Star~
Thank you~ :3shikyu wrote:
hello, from #modreqs
[General]
there's unconsistent kiai time in normal and hard --> http://puu.sh/iu2T I really dislike that AiBAT. ): But fixed
[Normal]
00:30:170 (1) - overlapped with 00:29:467 (2) No change.
00:37:905 (5) - NC? If I remember correctly, I was told to remove new combo here. But, I agree, it's better with NC! >:V Yes to all.
00:53:373 (5) - ^
01:26:655 (5) - ^
That's all I could find, star
Thanks anyways~ ;w;Normal
00:29:467 (2,1) - overlap Yes it is.
00:40:717 (2,3) - ^ *sigh* Ok, maybe I understand the first one, but what the heck is wrong with this? Seriously. ;_;
00:58:061 (6) - maybe finish HS What does HS mean? But finish doesn't fit here imo.Hard
00:09:780 (1,2) - Overlap Yeah, so?
00:15:170 (1,2) - small overlap Yup.
Thanks~ =w=spboxer3 wrote:
[general]
Settings
- looks all fine~
[Normal]
Settingsmapping
- unused green line:
00:31:928 -
00:32:162 -
00:47:162 -
01:17:162 - Deleted all- 01:02:514 - end breaks exactly here ummm, sure?
- 00:59:467 (2) - touch HP Bar~please avoid it Sure~
- 00:58:530 (1,1) - Umm... you can make it stack~ It's looks like a bit depart off
- 01:21:030 (1) - looks a kinda over the window... please avoid it Ehh, how come? I can't see a problem with this.
[notice][Hard]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
- 00:09:780 (1,2) - may be try to use like this pattern ↓ Nah, I like it this way more.
- 00:15:170 (1,2) - ^
Hmm? :BTheNutritiousGuy wrote:
Oh gawd noo
Thank you<3 I really enjoy your mods, btw. ´w`Niva wrote:
Hi Lanttu~
(I decided to mod this as well :3)
[General]
-> hit300k.png is slightly bigger compared to hit300g.png, is it intentional? Intentional, yes.
-> On the part where you're using 40% hitsound volume, I think using 100% for the clap makes the clap stands out too much, perhaps use quieter volume (~70%) only for the claps? Hmm, 70 sounded too quiet imo.. ;_; I'll think about it.
-> Also, about tags, the ranked ver. of this song has the artist "kyary" instead of "kiyary"... idk if kiyary is the variation of kyary, but I think it would be better to add kyary as well~ Oops, that was a typo. Changed~
[Normal]
- 00:06:030 (1) - The way this slider's end almost touches (2) bugs me... Curving this slider to a different direction isn't that hard >< (you can encircle (2) instead xD) Moved it a bit. I want to keep it straight. ;w;
- 00:12:592 (4) - It would look veeeeeeeeeery cute (seriously) if you add a slight curve like this here: Yeaaaaahhh~<3
- 00:14:467 (3) - Hmm, I don't think the whistle should stop here - sounds much better with whistle in it :3 Don't know why there wasn't one, added~
- 00:15:170 (4) - A clap should not be placed on slider's end here, as claps belong to the white tick (a one here feels very off) - whistle instead? Ok~
- 00:19:155 (3) - (optional) I prefer to curve this upward instead, as they will look better with the followpoints from (2) sure~
- 00:26:655 (4) - I don't like how this slider could be very tricky (it could give an illusion actually there's two repeats on this slider) - perhaps arrange like this instead? Nope, I think it looks better like this.
- 00:30:170 (1,2,3) - This part could use more whistle imo. idk, perhaps on (1)'s end? xD Ok~
- 00:37:905 (1) - (optional) idk if it feels quite forced, but I prefer to face this slider to (2) as it will create a better flow: Hmm, ok~
- 00:46:342 (1,2) - Add slight curve outward to these two? (it will make a major difference in HardRock mode - at least they won't overlap there) Sure~
- 01:00:405 (1) - idk if a new combo is required here... It's fine to beautify the map, but... there's a lot of NCs around already >< I like it for the colors. >:
- 01:13:530 (1,2,3,1) - (optional) A manual stacking (to the bottom-right) plays very well here (idk, if you think manual stack is too tricky for a Normal you can leave this as is) Leaving it like this.
- 01:22:436 (4,1,2) - Is it intentional to put these three in a linear row? You can easily move (1) upward to build more flow imo... They're following the curve of (4). But moved (1) a bit.
- 01:26:655 (5) - New combo? (8 combo streak is too much for a Normal imo) Yup~
- 01:30:873 (1,2) - (optional) Again, imo a slight curve would look better here rather than two straight sliders, perhaps like this: Sure~
[Hard]Another great mapset~ (and yes, I'm having trouble modding your [Hard] diff - it's hard to mod ><)
- 00:06:030 (1,2) - (optional) Dunno about this, but adding a slight curve for both to the left looks wonderful here~ Added some curves~
- 00:10:248 (2) - Hmm, I think you're forcing this slider wave too extreme here, you can arrange like this actually - don't worry, it won't go offscreen: *sigh* ok then. ;_;
- 00:19:623 (3) - Slightly closer to (2) instead of (1), barely noticeable though 0,02x spacing difference, yeah.
- 00:22:905 (1) - Is this whistle added intentionally? Feels out of place imo... Removed.
- 00:28:998 (2,3,4,5,1) - (optional) I don't get why are you creating a wave formation between these five... imo it will be better to move (3,4) downward to create a slight arc formation as you mostly did before xD I don't kinda understand what you mean by this, sorry. ._. Besides, I think it is fine like this.
- 00:31:576 (4) -
You can try to use a 2x repeating 1/6 slider here with all soft-hitwhistle, although they aren't following anything but they sounds really great- just my crazy thoughts, ignore this advice xD- 00:36:498 (2,3) - This 3/4 slider rhythm is so great, actually I expect rhythm of this kind to be used more often :3 There are no more places where it fits, sadly. ;w; (vocals)
- 00:39:311 (5) - Whistle on the last repeat? Fits the synth very much imo Sure~
- 00:47:748 (2) - Where's your encircling pattern here >< Ok ;w;'
- 00:49:155 (1,2) - (optional) Dunno about this one, sudden straight slider on (2) breaks the flow imo. I prefer to curve (1) slightly downward (instead of upward as you currently did) and (2) slightly upward, but this is purely optional Some curves added~
- 00:54:311 (4) - Same as 00:39:311 (5) here ok~
- 01:13:061 (5,6,7) - Same as [Normal] about the manual stacking. And as this is a [Hard] diff, manual stacking could shine on really bright here :3 I prefer them unstacked, actually. ;;
- 01:30:405 (1,3) - Not perfectly stacked, is it intentional? (please note this, as you're using a transparent hitburst so this will be visible to players) I think it was intentional, I don't remember. Besides, the difference in the hitburst placements was really, really tiny, nearly unnoticeable.
- 01:41:420 (4,3,4,5) - (optional) Would be fancy if these four's distance set to be equal against (1) so there will be a hexagon-like pattern here Augh, I just can't perceive what to do here, sorry.
- 01:47:045 (2,3) - Dunno why, but I prefer a symmetrical jump like this for the ending. I think it gives a better ending I reaaaally don't like how it overlaps with the previous (3)... >:
Star!