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Archspire - Involuntary Doppelganger [Taiko]

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Topic Starter
LZD
This beatmap was submitted using in-game submission on lunes, 20 de abril de 2020 at 9:32:46

Artist: Archspire
Title: Involuntary Doppelganger
Tags: technical death metal staytech
BPM: 350
Filesize: 5949kb
Play Time: 03:43
Difficulties Available:
  1. Futsuu (2,57 stars, 692 notes)
  2. Hell Oni (6,41 stars, 2071 notes)
  3. Inner Oni (4,75 stars, 1462 notes)
  4. Muzukashii (3,2 stars, 968 notes)
  5. Oni (4,57 stars, 1178 notes)
  6. Terror Oni (7,5 stars, 2427 notes)
  7. Ura Oni (5,34 stars, 1766 notes)
Download: Archspire - Involuntary Doppelganger
Information: Scores/Beatmap Listing
---------------
Stay tech
Slay anime

2019/03/25: new mp3
Raiden
[Terroroni Buitoni Pizza]
  1. 00:20:593 - Intenta mantener el nº de notas por patrón no más de 11-13 notas porque sería un salto demasiado absurdo desde la Hell (yo por mí te dejaría el pattern como está pero es para minimizar el backfire que podría tener el map luego)

    Borra notas como
    :arrow: 00:20:808 (2,10,18) -
    Luego
    :arrow: 00:21:279 (11) - kat para pattern más interesante
    :arrow: 00:21:665 (22,23) - ctrl+g para variar del pattern de antes
  2. 00:27:022 (111,112,113,114,115,116,117,118,119,120,121) - Mete algún don aquí, se siente algo monótono
  3. 00:39:665 (60) - kat para diferenciar de 00:39:279 (54,55,56,57,58) -
  4. 00:58:993 - similar a la primera sugerencia
  5. 01:05:422 (111,112,113,114,115,116,117,118,119,120,121) - same la 2ª
  6. 01:19:051 (23,24,25,26,27,28,29,30,31) - <33333333333333
  7. 01:29:907 (137,138) - será mejor ctrl+g esto por el snare en 138
  8. 01:36:764 (4,5) - ^
  9. 01:49:179 - puedes llenar este 1/4
  10. 02:26:208 - Baja el volumen aquí, sobre 40-50% estaría bien
  11. 02:52:993 (35) - Sustituye por spinner hasta 02:54:879 - ?
  12. 03:21:508 (14) - kat para diferenciar del kddkddk anterior?
  13. 03:31:222 - primera sugerencia
  14. 03:37:651 (111,112,113,114,115,116,117,118,119,120,121) - segunda
Volveré para las demás diffs soon:tm:

ve pillando mods
frukoyurdakul
Hello for an unexpected mod :^)

[Terrorororoni]

00:20:765 - Instead of kdkddkddkdk, I recommend kdkkddkdkkd or kkdkddkkdkdd (2nd one represents guitar better) for the sake of playability on 350 BPM and create a better flow compared to the rest of the patterns.

01:15:451 (1,2,3,4,5) - I recommend ddddk instead of dkkkd, will follow the drums better.

01:16:393 (8,10) - You can change these ones to don, the guitar sound is exactly the same.

01:21:793 (52,53,54,55,56,57,58,59,60,61) - Isn't this a bit overmapped? The sounds on them are only in 1/1 and 1/3 patterns are a bit odd for this section. You can change it to 1/2 k d k d k or something but 1/3 doesn't sound right.

01:27:365 (114) - How about deleting this one? There is no sound on it.

02:17:336 - What are these 1/4 refer to? You may have 5-plet patterns to add some variety but 02:18:193 (60,61,62,63,64,65,66,67,68) - this one seems pretty overmapped.

02:47:165 (5,6) - Questioning about these doublets, you can just snap the 2nd one 1/2 further in order to support the high-pitched guitar sound.

02:53:079 - Personal suggestion, but if I were you, I'd add a spinner here because of the continuing strong vocals.

02:59:422 - Add a note here in order to keep the structure of the stanza with 03:00:793 - this and because of the kick sound.

03:07:479 (116,117) - Kats for those two? Sounds good with snares. I also adding one triplet to the section in order to increase the pattern difficulty step by step, my suggestion will be on 03:07:136 (112,113) - those two.

I think I'm not capable of modding the lower diffs on this song, since I haven't worked much on difficulty spread thing and considering that I can't play them without HT, so I'll skip them. Sorry about that ;w; You may not give kudos if the mod doesn't help you, and because I modded only one diff. But, I need to say the suggestions I've made will pretty much affect the other difficulties, so make sure to check other diffs as well if you change anything on terror oni by my suggestions.

I love this song, this map, this everything... Good luck on the ranking way! :^)
Topic Starter
LZD

Raiden wrote:

[Terroroni Buitoni Pizza]
  1. 00:20:593 - Intenta mantener el nº de notas por patrón no más de 11-13 notas porque sería un salto demasiado absurdo desde la Hell (yo por mí te dejaría el pattern como está pero es para minimizar el backfire que podría tener el map luego) ok

    Borra notas como
    :arrow: 00:20:808 (2,10,18) - lo he "simplificado" siguiendo la sugerencias de fruko, no me gustaba como se veian los kddkddk y el kdkkddk
    Luego
    :arrow: 00:21:279 (11) - kat para pattern más interesante ^
    :arrow: 00:21:665 (22,23) - ctrl+g para variar del pattern de antes ^
  2. 00:27:022 (111,112,113,114,115,116,117,118,119,120,121) - Mete algún don aquí, se siente algo monótono ok
  3. 00:39:665 (60) - kat para diferenciar de 00:39:279 (54,55,56,57,58) - ok, aparte mas adelante lo tengo como kkddk y es casi los mismos sonidos
  4. 00:58:993 - similar a la primera sugerencia same
  5. 01:05:422 (111,112,113,114,115,116,117,118,119,120,121) - same la 2ª same
  6. 01:19:051 (23,24,25,26,27,28,29,30,31) - <33333333333333 :idea: <3 :idea:
  7. 01:29:907 (137,138) - será mejor ctrl+g esto por el snare en 138 cute af
  8. 01:36:764 (4,5) - ^ ^
  9. 01:49:179 - puedes llenar este 1/4 ignored due consistency with 01:43:693 -
  10. 02:26:208 - Baja el volumen aquí, sobre 40-50% estaría bien ok
  11. 02:52:993 (35) - Sustituye por spinner hasta 02:54:879 - ? me gusta el suspense que genera el dejarlo con big notes
  12. 03:21:508 (14) - kat para diferenciar del kddkddk anterior? me parece un poco random variar tanto estos dos sonidos de guitarra que se parecen tanto
  13. 03:31:222 - primera sugerencia same
  14. 03:37:651 (111,112,113,114,115,116,117,118,119,120,121) - segunda same
Volveré para las demás diffs soon:tm: waiting:tm:

ve pillando mods


frukoyurdakul wrote:

Hello for an unexpected mod :^)

[Terrorororoni]

00:20:765 - Instead of kdkddkddkdk, I recommend kdkkddkdkkd or kkdkddkkdkdd (2nd one represents guitar better) for the sake of playability on 350 BPM and create a better flow compared to the rest of the patterns. i decided to take a similar pattern to kdkkddkdkkd, it fits awesome with guitar now

01:15:451 (1,2,3,4,5) - I recommend ddddk instead of dkkkd, will follow the drums better. ok

01:16:393 (8,10) - You can change these ones to don, the guitar sound is exactly the same. ok

01:21:793 (52,53,54,55,56,57,58,59,60,61) - Isn't this a bit overmapped? The sounds on them are only in 1/1 and 1/3 patterns are a bit odd for this section. You can change it to 1/2 k d k d k or something but 1/3 doesn't sound right. i like how it sounds and plays

01:27:365 (114) - How about deleting this one? There is no sound on it. theres a guitar sound

02:17:336 - What are these 1/4 refer to? You may have 5-plet patterns to add some variety but 02:18:193 (60,61,62,63,64,65,66,67,68) - this one seems pretty overmapped. it's a build up thing, there are important guitar sounds there, 02:18:236 (61,63,65,67) - same as here i know, but as the melodies repeats, i wanted to increase difficulty, thats why

02:47:165 (5,6) - Questioning about these doublets, you can just snap the 2nd one 1/2 further in order to support the high-pitched guitar sound. yep, i thought it would be funny to put there a doublete even tho i noticed about the high pitch guitar, but i guess its better to fit it

02:53:079 - Personal suggestion, but if I were you, I'd add a spinner here because of the continuing strong vocals. same as to raiden,
i want to keep simple and clean, it give a different vibe to the map


02:59:422 - Add a note here in order to keep the structure of the stanza with 03:00:793 - this and because of the kick sound. ok

03:07:479 (116,117) - Kats for those two? Sounds good with snares. I also adding one triplet to the section in order to increase the pattern difficulty step by step, my suggestion will be on 03:07:136 (112,113) - those two. accepted the kats on the snares denied the triplet onthe first part of this section, i want it plainly 1/2

I think I'm not capable of modding the lower diffs on this song, since I haven't worked much on difficulty spread thing and considering that I can't play them without HT, so I'll skip them. Sorry about that ;w; You may not give kudos if the mod doesn't help you, and because I modded only one diff. But, I need to say the suggestions I've made will pretty much affect the other difficulties, so make sure to check other diffs as well if you change anything on terror oni by my suggestions.

I love this song, this map, this everything... Good luck on the ranking way! :^)
thank you two <3
Grimbow
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

My mods are heavily based on the relation of the notes to the music and how this is emphasized, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

Kantan
00:23:165 (6) - Change to a k, the guitar tremolos here move higher up the fretboard and then back down so changing it to d k d will follow this
00:25:908 (12) - Same as above, change to k
00:26:251 (13) - Could also change this to a k since there's a pretty harsh snare hit here, but I understand not wanting to have d k k since it is a bit of an awkward pattern
00:31:565 (23) - Move this to 00:31:736 - , it makes it consistent with 00:32:593 (25,26) - and 00:31:736 - is the start of a pretty sweet sweep on the guitar so mapping the first note of it feels good to play!
00:35:165 (1) - Change to d, the guitar here starts off low and the where the next couple of notes are, plays some pretty high notes
00:37:222 (5) - Change this one to d also since the guitar here slides back down to the low tones
00:39:965 (9) - Same here change to d. It would also help vary this section a little bit since it is all k's currently
00:42:708 (14) - Saaaame here, change to d!
00:51:622 (5) - Change this to a d? Guitar here is lower than notes before it. I understand you might not want to for variation sake so it's just a suggestion
01:02:422 (8) - Move this to 01:02:593 - Feels like a weirdly syncopated note where it is atm since all the major sounds in the music are on 1/1 + 1/2 beats. (Could also move it to 01:02:251 - if you wanted a 4 note pattern!)
01:09:965 (23) - Move this note forward to 01:10:136 - for the same reason as last suggestion, it also makes the pattern consistent with 01:10:993 (25,26) -
01:21:108 (14) - Change this note to a d, it's the start of the guitar climbing the fretboard (arpeggio? my music lingo is lacking :( ) so it's the lowest sound and makes sense for it to be a lower sounding note
01:40:822 (5) - Move this to 01:40:993 - , it's where the next snare hit lands which is the most prominent part of this section (apart from that aaaa-a-a-a-aaa noise but mapping that in a kantan would blow the SR out the water :v)
01:45:794 (14) - Add a finish to this note, it's the first note after the pause at 01:45:451 (13) - so it would have some nice emphasis
01:47:678 (17) - Remove the finish on this note or move it to 01:47:336 - , where it is the emphasis of a finisher doesn't make much sense since the rest of the band is also going hard so there's nothing that stands out enough for the finish to cover
01:52:651 (26) - You seem to be using a few syncopated notes in this map so maybe you could move this to 01:52:822 - since the drums here stop/start again
01:58:137 (37) - Same as last note, could move this to 01:58:308 - ?
02:03:622 (6,7) - Add finishes to these notes! The cymbal crashes mixed with the guitar sweeps resetting on these notes makes for good emphasis
02:55:051 (10) - Change to a D? It's a pretty deep sounding stop here and I think it would contrast well with 02:55:736 (11) -
03:06:536 (26) - I'd suggest deleting this note and moving 03:06:879 (27) - to 03:06:708 - to better follow the drum roll/guitar peak. Where the notes are they are pretty syncopated to the emphasis in the music but moving them around a bit snaps the flow back into place. (Could also make it a finish if you wanted)
03:12:022 (37) - Same as above, delete this note and move 03:12:365 (38) - to 03:12:193 -
03:17:508 (48) - For variation you could move this note back to 03:17:336 - so it lands on where the cymbal bells start being hit and still keeps the k k flow you have going on
03:23:851 (5) - Change to a d for the same reason as the other suggestions of these notes
03:29:337 (15) - Same as above, change to a d

Futsuu
00:22:136 (4) - This could be a good place for a finisher, start of the kiai and the stressed vocal here
00:37:222 (7) - This would also be a good place for a finisher! The cymbal crashes here and the section change would benefit from the emphasis
00:39:965 (14) - Same here! Add a finish to this note
00:42:708 (22) - That's a d note if I've ever heard one! Change to a d, the floor tom hit on this is pretty deep and the d would map it nicely
01:00:536 (4) - Same as the start of last kiai, could add a finish to this!
01:12:879 (1) - Add a finish to this, the crashes and the section change would be a good place for the emphasis of a finisher!
01:15:622 (7) - Change this to a d and add a finish on to 01:15:965 (8) - , would give this section a little flair and a good finisher point
01:21:108 (22,23) - Change these to d's, the snare hits are at 01:21:793 (24,25,26) - and changing the suggested notes to d's helps give them better emphasis since you are leaving the harsher sounding notes to the harsher sounding drum hits
01:36:193 (66) - This would be a good place for a finisher! As per prior examples
01:49:908 (39) - Change this note to a k, the snare hit and the cymbal crashes are pretty harsh and you've mapped the other snare hits here with k's so it would follow suit
01:52:651 (49) - Move this note to 01:52:822 - and move 01:52:993 (50) - to 01:53:165 - to better follow the stops in the music
01:56:765 (63) - Finish would be good here!
01:58:137 (69) - Move this to 01:58:308 - and move 01:58:479 (70) - to 01:58:651 - for the same reason as above!
02:03:622 (10) - Would be a good place for a finisher!
02:04:993 (14) - This would be an okay place for a finisher since the china cymbals are played twice here, up to you with this one
02:23:165 (73,74) - These finishers can be removed, there's nothing too prominent in the music to warrant them
02:24:022 - You could add a note here with a finish since there is another cymbal crash/guitar chord played here but it might be a bit hard for a futsuu, up to you!
02:25:565 (76) - This would be a beautiful place for a finisher!
02:40:651 (112) - I'd suggest moving this note to 02:40:822 - so that you are consistently following the background guitar notes, where it is currently it seems to randomly break the flow
02:41:679 (115) - Same with this note, I'd advise moving it to 02:41:851 - to keep the flow consistent
02:43:393 (120) - Same here, I suggest moving it to 02:43:565 -
02:45:108 (125) - Same here, I suggest moving it to 02:45:279 -
02:46:822 (129) - aaaand finally same here! Move to 02:46:651 -

Muzukashii
00:11:336 (39,40) - I suggest changing these to d, there's no tone difference between these notes and 00:11:165 (38,41,42) - these notes. (I'd also suggest changing 00:12:022 (43) - to a d to give 00:12:193 (44,45,46) - proper emphasis since it's a pretty high sound)
00:14:079 (55,56,59) - Same with these notes, change to d
00:19:565 (88,89,92) - Same with these notes, change to d
00:22:136 (7) - Could add a finish to this note! Same reasoning as in the Futsuu
00:35:165 (1) - This would also be a good place for a finisher! Pretty big tonal change in the music and some cymbal crashes and bam! You got yourself a point of emphasis
00:37:222 (7) - Same here! Could use a finisher
00:39:279 (15,18) - Change these two notes to d's and add a d at 00:39:622 (16) - maybe? It would fill this pattern out a bit more and give a bit better emphasis to the section. It's only a suggestion because it removes the small break you have here
00:44:765 (36) - Change this to a d and add a d at 00:45:108 - for the same reason as above?
01:12:879 (1) - This would be another good place for a finish!
01:37:993 (3) - Move this note back to 01:37:908 - , it's the only syncopated note in this section and it breaks the flow you had going here
02:24:022 - Add a finish here as well since it is a harder difficulty and you have mapped all the other finish sounds here!
02:25:565 (116) - Add one to this note too, it's a nice clean china sound and a finish maps this well!
02:55:565 (17) - Add a finish to this one too since the other notes around it are finishers and are on the same kinds of sounds!
03:21:108 (3) - Change this one to a K, the crash here is a higher pitch than 03:20:422 (1) - and the K would follow this tone change

Oni
00:07:479 (29) - I'd suggest moving this to 00:07:222 - where the bell sound is a bit more prominent so that it doesn't feel like you missed it out
00:08:336 (35) - I'd also suggest moving this note to 00:08:165 - and changing it to a k so that it follows the triplet that is played on the cymbal bell
00:37:222 (13) - You might want to make this SV change a bit smoother, as it is the 1/3 snapping changing to 1/2 is a bit hard to differentiate with the current immediate SV change
00:39:279 (22,26) - Change these two notes to d's so that the k's get better emphasis from the pinch harmonics on the guitar
00:44:765 (46) - Change this to a d for the same reason as above
01:15:365 (13) - Move this note to 01:15:536 - so that it maps the drum triplet (I know the triplet is 1/4 but ye), where it is atm feels a bit off since the triplets comes immediately after where you have placed it
01:27:279 (56) - This SV increase seems a bit random? I don't think it's worth having in this difficulty for just two notes
01:50:365 (62) - I don't think this note should be snapped in 1/3, from what I can hear the 1/3 starts at 01:50:593 (63) - so you should re-snap that note to 01:50:422 -
01:52:651 (74,76) - Delete these notes, it gives the player a little rest from the constant 1/2 and it would follow the stops in the music!
01:58:137 (106,108) - Same with these notes, delete them!
03:21:108 (3) - Change this note to a K for the same reason as in the Muzukashii, it's a higher pitch than 03:20:422 (1) - !

Aw geez, I hope you like long mods! :roll: I only modded the first 4 difficulties (Kantan -> Oni) and then I was burnt out so if you want me to come back and mod the higher 4 diffs call me back in a bit! Now I'm going to have the song stuck in my head for a long time too, so have a couple stars to help you on your way to ranked so other people can suffer the same fate! (∩`-´)⊃━.*・。゚
HomieLove
will you ever revive this? :(
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