I made you a map of Taiko Guest difficulty please?
Yes,you can.Sanjenin Nagi -U wrote:
I made you a map of Taiko Guest difficulty please?
Video,-4050,"BGA.avi"
112,288,34668,6,0,B|120:244|92:205|92:205|64:166|77:116,1,180,4|0,0:0|0:0,0:0:0:0:
329,278,45334,5,2,0:0:0:0:
402,227,46001,1,0,0:0:0:0:
422,138,46668,1,2,0:0:0:0:
373,62,47334,1,0,0:0:0:0:
287,34,48001,1,0,0:0:0:0:
Thank you for giving me a good mod,I consider them for days finally keep some of them,and my English is poor,can't explain them.Niva wrote:
Hi Fear! Sorry for delay, this song...
[General]
-> The most obvious error about this mapset is (idk why) no-video download link doesn't appear in Beatmap Listing, renaming the video's filename andVideo,-4050,"BGA.avi"it's website problem,not map,like this https://osu.ppy.sh/b/128663&m=1 some diffs have no-video dl and some not
in the .osu file *might* work (not really sure though, never seen case like this before but I've heard similar experiences about BG not showing - this might worth trying (: )
-> About the combo color, the gray and white is a bit hard to distinguish imo (just personal opinion though, it's not unreadable) - also for me it'll be a lot prettier if the red and blue combocolor made lighter, blends really well with the video's gentle atmosphere~
-> Actually the song is really good if you wanted to experiment with the Addition/Sampleset feature, I understand this is an old map (which was mapped before the feature is implemented) though :3
-> also that .osu file I send earlier in PM *hides*
[-to the death-]
-> I'd HP Drain +1 and OD -1 here but it's up to you[Another]
- 00:06:667 (6,1,2) - Some suggestions here:
- You can either put NC on all three for aesthetics
- I'd personally add whistle on (1) to accompany the instrument as well
- Also consider making it like this perhaps? Somehow it plays nice imo because the next 00:12:001 (1) is located in the exact center:
- 00:12:001 (1) - I highly recommend to apply a gradual volume increase here (40 -> 50 -> 60 -> 70, for example) or at least use lower volume, constant 70% sounds quite abrupt imo ._. fixed
- 00:21:835 (3) - Minor stuff but would look better if this isn't touching (1) imo, moving it slightly to ~:249 y:189 should do
- 00:23:334 (4,5,6,7,9,1) - Consider using manual stacking here? Flows good while playing imo:
- 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This is a good place to experiment with Sampleset/Addition (top-left in the editor) feature before, with it no need to use hitnormal as S:C1's hitwhistle here, you could use Sampleset : Normal Addition : Soft and get both normal-hitnormal + soft-hitwhistle on the same object (really useful here imo)
- 00:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also with this, I understand your point here is to make (1,3) and (2,4,1) in a straight line but perhaps consider making this stream encircle (3)'s end instead:
- 00:37:001 (4,5,6) - I prefer having this symmetrical with (1,2,3), it's neater like this imo but up to you of course :3
- 00:42:001 (7) - Consider moving this downward a bit perhaps (~y:38 for example)?
- 00:44:001 (x) - Feels quite empty here to be honest, I tried adding a circle here with 50% volume (in the center, stacked with your next (1)) and it looks/sounds better xD
- 00:45:334 (1,2,3,4,5) - Suggestion here, perhaps consider arranging them in an upward arc instead...
- 00:49:334 (1,2,3) - ...and this one as a downward arc? In the end it'll flow like this:
- 00:51:668 (4,5,6) - Whistle on (6) instead of (5)? The instrument is stronger there
- 01:00:001 (7,8) - Suggestion, make this encircle (6) like this instead? fixed
- 01:02:001 (5,6) - This is placed a bit further compared to (2,3), is this intentional? (I prefer a perfect square by moving (2,3) further though (not (5,6) closer)...)
- 01:05:084 (11) - Umm, I prefer to remove finish on slider's end here to emphasize the other two finishes nearby (:
- 01:04:001 (3,4,5,6,7,8,9,10,11) - Another good place to use manual-stacked stream imo, for example: ((4) is stacked beneath (3) in this pic though) fixed
- 01:06:668 (1,2,3,4,5,6) - Quite ambiguous spacing here imo, moving (4,5,6) further should do better though
- 01:08:501 (12) - Missing finish sound here? :3
- 01:10:668 (12) - Minor stuff, move to ~x:85 y:351 so this doesn't overlap (11)? (looks much neater also in play mode~)
- 01:25:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Also would be neater and better as well imo if this doesn't touch the previous stream (select all and move them to ~x:276 y:202, for example would do) fixed
- 01:37:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - For me it's better if you could use Sampleset : Normal Addition : Soft with a bit of volume tweaking here, considering the bass' sound :3
- 01:38:001 (1,2,3,4,5,6,7) - Just a suggestion, rather than a straight stream consider using this variation perhaps? Fits the song's holiness atmosphere better imo (:
- 01:38:668 (1) - Beginning of a new section from the song here, add finish?
- 01:43:334 (1,2,3,4,5,6) - Again, manual-stacked stream could flow better here: fixed
- 01:48:001 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,1) - Umm, I just felt weird with the stream's curve uneven curve here (not really a problem though), just mentioning you could use the new slider algorithm + 'Compose -> Convert Slider to Stream...' feature xD
- 02:00:001 (1) - Move to ~y:11? No need to reduce the spacing here though o.o
- 02:07:881 (1) - Remove whistle here to emphasize the two other whistles nearby?
[Hyper]
- 00:06:668 (1) - Missing whistle on slider's start I suppose? fixed
- 00:06:668 (1,2) - About these two, to get the 'echo' effect you could use 70 -> 5 -> 10 -> 15 volume progression though (blends much better rather than just 70 -> 5 imo)
- 00:23:584 (3,4) - Minor stuff here, should be moved to ~x:52 y:331 for a better triangle
- 00:24:001 (1) - Add finish also here to note the new section of the song?
- 00:24:668 (6) - Umm, shouldn't it be rotated ~-25° selection centre? Can't really tell if this is intentional though...
- 00:31:334 (1,2,1) - - I think it's better if these three's spacing made equal rather than an anti-jump on (2,1) - it keeps the player's momentum imo:
- 00:32:834 (3) - You could use Sampleset : Normal Addition : Soft here to follow the drum's climax~
- 00:34:668 (1) - Err, just wondering is it intentional to shape the slider like this? It's fine though, but I prefer a smooth tilted slider wave here personally:
112,288,34668,6,0,B|120:244|92:205|92:205|64:166|77:116,1,180,4|0,0:0|0:0,0:0:0:0:- 00:38:668 (3,4,1,2,3,4) - A bit confusing to read here to be honest, a back-to-back manual stack like this plays better and fits the song better imo:
- 00:44:001 (5) - If you do above suggestion, you can simply put this in the center so you can keep the symmetry you previously made here (:
- 00:45:334 (1,2,3,4,5) - This arc could definitely made smoother, for example:
329,278,45334,5,2,0:0:0:0:
402,227,46001,1,0,0:0:0:0:
422,138,46668,1,2,0:0:0:0:
373,62,47334,1,0,0:0:0:0:
287,34,48001,1,0,0:0:0:0:- 00:56:501 (1,2) - You put whistle on (1)'s end instead of (2) here, is this intentional? o.o
- 01:00:168 (2,3,4,5) - Same suggestion as soulfear's diff actually, on this map's doubles (such as this one) you can experiment with manual-stacked stream variation :3
- 01:01:334 (1,2) - Would fit (9)'s flow better imo if (1,2) is made similar like this:
- 01:06:168 (2,4) - Select both and move them to ~x:365 y:215 so that 01:06:168 (2,4,3) will be equally spaced in a straight line? Much more pleasant to view this way imo
- 01:11:168 (6,10) - Flow is a bit weird imo (especially (9,10,11) where the spacing varies) - I'd rather put (10) around ~x:205 y:173 to make them as an equally spaced diamond instead but it's up to you
- 01:13:334 (1,3) - Umm, well, you could just recreate the slider using the new slider algorithm to get a MUCH smoother slider on this one :3
- 01:16:668 (3,4) - Move (3) upper and (4) lower like this perhaps? Looks good how (3)'s end is encircled by the next (1) this way~
- 01:26:168 (2,4) - Personally I'd remove the finish on these two so that the triple finish on 01:26:834 (2,3,4) would stand out more...
- 01:33:334 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend to move all these to ~x:271 y:349, so they'll look correct in play mode (due to stacking's nature)
- 01:42:668 (1) - ...why the finish got discontinued here ._.
- 01:43:001 (5,6,7) - Also here, why no hitsound at all on these three? I recommend to use Sampleset : Normal where the bass comes though (as soulfear did on his diff), in this case add Sampleset : Normal on
- 01:43:334 (6) - Slider's start, first repeat, slider's end
- 01:43:668 (7) - Slider's start and second repeat
- 01:46:668 (1,2,5,6) - ...also consider redoing this slider with the new slider algorithm for a much smoother slider
- 01:58:668 (1) - Again why no finish on slider's end? It blends really well there xD fixed
- 02:07:024 (1,1) - There's nothing on the song following the slider's end here, consider reducing the volume of each slider's end to ~30-40%? fixed
- 02:08:738 (1) - Should be snapped to the red line! fixed
- 00:06:001 (4) - Whistle on slider's end as well? (you have it on 00:03:334 (4)'s end) fixed
- 00:08:001 (2) - For me it's better if this could make symmetry with (4,1) - up to you though:
- 00:17:334 (1,2,3,4) - imo it'll be better if you could space them out a bit so they don't touch each other, for example:
- 00:21:501 (1,2,3,...) Err, for this arc imo you could place (2) in the center and make a better arc based on (2)'s approach circle like this:
- 00:23:001 (2) - Also this one's missing whistle I believe :3 fixed
- 00:28:334 (2) - Remove the whistle on slider's body here (sliderwhistle) here? (this wasn't intentional I think) fixed
- 00:32:001 (1) - Considering the song's piano triples perhaps try to split this slider into four repeating sliders? It would fit the song more imo - also simple pattern like this would work already imo:
- 00:33:334 (1) - Soft sampleset blends better than Normal here imo, the song goes lush there~ fixed
- 00:45:334 (1,2,3,4,5) - Considering (1,2,3)'s symmetry pattern perhaps try to create an arc here? The flow will be like this:
- 00:50:668 (3) - I'd add whistle here for the instrument (: fixed
- 00:51:668 (1,2,3) - Really minor here but I'd like to mention that due to stacking's nature, if you want to stack these three correctly with previous (3) this should be placed in ~x:353 y:284 xD
- 00:55:334 (1,2,3,4) - Rather than four circles here I much prefer two repeating 1/4 sliders here, fits the music much more and shouldn't be hard to place imo considering the previous part's rhythm :3
- 00:57:001 (5) - To fit the synth here, I'd add whistle here... fixed
- 00:58:334 (4) - ...and remove the whistle in here fixed
- 00:58:668 (1,2) - Just a pattern suggestion here, I prefer something more dynamic rather than just two straight sliders here:
- 01:00:001 (1,2,3,4) - Select all four and move them to ~x:431 y:21 so that (1)'s end and (4) will be stacked to the previous (3)?
- 01:05:001 (5) - Missing finish on slider's end? o.o
- 01:07:334 (4,7,1,...) - Because previously you had a normal sampleset on 01:06:668 (1) imo it would be best to continue the normal sampleset to accompany the bass here, don't be afraid to use Sampleset : Normal Addition : Soft as well if it's necessary though
- 01:14:668 (3) - I'd NC this also to make the combo 1-2-1-2-1-1 - you can also make it 1-2-1-2-1-2 if 01:15:668 (1) isn't NCed though (:
- 01:15:334 (1,1) - Encircle previous (3) like this instead perhaps?
- 01:18:501 (1) - I would really recommend to add whistle here for the instrument, sounds fabulous (: fixed
- 01:21:168 (1) - ...however don't place whistle here though, place whistle on 01:23:834, and don't place whistle on 01:26:501 - this pattern fits the instrument most imo xD fixed
- 01:34:001 (3,4,1) - imo it's fine to use a slightly wider spacing on these three so that (1) can encircle the previous slider without touching it, looks much neater:
- 01:37:001 (2) - Add whistle on slider's end here as well? fixed
- 01:41:334 (1,1,1) - Because of the previous finishes that you had on (1,1)'s start would be best if you add finishes on these three's start as well imo (and also on 01:43:002 (2)'s start)
- 01:57:334 (1) - I'd make this face upward instead to avoid overlap with (6), it won't overlap with (2) btw because of the AR - also I don't think you should stop the whistles here, in fact here should be the whistles' climax ._.
- 01:58:668 (1) - No finish here? o.o fixed
[Normal]
-> A lot of sliders on this diff could be made better with the new slider algorithm, again I understand though this map was made before that feature was implemented~To be honest I'm quite afraid while modding this, I have a lot of map from you in my PC and I was afraid I couldn't deliver a mod which fits your mapping style... I'm trying my best though >_<
- 00:04:001 (4) - Put NC here instead?
- 00:06:668 (3) - Also NC here instead? (if you did these two you'll get 1-2-3, as you did on other diffs)
- 00:08:001 (1) - Add whistle here for the instrument?
- 00:15:001 (2) - You can easily make this in the center (~x:256)... Minor stuff though
- 00:41:334 (1) - Umm idk... I prefer to use a repeating slider 2/1 slider here instead, fits the song better for me personally :3
- 00:45:334 (1,2,3) - Hmm, I'm thinking of using a symmetry here perhaps: (you don't have to really follow dist.snap from previous 00:44:001 (3) imo, there's a 4/1 delay between each other - as long as they don't get really close they should be fine xD)
- 00:49:334 (1) - If you did above suggestion you can just simply stack this below (3)
- 00:51:668 (3) - Put whistle on slider's end (downbeat) instead of repeat (blue tick)?
- 00:59:334 (4) - Just a suggestion, you can add variation like this imo, flows good in play mode (:
- 01:10:001 (1,2) - Move these two more to the left (around ~x:70) so that (1,2,3,4) won't overlap in play mode (due to stacking's nature)
- 01:14:668 (1,2,3) - Another suggestion here (so it'll overlap less) - make these three in a straight line perhaps:
- 01:16:668 (4,1) - ...and arrange the following two notes like this - I know (4,1) is a bit far compared to normal spacing but it's still very intentional, I prefer this personally because it looks much neater (:
- 01:21:334 (2,3) - Err, considering the piano's sound here it's better imo to put the whistles on the slider's start (not repeat ._.)
- 01:25:001 (4) - Umm, this should be new combo-ed if you wanted to follow the combo ordering you've used in 01:21:001 (1)
- 01:25:334 (5,6) - Same as 01:21:334 (2,3)
- 01:35:334 (2) - Make this as a 1/1 repeating slider and start the spinner 1/4 or 1/2 after? Would leave a much better impression to the players here (compared to the long delay you currently have)
- 01:36:001 (1) - No finish on spinner's end here? o.o fixed
- 01:43:334 (7) - Consider using Sampleset : Soft on slider's repeat here? It sounds less abrupt though (considering the bass also don't go that hectic here~)
- 02:01:001 (1,2,3,4,5,6) - It's quite obvious that this hexagon is uneven, there's Compose -> Create Polygon Circles feature which you can use here though
- 02:07:024 (1,1,1) - Would be much better if you can aim for a perfect triangle here instead of fully following spacing imo, yes the slowdown ruins normal spacing and imo the new combos should help already:
- 02:08:756 (1) - Also as portrayed in the picture above, try to make this placed in the center? (:
I can't believe I finally finished this orz- map is enjoyable as expected but I still see some quite worrying errors (that last note on gowww's Another, for example) so I'd drop a star + star icon for now~
Umm, well, good luck Fear, great set and song choice :3
Niva wrote:
Umm, well, I guess I'd recheck this now~ (don't kd btw)
First of all I'd like to mention some things (only the important ones though) which are also mentioned by AIBat:my picture is more clear than that when is used as BG
- Normal : 00:35:668 (1) - Missing new combo here fixed
- -to the death- : The first combo color (the gray) is different with other diffs (idk why), please alter it to R:210 G:210 B:210 to make it consistent with other diffs fixed
- I just realized that the BG is 717*717, which is in a 1:1 ratio, and I've altered it into 800*600 (4:3) below - I really, really recommend to use this one (the 4:3 one) though:
Then here are some map-related things I'd like to brought up, not many though as I've covered most in my previous post:That should be the major issues imo, however feel free to take your time to reconsider some of my previous suggestions on the previous mod post, I do believe there are a lot of things there which can improve your map more :3
- -to the death- : 00:37:001 (4,5,6) - I don't remember there were three whistles here before... Somehow too noisy imo (and idk if this is intentional) - use whistle only on (5)? fixed
- -to the death- : 00:44:001 - I'm still expecting a note here, still feels very empty without a note ._.
- -to the death- : 01:00:001 (7) - Missing finish here?
- -to the death- : 01:59:917 (2,1) - Same as my previous mod post here (spacing issue) fixed
- Hyper : 01:35:001 (2) - Missing whistle on slider's end fixed
- Normal : 00:22:668 (6) - Please move the inherit section at the middle of the slider either 1/2 or 1/1 later, the early transition to N sampleset sounds abrupt on the slider's body ._.
Feel free to contact me again though, but then again I'm still busy with univ stuffs atm and can't really promise a fast recheck ._.