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Akiko Shikata - Katayoku no Tori

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Total Posts
36
Topic Starter
MrMenda
This beatmap was submitted using in-game submission on viernes, 1 de septiembre de 2017 at 10:06:00

Artist: Akiko Shikata
Title: Katayoku no Tori
Source: うみねこのなく頃に
Tags: Umineko no Naku Koro ni
BPM: 110
Filesize: 2337kb
Play Time: 01:25
Difficulties Available:
  1. Celektus' Easy (1,19 stars, 66 notes)
  2. Knight's Hard (3,09 stars, 172 notes)
  3. Normal (2,08 stars, 143 notes)
  4. Peccato (4,22 stars, 251 notes)
Download: Akiko Shikata - Katayoku no Tori
Information: Scores/Beatmap Listing
---------------
MP3 and Timings taken from Deif's Set (¡Muchas Gracias, Deif!).

Celektus' Easy by Celektus

Normal by me

Knight's Hard by KnightC0re

Peccato by me

Hitsounds by Celektus
Akunosu
From my queue


 General :
  1. if this beatmap is for ranked, then, This map lack difficulty Normal/Easy...
  2. ( To Difficulty Hard ) From here 00:57:865 - until 01:00:319 - don't have sense, you must little add more flow a your difficulty, here look for good combinations t/86329, and MrMenda must read it too, but this isn't so necessary to difficulty Insane
  3. ( To Difficulty Hard ) Look this: image, you must accustom oneself to use all map space, it will look better and organized
  4. ( To Knight ) The DS is essential, you have to fixed the DS, you can extend the DS If there is strong beat. Example:
    00:06:864 (4,5,1) - https://puu.sh/wSmxL/8893f55ba1.jpg, 00:06:864 (4,5) - these circles have weak sound, but 00:07:137 (1) - in this slider, the slider head, have a strong sound, so, here yes or yes is necessary add a little the DS
 Knight's Hard :
  1. 00:11:228 (2,3,1,2) - this part is confused for difficulty hard, change it pls
  2. 00:47:228 (2) - fix the blanket pls
  3. 00:49:682 (1,2,3,1,2,3,1) - this part is confused too, because don't have a good flow, and in a difficulty hard must have little overlap
  4. 00:58:955 (2) - overlap, fix it
  5. 01:10:137 (1,2,3) - this part, It would look well in the difficulty insane..., change it
 Peccato :
  1. 01:02:774 (3,4) - stack pls :3
  2. 00:58:955 (6) - aqui no hay un beat fuerte, por que el DS is bastante largo? , Tu tendrias que poner un adecuado DS en esta parte, el que si podria tener un DS grande es partes como este 01:10:955 (5) -
  3. 00:07:001 (2) - ^
  4. 00:26:637 (2) - ^
  5. 01:25:955 (1,2,1,2) - estas dos partes, se verian mejor estaqueados

I hope to have been very clear with Knight,

GL! :D
Topic Starter
MrMenda

Acnos wrote:

From my queue


 General :
  1. if this beatmap is for ranked, then, This map lack difficulty Normal/Easy... Easy is still in progress

     Peccato :
    1. 01:02:774 (3,4) - stack pls :3 Fixed
    2. 00:58:955 (6) - aqui no hay un beat fuerte, por que el DS is bastante largo? , Tu tendrias que poner un adecuado DS en esta parte, el que si podria tener un DS grande es partes como este 01:10:955 (5) - Al ser el kiai y una de las partes mas intensas de la cancion, aumento el espaciado general de las secciones
    3. 00:07:001 (2) - ^ La cancion empieza de una forma bastante intensa, llegué a plantearme empezar con el Kiai al principio
    4. 00:26:637 (2) - ^ Esa seccion de ahi representa la percusion, al igual que he hecho con los del principio
    5. 01:25:955 (1,2,1,2) - estas dos partes, se verian mejor estaqueados
Ayuda a identificar el 1/4 pese a ser una seccion menos intensa.

I hope to have been very clear with Knight,

GL! :D
Gracias por el mod!
KnightC0re

Acnos wrote:

[notice] General :
  1. ( To Difficulty Hard ) From here 00:57:865 - until 01:00:319 - don't have sense, you must little add more flow a your difficulty, here look for good combinations t/86329, and MrMenda must read it too, but this isn't so necessary to difficulty Insane What's the problem?? It obeys circular flow.
  2. ( To Difficulty Hard ) Look this: image, you must accustom oneself to use all map space, it will look better and organized I'll try to do so in the future
  3. ( To Knight ) The DS is essential, you have to fixed the DS, you can extend the DS If there is strong beat. Example:
    00:06:864 (4,5,1) - https://puu.sh/wSmxL/8893f55ba1.jpg, 00:06:864 (4,5) - these circles have weak sound, but 00:07:137 (1) - in this slider, the slider head, have a strong sound, so, here yes or yes is necessary add a little the DS I didn't apply it to make the map more simplistic. It's not even insane
 Knight's Hard :
  1. 00:11:228 (2,3,1,2) - this part is confused for difficulty hard, change it pls The slider bodies now doesn't overlap
  2. 00:47:228 (2) - fix the blanket pls Fixed
  3. 00:49:682 (1,2,3,1,2,3,1) - this part is confused too, because don't have a good flow, and in a difficulty hard must have little overlap ???!!!
  4. 00:58:955 (2) - overlap, fix it
    is this better?
  5. 01:10:137 (1,2,3) - this part, It would look well in the difficulty insane..., change it Normal triangle now
I hope to have been very clear with Knight :thinking: no comment
AMX
Hi! NM from my modding queu
NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Please add a preview point.

Tags conflict with Normal dif.

Remove countdown

Normal



00:03:864 (6) - NC

00:05:501 (9) - Aestheticlly this kinda bothers me, I think the turns are to sharp they're not even round, looks more like a V

00:10:409 (6) - NC

00:09:864 (4,5,7) - Ugly overlap, i'd space them out so they don't touch eachother, at this difficulty it's pretty rare to have overlaps.

00:10:409 (6) - NC

00:12:046 (9) - NC

The rest of the map isn't mapped.

Knight's Hard



00:19:410 (2) - This slider isn't looking good, not even on either end.

00:36:046 (3,1) - I don't think these 2 have to overlap.

00:38:364 (1,1) - I'd actually remove this spinner and add 2 sliders, for a 3* song this requires relatively fast reactions and aim to not break on. Second of all the spinner is also very fast, so the player has to spin pretty fast, which u should know new players struggle with. Third of all, it doesn't really fit, there's sounds there that could easily be mapped.

01:08:501 (2) - For this slider i'd make both ends look almost symmetrical, talking about the line from the sliderhead to the curve and from the sliderend to the curve.

01:10:137 (1,1) - Also deosnt' really need to be overlapped.

01:10:410 (2,2) - ^

01:25:683 (1,2,3,1,2) - Why'd not make a nice, even pattern out of this?

01:28:955 (3) - NC

Peccato



00:05:501 (1) - Also think this slider is alittle to curved, usually people don't curve their zigzag sliders this much cause it looks pretty bad (not including those wub wub maps that intentionally makes ugly sliders to reflect the music)

00:07:547 (2,4) - Stack

00:14:501 (3,6) - Stack these.

00:26:228 (6,1,2,3) - Space these equally.

01:07:410 (1,2,1) - Okay so these jumps have a problem cause the rest of the map, except for these few parts are so undermapped, then these large 240 bpm jumps comes from nowhere.

01:08:501 (3,4,5,6,7) - Just compared to here, where u made a stream instead.

01:28:410 (5) - Strong sound playing on the sliderend and it's not really clickable, try to remap these 01:26:774 (3,4,5) - To be able to make a circle in the end.

Additional information



As you probably saw from my modding queue, I said that my modding skills on low * maps are not really good so can't really do a throughout mod. Sorry

The only real problem here is the Piccato dif, with those jumps. Think to yourself, can someone who's playing 4.3* maps hit these jumps? Most likely not, These difspikes are a problem. If you want the map to be jumpy, try to make it that from the beginning to the end.

End words



Love the song, GL with the map!
Topic Starter
MrMenda

AMX wrote:

Hi! NM from my modding queu
NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Please add a preview point. Fixed

Tags conflict with Normal dif. Will remove once I'm done with it

Remove countdown Yep

Normal



00:03:864 (6) - NC

00:05:501 (9) - Aestheticlly this kinda bothers me, I think the turns are to sharp they're not even round, looks more like a V

00:10:409 (6) - NC

00:09:864 (4,5,7) - Ugly overlap, i'd space them out so they don't touch eachother, at this difficulty it's pretty rare to have overlaps.

00:10:409 (6) - NC

00:12:046 (9) - NC

The rest of the map isn't mapped. -> I will edit later when I get the correct Normal


Peccato



00:05:501 (1) - Also think this slider is alittle to curved, usually people don't curve their zigzag sliders this much cause it looks pretty bad (not including those wub wub maps that intentionally makes ugly sliders to reflect the music) Good point, fixed so it fits more the rest of the map

00:07:547 (2,4) - Stack That one is stacked, thing is the Editor doesnt allow me to stack it more

00:14:501 (3,6) - Stack these. Fixed

00:26:228 (6,1,2,3) - Space these equally. Fixed

01:07:410 (1,2,1) - Okay so these jumps have a problem cause the rest of the map, except for these few parts are so undermapped, then these large 240 bpm jumps comes from nowhere.

01:08:501 (3,4,5,6,7) - Just compared to here, where u made a stream instead. In the first one the percussion is stronger than in the second,
so I decided to map it with the usual jumps I introduced since the beginning of the song, meanwhile the ones in the stream represent some less intense drum sound


01:28:410 (5) - Strong sound playing on the sliderend and it's not really clickable, try to remap these 01:26:774 (3,4,5) - To be able to make a circle in the end. Fixed

Additional information



As you probably saw from my modding queue, I said that my modding skills on low * maps are not really good so can't really do a throughout mod. Sorry

The only real problem here is the Piccato dif, with those jumps. Think to yourself, can someone who's playing 4.3* maps hit these jumps? Most likely not, These difspikes are a problem. If you want the map to be jumpy, try to make it that from the beginning to the end. The point is, the song is actually pretty calm except for those massive drum beats, which need to be represented through a spike in the difficulty via spacing, as they are the strongest sounds in the song.

End words



Love the song, GL with the map!Thanks!!
Thanks for Modding!
KnightC0re

AMX wrote:

Knight's Hard



00:19:410 (2) - This slider isn't looking good, not even on either end. I made it look good as much as I can, not sure if it still looks bad

00:36:046 (3,1) - I don't think these 2 have to overlap. Fixed

00:38:364 (1,1) - I'd actually remove this spinner and add 2 sliders, for a 3* song this requires relatively fast reactions and aim to not break on. Second of all the spinner is also very fast, so the player has to spin pretty fast, which u should know new players struggle with. Third of all, it doesn't really fit, there's sounds there that could easily be mapped. Fixed

01:08:501 (2) - For this slider i'd make both ends look almost symmetrical, talking about the line from the sliderhead to the curve and from the sliderend to the curve. I tried my best calculating the distance between the nodes, I hope this looks better

01:10:137 (1,1) - Also deosnt' really need to be overlapped.

01:10:410 (2,2) - ^ Both fixed

01:25:683 (1,2,3,1,2) - Why'd not make a nice, even pattern out of this? Tried my best here to make the distance look similar

01:28:955 (3) - NC Fixed
Celektus
get combo colors HS comes in a sec

[ Peccato]
  1. You sometimes don't map these 00:03:728 - often you could just add circles where other notes have faded tho like 00:03:046 (3) -
  2. the transition into the slider head is kinda weird 00:05:228 (5,1) - the angle of the head is like these 00:04:682 (3,4,5) - but the S kinda goes up. Maybe this helps you understand what I mean. Also the S shape could be better pls fix.
  3. doesn't stack correctly pls gib kds 00:07:546 (2,4) -
  4. I don't really get this spacing here 00:14:228 (2,3,4,5) - it seems like 3 and 5 are supposed to be more emphasized tho I think only 3 and 1 actually have more intense sounds 00:14:501 (3,1) - all of them having equal spacing would be more fitting I think since this is also a really calm section.
  5. again I don't really like this transition maybe you can improve it somehow 00:15:864 (3,4) -
  6. 00:16:682 (5) - tilt by -5° and ctrl + G maybe
  7. there are a lot of slider ends which could stil be clicked I feel like. A good example in the current section would be 00:16:955 (1) - in that section you switch between making the vocals clicked and not clicked sometimes which is weird.
  8. these are the fist 1/2 stack in the map so far 00:19:410 (3,4,5,6,7) - which is both inconsistent and a potential read spike for low level Insane players. If you use stacks like that and spaced out 1/2 you usually want to introduce it early on and do it a lot. So please fin a way to make the not completely stack, but rather only overlap like you did so far in the section.
  9. I think that's a bit too dense for this section 00:25:410 (2,3,4,5,6) - maybe simplify it with 1/4 sliders
  10. transition is off 00:26:637 (2,1) - tilting 1 by -15° to -20° would be better. decide yourself how to approach this.
  11. tilting this one 00:52:137 (2) - by 22° (25 overall since it's already tilted) would fit better with these ones 00:50:228 (3,3) - and thus form a little visual connection.
  12. bad blanket pls fix and gib kds 4 free 00:52:137 (2) -
  13. make this last Vocal a circle maybe 00:52:955 -
  14. restart spinner maybe? 00:54:592 -
  15. that jump should be way bigger 00:57:581 (2,1) - since the most intense section has already started there
  16. why is this all so small? 01:00:319 (4,5,6) - wot
  17. bad transition again 01:05:774 (6,1) -
  18. this has a few things wrong with it 01:08:229 (2,3,4,5,6,7) - fist of the transition is again not very good maybe even a straight like or and S would be better and tbh I would like last time you did this just use 1/4 sliders since that would play way better in my opinion.
  19. the 2nd triangle should be further away here 01:18:319 (1,2,3,1,2,3) - since the sound on 1 is strong than usual
  20. these should be clickable 01:25:683 - 01:27:319 - 01:27:865 -

    examples

    01:25:137 (5,1,2,3,4,5) - this
    01:27:319 (1,2,3,4) - this or this

    there are more way ofc so maybe look for alternatives yourself.

[ Knight's Hard]
  1. use the playfield better o.o
  2. the visual spacing between these could be a bit bigger 00:10:410 (1,2) - I mean this something like the size of your blankets or like these 00:07:955 (2,1,2) -
  3. mute slider ends pls 00:13:546 -
  4. the middle is too flat 00:19:410 (2) - like the earth
  5. no too spaced 01:07:410 (2,3,1) - 01:17:228 (3,4,1) - was never introduced, just no.
  6. Maybe try and make the slow down effect of that more subtle 01:15:865 (1) - hard players could easily trip up their combo on that.

[ Normal]
  1. osu! Ranking Criteria wrote:

    1. When distance snap is used, try to keep it between 0.8x and 1.3x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.
    it's a guideline, but yea you use bigger DS I think.

  2. I would NC every 2 big white ticks cause I dislike 10s
  3. make the S better 00:05:501 (9) - and make these not touch 00:05:501 (9,1) - cause touching is gya.
  4. try and avoid overlapping on sub 2* maps if you can 00:11:773 (8,10) - maybe use -sepia-'s AR0 trick
  5. NC 00:13:682 -
  6. NeedsMoreBlanketsTBH

gggggggggggggggggggggggggggggggggggggggggggggggggg
Celektus
HSssssssss
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13682,26773,39864,52955,57865,70955,84046
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.799999

[Metadata]
Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:HS
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni Visual Novel Beatrice Usiromiya KnightC0re Opening
BeatmapID:1366762
BeatmapSetID:641855

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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KnightC0re

Celektus wrote:

[ Knight's Hard]
  1. use the playfield better o.o Well i mean you cant expect much for a 1:30 low bpm hard mate :3 anyway fixing gradually
  2. the visual spacing between these could be a bit bigger 00:10:410 (1,2) - I mean this something like the size of your blankets or like these 00:07:955 (2,1,2) - Fixed
  3. mute slider ends pls 00:13:546 - fixed
  4. the middle is too flat 00:19:410 (2) - like the earth ye i fixed that after last mod
  5. no too spaced 01:07:410 (2,3,1) - 01:17:228 (3,4,1) - was never introduced, just no. ok fixed calm down
  6. Maybe try and make the slow down effect of that more subtle 01:15:865 (1) - hard players could easily trip up their combo on that. fixed
Topic Starter
MrMenda

Celektus wrote:

get combo colors HS comes in a sec

[ Peccato]
  1. You sometimes don't map these 00:03:728 - often you could just add circles where other notes have faded tho like 00:03:046 (3) - I did not want to start the map with 1/4 jumps, so I decided to map it when those are more noticeable
  2. the transition into the slider head is kinda weird 00:05:228 (5,1) - the angle of the head is like these 00:04:682 (3,4,5) - but the S kinda goes up. Maybe this helps you understand what I mean. Also the S shape could be better pls fix. Those patterns are made copying the distance of 3,4 and copying to keep the distance the same after making a triangle with the first, that pattern is developed differently each times
  3. doesn't stack correctly pls gib kds 00:07:546 (2,4) - Blame the editor lol
  4. I don't really get this spacing here 00:14:228 (2,3,4,5) - it seems like 3 and 5 are supposed to be more emphasized tho I think only 3 and 1 actually have more intense sounds 00:14:501 (3,1) - all of them having equal spacing would be more fitting I think since this is also a really calm section. Fair point, fixed
  5. again I don't really like this transition maybe you can improve it somehow 00:15:864 (3,4) - tbh I dont see a problem :/ Now in a more serious tone, I think the BPM makes up for this, but there is enough time to recover from that triple, the difference in the curvature is not that much
  6. 00:16:682 (5) - tilt by -5° and ctrl + G maybe I will apply the curvature, but the pattern is meant to have the blanket behind the straight slider, the flow is intended to be as it is
  7. there are a lot of slider ends which could stil be clicked I feel like. A good example in the current section would be 00:16:955 (1) - in that section you switch between making the vocals clicked and not clicked sometimes which is weird. Fixed
  8. these are the fist 1/2 stack in the map so far 00:19:410 (3,4,5,6,7) - which is both inconsistent and a potential read spike for low level Insane players. If you use stacks like that and spaced out 1/2 you usually want to introduce it early on and do it a lot. So please fin a way to make the not completely stack, but rather only overlap like you did so far in the section. This is the first time I map a triple before a slider, so I decided to make those fully stacked like in 00:29:773 (4,5,6) - which works as the section is rather calm and those drums are not completely strong
  9. I think that's a bit too dense for this section 00:25:410 (2,3,4,5,6) - maybe simplify it with 1/4 sliders hmm, this is the end of the section,
    plus it fits the song and the triples I mapped before, I don't think that's such a problem
  10. transition is off 00:26:637 (2,1) - tilting 1 by -15° to -20° would be better. decide yourself how to approach this. yeah, fixed in a way (I guess)
  11. tilting this one 00:52:137 (2) - by 22° (25 overall since it's already tilted) would fit better with these ones 00:50:228 (3,3) - and thus form a little visual connection. Yup
  12. bad blanket pls fix and gib kds 4 free 00:52:137 (2) - fixed
  13. make this last Vocal a circle maybe 00:52:955 - Sure
  14. restart spinner maybe? 00:54:592 - ^
  15. that jump should be way bigger 00:57:581 (2,1) - since the most intense section has already started there I disagree, that part there is not intense yet, if it was, I would have started the kiai there.
  16. why is this all so small? 01:00:319 (4,5,6) - wot Fixed
  17. bad transition again 01:05:774 (6,1) - I disagree on that one, as it still follows the clockwise flow
  18. this has a few things wrong with it 01:08:229 (2,3,4,5,6,7) - fist of the transition is again not very good maybe even a straight like or and S would be better and tbh I would like last time you did this just use 1/4 sliders since that would play way better in my opinion. Agreed
  19. the 2nd triangle should be further away here 01:18:319 (1,2,3,1,2,3) - since the sound on 1 is strong than usual Good point :lol:
  20. these should be clickable 01:25:683 - 01:27:319 - 01:27:865 - I will have to disagree and change the last one since it feels really weird to play,

    examples

    01:25:137 (5,1,2,3,4,5) - this
    01:27:319 (1,2,3,4) - this or this

    there are more way ofc so maybe look for alternatives yourself.


gggggggggggggggggggggggggggggggggggggggggggggggggg
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. Thx for modding and hitsounding!
Celektus

MrMenda wrote:

Celektus wrote:

get combo colors HS comes in a sec

[ Peccato]
  1. You sometimes don't map these 00:03:728 - often you could just add circles where other notes have faded tho like 00:03:046 (3) - I did not want to start the map with 1/4 jumps, so I decided to map it when those are more noticeable
    then use passiv rhythm
  2. the transition into the slider head is kinda weird 00:05:228 (5,1) - the angle of the head is like these 00:04:682 (3,4,5) - but the S kinda goes up. Maybe this helps you understand what I mean. Also the S shape could be better pls fix. Those patterns are made copying the distance of 3,4 and copying to keep the distance the same after making a triangle with the first, that pattern is developed differently each times
    idc about the place of the slider head that one is good. I mean the bump upwards from the S slider
  3. that jump should be way bigger 00:57:581 (2,1) - since the most intense section has already started there I disagree, that part there is not intense yet, if it was, I would have started the kiai there.
    I mean the jump into 1 which is the kiai start lol
  4. these should be clickable 01:25:683 - 01:27:319 - 01:27:865 - I will have to disagree and change the last one since it feels really weird to play,
    again come up with your own solutions but please adresse the problem

    examples

    01:25:137 (5,1,2,3,4,5) - this
    01:27:319 (1,2,3,4) - this or this

    there are more way ofc so maybe look for alternatives yourself.


gggggggggggggggggggggggggggggggggggggggggggggggggg
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. Thx for modding and hitsounding!
*edit
EasyGD
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Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
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84046,-90.9090909090909,3,1,1,50,0,0


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Okoratu
nice song

how about combocolors tho
Topic Starter
MrMenda

Okorin wrote:

nice song

how about combocolors tho
Thx^^ Combo colors are coming in the next update, which should be coming in about a week or so.
Cheri
Modding insane only because I don't like the song much - if u wish to mod my map be free to choose which 1 in the thread -

Peccato

Alrighty - 00:00:592 (1,2) - 00:03:864 (1,2) - 00:10:410 (1,2) - all have different spacing even though they really shouldn't - please make this consistent

00:26:501 (1,2) - this type of spacing for these notes is down right confusing and I can see a player easily failing this especially when this is 1/4 - please change into something more simple and less confusing kind of like this http://imgur.com/a/As0w4
- Now what I did was just an example and doesn't necessarily gotta be that way

00:35:773 (5,1) - blanket can be adjusted here

Ok when I went to the kiai - I notice that u don't put too much emphasis on certain notes - For Instance here

00:58:683 (5,6,7,8) - 00:59:501 (8) - clearly should have more emphasis but because the spacing is pretty much the same here it doesn't - also the spacing is large in general in this area when it really shouldn't be (this is more of an opinon here) - a solution to fixing this is by reduce (5) (6) (7) which will make more emphasis on (8) - I see this happens a few more times -

01:13:955 (1,2) - Consider the way ur notes is space in the kiai - people probably wouldn't think this is 1/4 and can easily miss this notes - I highly advise changing this

---
Nothing much but hope I help even just a bit
Topic Starter
MrMenda

DJ Lucky wrote:

Modding insane only because I don't like the song much - if u wish to mod my map be free to choose which 1 in the thread -

Peccato

Alrighty - 00:00:592 (1,2) - 00:03:864 (1,2) - 00:10:410 (1,2) - all have different spacing even though they really shouldn't - please make this consistent. Good point there, fixed

00:26:501 (1,2) - this type of spacing for these notes is down right confusing and I can see a player easily failing this especially when this is 1/4 - please change into something more simple and less confusing kind of like this http://imgur.com/a/As0w4
- Now what I did was just an example and doesn't necessarily gotta be that way The pattern represents via spacing + movement the strongest sounds in percussion, I used that flow exclusively when there was that "Booming" sound in percussion

00:35:773 (5,1) - blanket can be adjusted here Oops, Fixed

Ok when I went to the kiai - I notice that u don't put too much emphasis on certain notes - For Instance here

00:58:683 (5,6,7,8) - 00:59:501 (8) - clearly should have more emphasis but because the spacing is pretty much the same here it doesn't - also the spacing is large in general in this area when it really shouldn't be (this is more of an opinon here) - a solution to fixing this is by reduce (5) (6) (7) which will make more emphasis on (8) - I see this happens a few more times - Fixed, I think in the rest of patterns too.

01:13:955 (1,2) - Consider the way ur notes is space in the kiai - people probably wouldn't think this is 1/4 and can easily miss this notes - I highly advise changing this Players are already used to that pattern, and they should already know by how it is placed and the way it plays. Those patterns will be colourhaxed later.

---
Nothing much but hope I help even just a bit
Thanks for modding! next time when you say the problem repeats in a section it would be cool to have the patterns where you think it is not properly applied.
Shunao
Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff
  • Celektus' Easy
  1. 00:00:592 (1) - touching the HP bar
  2. 01:04:410 (1) - offscreen
  3. 01:07:683 (1,2) - avoid this overlap on the tails of these sliders
  4. 01:10:955 (3) - nc
  5. the rhythm patterns are inconsistent in the kiai 00:57:865 (1,2,3,4,1,2,3,1,2,3,4,1,2) - is different from 01:10:955 (3,4,5,1,2,3,1,2,3,4,5) - in the first part you emphasis drums but on the second part you emphasis them just here 01:12:592 (4,5) -
  • Normal
  1. 00:00:592 (1,2,3) - should be confusing for the newbies when they doesn't know the music to click on the blue tick so i suggest to try some thing like this it's more understandable and more easy to play imo https://puu.sh/x9TVi/1f76770170.png
  2. 00:02:228 - here too and similar for most of the intro
  3. 00:21:046 (3,5) - not very stacking
  4. 00:39:864 (1,2,3) - should be very confusing for the players when they plays because beginners can't understand which rhythm he need to follow 00:39:864 (1,2,3) - this rhythm or this rythm 00:40:682 (3,4) - so i suggest to replace these notes 00:39:864 (1,2,3) - by a 1/4 slider renverse
  5. 00:43:137 (1,2,3) - same thing ^
  6. 00:48:046 (3) - offscreen
  7. 00:49:682 (5) - nc
  8. 01:15:865 (5,7) - not very stacking
  9. 01:20:774 (5) - add nc
  10. 01:22:955 (1) - remove nc
  11. 01:24:046 (3) - add nc
  12. 01:25:683 (7) - nc for vocals
  13. 01:25:955 (1,2,3,4) - these sliders renverse looks so off tbh they not emphasize vocals at all :/ so i suggest to try something like this it's sound pretty good https://puu.sh/x9UmR/b2ca227ad1.png
  • Knight's Hard
  1. 00:16:410 - i don't understand why there is no note lul
  2. 00:19:682 - why you don't map this sound?
  3. 01:10:137 (1) - remove nc because strong vocals start here 01:09:865 - and not here 01:09:865
gl!~
KnightC0re
surprisingly short mod i appreciate that.

ShogunMoon wrote:

  • Knight's Hard
  1. 00:16:410 - i don't understand why there is no note lul let's make this simpler, i mean undermapping in hard is fair enough
  2. 00:19:682 - why you don't map this sound? guess i can't undermap that
  3. 01:10:137 (1) - remove nc because strong vocals start here 01:09:865 - and not here 01:09:865 fixed
so do i owe you twice since i didn't mod your map last time?
Shunao

KnightC0re wrote:

so do i owe you twice since i didn't mod your map last time?
I think xd
Celektus

ShogunMoon wrote:

Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff
  • Celektus' Easy
  1. 00:00:592 (1) - touching the HP bar
    yea did something
  2. 01:04:410 (1) - offscreen
    k
  3. 01:07:683 (1,2) - avoid this overlap on the tails of these sliders
    k
  4. 01:10:955 (3) - nc
    why? it goes against my NC patterns as far as I can tell and would create a 2 object combo
  5. the rhythm patterns are inconsistent in the kiai 00:57:865 (1,2,3,4,1,2,3,1,2,3,4,1,2) - is different from 01:10:955 (3,4,5,1,2,3,1,2,3,4,5) - in the first part you emphasis drums but on the second part you emphasis them just here 01:12:592 (4,5) -
    I'm a bit unsure about this so I'll keep my rhythm for now.
gl!~
thx

cod bx
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56728
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13682,26773,39864,52955,57865,70955,84046
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni
BeatmapID:1369166
BeatmapSetID:641855

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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UniqueBlock11
M4M from my queue

general

Maybe add "Knight" to tags.

Kiai time inconsistency:
Peccato
Kiai #1: Starts on 00:39:864, ends on 00:40:955
Kiai #2: Starts on 00:43:137, ends on 00:44:228

Every other difficulty
Kiai #1: Starts on 00:39:864, ends on 00:41:501
Kiai #2: Starts on 00:43:137, ends on 00:44:773

Change CS on Normal to 2.5 or 3.
Change CS on Knight's Hard to 4.
Change CS on Peccato to 4, and AR to 8 or 8.5.

celektus' easy

Check AIMod for distance snapping issues

00:14:501 (1) - This note's whistle hitsound doesn't fit, remove it to keep things consistent across your difficulties.
00:59:501 (3,4) - I think this rhythm works better:

01:02:501 - Add a circle, feels missing without one.

normal

00:01:410 (3,1) - Blanket could be improved.
00:03:046 (3,1) - ^
00:04:682 (3,4) - ^
00:07:955 (3,1) - ^
00:09:591 (3,1) - ^
00:21:046 (3,4) - ^
00:45:864 (7,1) - ^
00:51:319 (7,8,9) - Looks really unsatisfying to not have (7) blanket (9), you can move (8) so that (9) can be blanketed.
00:57:865 - This slider velocity feels very unexpected, I lost my combo around here while I was testplaying. Reduce the slider velocity to prevent mistakes, and after all, this is normal difficulty.
01:15:865 (5,7) - This overlap looks confusing, new players will probably have trouble playing this rhythm. Move (7) away from (5) so that they don't overlap, or they can overlap but in a less confusing way.

knight's hard

Clean.

peccato

00:21:864 (1) - Add NC for rhythm consistency.
00:26:637 (2,3) - This jump isn't fitting, this part of the song isn't intense enough to have a 6x distance jump. You can use this instead:

00:36:455 (1) - This slider sounds too early, move it a 1/4 tick forward.
00:53:092 (1,1) - Why use two spinners? Merge them into one and this will allow more score variety from players.
01:02:910 (4) - This slider head is mapped to nothing, you can merge it with 01:02:774 (3) for a seamless effect.
01:04:137 (1,2) - These notes are spaced similar to 01:04:410 (1,2,3,4,5,6), but 01:04:137 (1,2) happens faster than 01:04:410 (1,2,3,4,5,6), which makes can make this combo misleading to some players and increases the difficulty quite a bit. Tune down the spacing at this combo to reduce possibilities of chokes here.
01:20:501 (1,2) - This combo is just as intense as other similar previous combos, but it doesn't get jumps?
Topic Starter
MrMenda

ShogunMoon wrote:

Heyo~

NM from Q

  • General
  1. Remove widescreen in all diffs expect last diff

  • Normal
  1. 00:00:592 (1,2,3) - should be confusing for the newbies when they doesn't know the music to click on the blue tick so i suggest to try some thing like this it's more understandable and more easy to play imo https://puu.sh/x9TVi/1f76770170.png Thanks!!
  2. 00:02:228 - here too and similar for most of the intro yep
  3. 00:21:046 (3,5) - not very stacking fixed
  4. 00:39:864 (1,2,3) - should be very confusing for the players when they plays because beginners can't understand which rhythm he need to follow 00:39:864 (1,2,3) - this rhythm or this rythm 00:40:682 (3,4) - so i suggest to replace these notes 00:39:864 (1,2,3) - by a 1/4 slider renverse Fixed using a bit of the rhythm I was suggested in the beginning
  5. 00:43:137 (1,2,3) - same thing ^ Same fix too
  6. 00:48:046 (3) - offscreen fixed
  7. 00:49:682 (5) - nc same
  8. 01:15:865 (5,7) - not very stacking fixed with the new Stack Leniency
  9. 01:20:774 (5) - add nc
  10. 01:22:955 (1) - remove nc
  11. 01:24:046 (3) - add nc
  12. 01:25:683 (7) - nc for vocals
  13. 01:25:955 (1,2,3,4) - these sliders renverse looks so off tbh they not emphasize vocals at all :/ so i suggest to try something like this it's sound pretty good https://puu.sh/x9UmR/b2ca227ad1.png
fixed all



gl!~thx!
Thanks for modding!
Topic Starter
MrMenda

UniqueBlock11 wrote:

M4M from my queue

general

Maybe add "Knight" to tags.

Kiai time inconsistency:
Peccato
Kiai #1: Starts on 00:39:864, ends on 00:40:955
Kiai #2: Starts on 00:43:137, ends on 00:44:228

Every other difficulty
Kiai #1: Starts on 00:39:864, ends on 00:41:501
Kiai #2: Starts on 00:43:137, ends on 00:44:773

Fixed

Change CS on Normal to 2.5 or 3. No, that depends all on the mapper
Change CS on Knight's Hard to 4.
Change CS on Peccato to 4, and AR to 8 or 8.5.
Same


normal

00:01:410 (3,1) - Blanket could be improved.
00:03:046 (3,1) - ^
00:04:682 (3,4) - ^
00:07:955 (3,1) - ^
00:09:591 (3,1) - ^
00:21:046 (3,4) - ^
00:45:864 (7,1) - ^

Changed all of those patterns due to the last mod


00:51:319 (7,8,9) - Looks really unsatisfying to not have (7) blanket (9), you can move (8) so that (9) can be blanketed.Fixed Fix
00:57:865 - This slider velocity feels very unexpected, I lost my combo around here while I was testplaying. Reduce the slider velocity to prevent mistakes, and after all, this is normal difficulty. Represents the song's change, would change if other modder suggests so
01:15:865 (5,7) - This overlap looks confusing, new players will probably have trouble playing this rhythm. Move (7) away from (5) so that they don't overlap, or they can overlap but in a less confusing way. should be fixed from a previous mod



peccato

00:21:864 (1) - Add NC for rhythm consistency. Fixed
00:26:637 (2,3) - This jump isn't fitting, this part of the song isn't intense enough to have a 6x distance jump. You can use this instead:

It is representing the percussion in the background. it is always represented like that
00:36:455 (1) - This slider sounds too early, move it a 1/4 tick forward.oops, it should have always been there
00:53:092 (1,1) - Why use two spinners? Merge them into one and this will allow more score variety from players. Had it like that before,
but I was suggested to change it, gonna leave it like one again

01:02:910 (4) - This slider head is mapped to nothing, you can merge it with 01:02:774 (3) for a seamless effect. fixed
01:04:137 (1,2) - These notes are spaced similar to 01:04:410 (1,2,3,4,5,6), but 01:04:137 (1,2) happens faster than 01:04:410 (1,2,3,4,5,6), which makes can make this combo misleading to some players and increases the difficulty quite a bit. Tune down the spacing at this combo to reduce possibilities of chokes here. it is signaled just as the rest of 1/4 jumps and players should be used to it already.
01:20:501 (1,2) - This combo is just as intense as other similar previous combos, but it doesn't get jumps? oops good point, fixed it on a different way to the rest
Thanks for modding!!
Topic Starter
MrMenda
oops, gave kudos twice, will ask a GMT to remove them
Shunao

MrMenda wrote:

oops, gave kudos twice, will ask a GMT to remove them
ah xd
or you can just ask to a beatmap nominator :p
Celektus

UniqueBlock11 wrote:

M4M from my queue

celektus' easy

Check AIMod for distance snapping issues
not necessary

00:14:501 (1) - This note's whistle hitsound doesn't fit, remove it to keep things consistent across your difficulties.
@MrMenda your job you hitsound so use HS copier
00:59:501 (3,4) - I think this rhythm works better:
I agree thx

01:02:501 - Add a circle, feels missing without one.
nope cause that would be like the first clicked 1/2 in the map which is too hard for Easy and would be a nasty diff spike
was helpful, thx~
coddddddddddddd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56728
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13682,26773,39864,52955,57865,70955,84046
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Katayoku no Tori
TitleUnicode:片翼の鳥
Artist:Akiko Shikata
ArtistUnicode:志方あきこ
Creator:MrMenda
Version:Celektus' Easy
Source:うみねこのなく頃に
Tags:Umineko no Naku Koro ni
BeatmapID:1369166
BeatmapSetID:641855

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
592,545.454545454546,3,1,0,50,1,0
592,-90.9090909090909,4,1,0,50,0,0
13682,-125,4,1,0,50,0,0
39864,-90.9090909090909,4,1,0,50,0,1
41501,-125,4,1,0,50,0,0
43137,-90.9090909090909,4,1,0,50,0,1
44773,-125,4,1,0,50,0,0
56228,500,3,2,0,50,1,0
56728,568.720379146919,3,2,0,50,1,0
57865,545.454545454546,3,1,1,50,1,1
57865,-90.9090909090909,3,1,1,50,0,1
84046,-90.9090909090909,3,1,1,50,0,0


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anna apple
general
dude i swear this bpm is wrong cuz every 3/2 beats is the downbeat (unless you can convince someone otherwise lol)
easy: why is this the only diff with countdown
also set combo colors
also fix tags
normal: check ai mod

Peccato
00:26:773 (3) - nc this so that the 1/4 is 1,2 (it will help with reading and make it more consistent)
00:50:501 (1) - you should remove this nc cuz it breaks your nc rule, but if you are going to nc it anyways :( you should nc 4 5 and 7 as well to match the 3/2 nc
00:56:728 - your ncing here goes a little out of hand, note that right at this point is a pickup to the kiai so you should NC right on the kiai and then adjust from there using some paced rule (like fix them all to the big white ticks pls)
00:57:865 (1,2,3) - this rhythm doesn't make sense cuz you map for the drums ( i think) but then you skip the strong beat at 00:58:410 - ) then you ignore the drums after that :(
01:00:046 (1,2) - why is there this 1/4 slider when there isn't really support for it? also 00:59:365 - you skip over sounds like these
01:04:137 (1,2,1) - at this point these have a cool effect for emphasis, but they mess up the cursor pacing because the player has to do these twice as fast as everything else and then its super slow for the rest of the kiai, I think if the spacing were less drastic it would work better
01:08:501 (3,4,5) - this is additive rhythm and it doesn't help facilate emphasis for things like 01:09:865 (1,2,3,4) - which are not
01:19:955 (7,1,2,1) - this doesn't match anything you've done before this
01:22:819 (4,5) - its kind of out of place to start recognizing these drums all of a sudden
01:27:592 (4) - 01:28:410 (5) - to match the movement idea at 01:25:137 (5) - it would make more sense to ctrl g
Topic Starter
MrMenda

_83 wrote:

general
dude i swear this bpm is wrong cuz every 3/2 beats is the downbeat (unless you can convince someone otherwise lol) timing should be correct since it is taken from Deif's set, which is ranked.
easy: why is this the only diff with countdown
also set combo colors
also fix tags
normal: check ai mod

Peccato
00:26:773 (3) - nc this so that the 1/4 is 1,2 (it will help with reading and make it more consistent)
00:50:501 (1) - you should remove this nc cuz it breaks your nc rule, but if you are going to nc it anyways :( you should nc 4 5 and 7 as well to match the 3/2 nc
00:56:728 - your ncing here goes a little out of hand, note that right at this point is a pickup to the kiai so you should NC right on the kiai and then adjust from there using some paced rule (like fix them all to the big white ticks pls)
00:57:865 (1,2,3) - this rhythm doesn't make sense cuz you map for the drums ( i think) but then you skip the strong beat at 00:58:410 - ) then you ignore the drums after that :(
01:00:046 (1,2) - why is there this 1/4 slider when there isn't really support for it? also 00:59:365 - you skip over sounds like these
01:04:137 (1,2,1) - at this point these have a cool effect for emphasis, but they mess up the cursor pacing because the player has to do these twice as fast as everything else and then its super slow for the rest of the kiai, I think if the spacing were less drastic it would work better scaled every single one of them by x.75 so it is less spaced.
01:08:501 (3,4,5) - this is additive rhythm and it doesn't help facilate emphasis for things like 01:09:865 (1,2,3,4) - which are not
01:19:955 (7,1,2,1) - this doesn't match anything you've done before this Those overlaps are used previously in the map like in 00:20:228 (1,2,3) - 00:34:955 (2,3,4) - etc. If someone else has a problem with it, I have no problem on fixing them tho
01:22:819 (4,5) - its kind of out of place to start recognizing these drums all of a sudden I recognised those drums because the vocals are held and without them it would feel way too empty
01:27:592 (4) - 01:28:410 (5) - to match the movement idea at 01:25:137 (5) - it would make more sense to ctrl g
No answer = Fixed


Thanks for the mod! Really helped!
KnightC0re

UniqueBlock11 wrote:

knight's hard

Clean.
Thanks.

(I'm glad that I finally made a decent map)
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