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B.E.R - The Night Begins to Shine

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ShinodaYuu
My diff

osu file format v14

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PreviewTime: 37111
Countdown: 0
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[Editor]
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Title:The Night Begins to Shine
TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:Milar's Hard
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
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Topic Starter
PotatoJet

Milar001 wrote:

My diff

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 37111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The Night Begins to Shine
TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:Milar's Hard
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
BeatmapID:0
BeatmapSetID:-1

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You did pretty good! (Even thought it's not 'oldschool' I still like it so good job!)

Thanks for the gd! :)
Topic Starter
PotatoJet
k going to make another diff but I'll update the map with your diff now

brb farming kudosu
Topic Starter
PotatoJet
Alright, MyAngelMeinter's advanced is now submitted.

looking for 4 more people to do 2 easy diffs and 2 normal diffs (1 diff for each person)
grep
my normal diff
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Topic Starter
PotatoJet

GREPISAWESUM wrote:

my normal diff
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Cool will add later! :) rn I'm helping with a mapping contest

EDIT: Added
Topic Starter
PotatoJet
ok, mapset is good to go (unless I decide to request an easy diff).

We now just have to wait for the staff to decide on the new loved system and we can try to get this loved.
[MTF] Wolfette
Topic Starter
PotatoJet

AsrielDr33murr wrote:

https://osu.ppy.sh/ss/8797781

Needs more jumps :P
Wow 0_0
grep
Sorry to bother but do you mind adding the "ISAWESUM" part of my name to my diff? :p
Topic Starter
PotatoJet

GREPISAWESUM wrote:

Sorry to bother but do you mind adding the "ISAWESUM" part of my name to my diff? :p
Soz, I thought it was cool to shorten it and it be better. I'll change it since you asked.

EDIT: fixed
Topic Starter
PotatoJet
I'm going to ask for another GD...it's taking some time for them to decide on how the new Loved section works (not that it's a problem.)

EDIT: I'm just going to wait now for the new system.
rikia
NOTE: PLEASE TAKE EVERYTHING IN MY MOD WITH A GRAIN OF SALT, I AM A VERY UNEXPERIENCED MAPPER WHO CAN'T MOD PROPERLY

[Song]

It doesnt end properly, it just cuts out. thats a problem with mapping and fading out. I got a alternative audio, though.

http://www.mediafire.com/file/551iq8j1uz1asgk/audio.mp3
BIG, BIG NOTE: IF YOU USE THIS AUDIO, YOU MUST SUBTRACT THE OFFSET OF ALL TIMING POINTS BY 100


[BPM (might be wrong)]


You might want to AT LEAST consider this bpm change. HOWEVER THERES A VERY GOOD CHANCE THAT THE PROGRAM IS WRONG IN THIS SITUATION.

[I see the story in your eyes]
This song is very consistent, I expected the map to be at least.

00:03:188 (1) - why is there an NC here? there wasnt one here 00:05:264 (1,2,3) - but the exact same thing is happening
00:06:188 (1,2,3,4,5) - i feel like this should have spacing instead of being a stack because some players could misread this as 1/4 rhythm instead of 1/2
00:07:572 (1,2,3,1,2,3) - these arent overlapping eachother fully, unless you want it to be like this, if thats the case then 00:08:034 (3,2) - isnt the same stacking as 00:07:803 (2,1) -.
00:08:264 (1,2,3) - maybe this triangle should change its rotation to counter clockwise? there isnt any specific reason to but it might make it more readable, i'm not sure.
00:08:957 (4) - why is the spacing to this slider so close?
00:09:880 (1,2,3) -
00:09:880 (1,2,3,4) - these dont line up perfectly, it doesn't have to though.
00:11:149 (1,2) - this would sound better if it was a double but the second note was a 1/2 slider but you know, its fine.
00:12:649 (1,2,3,4,5,1,2,3,4) - because of stacking this looks ugly, this doesnt have to change but if you want it to, disable stack leniency or move the notes, idk.
00:14:495 (4,1) - why is there a break here? I mean you aren't mapping JUST vocals as seen after, so why aren't you mapping the beats?
00:17:264 (3) - Yeah uh..this is a stream.
00:19:226 (1,2,3,4) - this is a spacing i should NEVER see on a hard difficulty, burst streams are fine but this? why???? make the spacing more like 00:23:034 (1,2,3) - Also, It starts 1/4 ticks later
00:19:803 (5) - NC maybe?
00:23:264 (3,5) - these should probably line up properly, idk.
00:24:880 (1,2,3) - So you're just going to ignore the stream part here?
00:26:495 (5,6,7,8,9) - same goes here, wth is this spacing?
00:26:957 (9,1) - any newbie could easily mistake this for part of the stream, regardless of the NC.
00:26:495 (5,6,7,8,9) - The stream part doesn't even start here! it starts 1/2 ticks later
00:29:034 (7) - why is this a 1/4 slider
00:32:034 (3,1) - ignoring rhythm isnt funny
00:34:918 (1) - this doesnt start properly.

Okay, i've concluded that this map is partially broken in rhythm, so I made a .osu file of rhythm I think is acceptable.

http://www.mediafire.com/file/pakhue045 ... thm%5D.zip

(.zip because it froze at 100% for the .osu, i have no clue why at all.)

I kind of got to go to bed, I doubt any of this will actually help the map but I tried.
Topic Starter
PotatoJet

Viperial wrote:

NOTE: PLEASE TAKE EVERYTHING IN MY MOD WITH A GRAIN OF SALT, I AM A VERY UNEXPERIENCED MAPPER WHO CAN'T MOD PROPERLY

alright blue = wrong
green = fixed

[Song]

It doesnt end properly, it just cuts out. thats a problem with mapping and fading out. I got a alternative audio, though. Doesn't really matter to me¯\_(ツ)_/¯ as long as it's after the player finishes the beatmap, some maps end before the player ends just to increase time

http://www.mediafire.com/file/551iq8j1uz1asgk/audio.mp3
BIG, BIG NOTE: IF YOU USE THIS AUDIO, YOU MUST SUBTRACT THE OFFSET OF ALL TIMING POINTS BY 100


[BPM (might be wrong)]


You might want to AT LEAST consider this bpm change. HOWEVER THERES A VERY GOOD CHANCE THAT THE PROGRAM IS WRONG IN THIS SITUATION. 129.97 bpm is very close to 130bpm, the program was really close! I don't think I'll change it though, this map has been timing modded a lot with saying 130 bpm with 188 offset

[I see the story in your eyes]
This song is very consistent, I expected the map to be at least. This map is very consistent, I expected your mod to be at least. (lmao so this is what you meant by 'can I be rude in my mod' on discord, I'm going to be rude as well >:D)

00:03:188 (1) - why is there an NC here? there wasnt one here 00:05:264 (1,2,3) - but the exact same thing is happening Alright I removed them ncs since you say so (I didn't even realize that, thanks)
00:06:188 (1,2,3,4,5) - i feel like this should have spacing instead of being a stack because some players could misread this as 1/4 rhythm instead of 1/2 So you mean they could read it as one of those you have to click fast stacked circles? (like streams but in one place) If you mean by that then I don't really care since it's quite easy to read and I'm sure most people will get it right since the music supports it (feel the music! lol) I've seen other maps do this and it's not really an issue (or at least to me).
00:07:572 (1,2,3,1,2,3) - these arent overlapping eachother fully, unless you want it to be like this, if thats the case then It's on purpose
00:08:034 (3,2) - isnt the same stacking as 00:07:803 (2,1) -. Thanks, I changed (2) to be the same as (3)
00:08:264 (1,2,3) - maybe this triangle should change its rotation to counter clockwise? there isnt any specific reason to but it might make it more readable, i'm not sure. I find this quite readable so no changes
00:08:957 (4) - why is the spacing to this slider so close? Do you want it to be 3 miles away? (Im jk) The slider is very close to the objects in time so it would make more sense for it to be closer? It's not so close and if you mean it's too close to the next object, I don't mind since you can hear a sound that the slider ends in which is like the sounds in the break sections so it makes sense to me (there used to be 2 break sections but the other one is now gone since objects got a bit closer.
00:09:880 (1,2,3) -
00:09:880 (1,2,3,4) - these dont line up perfectly, it doesn't have to though. Ok lined it up
00:11:149 (1,2) - this would sound better if it was a double but the second note was a 1/2 slider but you know, its fine. Yes, it is fine :D
00:12:649 (1,2,3,4,5,1,2,3,4) - because of stacking this looks ugly, this doesnt have to change but if you want it to, disable stack leniency or move the notes, idk. IT'S NOT UGLY..It's more readable this way.
00:14:495 (4,1) - why is there a break here? I mean you aren't mapping JUST vocals as seen after, so why aren't you mapping the beats? I always break in a map if I consider it more calm (not that I won't map calm sections) plus maybe I was mapping this part with the vocals but there were electric guitar sounds in the parts I mapped so I'm saying that this is a calm section that doesn't need to be mapped and the player has to have a break.
00:17:264 (3) - Yeah uh..this is a stream. I'm mapping the vocals here
00:19:226 (1,2,3,4) - this is a spacing i should NEVER see on a hard difficulty, burst streams are fine but this? why???? make the spacing more like When did I say this was a hard difficulty? I'm not mapping this like 'regular' mapping where a hard diff can't have hard to read jumps and stuff like that, I am mapping it in the view of just a level not a difficulty with specific things can only be allowed if it's [insert diff name here] (if that makes sense to you)
00:23:034 (1,2,3) I can give you an example of a map that does the same: https://osu.ppy.sh/s/13244 (It's a pretty good map) - Also, It starts 1/4 ticks later No
00:19:803 (5) - NC maybe? Naa
00:23:264 (3,5) - these should probably line up properly, idk. It is
00:24:880 (1,2,3) - So you're just going to ignore the stream part here? Yes
00:26:495 (5,6,7,8,9) - same goes here, wth is this spacing? wth is this mod?
00:26:957 (9,1) - any newbie could easily mistake this for part of the stream, regardless of the NC. At least they will get a 100 on it and it's not about the NC it's about the change in direction. Everything is like a straight line but one odd circle completely breaks it (which is the point)
00:26:495 (5,6,7,8,9) - The stream part doesn't even start here! it starts 1/2 ticks later I don't think we're thinking of the same sounds to map to.
00:29:034 (7) - why is this a 1/4 slider Can you hear the sounds?
00:32:034 (3,1) - ignoring rhythm isnt funny ignoring this mod is funny :^) (jokes aside, you can't map every sound in this song at once and that used to be a break section but now they're too close.
00:34:918 (1) - this doesnt start properly. Fixed

Okay, i've concluded that this map is partially broken in rhythm, so I made a .osu file of rhythm I think is acceptable. I've concluded you couldn't hear any of the sounds I mapped to on the parts you pointed out I did something wrong.Somebody did point out I overmapped a part and they had a good reason but you don't have any.

http://www.mediafire.com/file/pakhue045 ... thm%5D.zip

(.zip because it froze at 100% for the .osu, i have no clue why at all.)

I kind of got to go to bed, I doubt any of this will actually help the map but I tried.
I appreciate your efforts! :) But stuff like 'rhythm' like wat the things you pointed out were the break sections. How do I know that this isn't the same section that I mapped 2 seconds later? Because the parts I mapped were the vocals and electrics guitar which these breaks didn't have. Yes I sometimes mapped streams to the sounds in the breaks but that's when the parts with other instruments and sounds were starting. (I'm bad at explaining, so what I say may come out not what I *wanted* to say, I hope you understand though)

Also, this isn't a map meant for a specific difficulty. Think of it like aspire. This is what the loved section is for, maps that the community likes that *breaks* the rules (besides the some people can rank their map but are too lazy so they put in into loved). I meant for this to be an 'oldschool-ish' map or at least something hard or fun to read. I'm not saying this map isn't bad but you didn't get the idea I was going for.
rikia

PotatoJet wrote:

only accepts 4 of my suggestions
this is why i didnt want to mod the map, your style is something i cannot freaken mod I mod stuff thats supposed to be rankable

respectfully,

iwannakms
Topic Starter
PotatoJet

Viperial wrote:

PotatoJet wrote:

only accepts 4 of my suggestions
this is why i didnt want to mod the map, your style is something i cannot freaken mod I mod stuff thats supposed to be rankable

respectfully,

iwannakms
lol I understand, it's okay. But the stuff I did accept was helpful so thank you! :D
Justysuwu
Hi again :D
GREPISAWESUM'S diff
-AR 7 on normal is a little too high (ar 5 can be good)
Milar's diff
00:18:649 (1) - move second dot(.) two "pixels) on left

If something else i noticed , i edit this post
GL
Topic Starter
PotatoJet

MyAngelMeinter wrote:

Hi again :D
GREPISAWESUM'S diff
-AR 7 on normal is a little too high (ar 5 can be good)
Milar's diff
00:18:649 (1) - move second dot(.) two "pixels) on left

If something else i noticed , i edit this post
GL
Thanks
Topic Starter
PotatoJet
Just made some changes to GREP's Normal diff. Will start asking for a ton of gds now.
grep
made quite a few distance snap adjustments to my diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 37111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The Night Begins to Shine
TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:GREPISAWESUM'S Normal
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
BeatmapID:1378638
BeatmapSetID:640288

[Difficulty]
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OverallDifficulty:5
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Topic Starter
PotatoJet

GREPISAWESUM wrote:

made quite a few distance snap adjustments to my diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 37111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The Night Begins to Shine
TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:GREPISAWESUM'S Normal
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
BeatmapID:1378638
BeatmapSetID:640288

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-298023.jpg",0,0
//Break Periods
2,14695,15522
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//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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Are these edits made on the new updated version of your difficulty (my changes)? Or is it made on the old version of your difficulty?

edit: added Lucy Deer 10's easy diff, made some changes to it visually.
Justysuwu
I a little re-build my diff (i re-build all :D ) because i think before this is a little not play-able
EDIT 1 i forgot about new combo (i used no numbers skin) repaired
map
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grep

PotatoJet wrote:

GREPISAWESUM wrote:

made quite a few distance snap adjustments to my diff
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Are these edits made on the new updated version of your difficulty (my changes)? Or is it made on the old version of your difficulty?

edit: added Lucy Deer 10's easy diff, made some changes to it visually.
i made it after you updated it.
Justysuwu
I make Insane diff (3.78* so close XD)
MyAngelMeinter's Insane
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80,104,22341,1,0,0:0:0:0:
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224,192,24649,1,0,0:0:0:0:
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224,192,25572,1,0,0:0:0:0:
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232,160,34341,1,0,0:0:0:0:
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344,216,35495,1,0,0:0:0:0:
400,216,35726,1,0,0:0:0:0:
256,192,35957,12,0,36880,0:0:0:0:
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128,187,37803,1,0,0:0:0:0:
361,120,38034,1,0,0:0:0:0:
128,187,38264,1,0,0:0:0:0:
356,270,38495,1,0,0:0:0:0:
224,72,38726,1,0,0:0:0:0:
216,304,38957,1,0,0:0:0:0:
480,32,39418,5,0,0:0:0:0:
256,328,39880,1,0,0:0:0:0:
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226,293,40803,5,0,0:0:0:0:
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154,162,41495,1,0,0:0:0:0:
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357,221,41957,1,0,0:0:0:0:
285,90,42187,1,0,0:0:0:0:
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96,56,46803,1,0,0:0:0:0:
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232,296,52572,1,0,0:0:0:0:
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128,192,53726,5,0,0:0:0:0:
336,96,54187,1,0,0:0:0:0:
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250,321,55111,5,0,0:0:0:0:
130,157,55341,1,0,0:0:0:0:
317,77,55572,1,0,0:0:0:0:
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204,72,56264,1,0,0:0:0:0:
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160,192,58341,1,0,0:0:0:0:
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304,352,61111,2,0,L|136:352,1,150
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342,192,64341,1,0,0:0:0:0:
171,192,64803,5,0,0:0:0:0:
298,118,65034,1,0,0:0:0:0:
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256,192,65726,12,0,67802,0:0:0:0:
GL :D
Topic Starter
PotatoJet
k will update soon thanks
Justysuwu
I forgot about something
Can you add my BG to my diffs?

(Hard diff still not updated)
Thanks :D
Topic Starter
PotatoJet
Oh I just took a quick break from mapping, I'm about to update the map with your changes and GREPISAWESUM's changes. However, I won't change the bg. I know you put effort into making it but I'd rather not change it to that.

Also, I might change the bg soon (for everything).
Topic Starter
PotatoJet
I'm about to watch the livestream for the loved section on osu! Coffee hour! \o/

I'm excited too see what they decide. IF it is a system that matters on the amount of favourites, then please favourite the map if you made a gd on it or just favourite it if you like it I guess.

I'll edit this post after I watch the stream.

edit: They will change the system after they launch moddingv2 (I think) but they said they might have 1 round more of community voting before that happens.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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