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Camellia - NUCLEAR-STAR

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Total Posts
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Topic Starter
PoNo
This beatmap was submitted using in-game submission on mercredi 1 août 2018 at 11:14:49

Artist: Camellia
Title: NUCLEAR-STAR
Tags: crystallized cametek dubstep melodic drumstep kamel artcore
BPM: 199
Filesize: 10004kb
Play Time: 04:12
Difficulties Available:
  1. Ailent's Extra (5,75 stars, 988 notes)
  2. Electrical charge (6,87 stars, 1221 notes)
  3. Kyuulazy's Normal (1,93 stars, 285 notes)
  4. RU vs RE : COLLAB (6,58 stars, 1155 notes)
  5. Space Fission (7,35 stars, 1237 notes)
Download: Camellia - NUCLEAR-STAR
Information: Scores/Beatmap Listing
---------------

─ ─ ────[ Banner by Fina ]──── ─ ─

Normal - Kyuukai / Realazy
Extra - Ailv / Anxient
Ultra - Regou / Rumia-
Electrical charge - Sharu / LCFC / taku / PoNo
Space Fission - PoNo
Realazy
nul
à
chier
celerih
chier
à
nul
nice map
SilverCatalyst
impressive asf
mithew
any gd will ruin this mapset cuz ur diff alone is so good
Topic Starter
PoNo

mithew wrote:

any gd will ruin this mapset cuz ur diff alone is so good
Nooo, there is some mappers who's such better than me >.<
LowAccuracySS

Ponoyoshi wrote:

mithew wrote:

any gd will ruin this mapset cuz ur diff alone is so good
Nooo, there is some mappers who's such better than me >.<
you're amazing at mapping though ;-;
Musty
love this map
Kroytz
god map
Topic Starter
PoNo

Kroytz wrote:

god map

Musty wrote:

love this map

PizzarollMC wrote:

impressive asf

mithew wrote:

any gd will ruin this mapset cuz ur diff alone is so good
yooo stop guys xD this is embarrassing >.< thanks tho
Ideal
this map is w e w
Kawashiro
uwu
lcfc
01:29:743 (1,2,3,5) - click the circles
jeanbernard8865
shouldn't the title be spelled GRAND FINALE
Xenok
lil mod for my poshoyoni

[Étoile nucléaire]
02:15:421 (7) - new combo?
02:24:617 (4,5,6) - dommage que les deux sliders ils entourent le même objet mais de manière presque pareil mais pas vraiment
genre faudrait essayer de faire un peu le même genre de "blanketing"
02:53:713 (4,5) - j'verrais bien ces deux notes space un poil plus pour suivre la logique avec le pitch dans le pattern d'avant
03:47:682 (3) - unstacked, volontaire?

Carte de rythme impressionnante, continue ainsi, ton cartographiage devient mythique!

Breast regards

Xéno
Hikomori
that drum sliderslide ruins the map imo
Topic Starter
PoNo
gonna remake the hitsounds latter
Sotarks
ta grosse daronne t'étais pas sensé quit w ?
nul a chier ta map btw

jk rly good ♥
Topic Starter
PoNo

Sotarks wrote:

ta grosse daronne t'étais pas sensé quit w ?
nul a chier ta map btw

jk rly good ♥
Je devais finir sur un truc cool tho
Zerss

PoNo wrote:

Sotarks wrote:

ta grosse daronne t'étais pas sensé quit w ?
nul a chier ta map btw

jk rly good ♥
Je devais finir sur un truc cool tho
tbh t'aurais du finir sur ta df c'est ta meilleur map
Hikomori

[ Space ] wrote:

you're amazing at mapping though ;-;
Linada
henlo t'a rien demandé mais c gratuit

[oui]

  1. 00:38:788 (3,4) - you were following the melody before but then you snap on drums, plus you use the same perfect stack you were using on 1/2s but this one is 1/1 so it's not helping with reading
  2. 00:41:502 (1) - remove nc, incosistency avec 00:42:707 (4) -
  3. 00:43:461 (6,1,2) - kinda really hard to notice 1/3 gap + add nc on downbeat pls
  4. 01:11:049 (4,5,6,7) - 01:14:667 (3,4,5,6) - it's cool in editor but while playing, the fact that you stop moving for thoses kill all the intensity, while 01:06:225 (4,5,6,7) - are better to play
  5. 01:32:456 (3) - add nc to notice the slowdown here, it'll really help with 01:32:758 (4,5,6,7) -
  6. 01:39:392 (1) - same as first one
  7. 01:41:602 (9) - i don't think anyone can notice 1/3 here
  8. 01:57:481 (1) - internet explorer
  9. 01:58:386 (4,1) - vs 02:03:210 (1,2) - vs 02:08:034 (4,5) - consistency on nc pls
  10. 02:58:788 (1) - 1/3 here is readable, compared to first two
  11. 03:10:748 (9,10,11,12,1) - imo the sudden slowdown kinda fit, but aesthetics are rip + gap to next stream is really big
  12. 00:56:878 (1) - vs 03:11:954 (5) - NC :^)
  13. 03:14:893 (2,3) - ctrl g would make more sense with linear triple
  14. 03:50:848 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i would make it more intense since it's the climax of the song because 03:32:456 (7,8,9,10,1) - got bigger final spacing
  15. 04:01:250 (6) - ctrl g would be cool to fix the same issue as i stated before
ok map is 1000x cooler than in it's 1st state, aesthetics & rhythm wise, really cool now 8-)
but rip NCs consistency :^)

GL!
Topic Starter
PoNo

Linada wrote:

henlo t'a rien demandé mais c gratuit

Fixed everything god mod

GL!
Miutrex
Hello!

I think your skin uses the same fx for drum and normal hit, so, you can check this ;_;?
[Space Fission]

Hitsounds:

00:29:140 (1) - Put a sv with Normal audio with 100% of volume sounds bad, would be much better to keep the audio Drum at 80% volume (Check it with Default Osu! Skin)

00:35:471 (1) - The same problem here

00:37:883 (1) - And Here :c

01:47:833 (1) - to 01:54:994 (8) - The audio in the last jump pattern was Normal, both audio settings are in conflict

03:05:019 (1) - to 03:11:577 (8) - The same problem here :c

I think all these drawbacks can be solved simply by changing the whole audio setting to Drum, Very Good Map!

Topic Starter
PoNo

Miutrex wrote:

Hello!

I think your skin uses the same fx for drum and normal hit, so, you can check this ;_;?
[Space Fission]

Hitsounds:

00:29:140 (1) - Put a sv with Normal audio with 100% of volume sounds bad, would be much better to keep the audio Drum at 80% volume (Check it with Default Osu! Skin)

00:35:471 (1) - The same problem here

00:37:883 (1) - And Here :c

01:47:833 (1) - to 01:54:994 (8) - The audio in the last jump pattern was Normal, both audio settings are in conflict

03:05:019 (1) - to 03:11:577 (8) - The same problem here :c

I think all these drawbacks can be solved simply by changing the whole audio setting to Drum, Very Good Map!

I'm sorry but hitsounds will be totally reworked in few days with other samples etc... thanks anyway!
C00L
ta race la pute Sotarks
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