Yura Hatsuki & Paspal - Fairlady:Reincarnation / Ideal

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Total Posts
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Topic Starter
Xenok
This beatmap was submitted using in-game submission on dimanche, 24 décembre 2017 at 17:26:41

Artist: Yura Hatsuki & Paspal
Title: Fairlady:Reincarnation / Ideal
Tags: violin snare gothic girl rock metal guitar japanese Queen A'rcadia 世の漆黒 Toki no Shikkoku Symholic 海兎 六歌
BPM: 75
Filesize: 12682kb
Play Time: 05:49
Difficulties Available:
  1. Cursed Reincarnation (5.55 stars, 1346 notes)


Download: Yura Hatsuki & Paspal - Fairlady:Reincarnation / Ideal
Information: Scores/Beatmap Listing
---------------

Banner by Ael !
Fairlady~

New background and hitsounds, Redownload if you downloaded before 24th october.

3rd song and last song of the album "Queen A'rcadia".

Lyrics of the song here.

You can hear the 3rd movement of the song "Moonlight Sonata" from Ludwig van Beethoven in the snareroll part
(Thx Deramok for finding that)

Timing by GoldenWolf and 6th!
Omgforz
good stuff
Topic Starter
Xenok

Omgforz wrote:

good stuff
Thank you, good return is always nice to hear :)
Suissie
hello my baby 55

so delete fairy from tags.

I would suggest you to lower overall hitsound volume. I played it on 50% 50% and it still was too loud. Parts like 00:48:517 - were hard to acc due to loud hitsounds.

I still find those sliders 00:41:850 (1,1) - look better like this http://puu.sh/xnoY3/c257f0a6a1.jpg http://puu.sh/xnoYn/c6c3ef6677.jpg

00:52:517 (1,2,3,4,1,2,3,4) - I dont get why this is the only weird movement in the stream section.

01:01:850 (1,2,3,1,2,3) - This flows kinda weird and the movement always feels always so awkward to me. Just copy and ctrl+H would make a better flow imo because it feels similar like the voice is also pretty similar there.

01:05:406 (1,2,3,1,2,3) - same here

01:08:961 (1,2,3,1,2,3) - you even do it there like I said.

01:16:961 (3) - slider there feel kinda weird to me. Replacing it with two 1/2 circles stacked would feel better to me. To me it gives me a better drum feeling and more contrast to the next downbeat since it would make a stop motion and circle to slider also gives more emphasize.

01:24:517 (1,2,1,2,1,2,1,2) - To make this pattern more consistent would I Copy and ctrl+h 01:24:850 (1,2) - and replace 01:25:517 (1,2) - with it. The angles would fit more together.

01:28:961 (1) - would look like this http://puu.sh/xnpFd/988f7629c5.jpg better imo

01:32:073 (1,2) - this always confuses me while playing. like you hear the drums there 01:31:628 (1) - and then this idk just weird. It seems like you want to build up pressure but for me that kinda doesn't work well there. Everything sounds similar in this part. It doesn't even support this circle 01:32:739 (3) - . http://puu.sh/xnq3D/4fac092245.jpg this would make more sense to me. Its more predictable and mapped better to the song imo.

01:38:443 (2,3) - Dont understand that little spacing. It still sounds same important as 01:37:406 (1,2,3,4) -

01:41:739 (2,3) - Thats not consistent to the rest I think. Map it like 01:40:850 (2,3,4) -. Well you do it more then once actually but I dont get why. Variation ?

02:08:184 (2,3,4,1) - I think you could do more with this. Kinda sad not to emphasize those drums.

02:09:628 (1) - I think placing circle on the sliderend would make more sense since its the same as here 02:10:184 (2,1) -. It gives less emphasize without reason imo. Also this replacing with a 1/2 circle would be more consistent since you emphasize drums with sliders. Tbh I find that whole rhythm here 02:08:517 (1,2,1,2,1,2,1,2,1,2,3,4,1) - kinda weird tbh. But yeah nothing to be too bothered because its mapped well I guess.

02:14:517 (2,1) - that spacing leads confusion there 02:14:961 (1,1) - because its the same distance but other rhythm.

not sure if that spacing there 02:16:517 (3) - makes sense even if it would be mapped to the violin which I doubt makes sense because the rest is mapped to vocal I think.

02:23:628 (1,2,3,1,2,3) - yep you know what I mean. 02:24:739 (2,3) - ctrl+g

02:27:184 (1,2,3,1,2,3) - ... dont have to mention it anymore I think

02:38:684 (3,1) - I think this is a bit hard to read.

02:41:628 (2,3) - Kinda weird since rhythm is same as here 02:40:961 (1,1,2) -

Meh always so confused because Im so used to prioritize vocals.

02:42:739 (1,2) - I just rly find vocals stands out way more but whatever

02:55:184 (1,1,2,1,2,3,4) - same weird thing

Idk but ideal sounds like this https://www.youtube.com/watch?v=-F3_Cj-fMWw to me xd

Im prepared for redwall
Linada
hoy random mod


  • Cursed Reincarnation

  1. 00:11:446 (1,2) - je pige pas pourquoi tu silence un sliderend et l'autre est audible, silence les deux vu que y'a pas le violon sur les sdend
  2. 00:27:073 (2,3,4,5,6) - 5 & 6 niveau playability je sens que c'est un peu trop harsh, vaut mieux que tu mettes un autre triple 1/6 imo
  3. 00:47:184 (1) - hitsounds bcp trop fort je trouve dans cette section
  4. 01:01:406 - j'ai l'impression que ton offset est mega off au niveau des vocals la, j'pense faut mettre une redline a 01:01:394 (1) - (et remettre une a 01:10:739 (1) - )
  5. 01:13:850 (1,2,3,4,5) - jcp a entendre c'est trop chelou, si tu silence les sdend ça fait vide mais si tu silence pas ça fait trop :thinking:
  6. 01:36:295 (2,3) - c'est weird car ici y'a un triple et pas un double, donc imo soit tu met juste un slider qui cover tout soit tu fais une triple, la ton double fait trop out of place imo
  7. 01:50:961 (5,6) - pareil que le premier
  8. 01:54:739 (1) - met un clap sur le premier tic en plus du finish (et sur tout les autre de cette section)
  9. 02:14:961 (1,1) - les nc font trop spam imo
  10. 02:22:517 (1) - tbh unnecessary NC
  11. 02:23:167 - si jamais tu trouve qu'il y a un shift pour le premier, du coup ici aussi met une redline et resnap ici 02:32:073 (1) -
  12. 02:59:850 (2,3) - saAame
  13. 03:03:406 (1) - tbh unnecessary NC
  14. 03:07:184 (1,2,3) - ton rythme est chelou, si tu follow la guitare ce devrait etre comme ça, la ton triple kicksliders fait pas trop de sens imo
  15. 03:11:184 (1,2) - je pense que tu pourrais sortir ce pattern du triange d'avant car la y'a 0 emphasis sur le crash
  16. 03:14:517 (2,3,1) - par exemple celui ci est ok car t'es dans la même section de la musique
  17. 04:12:739 (2,3) - saem
  18. 04:27:406 (5,6) - lalalala
  19. 05:46:230 - tu pourrais add un circle ici :thinking: même si ça change rien

also enleve "female voice" des tags ça a pas trop de sens imo

cool map tu peux enfin bouger ton q et rank une map !!!
Suissie
🥖
PoNo

Suissie wrote:

🥖
🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖
Realazy

PoNo wrote:

Suissie wrote:

🥖
🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖
🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖🥖
Topic Starter
Xenok

Suissie wrote:

hello my baby 55

so delete fairy from tags. yes

I would suggest you to lower overall hitsound volume. I played it on 50% 50% and it still was too loud. Parts like 00:48:517 - were hard to acc due to loud hitsounds. I've been asked to up them because they were too low, I think that the player can easily adjust it himself with alt+scroll. If some other tell that I will lower them I guess

I still find those sliders 00:41:850 (1,1) - look better like this http://puu.sh/xnoY3/c257f0a6a1.jpg http://puu.sh/xnoYn/c6c3ef6677.jpg changed

00:52:517 (1,2,3,4,1,2,3,4) - I dont get why this is the only weird movement in the stream section. I don't find it really weird...

01:01:850 (1,2,3,1,2,3) - This flows kinda weird and the movement always feels always so awkward to me. Just copy and ctrl+H would make a better flow imo because it feels similar like the voice is also pretty similar there. The concept in this part is that the triangles have to not have a real link between them, I made it on purpose. Since this part is incredibly slow I think this is not a problem

01:05:406 (1,2,3,1,2,3) - same here ^

01:08:961 (1,2,3,1,2,3) - you even do it there like I said. ^

01:16:961 (3) - slider there feel kinda weird to me. Replacing it with two 1/2 circles stacked would feel better to me. To me it gives me a better drum feeling and more contrast to the next downbeat since it would make a stop motion and circle to slider also gives more emphasize. the fact is that there is no kick at the slider end, it's why I make it as a slider. A note here would be pure overmap

01:24:517 (1,2,1,2,1,2,1,2) - To make this pattern more consistent would I Copy and ctrl+h 01:24:850 (1,2) - and replace 01:25:517 (1,2) - with it. The angles would fit more together. I see what you mean here but if I would be that much "structured" on those, it would be inconsistent with the next part in the song where I make that, because I can't do that ctrl+h thing since their structure are different. I also dont really like having things that much "symetric" and "the same"

01:28:961 (1) - would look like this http://puu.sh/xnpFd/988f7629c5.jpg better imo I prefer how I made it :/

01:32:073 (1,2) - this always confuses me while playing. like you hear the drums there 01:31:628 (1) - and then this idk just weird. It seems like you want to build up pressure but for me that kinda doesn't work well there. Everything sounds similar in this part. It doesn't even support this circle 01:32:739 (3) - . http://puu.sh/xnq3D/4fac092245.jpg this would make more sense to me. Its more predictable and mapped better to the song imo. I know there is some overmap in this part but this is rhythm simplify here. also, the song is way more calm at this part this is why I start with a reverse and do a build up to the little 4 note stream. I also put a reverse because it will give player rhythm since 135 1/4 isn't the simpliest thing to stream after a part that fast. your rhythm idea sound pretty cool but it don't fit my concept here

01:38:443 (2,3) - Dont understand that little spacing. It still sounds same important as 01:37:406 (1,2,3,4) - because 01:37:406 (1,2,3,4) -
are full of snare drums and the 01:38:591 (3) - of 01:38:295 (1,2,3) - is a kick. in my concepts, snares are more powerful that a kick, it's why the spacing get lower here. you can see that I made the same in all the similar parts


01:41:739 (2,3) - Thats not consistent to the rest I think. Map it like 01:40:850 (2,3,4) -. Well you do it more then once actually but I dont get why. Variation ? Exactly, variation. I want those patterns to altern without much logic but that they always follow this syncope made by the rhythm. I altern a lot with those patterns because the rhythm is really constent in those parts

02:08:184 (2,3,4,1) - I think you could do more with this. Kinda sad not to emphasize those drums. Changed, I made this little section look a bit messy because of the kick comming instead of snares, good idea you told me

02:09:628 (1) - I think placing circle on the sliderend would make more sense since its the same as here 02:10:184 (2,1) -. It gives less emphasize without reason imo. Also this replacing with a 1/2 circle would be more consistent since you emphasize drums with sliders. Tbh I find that whole rhythm here 02:08:517 (1,2,1,2,1,2,1,2,1,2,3,4,1) - kinda weird tbh. But yeah nothing to be too bothered because its mapped well I guess. I put a sliderend on this note this way the player will start with his main finger and finishing with his main finger after the pattern. I also don't really like to play triples after sliders with a 1/4 gap, so I don't put it on the map. this pattern you tell me happen in the map Nobore and I don't like to play it.

02:14:517 (2,1) - that spacing leads confusion there 02:14:961 (1,1) - because its the same distance but other rhythm. it's because the kickslider will make the player rush to the next pattern, so the distance isn't a real problem here. the following pattern is hard to read on purpose so this slider is like the prepattern of this one

not sure if that spacing there 02:16:517 (3) - makes sense even if it would be mapped to the violin which I doubt makes sense because the rest is mapped to vocal I think. this is just following the build up, the drum is more and more loud in this section and the 3 is more spaced than 2 for that

02:23:628 (1,2,3,1,2,3) - yep you know what I mean. 02:24:739 (2,3) - ctrl+g ^

02:27:184 (1,2,3,1,2,3) - ... dont have to mention it anymore I think ^

02:38:684 (3,1) - I think this is a bit hard to read. a lot of things are hard to read in this map I guess :thonk:

02:41:628 (2,3) - Kinda weird since rhythm is same as here 02:40:961 (1,1,2) - true this pattern was weird and inconsistent, changed it
Meh always so confused because Im so used to prioritize vocals.

02:42:739 (1,2) - I just rly find vocals stands out way more but whatever I think that following drums is a better choice

02:55:184 (1,1,2,1,2,3,4) - same weird thing ^

Idk but ideal sounds like this https://www.youtube.com/watch?v=-F3_Cj-fMWw to me xd I see some similarity but not much tbh :thonk:

Im prepared for redwall Maybe Kappa
Topic Starter
Xenok

Linada wrote:

hoy random mod


  • Cursed Reincarnation

  1. 00:11:446 (1,2) - je pige pas pourquoi tu silence un sliderend et l'autre est audible, silence les deux vu que y'a pas le violon sur les sdend big fail lmao
  2. 00:27:073 (2,3,4,5,6) - 5 & 6 niveau playability je sens que c'est un peu trop harsh, vaut mieux que tu mettes un autre triple 1/6 imo Le problème c'est qu'après y'a juste une triple en 1/8 et et un spacing 1/4 et je trouve ça un peu chaud à jouer pour le style de la map
  3. 00:47:184 (1) - hitsounds bcp trop fort je trouve dans cette section Changed bud
  4. 01:01:406 - j'ai l'impression que ton offset est mega off au niveau des vocals la, j'pense faut mettre une redline a 01:01:394 (1) - (et remettre une a 01:10:739 (1) - ) changé, blame loup doré :thonk:
  5. 01:13:850 (1,2,3,4,5) - jcp a entendre c'est trop chelou, si tu silence les sdend ça fait vide mais si tu silence pas ça fait trop :thinking: Ouai je trouve ça un peu chelou aussi mais c'est mieux que l'autre option imo
  6. 01:36:295 (2,3) - c'est weird car ici y'a un triple et pas un double, donc imo soit tu met juste un slider qui cover tout soit tu fais une triple, la ton double fait trop out of place imo ouai je sais que y'a une triple mais le problème c'est qu'elle commence sur un tic jaune (LUL) du coup bah le rythme est vraiment imprévisible si je map cette note je pense, je préfère undermap comme ça tbh
  7. 01:50:961 (5,6) - pareil que le premier samu
  8. 01:54:739 (1) - met un clap sur le premier tic en plus du finish (et sur tout les autre de cette section) le truc c'est que le drummer il joue une snare tellement pas forte à ce moment, que si je met un clap il sera obligé de sonner fort à cause du finish qui pop en même temps, et si je veux qu'on entends le finish bah je met les hs plus forts à ce moment là. en gros je fais un choix entre le snare et la cymbale et le choix est assez logique je pense
  9. 02:14:961 (1,1) - les nc font trop spam imo C'est pour bien indiquer que c'est un rythme 1/6 :c
  10. 02:22:517 (1) - tbh unnecessary NC same
  11. 02:23:167 - si jamais tu trouve qu'il y a un shift pour le premier, du coup ici aussi met une redline et resnap ici 02:32:073 (1) - yeeee
  12. 02:59:850 (2,3) - saAame same :c
  13. 03:03:406 (1) - tbh unnecessary NC same
  14. 03:07:184 (1,2,3) - ton rythme est chelou, si tu follow la guitare ce devrait etre comme ça, la ton triple kicksliders fait pas trop de sens imo J'suis presque sur que le guitariste joue un triolet, à confirmer
  15. 03:11:184 (1,2) - je pense que tu pourrais sortir ce pattern du triange d'avant car la y'a 0 emphasis sur le crash
  16. 03:14:517 (2,3,1) - par exemple celui ci est ok car t'es dans la même section de la musique je trouve que les deux ont autant d'intensité,
    c'est vrai que pour mieux emphasis j'pourais les bouger les deux mais après je casse toute la structure du pattern, et c'est pas si grave imo. en plus la part est déjà assez dure comme ça LUL
  17. 04:12:739 (2,3) - saem eeeeeeeeeeee
  18. 04:27:406 (5,6) - lalalala uuuuuuuuuuuu
  19. 05:46:230 - tu pourrais add un circle ici :thinking: même si ça change rien bah vu que je follow la guitare uniquement... :thonk:

also enleve "female voice" des tags ça a pas trop de sens imo Comment ça mes tags ils sont chelous

cool map tu peux enfin bouger ton q et rank une map !!! J'esper mek
chainpullz

loliforz wrote:

good stuff
Pulse


hey!
from my queue


[Cursed Reincarnation]

  1. 00:41:850 (1,1,2,3) - Not big deal but you could move this more to left. There's a 3/4 beat apart from (2) to NC'd (1), but we have almost the same DS from previous (1) to (2), and it feels like we don't have a proper "cursor movement progression" following vocals with this "same" DS.
  2. 00:53:850 (1) - Huge %Volume drop, it doesn't feels great while playing, seems like something on your headset/fone went wrong.
  3. 00:50:628 - wtf this -15% section even crashes osu
  4. 01:00:961 (1) - This slider looks better Ctrl+G'd
  5. 01:01:837 (1,2,3,1,2,3) - Why there's no hitsounding on these patterns? It sounds really poor. The same goes to next similiar patterns, try some whistles.
  6. 01:01:394 (1) - This note is 1ms off, fix snapping.
  7. 01:11:184 (1) - This slider also looks better Ctrl+G'd
  8. 01:31:628 (1,1,2,1,2,3,4) - Hey that's pretty cool, but 01:32:073 (1,2) - should be a little more spaced and (2) should overlap (1) more, because reaching this second slider and going to next combo right after isn't a easy move to perform, so you should make part of movement lighter.
  9. 01:33:406 (1,2,3) - That's a hard move too, I think that (1) should be less spaced to promote less stress than necessary on player.
  10. 01:36:295 (2,3) - If you move a little bit up and right you get a better cursor flow while playing.
  11. 01:47:628 (1) - You could do a curved shape like this. A straight slider with previous movement could force some combo breaks due aim tension.
  12. 01:47:961 (2,3,4) - Would be great a smaller spacing here from (1) with the slider shape change
  13. 02:23:167 (1) - Two points with different volume and sample cannot exist.
  14. 02:35:184 (1) - Minor suggestion but Ctrl+G here looks a little better to me here. Really optional since actual disposal also works fine.
  15. 02:42:073 (2) - Why not Ctrl+G? Movement flows way lighter on this way. I mean, imo that's a unnecessary flow "break". You could also increase spacing between 1 and 2.
  16. 02:55:628 (1,2) - Decrease spacing a little and increase overlap for smoother transition between combos.
  17. 03:05:739 (2) - Straight spaced doesn't feels great, move this a little bit to right.
  18. 03:13:405 (2) - This is not snapped.
  19. 04:08:517 (1,2) - Overlap on this movement seems fine but you could do the same for patterns consistency. Reduce snaping too. You probably should reduce spacing on 04:08:739 (2,1) - too.
  20. 04:24:073 (1) - You could do a curved shape and move a little up to prevent unwanted combo breaks.


Such a great map, good luck!
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