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Soma Saito - Hikari Tatsu Ame

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Rossi
From Team Frontline Modding Queue

For all diff :
00:00:112 - first not at here


Little modding
Easy diff :
00:00:112 - add reverse slider (reverse at 00:00:657 - ). slider end at 00:01:202 - [ If you not understand ]
00:00:475 (1) - delete slider
00:03:021 (3) - same. add reverse slider (reverse at 00:03:566 - ) slider end at 00:04:112 -
00:05:566 - add circle on here
00:05:930 - same slider
00:07:384 - spinner start here

00:10:657 - white line is a strong beat. please move this slider 00:10:839 (2) - at there
00:12:112 (3) - this slider too. move to 00:11:748 -

00:15:384 - add circle
00:15:748 (1) - delete this slider, make 1/1 slider at 00:16:112 -
00:16:839 (2) - change to 1/1 too
00:18:112 (3) - move to 00:17:566 -
00:19:202 (4) - move to 00:18:657 -
00:19:748 - 1/1 slider
00:20:475 (5) - change to 1/1
00:21:930 (1) - delete
00:21:202 - make 2/1 slider, also NC ( New Combo ) too
00:22:293 - add circle
00:22:657 (2) - change 1/1 00:23:384 - 1/1 too
00:23:930 (1) - reverse slider start 00:24:112 - , 1/1 reverse slider
00:25:566 (2) - move this slider at 00:25:202 -
00:27:384 - & 00:27:384 - add circle
00:29:202 - 1/1 slider
00:29:930 - 1/1 slider, NC
00:32:112 (4) - 1/1 slider


00:43:748 - from this time, move some object to white line, listen tempo.

Note: in Easy diff, object must put in downbeat (white lines rather high)

for now just Easy diff ;) if your easy diff looking good, more diff is easy to make it xD

sorry, still learning too at modding :)
pm me if you need more input xD
Topic Starter
ronurufu

gottagof4ast wrote:

nm from my queue

Insane

So, I feel like it will be more beneficial to give some generalized advice rather than pointing everything out 1 by 1

Rhythms are the first thing which I want to explain and I'll be explaining it using this section from 00:29:566 (1) - to 00:32:839 (4) -
So when you listen to this part you hear that consists of multiple sounds one of the first being the drum sound at 00:32:839 (4) - , around 00:32:839 (4) - you also have vocals and lastly you have these loud guitar(?) sounds on 00:29:930 - and some other spots.

I know it looks a bit confusing but I had no other good way to show this so you will have to do with this

So first of all, you can easily see that there is no sound on 00:30:112 (2) - so therefor there should not be a circle or a slider starting at this point
Then towards the end you can also see that the drums (red lines) appear way more frequently but it does not seem like there were more circles or something to show this.

So now, how could this section actually be mapped then, for this I will be talking for my point of view as different mappers all have different views on the subject.
I like to map instruemntals over vocals here which is not what everyone wants to do but it seems like it has a nice variation here.
First of all I made sure that the guitar at 00:29:930 - and 00:30:475 - were clickable as those were the most important sounds, after that I made it so that the increase in intensity was felt starting at 00:31:384 (6) - so every drum has to be a clickable object.
Lastly the 00:32:839 (1) - was a really loud sound so that had to be a slider
There are a ton of ways to map this part and you can probably find a way that you like more then this one as there are a ton of a possibilities

The basic thing I wanted to explain here is just that when you map a song then you should try and listen to the song and think " what do I want to priotitize in this part: instruments, vocals, ..." and after that you make sure that all the sounds that you want to prioritize are actually clickable while you give weaker sounds or the sounds of which you don't think that they are actually important sliderends or slider reverses


Another problem in this map is spacing, when you have fixed your rhythm you can start thinking of how to space this, The goal is to make loud sounds feel important and weaker sounds less important.
The way to do this is by giving objects with loud sounds on them more spacing so they stand out
To make an example I will use the section I changed the rhythm for as that would probably be the easiest
In that section 00:29:930 (2) - and 00:31:384 (6) - are louder and different than the rest so to reflect this you try and give them more spacing then the other notes. You could use 2,3x ds instead of the 1,7x ds used throughout the entire slow part so far
This makes it so the player has to move faster to these objects so they will feel more important, beacause right now a consistent ds is used throughout entire sections of the map so the map feels really monotonous and samey after a while.


Lastly flow, generally this is the way you move from one object to another and how conmfortable/uncomfortable this is.
For example 00:22:657 (3,4,5) -, here you have to move in a straight line while stopping at 00:22:839 (4) - and this is generally uncomfortable to play as sharp angles are often the easiest to play and move through.
There are reasons to use wide flow but when trying to place jumps or a sequence of circles I would generally advise to just make sure that they are not in a staright line or a very slight curve so your map plays better.

Everything I mentioned above repeats through the entire map so the best thing is to go over the map and question if you mapped correctly following st least some of the things I said above
You can always pm me in-game if you have any questions as I might have been somewhat unclear when trying to explain things

Gl with the map :)

Ps: When replying to mods always quote the mod with the button beneath the mod post and reply to things other people said 1 by 1 so future modders can easily see what has been fixed and what hasn't even if you applied everything they said

Franklin_DeJavu wrote:

From Team Frontline Modding Queue

For all diff :
00:00:112 - first not at here


Little modding
Easy diff :
00:00:112 - add reverse slider (reverse at 00:00:657 - ). slider end at 00:01:202 - [ If you not understand ]
00:00:475 (1) - delete slider
00:03:021 (3) - same. add reverse slider (reverse at 00:03:566 - ) slider end at 00:04:112 -
00:05:566 - add circle on here
00:05:930 - same slider
00:07:384 - spinner start here

00:10:657 - white line is a strong beat. please move this slider 00:10:839 (2) - at there
00:12:112 (3) - this slider too. move to 00:11:748 -

00:15:384 - add circle
00:15:748 (1) - delete this slider, make 1/1 slider at 00:16:112 -
00:16:839 (2) - change to 1/1 too
00:18:112 (3) - move to 00:17:566 -
00:19:202 (4) - move to 00:18:657 -
00:19:748 - 1/1 slider
00:20:475 (5) - change to 1/1
00:21:930 (1) - delete
00:21:202 - make 2/1 slider, also NC ( New Combo ) too
00:22:293 - add circle
00:22:657 (2) - change 1/1 00:23:384 - 1/1 too
00:23:930 (1) - reverse slider start 00:24:112 - , 1/1 reverse slider
00:25:566 (2) - move this slider at 00:25:202 -
00:27:384 - & 00:27:384 - add circle
00:29:202 - 1/1 slider
00:29:930 - 1/1 slider, NC
00:32:112 (4) - 1/1 slider


00:43:748 - from this time, move some object to white line, listen tempo.

Note: in Easy diff, object must put in downbeat (white lines rather high)

for now just Easy diff ;) if your easy diff looking good, more diff is easy to make it xD

sorry, still learning too at modding :)
pm me if you need more input xD
Thank you
I'm correct this just
Petal
Insane
SPOILER
00:00:112 - Strong sound have note pls

00:03:384 (2) - not parallel to 00:03:021 (1) - looks weird

00:03:930 (4) - you should NC this and put slider there instead of 00:04:112 (1) -

00:04:112 (1,2,3) - here strong beats all on slider ends

00:10:475 (4) - slider started too early even before the music

00:11:566 (6) - here as well

00:12:657 (1) - slider started too late it should be here 00:12:475 - on the white tick

00:13:566 - you should put a slider here and shorten this 00:13:202 (3) -

00:14:112 (2) - again slider started too early

00:15:021 (5) - the strong beat is on the slider end

00:15:748 (1) - try putting a shorter slider here 00:15:748 (1) - and one here 00:16:112 - <----NC this one

00:16:657 (3) - same with this one but this time don't NC

00:17:930 (3) - slider start way too early

00:19:384 (2) - strong beat on slider end

00:20:657 (4,5) - weird cuz no parallel , use grid snap and press G to adjust

00:21:021 (5) - the most important sound but the slider end covered it x.x , try to make it a slider head / or a circle

00:22:112 (2) - slider started early

00:23:021 (4) - slider end strong beat

00:23:748 (5,6,7) - try this , sounds better


00:25:021 (2) - just do a normal slider is ok

00:25:566 (3) - slider end strong beat

00:27:748 (3) - looks kinda weird , try using grid snap to fix it

00:28:293 (4) - slider started too early

00:28:839 (5) - slider end strong beat

00:29:748 - should have placed something here because there is a sound

00:30:112 (9,10) - too huge spacing

00:31:930 (3) - strong beat slider end

00:33:930 (4) - same here

00:34:657 (1) - don't NC here

00:35:202 (2) - slider started early

00:35:748 (3) - NC here

00:36:293 (4) - slider end strong beat

00:37:021 (2,3) - slider started early before the beat

00:38:657 (3) - strong beat slider end

00:39:930 (6) - try placing the slider on the white tick instead , it will sound way better

00:40:839 (2) - 00:41:384 (3) - important beat at slider end again

00:43:748 (4,1,2) - try this

00:45:021 (4,1) - slider end strong beat

00:46:112 (2) - same here

00:46:839 (3,4) - this too

00:47:930 (2,3,4) - use 50% and listen closely

00:49:202 (2) - end slider beat strong

01:00:657 (1,2,3,4,5,6) - sounds really weird and it ends on a blue tick

01:08:657 (2,3) - just do shorter sliders

01:13:930 (2) - slider end beat strong

01:22:657 (4) - slider end beat strong

01:29:566 - can lower audio so you don't hear the hit sound of the end spinner

(still need to learn more about object placements and to place them on strong beats but over all this is good enough! keep it up!~~ and good luck~)
Topic Starter
ronurufu

- Matha - wrote:

Insane
SPOILER
00:00:112 - Strong sound have note pls

00:03:384 (2) - not parallel to 00:03:021 (1) - looks weird

00:03:930 (4) - you should NC this and put slider there instead of 00:04:112 (1) -

00:04:112 (1,2,3) - here strong beats all on slider ends

00:10:475 (4) - slider started too early even before the music

00:11:566 (6) - here as well

00:12:657 (1) - slider started too late it should be here 00:12:475 - on the white tick

00:13:566 - you should put a slider here and shorten this 00:13:202 (3) -

00:14:112 (2) - again slider started too early

00:15:021 (5) - the strong beat is on the slider end

00:15:748 (1) - try putting a shorter slider here 00:15:748 (1) - and one here 00:16:112 - <----NC this one

00:16:657 (3) - same with this one but this time don't NC

00:17:930 (3) - slider start way too early

00:19:384 (2) - strong beat on slider end

00:20:657 (4,5) - weird cuz no parallel , use grid snap and press G to adjust

00:21:021 (5) - the most important sound but the slider end covered it x.x , try to make it a slider head / or a circle

00:22:112 (2) - slider started early

00:23:021 (4) - slider end strong beat

00:23:748 (5,6,7) - try this , sounds better


00:25:021 (2) - just do a normal slider is ok

00:25:566 (3) - slider end strong beat

00:27:748 (3) - looks kinda weird , try using grid snap to fix it

00:28:293 (4) - slider started too early

00:28:839 (5) - slider end strong beat

00:29:748 - should have placed something here because there is a sound

00:30:112 (9,10) - too huge spacing

00:31:930 (3) - strong beat slider end

00:33:930 (4) - same here

00:34:657 (1) - don't NC here

00:35:202 (2) - slider started early

00:35:748 (3) - NC here

00:36:293 (4) - slider end strong beat

00:37:021 (2,3) - slider started early before the beat

00:38:657 (3) - strong beat slider end

00:39:930 (6) - try placing the slider on the white tick instead , it will sound way better

00:40:839 (2) - 00:41:384 (3) - important beat at slider end again

00:43:748 (4,1,2) - try this

00:45:021 (4,1) - slider end strong beat

00:46:112 (2) - same here

00:46:839 (3,4) - this too

00:47:930 (2,3,4) - use 50% and listen closely

00:49:202 (2) - end slider beat strong

01:00:657 (1,2,3,4,5,6) - sounds really weird and it ends on a blue tick

01:08:657 (2,3) - just do shorter sliders

01:13:930 (2) - slider end beat strong

01:22:657 (4) - slider end beat strong

01:29:566 - can lower audio so you don't hear the hit sound of the end spinner

(still need to learn more about object placements and to place them on strong beats but over all this is good enough! keep it up!~~ and good luck~)
真係好聽左好多0.0
不過有好多英文唔識解= =
例如 slider end strong beat
我係唔知中間要加circle 定點= =
Petal
it means that strong sound should not be mapped with the slider end
Topic Starter
ronurufu

- Matha - wrote:

it means that strong sound should not be mapped with the slider end
THX
I'm correct already
although it may have many problem yet
ShinodaYuu
Hi, from my queue

I need to say that you should learn the basic theory shuch as ranking criteria and watch some pishifat's videos. I see you have a problem with representing music well, concentrate on 1/1, 1/2 and 1/4, leave 3/4 or 1.5/1. Remeber not to star a slider on red tick

[Hard]
00:00:112 - You should start grom this point
00:01:202 (1,2) - This should be 1/1 or 1/2. 3/4 are barely ever used
00:03:021 (1,2) - ^
00:04:112 - Don't make gaps
00:05:384 (4) - Spacing is wrong, it shouldn't be the same for different time gaps. If you have problem with it use distance snapping tool
00:06:112 (1) - Spinner isn't the best solution here, map it normally
00:09:384 (3) - Sliders should begin on white ticks (everywhere)
00:14:112 (7) - Remove this stack
00:15:021 (4) - 1/1
00:15:930 (2) - ^
00:23:748 (6) - 1/2
00:22:293 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long
00:25:566 (12) - That's not good place for 1/4
00:43:021 (1,1,1,1) - Remove ncs
00:43:930 (1) - Move here 00:44:021
00:45:930 (2) - Too close to 00:45:384 (5)
00:56:475 (1) - Remove nc
00:57:021 - Don't leave gap here
00:58:293 (1,1) - Remove ncs
01:02:112 (3) - Too close to 2
01:05:930 (8,9) - If there a gap don't stack it
01:10:475 (3) - 1/2
01:09:748 (1,2,3,4,5,6,7,8,9,10,11) - Too long combo
01:15:748 (1,1,1,1,1,1,1) - Don't stack it and remove ncs
[Hard]


Other diffs have the same mistakes. You need to learn little more about mapping :)

Hope it can be helpful and good luck with your map :D
Topic Starter
ronurufu

Milar001 wrote:

Hi, from my queue

I need to say that you should learn the basic theory shuch as ranking criteria and watch some pishifat's videos. I see you have a problem with representing music well, concentrate on 1/1, 1/2 and 1/4, leave 3/4 or 1.5/1. Remeber not to star a slider on red tick

[Hard]
00:00:112 - You should start grom this point
00:01:202 (1,2) - This should be 1/1 or 1/2. 3/4 are barely ever used
00:03:021 (1,2) - ^
00:04:112 - Don't make gaps
00:05:384 (4) - Spacing is wrong, it shouldn't be the same for different time gaps. If you have problem with it use distance snapping tool
00:06:112 (1) - Spinner isn't the best solution here, map it normally
00:09:384 (3) - Sliders should begin on white ticks (everywhere)
00:14:112 (7) - Remove this stack
00:15:021 (4) - 1/1
00:15:930 (2) - ^
00:23:748 (6) - 1/2
00:22:293 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long
00:25:566 (12) - That's not good place for 1/4
00:43:021 (1,1,1,1) - Remove ncs
00:43:930 (1) - Move here 00:44:021
00:45:930 (2) - Too close to 00:45:384 (5)
00:56:475 (1) - Remove nc
00:57:021 - Don't leave gap here
00:58:293 (1,1) - Remove ncs
01:02:112 (3) - Too close to 2
01:05:930 (8,9) - If there a gap don't stack it
01:10:475 (3) - 1/2
01:09:748 (1,2,3,4,5,6,7,8,9,10,11) - Too long combo
01:15:748 (1,1,1,1,1,1,1) - Don't stack it and remove ncs
[Hard]


Other diffs have the same mistakes. You need to learn little more about mapping :)

Hope it can be helpful and good luck with your map :D
Thank you!
I'm correct it just
yShadowXOP_
Shaxter's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:00:839 (4) - should not that slider start here? 00:00:657 -
  2. 00:07:202 (1) - honestly, this spinner does not make the slightest sense
  3. 00:09:475 - triple
  4. 00:10:839 (6) - should not start here? 00:11:021 -
  5. 00:12:202 (10) - should be here 00:12:293 -
  6. 00:13:202 (3) - NC
  7. 00:16:112 (4) - ^
  8. 00:16:657 (7) - starts at white tick
  9. 00:17:930 - circle
  10. 00:21:293 - triple
  11. 00:25:566 (3) - NC
  12. 00:27:021 (8) - ^
  13. 00:29:202 (5) - ^
  14. 00:32:293 (7) - ctrl + shift + F
  15. 00:38:657 (7) - NC
  16. 00:44:021 - have sound
  17. 00:52:475 (6) - remove this slider and place a stream here 00:52:657 -
  18. 00:53:202 (1) - unnecessary spinner
  19. 00:56:839 (3) - NC
  20. 00:59:748 (5) - ^
  21. 01:01:202 - add circle
  22. 01:02:657 (3) - NC
  23. 01:05:566 (6) - ^
  24. 01:05:930 (1) - remove NC
  25. 01:08:384 - have sound
  26. 01:09:930 (6) - NC
  27. 01:11:384 (4) - ^
  28. 01:12:839 (4) - ^
  29. 01:17:202 (2) - ^
  30. 01:18:657 (6) - ^
  31. 01:22:384 (3) - start in the white tick
Good map and music :) GOOD LUCK~ ;)
Topic Starter
ronurufu

yShadowXOP_ wrote:

Shaxter's Mod Queue


NM

yShadowXOP_ wrote:

Insane:


  1. 00:00:839 (4) - should not that slider start here? 00:00:657 -
  2. 00:07:202 (1) - honestly, this spinner does not make the slightest sense
  3. 00:09:475 - triple
  4. 00:10:839 (6) - should not start here? 00:11:021 -
  5. 00:12:202 (10) - should be here 00:12:293 -
  6. 00:13:202 (3) - NC
  7. 00:16:112 (4) - ^
  8. 00:16:657 (7) - starts at white tick
  9. 00:17:930 - circle
  10. 00:21:293 - triple
  11. 00:25:566 (3) - NC
  12. 00:27:021 (8) - ^
  13. 00:29:202 (5) - ^
  14. 00:32:293 (7) - ctrl + shift + F
  15. 00:38:657 (7) - NC
  16. 00:44:021 - have sound
  17. 00:52:475 (6) - remove this slider and place a stream here 00:52:657 -
  18. 00:53:202 (1) - unnecessary spinner
  19. 00:56:839 (3) - NC
  20. 00:59:748 (5) - ^
  21. 01:01:202 - add circle
  22. 01:02:657 (3) - NC
  23. 01:05:566 (6) - ^
  24. 01:05:930 (1) - remove NC
  25. 01:08:384 - have sound
  26. 01:09:930 (6) - NC
  27. 01:11:384 (4) - ^
  28. 01:12:839 (4) - ^
  29. 01:17:202 (2) - ^
  30. 01:18:657 (6) - ^
  31. 01:22:384 (3) - start in the white tick
Good map and music :) GOOD LUCK~ ;)
Thank you
00:00:839 (4) - should not that slider start here? 00:00:657 -
I think it's interesting to listen so I am not correct= =
CucumberCuc
Hi

[General]
map end on 01:28:839
most of Hitsound randomly, it is advised to fix this and put them better
suggest you to change the blankets of their objects (you can see in the "Wiki / Help) on all difficulties
NC too, he need to fix
did fix the sound on your difficulties, it is not very good for this song

Easy
Before I will give you advice on this difficulty: do all objects in the range not more than 3 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.97x or 1.03x, no more and no less!)
00:00:112 (1) not good blanket, this blanket can be better
the same problems are 00:03:021 (4) - 00:24:112 (1) - 00:25:566 (2) - 00:29:202 (1) - 00:33:202 (1), beginners it is necessary that the sliders were more freer and easier for them and not such a chaos on the map
00:01:566 (2) end slider move up 2 times and circle 3 move to x:248 y:364
00:02:657 (3,4) It is very far
00:03:021 (4,1) swap NC
00:05:930 NC
00:12:839 ^
00:15:384 (1,4) I think it would be better if in place of mug to put the slider, at the start of the slider to put the circle
00:18:293 NC
00:19:566 (6) be better if you do this
00:22:657 (3,4) - 00:35:021(4,5) - 00:44:475 (1,2,3) - 00:52:112 (3) - 00:56:839 (1,2) - 01:01:930 (1) random/not good using hitsound
00:56:839 (1,2) for diffs Insane+ it's can be good blankets, but for Easy it's look not good
00:07:384 (1) - 00:41:566 (1) - 00:54:657 (1) - 01:07:021 (1) - 01:18:657 (1) - 01:26:293 (1) after the spinner must have 3 to 4 white ticks, so I recommend either to change the timing of the end, or to remove a couple of spinners
On this difficulty you not can do stacks, so unstack objects
fix all flow on this diff, his not good (if you don't know what is this - check on "Wiki / Help")
and this diff look like Normal, fix the majority of its distances between objects
And Yes, fix all NC on the map (tip: if the new sound you have then you can put a new NC)

Normal
you can do stack on this and above diffs
like for Easy diff - do all objects in the range not more than 7 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.93x or 1.07x, no more and no less!)
spinners: after the spinner can have 2 white ticks
flow on this difficulty not good too, fix all objects flow
blanket sliders not good too (example: 00:36:112 (3) - 00:41:202 (1) - 00:46:657 (7,3) - 00:51:748 (3,4,5) it is certainly a good blanket for the sliders, but you made them not too good on distance and flow
and the same problems with NC, fix all
you have more overlaps between objects

Hard
it's too bad the distance between objects on this complexity, I suggest you make some one the distance and on the kiai time to do them a little further from each other on the same tick
blankets again not good
very more overlaps between objects, pls check all objects on this diff
again fix all flow

Insane
like for Hard, you have a lot of mistakes with the flow, blankets, distance between objects, sounds and overlap them too much

You are too random arrangement of circles and sliders, I don't think it will be comfortable to play players and I advise you to change it as soon as possible
i recommended you check ranked maps other peoples, where you can see a noticeable difference between how you did the layout of the objects, sound etc. and how it's done on someone else's card (if possible, you can find the same song another person who could do it much better)
Topic Starter
ronurufu

CucumberCuc wrote:

Hi

[General]
map end on 01:28:839
most of Hitsound randomly, it is advised to fix this and put them better
suggest you to change the blankets of their objects (you can see in the "Wiki / Help) on all difficulties
NC too, he need to fix
did fix the sound on your difficulties, it is not very good for this song

Easy
Before I will give you advice on this difficulty: do all objects in the range not more than 3 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.97x or 1.03x, no more and no less!)
00:00:112 (1) not good blanket, this blanket can be better
the same problems are 00:03:021 (4) - 00:24:112 (1) - 00:25:566 (2) - 00:29:202 (1) - 00:33:202 (1), beginners it is necessary that the sliders were more freer and easier for them and not such a chaos on the map
00:01:566 (2) end slider move up 2 times and circle 3 move to x:248 y:364
00:02:657 (3,4) It is very far
00:03:021 (4,1) swap NC
00:05:930 NC
00:12:839 ^
00:15:384 (1,4) I think it would be better if in place of mug to put the slider, at the start of the slider to put the circle
00:18:293 NC
00:19:566 (6) be better if you do this
00:22:657 (3,4) - 00:35:021(4,5) - 00:44:475 (1,2,3) - 00:52:112 (3) - 00:56:839 (1,2) - 01:01:930 (1) random/not good using hitsound
00:56:839 (1,2) for diffs Insane+ it's can be good blankets, but for Easy it's look not good
00:07:384 (1) - 00:41:566 (1) - 00:54:657 (1) - 01:07:021 (1) - 01:18:657 (1) - 01:26:293 (1) after the spinner must have 3 to 4 white ticks, so I recommend either to change the timing of the end, or to remove a couple of spinners
On this difficulty you not can do stacks, so unstack objects
fix all flow on this diff, his not good (if you don't know what is this - check on "Wiki / Help")
and this diff look like Normal, fix the majority of its distances between objects
And Yes, fix all NC on the map (tip: if the new sound you have then you can put a new NC)

Normal
you can do stack on this and above diffs
like for Easy diff - do all objects in the range not more than 7 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.93x or 1.07x, no more and no less!)
spinners: after the spinner can have 2 white ticks
flow on this difficulty not good too, fix all objects flow
blanket sliders not good too (example: 00:36:112 (3) - 00:41:202 (1) - 00:46:657 (7,3) - 00:51:748 (3,4,5) it is certainly a good blanket for the sliders, but you made them not too good on distance and flow
and the same problems with NC, fix all
you have more overlaps between objects

Hard
it's too bad the distance between objects on this complexity, I suggest you make some one the distance and on the kiai time to do them a little further from each other on the same tick
blankets again not good
very more overlaps between objects, pls check all objects on this diff
again fix all flow

Insane
like for Hard, you have a lot of mistakes with the flow, blankets, distance between objects, sounds and overlap them too much

You are too random arrangement of circles and sliders, I don't think it will be comfortable to play players and I advise you to change it as soon as possible
i recommended you check ranked maps other peoples, where you can see a noticeable difference between how you did the layout of the objects, sound etc. and how it's done on someone else's card (if possible, you can find the same song another person who could do it much better)
WOW
Thank you
I am correct all
FiddleBlue
Hi from queue.

So I read gottagof4st mod, and what it's saying is on point. The map is lacking in rhythm and structure. I'll try to explain more.

Also, you need to response to mod so that the people can know what you changed/unchanged, and giving feedback on the modder's mod. This way it'll be benefit for both the modder and mapper. It's usually green for agreement, red for disagreement, and blue for comments.

Hard

  • For this kind of song, prioritizing the instruments over the vocals would be a better choice as the vocals aren't really capable of showing the intensity, and differences of sounds in the music. The vocals may sometimes start on a weak sound rather than strong. Besides that, your rhythm is really weird on this difficulty, as I can't really figure what're following. You seem to ignore strong sounds, and weird placements on the timeline. I'll point some of them.
  1. 00:00:657 - There's a clear strong sound here. The current one ignores that sound and makes it seem similar to 00:01:202 (1,2) - which is not. The two 1/1 slider are following the background music, which makes sense by making it 1/1 as they're barely memorable, whereas 00:00:112 (1,2) - follow the loud sounds. So basically, the current one isn't following the differences in sounds which is not recommended for hard difficulty and above. This can be fixed by moving the 1/1 slider to the red tick, and add a circle on the white tick.
  2. 00:04:112 (1,2,3,4,5,6,7) - These don't really follow the music tbh. They don't really snap to distinct sounds in the music, some of them start on a sound that is barely recognizable. For example, 00:04:112 (1,2) - start on a drum sound, but after 00:04:657 (3) - they don't and are instead snap into the strings (I think), which is kinda ok, but the sound you starts them on is really faint. They feel better if ignored or be the one where a slider end would be. Making them clickable is really weird as clickable objects are used to emphasize a stronger sound. Like the constant drum on each white tick, or the starting of the strings. If it's just snapped to no sound that it'll be overmapping, which is unrankable issue.

    For this part I would do it like this:

    • The first two 1/1 sliders are used to emphasize the lack of strong sounds by following the drum sound on the white ticks. They are the same in term of intensity, so making them into a slider is reasonable. The next two circles are snapped to a the strings, which is fine as the strings are quite strong there, leading into a slider which both emphasize the drum and the held strings, etc. Basically they are all snapped to sounds that are quite recognizable. Also, this isn't the only way to map this, there are tons of it. This is just happen to be how I would do. Just listen closely to the song, and visualize on where the circle and slider are going to be snapped based on the music.
Insane
There are tons of overmapped 1/4 and weird rhythm. There's tons of weird pauses, especially it being 1/1 or 3/4. As I said before, prioritizing the instruments rather than the vocal is better as vocals here aren't constant with it's rhythm. I say that this song is better if snap into constant 1/2, so that there'll be no awkward pauses, and since 1/2 is pretty common in maps.

Overlapping is a huge unrankable issue if there's no reasoning behind them. You can't just snap circles and sliders to the timeline where there's no sound for them to emphasize. That'll go against the point of mapping to the beat.

You also ignore sounds which is weird as they're pretty strong.
Listening to the song in 25% playback would help, as you can hear individual sounds.

[Additional Mod]
General
  1. You need combo colors.
  2. Disable widescreen support as there's no storyboard.
  3. Put timing points on 00:09:566 - and 00:56:838 -
Easy
  1. Distance snapping is a must for easy and normal difficulty. Having a mistake can lead to unrankable issue. You need to always use the distance snap tool in around 0.8x to 1.2x. Remember to check AiMod with check distance snapping enabled.
  2. 00:07:384 (1,1) - The ranking criteria guideline states that after a spinner, player should be given a four beats gap before the next circle/slider as new players may need to relocate their cursor after spinning. It's part of the guideline, meaning that it can be break, but as a new mapper, I suggest you to see them as rules first before breaking them.
  3. 01:07:021 (1) - The four beat also applies to spinner. New players may have trouble spinning on something lower than four beat as they usually spin slow.
  4. Easy difficulty usually have a gap of a beat or two, between elements. Involving a 1/2 beat may be hard for new players, and odd in rhythm.
  5. Remapping this would be good as it's hard to fix distance snapping especially if the circle/slider is in the middle of the song.
Normal
  1. As usual, distance spacing should be the same.
  2. Try to avoid having weird gap like this 00:04:112 - . If there's a sound there that's quite loud, it should be mapped. There's really a lot of this, if you're following the vocal then I suggest you do not. Following the instrument would be wise as vocals don't really have a rhythm.
  3. 00:39:021 (2,3) - If the map is mostly 1/1 in snapping, then avoid having 1/2 or more if there's no difference in intensity.
  4. 01:28:112 (1) - Spinner here should stop at 01:28:839 - as that's where the song stops.

You can poke me in-game if you have any questions. I'm always open. :D
GL!
Topic Starter
ronurufu

FiddleBlue wrote:

Hi from queue.

So I read gottagof4st mod, and what it's saying is on point. The map is lacking in rhythm and structure. I'll try to explain more.

Also, you need to response to mod so that the people can know what you changed/unchanged, and giving feedback on the modder's mod. This way it'll be benefit for both the modder and mapper. It's usually green for agreement, red for disagreement, and blue for comments.

Hard

  • For this kind of song, prioritizing the instruments over the vocals would be a better choice as the vocals aren't really capable of showing the intensity, and differences of sounds in the music. The vocals may sometimes start on a weak sound rather than strong. Besides that, your rhythm is really weird on this difficulty, as I can't really figure what're following. You seem to ignore strong sounds, and weird placements on the timeline. I'll point some of them.
  1. 00:00:657 - There's a clear strong sound here. The current one ignores that sound and makes it seem similar to 00:01:202 (1,2) - which is not. The two 1/1 slider are following the background music, which makes sense by making it 1/1 as they're barely memorable, whereas 00:00:112 (1,2) - follow the loud sounds. So basically, the current one isn't following the differences in sounds which is not recommended for hard difficulty and above. This can be fixed by moving the 1/1 slider to the red tick, and add a circle on the white tick.
  2. 00:04:112 (1,2,3,4,5,6,7) - These don't really follow the music tbh. They don't really snap to distinct sounds in the music, some of them start on a sound that is barely recognizable. For example, 00:04:112 (1,2) - start on a drum sound, but after 00:04:657 (3) - they don't and are instead snap into the strings (I think), which is kinda ok, but the sound you starts them on is really faint. They feel better if ignored or be the one where a slider end would be. Making them clickable is really weird as clickable objects are used to emphasize a stronger sound. Like the constant drum on each white tick, or the starting of the strings. If it's just snapped to no sound that it'll be overmapping, which is unrankable issue.

    For this part I would do it like this:

    • The first two 1/1 sliders are used to emphasize the lack of strong sounds by following the drum sound on the white ticks. They are the same in term of intensity, so making them into a slider is reasonable. The next two circles are snapped to a the strings, which is fine as the strings are quite strong there, leading into a slider which both emphasize the drum and the held strings, etc. Basically they are all snapped to sounds that are quite recognizable. Also, this isn't the only way to map this, there are tons of it. This is just happen to be how I would do. Just listen closely to the song, and visualize on where the circle and slider are going to be snapped based on the music.
Insane
There are tons of overmapped 1/4 and weird rhythm. There's tons of weird pauses, especially it being 1/1 or 3/4. As I said before, prioritizing the instruments rather than the vocal is better as vocals here aren't constant with it's rhythm. I say that this song is better if snap into constant 1/2, so that there'll be no awkward pauses, and since 1/2 is pretty common in maps.

Overlapping is a huge unrankable issue if there's no reasoning behind them. You can't just snap circles and sliders to the timeline where there's no sound for them to emphasize. That'll go against the point of mapping to the beat.

You also ignore sounds which is weird as they're pretty strong.
Listening to the song in 25% playback would help, as you can hear individual sounds.

[Additional Mod]
General
  1. You need combo colors.
  2. Disable widescreen support as there's no storyboard.
  3. Put timing points on 00:09:566 - and 00:56:838 -
Easy
  1. Distance snapping is a must for easy and normal difficulty. Having a mistake can lead to unrankable issue. You need to always use the distance snap tool in around 0.8x to 1.2x. Remember to check AiMod with check distance snapping enabled.
  2. 00:07:384 (1,1) - The ranking criteria guideline states that after a spinner, player should be given a four beats gap before the next circle/slider as new players may need to relocate their cursor after spinning. It's part of the guideline, meaning that it can be break, but as a new mapper, I suggest you to see them as rules first before breaking them.
  3. 01:07:021 (1) - The four beat also applies to spinner. New players may have trouble spinning on something lower than four beat as they usually spin slow.
  4. Easy difficulty usually have a gap of a beat or two, between elements. Involving a 1/2 beat may be hard for new players, and odd in rhythm.
  5. Remapping this would be good as it's hard to fix distance snapping especially if the circle/slider is in the middle of the song.
Normal
  1. As usual, distance spacing should be the same.
  2. Try to avoid having weird gap like this 00:04:112 - . If there's a sound there that's quite loud, it should be mapped. There's really a lot of this, if you're following the vocal then I suggest you do not. Following the instrument would be wise as vocals don't really have a rhythm.
  3. 00:39:021 (2,3) - If the map is mostly 1/1 in snapping, then avoid having 1/2 or more if there's no difference in intensity.
  4. 01:28:112 (1) - Spinner here should stop at 01:28:839 - as that's where the song stops.

You can poke me in-game if you have any questions. I'm always open. :D
GL!
Thank you
I'm correct this most
I am not listening background music
so I need time to learn
I may PM you next time
Arphimigon
Lab Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:06:839 - should be placed at: [255, 191] currently at: [256, 192] to move in line with slider
Object at 00:14:293 - should be placed at: [407, 183] currently at: [408, 184] to move in line with slider
Object at 00:23:566 - should be placed at: [99, 309] currently at: [100, 308] to move in line with slider
Object at 01:18:475 - should be placed at: [183, 78] currently at: [184, 80] to move in line with slider

[Insane]
Object at 00:01:293 - should be placed at: [399, 159] currently at: [400, 160] to move in line with slider
Object at 00:44:021 - should be placed at: [265, 350] currently at: [264, 352] to move in line with slider
Object at 00:49:930 - should be placed at: [79, 318] currently at: [80, 320] to move in line with slider
Object at 00:56:657 - should be placed at: [169, 159] currently at: [168, 160] to move in line with slider
Object at 00:57:566 - should be placed at: [423, 111] currently at: [424, 112] to move in line with slider
Object at 01:08:384 - should be placed at: [383, 310] currently at: [384, 312] to move in line with slider
Object at 01:14:112 - should be placed at: [271, 143] currently at: [272, 144] to move in line with slider

[Normal]
Object at 00:42:293 - should be placed at: [335, 135] currently at: [336, 136] to move in line with slider

I hope I didn't malfunction! C:

Also, quick note from looking at top diff myself:
Why dont lines really close in time like 00:01:293 (2,3) - have the same angle? Ya can just copy the previous one and scale it up
Good luckz n FUNS n SKILLS
Topic Starter
ronurufu

Arphimigon wrote:

Lab Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Hard]
Object at 00:06:839 - should be placed at: [255, 191] currently at: [256, 192] to move in line with slider
Object at 00:14:293 - should be placed at: [407, 183] currently at: [408, 184] to move in line with slider
Object at 00:23:566 - should be placed at: [99, 309] currently at: [100, 308] to move in line with slider
Object at 01:18:475 - should be placed at: [183, 78] currently at: [184, 80] to move in line with slider

[Insane]
Object at 00:01:293 - should be placed at: [399, 159] currently at: [400, 160] to move in line with slider
Object at 00:44:021 - should be placed at: [265, 350] currently at: [264, 352] to move in line with slider
Object at 00:49:930 - should be placed at: [79, 318] currently at: [80, 320] to move in line with slider
Object at 00:56:657 - should be placed at: [169, 159] currently at: [168, 160] to move in line with slider
Object at 00:57:566 - should be placed at: [423, 111] currently at: [424, 112] to move in line with slider
Object at 01:08:384 - should be placed at: [383, 310] currently at: [384, 312] to move in line with slider
Object at 01:14:112 - should be placed at: [271, 143] currently at: [272, 144] to move in line with slider

[Normal]
Object at 00:42:293 - should be placed at: [335, 135] currently at: [336, 136] to move in line with slider

I hope I didn't malfunction! C:

Also, quick note from looking at top diff myself:
Why dont lines really close in time like 00:01:293 (2,3) - have the same angle? Ya can just copy the previous one and scale it up
Good luckz n FUNS n SKILLS
Thanks!!
I'm correct it already
victorfernando
Easy

  1. 00:09:566 I Think starts here
  2. 00:16:112 Miss a note
  3. 00:22:293 ^
  4. 00:23:384 ^
  5. 00:25:566 ^
  6. Change od for 2
  7. Totally no rythm

Normal

  1. 00:13:566 I think this slider reverse is unrakable , On the last tick , change for circle
  2. 00:24:112 (4)(1)(2)(3)(4) This is a bad flow change it
  3. Change AR to 5
  4. Totally no rythm

Hard

  1. Has no rythm Try to do more blanket's and use 1.20 Distance snap

Insane
00:10:293 (5)(6)(7)(8)(1)(2) WAT :( 00:20:112 Ugly slider Suggest you remake all diffs has no rythm :p :o :roll:
Topic Starter
ronurufu

victorfernando wrote:

Easy

  1. 00:09:566 I Think starts here
  2. 00:16:112 Miss a note
  3. 00:22:293 ^
  4. 00:23:384 ^
  5. 00:25:566 ^
  6. Change od for 2
  7. Totally no rythm

Normal

  1. 00:13:566 I think this slider reverse is unrakable , On the last tick , change for circle
  2. 00:24:112 (4)(1)(2)(3)(4) This is a bad flow change it
  3. Change AR to 5
  4. Totally no rythm

Hard

  1. Has no rythm Try to do more blanket's and use 1.20 Distance snap

Insane
00:10:293 (5)(6)(7)(8)(1)(2) WAT :( 00:20:112 Ugly slider Suggest you remake all diffs has no rythm :p :o :roll:
I am correct it all
victorfernando
Sorry to be a sucker on this mod
Botan

started: 9:45pm
  1. 1.84* is a bit high for an Easy, would rename this to Normal and rename Normal to Advanced or...
  2. simplify your Easy difficult so it becomes a true Easy.
  3. 2.46* is a bit high for a Normal as well.

Easy
I have decided against modding this difficulty for the time being because I am unsure if your goal was to map a Normal or an Easy. The entire map is filled with 1/2 rhythm, which is more suited for Normal, which is why the star rating is so high. The distance snap is also all over the place.
00:00:112 (1,2) -
00:02:657 (3,4) -
00:04:475 (1,2) -
00:05:566 (4,1) -
00:13:202 (2,3,4) - All of these have different DS and we're not even 15 seconds in to the song yet.
DS in an Easy should be locked and the same throughout the entire map. Those examples above are minor but then we have...
00:16:839 (4) -
00:33:202 (5) -
00:48:112 (3) -
00:57:930 (3,4,5) -
and probably more too but you get the point I'm trying to make.

Normal
As I'm looking through this difficulty I've noticed something pertaining to your Easy and Normal. They are both overmapped. I can't really mod them at this stage because I would be pointing out so many things that you would essentially be remapping the difficulty at that point.
01:04:293 (4,5,6,7,1,2) - This is way too difficult for a Normal.
01:12:475 (3,4,1,2) - Inconsistent spacing with the overlap.
01:17:021 (4,5,6,1,2) - With the Normal AR, there are way too many objects on the screen. Something like this is more suitable for Hard.
00:28:475 (1,2,3,4,5,6) - Same with ^
finished: 10:08pm
Good luck. To clarify, your Easy is not mapped like an Easy and the Normal has similar problems.
Topic Starter
ronurufu

Botan wrote:


started: 9:45pm
  1. 1.84* is a bit high for an Easy, would rename this to Normal and rename Normal to Advanced or...
  2. simplify your Easy difficult so it becomes a true Easy.
  3. 2.46* is a bit high for a Normal as well.

Easy
I have decided against modding this difficulty for the time being because I am unsure if your goal was to map a Normal or an Easy. The entire map is filled with 1/2 rhythm, which is more suited for Normal, which is why the star rating is so high. The distance snap is also all over the place.
00:00:112 (1,2) -
00:02:657 (3,4) -
00:04:475 (1,2) -
00:05:566 (4,1) -
00:13:202 (2,3,4) - All of these have different DS and we're not even 15 seconds in to the song yet.
DS in an Easy should be locked and the same throughout the entire map. Those examples above are minor but then we have...
00:16:839 (4) -
00:33:202 (5) -
00:48:112 (3) -
00:57:930 (3,4,5) -
and probably more too but you get the point I'm trying to make.

Normal
As I'm looking through this difficulty I've noticed something pertaining to your Easy and Normal. They are both overmapped. I can't really mod them at this stage because I would be pointing out so many things that you would essentially be remapping the difficulty at that point.
01:04:293 (4,5,6,7,1,2) - This is way too difficult for a Normal.
01:12:475 (3,4,1,2) - Inconsistent spacing with the overlap.
01:17:021 (4,5,6,1,2) - With the Normal AR, there are way too many objects on the screen. Something like this is more suitable for Hard.
00:28:475 (1,2,3,4,5,6) - Same with ^
finished: 10:08pm
Good luck. To clarify, your Easy is not mapped like an Easy and the Normal has similar problems.
Thank you
I'm correct it just
ItashaS13
hi from my queue :f

Insane

00:00:112 (1,2,3,4,1,2,3) - weird rhythm choice tbh, this sound at 00:00:657 - should be clickable since it's the most important and strong beat, and then, this 00:01:202 (1,2) - it's like.. just overmapped in some way, maybe if you reduce the spacing between 00:01:202 (1,2) - that would play better
00:02:475 (3) - please don't end sliders on white ticks, rythm like this feels weird too
00:03:566 - same, this should BE clickable, rhyhtm keeps kinda weird, not according to the song smh
00:04:657 (3,4,5,6) - like this for example, I can only hear beats on white ticks, why are these on sliderends?
00:05:930 (1,2,3) - again here you have the same as 00:00:112 (1,2,3,4) - 00:03:021 (1,2,3) - but these are mapped sooo different, and none of these goes according to the song smh
--------------------
Look, I'll be honest man, the map is not fine, I don't want to sound rude but yeah you have to remap and pay more attention to the song and the rhythms you choice

00:07:748 (2,3,4,5) - this for example doesn't go with the music, you can clearly hear drums for a stream at 00:08:293 (4,5) - but not even reverse sliders were used

00:09:566 (3) - this is a important downbeat and strong sound but making 00:09:748 (4) - 00:09:748 - clickable the emphasize of that sound get's lost

00:10:293 (5,6) - this also doesn't go with the music, 00:10:657 - should be clickable since it's a downbeat and vocals start there, so something should start there too, a slider~

00:11:021 - and again here you miss an important sound

- I'll stop here :? , you take care of it, pay more attention to the song and beats on it and remember stuff like, don't end sliders on white ticks and try not to do stuff like 00:29:384 (2,3) - you map the song, you don't create a new rhythm with circles on it, if you need more help do forumpm me and Ill be glad to help more if you want
KorwiN
Hi I come from to my post : t/629645/start=30
I will help as much as I can. As much as I know.
Easy
00:22:293 (2) - Give a little lower. : https://osu.ppy.sh/ss/8890472 Smoother game for new players
00:27:748 (2) - An ugly bow slider
00:29:202 (3) - Slider curvature. too big
00:36:475 (2,1,2) - ... : https://osu.ppy.sh/ss/8890481 So nicer looks
01:23:748 (1,3) - Does not look too good :/Lack of aesthetics.

Normal
00:17:384 (3,4,5,6) - unevenly...
00:19:930 (1,2,3,4,5,1) - What the fuck ?! Please change this please
00:24:839 (3,4,5,1,2,3,1) - It will not win competition for the most beautiful arrangement of circles... change
00:32:112 (2) - 3 circles : https://osu.ppy.sh/ss/8891191
00:38:112 (1,2,3,1) - ugly
00:55:021 (1,2,3) - Weird it
01:01:566 (4,5,6,1,2,3,4,5,6,1,2) - OD ? :V

Hard
00:01:566 (1,2,3,4,5,6,1,2,1,2,3,4,1,2,3) - You can increase the OD
00:09:566 (1,2,3,4,5,1,2,3,4,5,6) - up^
00:29:566 (1,2) - Ugly
00:38:657 (1) - Curvature too big
00:43:021 (1,2,3,4,5) - OD
01:13:930 (1,3) - slide 01:13:930 (1) - to 01:14:475 (3) -
01:18:657 (1,2) - align
01:25:021 (4) - over mapped


Insane
Imo. Ar 9 , od 6,5

00:01:202 (1,2,3,4) - Ugly
00:02:112 (1,2,3,4) - OD ?!?!??!?!?!? And Follow Stream's
00:03:748 (4,1,2) - Does not fit. Change to
00:06:839 (5,6,7) - follow
00:08:112 (4,5,6,7) - up^
00:09:384 (1,2,3) - up ^^
00:11:112 (9,10,1,2) - OMG Please ... fuck change this
00:12:112 (4,5,6) - up ^
00:13:202 (1,2,4,5) - follow
00:13:930 (1,2,3) - up^
00:17:384 (7,8,1) - follow stream
00:17:930 (3,4,1,2) - up
00:18:566 (3,4) - I have no words. Check ss :https://osu.ppy.sh/ss/8891249
00:21:021 (6,7,1,2,3) - ugly and follow stream's
00:22:657 (5,1,2,3) - WTF?!
00:23:566 (4,5,6,1,2,3,4) - Old mapping ?! is back ? 00:26:384 (3,4) -
00:27:384 (1,2,3) - where follow stream's
00:27:748 (4) - ugly
00:31:930 (4,5,6,1,2,3,4,5) - WTF ?! men plz .... Follow stream's
00:35:293 (9,10,11,1) - what is this ?
00:37:021 (2,3) - change it...
00:38:112 (6,7,8,1) - i know ... old mapping come back ?!
00:40:202 (5,6,7,1) - it's stream ? O.o
00:41:021 (3,4,1) - does not fit
00:43:930 (5,6,1) - wtf ? O.o
00:53:566 (3,4,5,6,1) - What the fuck is that ?!
00:58:112 (2,3,4,5,1,2,3) - OD , Follow stream's ?!
01:00:202 (2,3) - up^
01:05:566 (1,2,3,4,5) - ugly
01:08:112 (4,5,1) - WTF ?! O.o
01:08:657 (2,3,4) - up^
01:09:930 (1,2,3,4,5) - Fuck it hurts
01:11:930 (1,2,3) - ... O.o
01:16:566 (3,4,5,1) - up^
01:18:293 (4,5,1) - omg :( RIP ME [*]




What the fuck was that?
Generally add a tone, and learn Follow... I w8 for Kudosu ... ech .... Lots of work yet over Insane diff ...
Topic Starter
ronurufu

KorwiN wrote:

Hi I come from to my post : t/629645/start=30
I will help as much as I can. As much as I know.
Easy
00:22:293 (2) - Give a little lower. : https://osu.ppy.sh/ss/8890472 Smoother game for new players
00:27:748 (2) - An ugly bow slider
00:29:202 (3) - Slider curvature. too big
00:36:475 (2,1,2) - ... : https://osu.ppy.sh/ss/8890481 So nicer looks
01:23:748 (1,3) - Does not look too good :/Lack of aesthetics.

Normal
00:17:384 (3,4,5,6) - unevenly...
00:19:930 (1,2,3,4,5,1) - What the fuck ?! Please change this please
00:24:839 (3,4,5,1,2,3,1) - It will not win competition for the most beautiful arrangement of circles... change
00:32:112 (2) - 3 circles : https://osu.ppy.sh/ss/8891191
00:38:112 (1,2,3,1) - ugly
00:55:021 (1,2,3) - Weird it
01:01:566 (4,5,6,1,2,3,4,5,6,1,2) - OD ? :V

Hard
00:01:566 (1,2,3,4,5,6,1,2,1,2,3,4,1,2,3) - You can increase the OD
00:09:566 (1,2,3,4,5,1,2,3,4,5,6) - up^
00:29:566 (1,2) - Ugly
00:38:657 (1) - Curvature too big
00:43:021 (1,2,3,4,5) - OD
01:13:930 (1,3) - slide 01:13:930 (1) - to 01:14:475 (3) -
01:18:657 (1,2) - align
01:25:021 (4) - over mapped


Insane
Imo. Ar 9 , od 6,5

00:01:202 (1,2,3,4) - Ugly
00:02:112 (1,2,3,4) - OD ?!?!??!?!?!? And Follow Stream's
00:03:748 (4,1,2) - Does not fit. Change to
00:06:839 (5,6,7) - follow
00:08:112 (4,5,6,7) - up^
00:09:384 (1,2,3) - up ^^
00:11:112 (9,10,1,2) - OMG Please ... fuck change this
00:12:112 (4,5,6) - up ^
00:13:202 (1,2,4,5) - follow
00:13:930 (1,2,3) - up^
00:17:384 (7,8,1) - follow stream
00:17:930 (3,4,1,2) - up
00:18:566 (3,4) - I have no words. Check ss :https://osu.ppy.sh/ss/8891249
00:21:021 (6,7,1,2,3) - ugly and follow stream's
00:22:657 (5,1,2,3) - WTF?!
00:23:566 (4,5,6,1,2,3,4) - Old mapping ?! is back ? 00:26:384 (3,4) -
00:27:384 (1,2,3) - where follow stream's
00:27:748 (4) - ugly
00:31:930 (4,5,6,1,2,3,4,5) - WTF ?! men plz .... Follow stream's
00:35:293 (9,10,11,1) - what is this ?
00:37:021 (2,3) - change it...
00:38:112 (6,7,8,1) - i know ... old mapping come back ?!
00:40:202 (5,6,7,1) - it's stream ? O.o
00:41:021 (3,4,1) - does not fit
00:43:930 (5,6,1) - wtf ? O.o
00:53:566 (3,4,5,6,1) - What the fuck is that ?!
00:58:112 (2,3,4,5,1,2,3) - OD , Follow stream's ?!
01:00:202 (2,3) - up^
01:05:566 (1,2,3,4,5) - ugly
01:08:112 (4,5,1) - WTF ?! O.o
01:08:657 (2,3,4) - up^
01:09:930 (1,2,3,4,5) - Fuck it hurts
01:11:930 (1,2,3) - ... O.o
01:16:566 (3,4,5,1) - up^
01:18:293 (4,5,1) - omg :( RIP ME [*]




What the fuck was that?
Generally add a tone, and learn Follow... I w8 for Kudosu ... ech .... Lots of work yet over Insane diff ...
Sorry I think my Insane is very bad just haha A_A
I am correct the Insane already but I think it may not good too~_~
#Insane I am correct all, so I am not read your idea. I'm sorry for this
JiruPiru
Hi there! Sorry for the late mod but I'm preparing for a tournament with some friends owo

Insane
Overall: Slider shapes are mostly straight and there is not much circular flow, which you really want
00:03:021 (1) - Why the sv change? The sounds you are emphasising are of the same intensity as other sounds before this
00:09:748 (2) - This slider does not follow any rhythms supported in the song
00:27:748 (3) - Very ugly, you can use one anchor to make it a perfect curve
Topic Starter
ronurufu

DilPil111 wrote:

Hi there! Sorry for the late mod but I'm preparing for a tournament with some friends owo

Insane
Overall: Slider shapes are mostly straight and there is not much circular flow, which you really want
00:03:021 (1) - Why the sv change? The sounds you are emphasising are of the same intensity as other sounds before this
00:09:748 (2) - This slider does not follow any rhythms supported in the song
00:27:748 (3) - Very ugly, you can use one anchor to make it a perfect curve
THX!!
I'm correct it just
FunnyA
Hello ^^ From FunnyA's Q

General

Based on my research, you have lots of Distance Snap errors, especially in easy and normal diff. To fix this you have to know where your error location (DS) press ctrl + shift + A (check AiMod) simultaneously then you check on the check distance snap (everything is written there). And you immediately take action by spacing between the two objects (by the way you click note then you pull the limit), both hitcircle and slider.
Then you have to practice many ways how to flow existing in the pattern inside your beatmap it is more interesting so there will be a beauty value on the pattern note. And do not forget you have to stay consistent on the rhythm of songs that exist on the difficulty you make so that players do not hesitate to play it ^^

Note :
DS = Distance Snap
NC = New Combo

Easy
SPOILER
00:00:112 (1,2) - Distance Snap Issue (too close) and keep
00:01:566 (2,3) - ^
00:03:021 (3,1) - ^ and Overlap
00:04:475 (1,2) - DS Issue (too close)
00:01:566 (2,3) - ^
00:17:202 (4) - Here you are more focused on vocals, I suggest you add one slider with one turn on 00:17:202 until 00:17:930
00:19:748 (2,4) - Slightly overlap OVERLAP
00:04:475 (1) - Missing NC
00:29:930 (4) - Add NC and remove NC this part 00:30:293 (1)
00:37:202 (1) - Missing NC
00:38:657 (3) - Add NC
00:40:112 (1) - Missing NC
00:56:839 (1,2) - Don't stacked it
00:47:748 (1) - Missing NC
00:49:566 (1) - ^
00:50:657 (2) - Add NC
00:50:657 (2,3,5) - Overlap again >< Not so, because this makes the player will be confused reading the note and play it

00:59:748 (1) - Missing NC
01:08:475 (4) - Add NC
01:09:202 (1) - Missing NC
01:12:475 (1) - ^
01:13:930 (2) - Add NC
01:15:021 (1) - Missing NC
01:17:202 (3) - Especially for this note, you must create a reverse slider at least once and not more than that because it is very confusing for beginners, especially in Easy and Normal Diff. If it's on Hard ~ Expert diff, it's okay if you do like that :)

I'm sorry that I'm here to modify your map because tomorrow I'm going to college, maybe for the future I'll fix your beatmap mistake on Normal ~ Insane diff. Good Luck
Topic Starter
ronurufu

ulfanirahmi wrote:

Hello ^^ From FunnyA's Q

General

Based on my research, you have lots of Distance Snap errors, especially in easy and normal diff. To fix this you have to know where your error location (DS) press ctrl + shift + A (check AiMod) simultaneously then you check on the check distance snap (everything is written there). And you immediately take action by spacing between the two objects (by the way you click note then you pull the limit), both hitcircle and slider.
Then you have to practice many ways how to flow existing in the pattern inside your beatmap it is more interesting so there will be a beauty value on the pattern note. And do not forget you have to stay consistent on the rhythm of songs that exist on the difficulty you make so that players do not hesitate to play it ^^

Note :
DS = Distance Snap
NC = New Combo

Easy
SPOILER
00:00:112 (1,2) - Distance Snap Issue (too close) and keep
00:01:566 (2,3) - ^
00:03:021 (3,1) - ^ and Overlap
00:04:475 (1,2) - DS Issue (too close)
00:01:566 (2,3) - ^
00:17:202 (4) - Here you are more focused on vocals, I suggest you add one slider with one turn on 00:17:202 until 00:17:930
00:19:748 (2,4) - Slightly overlap OVERLAP
00:04:475 (1) - Missing NC
00:29:930 (4) - Add NC and remove NC this part 00:30:293 (1)
00:37:202 (1) - Missing NC
00:38:657 (3) - Add NC
00:40:112 (1) - Missing NC
00:56:839 (1,2) - Don't stacked it
00:47:748 (1) - Missing NC
00:49:566 (1) - ^
00:50:657 (2) - Add NC
00:50:657 (2,3,5) - Overlap again >< Not so, because this makes the player will be confused reading the note and play it

00:59:748 (1) - Missing NC
01:08:475 (4) - Add NC
01:09:202 (1) - Missing NC
01:12:475 (1) - ^
01:13:930 (2) - Add NC
01:15:021 (1) - Missing NC
01:17:202 (3) - Especially for this note, you must create a reverse slider at least once and not more than that because it is very confusing for beginners, especially in Easy and Normal Diff. If it's on Hard ~ Expert diff, it's okay if you do like that :)

I'm sorry that I'm here to modify your map because tomorrow I'm going to college, maybe for the future I'll fix your beatmap mistake on Normal ~ Insane diff. Good Luck
I am correct it already
thank you
meii18
from my q

[insane]
*ar8 would be great here as ar9 plays a bit rough in the way how the diff was structured
*in general, the hitobjects are placed chaotically like 00:03:021 (1,2,3,1) - // 00:03:021 (1,2,3) - and so on...the flow is pretty broken at some sections after i testplayed it the patterns can be like this https://puu.sh/xCWAO/0cb5324906.jpg or http://puu.sh/xCWW5/583331764b.jpg and so on those kinds of patterns will give a better playability and flow and will look much better
*00:02:293 (2,3) - starting with a 1/2 slider here would have more relevance to the music imo so you just have to ctrl+g the both of them
*00:04:112 (2) - many kinds of those sliders with repeat like this one does not fit the instruments so well in addition the tail of the slider is positioned on the stronger downbeat and the tail does not give enough emphasis to the downbeat which is pretty dominant removing the repeat and placing a note where the tail was initially, on 00:04:475 -, will give more emphasis to the prominent downbeat // 00:04:839 (5) - same applies here and so many more...
*00:05:930 (1) - that's really weird to slowdown when the song is still intense (i mean you decreased the sv exactly where's still the intense part of the song) you should increase the sv as the part is still intense in addition, that's pretty weird that you increased the sv where the song's getting tranquil at 00:09:566 (1) - lol
*00:10:657 (5,6) - this kind of rhythm does not even fit the song i mean it does not even have any relevance to it ctrl+G'ing both of them would get more relevance to the song because here it is supposed to start with a slider
*00:16:475 (3) - this can be on 1/2 sounds much better than on 1/4 tbh
*00:22:112 (3) - i would replace this one with an 1/2 circle and move 00:22:475 (4) - to 00:22:293 - so it will follow much better the vocal together with instruments (as the instruments and vocal are similar)
*00:24:839 (1,2) - 1/1 note with 1/2 note + 1/2 slider would work much better with the vocal here tbh rather than 1/1 note plus 1/2 slider with repeat http://puu.sh/xCXXU/df3d6b5424.jpg
*00:03:566 (2,3,1) - this is supposed to form a triangle you have to move 00:03:930 (1) - to 194|348 for instance to form the triangle and in this way the pattern will look much better visually speaking
*00:06:475 (2,3,4,5,1,2,3,4,5,6) - this part is still intense but using antijump all the emphasis and the build-up effect is gone to give more emphasis and build-up effect you have to make jumps like you have to space the hitobjects more but according to the song's intensity, not randomly for instance 00:06:475 (2,3) - high jump (not screen jump ok) // 00:06:657 (3,4) - less jump // 00:07:020 (4,5) - big jump as the song's new stanza is getting more intense on 00:07:383 -
*rhythm* something like this => http://puu.sh/xCYl6/50a007db85.jpg would have more revelance to the instruments 00:06:657 - from this point 2 1/2 sliders would be perfect // 00:07:383 - 1/1 note would be nice as well as the new stanza is getting more intense
*00:19:202 (1,2) - space them a bit more so that overlap would be avoided
*00:21:112 (6,1) - idk why this spacing is different from 00:21:021 (5,6) - they're triplets so the spacing is supposed to be the same imo
*00:32:293 (1,2,3,4,5) - i know the drums are getting more intense here but you don't really have to space them like this use 0.9x spacing for instance as this is an insane diff
*00:33:202 (2) - first an 1/1 note then this slider but you have to move it to 00:33:384 - and snap it to 00:33:566 - http://puu.sh/xCYAY/1789466703.jpg
*00:37:021 (2,3) - i would prefer to avoid something like this for now it's a pretty confusing for instance for me as i got 100 only from that kickslider and got confused when i realised that 00:37:202 (3) - is stacked // 00:56:475 (7,1) - same
*00:53:112 (1) - this is supposed to be on 1/2 so would have more revelance to the vocal by moving it to 00:53:021 -
*00:58:112 (2,3,4) - never and ever do something like this in an insane diff is almost pretty impossible to aim it properly (i didn't aim it properly :c) and this is clearly a diff spike better stack both the notes (2) - and (3) - and put them altogether on (4) -'s head it will be more easier to aim them properly
*01:01:202 (4,5) - ctrl+G'ing here for the sake of violin from the music bg would be nice

will stop here from now needs more and more room for improvement on aesthetics, rhythm, hitsounding and so on the points are not chronologically put but it might help you
gl!
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