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sak respect for Arata Iiyoshi - Reason of being

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bite you death
01:06:322 - to 01:06:638 - is 1/3 btw
Topic Starter
CookieBite

bite you death wrote:

01:06:322 - to 01:06:638 - is 1/3 btw // fixed
TheKingHenry
Hello mod from my queue~
BEGINNER
  1. 00:00:010 (1) - this shape could be little smoother? Kinda similarly 00:25:271 (1) - (and probably many others too, just take note yourself. As in probably all diffs) as in how the curves look almost sharp as if there is clear turning point in the curve instead of it being the same all the way through
  2. 00:12:009 (1,1) - I think it'd make more sense to have 00:13:588 (1) - in the same combo as 00:12:009 (1) - as in not NCd, since that'd make it more clear it's not the one that begins the stuff but rather leading to it
  3. 01:12:638 (1,1) - kinda similarly I don't think there's need to NC both of these, seems like unnecessary NC spam (your usual NCing seems like every other measures too so all the more logical to do that here as well)
STANDARD
  1. 00:12:009 (1,1) - same case as in the last diff
  2. 01:12:638 (2) - NC this instead of the current one. And remove NC from 01:13:627 (1) - ?
  3. 01:46:426 (3,1) - just caught my eye, it'd be better in case of blanket that the visual distance stays the same throughout the slider. You see how in this case the head of 01:46:742 (1) - draws clearly closer to 01:46:426 (3) - than the rest of the blanket?
ShiroyraxAdventure's HYPER
  1. I think the kiai times are conflicting? I don't really know the actual "recommendations" but I don't think it's really deadly though when talking about GDs. Just mentioning in case you'd want for them to be the same.
  2. 01:06:322 (4,5) - wrong rhythms, the first beat is 1/3 and the 2nd is 1/2
  3. 01:44:216 (2) - this is 1/2 too
Kenterz's ANOTHER
  1. 00:39:480 (1,2) - the 1/4 is more like structured as groups of 4. This doesn't really work, feels weird. Same with 00:43:269 (1,2) - (and all these ones if there's more I presume). If you want to keep the current rhythms, do it with 4+2 or smth instead of 3+3
  2. 01:41:532 (3,1,2,3,4) - I think it'd be better to go for blanketing stream or smth like that instead of this stacking one since the distance is too short for them to stack properly. It looks somewhat messy
  3. 01:45:163 (2,3,4) - compare to 01:46:426 (3,4,5,6) - I think there should be more difference in spacing. Like, the 1/3 is group of 3 so it "should" make sense, but considering there was already somewhat irregular stuff like 00:58:427 (1,2,3,4,5,6) - it'd be better to make it clear with spacing too. Especially since it's like the only 1/3 with circles like this
Cookie M i N's EXTREME
  1. AiMod complaining about stack leniency. While it's not problem in and of itself, keep in mind you can create unrankable patterns with wrong stack leniencies.
  2. 00:20:534 (3,4,5,6,7,8,1,2,3,4,5,6) - this is pretty clearly emphasised as 3 groups of 4 instead. NC according to it?
  3. 01:30:637 (1,1,2,3,4,5,1,2,3,4) - true enough 2 groups this time, but I think it'd make more sense to remove NC from 01:30:795 (1,1) - and add one to 01:31:110 (5) - instead for the proper emphasis.
FINAL DESTINATION
  1. That same stack leniency thingy. Though didn't really seem problematic in the last diff.
  2. 01:08:533 (1,2,3,4) - you should keep these higher spacing since you've used 1/6 before. If you want this section to be calmer, use kickslider then. Similarly 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) -
  3. 01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - not bad idea with the spacing, but similarly here as well. What makes it even more problematic here is that the low spacing is combined with groups of 6. Well, all in all I guess these could work the way they are if player figures out there are only specific sections with 1/6. But you can't really presume that happens
  4. 01:34:899 (7,8,9,10,11,12) - not really smooth curve here? 01:38:768 (8,9,10,11) - on the other hand looks intentional (well, both of them probably are but the first one doesn't really seem like it). For that matter, I don't see why you'd switch between having the last 4 change direction and not.
Well, mostly some slight stuff on structure like NC. The song gave me really nostalgic feeling for some reason hm
Good luck!
Akasha-
B-but "FINAL DESTINATION" :( seems about tags too.
Standard was the way for me to name "Normal" difficulty, Normal is the original name of Normal difficulty in BMS, actually no Extreme in BMS ...

well nvm, just passing by, good luck with your map anyway!
Topic Starter
CookieBite

TheKingHenry wrote:

Hello mod from my queue~
BEGINNER
  1. 00:00:010 (1) - this shape could be little smoother? Kinda similarly 00:25:271 (1) - (and probably many others too, just take note yourself. As in probably all diffs) as in how the curves look almost sharp as if there is clear turning point in the curve instead of it being the same all the way through // revamped some of the sliders
  2. 00:12:009 (1,1) - I think it'd make more sense to have 00:13:588 (1) - in the same combo as 00:12:009 (1) - as in not NCd, since that'd make it more clear it's not the one that begins the stuff but rather leading to it // applied
  3. 01:12:638 (1,1) - kinda similarly I don't think there's need to NC both of these, seems like unnecessary NC spam (your usual NCing seems like every other measures too so all the more logical to do that here as well) // for this part i try to present like time stopping/ticking, using new combos is a way to do so
STANDARD
  1. 00:12:009 (1,1) - same case as in the last diff // sure
  2. 01:12:638 (2) - NC this instead of the current one. And remove NC from 01:13:627 (1) - ? // switch nc instead
  3. 01:46:426 (3,1) - just caught my eye, it'd be better in case of blanket that the visual distance stays the same throughout the slider. You see how in this case the head of 01:46:742 (1) - draws clearly closer to 01:46:426 (3) - than the rest of the blanket? // not sure about that, seems fine for me
Kenterz's ANOTHER
  1. 00:39:480 (1,2) - the 1/4 is more like structured as groups of 4. This doesn't really work, feels weird. Same with 00:43:269 (1,2) - (and all these ones if there's more I presume). If you want to keep the current rhythms, do it with 4+2 or smth instead of 3+3 // revamped with 4+2
  2. 01:41:532 (3,1,2,3,4) - I think it'd be better to go for blanketing stream or smth like that instead of this stacking one since the distance is too short for them to stack properly. It looks somewhat messy // blanketed
  3. 01:45:163 (2,3,4) - compare to 01:46:426 (3,4,5,6) - I think there should be more difference in spacing. Like, the 1/3 is group of 3 so it "should" make sense, but considering there was already somewhat irregular stuff like 00:58:427 (1,2,3,4,5,6) - it'd be better to make it clear with spacing too. Especially since it's like the only 1/3 with circles like this // adjusted spacing
Cookie M i N's EXTREME
  1. AiMod complaining about stack leniency. While it's not problem in and of itself, keep in mind you can create unrankable patterns with wrong stack leniencies.
  2. 00:20:534 (3,4,5,6,7,8,1,2,3,4,5,6) - this is pretty clearly emphasised as 3 groups of 4 instead. NC according to it?
  3. 01:30:637 (1,1,2,3,4,5,1,2,3,4) - true enough 2 groups this time, but I think it'd make more sense to remove NC from 01:30:795 (1,1) - and add one to 01:31:110 (5) - instead for the proper emphasis.
FINAL DESTINATION
  1. That same stack leniency thingy. Though didn't really seem problematic in the last diff. // it's alright
  2. 01:08:533 (1,2,3,4) - you should keep these higher spacing since you've used 1/6 before. If you want this section to be calmer, use kickslider then. Similarly 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) - // the first one you pointed out had changed to kickslider but the second one didn't as i think that the player should already understand that they pass through the part which sounds messy (the part feature 1/6) which means that it's played in a normal way (1/4)
  3. 01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - not bad idea with the spacing, but similarly here as well. What makes it even more problematic here is that the low spacing is combined with groups of 6. Well, all in all I guess these could work the way they are if player figures out there are only specific sections with 1/6. But you can't really presume that happens // One reason is that the spacing in the 1/6 part is totally different in compare to this part. As you can see, the spacing of 1/6 part is shorter than 1/4, this can be told that it's a different rhythm. Another reason I believe is that this is where the part where player get used to the 1/4 patterns. After 1/6 parts, there are several parts where it is clearly not using 1/6, this can tell it is a different pattern or not
  4. 01:34:899 (7,8,9,10,11,12) - not really smooth curve here? 01:38:768 (8,9,10,11) - on the other hand looks intentional (well, both of them probably are but the first one doesn't really seem like it). For that matter, I don't see why you'd switch between having the last 4 change direction and not. // revamped
Well, mostly some slight stuff on structure like NC. The song gave me really nostalgic feeling for some reason hm
Good luck!
thanks for modding!

(from now on, i'll use gray color on the point if the suggestions are not give to my parts (for collab ofc))

Kuo Kyoka wrote:

B-but "FINAL DESTINATION" :( seems about tags too.
Standard was the way for me to name "Normal" difficulty, Normal is the original name of Normal difficulty in BMS, actually no Extreme in BMS ...

well nvm, just passing by, good luck with your map anyway!
everyone has their own way to name things, i prefer this way
Akasha-
So you're not gonna admit it :thinking: Okay, moving on!
Topic Starter
CookieBite

Kuo Kyoka wrote:

So you're not gonna admit it :thinking: Okay, moving on!
i know that the extreme in BMS is "Black Another", but i dislike the name so i just use names in my own way.
Also, i think using the name "Standard" feels more special than "Normal" lol

(actually the difficulty naming system was inspired by this)

there is one line that i don't understand lol
B-but "FINAL DESTINATION" :( seems about tags too.
Akasha-
heh, as your pleased
Don't say it like you know nothing ;) Only checking the description of the file you used + the file from my map I can see you used some contents in there without asking anything.

Moving on.
Topic Starter
CookieBite

Kuo Kyoka wrote:

heh, as your pleased
Don't say it like you know nothing ;) Only checking the description of the file you used + the file from my map I can see you used some contents in there without asking anything.

Moving on.
i didn't say i know nothing what
the top difficulty name is inspired by your mapset since i don't have much idea of a difficulty name
also the tags are like taken from yours since most of your tags are pretty much on point

alright seriously thats all i have done
the naming spread thing really just come from that mapset
it's up to you whether you believe it or not
voynich
final destination
good map.
00:03:799 (1,2,3,4,5) - i'd let the slider end of 00:01:904 (3) go to 00:03:799 (1).
01:06:322 (1,1,1) - spread these out a bit more?
00:01:904 (3) - maybe use another slider shape. this one looks messy.

not much cause this looks polished.

i lost my kudosu for this map on another map i modded whoops
Topic Starter
CookieBite

-Nishiki- wrote:

final destination
good map.
00:03:799 (1,2,3,4,5) - i'd let the slider end of 00:01:904 (3) go to 00:03:799 (1). // want to emphasize 00:03:799 -
01:06:322 (1,1,1) - spread these out a bit more? // decided to replace this with 1/3 reverse slider
00:01:904 (3) - maybe use another slider shape. this one looks messy. // i dont think so

not much cause this looks polished.

i lost my kudosu for this map on another map i modded whoops
thanks for modding!
Crissa
Hey, from Q, short mod

00:12:009 - consider a volume change here

FINAL DESTINATION
00:16:745 (1,2,3,4) - distance here isn't very representative with the pitch sound, also distance 00:18:639 (1,2,3,4) - here is higher but melody is lower, you could switch them maybe
00:21:166 (1,2,3,4,1) - could be nice to have some distance variation

01:30:637 (1) - maybe add that little jump here too

01:34:110 (5) - you could put more 3/4 sliders into this sections, you use them just 2 times and can be missread easily imo

Cookie M I N's EXTREME
00:43:901 (1,2,3,4) - could be great to have smoother visual flow here

00:46:427 (4) - maybe 2 circles, there are 2 strong claps here

00:52:111 (1,2) - try switching them, sound better that way imo

Kenterz's ANOTHER
00:33:846 (3) - i think a curved shape would fit better here, it's too out of place visually imo

00:44:690 (3,4,5) - sound here is just too weak to deserve a triple, representing red and white ticks would fit better

00:46:743 (4,1) - try switching those, red tick is pretty weak

00:48:795 (5,1,2,3) - you could move (2) a bit closer to (3) so it's more consistent visually

00:55:585 (1,2,3,4,5,6) - consider making these straight, it doesn't look that good with that little curvy shape

01:07:585 (3,1) - same as above, you could have equal distance for these

01:44:216 (2,3,4) - distance is too low imo, they are just 1/2

ShiroyraxAdventure's HYPER
00:18:955 (2,1) - consider overlapping these a bit more, it looks odd
00:37:269 (3,1) - ^

01:02:059 (2,3,4,1) - stacking 2 on 3 and 4 on 1 would fit this section better imo

01:12:638 (1,1) - i think these deserve a lower SV

01:29:610 (4,1,2) - try to make them more consistent, add a double or delete first one

this diff has a lot of different slider shapes, they seem to be quite random sometimes
i.e: 00:21:955 (2) - 01:20:216 (1) - 01:26:847 (1) - 01:30:163 (2) -

I suck at low diffs, top diffs looks pretty good

Good Luck~
Topic Starter
CookieBite

[-Crissaegrim-] wrote:

Hey, from Q, short mod

00:12:009 - consider a volume change here // nice catch

FINAL DESTINATION
00:16:745 (1,2,3,4) - distance here isn't very representative with the pitch sound, also distance 00:18:639 (1,2,3,4) - here is higher but melody is lower, you could switch them maybe
00:21:166 (1,2,3,4,1) - could be nice to have some distance variation

// revamped all

01:30:637 (1) - maybe add that little jump here too // sure

01:34:110 (5) - you could put more 3/4 sliders into this sections, you use them just 2 times and can be missread easily imo // most of them are having a red line supported so if i do so i'd skip them

Cookie M I N's EXTREME
00:43:901 (1,2,3,4) - could be great to have smoother visual flow here // it doesn't sound right, the song is having a twist to a more badass/serious section, having smoother flow just doesn't seems right

00:46:427 (4) - maybe 2 circles, there are 2 strong claps here

00:52:111 (1,2) - try switching them, sound better that way imo

Kenterz's ANOTHER
00:33:846 (3) - i think a curved shape would fit better here, it's too out of place visually imo // changed to a curve one

00:44:690 (3,4,5) - sound here is just too weak to deserve a triple, representing red and white ticks would fit better // removed blue tick circle

00:46:743 (4,1) - try switching those, red tick is pretty weak // ok

00:48:795 (5,1,2,3) - you could move (2) a bit closer to (3) so it's more consistent visually // ok

00:55:585 (1,2,3,4,5,6) - consider making these straight, it doesn't look that good with that little curvy shape // sure

01:07:585 (3,1) - same as above, you could have equal distance for these // applied

01:44:216 (2,3,4) - distance is too low imo, they are just 1/2 // revamped

I suck at low diffs, top diffs looks pretty good

Good Luck~
thanks for modding!
Kyouren

[-Crissaegrim-] wrote:

ShiroyraxAdventure's HYPER
00:18:955 (2,1) - consider overlapping these a bit more, it looks odd
00:37:269 (3,1) - ^. I don't see any problem and I think Sryax is great to make it easier first

01:02:059 (2,3,4,1) - stacking 2 on 3 and 4 on 1 would fit this section better imo. Nope, i'm already try and it's bad flow & overlap for me

01:12:638 (1,1) - i think these deserve a lower SV. It's already lower SV

01:29:610 (4,1,2) - try to make them more consistent, add a double or delete first one. Since Hyper diff and we agree to not make it more harder, so we decided to ignore this one

this diff has a lot of different slider shapes, they seem to be quite random sometimes
i.e: 00:21:955 (2) - 01:20:216 (1) - 01:26:847 (1) - 01:30:163 (2) - I think Sryax want to make different slider shapes, but for me it's normal

Good Luck~
Thank you for mod, but sorry no change
@Fixed all from previous mod, thank you!

Update!

ShiroyraxAdventure
00:00:010 - 00:44:216 = SyraxAxoJaxco
00:44:216 - 01:16:426 = KittyAdventure
01:16:426 - 01:31:584 = SyraxAxoJaxco
01:31:584 - end = Shiroi Hiroshi (with slider shape by KittyAdventure at 01:54:321 (1)

SPOILER
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AudioLeadIn: 0
PreviewTime: 75479
Countdown: 0
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StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44216,75795,91584
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.74

[Metadata]
Title:Reason of being
TitleUnicode:Reason of being
Artist:sak respect for Arata Iiyoshi
ArtistUnicode:sak respect for Arata Iiyoshi
Creator:CookieBite
Version:ShiroyraxAdventure's HYPER
Source:BMS
Tags:Pokémon Pokemon Nintendo NDS Mystery Dungeon Explorers of the Darkness Time Sky PMD ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 とざくろ Tozakuro Portable Memories March -BMS Edition- Optie しろやぎとざくろ Time Gear Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Arrange けっせん!ディアルガ! A_r_M_i_N Kenterz Shiroi Hiroshi SyraxAxoJaxco KittyAdventure
BeatmapID:1377402
BeatmapSetID:640558

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

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Diancis
I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
Kyouren

Diancis wrote:

I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
Actually it's 3.66 but thank you :3
Topic Starter
CookieBite

Diancis wrote:

I should say the 3.67* Hard diff is just perfect!
I love Pokemon and dungeon,and the map just expressed all that I want to see!
If I had a Kudosu I would shoot it immediately!
Hope it be ranked!Good Luck!
favourite is a way to show how much you love the map d
newton-
q

ive always thought palkia > dialga but thats just me idk

[beginner]
  1. 00:36:638 (1) - this is a more unique sound than 00:34:758 (1) - , i'd prefer if this wasnt just a copypaste of that slider so players could more easily see that uniqueness. maybe a red anchor would work?
  2. 00:51:164 (4) - 2 circles would work nicely here to differentiate this from stuff like 00:48:006 (1,2) -
  3. 01:21:163 (2,3) etc - these should really be changed to something like 01:24:953 (2,3) - instead, i feel that the latter represents the music more
[standard]
  1. 00:13:903 - this entire section uses exclusively clockwise flow, consider changing up flow within the section a bit more, as this might cause unnecessary mouse drift or similar to newer players
  2. 00:50:848 (1) - i really feel like that sound on the reverse arrow is important enough to warrant clickability
  3. 01:12:322 (5) - red anchor since the sound is wubby?
[shiroyraxadventure's hyper]
  1. 00:01:904 (2) etc - those bell things on the end of the sliderends warrant clickability imo
  2. 00:43:901 (2,1) etc - maybe stack sliderend of 2 on head of 1 to follow that 1/4 gap concept in the earlier section?
  3. 00:59:374 - im not sure players of this level will comprehend a 0.5x sv change that's this sudden. maybe gradually lower sv so players can ease into the .5x thing
  4. 01:16:268 (4,1) - players of this level won't expect a jump this big since it's the only one in the entire map and the map hovers around more or less the same ds per object, so this might be misread as 1/1
  5. 01:26:847 (1,2) - blanketing these would be cool idk
[kenterz' another]
  1. 00:14:376 (3) - flipping horizontally and repositioning would make flow much smoother
  2. 00:23:850 (2) // 00:27:797 (5) - ctrlg? would make circular flow more apparent like it was in the other kickslider-slider pairs
  3. 00:44:690 (3,4) - should be spaced imo, 4 doesnt feel emphasized enough for its intensity
  4. 00:48:795 (5) - shouldnt nc be here and not 1 for consistency with 00:45:006 (1) -
  5. 00:51:164 (2) - weird slidershape here would work, the beep sound is very different from the other sounds in this section yet it looks the same as the other sliders in this section
  6. 00:51:795 (1) - same as above, crumpling the slider could work
[cookie m i n's extra]
  1. 00:51:795 (1) - i'd prefer a sharp sv change or something here. this slider feels too plain for the sound it represents
  2. 01:12:322 (1,2,3,4,1) - space these out more, builds tension and also fits with how the sounds here are way louder than the others in this section
  3. 01:36:321 (1,2,3,4,1,2,3,4) etc - where did the streambends go :c
[final destination]
  1. 00:28:745 (1,2,3,4) - lower spacing to mimic the way the pitch goes way lower suddenly?
  2. 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe make this accelerate so that the ultra low sv on the end slider becomes way more unexpected and seems way more emphasized - i think it deserves more emphasis
  3. 01:30:637 (1,2,3,4,5,6,1,2,3,4,5,6) - streamjump where (consistency pls)
good luck!
Topic Starter
CookieBite

newton- wrote:

q

ive always thought palkia > dialga but thats just me idk

[beginner]
  1. 00:36:638 (1) - this is a more unique sound than 00:34:758 (1) - , i'd prefer if this wasnt just a copypaste of that slider so players could more easily see that uniqueness. maybe a red anchor would work? // changed as straight slider
  2. 00:51:164 (4) - 2 circles would work nicely here to differentiate this from stuff like 00:48:006 (1,2) - // too many circles may add too much pressure for new players
  3. 01:21:163 (2,3) etc - these should really be changed to something like 01:24:953 (2,3) - instead, i feel that the latter represents the music more // adding more varies are a good thing
[standard]
  1. 00:13:903 - this entire section uses exclusively clockwise flow, consider changing up flow within the section a bit more, as this might cause unnecessary mouse drift or similar to newer players // i want to create something similar to how gears work
  2. 00:50:848 (1) - i really feel like that sound on the reverse arrow is important enough to warrant clickability // replaced with circle
  3. 01:12:322 (5) - red anchor since the sound is wubby? // applied
[kenterz' another]
  1. 00:14:376 (3) - flipping horizontally and repositioning would make flow much smoother // ok
  2. 00:23:850 (2) // 00:27:797 (5) - ctrlg? would make circular flow more apparent like it was in the other kickslider-slider pairs // ok
  3. 00:44:690 (3,4) - should be spaced imo, 4 doesnt feel emphasized enough for its intensity // spaced
  4. 00:48:795 (5) - shouldnt nc be here and not 1 for consistency with 00:45:006 (1) - // redid nc
  5. 00:51:164 (2) - weird slidershape here would work, the beep sound is very different from the other sounds in this section yet it looks the same as the other sliders in this section // ok
  6. 00:51:795 (1) - same as above, crumpling the slider could work // sure
[cookie m i n's extra]
  1. 00:51:795 (1) - i'd prefer a sharp sv change or something here. this slider feels too plain for the sound it represents
  2. 01:12:322 (1,2,3,4,1) - space these out more, builds tension and also fits with how the sounds here are way louder than the others in this section // sure
  3. 01:36:321 (1,2,3,4,1,2,3,4) etc - where did the streambends go :c // fixed i guess
[final destination]
  1. 00:28:745 (1,2,3,4) - lower spacing to mimic the way the pitch goes way lower suddenly? // the pitch of the drum didn't go lower
  2. 01:14:532 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe make this accelerate so that the ultra low sv on the end slider becomes way more unexpected and seems way more emphasized - i think it deserves more emphasis // sure
  3. 01:30:637 (1,2,3,4,5,6,1,2,3,4,5,6) - streamjump where (consistency pls) // the drums in this section sounds much brighter than the previous one so it make sense if the spacing is larger
good luck!
thanks for modding!
SyraxAxoJaxco

makisokk wrote:

Hello from my que Thanks for accepting the request~

[ShiroyraxAdventure's HYPER]
  • 01:19:268 (1,2,3) - It is very strange that in kiai before that you used a circular flow, and here you decided not to do it, but after that the pattern starts to do it again
    Variation issue. :v Anyway, it's still consistent, right? Then I believe it's okay.
    looks good for me We thank you~
okay good mappset Did you put that 'pp' intentionally? XD

TheKingHenry wrote:

Hello mod from my queue~ Hi there~
ShiroyraxAdventure's HYPER
  1. I think the kiai times are conflicting? I don't really know the actual "recommendations" but I don't think it's really deadly though when talking about GDs. Just mentioning in case you'd want for them to be the same.
    Um, actually, I even think the kiais on the hard GD do more justice for being 'climatic' there so I guess it's not a problem. XD Anyway, it's not an unrankable issue, right?

newton- wrote:

q

ive always thought palkia > dialga but thats just me idk Which do you choose: Bigger space, or more time? :v

[shiroyraxadventure's hyper]
  1. 00:01:904 (2) etc - those bell things on the end of the sliderends warrant clickability imo
    Um, I want to make the beginning feels calm so if I do that, I'll just add more frustration to the players to perfect-hit that bell sound with only a single note...
  2. 01:16:268 (4,1) - players of this level won't expect a jump this big since it's the only one in the entire map and the map hovers around more or less the same ds per object, so this might be misread as 1/1
    Um, Kitty? Your response will be...?
  3. 01:26:847 (1,2) - blanketing these would be cool idk
    *perfectionist mode kicked in. Thank you for that!
good luck! :3
ShiroyraxAdventure's HYPER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 75479
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44216,75795,91584
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.74

[Metadata]
Title:Reason of being
TitleUnicode:Reason of being
Artist:sak respect for Arata Iiyoshi
ArtistUnicode:sak respect for Arata Iiyoshi
Creator:CookieBite
Version:ShiroyraxAdventure's HYPER
Source:BMS
Tags:Pokémon Pokemon Nintendo NDS Mystery Dungeon Explorers of the Darkness Time Sky PMD ポケモン不思議のダンジョン 空の探検隊 時の探検隊 闇の探検隊 とざくろ Tozakuro Portable Memories March -BMS Edition- Optie しろやぎとざくろ Time Gear Pikachu Chimchar Primal Dialga Final Boss Battle Theme Fight to The Finish Remix Arrange けっせん!ディアルガ! A_r_M_i_N Kenterz Shiroi Hiroshi SyraxAxoJaxco KittyAdventure
BeatmapID:1377402
BeatmapSetID:640558

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

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108,28,72638,38,0,B|124:64|124:64|104:140|104:140|144:120|184:136|184:136|232:156|284:132,1,288.750011014939,4|0,0:0|0:0,0:0:0:0:
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436,140,75163,2,0,P|419:134|402:134,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
368,160,75479,5,12,0:0:0:0:
368,160,75795,5,10,0:0:0:0:
275,178,75953,1,0,0:0:0:0:
260,85,76110,1,10,0:0:0:0:
352,67,76268,1,0,0:0:0:0:
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183,156,76900,1,10,0:0:0:0:
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299,212,78637,1,0,0:0:0:0:
130,335,78953,1,0,0:0:0:0:
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435,228,85900,101,8,0:0:0:0:
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360,32,86532,1,0,0:0:0:0:
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4,188,96953,2,0,B|8:152|8:152|-12:128|-12:128|-4:80,1,105,10|0,0:0|0:0,0:0:0:0:
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236,180,109584,5,10,0:0:0:0:
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176,196,112426,5,8,0:0:0:0:
160,200,112505,1,0,0:0:0:0:
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Ethan
hi from the queue

[beginner]
there really isn't anything wrong with this that i found besides one thing
01:50:532 (3,4) - maybe you could find a way to make these two blanket? i think that would look nice

[standard]
01:46:742 (1) - this is REALLY picky, but if you move the second point to x241 y72 and the third to x292 y112 i think that would be the best blanket you could get

[shiroyax]
01:13:627 (1) - moving the first red tick to x292 y170 would make the first two red ticks spaced out evenly

rest of the diffs had no problems really

you don't need to give me kds since this was a pretty short mod lol

gl with rank!
Shii
o/
Let's get straight into this;

FINAL DESTINATION
Going right of the bat to say that there are plenty of overlaps, and i can't really tell if they're mostly intentional, or unintentional :/
Having played all but one of your ranked maps, i get the impression that you know what you're doing and why, so most of these points will just be me pointing out aesthetic "issues" and/or alternatives.
00:20:060 (1) - Overlaps with 00:19:507 (9) a bit.
00:20:534 (1,2,3,4,1,2,3,4,1,2,3,4) - This entire stream has inconsistent spacing between each set of 4. I can tell it's done intentionally, just not a fan of it since the stream then doesn't have consistent movement through each circle (since you have slightly larger spacing after every 4th circle).
00:21:955 (3,4) - Overlaps with 00:22:666 (2,3) .
00:22:113 (5) - Hasn't fully faced out when 00:22:903 (4,5) are both fully faded in, looks more like a messy overlap that an intentional choice.
00:27:166 (1) - Overlaps galore!
00:39:007 (4,6) - Don't follow the curve of 00:39:481 (1,2,3,4,5,6,7,8,9,10,11,12) perfectly
00:44:532 (2,3,4,5) - Not a huge fan of this pattern visually.
00:50:532 (6) - Overlaps with 00:49:374 (3,4,5,6,7) , though they have faded out before you hit 00:50:532 (6) -
00:51:006 (1) - Overlaps with 00:50:138 (2,3) at least partially.
00:51:006 (1,1,1,1,1) - The angles of these seem a bit random and inconsistent
00:52:585 (4) - Potential overlap with 00:53:322 (6,7) .
Not really much i can complain about, since it's pretty fun to play (a good song as well), and looks pretty nice for the most part. I'd maybe like to see some visual improvements, but that's because I'm an aesthetic-whore.

I'm afraid there's not much more i can do for ya >.<
Good luck getting this ranked buddy!
coke bottle
yo skrub here 1st mod after nearly 1 month no mod so nothing that gud lul

standard
01:26:847 (4) - maybe make this slider go down so the body does not overlap with 01:26:216 (2) - ? may look nicer lmao
i also like how u the video gear spinning as flow owo noice
also the video for some reason at some point remided me of calamity fortune and some shiat


hyper
there are some bell sounds that are clickable imo. read from previous mod that people would be frustrated cause is one note so maybe somethign like this https://imgur.com/lW5JTqN so instead of one note there is some leniency for that bell sound
00:13:588 (4) - NC? new sound

another
why suddenly so low spacing for this stream 01:42:005 (1,2,3,4,1,2,3,4) - owo music did not change rite i think
i dont see the use of 1/3 snap for 01:45:163 (2,3,4) - . i dont understand the point in these. maybe explain further or mistake?
01:53:374 (5) - NC???????????

thats it cuz i cant mod shit 5 star and above
Topic Starter
CookieBite

Ethan wrote:

hi from the queue

[beginner]
there really isn't anything wrong with this that i found besides one thing
01:50:532 (3,4) - maybe you could find a way to make these two blanket? i think that would look nice // sure

[standard]
01:46:742 (1) - this is REALLY picky, but if you move the second point to x241 y72 and the third to x292 y112 i think that would be the best blanket you could get // applied

rest of the diffs had no problems really

you don't need to give me kds since this was a pretty short mod lol

gl with rank!
thanks for modding!

ShiiTsuin wrote:

o/
Let's get straight into this;

FINAL DESTINATION
Going right of the bat to say that there are plenty of overlaps, and i can't really tell if they're mostly intentional, or unintentional :/
Having played all but one of your ranked maps, i get the impression that you know what you're doing and why, so most of these points will just be me pointing out aesthetic "issues" and/or alternatives.
00:20:060 (1) - Overlaps with 00:19:507 (9) a bit.
00:20:534 (1,2,3,4,1,2,3,4,1,2,3,4) - This entire stream has inconsistent spacing between each set of 4. I can tell it's done intentionally, just not a fan of it since the stream then doesn't have consistent movement through each circle (since you have slightly larger spacing after every 4th circle). // revamped stream
00:21:955 (3,4) - Overlaps with 00:22:666 (2,3) .
00:22:113 (5) - Hasn't fully faced out when 00:22:903 (4,5) are both fully faded in, looks more like a messy overlap that an intentional choice.
00:27:166 (1) - Overlaps galore!
00:39:007 (4,6) - Don't follow the curve of 00:39:481 (1,2,3,4,5,6,7,8,9,10,11,12) perfectly
00:44:532 (2,3,4,5) - Not a huge fan of this pattern visually.
00:50:532 (6) - Overlaps with 00:49:374 (3,4,5,6,7) , though they have faded out before you hit 00:50:532 (6) -
00:51:006 (1) - Overlaps with 00:50:138 (2,3) at least partially.
00:51:006 (1,1,1,1,1) - The angles of these seem a bit random and inconsistent
00:52:585 (4) - Potential overlap with 00:53:322 (6,7) .
Not really much i can complain about, since it's pretty fun to play (a good song as well), and looks pretty nice for the most part. I'd maybe like to see some visual improvements, but that's because I'm an aesthetic-whore.

// most of the overlap had been fixed, but didn't fix that in the part where featured 1/6 since that part sounds pretty messy so i feel like mapping in a more messy way is fine

I'm afraid there's not much more i can do for ya >.<
Good luck getting this ranked buddy!
thanks for modding!

Reynolduh wrote:

yo skrub here 1st mod after nearly 1 month no mod so nothing that gud lul

standard
01:26:847 (4) - maybe make this slider go down so the body does not overlap with 01:26:216 (2) - ? may look nicer lmao // revamped slider
i also like how u the video gear spinning as flow owo noice
also the video for some reason at some point remided me of calamity fortune and some shiat


another
why suddenly so low spacing for this stream 01:42:005 (1,2,3,4,1,2,3,4) - owo music did not change rite i think // i think that the electric sound doesn't sound loud in compare to the others, also it can emphasize the drums better
i dont see the use of 1/3 snap for 01:45:163 (2,3,4) - . i dont understand the point in these. maybe explain further or mistake? // replaced with reserve slider
01:53:374 (5) - NC??????????? // ok

thats it cuz i cant mod shit 5 star and above
thanks for modding!

-

Also, since A r m i n decided not to handle the mods so here i come:



makisokk wrote:

Hello from my que

[Cookie M i N's EXTREME]

00:51:164 (2,3) - It is better to make a small space here, because there is not much sound, and to express this sound 00:51:480 (4) - more strongly! you can try to do so // it's already short enough i believe

bite you death wrote:

hello, from my queue

  • cookiemin extra
  1. 00:35:725 (8) - silence tail, sounds bad // not sure what you mean, if it's about the volume it's fixed
  2. 00:35:725 (8) - nc // ok
  3. 01:02:216 (1,4) - inconsistent nc // fixed
  4. 01:26:532 (4,5) - 4 should be spaced more than 5 to emphasise the sound better, could change to something like so // adjusted

TheKingHenry wrote:

Cookie M i N's EXTREME
  1. AiMod complaining about stack leniency. While it's not problem in and of itself, keep in mind you can create unrankable patterns with wrong stack leniencies.
  2. 00:20:534 (3,4,5,6,7,8,1,2,3,4,5,6) - this is pretty clearly emphasised as 3 groups of 4 instead. NC according to it?
  3. 01:30:637 (1,1,2,3,4,5,1,2,3,4) - true enough 2 groups this time, but I think it'd make more sense to remove NC from 01:30:795 (1,1) - and add one to 01:31:110 (5) - instead for the proper emphasis. // sure

[-Crissaegrim-] wrote:

Hey, from Q, short mod

Cookie M I N's EXTREME
00:46:427 (4) - maybe 2 circles, there are 2 strong claps here // replaced

00:52:111 (1,2) - try switching them, sound better that way imo // sure

newton- wrote:

q

[cookie m i n's extra]
  1. 00:51:795 (1) - i'd prefer a sharp sv change or something here. this slider feels too plain for the sound it represents // ok
thanks for modding!!
July - San
Hii!
From my queue!

Okay let's see here..

BEGINNER

01:13:627 (1) - (Add Hitsound "Whistle", maybe sounds better)

01:19:268 (3) - (Put this here 01:18:321 - )

01:18:321 (1) - (This here 01:19:268 - )

01:18:953 (2) - (And this here 01:19:900 - )

For me it looks better this way...



STANDARD

01:13:627 (1) - (add Hitsound "Whistle", Maybe Sounds Better)


That's all!

Great Map Dude! :D Good Luck!
Topic Starter
CookieBite

July - San wrote:

Hii!
From my queue!

Okay let's see here..

BEGINNER

01:13:627 (1) - (Add Hitsound "Whistle", maybe sounds better) // doesn't sound that high pitch imo

01:19:268 (3) - (Put this here 01:18:321 - )

01:18:321 (1) - (This here 01:19:268 - )

01:18:953 (2) - (And this here 01:19:900 - )

For me it looks better this way...



// try to add more varieties to the song, repeat the same pattern seems boring here

STANDARD

01:13:627 (1) - (add Hitsound "Whistle", Maybe Sounds Better) // doesn't sound that high pitch imo


That's all!

Great Map Dude! :D Good Luck!
thanks for modding!
DeRandom Otaku
[FINAL DESTINATION]
  1. 00:36:242 (4,1) - this is like one of the largest stream jump in the whole difficulty and the song isn't even loud at the moment, its pretty calm so nerfing the spacing will feel more natural
  2. 00:39:953 (7,1) - ee stack and 00:40:348 (12,3) - avoid the overlap. not sure why you went for messy structure here
  3. 00:48:795 (1,2,3,4) - Literally the only 1/6 circle stream in the whole difficulty, can be really unexpected therefor its more suitable to have a slider here as
    well
  4. 00:58:427 (1,2,3,4,1,2,3,4,1,2,3,4) - I highly disagree with your rhythm here ,it sounds just random to me. You are probably following the hihats in the background which are extremely faint while there are those electronic ish (?) sounds playing on these beats as well which are much more louder and have far greater impact. The sounds i am pointing out isn't at beats like 00:58:901 - 00:59:138 - etc while you mapped these beats with the same stuff which is really bad for emphasis as well. Why would you go for faint as hell sounds over those strong sounds zz
  5. 01:08:532 (1) - 1/6 because 1/4 sounds pretty slow. other sliders like this are 1/6 as well for example 01:07:586 (3) - 01:09:481 (3) -
[EXTREME]
  1. 00:25:034 (6) - overmapped. Shouldn't this be at 00:24:718 - instead of being at 00:25:034 - lol
  2. 00:58:427 (1,2,3,4,5) - Same thing as in highest difficulty. in case of this difficulty the rhythm is even worse because sliders like 00:58:901 (4) - is emphasizing the sound on 00:58:901 - which is just bAd since its supposed to emphasize 00:58:980 - this sound.( Check the another difficulty, the same spot of the song has a flawless rhythm for it)
  3. 01:10:427 (1) - You don't need this nc
  4. 01:14:532 (1,2,3,4,1,2,3,4,1,2,3,4) - The song's intensity is really low here, the big spacing sounds really overdone compared to how you handled spacing in the rest of the song. Well yea the spacing is literally twice is big as top difficulty
  5. 01:28:426 (4) - Since you made all the melody sounds click able on the kiai, it would be more consistent to have 01:28:584 - clickable as well instead of leaving it on a slider end
  6. 01:44:216 (2,3) - They both support sounds that are alot and alot different from each other, yet they are mapped in same way ,even the slider shape is similar. would be cooler if 01:44:216 (2) - is changed to circles because there are drums going on in the song
  7. 01:45:163 (2,3,4) - This is too much for the difficulty right now. Its called extreme yea but its just hard as hell to expect a pattern like this. just go with a repeat on 01:45:163 (2) - seriously. having similar visual spacing on 01:45:374 (3,4,5) - while the rhythm is 1/3 first and 1/4 later on is just gonna be really confusing since you didn't even try to 'indicate' the players about such upcoming pattern. Even the top difficulty didn't go this savage
[ANOTHER]
  1. 00:37:111 (3,4,1) - Spacing should be higher for 00:37:585 (1) - instead of 00:37:269 (4) - because of the sound on 00:37:585 - is much stronger
  2. 00:58:427 (1,2,3,4,5,6,7,8) - Finally a proper rhythm here
  3. 01:06:401 (6) - This is supposed to be 1/3
  4. 01:12:322 (3) - The static sounds on this slider are pretty strong. far stronger than what you have on 01:11:374 (3) - so why not change 01:12:322 (3) - this to circle for best emphasis
  5. 01:25:742 (6,1) - i highly suggest you to not stack 01:25:900 (1) - under 6 and the reason for that is the sound on 01:25:900 - is pretty emphasized so having some extra spacing for emphasis would be better but instead you just stack it and give it no spacing emphasize
[STANDARD]
  1. 00:41:059 (3,3) - song is exactly the same so try changing 00:41:059 (3) - to a 1/2 slider as well
  2. 00:51:480 (3) - here you can actually use a circle on 00:51:480 - and then a 1/2 slider at 00:51:795 - because the sound on 00:51:795 - a lot more intense then 00:51:480 - so not having 00:51:795 - clickable is kinda bad for emphasis too. i suggested 1/2 slider for 00:51:795 - because the sound is held and is pretty strong
  3. 01:53:374 (1,2,3) - The drums here are going crazy and having this part executed in the same way 01:52:426 (1,2,3) - is quite bad for emphasis. Theres a huge contrast between both parts in song but not in map. Atleast what you could do is use bent slider shapes for 01:53:374 (1,2,3) - and if you want to give it even more emphasis then it would be best to have 2 circles instead of 01:54:005 (3) -
Good luck.
Topic Starter
CookieBite

DeRandom Otaku wrote:

[FINAL DESTINATION]
  1. 00:36:242 (4,1) - this is like one of the largest stream jump in the whole difficulty and the song isn't even loud at the moment, its pretty calm so nerfing the spacing will feel more natural // nerfed
  2. 00:39:953 (7,1) - ee stack and 00:40:348 (12,3) - avoid the overlap. not sure why you went for messy structure here // applied
  3. 00:48:795 (1,2,3,4) - Literally the only 1/6 circle stream in the whole difficulty, can be really unexpected therefor its more suitable to have a slider here as // applied
    well
  4. 00:58:427 (1,2,3,4,1,2,3,4,1,2,3,4) - I highly disagree with your rhythm here ,it sounds just random to me. You are probably following the hihats in the background which are extremely faint while there are those electronic ish (?) sounds playing on these beats as well which are much more louder and have far greater impact. The sounds i am pointing out isn't at beats like 00:58:901 - 00:59:138 - etc while you mapped these beats with the same stuff which is really bad for emphasis as well. Why would you go for faint as hell sounds over those strong sounds zz // revamped
  5. 01:08:532 (1) - 1/6 because 1/4 sounds pretty slow. other sliders like this are 1/6 as well for example 01:07:586 (3) - 01:09:481 (3) - // applied
[EXTREME]
  1. 00:25:034 (6) - overmapped. Shouldn't this be at 00:24:718 - instead of being at 00:25:034 - lol // removed the circle instead
  2. 00:58:427 (1,2,3,4,5) - Same thing as in highest difficulty. in case of this difficulty the rhythm is even worse because sliders like 00:58:901 (4) - is emphasizing the sound on 00:58:901 - which is just bAd since its supposed to emphasize 00:58:980 - this sound.( Check the another difficulty, the same spot of the song has a flawless rhythm for it) // revamped
  3. 01:10:427 (1) - You don't need this nc // removed nc
  4. 01:14:532 (1,2,3,4,1,2,3,4,1,2,3,4) - The song's intensity is really low here, the big spacing sounds really overdone compared to how you handled spacing in the rest of the song. Well yea the spacing is literally twice is big as top difficulty // lowered the ds
  5. 01:28:426 (4) - Since you made all the melody sounds click able on the kiai, it would be more consistent to have 01:28:584 - clickable as well instead of leaving it on a slider end // applied
  6. 01:44:216 (2,3) - They both support sounds that are alot and alot different from each other, yet they are mapped in same way ,even the slider shape is similar. would be cooler if 01:44:216 (2) - is changed to circles because there are drums going on in the song // changed
  7. 01:45:163 (2,3,4) - This is too much for the difficulty right now. Its called extreme yea but its just hard as hell to expect a pattern like this. just go with a repeat on 01:45:163 (2) - seriously. having similar visual spacing on 01:45:374 (3,4,5) - while the rhythm is 1/3 first and 1/4 later on is just gonna be really confusing since you didn't even try to 'indicate' the players about such upcoming pattern. Even the top difficulty didn't go this savage // applied
[ANOTHER]
  1. 00:37:111 (3,4,1) - Spacing should be higher for 00:37:585 (1) - instead of 00:37:269 (4) - because of the sound on 00:37:585 - is much stronger // applied
  2. 00:58:427 (1,2,3,4,5,6,7,8) - Finally a proper rhythm here
  3. 01:06:401 (6) - This is supposed to be 1/3 // fixed
  4. 01:12:322 (3) - The static sounds on this slider are pretty strong. far stronger than what you have on 01:11:374 (3) - so why not change 01:12:322 (3) - this to circle for best emphasis // applied
  5. 01:25:742 (6,1) - i highly suggest you to not stack 01:25:900 (1) - under 6 and the reason for that is the sound on 01:25:900 - is pretty emphasized so having some extra spacing for emphasis would be better but instead you just stack it and give it no spacing emphasize // unstacked
[STANDARD]
  1. 00:41:059 (3,3) - song is exactly the same so try changing 00:41:059 (3) - to a 1/2 slider as well // i do want to give the player a break
  2. 00:51:480 (3) - here you can actually use a circle on 00:51:480 - and then a 1/2 slider at 00:51:795 - because the sound on 00:51:795 - a lot more intense then 00:51:480 - so not having 00:51:795 - clickable is kinda bad for emphasis too. i suggested 1/2 slider for 00:51:795 - because the sound is held and is pretty strong // nice try but 1/2 feels like the end of the slider doesn't hit with the point where the buzz sound finishes, feels uncomfortable
  3. 01:53:374 (1,2,3) - The drums here are going crazy and having this part executed in the same way 01:52:426 (1,2,3) - is quite bad for emphasis. Theres a huge contrast between both parts in song but not in map. Atleast what you could do is use bent slider shapes for 01:53:374 (1,2,3) - and if you want to give it even more emphasis then it would be best to have 2 circles instead of 01:54:005 (3) - // applied
Good luck.
thanks for modding!
Kondou-Shinichi
love this song
mod soon
Monstrata
FINAL DESTINATION

00:22:429 (1,2,3) - Imo rhythms like this sound better as triplets. The way ou do it right now it doesn't give any emphasis on the red tick which imo is quite important to the melody. This applies to other parts too.
00:47:216 (2,3) - Pretty big jump for something that isn't really strong. Remember that when you're using repeats like this the jump feels a lot sharper than when you do regular jumps since players will be holding down the repeat slider harder.
01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - Imo 1/4 repeats would fit better since it just feels really overmapped when i click here compared to the next section.

Ehh, not much to say, but that's cuz i'm just not a fan of the visuals and your choice of patterns and visual spacing. Not really something that's moddable.

COokie M i N's EXTREME

00:50:848 (1,2,3,4,5,6,1) - Not going to map those sounds?

Kenterz's ANOTHER

00:56:216 (7,8,1) - Is there some other way you can arrange this? This just looks really cluttered xP.
01:27:479 (4,5) - I wouldn't stack just because the pitch changes. feels better if there is some movement,

ShiroyraxAdventure's HYPER

Who? Confusing diff name tbh...
00:18:955 (2,2) - Can you avoid the overlap?
00:25:271 (1,2) - These types of blanket patterns just look so ugly visually cuz of the area around the head of slider 2...

STANDARD

Fine?

BEGINNER

Fine?

[]

One problem I have with lower diffs is that your BEGINNER could use some 1/2 rhythms. The STANDARD diff is quite dense and feels more like an "Advanced" while the BEGINNER is clearly an "Easy" if you can see what I mean. See if you can improve the rhythm by making beginner a bit denser, or breaking down some of the really long 1/2 rhythm chains in STANDARD.

I don't really agree with some of the visuals and flows on the highest diff but either way I feel the lower diffs, while fine, need some rhythm fine-tuning. You can call me back for a quick recheck on the spread / highest diff in the future. But it won't be a guaranteed nomination unless I think the map has improved since here. Starred for now since this has potential.
Topic Starter
CookieBite

Monstrata wrote:

FINAL DESTINATION

00:22:429 (1,2,3) - Imo rhythms like this sound better as triplets. The way ou do it right now it doesn't give any emphasis on the red tick which imo is quite important to the melody. This applies to other parts too. // fixed all
00:47:216 (2,3) - Pretty big jump for something that isn't really strong. Remember that when you're using repeats like this the jump feels a lot sharper than when you do regular jumps since players will be holding down the repeat slider harder. // ds reduced
01:29:690 (1,2,3,4,5,6,1,2,3,4,5,6) - Imo 1/4 repeats would fit better since it just feels really overmapped when i click here compared to the next section. // applied

Ehh, not much to say, but that's cuz i'm just not a fan of the visuals and your choice of patterns and visual spacing. Not really something that's moddable.

COokie M i N's EXTREME

00:50:848 (1,2,3,4,5,6,1) - Not going to map those sounds? // mapped to be more complex

Kenterz's ANOTHER

00:56:216 (7,8,1) - Is there some other way you can arrange this? This just looks really cluttered xP. // rearranged
01:27:479 (4,5) - I wouldn't stack just because the pitch changes. feels better if there is some movement, // unstacked

[]

One problem I have with lower diffs is that your BEGINNER could use some 1/2 rhythms. The STANDARD diff is quite dense and feels more like an "Advanced" while the BEGINNER is clearly an "Easy" if you can see what I mean. See if you can improve the rhythm by making beginner a bit denser, or breaking down some of the really long 1/2 rhythm chains in STANDARD. // I did some nerfing on the standard difficulty and made some denser changes for beginner (basically I made the kiai part to have more 1/1 lol)

I don't really agree with some of the visuals and flows on the highest diff but either way I feel the lower diffs, while fine, need some rhythm fine-tuning. You can call me back for a quick recheck on the spread / highest diff in the future. But it won't be a guaranteed nomination unless I think the map has improved since here. Starred for now since this has potential.
thanks for the check!
Kyouren
ShiroyraxAdventure = Shiroi Hiroshi and SyraxAxoJaxco and Me
I don't think it's confusing

I let SyraxAxoJaxco to fix it since its his part!
SyraxAxoJaxco

Reynolduh wrote:

yo skrub here 1st mod after nearly 1 month no mod so nothing that gud lul Don't worry, it's still a mod afterall~

hyper
there are some bell sounds that are clickable imo. read from previous mod that people would be frustrated cause is one note so maybe somethign like this https://imgur.com/lW5JTqN so instead of one note there is some leniency for that bell sound
I'll change it this way. Happy?
00:13:588 (4) - NC? new sound
Hmmm, okay.

thats it cuz i cant mod shit 5 star and above You're not alone. :v

KittyAdventure wrote:

I let SyraxAxoJaxco to fix it since its his part! :3

Monstrata wrote:

ShiroyraxAdventure's HYPER

Who? Confusing diff name tbh...
ShiroyraxAdventure
00:18:955 (2,2) - Can you avoid the overlap?
*sigh, then I must remap that part a bit...
00:25:271 (1,2) - These types of blanket patterns just look so ugly visually cuz of the area around the head of slider 2...
I actually knew it but aw...if we're talking about 45° blanket, I can't help with that one... Sorry... :cry: At least it isn't an unrankable issue...right?
ReFaller
NM from my queue.

*sweet note icon*

[General]
Map probably needs addiotional timing recheck. Some timings are or a little too early or a little too late. I noticed that for example in 00:03:799 or 00:29:110 .
[BEGINNER]
00:51:795 (1,2) - Switch NCs. Most difficulties have NC on this place. They got that tricky downbeat.
01:13:627 (1) - better if NC will be taken down. Followpoint mixed with approach circle helps to players when they should click. For example, I almost clicked it too fast.
01:14:532 (1) - remove hitsounds from tail. Synth (probably) disappears when slider ends and these hitsounds make unnecassary noise.
02:01:090 (1,1) - rearrange spacing to have almost exactly like in whole difficulty. Turn off Distance Snap button for a while. Also almost clicked to fast in last circle.
[STANDARD]
AR 7 is more friendly for this object density.
02:02:018 (1) - adjust spacing like beginner difficulty as well.
[ShiroyraxAdvanture's HYPER]
00:51:795 (1) - NC thing identical to BEGINNER's
01:01:269 (1) - slider misses one trumpet note on white tick, wanna map it?
01:13:627 (1) - maybe end this slider on red tick? Player has not even 40ms to react and it can cause easy sliderbreak. That red timing caused it. I probably got that one but i didn't watch my replay.
Here some mapper didn't have problems with adjusting spacing on last notes on map, good job.
[Kenterz's ANOTHER]
Well, this is a kind of Insane which i can't pass, so trying to give some suggestions here can have no serious sense if i can't judge difficulty. Of course visually i didn't find anything bad on it.

Good luck.
Topic Starter
CookieBite

ReFaller wrote:

NM from my queue.

*sweet note icon*

[General]
Map probably needs addiotional timing recheck. Some timings are or a little too early or a little too late. I noticed that for example in 00:03:799 or 00:29:110 . // alright i'll find one soon
[BEGINNER]
00:51:795 (1,2) - Switch NCs. Most difficulties have NC on this place. They got that tricky downbeat. // applied
01:13:627 (1) - better if NC will be taken down. Followpoint mixed with approach circle helps to players when they should click. For example, I almost clicked it too fast. // applied
01:14:532 (1) - remove hitsounds from tail. Synth (probably) disappears when slider ends and these hitsounds make unnecassary noise. // applied
02:01:090 (1,1) - rearrange spacing to have almost exactly like in whole difficulty. Turn off Distance Snap button for a while. Also almost clicked to fast in last circle. // rearrange the spacing
[STANDARD]
AR 7 is more friendly for this object density.
02:02:018 (1) - adjust spacing like beginner difficulty as well. // applied
[Kenterz's ANOTHER]
Well, this is a kind of Insane which i can't pass, so trying to give some suggestions here can have no serious sense if i can't judge difficulty. Of course visually i didn't find anything bad on it.

Good luck.
thanks for modding!
ailv
ur timing is kinda messed up

some smash map

00:01:904 (3) - make this slightly less curved to more neatly snuggle 00:00:957 (2) -

00:08:219 (3) - ^

it's not really a problem but i think u could make changes to

00:13:903 (1,2,1,2) - and 00:15:798 (1,2,1,2) - cuz they're the same sound but diff spacing

also super nazi but 01:07:913 (1,1) - stack

02:03:170 (1) - you can start this earlier

extreme:

00:16:272 (1) - this'd be cool to be curved like 00:15:798 (1) -

00:20:061 (1) - maybe curve this one too? These are pairs of the same sounds so imo seperating them isn't really make sense to me

00:20:535 (3) - nc? u nc every 4 after

rest look pretty fine to me
Topic Starter
CookieBite

ailv wrote:

ur timing is kinda messed up // i'll find someone to check it again i guess

some smash map

00:01:904 (3) - make this slightly less curved to more neatly snuggle 00:00:957 (2) - // alright

00:08:219 (3) - ^ // applied

it's not really a problem but i think u could make changes to

00:13:903 (1,2,1,2) - and 00:15:798 (1,2,1,2) - cuz they're the same sound but diff spacing // adjusted to same spacing

also super nazi but 01:07:913 (1,1) - stack // applied

02:03:170 (1) - you can start this earlier // sure

extreme:

00:16:272 (1) - this'd be cool to be curved like 00:15:798 (1) - // applied

00:20:061 (1) - maybe curve this one too? These are pairs of the same sounds so imo seperating them isn't really make sense to me // applied

00:20:535 (3) - nc? u nc every 4 after // sure

rest look pretty fine to me
thanks for modding!
Usaha
nm
Kenterz's ANOTHER
00:00:602 (2,1,2,1) - theres not really any noise on the circles and there not snapped correctly
00:03:838 (1,2,1,2) - not snapped right (there's a lot of notes that aren't correctly snapped go through the map and fix them)
00:15:719 - the sound you mapping the stream still goes on here, the 1/2 gap doesn't fit
00:19:509 - ^
00:35:466 - ^
00:36:966 (2) - i would stack this on the slider end so you dont play the slider by only going through half of it
00:58:835 (6) - i would unstack this slider so its easier to read and the movement is more natural
Cookie M i N's EXTREME
00:11:377 - i would put a note there because the sound is still there
00:33:846 (3) - slider isnt snapped right
00:45:018 (4,1,2,1) - this is confusing to read because 4 only has 1 repeat while 2 has 4 repeats but the both the same visually, should consider making them different so its easier to read
01:13:627 (1) - you should stack on 01:12:660 (1) - so it looks pretty
FINAL DESTINATION
00:09:956 (1) - i think its supposed to go here 00:10:114 -
00:54:808 (2) - this is the only slider that's almost completely covered up by the previous one and it looks out of place, it might look cleaner if you reorganize the pattern a little bit and stack it on 00:54:019 (1) -
00:58:834 (5) - the slider doesn't really fit this part of song that well, i think it would be better if you put another repeat slider here because with the slider you have its highlighting part of the song that's really quiet compared to whats going and what you mapped before it
00:59:861 (2,3) - i would ctrl g this so theres a click on a high pitch sound on 01:00:177 -
01:16:113 (1) - i dont think a nc is needed here
01:17:377 (1) - the movement to this circle is different compared to the ones before, 01:16:904 (3,4,5,6) - you have this circular flow motion going on but then theres almost 180 turn on 01:17:377 (1) - which it makes it really difficult to play (you repeat this multiple times throughout this section of the song)
01:19:588 (1,2,3,4) - shouldnt these sliders be flipped to match the same movement at 01:15:798 (1,2,1,2) -
01:53:377 (1) - this stream has the sharpest turns in it but its identical to 01:45:798 (1) - i would make the angles smoother so it isn't such a harsh movement having to aim them

good luck
Sutherland
Here is my modding :3

Cookie M I N's EXTREME
00:34:756 (1) - round slider is more better maybe..?
00:35:545 (7) - idk how explain this in english, https://osu.ppy.sh/ss/9668546 i just think this screenshot is more better
01:30:087 (2,3) - too much distance, but it's okay if you want to keep this

that's all
nice map. i think it doesn't have severe problem

how about set higher AR? ar9.3 will be better to play
Topic Starter
CookieBite

Takekii wrote:

nm
Kenterz's ANOTHER
00:00:602 (2,1,2,1) - theres not really any noise on the circles and there not snapped correctly // sorry lol fixed
00:03:838 (1,2,1,2) - not snapped right (there's a lot of notes that aren't correctly snapped go through the map and fix them) // fixed
00:15:719 - the sound you mapping the stream still goes on here, the 1/2 gap doesn't fit // replace with slider
00:19:509 - ^ // replace with slider
00:35:466 - ^ // extended the stream
00:36:966 (2) - i would stack this on the slider end so you dont play the slider by only going through half of it // applied
00:58:835 (6) - i would unstack this slider so its easier to read and the movement is more natural // applied
Cookie M i N's EXTREME
00:11:377 - i would put a note there because the sound is still there // added
00:33:846 (3) - slider isnt snapped right // fixed
00:45:018 (4,1,2,1) - this is confusing to read because 4 only has 1 repeat while 2 has 4 repeats but the both the same visually, should consider making them different so its easier to read // adjusted the slider speed so it's more readable??
01:13:627 (1) - you should stack on 01:12:660 (1) - so it looks pretty // applied
FINAL DESTINATION
00:09:956 (1) - i think its supposed to go here 00:10:114 - // fixed
00:54:808 (2) - this is the only slider that's almost completely covered up by the previous one and it looks out of place, it might look cleaner if you reorganize the pattern a little bit and stack it on 00:54:019 (1) - // revamped
00:58:834 (5) - the slider doesn't really fit this part of song that well, i think it would be better if you put another repeat slider here because with the slider you have its highlighting part of the song that's really quiet compared to whats going and what you mapped before it // rearranged
00:59:861 (2,3) - i would ctrl g this so theres a click on a high pitch sound on 01:00:177 - // applied
01:16:113 (1) - i dont think a nc is needed here // ok removed nc
01:17:377 (1) - the movement to this circle is different compared to the ones before, 01:16:904 (3,4,5,6) - you have this circular flow motion going on but then theres almost 180 turn on 01:17:377 (1) - which it makes it really difficult to play (you repeat this multiple times throughout this section of the song) // changed all
01:19:588 (1,2,3,4) - shouldnt these sliders be flipped to match the same movement at 01:15:798 (1,2,1,2) - // applied
01:53:377 (1) - this stream has the sharpest turns in it but its identical to 01:45:798 (1) - i would make the angles smoother so it isn't such a harsh movement having to aim them // the stream feels more intense so i made it sharper

good luck
thanks for modding!

-Unlimit- wrote:

Here is my modding :3

Cookie M I N's EXTREME
00:34:756 (1) - round slider is more better maybe..? // the part here seems more intense so having an angled slider is fine
00:35:545 (7) - idk how explain this in english, https://osu.ppy.sh/ss/9668546 i just think this screenshot is more better // not sure i like the way it is now
01:30:087 (2,3) - too much distance, but it's okay if you want to keep this // in the previous part it also contains this kind of distance so i think it should be fine

that's all
nice map. i think it doesn't have severe problem

how about set higher AR? ar9.3 will be better to play // increased
thanks for modding!
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