the currently plays like not really great due to the flow is quite forced. https://osu.ppy.sh/ss/9441684

nc here is also kinda random just stick to every 2 measure
[Easy]
00:06:900 (1,2) - something wrong is going on, the overlap is already quite bad plus the rhythm made the spacing completely broken
00:07:280 - clap
00:08:799 - clap
00:10:318 - clap
00:11:837 - clap
00:13:356 - clap
00:17:533 (1) - remove nc?? inconsistent with the rest
00:25:683 (2) - spacing
00:55:893 (3) - could do clean up this section because 00:55:048 (2) - only this feels out of place atm which doesn't relate to the other sliders, maybe do a ctrl+j and a triangle with the sliders
Topic Starter
MeAqua tete
Thank you Delis~ :)
SPOILER

Delis wrote:

think i promised to have a check a while ago

[General]
the white combo color which is 255/255/255 in rgb is a no, it affects to ranking criteria due to how it looks bad in kiais, make it slightly darker.Fixed
would have spaces on each side of * in the romanised title because it's how we romanize things?
Since this song is the same as mine, I can refer to this as a metadata check. Considering to this, I may keep this pattern until a more convincing metadata check is supported.
also the negative offset thats at -694 doesn't really make any sense so maybe snap to the next measure 00:00:824 - Alright
00:22:193 - removing this timing makes more sense, I don't think there's any bpm change in music especially the timing line only changes 2 bpm which is quite unnoticeable anyway.Fixed
00:55:890 - the timing line here is unnecessary, 00:54:179 - still goes very accurately to both the drums and the vocals.
I have changed the timing point and BPM after refering this ranked map.
Timing Point:55893→55918
BPM:130→120

00:56:871 - make this bpm 135 so the spinner will end at where the vocal stops and somehow sound plays here.Fixed

[Insane]
00:10:888 (4,5) - don't know if I pointed out this before but could separate the circle from the slider because you just space out these in anywhere else? like 00:06:331 (7,8) -. https://osu.ppy.sh/ss/9441476 to fit the pattern doing 00:10:888 (4) - looking similar with 00:10:318 (2) - makes a lot senseConsidering this for a long time, but finally fixed! :)
00:22:593 (5,6,7) - https://osu.ppy.sh/ss/9441493 something like this one can be better to match with the jumps afterwards 00:23:785 (1,2,3,4,1,2,3,4) - spreading out increasingly to fit more, is to express the spacing getting smaller in 00:20:572 (1,2,3,4,5,6,7) - and getting increadibly larger in 00:23:785 (1,2,3,4,1,2,3,4) -. OK, Fixed
00:43:721 (2,3,4,2,3,4) - drum samples sound nice for these Fixed
00:52:645 (1) - uh would use the same slider with 00:51:886 (1) - visually otherwise this looks lolok

i think u could use a polish on 1/4 sliders a bit like i told you before
[Hard]
00:20:571 - maybe use slower sv for these parts? the sliders play way too fast for the very slower vocals lol ok
00:37:645 (2) - either remove this or avoid stacking 3 notes because it represents something not what it deserves ok

only the ending can be hard for players, sightreading the circles feels painful when the insane has full sliders there Maybe not a big problem?
[Normal]
the spacing is unnecessarily large overall, as the sv in this diff is quite high already would decrease the spacing at least so would play actually better.Fixed
00:26:063 (2) - what's the point of using different spacing Fixed
00:30:430 (2) - just move this onto the path where the slider goes, how the currently plays like not really great due to the flow is quite forced. https://osu.ppy.sh/ss/9441684Fixed

nc here is also kinda random just stick to every 2 measure Fixed
[Easy]
00:06:900 (1,2) - something wrong is going on, the overlap is already quite bad plus the rhythm made the spacing completely broken It happened to be an accident
00:07:280 - clap
00:08:799 - clap
00:10:318 - clap
00:11:837 - clap
00:13:356 - clap
00:17:533 (1) - remove nc?? inconsistent with the rest Fixed
00:25:683 (2) - spacing Fixed
00:55:893 (3) - could do clean up this section because 00:55:048 (2) - only this feels out of place atm which doesn't relate to the other sliders, maybe do a ctrl+j and a triangle with the sliders Fixed

Love you so much (/w \) Thanks for modding XD
buhei

Delis wrote:

[buhei]
00:08:230 (4,5,1) - you could do the linear triplet with 00:07:470 (5,6,1) - so it will work better with the flow, and 00:08:419 (1,2,3,4) - could make more sense too because they're linear as well ok
00:11:078 (5) - this looks like you accidentally placed on the slider head since you didn't use this kind of stream jumps in the rest of the diff that makes it weird it's not so hard to read imo and is playable as well

a few of the largest jumps still feel like overdone for pp lol lol not very
@angelsnow
code
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Title:Zenryoku*Summer! TV Size
TitleUnicode:全力☆Summer! TV Size
Artist:angela
ArtistUnicode:angela
Creator:AngelSnow
Version:buhei's Extra
Source:アホガール
Tags:aho-girl ahogaru clueless girl aho op tvsize anime opening baka banana Vanilla Vat buhei
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441,42,28247,1,0,0:0:0:0:
441,42,28341,5,2,3:2:0:0:
333,265,28531,1,0,0:0:0:0:
120,145,28721,1,0,1:0:0:0:
289,97,28911,1,2,0:0:0:0:
50,44,29101,5,4,3:0:0:0:
394,169,29291,1,2,3:2:0:0:
394,169,29386,1,0,3:0:0:0:
394,169,29481,1,0,1:0:0:0:
180,344,29671,1,2,1:3:0:0:
424,251,29860,6,0,P|361:248|309:177,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
310,149,30240,1,0,1:0:0:0:
475,336,30430,2,0,P|420:330|377:343,1,99.0000030212403,2|0,0:0|3:0,0:0:0:0:
82,246,30810,2,0,P|137:240|180:253,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
251,327,31190,1,2,0:0:0:0:
140,113,31379,5,0,3:0:0:0:
405,68,31569,1,2,0:0:0:0:
260,307,31759,1,0,1:0:0:0:
452,193,31949,1,2,0:0:0:0:
229,113,32139,5,4,3:0:0:0:
330,355,32329,1,2,0:0:0:0:
343,323,32424,1,0,0:0:0:0:
342,287,32519,1,0,1:0:0:0:
329,254,32614,1,0,0:0:0:0:
329,219,32709,1,2,1:2:0:0:
340,186,32803,1,0,0:0:0:0:
362,159,32898,6,0,P|305:158|301:32,1,198.000006042481,0|0,3:0|1:0,0:0:0:0:
512,241,33468,2,0,P|524:331|437:358,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
245,284,34038,1,0,1:0:0:0:
37,344,34228,1,2,0:0:0:0:
245,190,34417,5,0,3:0:0:0:
403,273,34607,1,2,0:0:0:0:
403,273,34702,1,0,0:0:0:0:
403,273,34797,1,0,1:0:0:0:
276,36,34987,1,2,0:0:0:0:
241,366,35177,5,4,3:2:0:0:
69,130,35367,1,0,1:0:0:0:
69,130,35462,1,0,3:0:0:0:
69,130,35557,1,0,1:0:0:0:
448,169,35747,1,2,0:0:0:0:
166,283,35936,5,0,3:0:0:0:
322,305,36126,1,2,0:0:0:0:
130,191,36316,1,0,1:0:0:0:
368,167,36506,1,2,0:0:0:0:
197,63,36696,1,0,3:0:0:0:
434,282,36886,2,0,L|425:231,1,49.5000015106202,2|0,3:0|0:0,0:0:0:0:
395,59,37076,1,0,1:0:0:0:
387,348,37266,6,2,P|440:363|506:251,1,198.000006042481,2|2,3:2|0:0,0:0:0:0:
263,310,37835,2,0,P|209:311|167:330,1,99.0000030212403,0|0,1:0|0:0,0:0:0:0:
67,215,38215,1,4,3:0:0:0:
160,63,38404,1,2,0:0:0:0:
188,59,38499,1,0,3:0:0:0:
216,56,38594,1,0,1:0:0:0:
244,52,38689,1,0,3:0:0:0:
272,49,38784,1,0,1:0:0:0:
300,46,38879,1,0,3:0:0:0:
328,42,38974,6,0,P|389:70|416:149,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
410,177,39354,1,0,1:0:0:0:
207,146,39544,1,2,0:0:0:0:
193,364,39734,1,0,3:0:0:0:
408,264,39924,1,2,0:0:0:0:
231,275,40114,1,0,1:0:0:0:
469,334,40303,1,2,0:0:0:0:
144,275,40493,5,0,3:0:0:0:
438,186,40683,1,2,0:0:0:0:
307,128,40873,1,0,1:0:0:0:
469,334,41063,1,2,0:0:0:0:
396,99,41253,5,4,3:0:0:0:
62,247,41443,1,2,3:2:0:0:
62,247,41538,1,0,3:0:0:0:
62,247,41633,1,0,1:0:0:0:
324,349,41822,1,2,1:3:0:0:
56,164,42012,6,0,P|135:204|146:257,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
138,287,42392,1,0,1:0:0:0:
241,146,42582,2,0,B|231:96|231:96|238:48,1,99.0000030212403,2|0,0:0|3:0,0:0:0:0:
448,122,42962,2,0,B|458:172|458:172|451:220,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
326,316,43341,1,2,0:0:0:0:
470,96,43531,6,0,L|371:106,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
250,329,43911,2,0,L|348:339,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
488,67,44291,2,0,L|498:165,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
366,368,44671,2,0,L|376:269,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
368,185,44955,1,0,0:0:0:0:
368,185,45050,6,0,B|325:187|299:223|299:223|238:218|194:263,1,198.000006042481,4|0,3:2|1:0,0:0:0:0:
474,325,45620,1,2,3:2:0:0:
171,350,45810,2,0,P|116:320|144:192,1,198.000006042481,4|0,3:0|1:0,0:0:0:0:
404,281,46379,1,2,3:2:0:0:
202,150,46569,6,0,P|129:153|65:111,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
46,88,46949,1,0,1:0:0:0:
273,60,47139,1,2,0:0:0:0:
128,289,47329,1,0,1:0:0:0:
396,179,47519,1,2,0:0:0:0:
396,179,47614,1,0,3:0:0:0:
396,179,47709,1,0,1:0:0:0:
44,231,47898,1,0,1:0:0:0:
351,361,48088,5,4,1:2:0:0:
351,328,48182,1,0,3:0:0:0:
351,295,48277,1,2,3:2:0:0:
351,262,48372,1,0,3:0:0:0:
351,229,48467,1,0,1:0:0:0:
351,196,48562,1,0,3:0:0:0:
351,163,48657,1,2,3:2:0:0:
351,130,48753,1,0,3:0:0:0:
351,97,48848,6,0,L|304:83,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
161,97,49038,2,0,L|147:144,1,49.5000015106202,2|0,3:2|3:0,0:0:0:0:
161,287,49228,2,0,L|208:301,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
351,287,49417,2,0,L|365:240,1,49.5000015106202,2|0,1:2|3:0,0:0:0:0:
365,239,49797,5,2,0:0:0:0:
161,287,49987,1,0,0:0:0:0:
365,239,50177,1,2,0:0:0:0:
161,287,50367,1,0,0:0:0:0:
141,134,51126,6,0,L|151:90,1,45,4|0,0:0|0:0,0:0:0:0:
235,122,51316,2,0,L|245:78,1,45
329,110,51506,2,0,L|339:66,1,45,0|0,1:0|0:0,0:0:0:0:
423,98,51696,2,0,L|433:54,1,45
487,159,51886,6,0,P|444:184|394:179,1,90,2|0,0:0|0:0,0:0:0:0:
332,200,52171,1,0,0:0:0:0:
300,198,52266,2,0,L|246:194,1,45,0|0,1:0|0:0,0:0:0:0:
363,287,52455,2,0,L|417:283,1,45
287,359,52645,5,0,0:0:0:0:
116,311,52835,1,0,0:0:0:0:
144,136,53025,2,0,L|198:132,1,45,0|0,1:0|0:0,0:0:0:0:
251,20,53215,2,0,L|255:74,1,45
284,162,53405,1,0,1:0:0:0:
284,162,53500,1,0,0:0:0:0:
284,162,53595,1,0,1:0:0:0:
284,162,53690,1,0,0:0:0:0:
284,162,53785,1,0,1:0:0:0:
426,328,54179,6,0,B|376:309|335:343|335:343|279:362|238:322,1,202.500007724762,4|0,1:2|0:0,0:0:0:0:
130,337,54613,6,0,P|72:276|153:248,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
237,321,55048,6,0,B|267:272|267:272|247:127,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
214,39,55483,6,0,B|160:44|114:10|114:10|105:55|135:101,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
247,128,55918,6,0,B|282:133|314:151|314:151|373:151|373:151|405:134|441:129,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
320,238,56418,6,0,B|284:233|252:216|252:216|193:216|193:216|161:234|126:239,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
256,320,56871,5,4,1:2:0:0:
256,192,56982,12,2,58648,0:0:0:0:
EncoreW
[buhei's Extra]

00:17:723 (2) - 这个地方感觉1/4滑条好一点,00:17:817 - 有个鼓点

00:23:004 (7) - 滑条尾加个whistle

00:37:266 - 浪费了一个finish挺可惜的。。感觉分开下节奏好点。。 https://puu.sh/ykgdS/e359518b9d.png

00:53:405 (5) - NC

[Insane]

00:02:913 (3) - 这个1/4滑条不是太有必要

00:13:736 (1,2,3,4) - 滑条之间的间距

00:56:871 (4) - NC,音效

整体音效的话可以把主难度的复制过来

[Hard]

00:00:824 - 25%的音量太小了,至少要50

00:19:811 (1) - hard话可以放点3连接滑条了 https://puu.sh/ykgmJ/72e93b0990.png

00:20:572 (2) - NC

00:38:215 (4) - 同样道理,一个1/4滑条在hard不是很需要折返这么多次

00:46:379 - 漏音,这段地方的接走感觉有点像normal。。

00:54:179 (1) - 为啥我觉得这种变bpm的地方,单点比滑条难多了。。
Kencho
鴿來了
[Easy]
  1. 00:54:179 (1) - DS大了

[Normal]
  1. 00:27:392 (3) - 滑條尾Unsnapped
  2. 00:45:050 (1,2,3) - 這裡間距小了,而且順便包好點吧
  3. 00:47:709 (4,5,1) - ^

[Hard]
  1. 00:51:126 - 00:53:405 - 重複綠線
  2. 00:36:316 (2) - 放在上面顯得間距太大了,可以放在下面 https://puu.sh/yxaQH/8041e4d2f1.png
  3. 00:38:215 (4) - 節奏這樣下 https://puu.sh/yxaPa/6d6a47bf20.png
  4. 00:46:569 (1,3) - 沒疊好,相信是因為ctrl+G之後滑條錨點的誤差問題
  5. 00:54:179 (6) - NC

[Insane]
  1. 158BPM我覺得AR可以低一點,8.5或者8.7的感覺
  2. 00:00:824 (1,2) - 00:01:584 (1,2) - 00:02:343 (1,2) - 這些1/4的地方如果對比其他1/2的地方來說間距應該要小點,雖然沒說要多小,也不需要固定ds,但比例上要看起來要比1/2小才合理,我個人建議是用1.6x SV的1.0x DS間距,如果不想overlap那麼改成2.0x DS的間距也可以,總之就是比例上不能比1/4大。這裡前面兩滑條的排列你可以複製,1.0x DS的情況比如像這樣 https://puu.sh/yx91y/069f6c97a0.png
  3. 00:02:342 (1) - 包滑條不該只包頭尾的圓圈而不管滑條身體的弧度,雖然不是不行但這種放的不好就比較難看,所以為了美觀的話我建議把弧度也包了 https://puu.sh/yx92N/a1d9a60552.png
  4. 00:02:913 (3,1,2,3,1,2) - https://puu.sh/yx995/84c3f08513.png https://puu.sh/yx99q/bb2b6164fc.png
  5. 00:16:014 (1,2) - 00:17:533 (1,2) - 1/4的間距要小點,和上面說的一樣
  6. 00:22:599 (4) - 這個音效什麼鬼
  7. 00:23:785 (1,2,3,4,5,6,7,8,1) - 這個單點跳的部分對於整個圖其他部分來說太大了,而且節奏事實上沒那麼強烈,特別是00:23:974 (2,4,6) - 這裡的音不是特別重,只有一點點漸強的感覺,也不是說不能塞滿圓圈,但間距比例上要小點。比如說你這個0.8x SV的情況下,從1開始用1.5x DS然後每次加0.25x DS,當然要記得00:25:303 (1) - 是1.2x SV,實際的DS要換算一下。或者如果你不想以音樂強度來限制間距,那也可以用固定DS放梗,最好是做個幾何形狀之類的。這裡舉個例子https://puu.sh/yx9yG/a198ef402f.png 我比較喜歡用的三角形梗,先把147用固定DS放好了,然後複製成258再旋轉120度,再複製成361旋轉120度,然後確保頭三個物件是1.5x DS這樣就可以了,如果比較懶不想這麼麻煩也可以直接用縮放功能,把123固定倍率放大,但是這樣做出來的梗變化比較少就是了。
  8. 00:26:253 (4,5,6,7,1) - 其次是這個地方,456間距起碼要保持一致才能表達歌曲,特別671這裡是三連,你要原地連打的話必須要拉開與前面物件的間距才能強調滑條1的重音,比如說 https://puu.sh/yxa17/df1643257f.png,不過老實說間距其實不是重點,物件不一定要根據音樂的強弱而用不同的DS,重音放遠弱音放近這只是大多數mapper都會做的事,但要說的是圓圈和滑條的配合太糟糕了。滑條和圓圈overlap得沒有意義,按照你這幾個物件的位置,滑條1大可以和4包一下,這樣注重美觀順便可以切flow來表達重音 https://puu.sh/yx9Rw/4d408776bd.png,或者不包你也可以做個弧度大的flow,這樣的overlap才有意義 https://puu.sh/yx9T2/07dd2e9158.png,但你原本的擺法弧度不夠大,而且overlap,就變成排列不整潔又不美觀,然後也沒有像上面說的用重音放遠弱音放近的理論,所以這個滑條的存在就沒有意義了。
  9. 00:32:519 (9,1) - 前面的隨機跳就不多說了,但這種重音位置像上面說的一樣,要麼用重音放遠弱音放近的理論,要麼就用點讓這個物件有存在意義的排列
  10. 00:38:974 (1,2) - 1/4間距問題,你對比一下00:35:936 (1,2) - 就知道了,不多說了
  11. 00:41:632 (7,8,1) - 這裡主要是不能很好地表達音樂,首先大鈍角不好打但不是重點,重點是間距和flow。這裡舉個例子 https://puu.sh/yxaxZ/6d8be88d73.png 假如空間沒限制,鈍角大可以這樣放,flow才會好,flow好自然就好打了。然而你這裡空間有限,右邊沒地方放的話,滑條就可以往左邊放,基本上00:42:012 (1) - ctrl+H一下,找個合理的位置就可以了 https://puu.sh/yxaIf/28d746007c.png,這樣怎麼都比原本的排列強好幾倍。
  12. 00:46:189 (7,8,1) - 和上面一樣的問題,這裡右邊空間比較大,你就可以用我上面說的鈍角放法,隨你喜歡 https://puu.sh/yxaKP/6642668f50.png
  13. 00:52:266 (4,5,6,7,1) - 間距對比00:53:405 (3,4,5,6,7) - 來說可以小一點
  14. 00:56:871 (4) - NC

[buhei's Banana]
  1. 00:17:817 - 應該加個圓圈,然後這個地方對比前面00:16:299 (2,3) - 來說間距有點小
  2. 00:37:835 (2,3) - 這樣放更能表達歌曲 https://puu.sh/yx8Oi/0b72d14031.png
  3. 00:55:918 - 紅線綠線音量不一致
  4. 00:22:593 - Unsnapped綠線
如果是1st起飛的話,我要求也不會很高的,但圖是你自己的,質量的好壞取決於你
Topic Starter
MeAqua tete
Thank you Kencho

Kencho wrote:

鴿來了
[Easy]
  1. 00:54:179 (1) - DS大了

[Normal]
  1. 00:27:392 (3) - 滑條尾Unsnapped
  2. 00:45:050 (1,2,3) - 這裡間距小了,而且順便包好點吧
  3. 00:47:709 (4,5,1) - ^

[Hard]
  1. 00:51:126 - 00:53:405 - 重複綠線
  2. 00:36:316 (2) - 放在上面顯得間距太大了,可以放在下面 https://puu.sh/yxaQH/8041e4d2f1.png
  3. 00:38:215 (4) - 節奏這樣下 https://puu.sh/yxaPa/6d6a47bf20.png
  4. 00:46:569 (1,3) - 沒疊好,相信是因為ctrl+G之後滑條錨點的誤差問題
  5. 00:54:179 (6) - NC

[Insane]
  1. 158BPM我覺得AR可以低一點,8.5或者8.7的感覺
  2. 00:00:824 (1,2) - 00:01:584 (1,2) - 00:02:343 (1,2) - 這些1/4的地方如果對比其他1/2的地方來說間距應該要小點,雖然沒說要多小,也不需要固定ds,但比例上要看起來要比1/2小才合理,我個人建議是用1.6x SV的1.0x DS間距,如果不想overlap那麼改成2.0x DS的間距也可以,總之就是比例上不能比1/4大。這裡前面兩滑條的排列你可以複製,1.0x DS的情況比如像這樣 https://puu.sh/yx91y/069f6c97a0.png
  3. 00:02:342 (1) - 包滑條不該只包頭尾的圓圈而不管滑條身體的弧度,雖然不是不行但這種放的不好就比較難看,所以為了美觀的話我建議把弧度也包了 https://puu.sh/yx92N/a1d9a60552.png
  4. 00:02:913 (3,1,2,3,1,2) - https://puu.sh/yx995/84c3f08513.png https://puu.sh/yx99q/bb2b6164fc.png
  5. 00:16:014 (1,2) - 00:17:533 (1,2) - 1/4的間距要小點,和上面說的一樣
  6. 00:22:599 (4) - 這個音效什麼鬼
  7. 00:23:785 (1,2,3,4,5,6,7,8,1) - 這個單點跳的部分對於整個圖其他部分來說太大了,而且節奏事實上沒那麼強烈,特別是00:23:974 (2,4,6) - 這裡的音不是特別重,只有一點點漸強的感覺,也不是說不能塞滿圓圈,但間距比例上要小點。比如說你這個0.8x SV的情況下,從1開始用1.5x DS然後每次加0.25x DS,當然要記得00:25:303 (1) - 是1.2x SV,實際的DS要換算一下。或者如果你不想以音樂強度來限制間距,那也可以用固定DS放梗,最好是做個幾何形狀之類的。這裡舉個例子https://puu.sh/yx9yG/a198ef402f.png 我比較喜歡用的三角形梗,先把147用固定DS放好了,然後複製成258再旋轉120度,再複製成361旋轉120度,然後確保頭三個物件是1.5x DS這樣就可以了,如果比較懶不想這麼麻煩也可以直接用縮放功能,把123固定倍率放大,但是這樣做出來的梗變化比較少就是了。
  8. 00:26:253 (4,5,6,7,1) - 其次是這個地方,456間距起碼要保持一致才能表達歌曲,特別671這裡是三連,你要原地連打的話必須要拉開與前面物件的間距才能強調滑條1的重音,比如說 https://puu.sh/yxa17/df1643257f.png,不過老實說間距其實不是重點,物件不一定要根據音樂的強弱而用不同的DS,重音放遠弱音放近這只是大多數mapper都會做的事,但要說的是圓圈和滑條的配合太糟糕了。滑條和圓圈overlap得沒有意義,按照你這幾個物件的位置,滑條1大可以和4包一下,這樣注重美觀順便可以切flow來表達重音 https://puu.sh/yx9Rw/4d408776bd.png,或者不包你也可以做個弧度大的flow,這樣的overlap才有意義 https://puu.sh/yx9T2/07dd2e9158.png,但你原本的擺法弧度不夠大,而且overlap,就變成排列不整潔又不美觀,然後也沒有像上面說的用重音放遠弱音放近的理論,所以這個滑條的存在就沒有意義了。
  9. 00:32:519 (9,1) - 前面的隨機跳就不多說了,但這種重音位置像上面說的一樣,要麼用重音放遠弱音放近的理論,要麼就用點讓這個物件有存在意義的排列
  10. 00:38:974 (1,2) - 1/4間距問題,你對比一下00:35:936 (1,2) - 就知道了,不多說了
  11. 00:41:632 (7,8,1) - 這裡主要是不能很好地表達音樂,首先大鈍角不好打但不是重點,重點是間距和flow。這裡舉個例子 https://puu.sh/yxaxZ/6d8be88d73.png 假如空間沒限制,鈍角大可以這樣放,flow才會好,flow好自然就好打了。然而你這裡空間有限,右邊沒地方放的話,滑條就可以往左邊放,基本上00:42:012 (1) - ctrl+H一下,找個合理的位置就可以了 https://puu.sh/yxaIf/28d746007c.png,這樣怎麼都比原本的排列強好幾倍。
  12. 00:46:189 (7,8,1) - 和上面一樣的問題,這裡右邊空間比較大,你就可以用我上面說的鈍角放法,隨你喜歡 https://puu.sh/yxaKP/6642668f50.png
  13. 00:52:266 (4,5,6,7,1) - 間距對比00:53:405 (3,4,5,6,7) - 來說可以小一點
  14. 00:56:871 (4) - NC

如果是1st起飛的話,我要求也不會很高的,但圖是你自己的,質量的好壞取決於你
刚来那天就改了 然后忘记写回摸了 指出的地方全部重新考虑过了,可以说尤其是kiai段改了很多地方。本来一味追求pp,现在明白这是不可取的了。mapset虽然是做给players玩的但是如果脱离了表现歌曲的初衷显然就本末倒置了。
buhei

Kencho wrote:

[buhei's Banana]
  1. 00:17:817 - 應該加個圓圈,然後這個地方對比前面00:16:299 (2,3) - 來說間距有點小 还是跟人声吧
  2. 00:37:835 (2,3) - 這樣放更能表達歌曲 https://puu.sh/yx8Oi/0b72d14031.png 唔图看不到(可能放太久了
  3. 00:55:918 - 紅線綠線音量不一致 ok
  4. 00:22:593 - Unsnapped綠線 ok
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410,177,39354,1,0,1:0:0:0:
207,146,39544,1,2,0:0:0:0:
193,364,39734,1,0,3:0:0:0:
408,264,39924,1,2,0:0:0:0:
231,275,40114,1,0,1:0:0:0:
469,334,40303,1,2,0:0:0:0:
144,275,40493,5,0,3:0:0:0:
438,186,40683,1,2,0:0:0:0:
307,128,40873,1,0,1:0:0:0:
469,334,41063,1,2,0:0:0:0:
396,99,41253,5,4,3:0:0:0:
62,247,41443,1,2,3:2:0:0:
62,247,41538,1,0,3:0:0:0:
62,247,41633,1,0,1:0:0:0:
324,349,41822,1,2,1:3:0:0:
56,164,42012,6,0,P|135:204|146:257,1,148.50000453186,0|0,3:0|0:0,0:0:0:0:
138,287,42392,1,0,1:0:0:0:
241,146,42582,2,0,B|231:96|231:96|238:48,1,99.0000030212403,2|0,0:0|3:0,0:0:0:0:
448,122,42962,2,0,B|458:172|458:172|451:220,1,99.0000030212403,2|0,0:0|1:0,0:0:0:0:
326,316,43341,1,2,0:0:0:0:
470,96,43531,6,0,L|371:106,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
250,329,43911,2,0,L|348:339,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
488,67,44291,2,0,L|498:165,1,99.0000030212403,0|0,3:0|0:0,0:0:0:0:
366,368,44671,2,0,L|376:269,1,99.0000030212403,0|2,1:0|0:0,0:0:0:0:
368,185,44955,1,0,0:0:0:0:
368,185,45050,6,0,B|325:187|299:223|299:223|238:218|194:263,1,198.000006042481,4|0,3:2|1:0,0:0:0:0:
474,325,45620,1,2,3:2:0:0:
171,350,45810,2,0,P|116:320|144:192,1,198.000006042481,4|0,3:0|1:0,0:0:0:0:
404,281,46379,1,2,3:2:0:0:
202,150,46569,6,0,P|129:153|65:111,1,148.50000453186,4|0,3:2|0:0,0:0:0:0:
46,88,46949,1,0,1:0:0:0:
273,60,47139,1,2,0:0:0:0:
128,289,47329,1,0,1:0:0:0:
396,179,47519,1,2,0:0:0:0:
396,179,47614,1,0,3:0:0:0:
396,179,47709,1,0,1:0:0:0:
44,231,47898,1,0,1:0:0:0:
351,361,48088,5,4,1:2:0:0:
351,328,48182,1,0,3:0:0:0:
351,295,48277,1,2,3:2:0:0:
351,262,48372,1,0,3:0:0:0:
351,229,48467,1,0,1:0:0:0:
351,196,48562,1,0,3:0:0:0:
351,163,48657,1,2,3:2:0:0:
351,130,48753,1,0,3:0:0:0:
351,97,48848,6,0,L|304:83,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
161,97,49038,2,0,L|147:144,1,49.5000015106202,2|0,3:2|3:0,0:0:0:0:
161,287,49228,2,0,L|208:301,1,49.5000015106202,0|0,1:0|3:0,0:0:0:0:
351,287,49417,2,0,L|365:240,1,49.5000015106202,2|0,1:2|3:0,0:0:0:0:
365,239,49797,5,2,0:0:0:0:
161,287,49987,1,0,0:0:0:0:
365,239,50177,1,2,0:0:0:0:
161,287,50367,1,0,0:0:0:0:
141,134,51126,6,0,L|151:90,1,45,4|0,0:0|0:0,0:0:0:0:
235,122,51316,2,0,L|245:78,1,45
329,110,51506,2,0,L|339:66,1,45,0|0,1:0|0:0,0:0:0:0:
423,98,51696,2,0,L|433:54,1,45
487,159,51886,6,0,P|444:184|394:179,1,90,2|0,0:0|0:0,0:0:0:0:
332,200,52171,1,0,0:0:0:0:
300,198,52266,2,0,L|246:194,1,45,0|0,1:0|0:0,0:0:0:0:
363,287,52455,2,0,L|417:283,1,45
287,359,52645,5,0,0:0:0:0:
116,311,52835,1,0,0:0:0:0:
144,136,53025,2,0,L|198:132,1,45,0|0,1:0|0:0,0:0:0:0:
251,20,53215,2,0,L|255:74,1,45
284,162,53405,1,0,1:0:0:0:
284,162,53500,1,0,0:0:0:0:
284,162,53595,1,0,1:0:0:0:
284,162,53690,1,0,0:0:0:0:
284,162,53785,1,0,1:0:0:0:
426,328,54179,6,0,B|376:309|335:343|335:343|279:362|238:322,1,202.500007724762,4|0,1:2|0:0,0:0:0:0:
130,337,54613,6,0,P|72:276|153:248,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
237,321,55048,6,0,B|267:272|267:272|247:127,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
214,39,55483,6,0,B|160:44|114:10|114:10|105:55|135:101,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
247,128,55918,6,0,B|282:133|314:151|314:151|373:151|373:151|405:134|441:129,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
320,238,56418,6,0,B|284:233|252:216|252:216|193:216|193:216|161:234|126:239,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
256,320,56871,5,4,1:2:0:0:
256,192,56982,12,2,58648,0:0:0:0:
sahuang
Metadata?

Easy
00:12:976 (1) - use the same slider shape with 00:12:217 (4) - and blanket 00:12:976 (1,2) -
00:41:253 (4,2) - no overlap
NC last note

Normal
00:34:417 (5,1) - blanket
00:41:253 (5,1,2) - aesthetics..00:41:253 (5) - 弧度小一点flow好 00:40:873 (4,1) - 分开
00:54:179 (1,4) - 做的好看一点

Hard
00:26:063 (2,1) - blanket啊
00:42:772 (3,4,5) - ds怎么突然不对了
00:44:291 (3) - 用00:43:531 (1,2) - 节奏
00:46:379 - 00:48:088 - 最好2个圈

Insane
00:01:204 (2,1) - separate?
00:10:887 (3) - 改个位置 正三角形
00:27:392 (3,4) - 这种很难看,最好做个对称的 http://puu.sh/yRql1/ee1e4263d6.jpg
00:27:392 (3,6) - 00:28:721 (8,2,3,4) - 然后这边overlap一起也不好看,很难受,调整一下这一块的滑条和跳的摆放,最好stack或者有规律的overlap什么的
00:32:329 (7) - NC一下
00:33:848 (4,2) - stack
00:35:177 (5,1) - 不好看
00:36:695 (4,5) - 间距能大一点
00:37:266 (6,7,8) - flow很差,滑条向下的
00:40:303 (7,1,2,3,4,5,6,7,8,9) - 这个跳太挫了,很没规律,建议改改间距,尤其是突然00:41:063 (4,5,6) - 很诡异

其他应该ok,insane还能做得更好
Topic Starter
MeAqua tete
thanks 萨皇

sahuang wrote:

Metadata?

Easy
00:12:976 (1) - use the same slider shape with 00:12:217 (4) - and blanket 00:12:976 (1,2) - fixed
00:41:253 (4,2) - no overlap ok fixed
NC last note alright

Normal
00:34:417 (5,1) - blanket 好了
00:41:253 (5,1,2) - aesthetics..00:41:253 (5) - 弧度小一点flow好 00:40:873 (4,1) - 分开 改掉了
00:54:179 (1,4) - 做的好看一点 修好了

Hard
00:26:063 (2,1) - blanket啊 补篮克特了
00:42:772 (3,4,5) - ds怎么突然不对了 现在ds对了
00:44:291 (3) - 用00:43:531 (1,2) - 节奏 不知道现在这样算不算overlap?
00:46:379 - 00:48:088 - 最好2个圈 ok

Insane
00:01:204 (2,1) - separate?fixed
00:10:887 (3) - 改个位置 正三角形 现在是军姿正了
00:27:392 (3,4) - 这种很难看,最好做个对称的 http://puu.sh/yRql1/ee1e4263d6.jpg 好 修好了
00:27:392 (3,6) - 00:28:721 (8,2,3,4) - 然后这边overlap一起也不好看,很难受,调整一下这一块的滑条和跳的摆放,最好stack或者有规律的overlap什么的 换了种摆法
00:32:329 (7) - NC一下 ok
00:33:848 (4,2) - stack ok
00:35:177 (5,1) - 不好看 换了种摆法 海星
00:36:695 (4,5) - 间距能大一点 bigger
00:37:266 (6,7,8) - flow很差,滑条向下的fixed
00:40:303 (7,1,2,3,4,5,6,7,8,9) - 这个跳太挫了,很没规律,建议改改间距,尤其是突然00:41:063 (4,5,6) - 很诡异 改了

其他应该ok,insane还能做得更好
fixed all thanks sahuang :)
Topic Starter
MeAqua tete
metadata here ---> https://osu.ppy.sh/forum/t/623524/start=15 in doyak's post.
buhei
qualified when
Topic Starter
MeAqua tete
ok so after sahuang's recheck I've fixed:
Easy:
00:32:898 (1,2) - fixed blanket
Noemal:
00:48:088 (1) - fixed nc
Hard:
00:26:063 (2) - fixed overlap
00:30:620 (3,4,5,1) - fixed consistency
Insane:
fixed ncs in kiai
Thanks sahuang :)
sahuang
Unused hitsounds:
normal-hitclap.wav
normal-hitfinish.wav
soft-hitclap.wav
soft-hitwhistle.wav
soft-sliderslide.wav

Normal and Insane have unsnapped timing lines (better fix them)

Check MA yourself for more details
Topic Starter
MeAqua tete
oh my god the qqmail is really annoying
unused hitsounds deleted
unsnapped timing lines fixed
metadata:
also fixed all in mooding assistant
sahuang
bubbled
Karen
z
Shima Rin
太牛逼了
Sandrew
wow 恭喜 ;)
Garden
insane
00:22:599 (4) - wrong snap
无意间路过发现的..
Lasse
yea, just snap it like buhei did
sahuang
wow i missed it :x
Lasse
back
Topic Starter
MeAqua tete
thanks garden and lasse :)
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