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Brave Girls - Outro (Rollin')

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Topic Starter
Ora
This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 1:10:20 AM

Artist: Brave Girls
Title: Outro (Rollin')
Tags: kpop k-pop edm Brave Brothers Chakun 용감한형제 투챔프 차쿤 Kim Minyoung 김민영 Yujeong 남유정 Hong Eunji 홍은지 Lee Yuna 이유나 Lee Hayun 이하윤
BPM: 120
Filesize: 2019kb
Play Time: 01:06
Difficulties Available:
  1. Hard (2.52 stars, 132 notes)
  2. Normal (1.84 stars, 96 notes)
  3. Rollin' (3 stars, 172 notes)
Download: Brave Girls - Outro (Rollin')
Information: Scores/Beatmap Listing
---------------


LULin

metadata
Juiceys
Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency.

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo.

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this.

Good song!, I would love to make an Easy GD if you'd let me?
Topic Starter
Ora

Juiceys wrote:

Good song!, I would love to make an Easy GD if you'd let me?
I'm sorry! Firetruck just asked me a few hours ago to make easy. You could try advanced maybe? Or you could collab with her if she accepts (I'll ask her if you're interested)
Affirmation
Q

[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern?
00:47:625 (6,7,8,9,10,11,1) - DS looks weird?

GL!
J1_
Hey, from my mod queue

I tried to mod this and I really can't find anything noticeable, so all I can say is GL!
Topic Starter
Ora

Neoskylove wrote:

Q

[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern? remappp
00:47:625 (6,7,8,9,10,11,1) - DS looks weird? intentional because of drums

GL!
Topic Starter
Ora

Juiceys wrote:

Hey hey! Mod coming from my queue

Normal:

00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency. I see your concern but I did stay pretty consistent with these as well as mapping the "rollin' rollin'" vocals. I think it's good

00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo. yeee I just went ahead and remapped a lot

Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this. remapppp

Thanks Juiceys!!
Renumi
LULin LULin LULin (hope this gets qualified!)
ShinodaYuu
Hi, from my queue

[Normal]

00:37:125 (2) - Convert it into 1/2
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D

[/Notes]

I have nothing to say about second diff, good job and I hope to see it qualified :)
Fursum
hi

[Normal]

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short.

Also what are those double greenlines just before the slider ends for? They don't mute any sound.

[Hard]

00:37:750 (6,7,1) - I don't think they should stack because different time gaps.

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.


thats all i guess lol
Topic Starter
Ora

Milar001 wrote:

Hi, from my queue

[Normal]

00:37:125 (2) - Convert it into 1/2 hm I see why but I'll keep for now. I think its more comfortable to play as it is
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) :D yup! remapped

[Notes]

I have nothing to say about second diff, good job and I hope to see it qualified :) Thanks!!

Fursum wrote:

hi

[Normal]

00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short. hm I think it's fine for how low the bpm is. Keeping it like Rollin' diff has it

Also what are those double greenlines just before the slider ends for? They don't mute any sound. they were from the higher diff. I guess I can clean them up but they don't affect anything. should be fine

[Hard]

00:37:750 (6,7,1) - I don't think they should stack because different time gaps. hmm the gap is the same as all the other stacks. This one just ends with 1/4 beats. I think it's fine

00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.I will probably change this stream i guess but for now I keep. The different spacing represents the change is drum sounds


thats all i guess lol Thanks for the mod!
josh1024
From the queue:

Just a section in Hard diff I found a bit weird.

00:16:375 (1) - this whole combo implies a counterclockwise rotation (no rotation change)...
00:18:375 (1) - ...while this goes cw then ccw (rotation change)...
00:20:375 (1,2) - ...and again these sliders implies ccw but then cw comes up (rotation change).

I would make them either all switch rotation or just don't.
Ohwow
m4m

[Normal]
00:18:375 (1) - 00:22:375 (1) - 00:26:375 (1) - Not liking how these 3 repeating sliders are missing the loud clap sound.

[Rollin']

00:01:125 (2,3) - I feel like you should make it larger spacing. The loud finger snap sound would support the bigger spacing. Applies to all other instances.

00:24:375 (1,4) - these 2 are kinda too close to each other. It'd look better if they are spaced farther apart, consistently with other (visual) object spacing

00:47:625 (6) - NC? It make's the combos look nicer, and it makes sense too.

00:24:375 (1,2) - 00:28:375 (1,2) - 00:35:375 (5,6) - 00:58:375 (1,2,3) - Not a fan of these patterns. Hard to explain, but it visually doesn't have good flow (even though it plays well). It uses slider leniency to allow players to not follow the slider fully to the very end, and instead just jump to the next note. I'd personally like to see the use of better slider flow mechanics so it'd be more fun to play. You do see these kinds of patterns in ranked maps (big black is the well known one i could think of) but imo in a mapper's perspective, I'd like to see better something better.

Well short slow songs with only 2 diffs, couldn't really find much problems. mostly subjective opinions so yah gl man
Xiaolin

Tags is also like that xc
Topic Starter
Ora

Xiaolin wrote:


Tags is also like that xc
oop
Voli
LOLYLOLYLOLE

[General]
  1. Turn widescreen supp off in Normal
  2. Your metadata in the top diff seems fucked
  3. I suggest mapping an additional difficulty in between to bridge the gap. Normal uses very basic rhythms while Rollin' uses multiple streams/larger jump patterns, stacks, sliderjumps etc.
[Normal]
  1. Do these timing points at 00:01:750 - 00:03:750 - 00:05:750 - 00:18:875 - etc. serve any purpose? If not, please remove them, go over the map because there's quite a few of these.
  2. 00:03:125 (2) - Shape seems rather out of place here, perhaps use something smoother.
  3. 00:18:375 (1) - What does this follow? I can understand it 00:22:375 (1) - here because of the vocals, but this seems to follow nothing. This strong beat is also skipped as a result 00:18:875 - . Perhaps just do something like you did here 00:16:375 (1) - .
  4. 00:26:375 (1) - Same goes for this

[Rollin']
  1. 00:00:875 - you might want to lower the volume of this sliderend since 00:01:750 - is lowered as well, it sounds a bit off because of that. Same goes for other intro sliders.
  2. Diff seems good to me!
As I said before, I strongly suggest mapping a diff in between to better the spread of this set and to introduce some elements such as stacks and 1/4 sliders. You can call me back after that, might you agree.
Topic Starter
Ora
Hi Voli and thanks for the mod ^^ all should be applied!

I am going to make an advanced diff with Firetruck and look for a few mods. After that I'll call you back :) !

regarding 00:00:875 - , I tried adding it in but it just doesn't sound right for some reason. The reason I have it for the second slider is because it ends on 1/4 and I want to drown out the sound for the strong beat at 00:01:875 (3) - . For the first slider there is no strong beat and I mapped it 1/2 but I do understand your concern. Maybe I should map the first slider to end on 1/8 like the second? Idk,,, :?
Crushforty
OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well.

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat.
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop.

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Topic Starter
Ora

Crushforty wrote:

OraTruck's Advanced Difficulty

Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well. 00:16:375 is the start of the next section and I'll be using objects for this part. The diff isn't mapped 100% yet :p

Normal Difficulty

The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat. Yup! fixed, saw this in Voli's mod too
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop. I see your idea, but since it's the lowest diff, the rhythm needs to be as simplified as possible

Rollin' Difficulty

Due to my lack of experience, I can't really say anything about this, so its Clean for me.

Have a good one,
-Crushforty.
Thanks for the mod Crushforty! :)
Topic Starter
Ora

IamKwaN wrote:

Unicode Title: Outro (Rollin')
Unicode Artist: 브레이브걸스
Romanised Artist: Brave Girls

References:
+ http://www.bravesound.com/sub/artist/di ... n=1&idx=16
+ http://www.bravesound.com/sub/artist/bi ... n=1&idx=16
+ https://twitter.com/BRAVEGIRLS_
Dendy
1.6x spacing better, owo
https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal

Advanced

00:31:875 (5) - triple reverse is unaccaptable in normals
00:47:875 (7) - ^
00:55:375 (4) - ^
00:35:125 (3,4) - too hard for the new players, if other circles were spaced, this one is creating difficulties
00:46:375 (1,2,3,4,5,6) - hard for new players
Topic Starter
Ora

DendyMudak wrote:

1.6x spacing better, owo
https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal

Advanced

00:31:875 (5) - triple reverse is unaccaptable in normals technically it's lower Hard diff so I'm pretty sure it's okay. I'm also consistent with it so it's easily noticeable but I will look for playtesters
00:47:875 (7) - ^
00:55:375 (4) - ^
00:35:125 (3,4) - too hard for the new players, if other circles were spaced, this one is creating difficulties stacks are actually encouraged in Advanced diffs and introduces them to new plays so I will keep
00:46:375 (1,2,3,4,5,6) - hard for new players yup I remapped this part and changed the last 2 circles into 1 slider
Thanks for the mod!

I also went through and changed some patterns that I felt didn't play comfortably:
00:34:375 (1,2) - the angle of this slider
00:36:125 (6,1) - directional flow of this pattern
01:03:875 (4,5,1) - Changed this from a reverse 1/4 to two 1/4 sliders. I don't know if this is accepted for advanced diff but if it's not I'll change it back. I just wanted to add some variety of 1/4 patterns rather than just reverse sliders
Kujinn
hi

[Rollin']
  1. 00:24:875 (2) - I feel like gameplay would improve if you ctrl g
  2. 00:27:375 (3,4,5,6) - if you create a more triangular shape, and place 00:28:125 (6) - in the centre, it would look better, aesthetically but will also play nicely into the next combo.

    Can't find anything, this diff is clean :D

[Advanced]
  1. 00:01:125 (2,3) - imo, I think you should have slider end on the strong sound. Especially for this difficulty its better to have rhythm like this for a later part of the song.
  2. 00:35:125 (3,4) - I would avoid stacking these on a 1/2 rhythm gap and use them for 1/1. Prevents confusion.

[Normal]
Everything's good here

Sorry for short mod :( but I think mapset is pretty much ready :D

GL!
Topic Starter
Ora

Kujinn wrote:

hi

[Rollin']
  1. 00:24:875 (2) - I feel like gameplay would improve if you ctrl g aaa that will make the jump to 00:25:375 (3) - a bit awkward. I'm gonna keep
  2. 00:27:375 (3,4,5,6) - if you create a more triangular shape, and place 00:28:125 (6) - in the centre, it would look better, aesthetically but will also play nicely into the next combo. keeping the strong beat further DS but I shortened 00:28:125 (6) - !

    Can't find anything, this diff is clean :D

[Advanced]
  1. 00:01:125 (2,3) - imo, I think you should have slider end on the strong sound. Especially for this difficulty its better to have rhythm like this for a later part of the song. agreed, changed!
  2. 00:35:125 (3,4) - I would avoid stacking these on a 1/2 rhythm gap and use them for 1/1. Prevents confusion. I see the concern but I used 1/2 stacks consistently for the same part of the music so it's recognizable

[Normal]
Everything's good here

Sorry for short mod :( but I think mapset is pretty much ready :D Thanks for the mod! remember quality > quantity! Made some changes

GL!
-Latias-
hi ticket pls
Rollin'
-00:19:375 (3,4,5,6) - i dont like spacing here for 00:19:625 (4) - since it has the same distance as 00:19:875 (5) -, where 5 is a much stronger sound then 4 but both have same distance. you can make it have distance like 00:20:125 (6) - or something like 00:17:375 (3,4,5) -
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.

theres more instances of 00:19:375 (3,4,5,6) - in the diff and it really urkes me b/c you use spacing like 00:17:375 (3,4,5) - 00:21:375 (3,4,5) - where 5 has more spacing b/c its a more important sound, but with other places like the one above it feels rather inconsistent to me and the emphasise is used wrong

Advanced
-00:55:250 - since this is in kiai it would be cool to map this part to make this section feel more intense b/c you didnt map the sounds before it like 00:35:250 00:43:250 - which would give a clear distinction between both sections
isnt this a collab advanced with you and firetruck ? you should name the diff to something like collab advanced, and add his name to the tags if this is a collab

also is the enable countdown intentional ? i don't find a real purpose why it should be enabled :P

hope the mod helps ! :D
Topic Starter
Ora

-Latias- wrote:

hi ticket pls
Rollin'
-00:19:375 (3,4,5,6) - i dont like spacing here for 00:19:625 (4) - since it has the same distance as 00:19:875 (5) -, where 5 is a much stronger sound then 4 but both have same distance. you can make it have distance like 00:20:125 (6) - or something like 00:17:375 (3,4,5) -
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.

theres more instances of 00:19:375 (3,4,5,6) - in the diff and it really urkes me b/c you use spacing like 00:17:375 (3,4,5) - 00:21:375 (3,4,5) - where 5 has more spacing b/c its a more important sound, but with other places like the one above it feels rather inconsistent to me and the emphasise is used wrong

Advanced
-00:55:250 - since this is in kiai it would be cool to map this part to make this section feel more intense b/c you didnt map the sounds before it like 00:35:250 00:43:250 - which would give a clear distinction between both sections
isnt this a collab advanced with you and firetruck ? you should name the diff to something like collab advanced, and add his name to the tags if this is a collab

also is the enable countdown intentional ? i don't find a real purpose why it should be enabled :P

hope the mod helps ! :D
fixed stuff except I'm keeping the first jump pattern because most of the emphasis is coming from the guy vocals on 00:19:875 (5,6) - and I think it plays fine. Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly. disabled all countdowns, etc. tho thanks for finding that ^^
-Latias-

Ora wrote:

-Latias- wrote:

-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.
Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly
aaaaaaaa im so stupid
so umm, i put in the wrong diff for where it was suppose to be. so instead of rollin' it was actually advanced :c
if you could check back on that one point with the correct diff it would be great :D
Natsu
top

  1. 00:01:125 (2) - for all this sliders pls reduce the volume at the slider tick
  2. 00:35:375 (5,6) - blanket can be improved
  3. 00:38:750 (2,5) - this doesn't looks nice visually xd
  4. 00:47:625 (1,2,3,4,5,6) - this is cool
  5. 00:49:125 (3,5) - the stack is off because of the stack leniency
  6. 00:53:125 (4,6) - same
  7. 01:01:125 (4,6) - same
advanced

  1. 00:03:125 (2) - same for all this sliders, reduce the volume of the slider tick a bit
  2. tbh I don't know why you call this advanced, since is a hard diff in a low bpm song, just call it hard
  3. ar feels too low, 6.5 is better
normal

  1. 00:01:125 (2) - same with the slider ticks thing
  2. 00:14:375 (1,1) - too soon after a spinner, tbh the only option u have is to make a long slider instead of the spinner
call me once u have a 24 hours old bubble
Topic Starter
Ora

Natsu wrote:

top

  1. 00:01:125 (2) - for all this sliders pls reduce the volume at the slider tick fixed
  2. 00:35:375 (5,6) - blanket can be improved tried my best?
  3. 00:38:750 (2,5) - this doesn't looks nice visually xd noooo i like this and it plays well too
  4. 00:47:625 (1,2,3,4,5,6) - this is cool no u are cool
  5. 00:49:125 (3,5) - the stack is off because of the stack leniency
  6. 00:53:125 (4,6) - same
  7. 01:01:125 (4,6) - same this one is giving me problems ...
advanced

  1. 00:03:125 (2) - same for all this sliders, reduce the volume of the slider tick a bitdfdf
  2. tbh I don't know why you call this advanced, since is a hard diff in a low bpm song, just call it hard yeah, a lot of the rhythm got buffed so I figured this would be mentioned
  3. ar feels too low, 6.5 is better sure
normal

  1. 00:01:125 (2) - same with the slider ticks thing ooOO
  2. 00:14:375 (1,1) - too soon after a spinner, tbh the only option u have is to make a long slider instead of the spinner what do u think?That's the best I could do without moving anything. If you think it doesn't work I can just remap the part after, but I tried it out and it plays fine
call me once u have a 24 hours old bubble
Voli
loly
Topic Starter
Ora

Voli wrote:

loly
Natsu
ok
Firetruck
YES
Pachiru
Wow! Congratz :3
Irreversible
map full ver pls!!!
Topic Starter
Ora
thanks pachiru!

>Irre

full version has a lot of weird confusing rhythm/lyrics but I can try! Firetruck started part of it too
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