can you get someone whos cool at timing someone else from gw, I feel like the timing needed to be double plus some metronome resets additionally (01:12:072 - vs 02:35:628 - etc) but I'm not too sure sadly. I can clearly say the offset should be around -15 but since the timing points sometimes don't rely on previous timeline (for example: 02:23:167 (1) -) this might need to be variable in every timing change.
00:03:033 (2,3,1) - I don't think these really are necessary to be in this bottom. I mean, you could've moved the chain of the combo slightly up to make these more comfortable for tablet user, or just for me. it doesn't break anything anyway.
00:05:448 (1) - why don't you just snap the slider tail on the next blue tick, since the timing lines in this part aren't supported for the piano and the violin still continues to 00:06:388 - so most likely this is ???.
00:22:295 (1) - I don't really get both the jump onto 00:22:517 (1) - and the nc spam afterward. for the 00:22:295 (1) - this sv change is causing reading 00:22:517 (1,1,1,1) - a lot harder even though the music doesn't indicate anything for it, and then the quite fast sv on 00:22:517 - doesn't really allow players to feel the incredible sv change comfy. https://delisha.s-ul.eu/UD38nPbn I would just put the slider like how the 3/4 looking like slider generally should be. and for the new combos it's a bad usage after the slider 00:22:295 (1) - when they have different rhythm actually? at least I would have one more sv change in the middle (00:22:739 -) to make the nc spam more sense, more ideally would just make them more jumpy to avoid misunderstanding the rhythm with 00:22:295 (1) - otherwise the patterning here doesn't make sense to me at all.
00:27:406 (5) - in the case if you didn't notice, it's overmapped. I'm not really a fan of 1/4 sliders in 270 bpm because it plays too lol but aside that you can remove the clap on the slider tail.
00:30:517 (9) - would be nice if the slider tail were heading to the circle instead of a bad blanket.
00:31:517 - the slider head seems to be suitable for a finish or something.
00:32:961 - normal finish??
01:06:726 (3) - normal finish fits better tbh
01:14:739 - unless it's on purpose normal finish fits better
01:36:350 (3) - the slider should be snapped in 1/6 (01:36:368 - ) so its tail as well.
01:50:961 (5) - same as 00:27:406 (5) -
01:59:628 (5,1) - eh, why. the sound where (5) is at indeed doesn't sound as strong as 01:59:738 - but it definitely deservers some emphasis according to your spacing logic in this section? for example, 01:56:073 (1) - and 01:56:517 (1) - are emphasized in spacing even though the sounds in music are just slightly louder in comparison, and so, 01:59:517 (4,5) - are much different compared to the two I brought up yet they're in the same group with 01:59:184 (1,2,3,4) -. if 01:59:739 (1) - is really important that makes you to break the entire patterning here, that might be reasonable. although what about 02:01:739 (4) - ? this seems to really reserve the emphasis in spacing if 01:59:628 (5,1) - is the thing but you did nothing here. I haven't checked all the sound in this part fully so more can be found out, doing it was kind of a pain to me so orz.
02:38:239 (6,1) - 02:38:684 (3,1) - obvious in game play but they look really similar to 02:37:628 (2,3) - 02:37:961 (4,5) - lol would be better to have them visually more clean that can be differentiated at first glance.
02:59:906 (3) - same as 01:36:350 (3) -
03:14:239 (3) - is this needed to be mapped out? the 1/6 burst 03:10:517 (1,2,3) - was somehow reasonable because it can be a transition onto the new section which the guitars are more intense but this doesn't work like that so without it can be more friendly for players.
04:12:795 (3) - same as 01:36:350 (3) -
04:22:739 (1) - don't you think not using 45 degree slider can look greater xD https://delisha.s-ul.eu/prub4Vvt
04:27:406 (5) - same as 00:27:406 (5) -
uh what, the song named Ideal is never hitsounded? doesn't this make it unrankable according to the ranking criteria already xD. anyway I'm popping this due to the timing issues/snapping errors I've given in my mod, and also I think this can improve more before this is going to be in the ranked section. like I didn't really repeat myself about your patterning here but you could just consider them into the entire difficulty not just one point, so maybe gathering more mods would help it I think. merging two songs into one to be appropriate length for app is... super lame though.
00:03:033 (2,3,1) - I don't think these really are necessary to be in this bottom. I mean, you could've moved the chain of the combo slightly up to make these more comfortable for tablet user, or just for me. it doesn't break anything anyway.
00:05:448 (1) - why don't you just snap the slider tail on the next blue tick, since the timing lines in this part aren't supported for the piano and the violin still continues to 00:06:388 - so most likely this is ???.
00:22:295 (1) - I don't really get both the jump onto 00:22:517 (1) - and the nc spam afterward. for the 00:22:295 (1) - this sv change is causing reading 00:22:517 (1,1,1,1) - a lot harder even though the music doesn't indicate anything for it, and then the quite fast sv on 00:22:517 - doesn't really allow players to feel the incredible sv change comfy. https://delisha.s-ul.eu/UD38nPbn I would just put the slider like how the 3/4 looking like slider generally should be. and for the new combos it's a bad usage after the slider 00:22:295 (1) - when they have different rhythm actually? at least I would have one more sv change in the middle (00:22:739 -) to make the nc spam more sense, more ideally would just make them more jumpy to avoid misunderstanding the rhythm with 00:22:295 (1) - otherwise the patterning here doesn't make sense to me at all.
00:27:406 (5) - in the case if you didn't notice, it's overmapped. I'm not really a fan of 1/4 sliders in 270 bpm because it plays too lol but aside that you can remove the clap on the slider tail.
00:30:517 (9) - would be nice if the slider tail were heading to the circle instead of a bad blanket.
00:31:517 - the slider head seems to be suitable for a finish or something.
00:32:961 - normal finish??
01:06:726 (3) - normal finish fits better tbh
01:14:739 - unless it's on purpose normal finish fits better
01:36:350 (3) - the slider should be snapped in 1/6 (01:36:368 - ) so its tail as well.
01:50:961 (5) - same as 00:27:406 (5) -
01:59:628 (5,1) - eh, why. the sound where (5) is at indeed doesn't sound as strong as 01:59:738 - but it definitely deservers some emphasis according to your spacing logic in this section? for example, 01:56:073 (1) - and 01:56:517 (1) - are emphasized in spacing even though the sounds in music are just slightly louder in comparison, and so, 01:59:517 (4,5) - are much different compared to the two I brought up yet they're in the same group with 01:59:184 (1,2,3,4) -. if 01:59:739 (1) - is really important that makes you to break the entire patterning here, that might be reasonable. although what about 02:01:739 (4) - ? this seems to really reserve the emphasis in spacing if 01:59:628 (5,1) - is the thing but you did nothing here. I haven't checked all the sound in this part fully so more can be found out, doing it was kind of a pain to me so orz.
02:38:239 (6,1) - 02:38:684 (3,1) - obvious in game play but they look really similar to 02:37:628 (2,3) - 02:37:961 (4,5) - lol would be better to have them visually more clean that can be differentiated at first glance.
02:59:906 (3) - same as 01:36:350 (3) -
03:14:239 (3) - is this needed to be mapped out? the 1/6 burst 03:10:517 (1,2,3) - was somehow reasonable because it can be a transition onto the new section which the guitars are more intense but this doesn't work like that so without it can be more friendly for players.
04:12:795 (3) - same as 01:36:350 (3) -
04:22:739 (1) - don't you think not using 45 degree slider can look greater xD https://delisha.s-ul.eu/prub4Vvt
04:27:406 (5) - same as 00:27:406 (5) -
uh what, the song named Ideal is never hitsounded? doesn't this make it unrankable according to the ranking criteria already xD. anyway I'm popping this due to the timing issues/snapping errors I've given in my mod, and also I think this can improve more before this is going to be in the ranked section. like I didn't really repeat myself about your patterning here but you could just consider them into the entire difficulty not just one point, so maybe gathering more mods would help it I think. merging two songs into one to be appropriate length for app is... super lame though.