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B.E.R - The Night Begins to Shine

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Topic Starter
PotatoJet
This beatmap was submitted using in-game submission on 06 September 2017 at 19:40:53

Artist: B.E.R
Title: The Night Begins to Shine
Source: Teen Titans Go
Tags: ttg ber beer 1980's old cool funky
BPM: 130
Filesize: 1290kb
Play Time: 01:06
Difficulties Available:
  1. GREPISAWESUM'S Normal (2.13 stars, 87 notes)
  2. I see the story in your eyes (3.87 stars, 181 notes)
  3. Lucy Deer 10's Hard (2.73 stars, 133 notes)
  4. Milar's Light Insane (3.1 stars, 198 notes)
Download: B.E.R - The Night Begins to Shine
Information: Scores/Beatmap Listing
---------------

Other C:
Top diff is inspired by https://osu.ppy.sh/s/13244
This map isn't as hard as ^ or hard as a 9* jump map, but I hope you like it anyway :)
Thanks GREPISAWESUM (he is awsum) for a random mod
Thanks ParasoIka for a random mod aswell!
Thanks Milar for an awesome guest diff!
Thanks MyAngelMeinter for a great guest diff!
Thanks GREPISAWESUM for a normal guest diff!
Thanks MyAngelMeinter for an insane guest diff!
Thanks Lucy Deer 10 for a Hard guest diff!
Sorry to those I deleted gds from, they weren't very good but thank you! :D
ShinodaYuu
From the queue

general
I guess it's supposed to be low AR map,but maybe at least 6 would be better?
Also you'll need some more diffs :D

Timing
Proper BPM for this song is 130, you should also change offset to something like 650

I see the story in your eyes
00:03:193 (1) - This nc bother to read it properly
00:05:496 (1) - End this slider half a beat earlier and add 1 more circle on white tick
00:07:573 (1,2,3,1,2,3) - This is wrong, make the last 3 circles the same like first 3, or completly turn the movement, but NOT LIKE THIS
00:09:765 (1,2,3) - Maybe stack it?
00:10:342 (4) - Move this slider a quarter od a beat forward
00:11:611 (4) - It doesn't follow the music
00:16:669 (1,2,3) - You shouldn't make the same spacing for diffrent time gaps
00:17:255 (3,1,2,3,4,1,2) - This sliders are creative but the circles do not follow the music (also mute the slider ticks)
00:36:005 (1) - This slider is unnecessary, I think you can do it better by mapping it normally
00:57:802 (1) - From here difficulty spike are too big

Good luck :)
Topic Starter
PotatoJet

Milar001 wrote:

From the queue

general
I guess it's supposed to be low AR map,but maybe at least 6 would be better?
Also you'll need some more diffs :D It's not going for ranked so I don't really have to. I switched it to AR6 like you said. Thanks!

Timing
Proper BPM for this song is 130, you should also change offset to something like 650 Alright will try that out and decide :D

I see the story in your eyes
00:03:193 (1) - This nc bother to read it properly It's the same as the first: 1,2,1,2. Just arranged differently and with a slider.
00:05:496 (1) - End this slider half a beat earlier and add 1 more circle on white tick It's fine
00:07:573 (1,2,3,1,2,3) - This is wrong, make the last 3 circles the same like first 3, or completly turn the movement, but NOT LIKE THIS I find it kind of fun, it's actually kind of fine and it introduces the kind of patterns to the player. However, I would completely agree if this was going for ranked.
00:09:765 (1,2,3) - Maybe stack it? It is stacked...
00:10:342 (4) - Move this slider a quarter od a beat forward Alright
00:11:611 (4) - It doesn't follow the music IT does.. maybe it was snapped wrong when you changed the bpm?
00:16:669 (1,2,3) - You shouldn't make the same spacing for diffrent time gaps Okay, I made it a bit more far from each other
00:17:255 (3,1,2,3,4,1,2) - This sliders are creative but the circles do not follow the music (also mute the slider ticks) Thanks and I changed the circles up a bit.
00:36:005 (1) - This slider is unnecessary, I think you can do it better by mapping it normally Yeah you're right. Thanks!
00:57:802 (1) - From here difficulty spike are too big Well yeah but it's fun (in my opinion) and the song gets more intense with the lyrics in this part.

Good luck :) Thanks you too C:
FunnyA
Hello ^^ From FunnyA's Modding Queue

General

I do not know what to say in order not to upset you.
You should learn many things about mapping

I understand that it's your first work. It's very good that you finished it :) But if you want to rank this, you have to situate objects not so.
And if you can't play diff, don't map it, because you can't understand, good it or not. I see that you begginer.... So now i advise you to read osu wiki about mapping, about all diffs, it will not spend much time. And also try to play modern maps. Because now i see map, that fits old criterias, and earlier maps was like your map. But not now... You are still making the old beatmap (maybe now this mode is rare) ... and try you often play modern map

Timing :
This Offset starts from 00:00:146 not 00:00:615
You should replace it with BPM 130
The location of your preview point here (this is very suitable) 00:37:177

Song Setup (you must be change it)
Decrease your volume until 60%. You should not be up 100% and that sounds too strong for hearing
Turn off Enable Countdown because it use when offset is more than 4 second

Insane :
01:03:779 (1) - Missing the spinner please, (Very unsuitable) you can add some objects here until the song is stops

Honestly, I can not give you any advice because your offset and BPM is wrong. Lastly, I'm so sorry if I gave you some advice and I hope it's useful to you. Good luck 8-)
Topic Starter
PotatoJet

ulfanirahmi wrote:

Hello ^^ From FunnyA's Modding Queue

General

I do not know what to say in order not to upset you.
You should learn many things about mapping Ok

ulfanirahmi wrote:

I understand that it's your first work. It's very good that you finished it :) But if you want to rank this, you have to situate objects not so.
And if you can't play diff
I can play it just fine

, don't map it, because you can't understand, good it or not. I see that you begginer.... So now i advise you to read osu wiki about mapping, about all diffs, it will not spend much time. And also try to play modern maps. Because now i see map, that fits old criterias, and earlier maps was like your map. But not now... You are still making the old beatmap (maybe now this mode is rare) ... and try you often play modern map

This is not my first map and this was not made to be ranked just an experiment. I made this for fun so that's why I'm going for loved. I know this is unrankable. But I appreciate the suggestion and will continue to learn (Also you copy-pasted this from one of your mods when I checked your maps, I guess we both have something to learn, haha :) )

Timing :
This Offset starts from 00:00:146 not 00:00:615 Alright
You should replace it with BPM 130 Alright
The location of your preview point here (this is very suitable) 00:37:177 Alright

Song Setup (you must be change it)
Decrease your volume until 60%. You should not be up 100% and that sounds too strong for hearing Alright
Turn off Enable Countdown because it use when offset is more than 4 second Alright

Insane :
01:03:779 (1) - Missing the spinner please, (Very unsuitable) you can add some objects here until the song is stops Alright will try

Honestly, I can not give you any advice because your offset and BPM is wrong. Lastly, I'm so sorry if I gave you some advice and I hope it's useful to you. Good luck 8-) It was useful, thanks! :D

Thanks for the mod! :)
TheKingHenry
Hello mod from my queue~
I see the story in your eyes
  1. First of all, the way the audio cuts off in the end is absolutely terrible, just outta nowhere. Get some other audio with more proper ending?
  2. Okay since your timing is pretty much off, I'll check that first (actually it's pretty easy fix, just changing to offset to smth like 188 instead of the current will make the timing a lot better. The bpm is allright I guess EDIT: I just realized it was already timing modded once LUL maybe it's even better now ¯\_(ツ)_/¯). You can just check these for example using the slower speeds like 50% or 25%, with those you can hear more clearly if the timing is correct or not. Well enough of that I guess
  3. First some rhythmics: 00:00:029 (1,2,3,4) - don't do stuff like this, basically blatant rhythmical overmapping, since there's clearly no sounds to support this (thus rhythmical overmapping is not "subjective" like ppl like to make spacing overmapping and stuff). Well I guess how you have stuff at completely wrong places (due the wrong timing) is rhythmical issue as well, but just fix the timing and then re-position the rhythms you have used and that will be better. Then next, kinda to rhythms stuff or structure too, 00:12:607 (1,2,3,1,2,1,2,1,2) - stuff like this, or many others, your NCing logic is questionable, it doesn't structure the map well. So for the most part, NCing the 1st white tick of a measure will suffice. I guess that's enough for rhythmics. Playability is pretty much tied to rhythms here, so fixing these will make this play significantly better.
  4. Then last some bits on visuals: overlaps can be used intentionally, but there are still overlaps like 00:04:299 (1,1) - which are better off stacked. 00:07:646 (1,2,3,1,2,3) - this for example could be clearly overlap pattern, but the overlaps between the different pairs are different, making it look bad. Then next, you don't want broken patterns like 00:09:838 (1,2,3) - Then finally adding visual patterns that aren't there yet (instead of just removing things that look bad currently) will make it look even better. Stuff like blankets and triangles and symmetry and whatnot visual patterns you want to use. However, since you have mapped this map "in the old style" I guess you shouldn't use all the "modern" visual patterns since they don't really fit there.
  5. I guess that's it, hope it helps you somehow
Good luck!
Topic Starter
PotatoJet

TheKingHenry wrote:

Hello mod from my queue~
I see the story in your eyes
  1. First of all, the way the audio cuts off in the end is absolutely terrible, just outta nowhere. Get some other audio with more proper ending?
  2. Okay since your timing is pretty much off, I'll check that first (actually it's pretty easy fix, just changing to offset to smth like 188 instead of the current will make the timing a lot better. The bpm is allright I guess EDIT: I just realized it was already timing modded once LUL maybe it's even better now ¯\_(ツ)_/¯). You can just check these for example using the slower speeds like 50% or 25%, with those you can hear more clearly if the timing is correct or not. Well enough of that I guess Ok
  3. First some rhythmics: 00:00:029 (1,2,3,4) - don't do stuff like this, basically blatant rhythmical overmapping, since there's clearly no sounds to support this There is a sound to support this. You can clearly hear an electric guitar (I think it's an electric guitar) which this is mapped to. (thus rhythmical overmapping is not "subjective" like ppl like to make spacing overmapping and stuff). Well I guess how you have stuff at completely wrong places (due the wrong timing) is rhythmical issue as well, but just fix the timing and then re-position the rhythms you have used and that will be better. Then next, kinda to rhythms stuff or structure too, 00:12:607 (1,2,3,1,2,1,2,1,2) - stuff like this, or many others, your NCing logic is questionable, it doesn't structure the map well. So for the most part, NCing the 1st white tick of a measure will suffice. I guess that's enough for rhythmics. Playability is pretty much tied to rhythms here, so fixing these will make this play significantly better. Fixed
  4. Then last some bits on visuals: overlaps can be used intentionally, but there are still overlaps like 00:04:299 (1,1) - which are better off stacked. 00:07:646 (1,2,3,1,2,3) - this for example could be clearly overlap pattern, but the overlaps between the different pairs are different, making it look bad. Then next, you don't want broken patterns like 00:09:838 (1,2,3) - Then finally adding visual patterns that aren't there yet (instead of just removing things that look bad currently) will make it look even better. Stuff like blankets and triangles and symmetry and whatnot visual patterns you want to use. However, since you have mapped this map "in the old style" I guess you shouldn't use all the "modern" visual patterns since they don't really fit there. Fixed and changed stuff up a lot. I removed the hexagon and octagon jumps at the end and replaced them with something a bit more old-fashioned.
  5. I guess that's it, hope it helps you somehow
Good luck!

This helped so much, thank you! :) ( Pretty much everything helped)
ParasoIka
Hello :) I'm not the professional mapper but i think , these tips could be a bit useful :)

Song Setup:
change AR to 8 (or 7 as you wish, for me its too slow)
change circle size to 4,5

Timing:
offset: 192
bmp good

00:00:029 (1,2,3,4) - dont place objects before the red line(timing point)
try something like this :



00:13:069 (3,4,5,1,2,3,4) - it's little crooked



00:16:646 (1) . 00:20:799 (1) . 00:25:415 (1) and 00:21:261 (3) - move this 1/4 to the right
00:16:761 (2) . 00:20:915 (2) . 00:29:684 (2) and 00:25:299 (4) - move this 2/4 to the right

00:31:992 (3) - make here double slider

00:34:415 (1,2,3,1) - move this 1/4 to the left then 00:34:876 (1) - change it to double slider 2x shorter

00:35:569 (2) . 00:36:030 (3) - move 1/4 to the right
00:40:876 (1,2,3,4) - move 1/4 to the left
00:43:415 (1,2,3) - 1/4 to right
00:47:915 (1,2,3,4,5) . 01:06:376 (2,1) - 2/4 to right , cut the spinner by 5/4

Ok , it's all. I hope you understood everything :) If not, ask me :)
Justysuwu
Hi :D
I see the story in your eyes
MP3 is too quiet
00:06:376 (1,2,3,4) - i circle more (before this)
2. 00:31:992 (3,1) - make something on this break
00:03:146 (1,2) - move this half beat after
00:14:453 (4,1) - same at 2
00:40:876 (1,2,3) - move it 1/4 beat earlier
Nice DMC on background. I like this car :D
I think this is all
[lucky:1337]Good Luck :D[/lucky:1337]
Topic Starter
PotatoJet
ParasoIka

ParasoIka wrote:

Hello :) I'm not the professional mapper but i think , these tips could be a bit useful :)

Song Setup:
change AR to 8 (or 7 as you wish, for me its too slow) play more
change circle size to 4,5 it's already cs5

Timing:
offset: 192 the current offset seems fine to me
bmp good

00:00:029 (1,2,3,4) - dont place objects before the red line(timing point) alright



00:13:069 (3,4,5,1,2,3,4) - it's little crooked It's because it's stacked, it's not crooked. The circle is on top of a previous circle that has just been hit/clicked very recently.



00:16:646 (1) . 00:20:799 (1) . 00:25:415 (1) and 00:21:261 (3) - move this 1/4 to the right Fixed some, but some needed to be the opposite direction.
00:16:761 (2) It's fine as it is . 00:20:915 (2) No change needed . 00:29:684 (2) No need and 00:25:299 (4) - move this 2/4 to the right Seems fine to me.

00:31:992 (3) - make here double slider Alright

00:34:415 (1,2,3,1) - move this 1/4 to the left then 00:34:876 (1) Ok - change it to double slider 2x shorter why?

00:35:569 (2) Okay . 00:36:030 (3) - move 1/4 to the right Moved it to 1/4 to the left instead
00:40:876 (1,2,3,4) - move 1/4 to the left sure
00:43:415 (1,2,3) - 1/4 to right Ok
00:47:915 (1,2,3,4,5) . 01:06:376 (2,1) - 2/4 to right Ok , cut the spinner by 5/4 It's fine.

Ok , it's all. I hope you understood everything :) If not, ask me :) I got everything C: Thanks a lot for the mod!

MyAngelMeinter

MyAngelMeinter wrote:

Hi :D
MP3 is too quiet
00:06:376 (1,2,3,4) - i circle more (before this) Alright
2. 00:31:992 (3,1) - make something on this break Seems fine
00:03:146 (1,2) - move this half beat after Already fixed with previous mod
00:14:453 (4,1) - same at 2 But it needs a break there, I may be able to make a slider but I'd rather not.
00:40:876 (1,2,3) - move it 1/4 beat earlier Ok
Nice DMC on background. I like this car :D me too C:
I think this is all Thank you so much C:
[lucky:1337]Good Luck :D[/lucky:1337]

Thanks so much for the mods! They're really useful C:
Sorry I didn't get to respond quick as my internet has been down for some time.
I'll write what helped later (can't really do it rn) :)

EDIT: I now responded and thanks ParasoIka for favouriting the map :D .
josh1024
From the queue:

First the Offset is a bit early you might want it to be 188 instead.

00:09:880 (1,2,3) - these could be more neatly stacked.
00:11:149 (1,2,3) - not intuitive to read as starting on a blue tick maybe start nc on circle 2 instead.
00:16:649 (1) - 00:29:495 (2) - from that to that, notes aren't snapped to beat. not sure what you intend to do with that.
00:34:495 (1) - 00:36:034 (3) - from that to that, these aren't snapped to beat.
01:06:649 (1) - this spinner seems unnecessary. circle 2 ends the song nice and cleanly.
Topic Starter
PotatoJet

josh1024 wrote:

From the queue:

First the Offset is a bit early you might want it to be 188 instead. Will update the map with this offset tomorrow

00:09:880 (1,2,3) - these could be more neatly stacked. Alright
00:11:149 (1,2,3) - not intuitive to read as starting on a blue tick maybe start nc on circle 2 instead. Why would I put nc in the middle of a stream, that's just confusing.That will be for example: 3,1,2 instead of: 1,2,3. I'd rather start a new combo on the beginning of the stream as it represents a new sound.Also, since this map tells you what circle to press next depending on the combo, the player may interpret that as to click 2 first then 3 then 1.

EDIT: I would agree if it was a long stream but since this is only 3 objects and there's a new sound on (1) I disagree.


00:16:649 (1) - 00:29:495 (2) - from that to that, notes aren't snapped to beat. not sure what you intend to do with that. If you mean by ticks, then yeah I didn't even realize it when changing the bpm/offset
00:34:495 (1) - 00:36:034 (3) - from that to that, these aren't snapped to beat. Didn't even realize that thanks
01:06:649 (1) - this spinner seems unnecessary. circle 2 ends the song nice and cleanly. Agreed

Thanks so much for the mod! :) (also I edited my responses a bit cuz i feel like adding extra details sometimes)
grep
hello again!!
modding your map for fun also cuz i like the song
I have to say your mapping skills have improved a lot! :)
SPOILER
So i see quite a bit of timing issues mostly.
While the bpm is correct, the timing starts a bit early, and should start exactly at 00:00:188, just set the offset to 188 it should work. Then straight after that you might want to resnap all notes, by going into the timing section, and clicking it:

Once you've done that go into AiMod (ctrl+shift+A) and check for any more un-snapped notes.
some in-correctly timed notes:
00:17:264(3) this slider should end on the white tick, from this:

to this:

If you find that the slider gets stuck and you can't move it, move the whole slider slightly up, and you'll have room.
00:20:841(1,2) I honestly have no idea what these two are but i think you were trying to do this:

do change it to that btw ^
00:29:149(1) This slider also ends off beat, so just move the end of the slider to the white tick, from this:

to this:

00:34:415(1) this whole section sounds very off, change it from this:

to this:

That's pretty much all i could find for timing, i might give you some advice on the aesthetics later, but it seems like an okay map at the moment. Also, the notes are a bit too loud, change it to maybe 60% or 70% sample volume. Just go into the song set-up, click the audio section and move the sample volume sliding thing. Bye bye!!
Topic Starter
PotatoJet

GREPISAWESUM wrote:

hello again!!
modding your map for fun also cuz i like the song
I have to say your mapping skills have improved a lot! :) Thanks!
SPOILER
So i see quite a bit of timing issues mostly. Well, you did mod this before I changed the timing
While the bpm is correct, the timing starts a bit early, and should start exactly at 00:00:188, just set the offset to 188 it should work. Then straight after that you might want to resnap all notes, by going into the timing section, and clicking it:

Once you've done that go into AiMod (ctrl+shift+A) and check for any more un-snapped notes.
some in-correctly timed notes:
00:17:264(3) this slider should end on the white tick, from this: Seems already fine to me (no changes)

to this:

If you find that the slider gets stuck and you can't move it, move the whole slider slightly up, and you'll have room.
00:20:841(1,2) I honestly have no idea what these two are but i think you were trying to do this: Nope

do change it to that btw ^
00:29:149(1) This slider also ends off beat, so just move the end of the slider to the white tick, from this: It's fine, not offbeat

to this:

00:34:415(1) this whole section sounds very off, change it from this: Why? It's not offbeat

to this:

That's pretty much all i could find for timing, i might give you some advice on the aesthetics later, but it seems like an okay map at the moment. Also, the notes are a bit too loud, change it to maybe 60% or 70% sample volume Agreed . Just go into the song set-up, click the audio section and move the sample volume sliding thing. Bye bye!!
Ok, so thanks for the mod! Umm, some stuff were fixed, some were not and mostly because these issues have been fixed locally but not yet uploaded such as the offset change and objects snapping to beats. I had to disagree with some parts since they are supposed to be that way. And yeah, I definitely would appreciate a mod on aesthetics :D. (If you do another mod more focused on the design and patterns, just to let you know: the oldschool-ish style is on purpose.)

Also, I see you're a bit stuck with some of your maps such as the Sonic map, do you want me to mod it?

(Also modding advice: you use way too many pics, it would be better if you wouldn't unless necessary so it keeps the BBCode simpler.)

Thanks! :)
grep

PotatoJet wrote:

GREPISAWESUM wrote:

hello again!!
modding your map for fun also cuz i like the song
I have to say your mapping skills have improved a lot! :) Thanks!
SPOILER
So i see quite a bit of timing issues mostly. Well, you did mod this before I changed the timing
While the bpm is correct, the timing starts a bit early, and should start exactly at 00:00:188, just set the offset to 188 it should work. Then straight after that you might want to resnap all notes, by going into the timing section, and clicking it:

Once you've done that go into AiMod (ctrl+shift+A) and check for any more un-snapped notes.
some in-correctly timed notes:
00:17:264(3) this slider should end on the white tick, from this: Seems already fine to me (no changes)

to this:

If you find that the slider gets stuck and you can't move it, move the whole slider slightly up, and you'll have room.
00:20:841(1,2) I honestly have no idea what these two are but i think you were trying to do this: Nope

do change it to that btw ^
00:29:149(1) This slider also ends off beat, so just move the end of the slider to the white tick, from this: It's fine, not offbeat

to this:

00:34:415(1) this whole section sounds very off, change it from this: Why? It's not offbeat

to this:

That's pretty much all i could find for timing, i might give you some advice on the aesthetics later, but it seems like an okay map at the moment. Also, the notes are a bit too loud, change it to maybe 60% or 70% sample volume Agreed . Just go into the song set-up, click the audio section and move the sample volume sliding thing. Bye bye!!
Ok, so thanks for the mod! Umm, some stuff were fixed, some were not and mostly because these issues have been fixed locally but not yet uploaded such as the offset change and objects snapping to beats. I had to disagree with some parts since they are supposed to be that way. And yeah, I definitely would appreciate a mod on aesthetics :D. (If you do another mod more focused on the design and patterns, just to let you know: the oldschool-ish style is on purpose.)

Also, I see you're a bit stuck with some of your maps such as the Sonic map, do you want me to mod it?

(Also modding advice: you use way too many pics, it would be better if you wouldn't unless necessary so it keeps the BBCode simpler.)

Thanks! :)
Oh, thanks for the modding advice, I kinda use the pictures just in case you don't understand anything. I understand if they look a bit unnecessary.

A word of advice on what I meant by off beat. You seem to use blue ticks a little bit more than usual. The blue are normally meant for notes which are off beat, to make it sound jazzy and cool. You might not want to end the long sliders in your map on blue ticks, since your map has a pretty normal timing structure. You could use the little bar at the bottom that says 25% 50% 75% and 100% to slow down the song to re-check your timing. It probably would help quite a bit.

Judging by the song you're using, majority of the notes should be landing on either red or white ticks. The beginning is fine however, I think it's pretty good.

Thanks for asking about my map, if you're looking to mod something I'd really appreciate if you'd mod this: https://osu.ppy.sh/s/642003

I'd love to mod your map aesthetics'-wise, but it kind of depends what kind of difficulty you're going for. It seems like a hard+ map, but I'm not too sure if you're going for a insane map or a hard one.

No need to give kudosu, just clearing things up :)
Topic Starter
PotatoJet

GREPISAWESUM wrote:

Oh, thanks for the modding advice, I kinda use the pictures just in case you don't understand anything. I understand if they look a bit unnecessary.

A word of advice on what I meant by off beat. You seem to use blue ticks a little bit more than usual. The blue are normally meant for notes which are off beat, to make it sound jazzy and cool. You might not want to end the long sliders in your map on blue ticks, since your map has a pretty normal timing structure. You could use the little bar at the bottom that says 25% 50% 75% and 100% to slow down the song to re-check your timing. It probably would help quite a bit.

Judging by the song you're using, majority of the notes should be landing on either red or white ticks. The beginning is fine however, I think it's pretty good.

Thanks for asking about my map, if you're looking to mod something I'd really appreciate if you'd mod this: https://osu.ppy.sh/s/642003

I'd love to mod your map aesthetics'-wise, but it kind of depends what kind of difficulty you're going for. It seems like a hard+ map, but I'm not too sure if you're going for a insane map or a hard one.

No need to give kudosu, just clearing things up :)
Yeah I'll make sure to keep checking if the timing is right and yeah I'll mod ur map C:
As for the 'aesthetics mod', it's not really going for a hard or insane kind of difficulty. Just trying to make it similar to an oldschool-ish kind of map but let's just say it's more of a Light Insane difficulty.
Mashed
[I see the story in your eyes]
00:34:457 (1,2,3) - I think it sounds better if you moved it all to 00:34:226 (1,2,3) or changed it to 00:34:226 (1) and 00:34:572 (2)
I don't really know what to look for because I don't really mod Loved, but looks cool.
Topic Starter
PotatoJet

Mashed wrote:

[I see the story in your eyes]
00:34:457 (1,2,3) - I think it sounds better if you moved it all to 00:34:226 (1,2,3) or changed it to 00:34:226 (1) and 00:34:572 (2)
I don't really know what to look for because I don't really mod Loved, but looks cool.
Thanks so much! C:
[MTF] Wolfette
00:08:034 (3,2) - Placement of these two circles is a bit off
00:14:957 (5,6,7,8,9) - https://osu.ppy.sh/ss/8712511
00:29:726 (3) - put a hit circle here
Topic Starter
PotatoJet

AsrielDr33murr wrote:

00:08:034 (3,2) - Placement of these two circles is a bit off Nope
00:14:957 (5,6,7,8,9) - https://osu.ppy.sh/ss/8712511 You linked it wrong. That part is the long slider...I don't want to use a diagonal reverse slider. Doesn't flow with the map.
00:29:726 (3) - put a hit circle here There is.. and if you mean before that, then no need.
thanks dood
Topic Starter
PotatoJet
people who want the gd slots tell me in this thread or just post your gd for that slot before anyone else does.

and if you have a gd here, if you want, shoot kudosu stars here to get this to Loved faster and get your friends to fav this map.
ShinodaYuu
My diff

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TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:Milar's Hard
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
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Topic Starter
PotatoJet

Milar001 wrote:

My diff

osu file format v14

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AudioLeadIn: 0
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Countdown: 0
SampleSet: Normal
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Title:The Night Begins to Shine
TitleUnicode:The Night Begins to Shine
Artist:B.E.R
ArtistUnicode:B.E.R
Creator:PotatoJet
Version:Milar's Hard
Source:Teen Titans Go
Tags:ttg ber beer 1980's old cool funky
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You did pretty good! (Even thought it's not 'oldschool' I still like it so good job!)

Thanks for the gd! :)
Topic Starter
PotatoJet
k going to make another diff but I'll update the map with your diff now

brb farming kudosu
Topic Starter
PotatoJet
Alright, MyAngelMeinter's advanced is now submitted.

looking for 4 more people to do 2 easy diffs and 2 normal diffs (1 diff for each person)
grep
my normal diff
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Topic Starter
PotatoJet

GREPISAWESUM wrote:

my normal diff
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88,96,59034,1,4,0:0:0:0:
184,96,59264,2,0,P|272:80|336:104,1,140
312,184,59957,1,0,0:0:0:0:
416,192,60418,2,0,P|408:248|320:288,1,140
256,192,64341,12,4,66418,0:0:0:0:
Cool will add later! :) rn I'm helping with a mapping contest

EDIT: Added
Topic Starter
PotatoJet
ok, mapset is good to go (unless I decide to request an easy diff).

We now just have to wait for the staff to decide on the new loved system and we can try to get this loved.
[MTF] Wolfette
Topic Starter
PotatoJet

AsrielDr33murr wrote:

https://osu.ppy.sh/ss/8797781

Needs more jumps :P
Wow 0_0
grep
Sorry to bother but do you mind adding the "ISAWESUM" part of my name to my diff? :p
Topic Starter
PotatoJet

GREPISAWESUM wrote:

Sorry to bother but do you mind adding the "ISAWESUM" part of my name to my diff? :p
Soz, I thought it was cool to shorten it and it be better. I'll change it since you asked.

EDIT: fixed
Topic Starter
PotatoJet
I'm going to ask for another GD...it's taking some time for them to decide on how the new Loved section works (not that it's a problem.)

EDIT: I'm just going to wait now for the new system.
rikia
NOTE: PLEASE TAKE EVERYTHING IN MY MOD WITH A GRAIN OF SALT, I AM A VERY UNEXPERIENCED MAPPER WHO CAN'T MOD PROPERLY

[Song]

It doesnt end properly, it just cuts out. thats a problem with mapping and fading out. I got a alternative audio, though.

http://www.mediafire.com/file/551iq8j1uz1asgk/audio.mp3
BIG, BIG NOTE: IF YOU USE THIS AUDIO, YOU MUST SUBTRACT THE OFFSET OF ALL TIMING POINTS BY 100


[BPM (might be wrong)]


You might want to AT LEAST consider this bpm change. HOWEVER THERES A VERY GOOD CHANCE THAT THE PROGRAM IS WRONG IN THIS SITUATION.

[I see the story in your eyes]
This song is very consistent, I expected the map to be at least.

00:03:188 (1) - why is there an NC here? there wasnt one here 00:05:264 (1,2,3) - but the exact same thing is happening
00:06:188 (1,2,3,4,5) - i feel like this should have spacing instead of being a stack because some players could misread this as 1/4 rhythm instead of 1/2
00:07:572 (1,2,3,1,2,3) - these arent overlapping eachother fully, unless you want it to be like this, if thats the case then 00:08:034 (3,2) - isnt the same stacking as 00:07:803 (2,1) -.
00:08:264 (1,2,3) - maybe this triangle should change its rotation to counter clockwise? there isnt any specific reason to but it might make it more readable, i'm not sure.
00:08:957 (4) - why is the spacing to this slider so close?
00:09:880 (1,2,3) -
00:09:880 (1,2,3,4) - these dont line up perfectly, it doesn't have to though.
00:11:149 (1,2) - this would sound better if it was a double but the second note was a 1/2 slider but you know, its fine.
00:12:649 (1,2,3,4,5,1,2,3,4) - because of stacking this looks ugly, this doesnt have to change but if you want it to, disable stack leniency or move the notes, idk.
00:14:495 (4,1) - why is there a break here? I mean you aren't mapping JUST vocals as seen after, so why aren't you mapping the beats?
00:17:264 (3) - Yeah uh..this is a stream.
00:19:226 (1,2,3,4) - this is a spacing i should NEVER see on a hard difficulty, burst streams are fine but this? why???? make the spacing more like 00:23:034 (1,2,3) - Also, It starts 1/4 ticks later
00:19:803 (5) - NC maybe?
00:23:264 (3,5) - these should probably line up properly, idk.
00:24:880 (1,2,3) - So you're just going to ignore the stream part here?
00:26:495 (5,6,7,8,9) - same goes here, wth is this spacing?
00:26:957 (9,1) - any newbie could easily mistake this for part of the stream, regardless of the NC.
00:26:495 (5,6,7,8,9) - The stream part doesn't even start here! it starts 1/2 ticks later
00:29:034 (7) - why is this a 1/4 slider
00:32:034 (3,1) - ignoring rhythm isnt funny
00:34:918 (1) - this doesnt start properly.

Okay, i've concluded that this map is partially broken in rhythm, so I made a .osu file of rhythm I think is acceptable.

http://www.mediafire.com/file/pakhue045 ... thm%5D.zip

(.zip because it froze at 100% for the .osu, i have no clue why at all.)

I kind of got to go to bed, I doubt any of this will actually help the map but I tried.
Topic Starter
PotatoJet

Viperial wrote:

NOTE: PLEASE TAKE EVERYTHING IN MY MOD WITH A GRAIN OF SALT, I AM A VERY UNEXPERIENCED MAPPER WHO CAN'T MOD PROPERLY

alright blue = wrong
green = fixed

[Song]

It doesnt end properly, it just cuts out. thats a problem with mapping and fading out. I got a alternative audio, though. Doesn't really matter to me¯\_(ツ)_/¯ as long as it's after the player finishes the beatmap, some maps end before the player ends just to increase time

http://www.mediafire.com/file/551iq8j1uz1asgk/audio.mp3
BIG, BIG NOTE: IF YOU USE THIS AUDIO, YOU MUST SUBTRACT THE OFFSET OF ALL TIMING POINTS BY 100


[BPM (might be wrong)]


You might want to AT LEAST consider this bpm change. HOWEVER THERES A VERY GOOD CHANCE THAT THE PROGRAM IS WRONG IN THIS SITUATION. 129.97 bpm is very close to 130bpm, the program was really close! I don't think I'll change it though, this map has been timing modded a lot with saying 130 bpm with 188 offset

[I see the story in your eyes]
This song is very consistent, I expected the map to be at least. This map is very consistent, I expected your mod to be at least. (lmao so this is what you meant by 'can I be rude in my mod' on discord, I'm going to be rude as well >:D)

00:03:188 (1) - why is there an NC here? there wasnt one here 00:05:264 (1,2,3) - but the exact same thing is happening Alright I removed them ncs since you say so (I didn't even realize that, thanks)
00:06:188 (1,2,3,4,5) - i feel like this should have spacing instead of being a stack because some players could misread this as 1/4 rhythm instead of 1/2 So you mean they could read it as one of those you have to click fast stacked circles? (like streams but in one place) If you mean by that then I don't really care since it's quite easy to read and I'm sure most people will get it right since the music supports it (feel the music! lol) I've seen other maps do this and it's not really an issue (or at least to me).
00:07:572 (1,2,3,1,2,3) - these arent overlapping eachother fully, unless you want it to be like this, if thats the case then It's on purpose
00:08:034 (3,2) - isnt the same stacking as 00:07:803 (2,1) -. Thanks, I changed (2) to be the same as (3)
00:08:264 (1,2,3) - maybe this triangle should change its rotation to counter clockwise? there isnt any specific reason to but it might make it more readable, i'm not sure. I find this quite readable so no changes
00:08:957 (4) - why is the spacing to this slider so close? Do you want it to be 3 miles away? (Im jk) The slider is very close to the objects in time so it would make more sense for it to be closer? It's not so close and if you mean it's too close to the next object, I don't mind since you can hear a sound that the slider ends in which is like the sounds in the break sections so it makes sense to me (there used to be 2 break sections but the other one is now gone since objects got a bit closer.
00:09:880 (1,2,3) -
00:09:880 (1,2,3,4) - these dont line up perfectly, it doesn't have to though. Ok lined it up
00:11:149 (1,2) - this would sound better if it was a double but the second note was a 1/2 slider but you know, its fine. Yes, it is fine :D
00:12:649 (1,2,3,4,5,1,2,3,4) - because of stacking this looks ugly, this doesnt have to change but if you want it to, disable stack leniency or move the notes, idk. IT'S NOT UGLY..It's more readable this way.
00:14:495 (4,1) - why is there a break here? I mean you aren't mapping JUST vocals as seen after, so why aren't you mapping the beats? I always break in a map if I consider it more calm (not that I won't map calm sections) plus maybe I was mapping this part with the vocals but there were electric guitar sounds in the parts I mapped so I'm saying that this is a calm section that doesn't need to be mapped and the player has to have a break.
00:17:264 (3) - Yeah uh..this is a stream. I'm mapping the vocals here
00:19:226 (1,2,3,4) - this is a spacing i should NEVER see on a hard difficulty, burst streams are fine but this? why???? make the spacing more like When did I say this was a hard difficulty? I'm not mapping this like 'regular' mapping where a hard diff can't have hard to read jumps and stuff like that, I am mapping it in the view of just a level not a difficulty with specific things can only be allowed if it's [insert diff name here] (if that makes sense to you)
00:23:034 (1,2,3) I can give you an example of a map that does the same: https://osu.ppy.sh/s/13244 (It's a pretty good map) - Also, It starts 1/4 ticks later No
00:19:803 (5) - NC maybe? Naa
00:23:264 (3,5) - these should probably line up properly, idk. It is
00:24:880 (1,2,3) - So you're just going to ignore the stream part here? Yes
00:26:495 (5,6,7,8,9) - same goes here, wth is this spacing? wth is this mod?
00:26:957 (9,1) - any newbie could easily mistake this for part of the stream, regardless of the NC. At least they will get a 100 on it and it's not about the NC it's about the change in direction. Everything is like a straight line but one odd circle completely breaks it (which is the point)
00:26:495 (5,6,7,8,9) - The stream part doesn't even start here! it starts 1/2 ticks later I don't think we're thinking of the same sounds to map to.
00:29:034 (7) - why is this a 1/4 slider Can you hear the sounds?
00:32:034 (3,1) - ignoring rhythm isnt funny ignoring this mod is funny :^) (jokes aside, you can't map every sound in this song at once and that used to be a break section but now they're too close.
00:34:918 (1) - this doesnt start properly. Fixed

Okay, i've concluded that this map is partially broken in rhythm, so I made a .osu file of rhythm I think is acceptable. I've concluded you couldn't hear any of the sounds I mapped to on the parts you pointed out I did something wrong.Somebody did point out I overmapped a part and they had a good reason but you don't have any.

http://www.mediafire.com/file/pakhue045 ... thm%5D.zip

(.zip because it froze at 100% for the .osu, i have no clue why at all.)

I kind of got to go to bed, I doubt any of this will actually help the map but I tried.
I appreciate your efforts! :) But stuff like 'rhythm' like wat the things you pointed out were the break sections. How do I know that this isn't the same section that I mapped 2 seconds later? Because the parts I mapped were the vocals and electrics guitar which these breaks didn't have. Yes I sometimes mapped streams to the sounds in the breaks but that's when the parts with other instruments and sounds were starting. (I'm bad at explaining, so what I say may come out not what I *wanted* to say, I hope you understand though)

Also, this isn't a map meant for a specific difficulty. Think of it like aspire. This is what the loved section is for, maps that the community likes that *breaks* the rules (besides the some people can rank their map but are too lazy so they put in into loved). I meant for this to be an 'oldschool-ish' map or at least something hard or fun to read. I'm not saying this map isn't bad but you didn't get the idea I was going for.
rikia

PotatoJet wrote:

only accepts 4 of my suggestions
this is why i didnt want to mod the map, your style is something i cannot freaken mod I mod stuff thats supposed to be rankable

respectfully,

iwannakms
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