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Rings of Saturn - Lalassu Xul/Senseless Massacre

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-Ran Yakumo-

Artorias wrote:

Most mappers basically got started "Copy pasting" the style of other mappers, and because someone does something similar it and it's on the same song, the map is un-rankable? Lord almighty.

Trying to deliberately change your map so its not similar to another map is insane to me, there can exist two maps that are similar, and there's no problem with it. It's not stealing.
Have you ever seen the map in editor ?! Some parts are extremley similar, especially the end streams
Theres a difference between using other maps as reference/inspiration and just taking the pattern and rotating it in a way or making it look just a TAD bit different. The mapper is using the "inspiration" thing just as damage control
GoldenWolf

Artorias wrote:

Most mappers basically got started "Copy pasting" the style of other mappers, and because someone does something similar it and it's on the same song, the map is un-rankable? Lord almighty.

Trying to deliberately change your map so its not similar to another map is insane to me, there can exist two maps that are similar, and there's no problem with it. It's not stealing.

Had you took more time to read on what's happening maybe you would understand. There are different levels of similarities, starting from vague inspiration to.. rather uncanny ones.

I even explicitly said he doesn't have to change everything, but should consider at least what I pointed out that really ressemble mazzerin's map to a point where it's more than simple inspiration and starts being straight "I take this part and do the same". He didn't steal mazzerin's map, he made it from scratch and I could see that without him telling me. The streams aren't neat, the distance between circles aren't evenly spaced. There are many rather "meh" visuals, as he doesn't have the same level of technical finishing and polishing mazzerin has. So it's obvious he didn't outright stole the map.

That said, I want Nemesis to understand this is more than simply taking inspiration, the similarities are a notch over that point. If he truly believes this is how he sees the song as a map, how the patterns I pointed out are what they should be, and only decides on making minor adjustements/no change at all, then so be it. I am not part of those who decide if this map should be ranked or not, neither would I stop this from being ranked if I was in such a position AND the mapper actually, truly believes it is how the map should be to reflect the song, even if it's too similar to mazzerin's map.
Shiirn
Positive criticism is nice and all, but sometimes people have to accept that there are times where there is nothing positive to say.

A map created by an inexperienced mapper, bubbled by an inexperienced mapper, on page two with no significant mods or player input (Yes, I am handily discarding every single post because they're all useless), that copies anything worth mimicking from another mapper, while doing it badly and doing the not-"inspired"-bits even worse, is disgusting. This isn't even worthy of being called a farce.
I Must Decrease

Kurai wrote:

I'm pretty satisfied witht he structure of the map as it is and I don't really mind bubbling it. I know this map is rather controversial conidering its difficulty, but as long as there is an audience, I don't see anything wrong with nominating it.

This map is two songs merged in one, hence the / seperation. I don't see anything wrong with the merge as it is done correctly and the two songs are rather similar.

Metadata: https://uniqueleader.com/new-releases/r ... gal-ki-en/ ← Rings of Saturns' record label.

aaaaaa
Do you people not even read the BNG rules when you get added? Did you just assume you can nominate anything? You're 60k dude and a brand new BN, why do you think you can judge this?

I think you should be kicked from the BNG for your actions here.
Moonlit

Xexxar wrote:

Kurai wrote:

I'm pretty satisfied witht he structure of the map as it is and I don't really mind bubbling it. I know this map is rather controversial conidering its difficulty, but as long as there is an audience, I don't see anything wrong with nominating it.

This map is two songs merged in one, hence the / seperation. I don't see anything wrong with the merge as it is done correctly and the two songs are rather similar.

Metadata: https://uniqueleader.com/new-releases/r ... gal-ki-en/ ← Rings of Saturns' record label.

aaaaaa
Do you people not even read the BNG rules when you get added? Did you just assume you can nominate anything? You're 60k dude and a brand new BN, why do you think you can judge this?

I think you should be kicked from the BNG for your actions here.
There's a reason we have tiered BN

Just let this be a learning experience for him instead of bashing him
Topic Starter
[Nemesis]

Artorias wrote:

Most mappers basically got started "Copy pasting" the style of other mappers, and because someone does something similar it and it's on the same song, the map is un-rankable? Lord almighty.

Trying to deliberately change your map so its not similar to another map is insane to me, there can exist two maps that are similar, and there's no problem with it. It's not stealing.
Sigh.
Topic Starter
[Nemesis]

Shiirn wrote:

Positive criticism is nice and all, but sometimes people have to accept that there are times where there is nothing positive to say.

A map created by an inexperienced mapper, bubbled by an inexperienced mapper, on page two with no significant mods or player input (Yes, I am handily discarding every single post because they're all useless), that copies anything worth mimicking from another mapper, while doing it badly and doing the not-"inspired"-bits even worse, is disgusting. This isn't even worthy of being called a farce.
Well no good modder seems to be giving a fuck about my maps at all, how are you expecting me to get quality mods?
Stjpa

[Nemesis] wrote:

Shiirn wrote:

Positive criticism is nice and all, but sometimes people have to accept that there are times where there is nothing positive to say.

A map created by an inexperienced mapper, bubbled by an inexperienced mapper, on page two with no significant mods or player input (Yes, I am handily discarding every single post because they're all useless), that copies anything worth mimicking from another mapper, while doing it badly and doing the not-"inspired"-bits even worse, is disgusting. This isn't even worthy of being called a farce.
Well no good modder seems to be giving a fuck about my maps at all, how are you expecting me to get quality mods?
Maybe approach people in a different way than you do atm lol
I Must Decrease

Stjpa wrote:

Maybe approach people in a different way than you do atm lol
Vivyanne
Warning: Post can contain some extra comedic value to it. Suggested is not to take those jokes to heavily but still try to understand the point I'm trying to make. It can help out in some way or another!

HP4? Might be a bit low to me. The overall diff settings seem pretty high and lowering the HP is not going to change the passability of the map in any way so trapping people in illusion isn't cool

There's one section that caught my eye.

03:07:846 (2,1) - This spacing is underwhelmingly low. Currently through the NCing and the song itself, it should show that 03:07:957 (1) - is w a y more dominant than 03:07:846 (2) - , however the map does not express that. If you wanted overall spacing reduction due to the guitar slowing down, then nerf 03:07:957 (1,2) - instead. In that case, (1) still gets more emphasis as it then becomes the more notable object during movement.

Another problem with the same notes is the direction change. Why even have it in there? What makes you want to change the rotation of the pattern? What does the song provide to change so significantly in the direction where you want to take the player? It just doesn't make sense for me and messes massively with the expectations of a player. It feels terrible to play too, just slow the map down a bit and move your cursor along. Do you notice that it plays like absolute garbage?

(all of the same issues go for 03:08:179 (1,2) - )

03:08:957 (1,2) - Just what sound made you believe that a slider that kills all the current momentum given to the player through the jumps beforehand fits the song here? What in the song emphasises the immense break that's being put on the player? I get that the tune of the guitar is slowing down, but is such a heavy breakdown needed? It feels like it destroys what was done before in the section.

03:10:178 (1,2) - Also here, the random change in the pattern. Why? The guitars continue on from 03:09:512 (1,2,1,2,1,2,1,2) - . If you were trying to emphasise the drum, then why not make it look like it fits to 03:10:400 (1,1,1) - instead? At the moment the map expresses itself in a way that it should belong to 03:09:512 (1,2,1,2,1,2) - way more as it feels like the main emphasis is still given to the guitar as the spacing decrease is still happening. It doesn't feel special, only trash.

03:11:733 (3) - Wait Hold Ur Fliping Horzes We got THE ranDOm SLider HEre! Legit N O T H I N G in the song is here to justify this, especially when taking your other slider usage into account. Before sliders were only used to emphasise drums to a certain extend, however at this current moment, there are none? I do hope I have the right mp3 here cause I am not able to hear anything at all. If it were for the song it should continue the idiotic jump spam like 03:11:511 (1,2) - .

03:11:955 (1,2,1,2) - Why does the spacing differ? Again if it were for the guitar, you might wanna buy new headphones. The intensity here is really, and I mean really similar as the guitars have the exact same pitches here. The decrease at 03:12:400 (1,2,1,2) - makes sense cause there the guitar actually changes, however for this instance there's no point in changing up stuff so much.

03:14:622 (1,2,1,2) - Look mom I made circular flow! 03:15:066 (1,2,1,2) - Look mom I broke the consistency in my pattern and turned it into random linear flow for no real reason in the song! I hope you get the point here. Also the same spacing issue reappears that was mentioned earlier. The song combines all these sounds to be together, why can't the map show that off?

03:16:400 (3,1,1) - NO STOP THIS DOESNT MAKE SENSE AT ALL How in the World does 03:16:622 (1) - correlate to 03:16:400 (3,1) - ??? Isn't the song supposed to be changing? Why isn't my spacing changing? Where is my difference in flow? The rest of the pattern is based off of this linearity which was something that shouldn't have been put here in the first place. (Also shouldn't 03:16:511 (1,1) - be a triple in the first place)

03:16:622 (1,2,1,2,1,2) - Ok so over here, 03:16:844 (1,2) - is by far the strongest sound pack in the section. Due to it being so strong compared to the rest and the guitar pitches reaching an all-time high, the map should show that it has done! But guess what the map does! 03:17:066 (1,2) - is spaced even more though it is way stronger!! It stands out more than what stands out in the music and that's not something that you should aim for.

03:17:289 (1,2,3) - is massively spaced, 03:18:400 (3,4,5) - has none eventhough song has same sounds. This should be self-explenatory.

03:19:066 (1,2,1,2) - I hate repeating points yaknow

The streams are the only good thing in this part.


Issues mentioned here can be taken into consideration for almost the rest of the map. Guess the worst part of the map truly has to go to 03:25:289 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - because I mean, get an understanding of the basics of flow/movement and you'll see why this is really an all-time low to all jumping sections.
_handholding

[Nemesis] wrote:

Shiirn wrote:

Positive criticism is nice and all, but sometimes people have to accept that there are times where there is nothing positive to say.

A map created by an inexperienced mapper, bubbled by an inexperienced mapper, on page two with no significant mods or player input (Yes, I am handily discarding every single post because they're all useless), that copies anything worth mimicking from another mapper, while doing it badly and doing the not-"inspired"-bits even worse, is disgusting. This isn't even worthy of being called a farce.
Well no good modder seems to be giving a fuck about my maps at all, how are you expecting me to get quality mods?
not many ppl want to mod a 9.5* map. That's the reality of it
cyprianz5


Mazzerin's map in comparision to this
xLolicore-
Modding a 9.5* map is pretty aids imho so I can see why there's a lack of good modders lmao
Nao Tomori
bump
Doj

CypCypCyprian wrote:



Mazzerin's map in comparision to this
This is off-topic, but i never noticed how well made mazzerin's map is
Nitrous

[Nemesis] wrote:

Well no good modder seems to be giving a fuck about my maps at all, how are you expecting me to get quality mods?
You're likely not calling the right people for the job. Don't expect everyone to mod a 9* map. I even checked the map with Kisses, and surprise surprise, it felt really uncomfortable to deal with.

Please don't use that incoherence as an excuse to rush ranking. Your map is barely a week and you haven't even made an effort in looking for mods.
SnowNiNo_

[Nemesis] wrote:

Well no good modder seems to be giving a fuck about my maps at all, how are you expecting me to get quality mods?
hmm so ur propose of getting this bubbled was trying to get some quality free NM from others :thinking:
instead of spamming ppl in game, idk if u know a thing call "Modding Queue", its a good thing i think u should start to use it
Monstrata
"Brand New BN" has no bearing here... Kurai may be a new BN, but he was an ex-BAT and BAT Manager and also has even more kd's than me xD.
rock time

CypCypCyprian wrote:



Mazzerin's map in comparision to this
gj with the SS auto
cedar

Monstrata wrote:

"Brand New BN" has no bearing here... Kurai may be a new BN, but he was an ex-BAT and BAT Manager and also has even more kd's than me xD.
that doesn't excuse the fact that he either ignored, or doesn't even know the ranking criteria :/
cyprianz5
Fenza
uh
PoNo

burntcedar13 wrote:

that doesn't excuse the fact that he either ignored, or doesn't even know the ranking criteria :/
There's nothing wrong about ranking criteria in that map, the current problem is the way he mapped that looks a lot similar to mazzerin's diff, also Kurai doesn't know his map before bubbling. This is not his fault, just mistake was made stop the memes and Salt and forgot this please..
TheKingHenry
I may be off the loop here, but since when was merging two songs into one (to possibly reach the 5 min mark) okay, when they aren't connected as one piece of music, like Ensiferum - March of War / Axe of Judgement or Fleshgod Apocalypse - The Deceit / The Violation where the music never really stop between the parts. The break at 01:29:685 - is clearly one between different tracks

One could argue, however, that it's not like music is continuous all the time in many supposedly constant multi-track songs either, which is kinda true (tho there is most of the time atleast some background noise/orchestral programming, stuff like that, which isn't present here), but these 2 songs combined here, as far as I know, aren't even subsequent tracks in the album. Hell, their order is even kinda backwards, since the latter one here is actually the 1st track of the album. "Thematic relevance" doesn't cut it for me, with that excuse we could just combine whatever tracks we can find that have some thematic similarities and mesh them together.

But I guess song compilations of some sort have been a thing for long time already, so maybe this kind of stuff is the next generation. To me it just seems like butchering the rules. And possibly in some cases, the music.
Myxo
I think it would be the best to handle it like the Road of Resistance case: Mazzerin should give some input on what parts he thinks are too similar to his map and should be changed, and if it's not too over the top (say, basically the whole map) it might be for the better to just change those and then move on.

About the actual map, I think it's not that bad to warrant drama here. Though I agree that it shouldn't have been bubbled without more modder and especially player feedback.
Lust
Is this what happens when the community doesn't have any modders that can properly evaluate these beatmaps? Such a pity

Also I agree with this, if you guys are planning on offing editing mp3s to meet approval time then what on earth is this

TheKingHenry wrote:

I may be off the loop here, but since when was merging two songs into one (to possibly reach the 5 min mark) okay, when they aren't connected as one piece of music, like Ensiferum - March of War / Axe of Judgement or Fleshgod Apocalypse - The Deceit / The Violation where the music never really stop between the parts. The break at 01:29:685 - is clearly one between different tracks

One could argue, however, that it's not like music is continuous all the time in many supposedly constant multi-track songs either, which is kinda true (tho there is most of the time atleast some background noise/orchestral programming, stuff like that, which isn't present here), but these 2 songs combined here, as far as I know, aren't even subsequent tracks in the album. Hell, their order is even kinda backwards, since the latter one here is actually the 1st track of the album. "Thematic relevance" doesn't cut it for me, with that excuse we could just combine whatever tracks we can find that have some thematic similarities and mesh them together.

But I guess song compilations of some sort have been a thing for long time already, so maybe this kind of stuff is the next generation. To me it just seems like butchering the rules. And possibly in some cases, the music.
hohol454

TheKingHenry wrote:

I may be off the loop here, but since when was merging two songs into one (to possibly reach the 5 min mark) okay, when they aren't connected as one piece of music, like Ensiferum - March of War / Axe of Judgement or Fleshgod Apocalypse - The Deceit / The Violation where the music never really stop between the parts. The break at 01:29:685 - is clearly one between different tracks
The intro in Mazzerin's Swamphell map is taken from a different track (kill the idealist) on the same album with a clear pause between the two as well. Seems like it's a completely ok thing to do
-Aerith-
Hello ~ hitsound mod as your request on my Queue :3

Purgatory
-01:25:725 (1,2,3,4,5,6,7,8) add clap
-01:26:205 (1,2,3,4,5,6,7,8) add clap too
-01:26:685 (1,2,3,4,5,6,7,8) use sampleset drum and then add finish :3
-01:27:165 (1,2,3,4,5,6,7,8) same like -01:26:685

not too much but i hope it helps ~


Good luck ~
Gokateigo
Hi, I won't talk about copied patterns someone did it already (and I don't give a fuck about this)
mod
  1. 01:07:485 (1,2,3) - curves aren't good here, angles are better imo because of drums (I know it's pretty slow but still)
  2. 01:11:325 (1,2,3) - ^
  3. 01:16:605 (1,2) - ^
  4. 01:29:685 - wtf are these bookmarks lol + Lalassu Xul/senseless massacre aren't a song cut in half like the deceeit/the violation (TheKingHenry already said that)
  5. 01:57:293 (1) - angle here
  6. 02:00:849 (1) - ^
  7. 02:04:182 (5) - ^
  8. 02:35:627 (2,3) - why is the spacing so small ?
  9. 04:18:179 - lower the hitsound volume here (it's at 10% wtf)
gl :)

Edit : Remove RSI from the tags, they are made to find a song, not things like rsi and add aliencore, it's the name of RoS music style
MaridiuS

Lust wrote:

Is this what happens when the community doesn't have any modders that can properly evaluate these beatmaps? Such a pity

Also I agree with this, if you guys are planning on offing editing mp3s to meet approval time then what on earth is this

TheKingHenry wrote:

I may be off the loop here, but since when was merging two songs into one (to possibly reach the 5 min mark) okay, when they aren't connected as one piece of music, like Ensiferum - March of War / Axe of Judgement or Fleshgod Apocalypse - The Deceit / The Violation where the music never really stop between the parts. The break at 01:29:685 - is clearly one between different tracks

One could argue, however, that it's not like music is continuous all the time in many supposedly constant multi-track songs either, which is kinda true (tho there is most of the time atleast some background noise/orchestral programming, stuff like that, which isn't present here), but these 2 songs combined here, as far as I know, aren't even subsequent tracks in the album. Hell, their order is even kinda backwards, since the latter one here is actually the 1st track of the album. "Thematic relevance" doesn't cut it for me, with that excuse we could just combine whatever tracks we can find that have some thematic similarities and mesh them together.

But I guess song compilations of some sort have been a thing for long time already, so maybe this kind of stuff is the next generation. To me it just seems like butchering the rules. And possibly in some cases, the music.
Metal sounds the same on every song anyways
QTS
Map was submitted 4 days ago and then gets bubbled by a fairly new BN who is rank 60k.

^^^^^^^^^^^^^^^^^^^^^^^^ xd.
Broly
LoL
Lumenite-
Not exactly experienced in Standard, but I am in Taiko, and the general RC apply for taiko as much as they do standard.

Basically, I haven't seen a single map in osu (keywords, I haven't seen) that merges two different songs together into one map. Doing so now makes this attempt to seem like a rather lazy grasp for approval instead of making two separate sets for both songs. Doing so, I think, would provide more variety as it is, as all difficulties (easy - insane as they go in standard) would be available to players of all levels and not just extremely experienced ones as this map is.

As it stands, I personally see that this map is more fit for loved than approval, but hey again, I'm a taiko guy.

(Plus shoutout to 1 second short of approval)
Aistre

filsdelmao wrote:

Map was submitted 4 days ago and then gets bubbled by a fairly new BN who is rank 60k.

^^^^^^^^^^^^^^^^^^^^^^^^ xd.
Although said "new BN" was an ex-BAT and BAT manager with over 800 kds

:thonknang:
TheKingHenry

hohol454 wrote:

TheKingHenry wrote:

I may be off the loop here, but since when was merging two songs into one (to possibly reach the 5 min mark) okay, when they aren't connected as one piece of music, like Ensiferum - March of War / Axe of Judgement or Fleshgod Apocalypse - The Deceit / The Violation where the music never really stop between the parts. The break at 01:29:685 - is clearly one between different tracks
The intro in Mazzerin's Swamphell map is taken from a different track (kill the idealist) on the same album with a clear pause between the two as well. Seems like it's a completely ok thing to do
Didn't know that, TIL, no wonder then that there was that random pause. Seems like lost case then, tho I'd still like to know why it's (or why that case was) allowed anyways then.

EDIT:

MaridiuS wrote:

Metal sounds the same on every song anyways
You are just listening to wrong kind of metal genres then bud ;)
HML
You're a more blatant _Nico_
Tukan4ik

HML wrote:

You're a more blatant _Nico_
lmao
MyAngelHelen
This mod is best read with AR11
[Lugal Ki En]
00:04:217 (1,2) - Changed slider shape for no reason, the sound is the exact same. Plays differently from straight sliders
00:07:819 (1,2) - Sliderends are pointing outwards instead of inwards, which plays differently whilst the sound is still the same
00:11:421 (1,2) - ^
00:15:024 (1,2) - ^
00:33:785 (4) - This flows badly especially with the 1/3 jump afterwards
00:35:586 (4,5) & 00:36:037 (6,7) - are both essentially the same jump but are mapped with different spacing
00:36:187 (7) - If the reason for the messed up spacing there ^ is emphasis on a strong sound then you also have to emphasise the strong sound at 00:36:037 (6)
00:38:438 (1,2,3,4,5,6,7) - Copy pasted and rotated from earlier section
00:37:387 (4,5) - Not copy pasted and rotated from earlier section. If you want to copy paste and rotate for sections that sound the same, then do it for the whole section not just bit of a section.
00:43:842 (1,2,3,4) - You handled flow here much better than at 00:33:035 (1,2,3,4) but it's the same sounds
00:43:842 (1,2,3,4) - Also this has smaller spacing than the pattern at 00:33:035 (1,2,3,4) but they're both in the same section and again they are the same sounds
00:45:643 (1,2,3,4,5,6,7) - 00:45:643 (1,2,3,4,5) is a pattern that flows clockwise and looks like it goes clockwise but the slider at 00:46:543 (5) looks like it goes anti-clockwise. It looks ugly and is also probably awkward to play due to breaking flow on a 1/3 jump
00:46:543 (5,6,7) - 00:46:543 (5,6) "flows" anti-clockwise but the slider at 00:46:993 (7) is straight which looks ugly as it doesn't follow the previous flow. Again, it also probably plays awkwardly because of the fact that it's straight instead of following the flow direction
00:46:993 (7,1) - Since 7 implies movement in front of the sliderend, 1 with its anti-clockwise flow is unexpected and 7 has the same problems (as above) in this pattern as well
00:47:444 (1,2,3,4) - I'm pretty sure this is linear flow again (from 3>4) whilst 1 expresses anti-clockwise flow and 2,3 don't last long enough to make the player's cursor stay still (which would make this flow not be awkward anymore because the cursor is still and so the player isn't experiencing flow which would completely negate the unnecessary flow break. but you probably didn't read this all so I'm imagining flow will still be awkward throughout the whole of your map)
00:49:245 (1,2,3,4,1,2,3,4,1) - Mazzerin stream pattern but it looks bad because there's an extra hitcircle at the end. Just move the end hitcircle down again
00:50:205 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Mazzerin stream pattern x2
00:51:645 (1,2,3,4,5) - Stream spacing increases drastically even though it's the exact same sound. :shock: Please explain I'm intrigued
00:52:125 (1,2,3) - Nothing could possibly warrant this spacing on these jumps
00:52:485 (1,2,3) - There's no sound on 2. delete
00:53:085 (1,2,3,4,1,2,3,4) - Use your own stream shapes please. not going to comment on this further on because you should know to be original :/
00:55:485 (1,2,3,4,5,6,7,8) - No need to increase spacing here by that much. Yes it's higher pitch but this is still a "calm" section so don't use the spacing you had for the loud section.
00:59:325 (1,2,3,4,5,6,7,8) - ^
00:58:845 (1,2) - Why curved sliders? not a criticism just interested
01:00:765 (1) - Needs more emphasis compared to the other jumps in 01:00:765 (1,2,1,2)
01:00:885 (2,1,2) - Should be all emphasised the same
01:01:725 (1,2,1,2,1,2,1,2) - flows badly doesn't flow:
  1. 01:01:725 (1,2,1,2) - Suggests circular flow CW(clockwise)
  2. 01:01:845 (2,2,1,2) - Suggests linear flow
  3. 01:01:965 (1,2,1,2) - Suggests linear flow in a different direction (it's really awkward to change the direction of linear flow on jumps that are this fast)
01:01:725 (1,2,1,2,1,2,1,2) - Looks very neat when you take time to look at it aesthetically in the editor but looks random and messy in gameplay. Flows absolutely terribly (see above)
01:03:645 (1,2,3,4,5,6,1,2,3,4,5,6) - The stream doesn't flow at a constant speed even though it looks like it does (at the corner you don't need to move much because the notes are all stacked on each other)
01:03:645 (1,2,3,4,5,6,1,2,3,4,5,6) - Breaks flow midstream to emphasise something not that important. A curve followed by a straight on a stream looks ugly
01:07:005 (1,2,3,4,5,6,7,8) - "The pitch doesn't warrant this kind of a spacing increase especially an increase by this much" x2
01:10:845 (1,2,3,4,5,6,7,8) - ^ x3
01:14:685 (1,2,3,4,5,6,7,8) - ^ x4
01:07:485 (1,1,1) - Different slidershapes for the same sound, in a section that has just been copypasted 3 times from what I can tell (and rotated slightly)
01:19:005 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - There are strong sounds to emphasise here that you miss out
01:19:485 (1) - This is a stream corner but there is nothing to emphasise here
01:19:545 (2) - Just to cover all bases, there is nothing to emphasise after the stream corner either
01:20:325 (7,7,3,6) - The sliderends don't point even remotely near to the beginning of the next stream
01:21:885 (1,2,3) - Considering the fact that these are fast jumps flow is nowhere near good here
01:21:885 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Copypasted section with bad flow because of the slider rotation. The sliderends, once again, don't point anywhere near where the next slider is, which at this speed, is bad.
01:23:805 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Please remove hitsounds because they are the only thing causing emphasis and use a different pattern, like a stream with stream corners (which you used earlier). Don't use hitsounds to increase emphasis on a sound so that you can make stupid patterns like these.
01:25:725 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The song remains at the same intensity all the way through this stream but you lower the stream spacing.
01:27:645 (1) - The slider shape doesn't fit with the sound that it's mapping and the corner on the slider doesn't need to be there, the pitch change in the "singer's" part isn't enough emphasis for a corner.
01:29:685 - 01:31:516: Please remove the bookmarks there is no reason for them at all and it's not even remotely funny.
01:31:516 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Mazzerin's pattern
01:32:404 (1,2,3) - bad flow and looks like you accidentally stacked the first hitcircle on a straight triple, rather than looking like a curve.
01:32:404 (1,2,3,4) - Flows completely differently to 01:32:738 (1,2,3,4) and they're both the same thing.
01:33:293 (1,2) - Same thing as 01:33:738 (1,2) but mapped with different implied flow
01:34:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - No need to increase spacing and no need for curves
01:34:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Also Mazzerin stream pattern
01:35:071 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Looks the same as Mazzerin's jumps at a glance
01:36:849 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same ridiculous spacing as Mazzerin on the same exact bit as Mazzerin
01:36:849 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Not the same NC pattern you were using for streams before. Before you were NCing every 9th circle in a stream (in 1/4 sections)
01:37:960 (1,1,1) - The decreasing slider velocity just looks ugly despite since it's only noticable that the sv has decreased on 01:38:404 (1) when playing at full speed. Just leave the SV as it was
01:38:627 (1,2,3) - Breaks flow on 3 for no reason
01:39:071 (4,5) - Same sound, same slider nice
01:39:738 (3,4) - Same sound, different slider not so nice :/
01:39:960 (4,5) - The first slider flows away from the second one. This is just awkward to play at such a high BPM + SV
01:41:516 (1,2,1,2,1,2) - No reason to increase spacing. Keep spacing the same
01:42:627 (1,2,3,4,5,1) - This is basically unplayable because of the fact that the slider is pointing at the slider on 01:43:182 (2) whilst the hitcircle at 01:43:071 (1) is in the complete opposite direction. This is not only extremely hard to read but horrible flow, which is only made so much worse by the high BPM & SV
01:44:627 (2) - This is awkwardly positioned under the stream which looks ugly
01:44:516 (1,2,3) - "No reason to increase spacing. Keep spacing the same throughout the jumps" x2
01:45:293 (1) - This slider looks bad and doesn't fit with the sound either
01:46:404 (1,2,3,4) - It looks like there are 2 hitcircles at 01:46:571 because of the slider at 01:46:182 (5)

I'll mod the other 65% of the map some other day if I can be bothered, I've already spent 2 hours on this LOL
Fursum
wew
Feb
hi there.

The second song starts way to early by at least 20ms. Try at least +20ms for every timing section after the first song.

01:27:405 - 01:27:525 - both have quite the strong guitar sounds, however these are emphasized like the ones before. These should definitly be a bit more different to play.
01:27:645 (1) - can you fade this slider out. The ticks are a bit annoying. Adding to that. Soft sampleset fits this better.
wat are these bookmarks after.
02:15:960 (1) - these feel the same as 02:43:513 (1) - these jumps, but the second one should be either shorter or longer, but not the same as in this case the guitar is also an important sound in the song. They should differ more imo. Right now both section just have random jumps with not much concept
eventhough the guitar offers so much variety other than just jump stacking.
02:46:180 (1) - also adding to that above: These should have less emphasize and 02:47:069 (1,1,2) - these way more as these are supported not only by the strong guitar, but also with the kicks and snares.
03:41:287 - ignoring the pitch here on the downbeat with no direction change is a bit unreasonable.
03:45:696 - overmapped.
03:53:311 (1) - I don't quite understand the snare skip on this one here. Is there a legit reason to it?
03:51:235 (4,4) - ^same thing
03:52:866 (1,1) - silence the tails or use soft sampleset.
03:57:977 - this is 1/3
04:20:845 (1) - the intensity of the song is gone and the song should fade out at this point, so these ass long 270 bpm streams are to pushy. Some would fit with occassionl short streams, but a 48note stream at this time is way to long.

Could have played around with more streams concepts. Also I think the guitar solos are a bit of a flaw and have no real concept. Not unrankable by any means, but yea my two cents on this.
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