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Kagamine Len - PONPONPON

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F m L_old
Star~
eveless
Pon Pon Pon~
Megurine Luka
pon pon way way way ~
shikyu
hello, from #modreqs

[General]
there's unconsistent kiai time in normal and hard --> http://puu.sh/iu2T

[Naraku's Easy]
Fine

[Normal]
00:30:170 (1) - overlapped with 00:29:467 (2)
00:37:905 (5) - NC?
00:53:373 (5) - ^
01:26:655 (5) - ^

[Ozzy's Taiko Pon Pon Oni]
So much finished notes, that's ok. Overall fine

[Hard]
Fine

That's all I could find, star :)
Topic Starter
Lanttu

shikyu wrote:

hello, from #modreqs

[General]
there's unconsistent kiai time in normal and hard --> http://puu.sh/iu2T I really dislike that AiBAT. ): But fixed

[Normal]
00:30:170 (1) - overlapped with 00:29:467 (2) No change.
00:37:905 (5) - NC? If I remember correctly, I was told to remove new combo here. But, I agree, it's better with NC! >:V Yes to all.
00:53:373 (5) - ^
01:26:655 (5) - ^

That's all I could find, star :)
Thank you~ :3
716 Girl
Easy
03:217 - add note
00:43:530 (1,3) - overlap
00:53:842 (4) - maybe make wavy?
01:01:342 (4,1) - overlap
01:06:030 (1) - ugly
01:10:248 (1) - ^
01:13:530 (1) - ^


Normal
00:29:467 (2,1) - overlap
00:40:717 (2,3) - ^
00:58:061 (6) - maybe finish HS


Hard
00:09:780 (1,2) - Overlap
00:15:170 (1,2) - small overlap
Topic Starter
Lanttu
Normal
00:29:467 (2,1) - overlap Yes it is.
00:40:717 (2,3) - ^ *sigh* Ok, maybe I understand the first one, but what the heck is wrong with this? Seriously. ;_;
00:58:061 (6) - maybe finish HS What does HS mean? But finish doesn't fit here imo.


Hard
00:09:780 (1,2) - Overlap Yeah, so?
00:15:170 (1,2) - small overlap Yup.
Thanks anyways~ ;w;
ouranhshc
Hard
00:04:155 (5) - [Suggestion] : like this?
01:47:280 (3) - new combo?


Everything else looks good
Low
delete .osb and full submit

might as well do it before it gets bubbled

no kd.
SkyDevil
Omg i love this song so much more than the original x.x the original is like pon pon waywayway

Star x3
spboxer3

[general]


  • Settings
  1. looks all fine~

[Naraku's Easy]


  • Settings
  1. unused green line:
    00:16:459 -
    00:30:287 -
    00:31:928 -
    00:32:162 -
    00:46:811 -
mapping
  1. 00:06:030 (1) - this slider reverse is a kinda over the window... please avoid this...

[Normal]


  • Settings
  1. unused green line:
    00:31:928 -
    00:32:162 -
    00:47:162 -
    01:17:162 -
  2. 01:02:514 - end breaks exactly here
mapping
  1. 00:59:467 (2) - touch HP Bar~please avoid it
  2. 00:58:530 (1,1) - Umm... you can make it stack~ It's looks like a bit depart off
  3. 01:21:030 (1) - looks a kinda over the window... please avoid it

[Hard]




  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:09:780 (1,2) - may be try to use like this pattern ↓
  2. 00:15:170 (1,2) -
mapping
  1. none~

[Ozzy's Taiko Pon Pon Oni]


  • Settings
  1. nope~
suggest mapping
  1. 00:18:217 (2,3,4,5,6,7,8,9,10,1,1) - dkk dkk kkkdd [IMO]
  2. 00:21:967 (3,4,5,6,7,8,9,10,11,1,1) - ^
  3. 00:32:162 (x) - add note k ?
  4. 01:50:795 (1,2,3) - ddk?
  5. 02:01:811 (2,3,4) - dkd?

red is unrankable issue. bule is need to discuss. Black is just suggest.

>"< so moe moe and good map!!
star and good luck :P~
Topic Starter
Lanttu

spboxer3 wrote:

[general]


  • Settings
  1. looks all fine~

[Normal]


  • Settings
  1. unused green line:
    00:31:928 -
    00:32:162 -
    00:47:162 -
    01:17:162 -
    Deleted all
  2. 01:02:514 - end breaks exactly here ummm, sure?
mapping
  1. 00:59:467 (2) - touch HP Bar~please avoid it Sure~
  2. 00:58:530 (1,1) - Umm... you can make it stack~ It's looks like a bit depart off
  3. 01:21:030 (1) - looks a kinda over the window... please avoid it Ehh, how come? I can't see a problem with this.

[notice]

[Hard]




  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:09:780 (1,2) - may be try to use like this pattern ↓ Nah, I like it this way more.
  2. 00:15:170 (1,2) - ^
Thanks~ =w=
Stefan
Oh gawd noo
Topic Starter
Lanttu

TheNutritiousGuy wrote:

Oh gawd noo
Hmm? :B
Mara
I didn't find anything from this, except some random .osb. Sorry. ;__;
Niva
Hi Lanttu~
(I decided to mod this as well :3)

[General]

-> hit300k.png is slightly bigger compared to hit300g.png, is it intentional?
-> On the part where you're using 40% hitsound volume, I think using 100% for the clap makes the clap stands out too much, perhaps use quieter volume (~70%) only for the claps?
-> Also, about tags, the ranked ver. of this song has the artist "kyary" instead of "kiyary"... idk if kiyary is the variation of kyary, but I think it would be better to add kyary as well~

[Naraku's Easy]

  1. 00:02:280 (1,3,...) - Actually I like the whistles on the opening as Lanttu did on her diffs, but considering your map doesn't use whistle that much I'm fine as well if you left it without whistle
  2. 00:08:373 (2) - (optional) Hmm, about this one, I feel it will look less forced if this is encircling (1) instead of (2):
  3. 00:13:530 (1) - One grid down to keep symmetry with (3) here?
  4. 00:14:936 (4,1) - Move the new combo to (4) if you follow the suggestion below :3
  5. 00:16:811 (2) - Hmm, the spacing increase starts from here, so I think it will be more intuitive for players if the new combo is placed here...
  6. 00:27:592 (3) - Again, I feel this tilted slider wave is quite forced... I rather continue the encircle pattern here like this, but a tidier slider wave also looks great here:
  7. 00:29:936 (3) - (optional) Maybe try to add a slight curve (preferably upward) to create a slightly better flow here, it's cute :3
  8. 00:36:498 (1,2,3) - I think it would look better to place these three in a wider angle (for example, I put 00:36:498 (1) - in x:352 y:176), but this isn't something very necessary~
  9. 00:47:280 (1) - Hmm, is it intentional for this to not encircle (2)? I know you're aiming for symmetry in y-axis, but I thought it would be better to let it encircle (2). Another alternative is to create antagonistic-direction slider like this:
  10. 01:02:748 (1) - Hmm, dunno if you really need to set the clap back to 100% here... The song doesn't change that much imo ><
  11. 01:13:530 (1) - (optional) Add finish as well to both slider's start and end? Whistle only plays fine as is, but with extra finishes it could deliver more power imo :3
  12. 01:15:405 (1) - Err... The hitsound volume dynamics on this spinner is kinda weird... Especially that 50% near the end. It's not that noticeable, but I think it will sound better if set patterned to 80 -> 70 -> 60 -> 50 -> 80...
  13. 01:24:780 (1) - Finish on slider's end? (I think you're missing one here :3)
  14. 01:36:967 (2) - (optional) I think it would be better to place this more upper so (1,2,3,4) could form a tilted diamond formation, but this is purely optional
  15. 01:45:873 (1) - Use soft-hitwhistle on slider's start here? Normal feels too powerful here imo... The music isn't that strong anyway
[Normal]

  1. 00:06:030 (1) - The way this slider's end almost touches (2) bugs me... Curving this slider to a different direction isn't that hard >< (you can encircle (2) instead xD)
  2. 00:12:592 (4) - It would look veeeeeeeeeery cute (seriously) if you add a slight curve like this here:
  3. 00:14:467 (3) - Hmm, I don't think the whistle should stop here - sounds much better with whistle in it :3
  4. 00:15:170 (4) - A clap should not be placed on slider's end here, as claps belong to the white tick (a one here feels very off) - whistle instead?
  5. 00:19:155 (3) - (optional) I prefer to curve this upward instead, as they will look better with the followpoints from (2)
  6. 00:26:655 (4) - I don't like how this slider could be very tricky (it could give an illusion actually there's two repeats on this slider) - perhaps arrange like this instead?
  7. 00:30:170 (1,2,3) - This part could use more whistle imo. idk, perhaps on (1)'s end? xD
  8. 00:37:905 (1) - (optional) idk if it feels quite forced, but I prefer to face this slider to (2) as it will create a better flow:
  9. 00:46:342 (1,2) - Add slight curve outward to these two? (it will make a major difference in HardRock mode - at least they won't overlap there)
  10. 01:00:405 (1) - idk if a new combo is required here... It's fine to beautify the map, but... there's a lot of NCs around already ><
  11. 01:13:530 (1,2,3,1) - (optional) A manual stacking (to the bottom-right) plays very well here (idk, if you think manual stack is too tricky for a Normal you can leave this as is)
  12. 01:22:436 (4,1,2) - Is it intentional to put these three in a linear row? You can easily move (1) upward to build more flow imo...
  13. 01:26:655 (5) - New combo? (8 combo streak is too much for a Normal imo)
  14. 01:30:873 (1,2) - (optional) Again, imo a slight curve would look better here rather than two straight sliders, perhaps like this:
[Ozzy's Taiko Pon Pon Oni]

-> I'm not a Taiko mapper/modder, but the score0.png until score1.png doesn't blend too well here >< - The taiko map sounds great though on autoplay, just this minor skin issue :3

[Hard]

  1. 00:06:030 (1,2) - (optional) Dunno about this, but adding a slight curve for both to the left looks wonderful here~
  2. 00:10:248 (2) - Hmm, I think you're forcing this slider wave too extreme here, you can arrange like this actually - don't worry, it won't go offscreen:
  3. 00:19:623 (3) - Slightly closer to (2) instead of (1), barely noticeable though
  4. 00:22:905 (1) - Is this whistle added intentionally? Feels out of place imo...
  5. 00:28:998 (2,3,4,5,1) - (optional) I don't get why are you creating a wave formation between these five... imo it will be better to move (3,4) downward to create a slight arc formation as you mostly did before xD
  6. 00:31:576 (4) - You can try to use a 2x repeating 1/6 slider here with all soft-hitwhistle, although they aren't following anything but they sounds really great - just my crazy thoughts, ignore this advice xD
  7. 00:36:498 (2,3) - This 3/4 slider rhythm is so great, actually I expect rhythm of this kind to be used more often :3
  8. 00:39:311 (5) - Whistle on the last repeat? Fits the synth very much imo
  9. 00:47:748 (2) - Where's your encircling pattern here ><
  10. 00:49:155 (1,2) - (optional) Dunno about this one, sudden straight slider on (2) breaks the flow imo. I prefer to curve (1) slightly downward (instead of upward as you currently did) and (2) slightly upward, but this is purely optional
  11. 00:54:311 (4) - Same as 00:39:311 (5) here
  12. 01:13:061 (5,6,7) - Same as [Normal] about the manual stacking. And as this is a [Hard] diff, manual stacking could shine on really bright here :3
  13. 01:30:405 (1,3) - Not perfectly stacked, is it intentional? (please note this, as you're using a transparent hitburst so this will be visible to players)
  14. 01:41:420 (4,3,4,5) - (optional) Would be fancy if these four's distance set to be equal against (1) so there will be a hexagon-like pattern here
  15. 01:47:045 (2,3) - Dunno why, but I prefer a symmetrical jump like this for the ending. I think it gives a better ending:
Another great mapset~ (and yes, I'm having trouble modding your [Hard] diff - it's hard to mod ><)
Star!
xiceyx
Awsome song and beatmap! Great job!
Topic Starter
Lanttu
You made a mistake. All my maps and song choices outsmart everybody's maps. I am perfect. And now, say that again 3 times. Everybody. I think I'm not asking too much. It's just 3 lines. Now, do it. I'm awaiting your responses. From you pitiful people. Kiss my toes. Kneel in front of me. And only kneeling isn't enough, you need to feel pity and give me fluffy presents in pink pony wrapping paper. 3000 € from each of you is enough, I think. And yes, I know that sum is too little for such awesome person I am.
Topic Starter
Lanttu

Niva wrote:

Hi Lanttu~
(I decided to mod this as well :3)

[General]

-> hit300k.png is slightly bigger compared to hit300g.png, is it intentional? Intentional, yes.
-> On the part where you're using 40% hitsound volume, I think using 100% for the clap makes the clap stands out too much, perhaps use quieter volume (~70%) only for the claps? Hmm, 70 sounded too quiet imo.. ;_; I'll think about it.
-> Also, about tags, the ranked ver. of this song has the artist "kyary" instead of "kiyary"... idk if kiyary is the variation of kyary, but I think it would be better to add kyary as well~ Oops, that was a typo. Changed~

[Normal]

  1. 00:06:030 (1) - The way this slider's end almost touches (2) bugs me... Curving this slider to a different direction isn't that hard >< (you can encircle (2) instead xD) Moved it a bit. I want to keep it straight. ;w;
  2. 00:12:592 (4) - It would look veeeeeeeeeery cute (seriously) if you add a slight curve like this here: Yeaaaaahhh~<3
  3. 00:14:467 (3) - Hmm, I don't think the whistle should stop here - sounds much better with whistle in it :3 Don't know why there wasn't one, added~
  4. 00:15:170 (4) - A clap should not be placed on slider's end here, as claps belong to the white tick (a one here feels very off) - whistle instead? Ok~
  5. 00:19:155 (3) - (optional) I prefer to curve this upward instead, as they will look better with the followpoints from (2) sure~
  6. 00:26:655 (4) - I don't like how this slider could be very tricky (it could give an illusion actually there's two repeats on this slider) - perhaps arrange like this instead? Nope, I think it looks better like this.
  7. 00:30:170 (1,2,3) - This part could use more whistle imo. idk, perhaps on (1)'s end? xD Ok~
  8. 00:37:905 (1) - (optional) idk if it feels quite forced, but I prefer to face this slider to (2) as it will create a better flow: Hmm, ok~
  9. 00:46:342 (1,2) - Add slight curve outward to these two? (it will make a major difference in HardRock mode - at least they won't overlap there) Sure~
  10. 01:00:405 (1) - idk if a new combo is required here... It's fine to beautify the map, but... there's a lot of NCs around already >< I like it for the colors. >:
  11. 01:13:530 (1,2,3,1) - (optional) A manual stacking (to the bottom-right) plays very well here (idk, if you think manual stack is too tricky for a Normal you can leave this as is) Leaving it like this.
  12. 01:22:436 (4,1,2) - Is it intentional to put these three in a linear row? You can easily move (1) upward to build more flow imo... They're following the curve of (4). But moved (1) a bit.
  13. 01:26:655 (5) - New combo? (8 combo streak is too much for a Normal imo) Yup~
  14. 01:30:873 (1,2) - (optional) Again, imo a slight curve would look better here rather than two straight sliders, perhaps like this: Sure~

[Hard]

  1. 00:06:030 (1,2) - (optional) Dunno about this, but adding a slight curve for both to the left looks wonderful here~ Added some curves~
  2. 00:10:248 (2) - Hmm, I think you're forcing this slider wave too extreme here, you can arrange like this actually - don't worry, it won't go offscreen: *sigh* ok then. ;_;
  3. 00:19:623 (3) - Slightly closer to (2) instead of (1), barely noticeable though 0,02x spacing difference, yeah.
  4. 00:22:905 (1) - Is this whistle added intentionally? Feels out of place imo... Removed.
  5. 00:28:998 (2,3,4,5,1) - (optional) I don't get why are you creating a wave formation between these five... imo it will be better to move (3,4) downward to create a slight arc formation as you mostly did before xD I don't kinda understand what you mean by this, sorry. ._. Besides, I think it is fine like this.
  6. 00:31:576 (4) - You can try to use a 2x repeating 1/6 slider here with all soft-hitwhistle, although they aren't following anything but they sounds really great - just my crazy thoughts, ignore this advice xD
  7. 00:36:498 (2,3) - This 3/4 slider rhythm is so great, actually I expect rhythm of this kind to be used more often :3 There are no more places where it fits, sadly. ;w; (vocals)
  8. 00:39:311 (5) - Whistle on the last repeat? Fits the synth very much imo Sure~
  9. 00:47:748 (2) - Where's your encircling pattern here >< Ok ;w;'
  10. 00:49:155 (1,2) - (optional) Dunno about this one, sudden straight slider on (2) breaks the flow imo. I prefer to curve (1) slightly downward (instead of upward as you currently did) and (2) slightly upward, but this is purely optional Some curves added~
  11. 00:54:311 (4) - Same as 00:39:311 (5) here ok~
  12. 01:13:061 (5,6,7) - Same as [Normal] about the manual stacking. And as this is a [Hard] diff, manual stacking could shine on really bright here :3 I prefer them unstacked, actually. ;;
  13. 01:30:405 (1,3) - Not perfectly stacked, is it intentional? (please note this, as you're using a transparent hitburst so this will be visible to players) I think it was intentional, I don't remember. Besides, the difference in the hitburst placements was really, really tiny, nearly unnoticeable.
  14. 01:41:420 (4,3,4,5) - (optional) Would be fancy if these four's distance set to be equal against (1) so there will be a hexagon-like pattern here Augh, I just can't perceive what to do here, sorry.
  15. 01:47:045 (2,3) - Dunno why, but I prefer a symmetrical jump like this for the ending. I think it gives a better ending I reaaaally don't like how it overlaps with the previous (3)... >:
Another great mapset~ (and yes, I'm having trouble modding your [Hard] diff - it's hard to mod ><)
Star!
Thank you<3 I really enjoy your mods, btw. ´w`
Milkshake
map y u no ranked
StanleyLau
love this so much !!
SonicFan344
<333 LEN-KUN! MAI HUSBANDO!!!
Love This Song, and Seriously, RANK THIS
I know that This MAP WILL Be THE #1 Most Played Beatmaps
sprrocket
I want dis map ;~;
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