angela - Zenryoku*Summer! TV Size

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This beatmap was submitted using in-game submission on 2018年3月5日 at 19:29:37

Artist: angela
Title: Zenryoku*Summer! TV Size
Source: アホガール
Tags: aho-girl ahogaru clueless girl aho op tvsize anime opening baka banana buhei
BPM: 158
Filesize: 1422kb
Play Time: 00:58
Difficulties Available:
  1. buhei's *Banana* (5 stars, 277 notes)
  2. Easy (1.53 stars, 65 notes)
  3. Hard (3.16 stars, 161 notes)
  4. Insane (4.43 stars, 241 notes)
  5. Normal (1.83 stars, 84 notes)


Download: angela - Zenryoku*Summer! TV Size
Information: Scores/Beatmap Listing
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#1 First ranked map~ I hope you'll enjoy it^ ^

← Previous Map | Next Map →

←Hey can you see this monkey? How cute baka it really is! XD

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Easy --- by me 100%
Normal --- by me 100%
Hard --- by me 100%
Insane --- by me 100%
buhei's *Banana* --- by buhei 100%

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4n3c
Vanilla Vat
AMX
yShadowXOP_
Nitrous
Tofu1222bn光顾数+1
fufu-
Mashed
josh1024
Vulkin
Sandrew
DendyMudak
marth0
Reynolduh
Kibbleru
Mking
Gust
[ Kamiya ]
Karen
Garden
- titan
Aeril
[ Crz ]Makii
Fushimi Rio
sodarose
makisokk
Delis
EncoreW
Kencho
Motoba Kirie (lots of testplays)
sahuang(bubbled)
Karen(qualified)

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For you who played this map :)
4.5k(2k in 1st qualified+2.5k in 2nd qualified) testplays when qualified. Thank you my friends! I love you all! QvQ
4n3c
Hi! Here from my NM queue :)
If there's anything you don't understand due to language barriers or other, message me and I'll be happy to help!

Aho

General:
1. When stacking objects, instead of thinking "should I stack these?", think "Is it optimal for me to place the next note 3 pixels to the right and 3 pixels down?"

2. If you select a slider and press 'Ctrl+F' buttons, it will transform the slider into a stream.

3. Try to have your object placements match up with intensity of the music. If the song becomes intense, like you would see in kiai sections, spacing should increase. Additionally, strong sounds such as loud drums should be harder to hit than weak sounds such as a soft piano. The two main ways to contrast different intensities of sounds are through
  • A) Spacing; meaning that more intense sounds should require the player to move a greater distance to hit them, and
    B) Slider-tails and Slider-heads; a slider tail is easier because you don't need to click, so weak sounds should be placed on the slider-tail.

Go through the map with these in mind --- I'm sure you'll find something ;)


Mod:

00:00:825 (1,2,3,4,5) - Because (2,3,4) is stacked, the distance between (1) and (2) is smaller than the distance between (4) and (5). This happens again at 00:01:584 (1,2,3,4,5)

00:01:205 (4,5) - I think these two need a larger jump

00:02:724 (1) - This should reverse once instead of twice. The vocal begins on 00:02:914, and there isn't any new sounds on 00:03:009.

00:05:382 (5,6,7,8,9) - The notes here aren't equally spaced. This happens again at 00:15:255 (5,6,7,8,9) - and some other places throughout the map. The 'Ctrl+F' method could help you with these :P

00:05:762 (9) - Make this a 1/4 reversing slider, like you did with 00:04:622 (3) and 00:05:002 (4)

00:10:319 (5,6,7) - Instead of placing the circle at 00:10:793 on the blue line, remove one reverse from (5) and place the circle here 00:10:698, on the white line, as this is a much stronger sound. If you want something on 00:10:793 as well, you can change it to a 1/4 slider.

00:11:078 - Place a circle here, as this is a strong sound.

00:26:830 - You did a good job with the kiai. Changing some of the sliders to be circles instead will help keep the intensity throughout the kiai consistent. Try not to have more than 1 or 2 sliders in a row, and try to keep slider length around 1/2 of a beat.

00:43:539 (6,7,1) - Here's an example. There are three long sliders here, which makes this part much easier than those around it; the player only clicks three times, and doesn't need to move very fast.

00:53:982 (6) - This is a weak sound, and could be changed to a slider-end.


Hope I helped
Good luck!
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