絶対零度（ぜったいれいど、Absolute zero）とは、絶対温度の下限で、理想気体のエントロピーとエンタルピーが最低値になった状態、つまり 0 度を表す。理想気体の状態方程式から導き出された値によるとケルビンやランキン度の0 度は、セルシウス度で −273.15 ℃、ファーレンハイト度で −459.67 °Fである。
Hey, I'd like to raise some concers about the highest difficulty
- 01:21:145 (1,1) - what are these sliders representing? I tried to listen to the song if it has any distinguishable sound here or if it follows any logic in your structure, but I still cannot understand why they are here, You might have placed it for the harp, but it sounds off because not all the harp sounds have hitsound. In my opinion it would be better if you changed these sliders to circles. i want the rhythm be different from 01:21:719 (3,4,5,6) - this, the 1/4 sliders work as circles here when 01:21:145 (1,2) - the spacing is small enough
- 01:44:973 (1) - I think this slider could be changed into 2 1/4th sliders because you can clearly hear sound on a red tick (01:45:117 -) and it will be nice to emphasize them considering the fact that the map supported many not really hearable sounds. this is my favorite part in this map, mapping isn't just following sounds on those ticks, it's following the song, the melody. the sliders fit well with the main track and they emphasize the downbeats after them pretty well
i think i still owe you a mod from natsukoi hanabi lolalso changed 01:55:523 - this in easy and normal because i didn't notice the sound is on a blue tick
sure about od8? seems a bit low i don't know since when od8 becomes a low od lol, this diff has some slider gimmicks so a high od would increase an unnecessary difficulty for players to get 300s i guess
00:25:667 - why suddenly completely ignored melody? should really be mapped imo kinda hard to follow that sound properly but added a circle anyways
00:50:858 (2,3,4,5,1,2,3,4) - is kinda lame rhythm wise when the 3/4 melody is so prominent. how about some cute additive doubles like https://i.imgur.com/JltEiOK.jpg or the boring solution https://i.imgur.com/VG0kHT8.jpg (or just something similar to the kiai things like 01:20:571 (1,2,3,4) - ) did doubles and adjusted the next pattern
00:25:451 (3,4) - same as top diff sure
01:13:681 (4,5) - actually feels like a kinda big diff spike with how you used 1/4 sliders in all other parts of the map. just change 01:13:681 (4,5) - to https://i.imgur.com/uM8cw3y.jpg ?
01:48:131 (3,4,5,6,7) - repeat is a bit hard to read here, rotate it like https://i.imgur.com/1jGJt5i.jpg ?
01:53:011 (7) - ^
ar6 pls, you have some pretty dense 1/2 patterns at 209bpm oh yea right
ar4 for similar density reasons, and things like 01:44:112 (1,2,3,4,1,2,3) - can be kinda hard to read for beginners so higher ar should help a bit yes
let me know when you're ready
00:36:361 (1,2,1,2,1,2,1,2) - there is so much going on in the song, simple 1-2 jumps feel really underwhelming, what other extras did worked better tried some patterns but still prefer the current one since the bass is the strongest beat here and it represents well to me
fixed the others!
On Hard difficulty:this diff isn't a generic 'hard' diff, some difficult patterns are allowed, and the patterns are not very confusing as there are no stackings used, it should not be that hard to read by the hitcircles
From 00:11:312 to 00:17:844
Can't it be optimized? It's very confusing to read, even at 4*, and did not manage to understand the correct sequence even after multiple play attempts. Only viewing that section in the editor helped me understand it right away, which I think is kinda bad considering most everyone will just straight up play the map first.
inv4 "git gud"