BTS - Coconut Chicken

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Senery

Xiaolin wrote:

Senery's Coconut

  1. 00:03:709 (1,2,3) - Pretty much what I said in hard, the beat here sounds strong, so a jump would fit here. changed
  2. 00:06:509 (5,6) - To be honest, (6) doesn't really sound strong to be a jump, it sounds rather low than intense. this should be fine


Good luck!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31251
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Senery's Coconut
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O_] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s lilyanna
BeatmapID:1359897
BeatmapSetID:641238

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2109,400,4,2,0,70,1,0
18509,-100,4,2,0,70,0,1
24509,-100,4,2,0,70,0,0
24909,-100,4,2,0,70,0,1
29909,-100,4,2,0,70,0,0
32509,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,194,100
Combo2 : 255,79,123
Combo3 : 92,228,133
Combo4 : 107,184,241

[HitObjects]
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Kurai
Ayyy, it took me quite some time, but I found a source for the metadata:

- Official BBQChicken's YouTube Channel: https://www.youtube.com/watch?v=nRRrWgbgOZc

_______________________

The title is indeed "꼬꼬넛치킨" which roughly transcribes to "kkokkoneoschikin" (so yeah you should use "Coconut Chicken" as the romanisation as "꼬꼬넛치킨" is a Hangul transcription of English).

Good luck!
Topic Starter
Tae

Kurai wrote:

Ayyy, it took me quite some time, but I found a source for the metadata:

- Official BBQChicken's YouTube Channel: https://www.youtube.com/watch?v=nRRrWgbgOZc

_______________________

The title is indeed "꼬꼬넛치킨" which roughly transcribes to "kkokkoneoschikin" (so yeah you should use "Coconut Chicken" as the romanisation as "꼬꼬넛치킨" is a Hangul transcription of English).

Good luck!
Thank you very much!
[ L u k a s ]

josh1024 wrote:

Lukas' Advanced

00:05:309 (1,2,3,4) - here 1 2 rotates cw but suddenly 3 4 ccw. ???
00:11:709 (1,2,3,4) - here 3 4 don't have that much of an impact ,still just kinda follow 1 2 in a straight line.
maybe make them feel more similar. I don't see why I would have to make them similar

00:22:109 (4,5,6) - the same voice being map in two different ways right next to each other. maybe make them both sliders.still, why would I make it the same, that would just be boring and repetitive, this rhythm works fine too.

Xiaolin wrote:

Lukas' Advanced

  1. 00:02:109 (1,2) - This could be misread, besides, this is the only pattern throughout the diff that looks like this, so better avoid it.
  2. 00:03:509 (4) - 00:06:109 (3) - These feel a bit random as they are the only ones that are almost stacked, so it's a bit questionable. idk what I am supposed to change here, no fix
  3. 00:09:309 (3,4) - Why do these have different spacing from this 00:05:309 (1,2) - when the two of them have the same lyric? There's no change in the tone either, so there's no reason for them to be speced differently. The first one that I mentioned is using DS while the second one I mentioned breaks the DS, so it really makes no sense considering the fact that the two have the same lyric and sound.
  4. 00:08:909 (2,4) - Slight overlap here, should probably avoid it since it doesn't look intentional and they barley overlap which isn't really aesthetically pleasing.
  5. 00:11:709 (1,2) - Just like the first point.how can this be misread? no fix
Unmentioned=Changed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5709,31251
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Lukas' Advanced
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s lilyanna
BeatmapID:1360058
BeatmapSetID:641238

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2109,400,4,2,0,70,1,0
18509,-100,4,2,0,70,0,1
24509,-100,4,2,0,70,0,0
24909,-100,4,2,0,70,0,1
29909,-100,4,2,0,70,0,0
32509,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,194,100
Combo2 : 255,79,123
Combo3 : 92,228,133
Combo4 : 107,184,241

[HitObjects]
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_handholding

Beginner
  1. 00:08:509 (1) - End this at 00:10:709 on the predominant beat. You don't have to worry about polarity and that as players follow music by their ears better
  2. 00:14:909 (3) - ^ also NC this like above if you want to keep your consistent NC pattern
  3. 00:30:909 (1) - suggestion to change this to spinner for many reasons. -creates fluctuation in scoreboard - adds another element to gameplay -come off as fun to play especially as the final object in a map - the sound here is slightly different to the rest of the song

Minako
  1. 00:06:909 (3) - hitsound addition the reverse would be nice
  2. 00:10:109 (3) - ^ and same with these 2 as well 00:13:309 (3,3) -
  3. 00:29:309 (3) - slight overlaps look weird imho. Either increase the overlap or dont overlap at all https://osu.ppy.sh/ss/8748635

Firetruck
  1. 00:02:709 (2,3) - When you enable stacking you can see the DS is slightly off and even overlaps a little https://osu.ppy.sh/ss/8748646
  2. 00:09:909 (4,1) - ^ same with 00:13:109 (4,1) -
  3. 00:07:509 (2) - whistle hitsound on head would be nice hear to match the vocals. Same with 00:10:709 (2) - and 00:13:909 (2) -
  4. 00:19:709 (1) - The shape and the overlap of this slider goes against the structure that you've used for the rest of the map.
  5. 00:22:909 (1) to 00:28:509 (3) - this is just me but I think it would look nicer to increase your overlaps for some parts. Overlaps like 00:23:509 (2) - and 00:25:509 (3) are good but the rest of them overlap too little to be aesthetically pleasing imo.
  6. Because the NC combos are really short (average 3) you can up the hp a bit to make it a bit more challenging

Lukas
  1. imo would be ideal to half the NC lengths for hp reasons

Hard
  1. 00:17:509 (4,5,6) - hitsound this like your other triplet pls
[]
short mod, GL ~
Topic Starter
Tae

Kisses wrote:

Beginner
  1. 00:08:509 (1) - End this at 00:10:709 on the predominant beat. You don't have to worry about polarity and that as players follow music by their ears better
  2. 00:14:909 (3) - ^ also NC this like above if you want to keep your consistent NC pattern
  3. 00:30:909 (1) - suggestion to change this to spinner for many reasons. -creates fluctuation in scoreboard - adds another element to gameplay -come off as fun to play especially as the final object in a map - the sound here is slightly different to the rest of the song

Hard
  1. 00:17:509 (4,5,6) - hitsound this like your other triplet pls
[]
short mod, GL ~
All fixed, hopefully a short mod means that there's little to fix :thinking:
Senery
hi! from my queue
tae put this map in my queue dont judge

With the beginner is nothing wrong, for me atleast its not like it only has 2 circles or anything and is 0.75* :^)

[MINAKO's Easy]
  1. 00:26:909 (4,1) - blanket is a little off


[Firetruck's Normal]
  1. 00:02:109 (1,2,3) - maybe put a little gab between (1) and (2,3) so it doesnt overlap
  2. 00:26:709 (2) - imo a 1 beat slider on 00:26:509 - fits a bit better here


[Lukas' Advanced]
  1. 00:03:509 (3,5) - not really sure about this, stacking them seems to be a bit nicer, it also fits nicely in 00:03:709 (4) -
  2. 00:05:309 (1,3) - again with the stack
  3. 00:10:709 (6,7) - fix the blanket its a little off
  4. 00:18:509 (2,3) - ^
  5. 00:20:309 (6) - stack with 00:18:509 (2) -
  6. 00:22:509 (5,6,7) - why is (6) and (7) stacked? would be nicer to not stack them to copy the previous part (00:21:309 (1,2,3) - )
  7. 00:22:909 (7) - NC this one maybe so the combo doesnt go up as much
  8. 00:23:509 (8,10) - fix this blanket a bit, seems a bit off to me


[Hard]
  1. 00:10:709 (2,3,4,5) - maybe try and space these a bit, it looks like a 1/2 jump
  2. 00:22:709 (4,1,2,3) - same for this


[Senery's Coconut]
  1. Garbage diff pls delete
    no wait pls dont


thats it, i think tae can fix the stuff on the easy and normal
Topic Starter
Tae

Senery wrote:

[Hard]
  1. 00:10:709 (2,3,4,5) - maybe try and space these a bit, it looks like a 1/2 jump
  2. 00:22:709 (4,1,2,3) - same for this


[Senery's Coconut]
  1. Garbage diff pls delete
    no wait pls dont
Fixed both, I'll make sure to fix the stuff on your diff too :^)
-Ploy-
Hi, from my Q!

00:14:909 (1) - Move this up for better flow, so angle between (7) and (1) will be sharper and (1) will sit better at (2)
00:27:109 (4,5,6) - I would make this a bit more spaced since it's Kai. Just like a last back 'n' forth jumps.
00:28:109 (2,3,4,5,6) - ^ same here, this can be made just by moving (2) (5) tho.
00:20:709 (4,5) - You can do this if you want. ↓

In my opinion it fits flow and looks better, but it's up to you.

It's very short. Couldn't realy find any mistakes, maybe some flow unconsistency but it's personal, It's made very good (even other diffs) and you have nice sense for jump patterns. Overall I liked it very much!
Senery

-Ploy- wrote:

Hi, from my Q!

00:14:909 (1) - Move this up for better flow, so angle between (7) and (1) will be sharper and (1) will sit better at (2)
00:27:109 (4,5,6) - I would make this a bit more spaced since it's Kai. Just like a last back 'n' forth jumps.
00:28:109 (2,3,4,5,6) - ^ same here, this can be made just by moving (2) (5) tho.
00:20:709 (4,5) - You can do this if you want. ↓

In my opinion it fits flow and looks better, but it's up to you.

Fixed everything

It's very short. Couldn't realy find any mistakes, maybe some flow unconsistency but it's personal, It's made very good (even other diffs) and you have nice sense for jump patterns. Overall I liked it very much!
Thank you :)

osu file format v14

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AudioLeadIn: 0
PreviewTime: 18109
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StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 2
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GridSize: 4
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[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Senery's Coconut
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O_] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s
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[ M I N A K O ]

Kisses wrote:

Minako
  1. 00:06:909 (3) - hitsound addition the reverse would be nice lilyyyy
  2. 00:10:109 (3) - ^ and same with these 2 as well 00:13:309 (3,3) - lilyyyy pt.2
  3. 00:29:309 (3) - slight overlaps look weird imho. Either increase the overlap or dont overlap at all https://osu.ppy.sh/ss/8748635 fixed

Senery wrote:

[MINAKO's Easy]
  1. 00:26:909 (4,1) - blanket is a little off aye
osu file format v14

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Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:MINAKO's Easy
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O_] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s
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Mashed
[Hard]
00:03:809 (2) - Overmapped, sounds weird

I basically can't find anything because it was done really well.
Topic Starter
Tae

Mashed wrote:

[Hard]
00:03:809 (2) - Overmapped, sounds weird

I basically can't find anything because it was done really well.
Alright, fixed. Thanks!
Stack
nm from my queue

Tae wrote:

https://osu.ppy.sh/s/641238 It's TV size for sure, and it's basically anime :thinking:
I was bamboozled, now I'm listening to k-pop ads? for the next 30 min

Hard

00:06:709 (4,3) - ovelap pls fix ty

00:10:709 (2,3) - could you make this 1/1 gap clearer, it's mapped with exactly the same distance as 00:10:109 (1,2) - which makes it really confusing

00:14:309 (5,6,7) - Why suddenly a change to stack when you did not stack them previously like at 00:07:909 (4,5,6) -

00:19:709 (1,2) - to me it feels like the emphasis in the song is not only on (2) but also on (1), so giving (1) extra spacing to be similar to (2) seems better

00:21:909 (4,1) - this jump fells really off, here you are basically transitioning between 2 different parts vocalwise so spacing them like this isn't that great imo

00:26:709 (3,6) - these stacks

00:26:310 (2,3,4,5,6,1,2,3,4,5,6) - this part in general feels really cluttered and also has minimal spacing usage which could be imporved upon greatly

00:29:509 (7) - nc here, you went over a downbeat so it's quite logical to put one
Senery's Coconut

00:03:909 (2,3) - ctrl+g'ing these 2 would flow alot better and also put smore emphasis on 00:04:309 (4) - which is also pretty good

00:06:309 (4,5) - wouldn't this be better off as a slider, as the jumps here rely mainly on vocals and 00:06:509 (5) - doesn't have one

00:11:509 (7,2) - this overlap just tilts me

00:14:109 (5,6,7,1) - can't clearly see what is being followed here, as sometimes the vocals get prioritized 00:14:709 (7) - while at other spots 1 slider gets 2 vocals 00:14:909 (1) -

00:15:509 (3) - sliderend seems a bit too strong to not make clickable

00:18:109 (1,2,3) - this triple here doesn't feel super clear on the blue tick so it could be better of as a 1/4 reverse

00:20:709 (4,5) - the flow here contradicts what you map has been doing so far so would trey something else

00:29:509 (2,3,4) - Increase spacing on these, they all have vocals so it seems appropriate as right now 00:29:309 (1) - is mapped in the same pattern while not being important at all

gl with the map
Senery

Gottagof4st wrote:

nm from my queue
Senery's Coconut

00:03:909 (2,3) - ctrl+g'ing these 2 would flow alot better and also put smore emphasis on 00:04:309 (4) - which is also pretty good i dont like how the ctrl+g looked did put more emphasis on (4) though

00:06:309 (4,5) - wouldn't this be better off as a slider, as the jumps here rely mainly on vocals and 00:06:509 (5) - doesn't have one im focusing on the guitar here

00:11:509 (7,2) - this overlap just tilts me ye

00:14:109 (5,6,7,1) - can't clearly see what is being followed here, as sometimes the vocals get prioritized 00:14:709 (7) - while at other spots 1 slider gets 2 vocals 00:14:909 (1) - ye i can see the confusion changed 00:14:909 (1) - into 2 circles

00:15:509 (3) - sliderend seems a bit too strong to not make clickable ctrl+g'ed (3,4) and made it look nice

00:18:109 (1,2,3) - this triple here doesn't feel super clear on the blue tick so it could be better of as a 1/4 reverse i dont like the reverse at all

00:20:709 (4,5) - the flow here contradicts what you map has been doing so far so would trey something else ye

00:29:509 (2,3,4) - Increase spacing on these, they all have vocals so it seems appropriate as right now 00:29:309 (1) - is mapped in the same pattern while not being important at all the jump from (7) to (1) is smaller than 00:29:509 (2,3,4) - , (1) get less emphasized like that while (2,3,4) with the vocal get more emphasized with the bigger jump i did change the NC on that to make it clearer
oh boy it 4* now
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Topic Starter
Tae

Gottagof4st wrote:

00:26:310 (2,3,4,5,6,1,2,3,4,5,6) - this part in general feels really cluttered and also has minimal spacing usage which could be imporved upon greatly[/notice]

gl with the map
This is the only thing I didn't adjust from the mod, as I feel minimal spacing usage is appropriate for the end of the map. Thanks for your help!

Okayyyyy, I've also changed Lukas' diff and replaced it with Xiao's, let's go again
Akatsukih
I love your maps :^) I can't wait to see this ranked
Rainfall
All of these are pretty much just observations and details that don't really need changing but I felt were a bit off.

00:03:709 (3,4) - the time spacing between the slidertail and the -4- note feels a bit weird to sightread, but it's not that bad. I'd personally just repeat the slider back, but that doesn't make this a bad thing, just a quick suggestion.

00:05:309 (1,2) - if this is blanketing, it's a tiny bit off. But there are other sliders placed in a similar way that aren't blanketing, so I am not sure if this was supposed to be a blanket.

00:09:309 (2,3) - the -3- here is supposed to be parallel to the -2-, right? if so, it's a tiny bit off (rotated them by the same amount and placed them near the grid lines to show it: https://rain.s-ul.eu/BFIOm1Z1.png - might want to rotate the -3- by -1 degree, seems to make it more parallel)

00:26:909 (4,1) - blanket seems off with my skin, could be just my skin though.

I don't think there's anything else I missed here.
Not much to say about this one.

00:03:709 (1,2,3) - the -1- slider here is unaligned with the others, but since this is repeated with other patterns for the entire map, I suppose it's a design choice. Nothing much about it.
00:20:709 (4,5,6,1) - the angle for 4-5-6 and the one for 5-6-1 are way different (5-6-1 is way wider). Personally, I would make 1-2 shorter in spacing, then duplicate it for 5-6 without inverting the direction, like this: https://rain.s-ul.eu/SCPj4kXy.png (might want to play around with the distance spacing tho, so that it fits the genera pattern and structure of your map. But other methods also work,. You can keep the wider angle if you want.

00:22:709 (4,1,2,3) - Might want to start the newcombo on the second overlap (so there's no followpoint, would make the timing "skip" easier to notice. Especially since 00:23:509 (3,1) - is also a newcombo after the jump.

00:27:509 (6,1) - this blanket is way closer than other blankets in the song. Probably the only thing you may want to change rather than keeping it as it is, while the others are just observations.

00:29:109 (6,1) - Mmh maybe find another way to place the last two objects here, since overlaps like this were a 2/4 timing for the entire map, but here it's 4/4 (and on red ticks too). The first two notes in the entire map also do this overlap on 4/4 00:02:109 (1,2) - so might want to re-check that as well. But these both shouldn't be that much of a probem.
Still wanted to point it out.
Nice diff name my dude. Not much to say about this one, it's definitely wilder than the others but it's still consistent and structured. The reversing jumps are a bit offputting, especially since there are linear jumps as well, but I still see them as fitting.

00:06:709 (6,1,2,3,4) - might want to start the combo on the 6 here rather than where it currently is, so it fits with the words. But on the white tick is fine as well, especially since you do that for the entirety of the map, just an observation.

00:11:109 (4,5,6) - I think making the 4 a newcombo is better here, since you do that in later triples.

00:14:909 (1,2,3,4,5,6) - linear jumps, but the spacing isn't the same for all of them.
Might want to move the circles around a bit to fix it. I suggest not making the linear at all. Try using some acute angles here.

00:21:309 (1,2,3,4,5,6,7,8) - that 7-8 that breaks the pattern is kinda weird. But it fits with the next jumps afterwards. Just an observation, if you can change it to fit both would be better, but this still kinda works.


That's all I have to say, I'm not the best at mapping either (and you know it lol) so just take these as suggestions rather than actual complaints or requirements.

EDIT: oh and GL with ranking this \:D/
Topic Starter
Tae

Rainfall wrote:

All of these are pretty much just observations and details that don't really need changing but I felt were a bit off.

00:20:709 (4,5,6,1) - the angle for 4-5-6 and the one for 5-6-1 are way different (5-6-1 is way wider). Personally, I would make 1-2 shorter in spacing, then duplicate it for 5-6 without inverting the direction, like this: https://rain.s-ul.eu/SCPj4kXy.png (might want to play around with the distance spacing tho, so that it fits the genera pattern and structure of your map. But other methods also work,. You can keep the wider angle if you want. Two different things my dude, big emphasis on the vocals, and lower on the instruments before it

00:22:709 (4,1,2,3) - Might want to start the newcombo on the second overlap (so there's no followpoint, would make the timing "skip" easier to notice. Especially since 00:23:509 (3,1) - is also a newcombo after the jump.

00:27:509 (6,1) - this blanket is way closer than other blankets in the song. Probably the only thing you may want to change rather than keeping it as it is, while the others are just observations. Mm, I did express that I wanted to have lower spacing for the closing part of the map

00:29:109 (6,1) - Mmh maybe find another way to place the last two objects here, since overlaps like this were a 2/4 timing for the entire map, but here it's 4/4 (and on red ticks too). The first two notes in the entire map also do this overlap on 4/4 00:02:109 (1,2) - so might want to re-check that as well. But these both shouldn't be that much of a probem.
Still wanted to point it out. Again, I've mentioned that I prefer this current pattern due to the pause in the vocals

That's all I have to say, I'm not the best at mapping either (and you know it lol) so just take these as suggestions rather than actual complaints or requirements.

EDIT: oh and GL with ranking this \:D/
no reply = fix
Senery

Rainfall wrote:

Nice diff name my dude. Not much to say about this one, it's definitely wilder than the others but it's still consistent and structured. The reversing jumps are a bit offputting, especially since there are linear jumps as well, but I still see them as fitting.

00:06:709 (6,1,2,3,4) - might want to start the combo on the 6 here rather than where it currently is, so it fits with the words. But on the white tick is fine as well, especially since you do that for the entirety of the map, just an observation. changed

00:11:109 (4,5,6) - I think making the 4 a newcombo is better here, since you do that in later triples. changed

00:14:909 (1,2,3,4,5,6) - linear jumps, but the spacing isn't the same for all of them.
Might want to move the circles around a bit to fix it. I suggest not making the linear at all. Try using some acute angles here. oh ye i see, changed them

00:21:309 (1,2,3,4,5,6,7,8) - that 7-8 that breaks the pattern is kinda weird. But it fits with the next jumps afterwards. Just an observation, if you can change it to fit both would be better, but this still kinda works. mmh ye it does break it but if i ctrl+g them the circulair flow breaks on it so i will leave it like this
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337,175,8109,2,0,P|306:147|265:136,1,85,2|0,1:2|0:0,0:0:0:0:
81,158,8509,5,2,3:3:0:0:
264,135,8709,1,0,0:3:0:0:
84,177,8909,1,2,1:3:0:0:
257,112,9109,1,0,0:3:0:0:
95,199,9309,2,0,P|117:234|154:255,1,85,2|0,3:3|0:3,0:3:0:0:
247,296,9709,2,0,P|255:254|244:213,1,85,2|0,1:2|0:0,0:0:0:0:
176,80,10109,5,2,3:2:0:0:
331,195,10309,1,0,0:0:0:0:
151,164,10509,2,0,P|116:142|95:105,1,85,2|0,1:2|0:0,0:0:0:0:
94,104,11109,5,0,0:0:0:0:
86,62,11209,1,0,0:0:0:0:
100,22,11309,1,0,0:0:0:0:
272,108,11509,1,0,0:0:0:0:
236,195,11709,6,0,L|152:173,1,85,2|0,3:2|0:0,0:0:0:0:
86,62,12109,2,0,L|170:84,1,85,2|0,1:2|0:0,0:0:0:0:
272,108,12509,1,2,3:2:0:0:
226,8,12709,1,0,0:0:0:0:
367,116,12909,2,0,P|393:146|404:187,1,85,2|0,1:2|0:0,0:0:0:0:
307,194,13309,5,2,3:2:0:0:
163,307,13509,1,0,0:0:0:0:
323,214,13709,1,2,1:2:0:0:
150,285,13909,1,0,0:0:0:0:
329,237,14109,2,0,P|369:226|401:199,1,85,2|2,3:2|0:0,0:0:0:0:
451,93,14509,1,2,1:2:0:0:
316,130,14709,1,0,0:0:0:0:
488,228,14909,5,0,0:0:0:0:
353,265,15109,1,0,0:0:0:0:
253,166,15309,2,0,P|211:178|179:204,1,85,0|2,0:0|3:2,0:0:0:0:
109,325,15709,1,0,0:0:0:0:
40,204,15909,1,0,0:0:0:0:
139,106,16109,2,0,P|181:103|221:116,1,85,0|2,0:0|3:2,0:0:0:0:
309,247,16509,6,0,L|233:204,1,85,2|0,3:2|0:0,0:0:0:0:
343,164,16909,1,2,1:2:0:0:
186,270,17109,1,2,0:0:0:0:
186,270,17509,5,2,0:0:0:0:
153,243,17609,1,2,0:0:0:0:
145,202,17709,1,2,3:2:0:0:
241,187,17909,1,0,0:0:0:0:
136,102,18109,5,2,3:2:0:0:
95,110,18209,1,2,0:0:0:0:
68,143,18309,1,2,0:0:0:0:
74,281,18509,2,0,P|97:315|134:335,1,85,2|0,1:2|0:0,0:0:0:0:
277,360,18909,1,2,3:2:0:0:
342,204,19109,1,0,0:0:0:0:
167,236,19309,1,2,3:2:0:0:
332,291,19509,1,0,0:0:0:0:
310,123,19709,6,0,P|286:88|249:67,1,85,2|0,3:2|0:0,0:0:0:0:
157,118,20109,2,0,P|180:152|217:173,1,85,2|0,1:2|0:0,0:0:0:0:
342,204,20509,1,2,3:2:0:0:
118,211,20709,1,0,0:0:0:0:
159,295,20909,2,0,P|193:319|234:325,1,85,2|0,1:2|0:0,0:0:0:0:
337,321,21309,5,2,0:0:0:0:
296,227,21509,1,2,0:0:0:0:
424,53,21709,1,2,1:2:0:0:
465,147,21909,1,2,0:0:0:0:
211,66,22109,1,2,3:2:0:0:
305,25,22309,1,2,3:2:0:0:
210,199,22509,1,2,1:2:0:0:
116,240,22709,1,2,0:0:0:0:
211,66,22909,6,0,L|287:113,1,85,2|0,3:2|0:3,0:0:0:0:
210,199,23309,1,2,1:2:0:0:
47,171,23509,2,0,P|25:210|77:332,1,170
116,240,24109,2,0,P|139:206|176:185,1,85,2|0,1:2|0:0,0:0:0:0:
335,139,24509,5,2,0:0:0:0:
200,270,24709,1,2,0:0:0:0:
155,88,24909,2,0,L|241:114,1,85,2|0,1:2|0:3,0:0:0:0:
196,9,25309,1,2,3:2:0:0:
233,194,25509,1,2,0:0:0:0:
285,39,25709,1,2,1:2:0:0:
143,163,25909,1,0,0:0:0:0:
236,112,26109,6,0,L|149:85,1,85,2|0,3:2|0:3,0:0:0:0:
49,47,26509,1,2,1:2:0:0:
143,163,26709,2,0,P|174:189|215:200,1,85,0|2,0:0|3:2,0:0:0:0:
389,182,27109,1,2,0:0:0:0:
281,31,27309,1,2,1:2:0:0:
216,200,27509,1,2,0:0:0:0:
332,111,27709,6,0,P|368:93|411:93,1,85,2|0,3:2|0:0,0:0:0:0:
389,182,28109,1,2,1:2:0:0:
401,0,28309,1,2,0:0:0:0:
229,73,28509,1,2,3:2:0:0:
389,182,28709,1,2,0:0:0:0:
205,239,28909,1,2,1:2:0:0:
310,131,29109,1,2,0:0:0:0:
148,104,29309,1,2,3:2:0:0:
325,229,29509,5,2,0:0:0:0:
167,83,29709,1,2,1:2:0:0:
305,249,29909,2,0,P|322:285|322:328,1,85,2|2,0:0|0:0,0:0:0:0:
256,192,30909,12,0,32509,0:0:0:0:
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