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Brave Girls - Outro (Rollin')

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Voli
LOLYLOLYLOLE

[General]
  1. Turn widescreen supp off in Normal
  2. Your metadata in the top diff seems fucked
  3. I suggest mapping an additional difficulty in between to bridge the gap. Normal uses very basic rhythms while Rollin' uses multiple streams/larger jump patterns, stacks, sliderjumps etc.
[Normal]
  1. Do these timing points at 00:01:750 - 00:03:750 - 00:05:750 - 00:18:875 - etc. serve any purpose? If not, please remove them, go over the map because there's quite a few of these.
  2. 00:03:125 (2) - Shape seems rather out of place here, perhaps use something smoother.
  3. 00:18:375 (1) - What does this follow? I can understand it 00:22:375 (1) - here because of the vocals, but this seems to follow nothing. This strong beat is also skipped as a result 00:18:875 - . Perhaps just do something like you did here 00:16:375 (1) - .
  4. 00:26:375 (1) - Same goes for this

[Rollin']
  1. 00:00:875 - you might want to lower the volume of this sliderend since 00:01:750 - is lowered as well, it sounds a bit off because of that. Same goes for other intro sliders.
  2. Diff seems good to me!
As I said before, I strongly suggest mapping a diff in between to better the spread of this set and to introduce some elements such as stacks and 1/4 sliders. You can call me back after that, might you agree.
Topic Starter
Ora
Hi Voli and thanks for the mod ^^ all should be applied!

I am going to make an advanced diff with Firetruck and look for a few mods. After that I'll call you back :) !

regarding 00:00:875 - , I tried adding it in but it just doesn't sound right for some reason. The reason I have it for the second slider is because it ends on 1/4 and I want to drown out the sound for the strong beat at 00:01:875 (3) - . For the first slider there is no strong beat and I mapped it 1/2 but I do understand your concern. Maybe I should map the first slider to end on 1/8 like the second? Idk,,, :?
Crushforty
OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well.

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat.
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop.

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Topic Starter
Ora

Crushforty wrote:

OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well. 00:16:375 is the start of the next section and I'll be using objects for this part. The diff isn't mapped 100% yet :p

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat. Yup! fixed, saw this in Voli's mod too
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop. I see your idea, but since it's the lowest diff, the rhythm needs to be as simplified as possible

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Thanks for the mod Crushforty! :)
Topic Starter
Ora

IamKwaN wrote:

Unicode Title: Outro (Rollin')
Unicode Artist: 브레이브걸스
Romanised Artist: Brave Girls

References:
+ http://www.bravesound.com/sub/artist/di ... n=1&idx=16
+ http://www.bravesound.com/sub/artist/bi ... n=1&idx=16
+ https://twitter.com/BRAVEGIRLS_
Dendy
1.6x spacing better, owo
https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal

Advanced

00:31:875 (5) - triple reverse is unaccaptable in normals
00:47:875 (7) - ^
00:55:375 (4) - ^
00:35:125 (3,4) - too hard for the new players, if other circles were spaced, this one is creating difficulties
00:46:375 (1,2,3,4,5,6) - hard for new players
Topic Starter
Ora

DendyMudak wrote:

1.6x spacing better, owo
https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal

Advanced

00:31:875 (5) - triple reverse is unaccaptable in normals technically it's lower Hard diff so I'm pretty sure it's okay. I'm also consistent with it so it's easily noticeable but I will look for playtesters
00:47:875 (7) - ^
00:55:375 (4) - ^
00:35:125 (3,4) - too hard for the new players, if other circles were spaced, this one is creating difficulties stacks are actually encouraged in Advanced diffs and introduces them to new plays so I will keep
00:46:375 (1,2,3,4,5,6) - hard for new players yup I remapped this part and changed the last 2 circles into 1 slider
Thanks for the mod!

I also went through and changed some patterns that I felt didn't play comfortably:
00:34:375 (1,2) - the angle of this slider
00:36:125 (6,1) - directional flow of this pattern
01:03:875 (4,5,1) - Changed this from a reverse 1/4 to two 1/4 sliders. I don't know if this is accepted for advanced diff but if it's not I'll change it back. I just wanted to add some variety of 1/4 patterns rather than just reverse sliders
Kujinn
hi

[Rollin']
  1. 00:24:875 (2) - I feel like gameplay would improve if you ctrl g
  2. 00:27:375 (3,4,5,6) - if you create a more triangular shape, and place 00:28:125 (6) - in the centre, it would look better, aesthetically but will also play nicely into the next combo.

    Can't find anything, this diff is clean :D

[Advanced]
  1. 00:01:125 (2,3) - imo, I think you should have slider end on the strong sound. Especially for this difficulty its better to have rhythm like this for a later part of the song.
  2. 00:35:125 (3,4) - I would avoid stacking these on a 1/2 rhythm gap and use them for 1/1. Prevents confusion.

[Normal]
Everything's good here

Sorry for short mod :( but I think mapset is pretty much ready :D

GL!
Topic Starter
Ora

Kujinn wrote:

hi

[Rollin']
  1. 00:24:875 (2) - I feel like gameplay would improve if you ctrl g aaa that will make the jump to 00:25:375 (3) - a bit awkward. I'm gonna keep
  2. 00:27:375 (3,4,5,6) - if you create a more triangular shape, and place 00:28:125 (6) - in the centre, it would look better, aesthetically but will also play nicely into the next combo. keeping the strong beat further DS but I shortened 00:28:125 (6) - !

    Can't find anything, this diff is clean :D

[Advanced]
  1. 00:01:125 (2,3) - imo, I think you should have slider end on the strong sound. Especially for this difficulty its better to have rhythm like this for a later part of the song. agreed, changed!
  2. 00:35:125 (3,4) - I would avoid stacking these on a 1/2 rhythm gap and use them for 1/1. Prevents confusion. I see the concern but I used 1/2 stacks consistently for the same part of the music so it's recognizable

[Normal]
Everything's good here

Sorry for short mod :( but I think mapset is pretty much ready :D Thanks for the mod! remember quality > quantity! Made some changes

GL!
-Latias-
hi ticket pls
Rollin'
-00:19:375 (3,4,5,6) - i dont like spacing here for 00:19:625 (4) - since it has the same distance as 00:19:875 (5) -, where 5 is a much stronger sound then 4 but both have same distance. you can make it have distance like 00:20:125 (6) - or something like 00:17:375 (3,4,5) -
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.

theres more instances of 00:19:375 (3,4,5,6) - in the diff and it really urkes me b/c you use spacing like 00:17:375 (3,4,5) - 00:21:375 (3,4,5) - where 5 has more spacing b/c its a more important sound, but with other places like the one above it feels rather inconsistent to me and the emphasise is used wrong

Advanced
-00:55:250 - since this is in kiai it would be cool to map this part to make this section feel more intense b/c you didnt map the sounds before it like 00:35:250 00:43:250 - which would give a clear distinction between both sections
isnt this a collab advanced with you and firetruck ? you should name the diff to something like collab advanced, and add his name to the tags if this is a collab

also is the enable countdown intentional ? i don't find a real purpose why it should be enabled :P

hope the mod helps ! :D
Topic Starter
Ora

-Latias- wrote:

hi ticket pls
Rollin'
-00:19:375 (3,4,5,6) - i dont like spacing here for 00:19:625 (4) - since it has the same distance as 00:19:875 (5) -, where 5 is a much stronger sound then 4 but both have same distance. you can make it have distance like 00:20:125 (6) - or something like 00:17:375 (3,4,5) -
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.

theres more instances of 00:19:375 (3,4,5,6) - in the diff and it really urkes me b/c you use spacing like 00:17:375 (3,4,5) - 00:21:375 (3,4,5) - where 5 has more spacing b/c its a more important sound, but with other places like the one above it feels rather inconsistent to me and the emphasise is used wrong

Advanced
-00:55:250 - since this is in kiai it would be cool to map this part to make this section feel more intense b/c you didnt map the sounds before it like 00:35:250 00:43:250 - which would give a clear distinction between both sections
isnt this a collab advanced with you and firetruck ? you should name the diff to something like collab advanced, and add his name to the tags if this is a collab

also is the enable countdown intentional ? i don't find a real purpose why it should be enabled :P

hope the mod helps ! :D
fixed stuff except I'm keeping the first jump pattern because most of the emphasis is coming from the guy vocals on 00:19:875 (5,6) - and I think it plays fine. Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly. disabled all countdowns, etc. tho thanks for finding that ^^
-Latias-

Ora wrote:

-Latias- wrote:

-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.
Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly
aaaaaaaa im so stupid
so umm, i put in the wrong diff for where it was suppose to be. so instead of rollin' it was actually advanced :c
if you could check back on that one point with the correct diff it would be great :D
Natsu
top

  1. 00:01:125 (2) - for all this sliders pls reduce the volume at the slider tick
  2. 00:35:375 (5,6) - blanket can be improved
  3. 00:38:750 (2,5) - this doesn't looks nice visually xd
  4. 00:47:625 (1,2,3,4,5,6) - this is cool
  5. 00:49:125 (3,5) - the stack is off because of the stack leniency
  6. 00:53:125 (4,6) - same
  7. 01:01:125 (4,6) - same
advanced

  1. 00:03:125 (2) - same for all this sliders, reduce the volume of the slider tick a bit
  2. tbh I don't know why you call this advanced, since is a hard diff in a low bpm song, just call it hard
  3. ar feels too low, 6.5 is better
normal

  1. 00:01:125 (2) - same with the slider ticks thing
  2. 00:14:375 (1,1) - too soon after a spinner, tbh the only option u have is to make a long slider instead of the spinner
call me once u have a 24 hours old bubble
Topic Starter
Ora

Natsu wrote:

top

  1. 00:01:125 (2) - for all this sliders pls reduce the volume at the slider tick fixed
  2. 00:35:375 (5,6) - blanket can be improved tried my best?
  3. 00:38:750 (2,5) - this doesn't looks nice visually xd noooo i like this and it plays well too
  4. 00:47:625 (1,2,3,4,5,6) - this is cool no u are cool
  5. 00:49:125 (3,5) - the stack is off because of the stack leniency
  6. 00:53:125 (4,6) - same
  7. 01:01:125 (4,6) - same this one is giving me problems ...
advanced

  1. 00:03:125 (2) - same for all this sliders, reduce the volume of the slider tick a bitdfdf
  2. tbh I don't know why you call this advanced, since is a hard diff in a low bpm song, just call it hard yeah, a lot of the rhythm got buffed so I figured this would be mentioned
  3. ar feels too low, 6.5 is better sure
normal

  1. 00:01:125 (2) - same with the slider ticks thing ooOO
  2. 00:14:375 (1,1) - too soon after a spinner, tbh the only option u have is to make a long slider instead of the spinner what do u think?That's the best I could do without moving anything. If you think it doesn't work I can just remap the part after, but I tried it out and it plays fine
call me once u have a 24 hours old bubble
Voli
loly
Topic Starter
Ora

Voli wrote:

loly
Natsu
ok
Firetruck
YES
Pachiru
Wow! Congratz :3
Irreversible
map full ver pls!!!
Topic Starter
Ora
thanks pachiru!

>Irre

full version has a lot of weird confusing rhythm/lyrics but I can try! Firetruck started part of it too
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