Nogizaka 46 - Tsuki no Ookisa

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Total Posts
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Topic Starter
Lian-
This map has been deleted on the request of its creator. It is no longer available.
Nana Abe
New to modding, I'll try to help.
Nogizaka 46 - Tsuki no Ookisa

General
  1. auto must get atleast 1000 bonus points on spinners to be rankable, i think on extra and insane some of them dont make it to 1000!

Easy!

  1. Easy's should have very few distance snap errors because you should be using time distance equality, turning on DS should help

Normal!

  1. normal's should also have few distance snap errors, turn on DS to help.
  2. otherwise feels fine to play.

Hard!

  1. 01:03:836 (5) - make this slider flat to go into the next circle so it flows better
  2. everything else feels fine, gj!

Insane!

  1. 00:09:025 (2) - make this note directly above the other 2
  2. 00:52:565 (1,1,1,1) - i would make this stream have .4 DS instead of 1, feels to spaced for a insane
  3. 01:02:539 (3,4) - make these 2 overlap less(feels cleaner to aim)by raising them a bit higher
  4. 01:23:538 (1) - auto must get 1000 points on spinners to be rankable

Expert!

  1. 00:01:079 (4) - move this note a little bit up so it's straight with the slider
  2. 00:04:160 (7) - maybe move this note a little bit up so its less awkward to hit
  3. 00:04:484 (1) - rotate this slider down and make the next circle a little further out so the slider goes into the jump smoothly
  4. 00:04:971 (3) - rotate a little bit and make 00:05:457 (4) - higher(maybe im just being picky)
  5. 00:06:917 (4) - same thing as before, less awkward to hit if you move it up a little bit
  6. 00:11:295 (4) - make straight with slider (being picky :v)
  7. 00:12:430 (1) - move this note a little bit right maybe so it flows better from previous slider
  8. 00:29:620 (2) - personally i find this note making the pattern feel weird to hit so i would make it a jump to(unless you want it to be weird)
  9. 00:29:782 (3,5,7) - reduce the spacing a bit so its not such a sudden speed increase
  10. 00:30:755 (1) - i found that making this slider spam 1.5 sv and full on overlap to be easier to hit and read, although both versions are fine(if you reduce the spacing a little bit
  11. 00:53:782 (1,2,1,2) - - ctrl+g this jump pattern so its less spaced out to hit from the stream.
  12. 00:54:187 (1,2) - i would make these smaller then the last 2 but it works either way
  13. 00:57:025 (6) - move this to the right so its like a triangle jump and easier to read
  14. 01:12:107 (2) - make this more spaced out and to the right so to emphazise the -de and then make 01:12:755 (2) - line up
  15. 01:26:052 (1) - auto must get 1000 bonus points on spinners to be rankable, maybe delete the stack afterwards and extend it to 01:26:782 -
Topic Starter
Lian-
]Fixed in all difficulties, Thanks for all your help, I invite you to try it again!
Duck Wings
from #modreqs

plz m4m https://osu.ppy.sh/s/627942

idk exact criteria Hard, Insane Extra. sry

Easy Blanket

*00:01:890 (2,3,4) -

*00:05:457 (2,3) -

*00:10:971 (1,2) -

*00:12:106 (3,5) - body blanket

*00:41:133 (2,1) - ^

*00:14:701 (2,3) -

*00:19:728 (3,4) - 4cs move it x371 y272

*00:21:349 (1,2) -

*00:31:728 (2,3,4,5) -

*00:36:917 (3,4) -

*00:48:268 (7,1) -

*00:55:079 (1,2) -

*00:58:322 (3,4) -
Normal Blanket

*00:05:295 (1) - overmapping. lunatic slider

*00:14:701 (3,4) -

*00:23:944 (3,4,1) -

*00:33:349 (1,2,3) -

*00:39:511 (4,6,1) -

*00:43:728 (1,2) -

*01:06:430 (2,3,4) -

*01:15:268 - insert brake time 01:18:349 -

*01:19:403 (2,3,4) -

*01:25:403 (1,2) - overlap




***************check distance snap****************
4n3c
Expert!


i don't have the authority to say some of what i say, as i'm only an intermediate mapper myself, but... hope this helps <3
General - Overall, I really enjoy your visuals and aesthetics. This map looks very nice, and it plays very nice, but there is a large amount of consistency and representation issues, evident as they take up most of this mod.
As a general advice; there's many ways to represent something correctly, which is where mapper creativity comes in, but there's an even larger amount of ways to represent something incorrectly. It can be hard finding a way that is both correct and looks good to you, the mapper. This map looks great, but it does a lot wrong in terms of representing the music. A good mapper is able to do both, so you are half of a good mapper :P

Additionally,
[*] - Slider-ends should have less impact than the slider start. This is because it takes more effort for the player to click than to release the mouse, and sliders generally move slower than normal jumps.

Changing everything in this map likely won't help you improve as a mapper. realize your mistakes and move on to a new map, maybe come back to this one once you've improved.

00:00:593 (1,2,3) - there's two large sounds here on (1) and (3). The way it's currently mapped gives (3) the same emphasis as (2), which is improper; (3) should have more epmhasis. this also occurs at 00:01:890 (1,2,3), 00:03:187 (1,2,3), 00:14:863 (7,8,1), 00:17:944 (3,4,5), 00:23:782 (1,2,3), 00:26:538 (6,7,8), 00:27:998 (7,8,1), 00:34:160 (1,2,3),

Personally, I'd either; delete (2) and make (1) a 1/4 slider for a nice jump onto (3), or, more plainly; do the same thing but leave (1) as a circle.



00:01:079 (4,5,6,7,8) - (5) and (7), the white ticks, are stronger than (4), (6), and (8), the red ticks. you should increase emphasis on the white ticks.

00:02:376 (4,5,6,7,8) - ^white ticks need more impact

00:03:025 (8,1,3) - there's a new sound added on these three notes that doesn't exist in the previous section (00:01:728 (8,1,3) - ). maybe do some slight variations to portray the difference


00:03:025 (8,1) - the jump from (8) to (1) is inconsistent with the previous jump at 00:01:728 (8,1).

00:03:674 (4,5,6,7,8) - white ticks need more impact again :?

00:06:592 (2,3,4) - this plays well, but because these are three different sounds it would be nice to have three different angles and spacings.

00:07:403 (1) - I'd reccomend changing this into two circles due to the strong sound on 00:07:565.

00:07:728 (2) - ^same here

00:09:025 (3,4,5) - these need to be jumps.

00:09:349 (5) - make this into two circles and maybe place a circle here 00:09:674.

00:09:836 (1,1,1) - i'm not sure about the timing here, maybe it is 1/6. either way, you can't have 00:09:836 (1) - start on nothing.

00:12:917 (4) - this should be two circles.

00:13:241 (5) - ^should be two circles. the sound on the slider-start should be stronger than the sound on the slider-end.

00:13:565 (1) - this should be spaced out more. it's generally bad to have little or no spacing after a 1/2 slider as it causes the player to idle for half a beat (the cursor has already moved with the slider to where it needs to be). stuff like this is definetely more acceptable on 1/4 rhythms and higher.

00:13:565 (1) - either make this a 1/2 slider, or add a circle at 00:13:728.

00:14:214 (4) - this needs to be two circles.

00:15:025 (1) - ^same

00:15:511 (3) - ^

00:15:511 (3,4) - This needs a larger gap.

00:15:998 (5,6) - ^

00:16:971 (4) - make this two circles.

00:20:052 (4) - either make this a 1/2 slider or add a circle at 00:20:214.

00:21:836 (6,1) - i think the gap from (6) to (1) is too large, given that (1) is one of the weaker sounds.

00:22:809 (1) - make this two circles.

00:23:457 (3) - ^

00:24:592 (5) - ^

00:24:917 (6) - ^

00:25:241 (1,2,3,1,2) - 00:25:322 (2) and 00:25:484 (1) are way too quiet to have circles. you could make them into sliderends, or remove them alltogether, while changing the remaining notes into jumps.

00:25:728 (3) - same as 00:22:809 (1)

00:26:052 (4) - ^

00:27:187 (2,3) - these need a larger gap.

00:28:484 (2) - needs to be two circles. sorry that i'm pointing so many of these out..

00:28:971 (4) - ^

00:28:971 (4,5) - increase gap between slider-end and (5)

00:33:025 (2,3) - add a larger jump from (2) onto (3) for emphasis. also, (3) should be two circles instead of 1/2 slider

00:33:512 (4) - this spacing at the end of a slider is acceptable due to how quiet the sliderhead is. however, the sliderend is stronger than the sliderstart and should be made into a circle :(

00:33:836 (5) - make this two circles

00:34:809 (5,6) - increase spacing

00:35:620 (8,1,2) - there should be jumps between these 3.

00:36:268 (3) - make this two circles

00:38:052 (1,2,3,1,2,3,1,2,3) - you shouldn't put notes where there isn't any sounds. the stream looks great but.. it doesn't match the music.

00:38:701 (3) - remove the repeat (making this a 1/2 slider) and add a circle at 00:39:025 -

00:39:511 (2,3) - make (2) into a 1/2 slider, delete (3), and add a circle at 00:39:836.

00:41:457 (3,4) - space these out more

00:41:620 (4) - this should be a circle only, and you should add a 1/2 slider at 00:41:782.

00:42:430 (6,7) - increase spacing going into (7)

00:42:917 (8,1) - ^same thing for (1)

00:43:403 (2,3,1) - change these into jumps

00:44:052 (1) - make this two circles

00:44:376 (2,3) - space these out

00:45:025 (5,6) - ^

00:45:511 (7,8) - ^

00:45:998 (1,2) - ^

00:46:160 (2,1) - make this two circles, and make the second circle a 1/2 slider, deleteing (1)

00:46:971 (4,5) - make this a jump

00:48:268 (3,4,5) - you could space these.

00:50:214 (2,3,4) - all of these sliders should be changed to 1/2 jumps.

00:52:484 (9,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - again this is very pretty, but you have hitcircles where there isn't any sounds. maybe you can find a different song to use this in, i really like it :p

01:00:106 (5,1) - increase spacing

01:00:917 (1) - change to two circles

01:04:160 (1,2,3,1,2,3,1,2,3,1,2,3) - the sound which the (2)nd circle on all of these triplets is represeting should be emphasized a lot less due to lower impact.

01:05:782 (3,4,5) - make these jumps

01:07:079 (3,4,5) - ^

01:07:403 (5) - make this two circles

01:07:728 (6) - ^

01:08:052 (1,2) - you should reduce spacing going onto (2) as it is a weak sound.

01:08:376 (3,4,1) - make these jumps

01:08:701 (1) and 01:09:673 (2) - change these into 1/2 jumps

01:11:133 (3,1,2) - delete (1), make (3) a 1/2

I'll stop here, I think you get the point.

Please don't be discouraged by this. I enjoyed playing this map :)

hope I helped, Good Luck
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