hey, from my Q
I'm still fairly new to modding higher difficulties although I have done a few, so sorry if my mod is a bit opinionated and subjective at times.
[General]
- Your BPM at the start is a bit odd. You've tried too hard to time the strings even though they're not leading the beats, it's the bell things (idk what they're called).. Anyway, I found it sounded better at 80bpm at the beginning with roughly 935 as the offset. Then, 135bpm at roughly 16,960 offset.
[Cursed Reincarnation]
- 00:15:165 (1,2,3,4) - I don't think this part compliments the part 00:15:726 (1,2) well, because you'd expect a more speedy transition, and the stacks kind of mislead the user. What I mean by this is that you've stacked two on 1/4 then made 00:15:389 (3,4) - spaced. Feels kind of odd especially with the buildup into a 1/2.
- 00:17:295 (2,3,4,2,3) - I believe you should keep the same rhythm types on these parts for a better consistency leading into the heavier part of the song.
- 00:28:295 (3,1) - Maybe consider blanketing here for a slightly better aesthetic?
- 00:30:295 (8,9,1) - I think you can make a better circular flow which would match the style you're mapping potentially better as well as reinforcing fluid cursor movement, maybe try something like this:
- 01:00:961 (1,1) - Nazi blanket
- 01:03:615 (1,2,1,2,1,2) - I feel you could make a more coherent and crisp pattern here, right now it doesn't feel like it holds much character the way it is,maybe try something like this:
- 01:07:171 (1,2,1,2,1,2) - ^
- 01:37:406 (1,2,3,4,1,2,3) - Whilst being comfortable and nice to hit, just like above I don't feel they have any synergy with eachother or your style of mapping (I personally believe from what I see you excel at mapping neatly) and I believe that giving actual shapes to these jumps would make a nicer overall look for the player.
- 01:53:184 (2,6) - Potential stack?
- 02:13:184 (1) - This wave slider is inconsistent as the curve at the end is way more subtle than the curve at the beginning, making the end curve more pronounced would fix this and create a good opportunity to blanket 02:13:739 (2,1) inside said curve.
- 02:17:850 (1,2,3,4,5,6) - Perhaps make this a perfect star for the same reasons as above about synergy and whatnot
- 02:25:389 (1,2,1,2,1,2) - Same as 01:03:615 (1,2,1,2,1,2) .
- 02:39:517 - Add a note, there is quite a strong emphasis with vocals here and the spacing is also a bit inconsistent around this part with 02:39:628 (2,3) being spaced further away whilst being a 1/4.
- 03:00:961 (1,2,3,4) - I think this works and looks better as a cross square jump, as shown:
- 03:02:147 (3) - x:416 y:88 so it's central in the previous two notes, again just my aesthetic-based opinion
Might as well stop here, since I will be repeating a lot of the same suggestions. Basically just focus on the shapes and patterns you're making I believe your map will heavily benefit if you use more precise and coherent shapes in your jump that work well with eachother. Remember to take in vocal and music emphasis as well so you're not over/under mapping and part!
Really fun map, would love to see this get ranked and your hitsounds are great!