Suissie wrote:hello my baby 55
so delete fairy from tags. yes
I would suggest you to lower overall hitsound volume. I played it on 50% 50% and it still was too loud. Parts like 00:48:517 - were hard to acc due to loud hitsounds. I've been asked to up them because they were too low, I think that the player can easily adjust it himself with alt+scroll. If some other tell that I will lower them I guess
I still find those sliders 00:41:850 (1,1) - look better like this http://puu.sh/xnoY3/c257f0a6a1.jpg http://puu.sh/xnoYn/c6c3ef6677.jpg changed
00:52:517 (1,2,3,4,1,2,3,4) - I dont get why this is the only weird movement in the stream section. I don't find it really weird...
01:01:850 (1,2,3,1,2,3) - This flows kinda weird and the movement always feels always so awkward to me. Just copy and ctrl+H would make a better flow imo because it feels similar like the voice is also pretty similar there. The concept in this part is that the triangles have to not have a real link between them, I made it on purpose. Since this part is incredibly slow I think this is not a problem
01:05:406 (1,2,3,1,2,3) - same here ^
01:08:961 (1,2,3,1,2,3) - you even do it there like I said. ^
01:16:961 (3) - slider there feel kinda weird to me. Replacing it with two 1/2 circles stacked would feel better to me. To me it gives me a better drum feeling and more contrast to the next downbeat since it would make a stop motion and circle to slider also gives more emphasize. the fact is that there is no kick at the slider end, it's why I make it as a slider. A note here would be pure overmap
01:24:517 (1,2,1,2,1,2,1,2) - To make this pattern more consistent would I Copy and ctrl+h 01:24:850 (1,2) - and replace 01:25:517 (1,2) - with it. The angles would fit more together. I see what you mean here but if I would be that much "structured" on those, it would be inconsistent with the next part in the song where I make that, because I can't do that ctrl+h thing since their structure are different. I also dont really like having things that much "symetric" and "the same"
01:28:961 (1) - would look like this http://puu.sh/xnpFd/988f7629c5.jpg better imo I prefer how I made it :/
01:32:073 (1,2) - this always confuses me while playing. like you hear the drums there 01:31:628 (1) - and then this idk just weird. It seems like you want to build up pressure but for me that kinda doesn't work well there. Everything sounds similar in this part. It doesn't even support this circle 01:32:739 (3) - . http://puu.sh/xnq3D/4fac092245.jpg this would make more sense to me. Its more predictable and mapped better to the song imo. I know there is some overmap in this part but this is rhythm simplify here. also, the song is way more calm at this part this is why I start with a reverse and do a build up to the little 4 note stream. I also put a reverse because it will give player rhythm since 135 1/4 isn't the simpliest thing to stream after a part that fast. your rhythm idea sound pretty cool but it don't fit my concept here
01:38:443 (2,3) - Dont understand that little spacing. It still sounds same important as 01:37:406 (1,2,3,4) - because 01:37:406 (1,2,3,4) -
are full of snare drums and the 01:38:591 (3) - of 01:38:295 (1,2,3) - is a kick. in my concepts, snares are more powerful that a kick, it's why the spacing get lower here. you can see that I made the same in all the similar parts
01:41:739 (2,3) - Thats not consistent to the rest I think. Map it like 01:40:850 (2,3,4) -. Well you do it more then once actually but I dont get why. Variation ? Exactly, variation. I want those patterns to altern without much logic but that they always follow this syncope made by the rhythm. I altern a lot with those patterns because the rhythm is really constent in those parts
02:08:184 (2,3,4,1) - I think you could do more with this. Kinda sad not to emphasize those drums. Changed, I made this little section look a bit messy because of the kick comming instead of snares, good idea you told me
02:09:628 (1) - I think placing circle on the sliderend would make more sense since its the same as here 02:10:184 (2,1) -. It gives less emphasize without reason imo. Also this replacing with a 1/2 circle would be more consistent since you emphasize drums with sliders. Tbh I find that whole rhythm here 02:08:517 (1,2,1,2,1,2,1,2,1,2,3,4,1) - kinda weird tbh. But yeah nothing to be too bothered because its mapped well I guess. I put a sliderend on this note this way the player will start with his main finger and finishing with his main finger after the pattern. I also don't really like to play triples after sliders with a 1/4 gap, so I don't put it on the map. this pattern you tell me happen in the map Nobore and I don't like to play it.
02:14:517 (2,1) - that spacing leads confusion there 02:14:961 (1,1) - because its the same distance but other rhythm. it's because the kickslider will make the player rush to the next pattern, so the distance isn't a real problem here. the following pattern is hard to read on purpose so this slider is like the prepattern of this one
not sure if that spacing there 02:16:517 (3) - makes sense even if it would be mapped to the violin which I doubt makes sense because the rest is mapped to vocal I think. this is just following the build up, the drum is more and more loud in this section and the 3 is more spaced than 2 for that
02:23:628 (1,2,3,1,2,3) - yep you know what I mean. 02:24:739 (2,3) - ctrl+g ^
02:27:184 (1,2,3,1,2,3) - ... dont have to mention it anymore I think ^
02:38:684 (3,1) - I think this is a bit hard to read. a lot of things are hard to read in this map I guess :thonk:
02:41:628 (2,3) - Kinda weird since rhythm is same as here 02:40:961 (1,1,2) - true this pattern was weird and inconsistent, changed it
Meh always so confused because Im so used to prioritize vocals.
02:42:739 (1,2) - I just rly find vocals stands out way more but whatever I think that following drums is a better choice
02:55:184 (1,1,2,1,2,3,4) - same weird thing ^
Idk but ideal sounds like this https://www.youtube.com/watch?v=-F3_Cj-fMWw to me xd I see some similarity but not much tbh :thonk:
Im prepared for redwall Maybe Kappa