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Naberejniy - m v m v e w v

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Topic Starter
Xalesin
This beatmap was submitted using in-game submission on 31 января 2019 г. at 21:37:01

Artist: Naberejniy
Title: m v m v e w v
BPM: 130
Filesize: 7661kb
Play Time: 02:25
Difficulties Available:
  1. AGuitar (2,99 stars, 331 notes)
  2. Drum (4,03 stars, 522 notes)
Download: Naberejniy - m v m v e w v
Information: Scores/Beatmap Listing
---------------
paydayzcool
Ok, mod as promised (I believe it was M4M?)

General:

There is a timing issue with this map.
Change the offset to 5573 and keep the BPM at exactly 130.000.

The smokescreen in the storyboard starts to come off at points in time:

Piano
00:15:957 (1) - As the sounds in the song are less evident, it is better to start the map here: 00:15:957 (1) instead.
00:16:649 (2) - If you are aiming to make a simple bend, it is best to only use 3-point sliders.
00:25:419 (2,1) - In normal and easy diffs, it is best to space notes in a 2/1 and 1/1 manner (2 beat separation and 1 beat separation). Here, the gap is too large.
00:37:649 (5,7) - In normal and easy diffs, avoid overlapping notes that are close together on the timeline.
00:45:265 (5,6,7) - Avoid using blue ticks in a normal/easy diff.
00:46:649 - Why leave a break here? I reckon this is just as great a spot as the others to put in notes.
00:57:496 (3) - It is actually better to start notes on the downbeat/big white tick compared to red ticks and small white ticks.
01:08:342 (1,2,3) - Pay closer attention to how your cursor would have to move in this part of the song. Note that it is not as easy for you to move your cursor in a comfortable circular direction.
01:12:034 (2) - As players are not yet used to short repeating sliders like this, try to shorten this to only one repeat and fill the space after that with notes.

AGuitar
00:41:111 (3,4) - The cursor movement from 3 to 4 destroys circular flow.

Drum
00:12:150 (1) - Avoid starting the map on confusing ticks like this. Start on a white tick instead.
The best way to prevent your streams from being too square would be to use "Convert slider to screen" option in the top bar, and turn off grid snap.

Ok, good effort on your first map. You've got a lot to learn. ;)
Don't try and attempt to rank this map, as it will take you more time than you really need (many months, maybe even years). Instead, make other practice maps to try and improve on your mapping so that it can get ranked.

I reckon you should also have a good watch at Pishifat's videos here: https://www.youtube.com/user/Pishifat
-Aerith-
Hello ~ so you request a Hitsound Mod from my Queue am i right ?
well i did give it a check but i dont see any problem on your hitsound , Everything is fine i Guess :3

so.......no kudos for me :oops:
Topic Starter
Xalesin

paydayzcool wrote:

Ok, mod as promised (I believe it was M4M?)

General:

There is a timing issue with this map.
Change the offset to 5573 and keep the BPM at exactly 130.000. With 5573 offset map sounds weird and there is a small delay.
Main problem of this map - The first hit (in map this is mostly 2 hits, cause of sound) differ from the others with duration and start time. So probbly there is 2 offsets: 1 for first hit and the 2nd for other parts of map

The smokescreen in the storyboard starts to come off at points in time: fixed

Piano
00:15:957 (1) - As the sounds in the song are less evident, it is better to start the map here: 00:15:957 (1) instead.
00:16:649 (2) - If you are aiming to make a simple bend, it is best to only use 3-point sliders.
00:37:649 (5,7) - In normal and easy diffs, avoid overlapping notes that are close together on the timeline.
00:45:265 (5,6,7) - Avoid using blue ticks in a normal/easy diff. fixed
00:46:649 - Why leave a break here? I reckon this is just as great a spot as the others to put in notes.
00:57:496 (3) - It is actually better to start notes on the downbeat/big white tick compared to red ticks and small white ticks.
01:08:342 (1,2,3) - Pay closer attention to how your cursor would have to move in this part of the song. Note that it is not as easy for you to move your cursor in a comfortable circular direction. fixed
01:12:034 (2) - As players are not yet used to short repeating sliders like this, try to shorten this to only one repeat and fill the space after that with notes.


AGuitar
00:41:111 (3,4) - The cursor movement from 3 to 4 destroys circular flow. fixed



Ok, good effort on your first map. You've got a lot to learn. ;)
Don't try and attempt to rank this map, as it will take you more time than you really need (many months, maybe even years). Instead, make other practice maps to try and improve on your mapping so that it can get ranked.
Thx alot for mod and tips. It was usefull.
Topic Starter
Xalesin
Updated:
Done with Guitar and Piano (Hopes, that different lengths are allowed. Bcs I love how piano ends)
Almost completed Drum diff (still not sure about shapes and patterns)
Main idea of drum diff is a low bpm triples and linear shapes like in the military march.
BaAR_Vendel
Hi. I'll put my thoughts here~

Piano
NC every measure? (I mean put NC on downbeats)
You don't need to use Grid Snap
00:12:907 (1) - use only 3 anchors, slider will look better




AGuitar
NC every measure?
00:33:907 (3,4) - blanket?
01:10:600 (1,2,3) - move to the left, cursor moving will be smoother
01:34:138 (1,2) - same x-coordinate
01:36:215 (2) - put slider's tail on x:224?
01:39:215 (5,6) - same x-coordinate




Drum
NC every measure?
when you use vertical or horizotal patterna, make sure to equalize x or y-coodinate
00:26:292 (1,2,3) - stack or avoid overlapping
00:35:984 (1,2,3,4,5,6,1,2) - ^
00:52:138 (5,6,7) - ^
00:54:446 (5,6) - ^
00:57:677 (4,5,6) - ^
01:01:600 (7,8) - ^
01:15:677 (1,2) - ^
01:27:907 (8,1) - ^
01:29:984 (7,1,2) - ^
01:31:831 (6,1) - ^
01:59:292 (8,9) - ^
Topic Starter
Xalesin

BaAR_Vendel wrote:

Hi. I'll put my thoughts here~

Piano
NC every measure? (I mean put NC on downbeats)
You don't need to use Grid Snap
00:12:907 (1) - use only 3 anchors, slider will look better / fixed




AGuitar
NC every measure?
00:33:907 (3,4) - blanket? / mostly fixed
01:10:600 (1,2,3) - move to the left, cursor moving will be smoother / fixed
01:34:138 (1,2) - same x-coordinate / fixed
01:36:215 (2) - put slider's tail on x:224? / fixed
01:39:215 (5,6) - same x-coordinate / fixed




Drum
NC every measure?
when you use vertical or horizotal patterna, make sure to equalize x or y-coodinate
00:26:292 (1,2,3) - stack or avoid overlapping
00:35:984 (1,2,3,4,5,6,1,2) - ^
00:52:138 (5,6,7) - ^
00:54:446 (5,6) - ^
00:57:677 (4,5,6) - ^
01:01:600 (7,8) - ^
01:15:677 (1,2) - ^
01:27:907 (8,1) - ^
01:29:984 (7,1,2) - ^
01:31:831 (6,1) - ^
01:59:292 (8,9) - ^
fixed
Thank you so much. Now it has become much clearer in which direction to move. Also fixed most part of NC
Topic Starter
Xalesin
In the plans:
Fix the middle part of Guitar (it's weird)
01:01:138 (6, 7)
01:02:754 (1, 2, 3)
And MUCH more symmetry to the Drums (copy-paste slides, check each coordinate, etc).
Topic Starter
Xalesin
Done everything that was planned.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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