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Riko (CV: Tomita Miyu), Reg (CV: Ise Mariya) - Deep in Abyss

posted
Total Posts
24
Topic Starter
Fizz
This beatmap was submitted using in-game submission on Monday, 9 October 2017 at 5:40:31 PM

Artist: Riko (CV: Tomita Miyu), Reg (CV: Ise Mariya)
Title: Deep in Abyss
Source: メイドインアビス
Tags: opening made in abyss tv size sharkie rizen
BPM: 135
Filesize: 29548kb
Play Time: 01:26
Difficulties Available:
  1. Extra: Reg (4.36 stars, 300 notes)
  2. Hard (2.63 stars, 203 notes)
  3. Insane (3.65 stars, 262 notes)
  4. Rizen's Normal (1.65 stars, 135 notes)
  5. Sharkie's Insane (4.02 stars, 258 notes)
Download: Riko (CV: Tomita Miyu), Reg (CV: Ise Mariya) - Deep in Abyss
Download: Riko (CV: Tomita Miyu), Reg (CV: Ise Mariya) - Deep in Abyss (no video)
Information: Scores/Beatmap Listing
---------------
ロボトくんかわいい!

Umbre has a crush on Reg

Thanks to Sharkie and Rizen for their GDs!
This'll look prettier later.
Seolv
Rizen's Normal
  1. 00:10:250 (5) - This feels kinda uncomfortable to play, why the change of flow? Ctrl+H
  2. 00:12:917 (5,6) - This is basically the same as 00:11:139 (1,2) - but you used different rhythm
  3. 01:05:806 (4) - Ctrl+J would look a lot nicer tbh

Hard
  1. 00:01:361 (4) - the sound on the slider end deserves to be clickable imo
  2. 00:07:584 (1) - ^ this time it's even louder than the sound that the slider began with, so I'd recommend you put a circle there
  3. 00:09:361 (1) - 00:12:917 (1) - ^
  4. 00:45:584 (3) - Why stack there? It would suit the song better if you didn't stack it
  5. 00:50:917 (3) - Why is the spacing so high compared to the rest? It doesn't have any strong sound that supports DS being higher
  6. 00:52:028 (1) - This feels uncomfortable to play, try Ctrl+H
  7. 01:09:584 (1) - Deserves bigger spacing than others, sure, but why this much? It can get players confused

Insane
  1. 00:45:139 (2,3,4) - These circles deserve bigger DS
  2. 01:03:139 (3) - There's sound emphasizing in the song make the spacing bigger

Sharkie's Insane
  1. 00:18:250 (1) - Why change flow?

That's it z
Topic Starter
Fizz

[ L u k a s ] wrote:

Hard
  1. 00:01:361 (4) - the sound on the slider end deserves to be clickable imo idk theres already a triple here so im just keeping it simple for the beginning
  2. 00:07:584 (1) - ^ this time it's even louder than the sound that the slider began with, so I'd recommend you put a circle there ^
  3. 00:09:361 (1) - 00:12:917 (1) - ^ not really sure what you're pointing out here, i dont hear anything in particular that i missed
  4. 00:45:584 (3) - Why stack there? It would suit the song better if you didn't stack it fixed
  5. 00:50:917 (3) - Why is the spacing so high compared to the rest? It doesn't have any strong sound that supports DS being higher i didnt reduce it by that much but it should be more reasonable now
  6. 00:52:028 (1) - This feels uncomfortable to play, try Ctrl+H i adjusted the pattern now so it might be different, but i think your suggestion was kinda crazy to begin with
  7. 01:09:584 (1) - Deserves bigger spacing than others, sure, but why this much? It can get players confused did a bit of nerfing here

Insane
  1. 00:45:139 (2,3,4) - These circles deserve bigger DS
  2. 01:03:139 (3) - There's sound emphasizing in the song make the spacing bigger fixed both
thanks for mod
J1_
Heyo, from your M4M queue

Rizen's Normal:

01:26:917 (7) - Maybe NC?

Insane:

00:54:695 (3) - Maybe curved slider

01:02:028 (2,3) - Make it more linear

Sharkie's Insane:

00:14:028 (3,4,5) - Equal spacing?

01:15:140 (1,2,3) - Perfect triangle?

Extra: Reg:

00:42:695 (4) - Shouldn't this be angled the same as this? 00:41:806 (2) -

00:50:250 (1,2) - Linear

Nothing else much to say, clean map! GL!

Map for M4M: https://osu.ppy.sh/s/640966
Hectic
Hello, m4m for #modreqs

Rizen's Normal
  1. the only thing that caught my attention was missed beat on 01:25:361 - but maybe you didn't follow drums at all so this is not valid, so ye
  2. combo colours?
Hard
  1. 00:03:139 (4) - in this section of the song seems like you are following piano, so having this slider being 1/1 doesn't feel natural (piano on blue tick),
    maybe make it shorter?
  2. 00:16:472 (1) - didn't really get why there is reverse slider here
  3. 00:26:917 (1,3) - having these two sliders having something in common (symmetrical for example) would reflect music better imo
  4. 00:33:584 (3) - are you sure you don't want to have circle and 1/2 slider instead of this? kinda reflects vocal better
Insane
  1. 00:03:139 (4) - same as previous diff
  2. 00:10:028 (2,3,4,5,6,7,8) - i don't think stream works here
Sharkie's Insane
  • nothing :<
Extra: Reg
  • same
Kinda dissapointed because of missed potential on cool rhythm with doubles on this part 01:00:917 - 01:04:472 but this is subjective blabla. Anyway, hope I helped somehow even with such short mod. Good luck! (my map)
fieryrage
Hey Yo lemme GD
Topic Starter
Fizz
i fixed Rizen's diff missing combo colors

xJ1 wrote:

xJ1
Insane:

00:54:695 (3) - Maybe curved slider fix

01:02:028 (2,3) - Make it more linear two circles are always going to be linear relative to each other owo

Extra: Reg:

00:42:695 (4) - Shouldn't this be angled the same as this? 00:41:806 (2) - nah i think it looks cool

00:50:250 (1,2) - Linear fix

h4d0uk3n1 wrote:

h4d0uk3n1
Hard
  1. 00:03:139 (4) - in this section of the song seems like you are following piano, so having this slider being 1/1 doesn't feel natural (piano on blue tick),
    maybe make it shorter? there's a snare type sound on the white tick so i feel like it'd be incomplete if i didnt just end it on the white tick -
    i don't think im sacrificing too much since it's just a sliderend
  2. 00:16:472 (1) - didn't really get why there is reverse slider here there's a little 1-2-3 beat that happens in the background, also i feel like it fits the guitar + vocals well for some reason, but i can see where you're coming from
  3. 00:26:917 (1,3) - having these two sliders having something in common (symmetrical for example) would reflect music better imo maybe if the notes of the piano were the same, also 00:27:806 (3) - starts curving downwards first which reflects the piano, and curves up into a circle to match the high pitch "twinkle" after
  4. 00:33:584 (3) - are you sure you don't want to have circle and 1/2 slider instead of this? kinda reflects vocal better considering i mapped 00:32:472 (1) - as a repeat, i feel like it's a nice mini convention to use here
Insane
  1. 00:03:139 (4) - same as previous diff same response
  2. 00:10:028 (2,3,4,5,6,7,8) - i don't think stream works here why not :(

fieryrage wrote:

Hey Yo lemme GD set is complete sry
Fursum
hi

[Hard]

00:25:361 (1) - move to 210,221 for better visual spacing and blanket

00:34:250 (1) - move 3 points to the left for better blanket

00:41:361 (1,2) - move 5 points upwards for blanket

[Insane]

00:03:472 - The missed piano here feels weird because you mapped every other piano, an extended slider could fit here.

00:44:695 (1,2) - Needs more difference to show the 1/1 gap, its the same with the previous 1/2 jump. Players could read this wrong because of the emphasized note, its expected to have a different angle with a 1/2 jump.

00:04:695 (2,3,4) - triangle is off, move this stack upwards, or use the polygon tool as a reference

Also it doesn't end at the same time with other diffs.

[Sharkie's Insane]

00:59:139 (1) - move two points to the left for blanket

[Extra: Reg]

00:30:695 (1) - move 2 points to the left for better blanket-thing

01:04:028 (3) - This jump is a bit overdone, should be emphasized similarly as these 01:02:028 (2,3) -

Your overlap amounts are inconsistent, sometimes you do less than half and sometimes almost full overlaps like this one 00:21:584 (5,1) -
Also I couldn't figure out on which situations you stack instead of half overlapping.

00:53:584 (7,3) - spread these apart so the hitcircleoverlaything doesnt overlap
LeQuack
M4M from my Queue

Hard
  1. 00:15:361 (2,3,4) - Move the (3) to the left a bit so these for a curve which looks nicer imo
  2. 00:17:361 (2,3,1) - Maybe make a triangle with the end of (2), start of (3) and start of (1)
  3. 00:18:917 (2) - I think the sound at 00:19:139 - is too important to miss, why note put a note at 00:18:917 - and start the slider at 00:19:139 -
  4. 00:40:028 (2) - I don't think this slider is necessary at this difficulty, just extend (1) to the white tick and have a note at 00:40:250 -
  5. 00:41:361 (1,2) - I wouldn't stack these as you have a stack at 00:42:917 (3,1) - and it might make players think they are played the same
  6. 00:45:584 (3,1,2) - Make a triangle out of the heads of these
  7. 01:07:806 - Add a note here
  8. 01:25:584 (1,2) - Looks ugly imo, i would blanket
  9. 01:26:917 (1) - I would conisder increasing the SV to 0.75x as a decrease this big at this low diff might not be intuitive to play for players, at the very least make it look a bit nicer, like this

Insane
  1. 00:03:139 (4) - At this diff i think its fine to end this on 00:03:510 - so it ends with the piano note
  2. 00:08:472 (4,5) - Move in a way so their heads make a triangle with the tail of 00:09:361 (1) -
  3. 00:10:361 (5) - Don't think there is anything in the music to justify this note
  4. 00:16:917 (2,3) - Why stack, can make reading future stacks like 00:19:584 (3,1) - confusing plus you haven't stacked 00:21:361 (4,1) - hich has the same gap
  5. 00:40:472 (4,5) - why not stack like previous section (eg. 00:36:028 (1,2) - ) ould make it easier for players to play and understand
  6. 00:43:361 (2,3) - This jump shouldn't be as big as it is, it's currently bigger than 00:43:806 (4,1) - which is a more important beat and similar spacing to 00:44:472 (3,1) - which is way more intense than this, make it similar spacing to the other notes in the jump section
  7. 00:49:361 (3) - I would make this notes as there is no vocal to follow and therefore only the drums which are two different sounds
  8. 00:50:695 (2,3) - Think the spacing should be increaed as the vocals increase in pitch adding intensity to the music
  9. 00:56:472 (3) - I think should be notes for same reason as before
  10. 01:12:250 (4) - It was overlapped at 01:08:695 (4) - , now it's not, i would change one to the other for consistency
  11. 01:15:806 (4) - Now it isn't overlapping at all, i think these should all be consistent as they are intense notes in these jumps
  12. 01:17:584 (3) - I would flip vertically and not have the curve be as sharp, have it so it flows nicely from 01:16:695 (1) -
  13. 01:18:250 (4) - Have this above the next slider so the majority of the end of this slider overlaps 01:18:695 (1) - as that is where this slider ends

Sharkie's Insane
  1. 00:24:250 - I think a note should be here as there is both vocals and piano at this point
  2. 00:47:361 (3,4) - I would saw so slider starts at 00:47:361 - and have the note at 00:47:806 - you follow the vocal at 00:47:806
  3. 00:54:472 (3,4) - ^
  4. 01:03:584 (4,5,6) - I think the (4) and (5) shopuld be spaced more than the (5) and (6) as the vocals are more intense there imo
  5. 01:04:472 (1,2,3) - Same as above
  6. 01:06:250 (1,2,3) - I don't hear anything tha justifies such huge spacing compared to previous patterns
  7. 01:06:695 (3) - I would change the shape of this slider as right now as obviously you want to to be part of a pattern with 01:07:139 (4,5) - however there is vocals on the other 2 sliders sop i would make this one different
  8. 01:17:361 (2,3) - Should be spaced more than 01:16:250 (3,1) - as the vocals are more intense

Extra
  1. 00:40:472 (1,2) - Pleas make this readable as the gap it currently is
  2. 00:41:361 (1,2) - Wouldn't stack this as it is inconsistent with things like 00:44:695 (1,2) -
  3. 01:03:806 (2,3,4) - I think the distance between (2) and (3) should be noticeably less than (3) and (4) as the intensity is less
  4. 01:08:694 (4,5) - Should be less spacing than 01:08:472 (3,4) - and 01:09:139 (6,7) - as they have significant sounds on them whilst this doesn't so much

Didn't see anything wrong with the Normal, so that's all from me

GL :D
Sharkie

[ L u k a s ] wrote:

Sharkie's Insane
  1. 00:18:250 (1) - Why change flow?
    Emphasis on the downbeat.

xJ1 wrote:

Sharkie's Insane:
00:14:028 (3,4,5) - Equal spacing?
No, there are very drum bass drum hits on 00:14:028 (3,5). They are spaced accordingly.
01:15:140 (1,2,3) - Perfect triangle?
Done.

Fursum wrote:

[Sharkie's Insane]

00:59:139 (1) - move two points to the left for blanket
Done.

LeQuack wrote:

M4M from my Queue
Sharkie's Insane
  1. 00:24:250 - I think a note should be here as there is both vocals and piano at this point
    Done.
  2. 00:47:361 (3,4) - I would saw so slider starts at 00:47:361 - and have the note at 00:47:806 - you follow the vocal at 00:47:806
    I haven't tried to map to any vocals at all, focusing on instruments.
  3. 00:54:472 (3,4) - ^
  4. 01:03:584 (4,5,6) - I think the (4) and (5) shopuld be spaced more than the (5) and (6) as the vocals are more intense there imo
    Again, not following vocals. The reason 5 and 6 are spaced the most is because 6 is on a snare hit. If you look throughout the map, that's a common spacing concept, where the largest spacing is on the snare hit.
  5. 01:04:472 (1,2,3) - Same as above
  6. 01:06:250 (1,2,3) - I don't hear anything tha justifies such huge spacing compared to previous patterns
    changed.
  7. 01:06:695 (3) - I would change the shape of this slider as right now as obviously you want to to be part of a pattern with 01:07:139 (4,5) - however there is vocals on the other 2 sliders sop i would make this one different
    I prefer the look of the pattern.
  8. 01:17:361 (2,3) - Should be spaced more than 01:16:250 (3,1) - as the vocals are more intense
    changed but for a different reason.
owo what's this?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28923
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Regu (CV: Ise Mariya)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Fizz
Version:Sharkie's Insane
Source:メイドインアビス
Tags:opening made in abyss tv size sharkie rizen
BeatmapID:1361059
BeatmapSetID:641293

[Difficulty]
HPDrainRate:6.1
CircleSize:3.9
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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473,-111.111111111111,4,2,1,100,0,0
7584,-100,4,2,1,100,0,0
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28917,-125,4,2,1,100,0,0
35584,-125,4,2,1,50,0,0
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46695,-100,4,2,1,100,0,1
59139,-111.111111111111,4,2,1,100,0,0
60917,-100,4,2,1,100,0,1
80472,-111.111111111111,4,2,1,100,0,0
87584,-111.111111111111,4,2,1,5,0,0


[Colours]
Combo1 : 255,98,98
Combo2 : 151,97,184
Combo3 : 192,192,192
Combo4 : 28,141,255
Combo5 : 132,130,130

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458,137,24472,2,0,P|454:101|438:66,1,69.749997871399,6|0,0:3|0:0,0:0:0:0:
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214,245,27806,2,0,P|218:172|228:106,1,139.499995742798,6|6,0:3|0:3,0:0:0:0:
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35,241,31361,2,0,L|30:114,1,124,2|0,0:0|0:0,0:0:0:0:
93,50,32028,2,0,L|156:47,1,62,2|2,0:0|0:0,0:0:0:0:
227,106,32472,6,0,L|350:110,1,124,2|0,0:0|0:0,0:0:0:0:
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315,46,55139,1,14,0:3:0:0:
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284,292,60806,1,0,3:0:0:0:
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312,235,62695,5,2,0:3:0:0:
236,119,62917,1,0,0:0:0:0:
193,326,63139,2,0,P|155:336|117:339,1,77.5,10|0,0:3|0:0,0:0:0:0:
322,229,63584,1,2,0:3:0:0:
297,366,63806,1,0,0:0:0:0:
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429,320,64472,5,2,0:3:0:0:
293,354,64695,1,0,0:0:0:0:
406,208,64917,2,0,B|417:159|417:159|408:54,1,155,10|2,0:3|0:3,0:0:0:0:
512,144,65584,1,0,0:0:0:0:
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218,138,68250,1,2,0:3:0:0:
161,264,68472,1,10,0:1:0:0:
365,129,68695,5,4,0:0:0:0:
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414,259,69139,2,0,L|407:336,1,77.5,2|2,0:3|0:0,0:0:0:0:
134,213,69584,6,0,B|131:187|137:167|137:167|132:153|132:153|144:135|144:135|146:101|180:69,1,155,2|0,0:3|3:0,0:0:0:0:
269,282,70250,1,2,0:3:0:0:
40,257,70472,1,0,3:0:0:0:
36,237,70584,1,0,0:0:0:0:
31,218,70695,1,2,0:3:0:0:
143,353,70917,1,0,3:0:0:0:
176,72,71139,1,2,0:3:0:0:
254,185,71361,1,0,3:0:0:0:
38,83,71584,5,14,0:1:0:0:
176,72,71806,1,2,0:3:0:0:
117,196,72028,1,10,0:1:0:0:
335,298,72250,5,4,0:0:0:0:
196,310,72472,1,8,0:1:0:0:
254,185,72695,2,0,L|259:108,1,77.5,2|0,0:3|0:0,0:0:0:0:
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260,194,73806,1,2,0:3:0:0:
298,350,74028,1,0,3:0:0:0:
317,352,74139,1,0,3:0:0:0:
336,355,74250,1,2,0:3:0:0:
142,235,74472,1,0,0:0:0:0:
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251,184,75584,1,10,0:1:0:0:
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127,85,79584,5,2,0:0:0:0:
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279,320,84250,1,2,0:3:0:0:
392,245,84472,1,6,0:3:0:0:
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Underforest
that video looks familiar with one of my sets :thinking:
Topic Starter
Fizz
ok i changed to a better video
Underforest
lololo never said it was forbidden

anyway gl, clean map~
ErunamoJAZZ
hi hi

[Rizen's Normal]
  1. 00:13:806 - This slider tail feels very strange for me. Why not finish it in 00:13:584 - ?
  2. 00:50:250 (1) - Have the same shape that 00:49:361 (5) - ... idk, It looks a bit lazy, imho xD. i wanna suggest a Ctrl+H+J+G:
  3. 01:05:139 (3,4) - Similar as before, i know it is not bad, but I feel that flipping concavity in 01:05:139 (3) - will looks better.
  4. 01:08:028 (1) - It is very low:
  5. 01:20:028 (4) - why not a circle like in 01:19:139 (2) - ?
  6. nice diff :)
[Hard]
  1. 00:03:472 - you are ignoring the piano here. Maybe you can sort a bit and add a circle?
  2. 00:08:361 - Not a circle for piano?
  3. 00:15:361 (2,3) - I felt this rhythm very weird playing... I think that moving slider to 00:15:584 - and circle to 00:15:361 - could be better.
  4. 00:34:250 (1) - improve blanket with 00:33:584 (3) - ? :P
  5. 00:41:806 (2) - This blanket does not look nice in stacking view:
  6. 00:46:695 (1,2) - This jump is the unique in this way... idk.. I felt this a bit strange xD, I think that just doing Ctrl+G will be fine here, because I dont feel a jump necessary here...
  7. 00:58:250 (4,1) - you avoided overlaps in all map... except here xD
  8. 01:02:250 (5,1) - This flow feels a bit strange, imo.
  9. 01:08:472 (2) - Try moving this a bit to keep a similar space between notes, for aesthetic:
  10. 01:12:028 (2) - similar to before, moving a bit to left-top:
  11. 01:16:695 (1) - improve blanket? :P
  12. 01:25:361 (5,1,2,3,1) - flow could improve :)
[Insane]
  • between shapes like 00:04:028 (1) - vs 00:18:917 (2) - , I feel the second more aesthetic. :P
  1. 00:16:917 (2,3) - This stack was a bit annoying. By example, what you did in 00:21:361 (4,1) - was more funny.
  2. 00:25:806 - I feel that this deserve to be clickable.
  3. 00:27:584 (2,3,4,5,6) - here, I wanna suggest this rhythm:
  4. 00:35:695 - why not add a circle here?... I mean.. its a insane diff, and there are some drums in background.
  5. 01:01:139 (2) - here you made a repeat slider, but not in 01:02:917 - (both are the same rhythm).
good luck!
Izzywing
Hello.

General

Unused video file video.flv.
Unless I'm looking at audacity wrong, drum-hitwhistle.wav msnormal-hitwhistle.wav are both under the required 100ms duration for rankability
hitsounds are pretty loud :( some kinda volume control would be nice (loud when song is louder, quit when song is quiet)

Rizen

00:02:250 (3,1) - Feel like this overlap is kinda hard to read for this level of difficulty lol
00:43:139 (1) - you could end this on 00:45:584 - and still have enough recovery since its a normal

kinda dissapointed in the first kiai kinda completely ignoring the blue tick vocals. Reverse sliders would have been good at mapping those. but its fine I guess.

solid diff, perhaps a bit too hard for a "lowest diff" in terms of rhythm, but since the BPM is lower it should be acceptable.

By the way, double check the stacks on this diff. A bunch of them are like a pixel off (00:27:584 (5,6) - for example)

Hard

00:03:139 (4) - Consider ending this on the blue tick for the piano. Much more important instrument than the drums imo. You could also make it a reverse slider, like this - http://puu.sh/wY75L/fa4ae39e65.jpg since theres a feint piano sound on the red tick too
00:10:028 (2,3) - Similarly, blue tick rhythm is more interesting here as well. (piano again) - http://puu.sh/wY78b/f26093d71c.jpg
01:08:472 (2,3) - and 01:12:028 (2,3) - consider control+g'ing the rhythms for these considering the strong sounds on the red ticks there. (and the one on the next measure)
01:01:806 (4,5,1) - awkward placement here in terms of movement
01:02:695 (1) - vocal right in the middle of the slider?
01:05:806 (5,1) - Jump seems excessive relative to your usual spacing.
01:09:584 - rythm was weird to me here, if you're following this (which I agree with), wouldn't it make sense to follow the same instrument right after? being 01:10:472 - and 01:11:139
01:20:917 (2) - there isnt actually a sound on the blue tick
01:19:139 (2,3) - excessive spacing, considering 3 has nothing to emphasize

Overall this is okay. I didn't really like the rhythm on the second kiai.

Insane

00:03:139 (4) - Same thing as hard. Following the piano makes more sense imo.
00:10:695 (8) - 1/4 reverse slider here would at least capture 00:10:806 -
00:43:139 (1,2,3,4,1,2,3,1) - not a big fan of this. dont get why the first four have as much spacing as 00:44:028 (1,2,3) - when the 1/2 is not only less prounonced but the music is also less intense. a scale in spacing would work much better
00:50:250 (1,2) - shouldnt these be ctrl+g'd? Similar to what you did in the hard. This would match your choices like 01:04:472 (1,2)
01:21:250 (5) - overmapped

Sharkie

Kiai - It seems like you're following instruments, but then there's suddenly 00:48:917 (2) - which makes no sense to me. To contrast I guess 00:56:028 (2) - makes some sense because there's at least a held instrument there.

re: insanes and extra - kinda dissapointed in the rhythm the kiais, but I can sorta understand what you were doing so I feel like we would just disagree there, which is fine.

Good luck.
Sharkie

Hobbes2 wrote:

Sharkie

Kiai - It seems like you're following instruments, but then there's suddenly 00:48:917 (2) - which makes no sense to me. To contrast I guess 00:56:028 (2) - makes some sense because there's at least a held instrument there.
00:48:917 (2) - Here there is a violin and its a slide, kinda like what guitarists do, (glissando) which is not vibrato. That explains the 1/1 slider and the different ~weird~ shape in contrast to 00:56:028 (2) - in addition, like you pointed out, wasn't trying to follow vocals.
Rizen
I think that overlap is fine since there's a lot of time between clicks
adjusted spinner length
those stacks shouldn't really be a problem, with stacking on it can't be noticed (only noticeable in editor mode with stacking turned off but no one should be doin that)
I simplified rhythm a bit as it's the easiest difficulty in the mapset :( I hope that's ok to explain the 'undermapness'

thanks!

code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 46032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28929
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Deep in Abyss
TitleUnicode:Deep in Abyss
Artist:Riko (CV: Tomita Miyu), Regu (CV: Ise Mariya)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Fizz
Version:Rizen's Normal
Source:メイドインアビス
Tags:opening made in abyss tv size sharkie rizen
BeatmapID:1361417
BeatmapSetID:641293

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

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Haganenno
[Rizen's Normal]
check AIMod.
00:45:806 - end spinner here
01:00:917 (1) - the correct rhythm for this combo is
01:19:139 (2) - idk why this boye is a hitcircle instead of a slider

[Hard]
Not a fan that you use completely different rhythms for 01:00:917 (1,2,3,4,5) - and 01:02:695 (1,2,3,4,5) -

[Extra: Reg]
00:47:139 (4,5) - 00:48:472 (1,2) - 00:49:806 (5,6) - your spacing for red ticks/weaker sounds are all over the place, not organised.
00:50:917 (3) - pretty sure the strong beat is on 00:50:695 - , yet there is a cross-screen jump on a beat after it.
00:53:806 (1,2,3,4,5,6,7,8) - the violin (or whatever that is) is increasing in volume on every white tick, you should emphasise the white ticks thru spacing also, and maybe make the jumps to red ticks also bigger, because of the violin presence increasing
01:02:250 (3,4,3,4) - these should be emphasised, but instead what happens right now is: nothing is emphasised inside of 01:01:806 (1,2,3,4) - and 01:03:584 (1,2) - this ended up being stronger than 01:03:139 (3,4) - because reasons.

Important: Listen to the music. There are easy to recognise beats going on in these jump sections but you ignore them, instead you just go "Intensity is going up so Im gonna just map larger and larger jumps." While that might be true, not ALL of the music is increasing in intensity. You have to emphasise stuff, otherwise it plays out really unintuitively.

Think about it: If you use hitsounds to emphasise the white tick sounds, why don't you do the same by spacing? You think hearing a hitsound is more crucial to emphasising a sound than by placing it accordingly?

01:05:806 (5,6) - 01:06:695 (3,4) - spacing is all over the place again (and I'm picking up only the smaller spacings, because those are easy to recognise with a naked eye, I don't know if your large spacing structures are meme or not)
01:15:806 (4) - why is there a bigger jump to this than to 01:16:028 (5) - ?


hf
Topic Starter
Fizz
Sorry to all for the late response, complications arose! But I am back

ErunamoJAZZ wrote:

hi hi

[Hard]
  1. 00:03:472 - you are ignoring the piano here. Maybe you can sort a bit and add a circle? i tried it and just seems too awkward for me
  2. 00:08:361 - Not a circle for piano? i decided to leave it out for difficulty sake because otherwise i would feel obligated to map the streams here 00:10:028 - and that's too dense imo
  3. 00:15:361 (2,3) - I felt this rhythm very weird playing... I think that moving slider to 00:15:584 - and circle to 00:15:361 - could be better. mapping guitar here
  4. 00:34:250 (1) - improve blanket with 00:33:584 (3) - ? :P lol that did look pretty terrible thanks
  5. 00:41:806 (2) - This blanket does not look nice in stacking view: fixed with a manual stack
  6. 00:46:695 (1,2) - This jump is the unique in this way... idk.. I felt this a bit strange xD, I think that just doing Ctrl+G will be fine here, because I dont feel a jump necessary here... yeah agreed, fixed
  7. 00:58:250 (4,1) - you avoided overlaps in all map... except here xD lol i dont have a reason to keep it but i dont wanna change it either
  8. 01:02:250 (5,1) - This flow feels a bit strange, imo. i ctrl+g 01:02:250 (5) -
  9. 01:08:472 (2) - Try moving this a bit to keep a similar space between notes, for aesthetic: fixed
  10. 01:12:028 (2) - similar to before, moving a bit to left-top: fixed
  11. 01:16:695 (1) - improve blanket? :P fixed
  12. 01:25:361 (5,1,2,3,1) - flow could improve :) i think it's fine
[Insane]
  • between shapes like 00:04:028 (1) - vs 00:18:917 (2) - , I feel the second more aesthetic. :P they barely look any different to me owo
  1. 00:16:917 (2,3) - This stack was a bit annoying. By example, what you did in 00:21:361 (4,1) - was more funny. ahh i really like this stop here though. the second one is spaced because of new measure
  2. 00:25:806 - I feel that this deserve to be clickable. i did this because the bit right before it was pretty dense with objects, just a lil difficulty padding. i'll think about it a bit more though
  3. 00:27:584 (2,3,4,5,6) - here, I wanna suggest this rhythm:but it's a constant stream :(
  4. 00:35:695 - why not add a circle here?... I mean.. its a insane diff, and there are some drums in background. agreed, added
  5. 01:01:139 (2) - here you made a repeat slider, but not in 01:02:917 - (both are the same rhythm). i did that to account for the vocals there which are clean 1/2s in the second example, also the percussion is different there albeit a bit hard to hear
good luck! thanks!

Hobbes2 wrote:

Hello.

General

Unused video file video.flv. i had to redl this cleanly recently and i only have one video file
Unless I'm looking at audacity wrong, drum-hitwhistle.wav msnormal-hitwhistle.wav are both under the required 100ms duration for rankability this seems a little arbitrary since i can just extend it with silence, is this really necessary? I'll do it if so but doesnt seem like it would matter
hitsounds are pretty loud :( some kinda volume control would be nice (loud when song is louder, quit when song is quiet) the volume of the song is pretty consistent and the hitsound volume sounds fine to me owo I'll grab some more opinions though

Hard

00:03:139 (4) - Consider ending this on the blue tick for the piano. Much more important instrument than the drums imo. You could also make it a reverse slider, like this - http://puu.sh/wY75L/fa4ae39e65.jpg since theres a feint piano sound on the red tick too aa ive gotten this suggestion a lot it seems but im still rather adamant that this is fine and my preferred way of mapping this
00:10:028 (2,3) - Similarly, blue tick rhythm is more interesting here as well. (piano again) - i decided to forego mapping piano here for this reason (too dense, i would feel like id have to map the streams)
01:08:472 (2,3) - and 01:12:028 (2,3) - consider control+g'ing the rhythms for these considering the strong sounds on the red ticks there. (and the one on the next measure) i feel like doing that devalues 01:09:139 (4) - as following the lyrics, 01:08:028 (1,2) - following the strings 01:08:917 (3) - and this to map the string and also break up the sliders to let (4) be more powerful
01:01:806 (4,5,1) - awkward placement here in terms of movement yeah i changed this up with erunamo's mod. hopefully it's fine
01:02:695 (1) - vocal right in the middle of the slider? yeah it's a compromise because the combo right before it is rather dense, so i used a 1/1 slider here to break that up and give some breathing room
01:05:806 (5,1) - Jump seems excessive relative to your usual spacing. fixed
01:09:584 - rythm was weird to me here, if you're following this (which I agree with), wouldn't it make sense to follow the same instrument right after? being 01:10:472 - and 01:11:139 im sure the 1/1 slider is covering a lot of instruments but 01:10:250 (2,3,4) - is covering the back and forth feeling of the kick and that other snare-y sounding percussion
01:20:917 (2) - there isnt actually a sound on the blue tick so there isnt, fixed
01:19:139 (2,3) - excessive spacing, considering 3 has nothing to emphasize it is emphasising the strings there but i reduced the spacing a bit anyway

Overall this is okay. I didn't really like the rhythm on the second kiai. that's cool, I kinda expect that. i took some weird liberties

Insane

00:03:139 (4) - Same thing as hard. Following the piano makes more sense imo.
00:10:695 (8) - 1/4 reverse slider here would at least capture 00:10:806 - this is a nice solution, fixed
00:43:139 (1,2,3,4,1,2,3,1) - not a big fan of this. dont get why the first four have as much spacing as 00:44:028 (1,2,3) - when the 1/2 is not only less prounonced but the music is also less intense. a scale in spacing would work much better good point. fixed
00:50:250 (1,2) - shouldnt these be ctrl+g'd? Similar to what you did in the hard. This would match your choices like 01:04:472 (1,2) i did this here because it's preceded by a triple. I'm trying to keep the stacks directly followed by a slider for ease 01:00:695 (4,5,1) - except here because it's the beginning of a new kiai which is directly followed by a simple 01:01:139 (2) - anyway
01:21:250 (5) - overmapped fixed

re: insanes and extra - kinda dissapointed in the rhythm the kiais, but I can sorta understand what you were doing so I feel like we would just disagree there, which is fine.

Good luck. thanks!

Haganenno wrote:

[Hard]
Not a fan that you use completely different rhythms for 01:00:917 (1,2,3,4,5) - and 01:02:695 (1,2,3,4,5) - see my above response to Hobbes' same suggestion

[Extra: Reg]
00:47:139 (4,5) - 00:48:472 (1,2) - 00:49:806 (5,6) - your spacing for red ticks/weaker sounds are all over the place, not organised.
00:50:917 (3) - pretty sure the strong beat is on 00:50:695 - , yet there is a cross-screen jump on a beat after it.
00:53:806 (1,2,3,4,5,6,7,8) - the violin (or whatever that is) is increasing in volume on every white tick, you should emphasise the white ticks thru spacing also, and maybe make the jumps to red ticks also bigger, because of the violin presence increasing
01:02:250 (3,4,3,4) - these should be emphasised, but instead what happens right now is: nothing is emphasised inside of 01:01:806 (1,2,3,4) - and 01:03:584 (1,2) - this ended up being stronger than 01:03:139 (3,4) - because reasons.

Important: Listen to the music. There are easy to recognise beats going on in these jump sections but you ignore them, instead you just go "Intensity is going up so Im gonna just map larger and larger jumps." While that might be true, not ALL of the music is increasing in intensity. You have to emphasise stuff, otherwise it plays out really unintuitively.

Think about it: If you use hitsounds to emphasise the white tick sounds, why don't you do the same by spacing? You think hearing a hitsound is more crucial to emphasising a sound than by placing it accordingly?

01:05:806 (5,6) - 01:06:695 (3,4) - spacing is all over the place again (and I'm picking up only the smaller spacings, because those are easy to recognise with a naked eye, I don't know if your large spacing structures are meme or not)
01:15:806 (4) - why is there a bigger jump to this than to 01:16:028 (5) - ?

Seeing as though your mod is largely about spacing and the inconsistencies I'll just put a mass reply here:
I reduce spacing in certain areas to emphasise the next jump or whatever comes after it. Instead of making even larger spacing (which I already push the boundaries on in the second kiai) I opt to do that instead. imo it's a more elegant solution. I did reduce some spacings here and there after looking over it but for the most part my conventions are intact.

Concerning the missed beats in the first part of second kiai, I chose to use a very simple circle rhythm to accommodate for hitsounds; trying to map the vocals and percussion and whatever else there is a nightmare of spam that doesnt even accurately map anything at that point
I'd rather not have to sacrifice the consistency of hitsounding I've maintained throughout the map for some vocals that I don't really put much direct emphasis on to begin with


hf yeh

i hope i remembered to update everything properly uwu
Izzywing
"Unless I'm looking at audacity wrong, drum-hitwhistle.wav msnormal-hitwhistle.wav are both under the required 100ms duration for rankability this seems a little arbitrary since i can just extend it with silence, is this really necessary? I'll do it if so but doesnt seem like it would matter"

yea u gotta fix that lol
Rizen
aimod seems fine unless fizz fixed for me
spinner ended in current position because of heavy cymbal crash
I didn't use the rhythm screenshotted because the vocals at that stage lands on the 3/4 tick whilst the other one lands on the 1/2 tick
the circle is a circle so the pattern chain there is broken up to bite-size pieces

thanks!
FinL
Hello. Sorry if I don't make any sense and the lack of mods. xd
Sharkie's Insane
This difficulty uses the same background as the ranked version. I would suggest this or this.

00:16:472 (1) - I would suggest putting a note after the slider like this. It feels weird having the halt right there in the map, and I tihnk placing the note at that spot will fix that.

01:14:472 (6,7) - The spacing between the jumps feels a bit too much for this part of the map (yes its the third most intense part of the song, but still). I would just move 01:14:695 (7,8) closer to 01:14:472 (6).

01:16:028 (1,2) - Same issue as stated above, however I think all you need to do is move 01:16:028 (2) closer to 01:16:028 (1) cause the spacing between 01:16:028 (2,3) is good already with the mod.
Sharkie

FinL wrote:

Hello. Sorry if I don't make any sense and the lack of mods. xd
Sharkie's Insane
This difficulty uses the same background as the ranked version. I would suggest this or this.

00:16:472 (1) - I would suggest putting a note after the slider like this. It feels weird having the halt right there in the map, and I tihnk placing the note at that spot will fix that.
I disagree, the reason why there is no note there is because there's nothing in the music that supports a note there. Additionally, 00:16:472 (1,2,3) - This measure follows the bass guitar.
01:14:472 (6,7) - The spacing between the jumps feels a bit too much for this part of the map (yes its the third most intense part of the song, but still). I would just move 01:14:695 (7,8) closer to 01:14:472 (6).
I disagree, throughout the entirety of the song where there is percussion, I followed percussion. In this measure, there are bass drum hits on beats 2, 3, and 4, all of which are emphasized accordingly.

01:16:028 (1,2) - Same issue as stated above, however I think all you need to do is move 01:16:028 (2) closer to 01:16:028 (1) cause the spacing between 01:16:028 (2,3) is good already with the mod.
aotti
fix ur file pls, no video = 28mb?
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