Used some custom hitsounds which requires you people to redownload the map.
I think this map is ready.
I think this map is ready.
There are a few I didn't reply to, which means I didn't apply them. Thanks for the mod, it was helpful.inverness wrote:
Mod request from my queueGuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.
GeneralThink that the single SB pulse does the job well enough. I don't really like using seperate kiais in a song, I'd rather save it for the best part which is where the current kiai is used.
- 01:27:475 - Why no kiai? At least just the burst or something :/
Ascension
- 00:02:589 (6,7,8,9,1) - I feel these are way too close to 00:01:907 (2,3,4) - set fixed
- 00:04:634 (2,3,4) - Improper stack fixed
- 00:12:646 (2) - Move to x:300 y:92 for better circle formations?
- 00:13:328 (7) - Stack to 00:12:475 (1) - ? Somehow it flows better if you do so
- 00:16:566 - I feel it weird that you suddenly change patterns from triplets into 1/4 sliders+1circle here. I found it better if you could keep pattern consistency as you're changing into this pattern for a short time (just until 00:18:782 - ) The intro portion is a little intense so I thought toning it down just a little bit before the whole slider triplet slider triplet combo. It's a recent change actually and while I agree it's less consistent, it doesn't break the flow either.
- 00:21:509 (8,9) - I don't like this stacking. I prefer a jump here, you know, because of that sudden atmosphere change on music, my suggestion is you put (8) on 00:20:657 (1) - so it jumps and flows better. That's pretty good
- 00:23:725 (3) - If you put this on x:440 y:272 it'll maintain flow consistency better, trust me. I could argue I have enough perfect triangle jumps in this map but eh why not.
- 00:29:180 (2,3,4) - Imperfect stack fixed
- 00:32:418 (6) - Put on x:344 y:280 for better spacing against (7) and (8) sure
- 00:34:805 (4,5,6) - Ctrl+G and it'll flow better, yup
- 00:43:072 (8) - Kinda slightly out of place, I guess eh
- 01:16:566 (1,2,3,4,5,6) - This is ugly imo, why don't you just form a 6-star formation here? got something against my 3 year old mapping HUH? Just joking, refined it.
- 01:19:293 (1,2,3,4,5,6) - I hope you can do something about this as this flows bad. Yeah it did, changed pattern.
- 01:26:623 (4) - Remove clap? Sounds outta place imo yes
- 02:24:578 (6) - Looks like out of place, how about x:344 y:192 ok
- 02:36:168 (2) - Wow, 7.5x jump, are you sure? This is one isn't too bad, my last update had the jump between the first two return sliders at 10+ or something, which I did fix
- 03:13:668 (7,1) - Stack please, to differentiate with previous circles as this is placed on red tick.
- 05:47:930 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - Imperfect circle stream formation edit mode nazi
If I mod more all I can find are mostly nazi issues which may be too subjective as I see your mapping style had balancedly developed. I mean, it's your mapping style anyway, not mine, so you decide what looks best, what plays best. Maybe if there are non-design issues I might be able to point out some less subjective suggestions but since there are almost none, then there's nothing to do about it. I'll leave you the rest.
Sorry for such a shit mod )-: This map is way too ready for rank.
Merci et merci!Cherry Blossom wrote:
Hello o/
Random mod.
Cette map on me l'avais passé en Multi il y avait 2 ans voire plus, et en la regardant de + près, je me demande si t'as tout remappé tellement la diff entière est cool x) ravi de voir la map en pending o/Ascension
- 00:08:043 (6,1) - j'aurais préféré qu'il soit unstacked pour une question de fluidité dans la lecture de la map, après c'est pas grave si tu veux le garder ça reste cool.
- pareil 00:09:407 (6,7) - ^- 00:16:907 (2,3) - l'idée du slider qui fini sur un tick bleu me semble mauvais car tu dodge cette note 00:17:078 où le slider devrait finir normalement.
- pareil 00:18:271 (2,3) - Eh, tu es le deuxième a m'avoir fait la remarque, peut être que je vais vraiment devoir changer.- 00:22:873 (4,5) - je comprends pas trop l'antijump ici, c'est l'endroit idéal pour mettre un jump imo surtout pour une note entre 2 sliders, tu l'as mis le jump ici : 00:25:600 (5,6) - c'était intentionnel ou juste une négligence ? Difficile d'expliquer mes choix d'utiliser des anti jumps si ce n'est l'intention d'ajouter de la variation dans mes patterns.
- 00:50:316 (3,4) - pas trop fan du placement pour les 4 sliders, parce qu'on voit clairement que le spacing entre 2 et 3 est plus proche, ce donne un effet bizare d'antijump quand on joue, pourquoi pas les mettre tous avec le même spacing, je veux dire, jouer avec les rotate 90) etc. ? Techniquement, ces sliders partagent déja le meme spacing entre eux (2, 3 et 4)
- 01:41:112 (1) - me semble un peu bizare cet antijump par rapport à ce que tu as mis après, pourquoi pas le mettre plus vers le bas comme ça ?
- 02:53:384 (1,2,3,4) - *nazi* pourquoi pas décoller les sliders, je veux dire ne pas les overlap, je trouve ça un peu bizare de mettre des 1/4 sliders comme ça overlapped si tu veux les mettre en valeur avec la distance. Je suppose que je peux les séparer un peu plus
- 03:13:157 (6,7) - je vois que tu suis la vocal, mais ici il y a une polarity issue, c'est pas vraiment grave ni important grâce à l'AR, mais pourquoi ne pas faire ça à la place ? Je veux volontairement marquer une pause à ce moment la
- 03:40:600 (2) - Je l'aurais mis plus haut du genre y=44, pour une question d'espacement, je veux dire, de variation d'angle et de flow. Et il se joue mieux imo je l'ai poussé légèrement vers le haut
(04:01:737 (1,2,3,4,5,6) - je crois que je vais te le piquer ce pattern /me runs far away)- 04:59:862 (3,4) - J'aurais plutot vu ce stream avec 2 sliders 1/4 pour les wubwub.j'préfère mes notes!
- 05:03:953 (6) - *nazi* clap missing. Je porte de l'importance aux hitsounds donc merci beaucoup lol
- 05:06:509 (6) - Unstack le pour mettre en valeur le clap d'après comme tu l'as fait pour les patterns d'après. Un pti stack de temps à autres ne fait pas de mal!
Voilà j'espère que ce random mod t'aideras o/
Good Luck.
UnderminE wrote:
is this 3 years old already
oh god i remember it like yesterday
Thanks. Nothing to report on the SB I presume?p3n wrote:
This map is a little different from the old version I had . juuuuuust a little
Some quick things I noticed:
02:09:748 (1,2,3,4,5,6,1,2,3) - I'd love to see more of these transitional hitsound patterns throughout the map. ♥ I've only hitsounded to the song and sadly it's the only place where it does that. Unless you can show me otherwise.
02:14:350 (3) - reverse this slider to greatly improve cursor movement and flow. Yeah
02:23:725 (2) - ^same ok
00:29:691 (5) - missed normal sampleset switch here? yes
03:26:793 (3) - I'd prefer a more consistent gap here, like this: http://osu.ppy.sh/ss/1627077 this way the transitions for this one and the following combo feel more natural. I want to keep it the way it was
03:32:248 (4) - reversing this slider will improve the generall flow and the transition into the rectangle pattern 03:33:441 (5,6,7,8) - yeah
04:14:180 (2) - missed clap? yup
There are some problems with the SB elements. I didn't include this because I couldn't test the tweaks I wanted to suggest on my laptop:galvenize wrote:
Nothing to report on the SB I presume?
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG1.jpg",320,240
F,0,-3877,,1
S,0,213,,0.9
S,0,213,349303,0.9
S,0,349303,354748,0.9
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"blackwhite.png",320,240
F,0,-3877,,1
S,0,-3877,,0.9
F,0,87486,,0
F,0,327475,349293,0,1
F,0,349293,354748,1
F,0,354749,,0
F,0,174748,196566,0,1
F,0,196566,,1
Sprite,Foreground,Centre,"Highlight2.png",320,240
S,0,131112,,0.9
F,0,131112,153612,1
S,0,218384,262021,0.9
Sprite,Foreground,Centre,"Highlight.png",320,240
S,0,152930,,0.9
F,0,152930,153271,0,1
F,0,153271,196566,1
Sprite,Foreground,Centre,"Half.png",320,240
S,0,43839,,0.9
F,0,43839,65657,0,0.5
F,0,65657,87475,0.5
F,0,87476,,0
F,0,305657,327475,0,1
F,0,327475,349293,1
Sprite,Foreground,Centre,"white.png",320,240
F,0,193839,196566,0,1
F,0,196566,218384,1
Sprite,Foreground,Centre,"Panty1.png",320,240
F,0,196566,,0
M,0,196566,218384,306,295,258,285
S,0,196566,,0.9
F,0,197248,199634,0,0.4
Sprite,Foreground,Centre,"black.png",320,240
F,0,87144,87475,0,1
F,0,87476,,0
F,0,215316,215657,0,1
F,0,215657,218384,1
F,0,218384,218385,1,0
Sprite,Foreground,Centre,"brightBG.png",320,240
F,0,87475,87816,1,0
S,0,87475,87816,0.9,1.2
F,0,87817,,0
S,0,87817,,0.9
F,0,131112,131453,1,0
S,0,131112,131453,0.9,1.2
F,0,131454,,0
S,0,131454,,0.9
F,0,218384,218725,1,0
S,0,218384,218725,0.9,1.2
F,0,218726,,0
S,0,218726,,0.9
F,0,240203,240543,1,0
S,0,240203,240543,0.9,1.2
F,0,240544,,0
S,0,240544,,0.9
F,0,262021,262362,1,0
S,0,262021,262362,0.9,1.2
//Storyboard Sound Samples
Good man p3n. I don't have any cookies (or money) but please accept this pantyp3n wrote:
I know it is a lot of work but try to optimize your SB...........or use the fast optimized files here because I am a nice guy:
download scaled files here
and use this as your .osb[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG1.jpg",320,240
F,0,-3877,,1
S,0,213,,0.9
S,0,213,349303,0.9
S,0,349303,354748,0.9
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"blackwhite.png",320,240
F,0,-3877,,1
S,0,-3877,,0.9
F,0,87486,,0
F,0,327475,349293,0,1
F,0,349293,354748,1
F,0,354749,,0
F,0,174748,196566,0,1
F,0,196566,,1
Sprite,Foreground,Centre,"Highlight2.png",320,240
S,0,131112,,0.9
F,0,131112,153612,1
S,0,218384,262021,0.9
Sprite,Foreground,Centre,"Highlight.png",320,240
S,0,152930,,0.9
F,0,152930,153271,0,1
F,0,153271,196566,1
Sprite,Foreground,Centre,"Half.png",320,240
S,0,43839,,0.9
F,0,43839,65657,0,0.5
F,0,65657,87475,0.5
F,0,87476,,0
F,0,305657,327475,0,1
F,0,327475,349293,1
Sprite,Foreground,Centre,"white.png",320,240
F,0,193839,196566,0,1
F,0,196566,218384,1
Sprite,Foreground,Centre,"Panty1.png",320,240
F,0,196566,,0
M,0,196566,218384,306,295,258,285
S,0,196566,,0.9
F,0,197248,199634,0,0.4
Sprite,Foreground,Centre,"black.png",320,240
F,0,87144,87475,0,1
F,0,87476,,0
F,0,215316,215657,0,1
F,0,215657,218384,1
F,0,218384,218385,1,0
Sprite,Foreground,Centre,"brightBG.png",320,240
F,0,87475,87816,1,0
S,0,87475,87816,0.9,1.2
F,0,87817,,0
S,0,87817,,0.9
F,0,131112,131453,1,0
S,0,131112,131453,0.9,1.2
F,0,131454,,0
S,0,131454,,0.9
F,0,218384,218725,1,0
S,0,218384,218725,0.9,1.2
F,0,218726,,0
S,0,218726,,0.9
F,0,240203,240543,1,0
S,0,240203,240543,0.9,1.2
F,0,240544,,0
S,0,240544,,0.9
F,0,262021,262362,1,0
S,0,262021,262362,0.9,1.2
//Storyboard Sound Samples
SB optimization service is 10€/h. I accept PayPal and cookies.