Yura Hatsuki & Paspal - Fairlady:Reincarnation / Ideal

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Topic Starter
Xenok
POURQUOI JE SUIS BEING ROASTÉ
Nao Tomori
00:05:448 (1) - this is dumb cuz now there is a tick there, gj

00:22:515 (1) - this should not be nc'd it is in same musical phrase as 00:22:293 (1) - .

00:23:182 (1,1) - same

00:57:293 (2,1) - since there is no finish here it is weird to have a big jump like this

01:00:959 (1) - i dont get why you skip this piano note on the red tick, it's quite loud

01:24:499 (1,2,1,2,1,2) - this is overly high pressure for what the song is doing, reduce the spacing imo

01:55:165 (1) - why this is ncd? 02:14:943 (1,1) - ?02:25:832 (1,1) - ?02:41:165 (1,1) - 03:40:943 (1) -

02:22:499 (1) - remove nc, there is no division in the song here

02:57:499 (4,5,6,1,2,3) - this transition is really painful since 02:57:499 (4,5,6,1) - sets up a clockwise rotation then there is a massive jump in the opposite direction and a flow reverse off of that. try to make it more lenient

03:17:832 (1) - all of these really sound like they should end at the red tick tbh. the sounds on the red tick are always really clear and not worth ignoring.

04:11:277 (4,5,6,1,2,3) - same issue here as aabove

04:13:092 (1,1) - remove ncs?
there is nothing suggesting them to be nc'd imo - same at the other places.

04:38:411 (3) - if youre sticking a shitty filler song at the end can you at least make the sliders in it look decent lol

04:55:225 (1,2,3) - this looks weird cuz 1-2 is on the x axis and 3 is randomly diagonal at some other angle. try and make them match better

05:42:325 (6,1,2) - same thing here, 5-6-1 does not relate well. and also 05:42:325 (6,1,2) - at least use consistent visual spacing z

i feel like the random drum finish +clap spam 01:36:499 (1) - doesnt fit at all. same with other places.

can you do something better than just soft whistle on every clickable object in the end, that is dumb too
Topic Starter
Xenok

Naotoshi wrote:

00:05:448 (1) - this is dumb cuz now there is a tick there, gj Applied even if Delis told me to do that LUL

00:22:515 (1) - this should not be nc'd it is in same musical phrase as 00:22:293 (1) - . The nc was here to tell the player the sv was changing, but if you think it's unnecesarry then it's changed

00:23:182 (1,1) - same The nc was here to tell the player the rythme is 1/3, but if you think it's unnecesarry then it's changed

00:57:293 (2,1) - since there is no finish here it is weird to have a big jump like this changed

01:00:959 (1) - i dont get why you skip this piano note on the red tick, it's quite loud it initially was like this because I follow drums and there is no drum hit here but if you think it's important it's changed :D

01:24:499 (1,2,1,2,1,2) - this is overly high pressure for what the song is doing, reduce the spacing imo imo it fit very well, I feel the song is pretty powerful here, including the rythme, syncope and acceleration coupled by the voice change :(

01:55:165 (1) - why this is ncd? I want to fc each group of 4 notes here following the drums 02:14:943 (1,1) - ? I wanted to nc to prevent it's 1/6 but it's changed 02:25:832 (1,1) - ? the voice here do a couple of two notes everytime,
since I mapped it this way I think it's more logical to nc to support the voice gimmick
02:41:165 (1,1) - to prevent the 1/4 rhythm change, I would hardly not see it not nced :( 03:40:943 (1) - again the rule of 4-4-4-4, but since there is nothing in the song that support that i changed it :D

02:22:499 (1) - remove nc, there is no division in the song here changed everytime it happened

02:57:499 (4,5,6,1,2,3) - this transition is really painful since 02:57:499 (4,5,6,1) - sets up a clockwise rotation then there is a massive jump in the opposite direction and a flow reverse off of that. try to make it more lenient Totally true, changed :)

03:17:832 (1) - all of these really sound like they should end at the red tick tbh. the sounds on the red tick are always really clear and not worth ignoring.Totally ok for this one since the guitare is hitting, but for 01:18:721 (1) - 03:55:166 (1) - 02:45:832 (1) - there is a bass slide and nothing on red tick, I think I should let the like this

04:11:277 (4,5,6,1,2,3) - same issue here as aabove changed

04:13:092 (1,1) - remove ncs?
there is nothing suggesting them to be nc'd imo - same at the other places. changed everytime it happen

04:38:411 (3) - if youre sticking a shitty filler song at the end can you at least make the sliders in it look decent lol but I don't think it look like shit wtf? it's just an usual curve :(

04:55:225 (1,2,3) - this looks weird cuz 1-2 is on the x axis and 3 is randomly diagonal at some other angle. try and make them match better Changed

05:42:325 (6,1,2) - same thing here, 5-6-1 does not relate well. and also 05:42:325 (6,1,2) - at least use consistent visual spacing z Changed

i feel like the random drum finish +clap spam 01:36:499 (1) - doesnt fit at all. same with other places. but they always cover a drum sound like snare for claps and cymbals for finish...

can you do something better than just soft whistle on every clickable object in the end, that is dumb too Changed :D
Thanks for the mod again :)
Nao Tomori
reblub
pishifat
00:56:737 (1,2,3,4) - may want to split this into 1212. emphasis on red tick doesnt really make this a group of 4 since white tick is still pretty prominent, and 00:57:182 (1) - isn't more powerful than it
01:01:404 - 02:23:165 - should lower hitsound volume for this section. click things so loud without drums
01:23:166 (2,3,4,5,6) - 02:46:721 (2,3,4,5,6) - pretty gross to interpret spacing wise. so used to 1/4 sliders followed by 1/4 gaps, and after a huge 1/4 gap between 2 and 3 that's even more expected. moving 345 closer to 2 fixes. 03:59:610 (2,3,4,5) - this one's good
01:36:277 (2,3) - 02:59:832 (2,3) - can u give this a manual stack like 01:38:721 (1,2,1,3) - or something so it doesn't look like every other 1/4 stack
01:59:610 (5,1) - tbh seems better to keep the pattern of white tick ncs for this stream spam stuff. spacing is indication enough that blue tick is important

call me back!!
AyanokoRin
POGCHAMPFJKDSPOFJPOMJ BOI JIOSXJiodcsj,deze

Topic Starter
Xenok

pishifat wrote:

00:56:737 (1,2,3,4) - may want to split this into 1212. emphasis on red tick doesnt really make this a group of 4 since white tick is still pretty prominent, and 00:57:182 (1) - isn't more powerful than it Changed
01:01:404 - 02:23:165 - should lower hitsound volume for this section. click things so loud without drums yeah it was pretty loud, changed
01:23:166 (2,3,4,5,6) - 02:46:721 (2,3,4,5,6) - pretty gross to interpret spacing wise. so used to 1/4 sliders followed by 1/4 gaps, and after a huge 1/4 gap between 2 and 3 that's even more expected. moving 345 closer to 2 fixes. 03:59:610 (2,3,4,5) - this one's good This works way better, changed :D
01:36:277 (2,3) - 02:59:832 (2,3) - can u give this a manual stack like 01:38:721 (1,2,1,3) - or something so it doesn't look like every other 1/4 stack Changed too
01:59:610 (5,1) - tbh seems better to keep the pattern of white tick ncs for this stream spam stuff. spacing is indication enough that blue tick is important This looks cool like this, changed :D

call me back!! sure :D
Thank you a lot for this mod!
pishifat
ok
AyanokoRin
congrats !!!
Halgoh
Gratz !
Okoratu
Topic Starter
Xenok
there was a stacking unconsistency between 01:36:277 (2,3) - , 02:59:832 (2,3) - and 04:12:721 (2,3) - which are 1/6 stacks. the manual stacking is here to make visible that this is a 1/6 and not an usual 1/4 in the kiai, which is a really important pattern to fix. This pattern was mentionned by pishi in his mod but link only 2 of the 3 occurence of this pattern and since I was not aware enough while applying the mod I forgot it.
pishifat
moving a circle 5 pixels should be fine for direct requalification
Sinnoh
nope, dqd!!
pishifat
o no!!!!!
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