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posted
02:28:456 (1) - move this to x:185 y:276
02:28:932 (3,4,5) - move these to x:127 y:161
I know you would like to keep them as a triangle.
It's just an angle-changed triangle like this OAO.


By the way, 03:09:170 (5,6,1) - make them a triangle ('1' to x:387 y:210).
You move 1' to x:378 y:210. Remind you about it :D .
posted
Hey, from my mod queue

A Very Pink Insane:

01:28:694 (1,2) - Maybe reverse selection for symmetry

02:12:980 (1) - No nc?

In general, very clean, nothing much else to say, other than GL!
posted
Hi :D
Normal
nothing ¯\_(ツ)_/¯
Hard
01:17:146 (5) - this is unnecessary
02:06:313 (4) - this slider half beat longer
A Very Pink Insane
I think better name for this diff is "A Very Pink Light Insane"
Why AR 8.4? Get AR9
03:09:646 (1) - hafb beat shorter and with arrow


[lucky:1337]Good Luck :D[/lucky:1337]
posted

xJ1 wrote:

Hey, from my mod queue

A Very Pink Insane:

01:28:694 (1,2) - Maybe reverse selection for symmetry I'm following the vocal flow

02:12:980 (1) - No nc? Fixed

In general, very clean, nothing much else to say, other than GL!

MyAngelMeinter wrote:

Hi :D
Normal
nothing ¯\_(ツ)_/¯
Hard
01:17:146 (5) - this is unnecessary Okay
02:06:313 (4) - this slider half beat longer I'm following the vocals in this slider
A Very Pink Insane
I think better name for this diff is "A Very Pink Light Insane"
Why AR 8.4? Get AR9 AR9 is too much for a light insane xD
03:09:646 (1) - hafb beat shorter and with arrow


[lucky:1337]Good Luck :D[/lucky:1337]
Thanks <333
posted
hihi from my q

normal
SPOILER
03:07:742 (1,2,3,1) - change to spinner?


hard
SPOILER
add circle here?00:28:575 -
change to 1/4 slider with 1 repeat?00:29:646 (1) -
00:30:004 - add circle here?
00:41:075 (1) - extend by 1 tick,delete 00:41:551 (2) - and ad circle on 00:41:789 -
same for the parts after that you copy and pasted imo (if u want)
03:07:742 (1,2,3,4,5,6,1) - change to spinner?


insane
SPOILER
03:01:075 (1,2,1,2) - the pretender hhhhhhmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
nothing else lol


nice map
posted
Hi!

From my modding queue:

Sorry for getting to you this late.

Red: Unrankable

Global
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Right now your image is 1200x1200 (a square). You're going to need to crop it.


Your Normal doesn't end at the same time as the others.

Why do all kpop songs put the names of their groups in their songs? >.>
Normal
00:20:123 (1,2) - Place this further away?

01:31:551 (2) - I think you should make this a 1/1 slider as you mapped the main vocal right before.

01:33:456 (2,3) - Space this more?
Hard
00:36:789 (1) - What are you mapping here?

02:27:742 (1,2,3,1,2,3,4,5) - This is unreadable for a Hard player.
A Very Pink Insane
00:04:885 - No two uninherited or two inherited timing sections should be placed at the same point.

01:12:504 (3) - Shouldn't this be curved? It's the same sound as the previous two.

01:37:980 (5) - NC?

03:01:075 (1,2,1,2) - Diff spike?


Sorry for short mod :/

Tbh you should get a BN to check it.

:D
posted
box=global >

mod soon tm
posted
rank this
i love this map take my star thanks
posted

Reynolduh wrote:

hihi from my q

normal
SPOILER
03:07:742 (1,2,3,1) - change to spinner? i dont think it will be good


hard
SPOILER
add circle here?00:28:575 - This would not be good for map consistency
change to 1/4 slider with 1 repeat?00:29:646 (1) - ^
00:30:004 - add circle here? Okay
00:41:075 (1) - extend by 1 tick,delete 00:41:551 (2) - and ad circle on 00:41:789 -
same for the parts after that you copy and pasted imo (if u want) I'm following vocals here
03:07:742 (1,2,3,4,5,6,1) - change to spinner? same as normal diff


insane
SPOILER
03:01:075 (1,2,1,2) - the pretender hhhhhhmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
nothing else lol


nice map

Crypthesis wrote:

Hi!

From my modding queue:

Sorry for getting to you this late.

Red: Unrankable

Global
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Right now your image is 1200x1200 (a square). You're going to need to crop it.
ill fix that

Your Normal doesn't end at the same time as the others. fixed

Why do all kpop songs put the names of their groups in their songs? >.> idk xd
Normal
00:20:123 (1,2) - Place this further away? I think my way it's better and more readable.

01:31:551 (2) - I think you should make this a 1/1 slider as you mapped the main vocal right before. 01:33:456 (2,3) - consistency

01:33:456 (2,3) - Space this more? this is a normal diff, i cant change the DS
Hard
00:36:789 (1) - What are you mapping here? I slow down the vel to highlight the background vocall

02:27:742 (1,2,3,1,2,3,4,5) - This is unreadable for a Hard player. this looks preety simple
A Very Pink Insane
00:04:885 - No two uninherited or two inherited timing sections should be placed at the same point. fixed

01:12:504 (3) - Shouldn't this be curved? It's the same sound as the previous two. I do not want to be too repetitive about sliders

01:37:980 (5) - NC? lol why?

03:01:075 (1,2,1,2) - Diff spike?


Sorry for short mod :/

Tbh you should get a BN to check it.

:D
Really thanks for modding guys <3

Thanks for the star @[ L u k a s ] :3
posted
Hey would you look at that!

It's a STAARRRRRRRRRRRRRR
posted
short ircmod c:
20:01 Marianna: Babe, can you help me? ;-;
20:01 Gabe: sure?
20:02 Marianna: Can you mod this if you're free? I need mores mods after call one BN
20:02 *Marianna is editing [https://osu.ppy.sh/b/1359113 AOA - Heart Attack [A Very Pink Insane]]
20:02 Marianna: before* xp
20:02 Gabe: okay xd
20:03 Marianna: Thanks <3
20:05 Gabe: time for irc mod?
20:05 Marianna: ofc :3
20:06 Gabe: oki xD
20:06 Gabe: I don't have much to say
20:06 *Gabe is editing [https://osu.ppy.sh/b/1359113 AOA - Heart Attack [A Very Pink Insane]]
20:06 Gabe: 01:35:361 (4,6) - the clap is misplaced
20:06 Gabe: the clap from the slider (4) should be on the slider (6)
20:07 Marianna: Fixed :3
20:07 Gabe: 02:09:170 (2) - I'd move this slider to x:244 y:40 to make a better circular flow
20:07 Gabe: (02:09:170 (2,4) - make sure to stack them when you change it)
20:09 Marianna: i think its better keep this because of the consistence with the others 02:12:504 (1,2,3) - 02:16:313 (1,2,3) -
20:10 Gabe: I've seen it and not really, because if you look closely, 02:08:694 (1,2) - these have an angle
20:10 Gabe: while the other two does not
20:11 Marianna: oh you're right, fixed :3
20:11 Gabe: 02:35:837 (3) - is there supposed to be a drum-clap here? o.o
20:12 Gabe: 02:53:694 (1) - The new combo seems unnecessary, I'd suggest to delete it :3c
20:13 Marianna: fixed and fixed :3
20:14 Gabe: 00:14:408 (1,2,3,4,5) - I'm trying to understand something here..
20:15 Gabe: 00:14:408 (1,2) - and 00:15:123 (3,4) - are technically the same, right?
20:15 Gabe: (vocal-wise, I mean)
20:16 Marianna: well i tryed to follow the vocal, should i try again? xd
20:16 Gabe: well no, your idea is great
20:16 Gabe: but
20:16 Gabe: it's not consistent
20:17 Gabe: look at the spacing and the jumps
20:17 Gabe: 00:14:884 (2,3) - there is a jump here
20:17 Gabe: 00:15:599 (4,5) - but no jump here
20:18 Marianna: i'll ajust this
20:19 Marianna: fixed
20:19 Gabe: great
20:20 Gabe: the rest is okay
20:20 Marianna: Okay :3
20:21 Gabe: I just gotta recheck a mapset quick
20:22 Marianna: Have something in the others diffs?
20:22 Gabe: brb
20:22 Marianna: Okay '3'
20:36 *Gabe is editing [https://osu.ppy.sh/b/1359365 AOA - Heart Attack [Hard]]
20:36 Gabe: 01:45:360 (5) - Would need a drum-addition whistle
20:37 Marianna: fixed
20:40 *Gabe is editing [https://osu.ppy.sh/b/1360096 AOA - Heart Attack [Normal]]
20:40 Gabe: 01:24:884 (1,2) - Blanket?
20:41 Marianna: fixed
20:42 Gabe: all good
posted

Reynolduh wrote:

Hey would you look at that!

It's a STAARRRRRRRRRRRRRR
Aaaaaaa thankx <3

Gabe wrote:

short ircmod c:
20:01 Marianna: Babe, can you help me? ;-;
20:01 Gabe: sure?
20:02 Marianna: Can you mod this if you're free? I need mores mods after call one BN
20:02 *Marianna is editing [https://osu.ppy.sh/b/1359113 AOA - Heart Attack [A Very Pink Insane]]
20:02 Marianna: before* xp
20:02 Gabe: okay xd
20:03 Marianna: Thanks <3
20:05 Gabe: time for irc mod?
20:05 Marianna: ofc :3
20:06 Gabe: oki xD
20:06 Gabe: I don't have much to say
20:06 *Gabe is editing [https://osu.ppy.sh/b/1359113 AOA - Heart Attack [A Very Pink Insane]]
20:06 Gabe: 01:35:361 (4,6) - the clap is misplaced
20:06 Gabe: the clap from the slider (4) should be on the slider (6)
20:07 Marianna: Fixed :3
20:07 Gabe: 02:09:170 (2) - I'd move this slider to x:244 y:40 to make a better circular flow
20:07 Gabe: (02:09:170 (2,4) - make sure to stack them when you change it)
20:09 Marianna: i think its better keep this because of the consistence with the others 02:12:504 (1,2,3) - 02:16:313 (1,2,3) -
20:10 Gabe: I've seen it and not really, because if you look closely, 02:08:694 (1,2) - these have an angle
20:10 Gabe: while the other two does not
20:11 Marianna: oh you're right, fixed :3
20:11 Gabe: 02:35:837 (3) - is there supposed to be a drum-clap here? o.o
20:12 Gabe: 02:53:694 (1) - The new combo seems unnecessary, I'd suggest to delete it :3c
20:13 Marianna: fixed and fixed :3
20:14 Gabe: 00:14:408 (1,2,3,4,5) - I'm trying to understand something here..
20:15 Gabe: 00:14:408 (1,2) - and 00:15:123 (3,4) - are technically the same, right?
20:15 Gabe: (vocal-wise, I mean)
20:16 Marianna: well i tryed to follow the vocal, should i try again? xd
20:16 Gabe: well no, your idea is great
20:16 Gabe: but
20:16 Gabe: it's not consistent
20:17 Gabe: look at the spacing and the jumps
20:17 Gabe: 00:14:884 (2,3) - there is a jump here
20:17 Gabe: 00:15:599 (4,5) - but no jump here
20:18 Marianna: i'll ajust this
20:19 Marianna: fixed
20:19 Gabe: great
20:20 Gabe: the rest is okay
20:20 Marianna: Okay :3
20:21 Gabe: I just gotta recheck a mapset quick
20:22 Marianna: Have something in the others diffs?
20:22 Gabe: brb
20:22 Marianna: Okay '3'
20:36 *Gabe is editing [https://osu.ppy.sh/b/1359365 AOA - Heart Attack [Hard]]
20:36 Gabe: 01:45:360 (5) - Would need a drum-addition whistle
20:37 Marianna: fixed
20:40 *Gabe is editing [https://osu.ppy.sh/b/1360096 AOA - Heart Attack [Normal]]
20:40 Gabe: 01:24:884 (1,2) - Blanket?
20:41 Marianna: fixed
20:42 Gabe: all good
Really thanks babeeee <333
posted


oe


[Normal]
  1. 00:24:170 (2) - Whistle imo é melhor que finish. Sei que é pra enfatizar o hey e tal masssssssssssss eu considero incômodo esse finish pra esse propósito. Um whistle com vol. maior seems enough. Isso rola em outras partes do mapa também (acho que pra todos os heys?), então o mesmo vale pra esses casos
  2. 00:27:742 (1) - ^
  3. 00:30:361 (2) - Drum whistle me soa mais apropriado também
  4. 00:35:361 (1,2) - Mesma coisa, eu acho que whistles fazem o trabalho melhor que finishes
  5. 00:36:789 (3) - Podia ter um whistle junto com o clap pra abranger o novo verso. Mesmo seguindo o instrumental, você consegue juntar os dois em um aqui, tirando quaisquer "problemas"
  6. 00:37:265 (1) - Aqui que eu acho que combina o finish (que já tem)
  7. 00:40:599 (3) - Eu acho que se o soft whistle estivesse na head e o drum no tail, soaria melhor
  8. 00:50:599 (1) - Testa um whistle na head também
  9. 00:57:742 (4) - Whistle nos dois extremos enfatiza essa parte juntando o instrumento e o vocal
  10. 01:13:932 (2) - Acho que devia ter um whistle igual o slider anterior
  11. 01:33:456 (2,3) - Sei que isso implica em arrumar o resto do mapa e é nazi/gay af, mas isso não podia estar um pixel pra direita e ficar mais bonitinho?
  12. 02:01:075 (1,2) - Podia ter whistles junto com os claps também, mas ai creio que precisariam ter um whistles logo a frente também, antes do kiai


Acho que dá pra parar por aqui pq provavelmente o que eu citei apareceria das mesmas formas do restante do mapa. Cheque o mapa lá na frente se for fazer alguma das mudanças que comentei <3

[Hard]
  1. 00:04:884 (1) - Berro a primeira nota não devia ter algum hitsound?
  2. 01:00:123 (1,2) - O primeiro podia ter whistles, o segundo podia ter whistle (além do clap) na head e clap na tail
  3. 01:06:075 (1,2) - Aqui você usou whistles pro vocal, então, justificando o ^
  4. 01:53:456 (1,2) - ^^
  5. 02:01:075 (1,2) - parapara

Provavelmente vamos cair na mesma coisa da Normal.

[A Very Pink Insane]
  1. 01:32:980 (2) - ERRRRRRRRRRRRRROU (stack)
  2. 01:40:599 (2) - 1 pixel pra direita fica pica
  3. 01:52:504 (3) - O apropriado seria seguir o movimento atual do cursor, então move um pixel pra direita
  4. 02:07:980 (2) - Ctrl+G não deixaria o movimento bem mais simples, ajudando os jogadores?
  5. 02:15:242 (3,4) - Eu acho que dá pra melhorar esse blanket se desligar o grid



bj te amo
posted
Obg pelo mod @Pulse, arrumei muitas coisas, mas na mesma medida não, há muitas coisas que são questão de gosto e há algo que eu não entendi:

Pulse wrote:

01:52:504 (3) - O apropriado seria seguir o movimento atual do cursor, então move um pixel pra direita
Obg pela star também <3
posted

Marianna wrote:

Obg pelo mod @Pulse, arrumei muitas coisas, mas na mesma medida não, há muitas coisas que são questão de gosto e há algo que eu não entendi:

Pulse wrote:

01:52:504 (3) - O apropriado seria seguir o movimento atual do cursor, então move um pixel pra direita
Obg pela star também <3
É extra minor suggestion, mas esse arrombadinho 1 pixel pro lado faz uma mudança sutil (mas agradável pra mim) em como você movimenta o cursor. Como você tende a continuar o movimento mas o ds é baixo, você pode acabar ficando próximo de errar o click no sliderstart, e se você movesse o slider, você teria 0 preocupação com esse possível acaso.

Movimento com o slider atual, note onde está o cursor:

Considerando que muitos tem o click atrasado, seu cursor estaria geralmente ali. É BEM difícil passar demais e errar a nota, mas a nossa tendência de prosseguir com o movimento já nos inclina a uma aim propícia a erros. Se você jogar ele um pixel pra direita, você tem uma margem de erro bem mais confortável, note:
posted

Pulse wrote:

É extra minor suggestion, mas esse arrombadinho 1 pixel pro lado faz uma mudança sutil (mas agradável pra mim) em como você movimenta o cursor. Como você tende a continuar o movimento mas o ds é baixo, você pode acabar ficando próximo de errar o click no sliderstart, e se você movesse o slider, você teria 0 preocupação com esse possível acaso.

Movimento com o slider atual, note onde está o cursor:

Considerando que muitos tem o click atrasado, seu cursor estaria geralmente ali. É BEM difícil passar demais e errar a nota, mas a nossa tendência de prosseguir com o movimento já nos inclina a uma aim propícia a erros. Se você jogar ele um pixel pra direita, você tem uma margem de erro bem mais confortável, note:
Entendido e feito, obrigado novamente!
posted
[Insane]

00:00:361 - This sounds rly fun to map tbh XD
00:06:313 (4,1) - blanket
00:14:408 (1,2) - Lower the spacing a bit here to make 00:14:408 (1,2) - and 00:15:123 (3,4) - more consistent?
00:16:313 (1) - I suggest that you enhance the wave a bit more, itll look better.
00:19:527 (5) - visible spacing error
00:22:027 (1,2) - If you compare this to 00:22:980 (3,4) - you can see 3 and 4 have a bigger visual spacing. Consistency should be better here, unless you had something in mind but I doubt it
00:25:837 (1,2) - blanket
00:27:146 (4) - Looks slightly off, you should bring them into a curvy line
00:37:265 (1,2,3,4) - I like this spacing, it seems interesting but 00:39:170 (1,2) - seem veeery underspaced and might be misread. Please go over that again
00:40:123 (3,4,5,6,7) - I feel like that is very overmapped... try to place the rhythm again, i can assist if needed
00:42:980 (1,2) - Same as above
00:43:932 (3,4,5,6,7) - same
01:05:361 - I suggest a circle here and a longer slider 01:05:599 - here. It will suit the vocals perfeclty!
01:14:408 (3) - Don't you wanna follow the vocals a bit more here and move this back by 1/4? Adjust the spacing if you do.
01:17:265 (1,2,3,4,5,6,7) - This also doesn't reaaally follow the song that well.. something is just missing 01:18:099 - , and then the overmap is a bit heavy imo!
01:22:027 (3) - same as above
02:35:837 (3) - double clap intended?
02:39:170 (1,2) - I knowww you don't have to follow the vocals but somehow i feel like there's so much lost potential XD
02:57:265 (1,2,3) - cooool

The map itself is okay, buuuut you have to do some polishing homework, and please check out the rhythm issues! Sometimes it repeats and i didn't list it, so pelase go over the map yourself.

Hard and normal were good :p call me
posted
Hellow @Irre, thanks for modding, i tryied to fix everything but

00:40:123 (3,4,5,6,7) - On these patterns I really think them very good and give the map a difficulty without forcing it. In these sequences I'm following the background vocals and the strong beat of the instumental to help me in choosing these jumps and 1/4. When I completed the mapset I asked some friends to do testplay and asked about these sessions and the "AOA" at the end of the map and they said it was fun and very good for the song
If they really are an embarrassment and you think I need to change them I will, but I would like your help since I do not see this session any other way
posted
o, Irre ninja'd me. I'll koalify, then
posted
Could you provide me a full reply? Most of the things don't seem to be remained!
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