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posted
This beatmap was submitted using in-game submission on September 12, 2017 at 10:05:24 PM

Artist: fourfolium
Title: JUMPin' JUMP UP!!!!
Source: NEW GAME!!
Tags: Akitoshi Corinn Karen StarrStyx alacat Kisses フォーフォリウム ニューゲーム season 2 two ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 168
Filesize: 17942kb
Play Time: 01:27
Difficulties Available:
  1. Akitoshi's Advanced (2.67 stars, 224 notes)
  2. alacat's Normal (2.16 stars, 168 notes)
  3. Easy (1.75 stars, 129 notes)
  4. Extra (4.99 stars, 363 notes)
  5. Hard (3.31 stars, 277 notes)
  6. Karen's Insane (4.68 stars, 324 notes)
  7. Kisses' Insane (4.19 stars, 311 notes)
  8. StarR's Insane (4.64 stars, 355 notes)


Download: fourfolium - JUMPin' JUMP UP!!!!
Download: fourfolium - JUMPin' JUMP UP!!!! (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)

season two :eyes:
redownload Aug 31

normal by alacat
advanced by akitoshi
insane by kisses, karen, starrstyx

bg edit by gaia
mp3 edit by meyrink
posted
Good luck! :)
posted
How on Earth can GD slots be already full in less than 10h ! LOL Good luck on the set :D
posted

CutEddie wrote:

How on Earth can GD slots be already full in less than 10h ! LOL Good luck on the set :D
it was already full when the song wasn't even out
posted
http://puu.sh/wNwlz/de4f54e9b9.osu
:aobawa:

will hitsound it when the set is ready
posted
Wow that was fast Karen O.o I wanted to be the first
posted
rename 'Extra' to 'Press PAUSE'
posted
updated background to 1920x1080.

[ L u k a s ] wrote:

rename 'Extra' to 'Press PAUSE'
lol no
posted
Press Shoot a Kudosu Star! (-1 Kudosu)

2nd Kudosu giveaway of the day
posted
posted
uploaded starr's insane and alacat's insane normal; will update with hitsounds and kisses' insane soon.

another sleepless night lol should get some rest soon..
posted
just need to add hitsounds then set will be ready for mods :3
posted
Press RANKED
posted
ready for mods! added hitsound files so redownload

p.s: kisses hitsounded his own diff
posted
Alright, m4m! I'll see what I can offer. I haven't modded very many upper level mapsets, so I apologize if most of the suggestions just get thrown away.

My map for your convenience: https://osu.ppy.sh/s/527546

[Easy]
  1. 00:35:404 (3) - The blanket would look better if distance was fully consistent. Tweaking around, I get nodes on (295, 79), (315,129), and (301, 173) to get this configuration:
  2. 00:38:975 (5) - This curves slider feels a bit out of place when it's surrounded by straight sliders. I replaced it with a copy of (2) flipped 180 degrees and got what I felt was a visually nicer option.
  3. 01:06:832 (1,2) - Just a suggestion, but I think this sort of pattern looks a bit nicer:
  4. 01:11:118 (4) - I feel these should have finishes because 01:05:404 (5) has them too (among others)
  5. 01:20:404 (5) - Like my earlier suggestion, the straight slider feels a bit out of place when it's surrounded by curved sliders. Any reason to have this a different shape?


[alacat's Normal]
  1. 00:05:404 (3,4) - Definitely think these would look better if they were perfectly parallel.
  2. 00:39:332 (4,1,2,3) - It's a bit of trouble to do this, but I think making these objects form a parallelogram would make things look more organized: I was able to reorganize the objects that followed by just moving the second slider back:
  3. 01:13:975 (4,5) - Blanket imperfection.


[Akitoshi's Advanced]
  1. 00:11:118 (1,2,3) - Not a big deal, but I think this pattern looks a bit nicer:
  2. 00:36:118 (3) - Kinda prefer ctrl+j here. Most of your extended-slider patterns have glide-reflective symmetry as opposed to translational, so changing this would be consistent with the rest of the map's style.
  3. 00:39:332 (4) - Same comment here. I think they show up in other parts of the map, but I'll assume you know where to find them if you want to make the changes.
  4. 00:58:261 (1) - Slider shape could be more symmetrical. I have nodes placed at (164, 186), (231, 172), (229, 210), and (302, 191) which makes it look a bit nicer.


[Hard]
  1. 00:01:118 (1,2) - Don't really see a reason for why these should be different shapes. I'd make both of them straight sliders.
  2. 00:08:261 (1) - For distance consistency, I think this ought to be a bit closer to the slider that preceded it. 00:07:189 (2,3,4,5) had more appropriate distances between objects.
  3. 00:08:618 (3,4,5) - How about making it rotationally symmetrical?
  4. 00:36:832 (1,4) - I'd make these sliders the same shape due to the repetition it represents in the song.
  5. 00:39:689 (1) - Making this slider body the same shape (plus appropriate rotation) as 00:38:975 (3,4) would add both symmetry and flow.
  6. 01:11:118 (1,2,3) - Why don't you have some pattern with 3-fold rotational symmetry here, like how you had it with the others? In the very least, I feel you should have the three finish sounds like you had with the others (which should continue throughout with the other difficulties you made--see the other comment on this on the easy difficulty that you probably already read).


[Kisses' Insane]
  1. 00:13:201 (2,3,4,5,6) - I'm not really getting what 2, 4, and 6 are being mapped to. This is kind of a smoother section in the song; it doesn't need this jarring rhythm to make it harder.
  2. 00:21:832 - Why isn't there a circle here? There's a pretty dominant sound in the song.
  3. 00:45:404 (1,2,3) - The song doesn't transition into straight eighths here: the music just gets simplified. Keep the swing in these sliders. Alternatively, you can use circles on white ticks instead and remove any ambiguity.
  4. 00:54:511 (1) - The sound you're mapping to definitely starts on 00:54:570.


[StaR's Insane]
  1. 00:01:832 (2,3) - This pattern is kinda cramped. I think I prefer a pattern like this: You can reroute the sliders that follow by ctrl+j ing 00:02:547 (1,2,3) and moving them around a little bit (symmetrically of course).
  2. 01:03:975 - No kiai!!
  3. 01:11:118 (1,2,1,2,1,2) - I don't know if you're the one I should bring this up to, but the 1's in this pattern I think should have finishes on them, since they have finishes in other similar parts of the chorus as well.
  4. 01:16:832 (1,2) - Why not make these glide reflective over the horizontal axis? (Make one slider ctrl+j from the other)


[Karen's Insane]
  1. 00:07:547 (1,1) - You may as well make this pattern symmetrical to the last one over the center y-axis. It's so close already.
  2. 00:08:975 (1,2) - ^
  3. 00:16:118 (1,2,3,1,2,3) - I would have (1, 2, 3) and (4, 5, 6) flowing in the same direction, as that would emphasize the (3, 4) jump more.
  4. 00:41:475 (3,4) - This pattern ignores a clear sound on 00:41:832. I would suggest making 00:41:475 (3) a reverse slider and starting 00:41:713 (4) one tick later.
  5. 01:11:118 (1,2,3) - Finishes on the heads.
  6. 01:16:832 (1,2,3) - Not a huge deal, but I prefer a pattern like this because it's more symmetrical in terms of flow:


[Extra]
  1. 00:01:118 (1,2) - Same comment for Hard. Why two different slider shapes?
  2. 00:05:404 (1,2,1,2) - Why do these have a different tapping pattern than 00:06:118 (1,2)? I prefer the latter pattern because this is a swinging song, which emphasizes the first and third beats in the triplet subdivision, so I would suggest changing 00:05:404 (1,2,1,2) so that it goes slider-circle-slider-circle instead.
  3. 00:53:142 (1) - IDK I kind of have a thing for curvier sliders so I think a shape like this would look nicer Obviously, if you make this change, be sure to curve 00:53:618 (2) with it.


Whoo! Good set, good song, good luck!! :)
posted
[EX]
00:06:773 - kinda weird because piano did not stop here, better fill
00:58:261 (1,1,1) - these three sliders are weird because their sv (0.7x 0.9x 0.5x) do not present the actual music well. If I were you, I will go with 0.9x 0.7x 0.5x
01:02:904 (4) - nc?
01:04:928 (2) - I feel you should do something like 01:06:713 (2,1) - instead of stacking, same to 01:16:357 (2) -
[Karen]
00:23:975 (1,2,3) - blanket
00:52:189 (3) - sv change use nc? etc
01:00:523 - fill with slider reverse?
01:00:761 (4) - nc prob
01:06:475 (4) - nc or its too tricky to read 01:06:475 (4,5) -
[StarR]
01:22:547 (1,2,3) - 1pixel error
01:26:475 (2,3,4,5) - same, restack
01:26:832 (5) - nc?

[Kisses]
you said you are from Hong Kong island and not good at english so I am modding with Chinese :/ spoiler
00:03:975 (1,2) - 间距和 00:04:689 (4,5) - 保持一致 they should have the same spacing
00:05:404 (1,2,3) - 间距一致 make them equal spacing
00:06:475 (4) - NC
00:13:082 - 00:13:797 - 00:14:511 - 没音啊?为什么要强行放过鼓点00:12:904 - 00:13:618 - 00:14:332 - ? why you force to snap to nothing but omit those drums? consider:

00:18:618 (2,3,4,5,6,7,8) - 252BPM连打Insane?Its a overkill stream for Insane, even without strong beat support
00:21:832 - 填?fill?
00:33:618 (2) - NC
00:34:570 - 填?fill?
00:41:475 - HS Drum
01:26:475 (2) - NC
[Hard]
00:46:118 (2,3,4) - prefer a reverse long slider
00:48:261 (1,2,3,4) - prefer two sliders
[Akitoshi]
00:53:499 (4) - missing HS
[alacat]
00:32:547 (5,6) - DS lock broken, maybe try

ok
posted
m4tickets ><


turn off widescreen support .

alacat's Normal
01:12:189 (6,2) - use copy?
00:32:547 (5,6) - spacing 1.21x
01:07:904 (4) - here i will use this i think it can prominent 01:08:261 (5,6,7) -
01:20:404 (6) - ^
Akitoshi's Advanced
01:15:404 (1) - i think will be better
Hard
01:02:070 - i think it can clickable
01:18:856 (3,4) - stack
00:02:428 (3,1) -
00:37:428 (3,4) - ^
00:41:713 (3,4) - ^
00:03:975 (1,2) - ^

i think 1/1 and 1/3 stack can different
Kisses' Insane
i think beginning SV too fast, 00:01:118 (1) - to 00:04:689 (4) -


00:35:642 (4,5) - stack
Karen's Insane
00:24:332 (2,3) - blanket




sorry i can't find even more problem.
this mapset is clean for me :D
shoot a star . _.
posted
free mod (yea i promise ill do another free mod

  • [Extra]
  1. 00:15:404 - slowly increasing the spacing would give a great emphasis to the music
  2. 00:17:547 (1,2,3) - decreased spacing a bit here, cuz the pitch of the vocal is lower here
  3. 00:39:689 - 00:40:404 - well any reason for the inconsistent spacing, the vocal and the drum sound the same too me so it quite doesnt make sense here
  4. 00:42:428 (2) - i noticed the snap of this notes was a bit off, it should be snap at 00:42:398 - (1/12) to express the snare sound, better do some check here, same applied to all other diffs except easy lol
  5. 00:43:975 (1) - how about spin the angle a bit down, so the flow to 2 would be smoother
  6. 01:10:761 (1) - i think the nc here is a bit unnecessary, since the sound isnt dat special and strong too emphasis, unlike this 01:12:189 (1) -
  • [Karen's Insane]
  1. 00:41:713 - i think the structure like this can express better to the music since u skipped a vocal sound at 00:41:832 -
  2. 01:05:047 (3,4) - spacing here is a bit overdone compare with ur whole kiai, reduced spacing a but for consistency
  • [StarR's Insane]
  1. 00:17:547 - spacing should be smaller here since the pitch of vocal was getting lower, swapping the spacing 00:16:832 (1,2,3) - 00:17:547 (1,2,3) - would fit better
  2. 00:19:928 - 00:28:499 - NC spam here is a bit unnecessary imo, since there isnt specific sound to emphasis, NC on long white tick would be fine
  3. 01:26:832 (5) - missing NC
  4. 01:09:332 (1) - 01:20:761 (3) - inconsistent nc usage
  • [Kisses' Insane]
  1. 00:21:832 - wat happen here xd, should be a note here i believe, cuz skipping the sound here isnt rly a good choice
  2. G
posted
m4m, my map: https://osu.ppy.sh/s/642407
aaah i love new game so much ><

[General]
  1. StaR's diff has no kiai, it can have one
  2. Kisses' diff has different combo colours


[Easy]
  1. 01:21:118 (1) - Probably switch into 2 circles, it does inconsistency with 01:09:689 (1,2) -


[alacat's Normal]
  1. Good!


[Akitoshi's Advanced]
  1. 00:09:332 (4) - You can give emphasis to the trumpets by doing CTRL+J
  2. 00:22:547 (1,2) - These can be switched to 1/1 instead
  3. 00:46:832 (1,2) - This rhythm is confusing, why not switch it just to this?
  4. 01:01:713 (3,4) - This can also be switched to a whole 1/1 slider or 2 circles, no beats in 1/3


[Hard]
  1. 00:26:832 (1) - CTRL+J would fit a good blanket with 00:26:475 (5) -
  2. 00:32:904 (2) - Switch to a 1/3 slider to follow Hajime's voice probably
  3. 01:01:713 (3) - This jump is too high for a Hard diff, consider reducing it a bit


[Kisses' Insane]
  1. 00:13:201 (2,3,4,5,6,1) - Non 1/3 notes feels too fast for this diff
  2. 00:18:618 (2,3,4,5,6,7,8) - Just convert this into a 1/6 slider for consistency with other diffs
  3. 00:21:832 - Add something here to follow the vocals
  4. 00:46:832 (1,2) - Rhythm is incorrect, you can adjust it like this
  5. 01:03:975 (2) - NC?


[StaR's Insane]
  1. Cool!


[Karen's Insane]
  1. Cool too!


[Extra]
  1. 00:15:404 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase them slowly so it will give emphasis to the music
  2. 00:54:570 (4) - New combo for consistency with 00:51:713 (1) -


gl~
posted
m4ticket

[Timing]
Offset seem a bit early in some part of this song... you can listen 01:04:332 - 01:04:689 - 01:05:404 - ……01:27:547 -

[Easy]
  1. 00:33:618 (4,3) - stack
  2. 01:01:118 (1,2,3) - triangle?


[Normal]
  1. 00:11:475 - is it really need to be clickable? I think 00:11:118 (3,4) - just using a 1/1 reserve slider is good
  2. 00:18:975 (2,3) - 1/1 00:33:142 (6,7) - 1/3 00:46:832 (2,3) - 2/3... so many different rhythm with stack is too hard to read in normal imo (00:33:142 (6,7) - in fact this is the only 1/3 gap with clickable object in this diff, maybe change a rhythm)


[Advanced]
  1. 00:13:856 (3) - 00:14:570 (2) - 00:15:999 (2) - 00:16:713 (4) - if you want to follow them then 00:13:142 - should be followed too.


[Hard]
  1. 00:45:047 (5,1) - visual ds is too low, maybe you can make 00:45:404 (1) - not too curved


[Kiss]
  1. 00:18:618 (2,3,4,5,6,7,8) - = 7 × 1/4 stream in 252bpm lol. It's really toooooo hard for a insane diff, especially this the easiest Insane
  2. 00:21:832 - there should be a note


[星R]
  1. 00:03:856 (1) - 00:04:332 (1) - 00:04:570 (1) - 做成带跳的note的话就加个音效吧,打空气好难受的
  2. 00:06:118 (3,4) - 感觉跟前面一样拉开更合适吧,粘起来怪怪的,毕竟也是有鼓的
  3. 00:41:713 (4,1) - 这里不是滑条尾接note还这样ds,感觉稍微有点难打了
  4. 01:26:475 (2) - 没叠好


[卡人]
  1. 00:11:118 (1,2,3,1,2,3) - 既然都是单点就音效塞爆,打击感会比较好
  2. 00:16:118 (1,2,3,1,2,3) -
  3. 01:10:761 (1,2,3) - 如果你要这么摆也是加个音效舒服,不过我觉得这里摆个间距小点的串(就01:15:047 (1,2,3) - 这大小的)更合适,毕竟没鼓


[Extra]
  1. 01:02:547 (1,2) - no obvious sound, especially comparing with 01:02:785 (3,4,5,6) - , but you use same ds. may be delete and change 01:02:428 (3) - into a 2/3 slider?


GL
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