Warning: Post can contain some extra comedic value to it. Suggested is not to take those jokes to heavily but still try to understand the point I'm trying to make. It can help out in some way or another!
HP4? Might be a bit low to me. The overall diff settings seem pretty high and lowering the HP is not going to change the passability of the map in any way so trapping people in illusion isn't cool
There's one section that caught my eye.
03:07:846 (2,1) - This spacing is underwhelmingly low. Currently through the NCing and the song itself, it should show that 03:07:957 (1) - is w a y more dominant than 03:07:846 (2) - , however the map does not express that. If you wanted overall spacing reduction due to the guitar slowing down, then nerf 03:07:957 (1,2) - instead. In that case, (1) still gets more emphasis as it then becomes the more notable object during movement.
Another problem with the same notes is the direction change. Why even have it in there? What makes you want to change the rotation of the pattern? What does the song provide to change so significantly in the direction where you want to take the player? It just doesn't make sense for me and messes massively with the expectations of a player. It feels terrible to play too, just slow the map down a bit and move your cursor along. Do you notice that it plays like absolute garbage?
(all of the same issues go for 03:08:179 (1,2) - )
03:08:957 (1,2) - Just what sound made you believe that a slider that kills all the current momentum given to the player through the jumps beforehand fits the song here? What in the song emphasises the immense break that's being put on the player? I get that the tune of the guitar is slowing down, but is such a heavy breakdown needed? It feels like it destroys what was done before in the section.
03:10:178 (1,2) - Also here, the random change in the pattern. Why? The guitars continue on from 03:09:512 (1,2,1,2,1,2,1,2) - . If you were trying to emphasise the drum, then why not make it look like it fits to 03:10:400 (1,1,1) - instead? At the moment the map expresses itself in a way that it should belong to 03:09:512 (1,2,1,2,1,2) - way more as it feels like the main emphasis is still given to the guitar as the spacing decrease is still happening. It doesn't feel special, only trash.
03:11:733 (3) - Wait Hold Ur Fliping Horzes We got THE ranDOm SLider HEre! Legit N O T H I N G in the song is here to justify this, especially when taking your other slider usage into account. Before sliders were only used to emphasise drums to a certain extend, however at this current moment, there are none? I do hope I have the right mp3 here cause I am not able to hear anything at all. If it were for the song it should continue the idiotic jump spam like 03:11:511 (1,2) - .
03:11:955 (1,2,1,2) - Why does the spacing differ? Again if it were for the guitar, you might wanna buy new headphones. The intensity here is really, and I mean really similar as the guitars have the exact same pitches here. The decrease at 03:12:400 (1,2,1,2) - makes sense cause there the guitar actually changes, however for this instance there's no point in changing up stuff so much.
03:14:622 (1,2,1,2) - Look mom I made circular flow! 03:15:066 (1,2,1,2) - Look mom I broke the consistency in my pattern and turned it into random linear flow for no real reason in the song! I hope you get the point here. Also the same spacing issue reappears that was mentioned earlier. The song combines all these sounds to be together, why can't the map show that off?
03:16:400 (3,1,1) - NO STOP THIS DOESNT MAKE SENSE AT ALL How in the World does 03:16:622 (1) - correlate to 03:16:400 (3,1) - ??? Isn't the song supposed to be changing? Why isn't my spacing changing? Where is my difference in flow? The rest of the pattern is based off of this linearity which was something that shouldn't have been put here in the first place. (Also shouldn't 03:16:511 (1,1) - be a triple in the first place)
03:16:622 (1,2,1,2,1,2) - Ok so over here, 03:16:844 (1,2) - is by far the strongest sound pack in the section. Due to it being so strong compared to the rest and the guitar pitches reaching an all-time high, the map should show that it has done! But guess what the map does! 03:17:066 (1,2) - is spaced even more though it is way stronger!! It stands out more than what stands out in the music and that's not something that you should aim for.
03:17:289 (1,2,3) - is massively spaced, 03:18:400 (3,4,5) - has none eventhough song has same sounds. This should be self-explenatory.
03:19:066 (1,2,1,2) - I hate repeating points yaknow
The streams are the only good thing in this part.
Issues mentioned here can be taken into consideration for almost the rest of the map. Guess the worst part of the map truly has to go to 03:25:289 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - because I mean, get an understanding of the basics of flow/movement and you'll see why this is really an all-time low to all jumping sections.