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Akiko Shikata - Katayoku no Tori

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osu file format v14

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Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:HS
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni Visual Novel Beatrice Usiromiya KnightC0re Opening
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KnightC0re

Celektus wrote:

[ Knight's Hard]
  1. use the playfield better o.o Well i mean you cant expect much for a 1:30 low bpm hard mate :3 anyway fixing gradually
  2. the visual spacing between these could be a bit bigger 00:10:410 (1,2) - I mean this something like the size of your blankets or like these 00:07:955 (2,1,2) - Fixed
  3. mute slider ends pls 00:13:546 - fixed
  4. the middle is too flat 00:19:410 (2) - like the earth ye i fixed that after last mod
  5. no too spaced 01:07:410 (2,3,1) - 01:17:228 (3,4,1) - was never introduced, just no. ok fixed calm down
  6. Maybe try and make the slow down effect of that more subtle 01:15:865 (1) - hard players could easily trip up their combo on that. fixed
Topic Starter
MrMenda

Celektus wrote:

get combo colors HS comes in a sec

[ Peccato]
  1. You sometimes don't map these 00:03:728 - often you could just add circles where other notes have faded tho like 00:03:046 (3) - I did not want to start the map with 1/4 jumps, so I decided to map it when those are more noticeable
  2. the transition into the slider head is kinda weird 00:05:228 (5,1) - the angle of the head is like these 00:04:682 (3,4,5) - but the S kinda goes up. Maybe this helps you understand what I mean. Also the S shape could be better pls fix. Those patterns are made copying the distance of 3,4 and copying to keep the distance the same after making a triangle with the first, that pattern is developed differently each times
  3. doesn't stack correctly pls gib kds 00:07:546 (2,4) - Blame the editor lol
  4. I don't really get this spacing here 00:14:228 (2,3,4,5) - it seems like 3 and 5 are supposed to be more emphasized tho I think only 3 and 1 actually have more intense sounds 00:14:501 (3,1) - all of them having equal spacing would be more fitting I think since this is also a really calm section. Fair point, fixed
  5. again I don't really like this transition maybe you can improve it somehow 00:15:864 (3,4) - tbh I dont see a problem :/ Now in a more serious tone, I think the BPM makes up for this, but there is enough time to recover from that triple, the difference in the curvature is not that much
  6. 00:16:682 (5) - tilt by -5° and ctrl + G maybe I will apply the curvature, but the pattern is meant to have the blanket behind the straight slider, the flow is intended to be as it is
  7. there are a lot of slider ends which could stil be clicked I feel like. A good example in the current section would be 00:16:955 (1) - in that section you switch between making the vocals clicked and not clicked sometimes which is weird. Fixed
  8. these are the fist 1/2 stack in the map so far 00:19:410 (3,4,5,6,7) - which is both inconsistent and a potential read spike for low level Insane players. If you use stacks like that and spaced out 1/2 you usually want to introduce it early on and do it a lot. So please fin a way to make the not completely stack, but rather only overlap like you did so far in the section. This is the first time I map a triple before a slider, so I decided to make those fully stacked like in 00:29:773 (4,5,6) - which works as the section is rather calm and those drums are not completely strong
  9. I think that's a bit too dense for this section 00:25:410 (2,3,4,5,6) - maybe simplify it with 1/4 sliders hmm, this is the end of the section,
    plus it fits the song and the triples I mapped before, I don't think that's such a problem
  10. transition is off 00:26:637 (2,1) - tilting 1 by -15° to -20° would be better. decide yourself how to approach this. yeah, fixed in a way (I guess)
  11. tilting this one 00:52:137 (2) - by 22° (25 overall since it's already tilted) would fit better with these ones 00:50:228 (3,3) - and thus form a little visual connection. Yup
  12. bad blanket pls fix and gib kds 4 free 00:52:137 (2) - fixed
  13. make this last Vocal a circle maybe 00:52:955 - Sure
  14. restart spinner maybe? 00:54:592 - ^
  15. that jump should be way bigger 00:57:581 (2,1) - since the most intense section has already started there I disagree, that part there is not intense yet, if it was, I would have started the kiai there.
  16. why is this all so small? 01:00:319 (4,5,6) - wot Fixed
  17. bad transition again 01:05:774 (6,1) - I disagree on that one, as it still follows the clockwise flow
  18. this has a few things wrong with it 01:08:229 (2,3,4,5,6,7) - fist of the transition is again not very good maybe even a straight like or and S would be better and tbh I would like last time you did this just use 1/4 sliders since that would play way better in my opinion. Agreed
  19. the 2nd triangle should be further away here 01:18:319 (1,2,3,1,2,3) - since the sound on 1 is strong than usual Good point :lol:
  20. these should be clickable 01:25:683 - 01:27:319 - 01:27:865 - I will have to disagree and change the last one since it feels really weird to play,

    examples

    01:25:137 (5,1,2,3,4,5) - this
    01:27:319 (1,2,3,4) - this or this

    there are more way ofc so maybe look for alternatives yourself.


gggggggggggggggggggggggggggggggggggggggggggggggggg
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. Thx for modding and hitsounding!
Celektus

MrMenda wrote:

Celektus wrote:

get combo colors HS comes in a sec

[ Peccato]
  1. You sometimes don't map these 00:03:728 - often you could just add circles where other notes have faded tho like 00:03:046 (3) - I did not want to start the map with 1/4 jumps, so I decided to map it when those are more noticeable
    then use passiv rhythm
  2. the transition into the slider head is kinda weird 00:05:228 (5,1) - the angle of the head is like these 00:04:682 (3,4,5) - but the S kinda goes up. Maybe this helps you understand what I mean. Also the S shape could be better pls fix. Those patterns are made copying the distance of 3,4 and copying to keep the distance the same after making a triangle with the first, that pattern is developed differently each times
    idc about the place of the slider head that one is good. I mean the bump upwards from the S slider
  3. that jump should be way bigger 00:57:581 (2,1) - since the most intense section has already started there I disagree, that part there is not intense yet, if it was, I would have started the kiai there.
    I mean the jump into 1 which is the kiai start lol
  4. these should be clickable 01:25:683 - 01:27:319 - 01:27:865 - I will have to disagree and change the last one since it feels really weird to play,
    again come up with your own solutions but please adresse the problem

    examples

    01:25:137 (5,1,2,3,4,5) - this
    01:27:319 (1,2,3,4) - this or this

    there are more way ofc so maybe look for alternatives yourself.


gggggggggggggggggggggggggggggggggggggggggggggggggg
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. Thx for modding and hitsounding!
*edit
EasyGD
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TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni
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Okoratu
nice song

how about combocolors tho
Topic Starter
MrMenda

Okorin wrote:

nice song

how about combocolors tho
Thx^^ Combo colors are coming in the next update, which should be coming in about a week or so.
Cheri
Modding insane only because I don't like the song much - if u wish to mod my map be free to choose which 1 in the thread -

Peccato

Alrighty - 00:00:592 (1,2) - 00:03:864 (1,2) - 00:10:410 (1,2) - all have different spacing even though they really shouldn't - please make this consistent

00:26:501 (1,2) - this type of spacing for these notes is down right confusing and I can see a player easily failing this especially when this is 1/4 - please change into something more simple and less confusing kind of like this http://imgur.com/a/As0w4
- Now what I did was just an example and doesn't necessarily gotta be that way

00:35:773 (5,1) - blanket can be adjusted here

Ok when I went to the kiai - I notice that u don't put too much emphasis on certain notes - For Instance here

00:58:683 (5,6,7,8) - 00:59:501 (8) - clearly should have more emphasis but because the spacing is pretty much the same here it doesn't - also the spacing is large in general in this area when it really shouldn't be (this is more of an opinon here) - a solution to fixing this is by reduce (5) (6) (7) which will make more emphasis on (8) - I see this happens a few more times -

01:13:955 (1,2) - Consider the way ur notes is space in the kiai - people probably wouldn't think this is 1/4 and can easily miss this notes - I highly advise changing this

---
Nothing much but hope I help even just a bit
Topic Starter
MrMenda

DJ Lucky wrote:

Modding insane only because I don't like the song much - if u wish to mod my map be free to choose which 1 in the thread -

Peccato

Alrighty - 00:00:592 (1,2) - 00:03:864 (1,2) - 00:10:410 (1,2) - all have different spacing even though they really shouldn't - please make this consistent. Good point there, fixed

00:26:501 (1,2) - this type of spacing for these notes is down right confusing and I can see a player easily failing this especially when this is 1/4 - please change into something more simple and less confusing kind of like this http://imgur.com/a/As0w4
- Now what I did was just an example and doesn't necessarily gotta be that way The pattern represents via spacing + movement the strongest sounds in percussion, I used that flow exclusively when there was that "Booming" sound in percussion

00:35:773 (5,1) - blanket can be adjusted here Oops, Fixed

Ok when I went to the kiai - I notice that u don't put too much emphasis on certain notes - For Instance here

00:58:683 (5,6,7,8) - 00:59:501 (8) - clearly should have more emphasis but because the spacing is pretty much the same here it doesn't - also the spacing is large in general in this area when it really shouldn't be (this is more of an opinon here) - a solution to fixing this is by reduce (5) (6) (7) which will make more emphasis on (8) - I see this happens a few more times - Fixed, I think in the rest of patterns too.

01:13:955 (1,2) - Consider the way ur notes is space in the kiai - people probably wouldn't think this is 1/4 and can easily miss this notes - I highly advise changing this Players are already used to that pattern, and they should already know by how it is placed and the way it plays. Those patterns will be colourhaxed later.

---
Nothing much but hope I help even just a bit
Thanks for modding! next time when you say the problem repeats in a section it would be cool to have the patterns where you think it is not properly applied.
Shunao
Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff
  • Celektus' Easy
  1. 00:00:592 (1) - touching the HP bar
  2. 01:04:410 (1) - offscreen
  3. 01:07:683 (1,2) - avoid this overlap on the tails of these sliders
  4. 01:10:955 (3) - nc
  5. the rhythm patterns are inconsistent in the kiai 00:57:865 (1,2,3,4,1,2,3,1,2,3,4,1,2) - is different from 01:10:955 (3,4,5,1,2,3,1,2,3,4,5) - in the first part you emphasis drums but on the second part you emphasis them just here 01:12:592 (4,5) -
  • Normal
  1. 00:00:592 (1,2,3) - should be confusing for the newbies when they doesn't know the music to click on the blue tick so i suggest to try some thing like this it's more understandable and more easy to play imo https://puu.sh/x9TVi/1f76770170.png
  2. 00:02:228 - here too and similar for most of the intro
  3. 00:21:046 (3,5) - not very stacking
  4. 00:39:864 (1,2,3) - should be very confusing for the players when they plays because beginners can't understand which rhythm he need to follow 00:39:864 (1,2,3) - this rhythm or this rythm 00:40:682 (3,4) - so i suggest to replace these notes 00:39:864 (1,2,3) - by a 1/4 slider renverse
  5. 00:43:137 (1,2,3) - same thing ^
  6. 00:48:046 (3) - offscreen
  7. 00:49:682 (5) - nc
  8. 01:15:865 (5,7) - not very stacking
  9. 01:20:774 (5) - add nc
  10. 01:22:955 (1) - remove nc
  11. 01:24:046 (3) - add nc
  12. 01:25:683 (7) - nc for vocals
  13. 01:25:955 (1,2,3,4) - these sliders renverse looks so off tbh they not emphasize vocals at all :/ so i suggest to try something like this it's sound pretty good https://puu.sh/x9UmR/b2ca227ad1.png
  • Knight's Hard
  1. 00:16:410 - i don't understand why there is no note lul
  2. 00:19:682 - why you don't map this sound?
  3. 01:10:137 (1) - remove nc because strong vocals start here 01:09:865 - and not here 01:09:865
gl!~
KnightC0re
surprisingly short mod i appreciate that.

ShogunMoon wrote:

  • Knight's Hard
  1. 00:16:410 - i don't understand why there is no note lul let's make this simpler, i mean undermapping in hard is fair enough
  2. 00:19:682 - why you don't map this sound? guess i can't undermap that
  3. 01:10:137 (1) - remove nc because strong vocals start here 01:09:865 - and not here 01:09:865 fixed
so do i owe you twice since i didn't mod your map last time?
Shunao

KnightC0re wrote:

so do i owe you twice since i didn't mod your map last time?
I think xd
Celektus

ShogunMoon wrote:

Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff
  • Celektus' Easy
  1. 00:00:592 (1) - touching the HP bar
    yea did something
  2. 01:04:410 (1) - offscreen
    k
  3. 01:07:683 (1,2) - avoid this overlap on the tails of these sliders
    k
  4. 01:10:955 (3) - nc
    why? it goes against my NC patterns as far as I can tell and would create a 2 object combo
  5. the rhythm patterns are inconsistent in the kiai 00:57:865 (1,2,3,4,1,2,3,1,2,3,4,1,2) - is different from 01:10:955 (3,4,5,1,2,3,1,2,3,4,5) - in the first part you emphasis drums but on the second part you emphasis them just here 01:12:592 (4,5) -
    I'm a bit unsure about this so I'll keep my rhythm for now.
gl!~
thx

cod bx
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TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
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436,283,14501,5,2,0:0:0:0:
505,155,15319,1,0,0:0:0:0:
360,160,16137,2,0,P|314:205|292:273,1,132
179,359,17773,1,0,0:0:0:0:
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399,106,21046,5,0,0:0:0:0:
475,231,21864,1,0,0:0:0:0:
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124,301,27592,5,0,0:0:0:0:
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254,215,41501,1,0,0:0:0:0:
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UniqueBlock11
M4M from my queue

general

Maybe add "Knight" to tags.

Kiai time inconsistency:
Peccato
Kiai #1: Starts on 00:39:864, ends on 00:40:955
Kiai #2: Starts on 00:43:137, ends on 00:44:228

Every other difficulty
Kiai #1: Starts on 00:39:864, ends on 00:41:501
Kiai #2: Starts on 00:43:137, ends on 00:44:773

Change CS on Normal to 2.5 or 3.
Change CS on Knight's Hard to 4.
Change CS on Peccato to 4, and AR to 8 or 8.5.

celektus' easy

Check AIMod for distance snapping issues

00:14:501 (1) - This note's whistle hitsound doesn't fit, remove it to keep things consistent across your difficulties.
00:59:501 (3,4) - I think this rhythm works better:

01:02:501 - Add a circle, feels missing without one.

normal

00:01:410 (3,1) - Blanket could be improved.
00:03:046 (3,1) - ^
00:04:682 (3,4) - ^
00:07:955 (3,1) - ^
00:09:591 (3,1) - ^
00:21:046 (3,4) - ^
00:45:864 (7,1) - ^
00:51:319 (7,8,9) - Looks really unsatisfying to not have (7) blanket (9), you can move (8) so that (9) can be blanketed.
00:57:865 - This slider velocity feels very unexpected, I lost my combo around here while I was testplaying. Reduce the slider velocity to prevent mistakes, and after all, this is normal difficulty.
01:15:865 (5,7) - This overlap looks confusing, new players will probably have trouble playing this rhythm. Move (7) away from (5) so that they don't overlap, or they can overlap but in a less confusing way.

knight's hard

Clean.

peccato

00:21:864 (1) - Add NC for rhythm consistency.
00:26:637 (2,3) - This jump isn't fitting, this part of the song isn't intense enough to have a 6x distance jump. You can use this instead:

00:36:455 (1) - This slider sounds too early, move it a 1/4 tick forward.
00:53:092 (1,1) - Why use two spinners? Merge them into one and this will allow more score variety from players.
01:02:910 (4) - This slider head is mapped to nothing, you can merge it with 01:02:774 (3) for a seamless effect.
01:04:137 (1,2) - These notes are spaced similar to 01:04:410 (1,2,3,4,5,6), but 01:04:137 (1,2) happens faster than 01:04:410 (1,2,3,4,5,6), which makes can make this combo misleading to some players and increases the difficulty quite a bit. Tune down the spacing at this combo to reduce possibilities of chokes here.
01:20:501 (1,2) - This combo is just as intense as other similar previous combos, but it doesn't get jumps?
Topic Starter
MrMenda

ShogunMoon wrote:

Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff

  • Normal
  1. 00:00:592 (1,2,3) - should be confusing for the newbies when they doesn't know the music to click on the blue tick so i suggest to try some thing like this it's more understandable and more easy to play imo https://puu.sh/x9TVi/1f76770170.png Thanks!!
  2. 00:02:228 - here too and similar for most of the intro yep
  3. 00:21:046 (3,5) - not very stacking fixed
  4. 00:39:864 (1,2,3) - should be very confusing for the players when they plays because beginners can't understand which rhythm he need to follow 00:39:864 (1,2,3) - this rhythm or this rythm 00:40:682 (3,4) - so i suggest to replace these notes 00:39:864 (1,2,3) - by a 1/4 slider renverse Fixed using a bit of the rhythm I was suggested in the beginning
  5. 00:43:137 (1,2,3) - same thing ^ Same fix too
  6. 00:48:046 (3) - offscreen fixed
  7. 00:49:682 (5) - nc same
  8. 01:15:865 (5,7) - not very stacking fixed with the new Stack Leniency
  9. 01:20:774 (5) - add nc
  10. 01:22:955 (1) - remove nc
  11. 01:24:046 (3) - add nc
  12. 01:25:683 (7) - nc for vocals
  13. 01:25:955 (1,2,3,4) - these sliders renverse looks so off tbh they not emphasize vocals at all :/ so i suggest to try something like this it's sound pretty good https://puu.sh/x9UmR/b2ca227ad1.png
fixed all



gl!~thx!
Thanks for modding!
Topic Starter
MrMenda

UniqueBlock11 wrote:

M4M from my queue

general

Maybe add "Knight" to tags.

Kiai time inconsistency:
Peccato
Kiai #1: Starts on 00:39:864, ends on 00:40:955
Kiai #2: Starts on 00:43:137, ends on 00:44:228

Every other difficulty
Kiai #1: Starts on 00:39:864, ends on 00:41:501
Kiai #2: Starts on 00:43:137, ends on 00:44:773

Fixed

Change CS on Normal to 2.5 or 3. No, that depends all on the mapper
Change CS on Knight's Hard to 4.
Change CS on Peccato to 4, and AR to 8 or 8.5.
Same


normal

00:01:410 (3,1) - Blanket could be improved.
00:03:046 (3,1) - ^
00:04:682 (3,4) - ^
00:07:955 (3,1) - ^
00:09:591 (3,1) - ^
00:21:046 (3,4) - ^
00:45:864 (7,1) - ^

Changed all of those patterns due to the last mod


00:51:319 (7,8,9) - Looks really unsatisfying to not have (7) blanket (9), you can move (8) so that (9) can be blanketed.Fixed Fix
00:57:865 - This slider velocity feels very unexpected, I lost my combo around here while I was testplaying. Reduce the slider velocity to prevent mistakes, and after all, this is normal difficulty. Represents the song's change, would change if other modder suggests so
01:15:865 (5,7) - This overlap looks confusing, new players will probably have trouble playing this rhythm. Move (7) away from (5) so that they don't overlap, or they can overlap but in a less confusing way. should be fixed from a previous mod



peccato

00:21:864 (1) - Add NC for rhythm consistency. Fixed
00:26:637 (2,3) - This jump isn't fitting, this part of the song isn't intense enough to have a 6x distance jump. You can use this instead:

It is representing the percussion in the background. it is always represented like that
00:36:455 (1) - This slider sounds too early, move it a 1/4 tick forward.oops, it should have always been there
00:53:092 (1,1) - Why use two spinners? Merge them into one and this will allow more score variety from players. Had it like that before,
but I was suggested to change it, gonna leave it like one again

01:02:910 (4) - This slider head is mapped to nothing, you can merge it with 01:02:774 (3) for a seamless effect. fixed
01:04:137 (1,2) - These notes are spaced similar to 01:04:410 (1,2,3,4,5,6), but 01:04:137 (1,2) happens faster than 01:04:410 (1,2,3,4,5,6), which makes can make this combo misleading to some players and increases the difficulty quite a bit. Tune down the spacing at this combo to reduce possibilities of chokes here. it is signaled just as the rest of 1/4 jumps and players should be used to it already.
01:20:501 (1,2) - This combo is just as intense as other similar previous combos, but it doesn't get jumps? oops good point, fixed it on a different way to the rest
Thanks for modding!!
Topic Starter
MrMenda
oops, gave kudos twice, will ask a GMT to remove them
Shunao

MrMenda wrote:

oops, gave kudos twice, will ask a GMT to remove them
ah xd
or you can just ask to a beatmap nominator :p
Celektus

UniqueBlock11 wrote:

M4M from my queue

celektus' easy

Check AIMod for distance snapping issues
not necessary

00:14:501 (1) - This note's whistle hitsound doesn't fit, remove it to keep things consistent across your difficulties.
@MrMenda your job you hitsound so use HS copier
00:59:501 (3,4) - I think this rhythm works better:
I agree thx

01:02:501 - Add a circle, feels missing without one.
nope cause that would be like the first clicked 1/2 in the map which is too hard for Easy and would be a nasty diff spike
was helpful, thx~
coddddddddddddd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56728
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13682,26773,39864,52955,57865,70955,84046
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni
BeatmapID:1369166
BeatmapSetID:641855

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
592,545.454545454546,3,1,0,50,1,0
592,-90.9090909090909,4,1,0,50,0,0
13682,-125,4,1,0,50,0,0
39864,-90.9090909090909,4,1,0,50,0,1
41501,-125,4,1,0,50,0,0
43137,-90.9090909090909,4,1,0,50,0,1
44773,-125,4,1,0,50,0,0
56228,500,3,2,0,50,1,0
56728,568.720379146919,3,2,0,50,1,0
57865,545.454545454546,3,1,1,50,1,1
57865,-90.9090909090909,3,1,1,50,0,1
84046,-90.9090909090909,3,1,1,50,0,0


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350,54,4682,1,0,0:0:0:0:
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285,280,7137,6,0,P|185:291|140:122,1,302.500009231568
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436,283,14501,5,2,0:0:0:0:
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399,106,21046,5,0,0:0:0:0:
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124,301,27592,5,0,0:0:0:0:
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anna apple
general
dude i swear this bpm is wrong cuz every 3/2 beats is the downbeat (unless you can convince someone otherwise lol)
easy: why is this the only diff with countdown
also set combo colors
also fix tags
normal: check ai mod

Peccato
00:26:773 (3) - nc this so that the 1/4 is 1,2 (it will help with reading and make it more consistent)
00:50:501 (1) - you should remove this nc cuz it breaks your nc rule, but if you are going to nc it anyways :( you should nc 4 5 and 7 as well to match the 3/2 nc
00:56:728 - your ncing here goes a little out of hand, note that right at this point is a pickup to the kiai so you should NC right on the kiai and then adjust from there using some paced rule (like fix them all to the big white ticks pls)
00:57:865 (1,2,3) - this rhythm doesn't make sense cuz you map for the drums ( i think) but then you skip the strong beat at 00:58:410 - ) then you ignore the drums after that :(
01:00:046 (1,2) - why is there this 1/4 slider when there isn't really support for it? also 00:59:365 - you skip over sounds like these
01:04:137 (1,2,1) - at this point these have a cool effect for emphasis, but they mess up the cursor pacing because the player has to do these twice as fast as everything else and then its super slow for the rest of the kiai, I think if the spacing were less drastic it would work better
01:08:501 (3,4,5) - this is additive rhythm and it doesn't help facilate emphasis for things like 01:09:865 (1,2,3,4) - which are not
01:19:955 (7,1,2,1) - this doesn't match anything you've done before this
01:22:819 (4,5) - its kind of out of place to start recognizing these drums all of a sudden
01:27:592 (4) - 01:28:410 (5) - to match the movement idea at 01:25:137 (5) - it would make more sense to ctrl g
Topic Starter
MrMenda

_83 wrote:

general
dude i swear this bpm is wrong cuz every 3/2 beats is the downbeat (unless you can convince someone otherwise lol) timing should be correct since it is taken from Deif's set, which is ranked.
easy: why is this the only diff with countdown
also set combo colors
also fix tags
normal: check ai mod

Peccato
00:26:773 (3) - nc this so that the 1/4 is 1,2 (it will help with reading and make it more consistent)
00:50:501 (1) - you should remove this nc cuz it breaks your nc rule, but if you are going to nc it anyways :( you should nc 4 5 and 7 as well to match the 3/2 nc
00:56:728 - your ncing here goes a little out of hand, note that right at this point is a pickup to the kiai so you should NC right on the kiai and then adjust from there using some paced rule (like fix them all to the big white ticks pls)
00:57:865 (1,2,3) - this rhythm doesn't make sense cuz you map for the drums ( i think) but then you skip the strong beat at 00:58:410 - ) then you ignore the drums after that :(
01:00:046 (1,2) - why is there this 1/4 slider when there isn't really support for it? also 00:59:365 - you skip over sounds like these
01:04:137 (1,2,1) - at this point these have a cool effect for emphasis, but they mess up the cursor pacing because the player has to do these twice as fast as everything else and then its super slow for the rest of the kiai, I think if the spacing were less drastic it would work better scaled every single one of them by x.75 so it is less spaced.
01:08:501 (3,4,5) - this is additive rhythm and it doesn't help facilate emphasis for things like 01:09:865 (1,2,3,4) - which are not
01:19:955 (7,1,2,1) - this doesn't match anything you've done before this Those overlaps are used previously in the map like in 00:20:228 (1,2,3) - 00:34:955 (2,3,4) - etc. If someone else has a problem with it, I have no problem on fixing them tho
01:22:819 (4,5) - its kind of out of place to start recognizing these drums all of a sudden I recognised those drums because the vocals are held and without them it would feel way too empty
01:27:592 (4) - 01:28:410 (5) - to match the movement idea at 01:25:137 (5) - it would make more sense to ctrl g
No answer = Fixed


Thanks for the mod! Really helped!
KnightC0re

UniqueBlock11 wrote:

knight's hard

Clean.
Thanks.

(I'm glad that I finally made a decent map)
Jemzuu
hello from Q

[peccato]

00:07:547 (2,4) - dont u think they're a bit too high? consider lowering em perhaps
00:07:955 (3) - and when u lower em i suggest stacking this note to 00:05:501 (6) - would do the spacing
00:12:046 (1,4) - not sure if this was intended not to blanket but would look cleaner if u would so that 00:13:682 (1) - would be overlapped as well
00:30:864 (1,2,3) - they're placed too high imo consider lowering em as well perhaps u could try to overlap 3 to 00:30:046 (6) - then blank 00:30:864 (1,4) - just adjust ds for 2 after
00:36:592 (1) - place this slider on the white tick insted since u did it onn 00:37:410 (3) -
00:37:410 (3,1) - blanket these both? just fix 4 afterwards so it would blanket 1
00:39:046 (2) - would look neater if it would blank (1) overlap it with 00:37:955 (4) - perhaps
00:42:319 (5,7) - ye same here overlapping it to 00:43:546 (2) - would look better aesthetically unless intended idk
00:51:047 (6,1) - blanket seems off pls fix
00:52:137 (2) - ^
00:57:581 (2,1) - ^
00:57:581 (2,2) - not properly overlapped
00:58:955 (4) - this note here looks really out of place imo whats with the large spacing? i dont see the point since this isnt a realy strong strong sound tbh maybe make it a triangle for 00:59:228 (1,2) - insted? just a suggestion
01:07:410 (1,3) - looks better overlapped imo
01:15:865 (1) - idk but ctrl g id suggest
01:20:774 (1,2) - blanket is 3% off adjust 2 slightly

[knight]
i'd suggest 7.5 or 7.something insted for this diff since 8 is a bit close for last diff idk just my suggestion
00:13:682 (1) - i'd just adjust this a bit its sligthly touching (2)
00:24:592 (3,4) - too low imo adjust ds a bit
00:27:592 (2) - and this is a bit too high consider adjusting ds as well
00:30:864 (3,1) - haha yes blanket them pls
00:30:864 (3,2) - overlap em afterwards lo
00:37:410 (2,1) - slightly touching adjust ds for 1
00:39:864 (1) - ^
00:45:592 (2,2) - fix overlap
00:46:410 (1,1) - ^
00:57:865 (1,2) - make perfect blanket
00:57:865 (1,1) - fix overlap
01:02:501 - do them like this insted it looks and plays better imo
01:04:410 (1,1) - make perfect blanket then dont forget to 01:04:410 (1,1) - overlap em for aesthetics
01:11:365 (2,4) - fix overlap
01:24:046 (1) - place it beside the sliderend of 01:23:228 (2) - insted no reason to put it under anyway

[Celektus]
lol remap the whole thing what the there's just too much have to work on on this diff also fix the song setup pls

gl
Topic Starter
MrMenda

AJamez wrote:

hello from Q

[peccato]

00:07:547 (2,4) - dont u think they're a bit too high? consider lowering em perhaps No? playfield usage lol
00:07:955 (3) - and when u lower em i suggest stacking this note to 00:05:501 (6) - would do the spacing
00:12:046 (1,4) - not sure if this was intended not to blanket but would look cleaner if u would so that 00:13:682 (1) - would be overlapped as well Never thought about it. Applied
00:30:864 (1,2,3) - they're placed too high imo consider lowering em as well perhaps u could try to overlap 3 to 00:30:046 (6) - then blank 00:30:864 (1,4) - just adjust ds for 2 after nope
00:36:592 (1) - place this slider on the white tick insted since u did it onn 00:37:410 (3) - Fixed, another accidental wrong snap
00:37:410 (3,1) - blanket these both? just fix 4 afterwards so it would blanket 1
00:39:046 (2) - would look neater if it would blank (1) overlap it with 00:37:955 (4) - perhaps It is blanketed to 4, which was previously overlapped
00:42:319 (5,7) - ye same here overlapping it to 00:43:546 (2) - would look better aesthetically unless intended idk It would break the grid I used
00:51:047 (6,1) - blanket seems off pls fix Blanketed to 2
00:52:137 (2) - ^ seems good imo
00:57:581 (2,1) - ^ not intended to be blanketed
00:57:581 (2,2) - not properly overlapped Fixed with the new overlap stuff
00:58:955 (4) - this note here looks really out of place imo whats with the large spacing? i dont see the point since this isnt a realy strong strong sound tbh maybe make it a triangle for 00:59:228 (1,2) - insted? just a suggestion I decided to overlap it to 4 so the angle is not that extreme
01:07:410 (1,3) - looks better overlapped imo no? those always follow the same logic and placement to make sure the players always make the same movement
01:15:865 (1) - idk but ctrl g id suggest nope
01:20:774 (1,2) - blanket is 3% off adjust 2 slightly fixed


[Celektus]
lol remap the whole thing what the there's just too much have to work on on this diff also fix the song setup pls That is not how you try to help another mapper. That is pointless and doesnt have any constructive criticism

gl
Thanks for the overlap and blanket check!
Renaylria
Hello! Here from #modreq ^^

Celektus' Easy
So the first thing that stuck out to me were the sliders shapes used. Being an Easy map, you can't do to much fancy stuff, but the sharp angles just look... Off?
Here are some ideas for slider shapes that might appeal to the eye more. I used 00:00:592 (1) and 00:05:501 (5) as a base.

00:27:592 (1) - Slightly to far to the left. 4 ticks of right nudging should do it.
01:09:319 (2,3) - The angle of these sliders aren't completely "parallel" with each other. Rotating the 3rd slider by -12 degrees and adjusting it a little helps.

Normal
00:01:682 (2,4,1) - Curving these sliders more could help with "flowing" into the next notes.
00:14:501 (2,3) - Object 3 may have to be nudged down a little to fit the blanket better. That or move object 2 up.
00:43:137 (6) - New combo maybe?
00:48:864 (4) - Adjust the curve of this object to better match 00:48:046 (3)
00:52:137 (4) - Doesn't blanket the slider end quite right. Nudge object 4 five time right and 8 times down might do it.
01:23:228 (7,1,2,3,4) - Not a perfect curve. Move 3 down and left a little?
01:28:410 (6,7,8) - object 6 and 7 have a lower spacing that the surrounding patterns

Knight's Hard
00:06:864 (4) - Start the new combo here to signal the change in pattern speed.
00:45:592 (2,2) - Slider start and end circles don't line up completely.
00:57:865 (1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4) - Unfortunately, this whole section is rather overmapped. I don't hear any instruments that pertain to the rhythms placed. It's mainly the 1/4 slider ends that cause an extra sound where unneeded. I suggest using sliders to emphasis vocals, and circles to fill. But you should only need the beat snapper to be at 1/2 for this section.
01:07:410 (2,3,1) - Not completely over mapping but there's no sound on 3 :/
01:15:865 (1) - The red ticks cause a little jerk that might seem weird and could go against the ranking standards... I like the slider shape but I suggest removing those red slider anchors.

Peccato
00:01:410 (3,4,5) - There's a shape generating tool for these kinds of patterns! It's located under the compose tab and is called "Create Polygonal Circles". You can also just hit ctrl+shift+D. Use this tool to fix your triangle here
00:03:047 (3,4,5) - Same thing. I guess I don't have to list every shape. You can figure it out easily :P
00:12:046 (1,2,3) - I suggest adjusting this pattern so object 2 is underneath object 5 from the previous combo. Just cleans things up.
00:17:501 (3,4,5,6) - Use that shape generating tool!
00:22:682 (1,2,3,4) - Beep boop I'll stop repeating myself
00:26:501 (1,2,1) - This jump might be a bit to spaced and fast? your treating this pattern as a triple the majority of the map Chose one and stick with it, as this speed of jumps does not fit with the rest of the map.
00:50:092 (2,3,5,6) - Same thing as before.
00:59:228 (1,2,1) - triple or jump? (same as 26:501
01:00:319 (4) - Not completely parallel with 01:00:592 (5,6). Nudge a little to the right.
01:04:137 (1,2,1) - triple or jump?... Also the spacing is so similar it could confuse players to think 01:04:410 (1,2) are the same speed and jump to early.
01:07:410 (1,2,1) - triple or jump?
01:13:955 (1,2,1) - triple or jump?
Topic Starter
MrMenda

Renquiem wrote:

Hello! Here from #modreq ^^


Normal
00:01:682 (2,4,1) - Curving these sliders more could help with "flowing" into the next notes. I think the leniency makes that curvature good enough
00:14:501 (2,3) - Object 3 may have to be nudged down a little to fit the blanket better. That or move object 2 up.
00:43:137 (6) - New combo maybe?
00:48:864 (4) - Adjust the curve of this object to better match 00:48:046 (3)
00:52:137 (4) - Doesn't blanket the slider end quite right. Nudge object 4 five time right and 8 times down might do it.
01:23:228 (7,1,2,3,4) - Not a perfect curve. Move 3 down and left a little? I think it is fine as it is
01:28:410 (6,7,8) - object 6 and 7 have a lower spacing that the surrounding patterns

Peccato
00:01:410 (3,4,5) - There's a shape generating tool for these kinds of patterns! It's located under the compose tab and is called "Create Polygonal Circles". You can also just hit ctrl+shift+D. Use this tool to fix your triangle here Ik it existed but I just changed my sliders and forgot to fix that ^^' thanks for pointing it out
00:03:047 (3,4,5) - Same thing. I guess I don't have to list every shape. You can figure it out easily :P Should be fixed too
00:12:046 (1,2,3) - I suggest adjusting this pattern so object 2 is underneath object 5 from the previous combo. Just cleans things up. Yep,
also moved 3 a bit away from the 1/1 slider

00:17:501 (3,4,5,6) - Use that shape generating tool!
00:22:682 (1,2,3,4) - Beep boop I'll stop repeating myself
00:26:501 (1,2,1) - This jump might be a bit to spaced and fast? your treating this pattern as a triple the majority of the map Chose one and stick with it, as this speed of jumps does not fit with the rest of the map. The pattern is introduced since the beginning (00:06:864 (1,2,1) - ) and that was the only time I decided to map it like that in that concrete section because it is the only one the music can support.
00:50:092 (2,3,5,6) - Same thing as before.It deserves a different pattern as that is the only time the vocals do that
00:59:228 (1,2,1) - triple or jump? (same as 26:501
01:00:319 (4) - Not completely parallel with 01:00:592 (5,6). Nudge a little to the right.
01:04:137 (1,2,1) - triple or jump?... Also the spacing is so similar it could confuse players to think 01:04:410 (1,2) are the same speed and jump to early.
01:07:410 (1,2,1) - triple or jump?
01:13:955 (1,2,1) - triple or jump? Those are all marked with New Combos, as it is how the players were introduced to them in the beginning. In this point of the map, they should already be able to follow that pattern
No answer = Fixed. Thanks for modding
JierYagtama
aight since u asked boi
Meta Knight's Hard salty sword
00:16:682 (4,5,1,2) - not sure why is the spacing between this and this 00:15:319 (1,2,3) - so small
00:18:592 (1) - i understand that this slider is shaped like this cos u wanted to emphasize it that way but it plays awkwardly in gameplay
00:19:410 (2) - i know this is subjective and all but this slider honestly doesnt look good despite the effort of u blanketing 00:20:228 (1) - aight suggestion tiem

00:36:592 (1,2,1,2,1) - wew sometimes using ds all over the map isnt gonna make stuff stand out space em out a bit more by usin ctrl shift s
00:45:592 (2,1) - ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff blanket
00:47:228 (2) - ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ^
00:58:274 (2,3) - wew fix the overlap this is real noticable in gameplay
01:06:865 (1,1) - ^
01:14:228 (1,3) - fffffffffffffffffffffffffffffffffffffffff nazi blanket but e


not rlly a fan of the aesthetics here but the issue would beeeeeeeeeee. spacing.
I love Deif
00:05:501 (6) - feels undermapped cos 00:05:773 -
00:12:864 (4,1) - spacing is kinda inconsistent here since 1 has a real loud vocal u kno and u just decided to blanket it with 4 :thonk:
00:15:046 (5,6) - ^ but ill give ya a suggestion for this xd looks a little better oragnized with sum symmetry rite?
00:15:319 (6,1,2) - annnndddd
00:18:592 (1) - hmmm ctrl g for better flow with 00:18:319 (6) -
00:59:365 (2,1) -if the spacing was this low why put a finish hitsound here remember to put a difference to loud to weak sounds with spacin
00:59:501 (1,4) - she protecc she atacc but more importantly stacc
01:02:774 (1,2) - kinda awkward to play hmmm just remove the circle and extend the slider keep mappin the vocals boi
01:19:955 (4,1) - ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff fix overlappppppppppppppppp
01:23:228 (6) - mmmmmmm nice curve
01:24:592 (3,4,5) - 3 & 4 having some large spacing while 4 & 5 has low spacing but 5 having a vocal sound that clearly stands out a lot :thinking:
01:27:046 (1,2,3) - move to 01:27:046 - cos thats where the vocals u were mappin started


yea kinda the same issue as I mentioned at the hard gd. s p a c i n g
gl~
KnightC0re

AJamez wrote:

[knight]
i'd suggest 7.5 or 7.something insted for this diff since 8 is a bit close for last diff idk just my suggestion 7.5
00:13:682 (1) - i'd just adjust this a bit its sligthly touching (2) fixed
00:24:592 (3,4) - too low imo adjust ds a bit fixed
00:27:592 (2) - and this is a bit too high consider adjusting ds as well fixed
00:30:864 (3,1) - haha yes blanket them pls fixed
00:30:864 (3,2) - overlap em afterwards lo ok
00:37:410 (2,1) - slightly touching adjust ds for 1 fixed
00:39:864 (1) - ^ fixed
00:45:592 (2,2) - fix overlap i stacked them... is that okay?
00:46:410 (1,1) - ^ intentionally duplicated
00:57:865 (1,2) - make perfect blanket fixed
00:57:865 (1,1) - fix overlap fixed (was supposed to be stacked but stack leniency can't be too low)
01:02:501 - do them like this insted it looks and plays better imo fixed(imo it kinda breaks flow though, also nice skin)
01:04:410 (1,1) - make perfect blanket then dont forget to 01:04:410 (1,1) - overlap em for aesthetics fixed
01:11:365 (2,4) - fix overlap fixed
01:24:046 (1) - place it beside the sliderend of 01:23:228 (2) - insted no reason to put it under anyway fixed

Renquiem wrote:

00:06:864 (4) - Start the new combo here to signal the change in pattern speed. fixed
00:45:592 (2,2) - Slider start and end circles don't line up completely. intentional. the first is copied from the previous slider and blanketed by the long slider. the second is for blanketing the long slider
00:57:865 (1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4) - Unfortunately, this whole section is rather overmapped. I don't hear any instruments that pertain to the rhythms placed. It's mainly the 1/4 slider ends that cause an extra sound where unneeded. I suggest using sliders to emphasis vocals, and circles to fill. But you should only need the beat snapper to be at 1/2 for this section. fixed it to emphasize on vocals
01:07:410 (2,3,1) - Not completely over mapping but there's no sound on 3 :/ the drums...
01:15:865 (1) - The red ticks cause a little jerk that might seem weird and could go against the ranking standards... I like the slider shape but I suggest removing those red slider anchors. :/ fine... (rc is so strict)
ok last mod

JeirYagtama wrote:

Meta Knight's Hard salty sword I'm not salty (most of the time) and certainly not meta knight (he's hard to control in smash i keep running down the stage)
00:16:682 (4,5,1,2) - not sure why is the spacing between this and this 00:15:319 (1,2,3) - so small this part is veeeery calm
00:18:592 (1) - i understand that this slider is shaped like this cos u wanted to emphasize it that way but it plays awkwardly in gameplay i feel like its fine (but tell me if it's really hurting the map i'll change it if so)
00:19:410 (2) - i know this is subjective and all but this slider honestly doesnt look good despite the effort of u blanketing 00:20:228 (1) - aight suggestion tiem yeah your suggestion raised me a few questions... (why is it so distant from the last object also how am i gonna fit two sliders like that in a small corner) also i will try to fix the s slider... i just don't know how
00:36:592 (1,2,1,2,1) - wew sometimes using ds all over the map isnt gonna make stuff stand out space em out a bit more by usin ctrl shift s i actually did not use ds for the entirety of this map ut yeah i moved stuff around
00:45:592 (2,1) - ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff blanket fixed (i'm surprised that you even noticed that it was off)
00:47:228 (2) - ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ^ fixed (chill with the ff's ffs)
00:58:274 (2,3) - wew fix the overlap this is real noticable in gameplay it was fixed from mods above... i think (it wasn't overlapping at this point)
01:06:865 (1,1) - ^ fixed (is stacking better or is it still bad?)
01:14:228 (1,3) - fffffffffffffffffffffffffffffffffffffffff nazi blanket but e fixed slider shapes


not rlly a fan of the aesthetics here but the issue would beeeeeeeeeee. spacing. ...tru
gaston_2199
Hola!
NM from my queue ~
Sólo diré algunas cosas en Normal ya que aún soy nuevo en el modding de STD y Peccato me parece muy bien hecho, no dar kudos si no fue de ayuda
[
Normal
]
  1. Algunos combos colours del comienzo no coinciden con las secciones de la canción. Los combos los comenzaría en 00:00:592 - 00:03:864 - 00:07:137 - y en 00:10:410 -
  2. 00:09:864 (7) - Dale un Ctrl+H y Ctrl+J. Creo que esa forma seguiría mejor con el flow y sería consistente con 00:08:228 (5) -
  3. 00:11:501 (9,1) - Corregir el blanket (si lo es lol)
  4. 00:21:046 (3) - Yo le daría esta forma para que encaje mejor con el slider siguiente
  5. 00:24:592 (5) - Bajalo un poco más abajo para que no haga overlap con 00:26:228 (2) -
  6. 00:39:864 - No sé si sea cosa mia o qué, pero el salto del SV de x1.0 a x1.5 me parece mucho para un Normal, quizás bajando a x1.2 o x1.3 iría mejor
  7. 00:40:955 (2) - Trambién la distancia me parece mucho... reduciendo a 1.2x o directamente 1.0x podría caerle bien
  8. 01:16:683 (6) - Corrige el final del slider si querés hacer simetría con 01:15:592 (4) -
Esto es todo, perdón si es algo corto el mod. Ya te dije la razón antes xD
Estrella y buena suerte~
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