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sak respect for Arata Iiyoshi - Reason of being

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Topic Starter
CookieBite

KittyAdventure wrote:

Hobbes2 wrote:

Do you want my mod now or after you call monstrata back?
Monstrata is not BN again :/
oh no
leo16834

CookieBite wrote:

KittyAdventure wrote:

Monstrata is not BN again :/
oh no
Sad ;w; :(
gary00737

leo16834 wrote:

CookieBite wrote:

Monstrata is not BN again :/

oh no
Sad ;w; :(
unlucky :o
sorciere
h ello

BEGINNER
  1. would ncing 00:15:798 (3) - and 00:19:588 (3) - be better since u did it at the section after this
  2. maybe turn off nc at 00:30:999 (1) - and 00:34:746 (1) - as i think there are 2, not 4, somewhat repeating melodies at this section (melody begins at each nc)
  3. 00:38:535 (3) - big sound here so i think circle here instead of slider feels better

STANDARD
  1. 01:17:377 (4,5,6) - slider 4 is uncomfortable to play i feel, maybe you can flip like this: http://puu.sh/yXrXU/1f09271ec1.png and see if it's better or not
  2. 01:56:535 (1,2,3,4,5) - smol thing, but can u bring this up a bit higher so players don't need to do a downward stabbing motion to reach it


ShiroyraxAdventure's HYPER
  1. 01:34:035 (4) - should delete this because this sound doesn't exist in the music, plus i feel this section is kinda too button heavy for a hard diff lol
  2. 01:37:903 (3,4,1) - you can make this thing straight w/o affecting the pattern. also, is there a good reason why a buzz slider is used here instead of the 3/4 rhythm you normally use lol
  3. 00:55:588 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - this is a mess for keyboard fingers since it has a complicated rhythm going on, might want to make this more playable somehow. i don't have any ideas though, sorry
  4. 00:58:114 (5,6,1) - at the very least do reduce the spacing between these 3 like the pattern before lol
  5. 01:44:219 (2) - hey don't you usually stick to your 1.3x spacing here
  6. the section after the last kiai has a lot of 1/2 beat sliders in a row, so it might be good if you make it more interesting. you can add more stuff at 01:47:298, 01:47:692 (the 1/4 chiptune sound)

Kenterz's ANOTHER
  1. 00:52:114 (1,2,3) - a triplet doesn't sound like it's needed to me, more than that you should consider the loud buzz sound at 00:52:588
  2. 01:22:666 (4) - this thing only appeared once i think (like a kickslider at blue tick). maybe you can try to implement more of it, or delet it straight out since it's only done once
  3. 01:37:271 (1,1) - i think it looks and plays better if you space it out till it's not an overlap
  4. 01:47:692 (5,6,7,8,9) - oy isn't this part a consistent 1/4 rhythm... i think?

Cookie M i N's EXTREME
  1. 01:14:536 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think that many nc's are needed since there's only the drum thing
  2. 01:19:271 (1) - maybe push the nc to 01:19:587 (2) - to emphasise the bell sound rather than bar lol

hope you found these helpful haha
Topic Starter
CookieBite

Rokkea wrote:

h ello

BEGINNER
  1. would ncing 00:15:798 (3) - and 00:19:588 (3) - be better since u did it at the section after this // applied
  2. maybe turn off nc at 00:30:999 (1) - and 00:34:746 (1) - as i think there are 2, not 4, somewhat repeating melodies at this section (melody begins at each nc) // hmm i think ncing this would be better there are 4 sections for me
  3. 00:38:535 (3) - big sound here so i think circle here instead of slider feels better // applied

STANDARD
  1. 01:17:377 (4,5,6) - slider 4 is uncomfortable to play i feel, maybe you can flip like this: http://puu.sh/yXrXU/1f09271ec1.png and see if it's better or not // improved
  2. 01:56:535 (1,2,3,4,5) - smol thing, but can u bring this up a bit higher so players don't need to do a downward stabbing motion to reach it // adjusted

Kenterz's ANOTHER
  1. 00:52:114 (1,2,3) - a triplet doesn't sound like it's needed to me, more than that you should consider the loud buzz sound at 00:52:588 // mapped the buzz sound
  2. 01:22:666 (4) - this thing only appeared once i think (like a kickslider at blue tick). maybe you can try to implement more of it, or delet it straight out since it's only done once // deleted
  3. 01:37:271 (1,1) - i think it looks and plays better if you space it out till it's not an overlap // applied
  4. 01:47:692 (5,6,7,8,9) - oy isn't this part a consistent 1/4 rhythm... i think? // only mapping the strong sounds here

Cookie M i N's EXTREME
  1. 01:14:536 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think that many nc's are needed since there's only the drum thing // applied
  2. 01:19:271 (1) - maybe push the nc to 01:19:587 (2) - to emphasise the bell sound rather than bar lol applied

hope you found these helpful haha
thanks for the mod! very useful~
Izzywing
realized I completely forgot about this lol. Will get to it soon
pw384
from my queue

[FINAL DESTINATION]

- 00:28:903 (3,4) - change them into a 1/4 slider? the time interval between 00:28:982 (4,1) - is larger than 00:28:903 (3,4) - , and to indicate the difference, a change in pattern works in my opinion

- 00:32:578 (5) - i think it is better to decrease the spacing between 4&5 and increase between 5&1

- 00:44:535 (2) - suggest an nc here due to the slider velocity change of 00:44:219 (1,2) - (1.2/0.8=1.5)

- 01:11:377 (3) - why not put a kick slider here?


[EXTREME]

- 00:30:999 (4) - nc

- 01:11:377 (3) - same as top diff, a kick slider or quintuplet works better


[ANOTHER]

- 00:58:825 (6,7,8,1) - spacing here is weird imo. what about keeping the consistency of spacing after a slider? like this: https://puu.sh/zaDdy/32dd4f1530.png

- 01:28:745 (1) - 1/2 slider is better than 3/4 from my perspective, since no one wants to skip 01:28:903 -

- 01:31:903 (2) - put it downwards a bit to keep spacing consistency of 01:31:587 (1,2) -


[HYPER]

- 00:58:114 (5,6,1) - the spacing is a bit huge imo. try 0.9x or 1.0x spacing instead of 1.3x?

- 01:08:219 - you might want to map it out, just like 01:09:798 (3) -

- 02:02:010 (1,1) - for HYPER difficulty, a slider instead of 2 circles is better, as a slider won't require players for accuracy at 02:02:851 - , while a circle under varing timing with very low volume is way too hard for players at this level, especially on hidden mod. consider changing it


[STANDARD]

- 01:17:377 (4,5,6) - spacing

- 02:02:010 (1) - similar to HYPER. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy, or it would be way too hard


[BEGINNER]

- 02:02:010 (1) - similar to HYPER and STANDARD. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy


have a star and good luck on ranking!
Topic Starter
CookieBite

pw384 wrote:

from my queue

[FINAL DESTINATION]

- 00:28:903 (3,4) - change them into a 1/4 slider? the time interval between 00:28:982 (4,1) - is larger than 00:28:903 (3,4) - , and to indicate the difference, a change in pattern works in my opinion // applied

- 00:32:578 (5) - i think it is better to decrease the spacing between 4&5 and increase between 5&1 // applied

- 00:44:535 (2) - suggest an nc here due to the slider velocity change of 00:44:219 (1,2) - (1.2/0.8=1.5) // applied

- 01:11:377 (3) - why not put a kick slider here? // applied


[EXTREME]

- 00:30:999 (4) - nc // applied

- 01:11:377 (3) - same as top diff, a kick slider or quintuplet works better // applied


[ANOTHER]

- 00:58:825 (6,7,8,1) - spacing here is weird imo. what about keeping the consistency of spacing after a slider? like this: https://puu.sh/zaDdy/32dd4f1530.png // applied

- 01:28:745 (1) - 1/2 slider is better than 3/4 from my perspective, since no one wants to skip 01:28:903 - // applied

- 01:31:903 (2) - put it downwards a bit to keep spacing consistency of 01:31:587 (1,2) - // applied


[STANDARD]

- 01:17:377 (4,5,6) - spacing // fixed

- 02:02:010 (1) - similar to HYPER. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy, or it would be way too hard // it's a spinner which really doesn't affect the accuracy that much


[BEGINNER]

- 02:02:010 (1) - similar to HYPER and STANDARD. try slider from 02:02:010 - to 02:02:851 - which does not require accuracy // same goes with standard


have a star and good luck on ranking!
thanks for modding!
ZekeyHache
hi from my queue

idk.. half of my body says mod it, and the other half says don't mod it zzz
probably gonna mod sometime soon if hobbes doesn't appear
Izzywing
top diff -

00:14:377 (3) - i get ur ncing for grouping but since its just slider and circle and not 3 circles u dont really need to. applies wherever relevant.
00:39:482 (1) - why not groups of 4 like you did for 00:37:588 (1). Actually, the music is split into groups of 6 here, so that would make more sense here.
00:40:430 (1) - feels quite big of a 1/4 jump here for what the music is doing. Its the biggest so far and I dont think its really supporter. a smaller one like 00:42:246 (12,1) - is fine
00:44:219 (1) - and then no 1/4 jump to here feels inconsistent to me
00:55:746 (3) - is actually 1/8 in the music, maybe do buzzsliders here (also for 00:56:061 (3) - and 00:56:377 (3) - )
00:57:324 (3) - this is actually just 1/6
00:58:430 (1,2,3,4,5,6) - mapping to the high pitched beeps might be interesting, which would involve a slider on 00:58:824 (5) - instead (listen to the pitches)

my biggest issue is this kiai 01:16:904 (3,4,5) - I don't like the spaced 1/4 here. It just doesn't feel like what the music is doing. maybe a spacing like .8 or something would be acceptable but this just feels way too high as it is

01:27:483 (5,6) - 1/4 sliders instead? compare to 01:19:588 (1,2,3,4) -
01:52:113 (9) - feels like ur scared of putting long streams here, circles is fine here instead of a repeating slider :0)

cookiemin -

00:14:377 (1) - like the top diff i dont think these nc's are necessary
00:55:746 (3,6) - you dont HAVE to but i really recommend buffering these especially since 00:55:903 (4,5,6) - are spaced so far away. if you dont buffer them at least move it closer

kenterz -

00:20:535 (1) - would probably NC this and remove the NC on 00:20:851 (5), not really needed
00:27:364 (2,3) - whoopsie ;)

hyper -

00:20:535 (1,2,3) - you could totally map the 1/4 tho, using reverse sliders or something. same for 00:28:114 (1) -
00:35:693 (3) - feels like ur really undermpapping when the drums kick in on 00:36:009 -
01:29:377 (3) - feels like undermap of the 1/4
01:16:429 - i think this kiai is just missing some 1/4 overall. the music does a lot of it but the entire part being mapped as 1/2 rhythm feels underwhelming.
Topic Starter
CookieBite

Hobbes2 wrote:

top diff -

00:14:377 (3) - i get ur ncing for grouping but since its just slider and circle and not 3 circles u dont really need to. applies wherever relevant. // applied to all
00:39:482 (1) - why not groups of 4 like you did for 00:37:588 (1). Actually, the music is split into groups of 6 here, so that would make more sense here. // done
00:40:430 (1) - feels quite big of a 1/4 jump here for what the music is doing. Its the biggest so far and I dont think its really supporter. a smaller one like 00:42:246 (12,1) - is fine // adjusted
00:44:219 (1) - and then no 1/4 jump to here feels inconsistent to me // slightly increase the spacing i guess
00:55:746 (3) - is actually 1/8 in the music, maybe do buzzsliders here (also for 00:56:061 (3) - and 00:56:377 (3) - ) // fixed
00:57:324 (3) - this is actually just 1/6 // fixed
00:58:430 (1,2,3,4,5,6) - mapping to the high pitched beeps might be interesting, which would involve a slider on 00:58:824 (5) - instead (listen to the pitches) // applied

my biggest issue is this kiai 01:16:904 (3,4,5) - I don't like the spaced 1/4 here. It just doesn't feel like what the music is doing. maybe a spacing like .8 or something would be acceptable but this just feels way too high as it is // applied to all... tho rip sr i guess

01:27:483 (5,6) - 1/4 sliders instead? compare to 01:19:588 (1,2,3,4) - // applied
01:52:113 (9) - feels like ur scared of putting long streams here, circles is fine here instead of a repeating slider :0) // ok hand

cookiemin -

00:14:377 (1) - like the top diff i dont think these nc's are necessary // fixed
00:55:746 (3,6) - you dont HAVE to but i really recommend buffering these especially since 00:55:903 (4,5,6) - are spaced so far away. if you dont buffer them at least move it closer // done

kenterz -

00:20:535 (1) - would probably NC this and remove the NC on 00:20:851 (5), not really needed // applied
00:27:364 (2,3) - whoopsie ;) // snapped xd
thanks for the check!


EDIT: made several changes like:
  1. rearrage the timing point at the final part
  2. replacing the silders into circles in the final diff cuz consistent
  3. changing the slider sharp at the final part in standard diff
SyraxAxoJaxco

Hobbes2 wrote:

hyper - Man, we've long waited for you. O.o

00:20:535 (1,2,3) - you could totally map the 1/4 tho, using reverse sliders or something. same for 00:28:114 (1) -
Eh, because this is technically still a Hard diff, I would focus on the melody rather than the drums...
00:35:693 (3) - feels like ur really undermapping when the drums kick in on 00:36:009 -
...to make things less complicated. I guess our styles are just different. Anyway, these aren't unrankable issues too, right? ^ ^'
01:29:377 (3) - feels like undermap of the 1/4
For this one, well, the jumps I made on 01:28:745 (1,2,3) - are kinda big so I think putting it like that will help players to regain their composure for, well, the upcoming denser part. In short, no, I guess...
01:16:429 - i think this kiai is just missing some 1/4 overall. the music does a lot of it but the entire part being mapped as 1/2 rhythm feels underwhelming.
But at least I put lots of jumps to balance things... I like jumps more than 'streams'... T.T
Topic Starter
CookieBite
because kitty don't have time to reply all the mods so i'll help him/her instead (also shiroi)

ReFaller wrote:

[ShiroyraxAdvanture's HYPER]
00:51:795 (1) - NC thing identical to BEGINNER's // fixed

Rokkea wrote:

ShiroyraxAdventure's HYPER
  1. 01:34:035 (4) - should delete this because this sound doesn't exist in the music, plus i feel this section is kinda too button heavy for a hard diff lol // there is a sound in the music and i think it's fine leave it like that
  2. 01:37:903 (3,4,1) - you can make this thing straight w/o affecting the pattern. also, is there a good reason why a buzz slider is used here instead of the 3/4 rhythm you normally use lol // straighted, the mapper want to emphasize the sounds so yea
  3. 00:55:588 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3) - this is a mess for keyboard fingers since it has a complicated rhythm going on, might want to make this more playable somehow. i don't have any ideas though, sorry // replace some triple with slider
  4. 00:58:114 (5,6,1) - at the very least do reduce the spacing between these 3 like the pattern before lol // applied
  5. 01:44:219 (2) - hey don't you usually stick to your 1.3x spacing here // fixed
  6. the section after the last kiai has a lot of 1/2 beat sliders in a row, so it might be good if you make it more interesting. you can add more stuff at 01:47:298, 01:47:692 (the 1/4 chiptune sound) // sure

pw384 wrote:

[HYPER]

- 00:58:114 (5,6,1) - the spacing is a bit huge imo. try 0.9x or 1.0x spacing instead of 1.3x? // fixed in previous mod

- 01:08:219 - you might want to map it out, just like 01:09:798 (3) - // applied

- 02:02:010 (1,1) - for HYPER difficulty, a slider instead of 2 circles is better, as a slider won't require players for accuracy at 02:02:851 - , while a circle under varing timing with very low volume is way too hard for players at this level, especially on hidden mod. consider changing it // applied
ZekeyHache
Hello~
You have a couple of repeated tags, just get rid of the duplicates xp
~~~~

It seems that you have a spread problem (at least in my opinion) between BEGINNER and STANDARD. I don't know why Monstrata has been the only one who mentioned this before, it's very noticeable for me. I saw you replied about making changes, but I don't think those changes helped.

My opinion is differs from Monstrata in the way to fix this. I see BEGINNER as a nice Easy difficulty for this song; the rhythms are well simplified for new people to play this fast-paced song. You only use 1/1 or longer gaps in this difficulty, which seems to be appropriate for newbies at this BPM.

STANDARD, as Monstrata mentioned earlier, plays more as an advanced rather than a normal diff. This difficulty uses a lot of 1/2 rhythm (considering the 190bpm); it can be found pretty much everywhere in the diff, with the exception of the intro and outro of the song, which are clearly not asking for it. This seems to be okay, a good transition to the HYPER, which introduces some 1/4.

Basically, you go from not using a single 1/2 rhythm (BEGINNER) to using a lot of it (STANDARD). Unlike Monstrata, I don't think you should either make BEGINNER denser or simplify rhythms in STANDARD; as I said, they are fine difficulties as they already are. What I think you should do is to rename STANDARD to ADVANCED, and then map a new difficulty that fits in between the current ones, which would be the new STANDARD diff.
Topic Starter
CookieBite

ezek wrote:

Hello~
You have a couple of repeated tags, just get rid of the duplicates xp // fixed xd
~~~~

It seems that you have a spread problem (at least in my opinion) between BEGINNER and STANDARD. I don't know why Monstrata has been the only one who mentioned this before, it's very noticeable for me. I saw you replied about making changes, but I don't think those changes helped.

My opinion is differs from Monstrata in the way to fix this. I see BEGINNER as a nice Easy difficulty for this song; the rhythms are well simplified for new people to play this fast-paced song. You only use 1/1 or longer gaps in this difficulty, which seems to be appropriate for newbies at this BPM.

STANDARD, as Monstrata mentioned earlier, plays more as an advanced rather than a normal diff. This difficulty uses a lot of 1/2 rhythm (considering the 190bpm); it can be found pretty much everywhere in the diff, with the exception of the intro and outro of the song, which are clearly not asking for it. This seems to be okay, a good transition to the HYPER, which introduces some 1/4.

Basically, you go from not using a single 1/2 rhythm (BEGINNER) to using a lot of it (STANDARD). Unlike Monstrata, I don't think you should either make BEGINNER denser or simplify rhythms in STANDARD; as I said, they are fine difficulties as they already are. What I think you should do is to rename STANDARD to ADVANCED, and then map a new difficulty that fits in between the current ones, which would be the new STANDARD diff.
mapped a new standard diff and rename the old standard to advanced

oh yea i also did some cute dialga custom sample stuff which is becuz it sounds better imo w
ZekeyHache
holy crap your dialga hitsound almost gave me a heart attack

[STANDARD]
  1. 00:56:851 (1) - remove nc
  2. 01:46:745 (1) - lower this slider a bit, it's touching the life bar on the default skin
  3. 01:53:377 (1) - make it a 1/1 with a repeat just like you did in the easy diff
[Cookie M i N's EXTREME]
  1. 01:54:324 (1) - maybe make the tail blanket with the body for a better look? kinda like this
[FINAL DESTINATION]
  1. 00:13:903 (1) - 00:15:798 (1) - 00:17:693 (1) - 00:19:588 (1) - 00:21:482 (1) - check for consistency in previous object distance snap of each of those, I don't know which distance you aim for, but some have a noticeable difference~ on one you use 1x other 0.60x, and 1.21x xpxpxpxp
  2. 01:45:271 (1,1) - I suggest to remove the nc on these two so 01:45:482 (1) - gets more highlighted
call me maybe
Topic Starter
CookieBite

ezek wrote:

holy crap your dialga hitsound almost gave me a heart attack // alright reduced the volume xd

[STANDARD]
  1. 00:56:851 (1) - remove nc // fixed
  2. 01:46:745 (1) - lower this slider a bit, it's touching the life bar on the default skin // applied
  3. 01:53:377 (1) - make it a 1/1 with a repeat just like you did in the easy diff // applied
[Cookie M i N's EXTREME]
  1. 01:54:324 (1) - maybe make the tail blanket with the body for a better look? kinda like this // applied
[FINAL DESTINATION]
  1. 00:13:903 (1) - 00:15:798 (1) - 00:17:693 (1) - 00:19:588 (1) - 00:21:482 (1) - check for consistency in previous object distance snap of each of those, I don't know which distance you aim for, but some have a noticeable difference~ on one you use 1x other 0.60x, and 1.21x xpxpxpxp // all adjusted to 1.2x
  2. 01:45:271 (1,1) - I suggest to remove the nc on these two so 01:45:482 (1) - gets more highlighted // applied
call me maybe
thanks for the check!~
ZekeyHache
~Bubbled~
CrystilonZ
hiyo
definitely not stalking ezek
normal sampleset triggers me a bit tbh

I have major concerns about some particular spots in the top diff.
I really like how some parts of the map is really circular and some parts have really straight stuff (intended or not) well done
However some circles like 00:26:219 (1) - adversely affect how the map is played significantly. Firstly this circle in particular goes against player's expectation (which is 00:22:272 (6,1) - the first pattern that also has virtually the same notes and pitches and is further strengthened with 00:24:167 (6,1) - ). Furthermore this breaks the angular momentum coming from all the previous circular patterns. Nobody is gonna make an almost-a-full-turn in that tight space. Without any justification this feels really out of place

Also I wish for an explanation why circles that are placed after kicksliders in the first kiai (01:19:272 (7) - 01:21:167 (1) - etc.) have so little spacing even compared to slower parts that come before and afterwards (00:22:272 (6,1) - 01:39:640 (4,5) - for example). If you want smoother movement in this kiai imo it does not work because some circles like 01:24:798 (6,1) - 01:26:692 (6,1) - are placed in this blanketed pattern sorta thing which create this back-and-forth movement contrary to the overall circular movement.

im a 6 digit garbage modding a bubbled 5.79 diff bye
ZekeyHache

CrystilonZ wrote:

definitely not stalking ezek
Crystalker 👀
Bonsai
Holla, I just have some smol points concerning the timing:
  1. 00:29:105 - The timing here is actually too late like now, better move it by about -20ms (29.085)
  2. 01:13:618 - Change the BPM to 196,100 here so it connects with the following section, one of the diffs has a slider here so it wouldn't hurt if the sliderticks helped finding the new offset ^^
  3. 02:06:677 - While not very recognizable slowed down, this sounds way too late to me at 100% speed, the sounds seem to mostly fade out long before that tick - I'd suggest raising the BPM to 47.750 to make it 60ms earlier, sounds much better to me~
also

creator's words wrote:

TIME OF ROAR!!
fix pls kds pls


*croak of time*
Topic Starter
CookieBite

CrystilonZ wrote:

hiyo
definitely not stalking ezek
normal sampleset triggers me a bit tbh // nah i don't think it's a problem w

I have major concerns about some particular spots in the top diff.
I really like how some parts of the map is really circular and some parts have really straight stuff (intended or not) well done
However some circles like 00:26:219 (1) - adversely affect how the map is played significantly. Firstly this circle in particular goes against player's expectation (which is 00:22:272 (6,1) - the first pattern that also has virtually the same notes and pitches and is further strengthened with 00:24:167 (6,1) - ). Furthermore this breaks the angular momentum coming from all the previous circular patterns. Nobody is gonna make an almost-a-full-turn in that tight space. Without any justification this feels really out of place

// fixed

Also I wish for an explanation why circles that are placed after kicksliders in the first kiai (01:19:272 (7) - 01:21:167 (1) - etc.) have so little spacing even compared to slower parts that come before and afterwards (00:22:272 (6,1) - 01:39:640 (4,5) - for example). If you want smoother movement in this kiai imo it does not work because some circles like 01:24:798 (6,1) - 01:26:692 (6,1) - are placed in this blanketed pattern sorta thing which create this back-and-forth movement contrary to the overall circular movement.

// revamped

im a 6 digit garbage modding a bubbled 5.79 diff bye

Bonsai wrote:

Holla, I just have some smol points concerning the timing:
  1. 00:29:105 - The timing here is actually too late like now, better move it by about -20ms (29.085)
  2. 01:13:618 - Change the BPM to 196,100 here so it connects with the following section, one of the diffs has a slider here so it wouldn't hurt if the sliderticks helped finding the new offset ^^
  3. 02:06:677 - While not very recognizable slowed down, this sounds way too late to me at 100% speed, the sounds seem to mostly fade out long before that tick - I'd suggest raising the BPM to 47.750 to make it 60ms earlier, sounds much better to me~
also

creator's words wrote:

TIME OF ROAR!!
fix pls kds pls


*croak of time*
// all fixed

thanks for your mod :)
ZekeyHache
dear stalkers pls check before I place a bubble

[FINAL DESTINATION]
  1. 01:24:798 (6,3) - 00:26:851 (7,1) - did you forget to stack in these places or is it intentional?
  2. 00:41:377 (1,2,3,4,5,6,7,8,9,10,11,12) - You should map the same rhythm as in 00:40:430 (1,2,3,4,5,6) - because it is the same thing being looped in the music, so representing that in the map would be cooler than focusing on a stream imo~ I see you did the stream to follow the sounds that weren't present the first time that rhythm sounds, but the rhythm that loops is still predominant (because it sounds way stronger than what you follow with the stream).
call me back for rebub~
Topic Starter
CookieBite

ezek wrote:

dear stalkers pls check before I place a bubble

[FINAL DESTINATION]
  1. 01:24:798 (6,3) - 00:26:851 (7,1) - did you forget to stack in these places or is it intentional? // fixed
  2. 00:41:377 (1,2,3,4,5,6,7,8,9,10,11,12) - You should map the same rhythm as in 00:40:430 (1,2,3,4,5,6) - because it is the same thing being looped in the music, so representing that in the map would be cooler than focusing on a stream imo~ I see you did the stream to follow the sounds that weren't present the first time that rhythm sounds, but the rhythm that loops is still predominant (because it sounds way stronger than what you follow with the stream). // revamped
call me back for rebub~
thanks for the checkw
ZekeyHache

ezek wrote:

~Bubbled~
Izzywing
next time ill gd btw
leo16834
w

Sylve~Sylveo~Sylveon~! (歷經了多災多難終於rk了xD) 8-)



Sylv~ Syl~ Sylveon~ Sylveon!! (從我頭像是雷希拉姆---->水精靈---->藤藤蛇---->仙子精靈xDDDD)



Sylveon~ (anyway~ Congratulations to rank) :)
Akasha-
Still can't believe you still using "Final Destination" as last diff name,
Nice try stealing my diffname ideas.

also your BG is being the same size with my map's BG, not from Kenterz's,
Doesn't have to lie about that, but at least give full credits to the artist who made this art, thanks.
Topic Starter
CookieBite

Kuo Kyoka wrote:

Still can't believe you still using "Final Destination" as last diff name,
Nice try stealing my diffname ideas.

also your BG is being the same size with my map's BG, not from Kenterz's,
Doesn't have to lie about that, but at least give full credits to the artist who made this art, thanks.
for the "final destination", is your diffname has a copyright? i don't think that can be considered as "stealing".

also having the same size as your BG doesn't make up the proof for me stealing your BG, and the BG isn't yours, remember.
credited the BG tho so as to respect the artist
Kyouren
Congratulations for Shiroi Hiroshi for first ranked GD :D
Luv you <3 (btw Cookie, you forget add my old nickname zzz)

And....stop make drama and fighting, Kuo Kyoka and CookieBite :(
Akasha-
Being a victim eh? Nice try proofing you're innocent, guess you don't even know that source exists since I didn't put the source link in first half of the map progress.
Know your own game you're playing with. An idea is still an idea, guess you doesn't cares how much people putting effort for that and just came up straight without thinking.
It's fair I guess, my fault not asking the artist's permission to use yet too. But guess the BG is still not from Kenterz's anyway heh.

And no, no, this isn't a drama ;) I'm telling the truth.
(Won't reply further, can see how it goes already)
lcfc
why is this fight even a thing lol
No one's entitled to a specific background, audio file, diff names, map ideas and the such. osu! is a community-driven game and the community is supposed to be sharing with each other, not claiming stuff for themselves they've already pirated anyway. you're just trying to create drama out of nothing. The only thing I can agree with is that cookiebite should've asked you if he could borrow the diff name you thought of but eveything else you said is a big load of bs. So could you please stop acting like you're in the freaking court trying to convict cookiebite? Like you said (but didn't follow after all..):

Kuo Kyoka wrote:

Moving on.
Shiroi Hiroshi
恭喜你
ZekeyHache
Omg shiroi is alive o.o
Topic Starter
CookieBite

Shiroi Hiroshi wrote:

恭喜你
AruOtta
Congratz !!
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