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Chata - Koisuru Otome

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frost-b-spec
>Verdisphena
this is easy.
slider tick rate 2...? too noisy.

nochanged

thx.
merchat7
Sorry for late, practically remap everything since I didn't like how the map feel in circle size 4.

Didn't add many extra notes or it won't play well in ar 6 and fix the clap hitsound to be on the 2nd and 4th white tick instead of 1st and 3rd on some parts. Also remove all chime hitsound since no idea how to use them.

I notice at the end, you put a sb of a hit circle? I decide to remove that note, so maybe add it to my diff as well.

Download: Chata - Koisuru Otome (hoLysoup) [merchat7's Hard].osu
Topic Starter
hoLysoup

merchat7 wrote:

Sorry for late, practically remap everything since I didn't like how the map feel in circle size 4.

Didn't add many extra notes or it won't play well in ar 6 and fix the clap hitsound to be on the 2nd and 4th white tick instead of 1st and 3rd on some parts. Also remove all chime hitsound since no idea how to use them.

I notice at the end, you put a sb of a hit circle? I decide to remove that note, so maybe add it to my diff as well.
I love you. thanks for helping me out to spread the difficulty better and remapping even. D: sorry for the trouble
as for the last SB circle, let me test it out tmr to see if it's good with low AR, because the map ends noticeably right after the REAL hitcircles with AR7 already (in my Hard Diff), so if it doesn't work so well I'll inform you. Let's hope it does. :>

@Bakario
THANKS! :D
Bakario
star now :D
Leorda
Hello

General
* Add "samiljul" in tags, since it's Mapper 31's old name


Skin
* It is just me or the spinner is little bit wobble o.o
* Your spinner background is doesn't match the beatmap background. You might want to see this tutorial to make how


fbs's Easy
* This diff is kinda boring. Try add an object at 2nd and 4th white tick for following vocal or rhythm. Or try add it at red tick as possible


Normal
* AR +1?

00:23:028 (5) - Don't stack under slider, because it confusing for beginner since it overlapped by hitbursts
00:53:028 (5) - ^
01:04:081 (1) - Overlapped by spinner-osu, and it's hidden for players
02:12:291 (1) - ^ (hitbursts overlap this note too)


merchat7's Hard
00:12:923 (1) - New combo. Because if you didn't NC it, the last spinner will give you a "300" instead of "Geki 300"


Hard
01:48:923 (1) - Remove whistle at sliderbody, it's annoying
01:50:186 (3) - ^
02:07:239 (4) - The tail slider is touch the HP Bar (just a warning)


Stop mapping Chata song! And start mapping nayuta song!
OnosakiHito
Taiko Mod requested by Leorda

Hitcircles:
00:11:028 - I suggest kkk, it sounds better? Or ddddddddkkkkkkkkd.
00:14:186 - ooo ooo?
00:21:686 - d
00:29:976 - I would suggest to move to 29:818.
00:27:765 - D?
01:12:291(378, 379, 380, 381) - speed up parts would be nice... (also in the similiar part)
01:26:186 - D
01:29:186 - k D kkd k D
02:08:976 - use a K because of the following D
02:34:397 - D
02:39:291 - d
02:40:002 - d
02:40:712 - ddddkkkkddddk k
02:53:976 - move to 53:818.
02:56:502 - K?

That's it. I hope I could help you.
Good luck!
merchat7
Fix new combo and other stuff

Download: Chata - Koisuru Otome (hoLysoup) [merchat7's Hard].osu
Abe Nana
@ A @
frost-b-spec
>Leorda
my diff is Easy...for beginner~
Beginner difficulty is unrankble?
Quilt
恋する乙女!!!! >3<//
DerekMcD
Get it ranked, don't give up.
Aqo
Hey hey, revive this thread/map please? I just now randomly found this map and it was very fun! only played it once on the Insane so far, but I think it's a great map. Why is this not ranked? Bring attention to it and I'm sure it'll get ranked. Very fun map :) love Chata and love BPM>175 haha. sorry for no modding suggestions; I think the map (this difficulty) is fine as it is... maybe just make the spinner BG image darker because it was a little hard to spot at first (since it's the same as normal BG), but that's not really an issue

the last note on this map... lol... confusing but cute
Topic Starter
hoLysoup
it's time to wake up beautifuL song :>
起きなさい!
and thank you Aqo :>
N i D i e_old
nice song!!
thank you!!!
N i D i e_old

Koro McAlpine wrote:

Get it ranked, don't give up.
Get it ranked, don't give up!
N i D i e_old

N i D i e wrote:

Koro McAlpine wrote:

Get it ranked, don't give up.
Get it ranked, don't give up!
I will be waiting for this day arrival
Chewin
Hi hoLysoup, mod requested via MP.

[General]

  1. Move the mapset to pending beatmaps, it's in grave.
  2. Use in the "Hard" and "Normal" diff the same kiai time of the Insane. These 3 diffs are all yours so you should use the same kiai time on them.
  3. Rename the "fbs's Easy" in "fbs' Easy"; it's more correct.
  4. Why don't you use some custom hitclap in the Normal and Easy like harder diffs?
[fbs's Easy]

  1. 00:09:133 (5) - New combo according the new rhythm
  2. 00:12:923 (1) - I'd remove the finish from this slider's end
  3. 00:20:502 (4) - New combo according the new rhythm
  4. 00:26:976 (1) - What about to use a finish on this slider's end? It'd match the cymbals in the song
  5. 00:45:765 (3) - I suggest you to center the 2nd moving it to x:280 y:320. It'd flow better IMO
  6. 00:52:081 (4) - New combo and finish at the beginning would sound better than whistle
  7. 01:41:344 (1) - Finish here to emphasize that cymbals
  8. 01:43:870 (3) - Add a whistle on the slider's end too
  9. 01:48:923 (3) - Same of 01:41:344 (1)
  10. 01:56:502 (1) - ^
  11. 02:10:397 (1) - Remove new combo and use it on 02:12:923 (2) instead
  12. 02:28:081 (2,3) - Select them and move till x:160 y:128, in this way it'd be symmetric:
  13. 02:30:607 (1) - Remove new combo and use it on the next circle instead. Still to keep symmetry you should flip horizontally the previous 02:26:186 (1). It'd be something symmetric like this:
    SPOILER




    02:26:186 (1,2,3,4)'s code:
    264,320,146186,6,0,B|144:320,1,120,0|4
    160,128,148081,1,2
    352,128,149344,1,4
    248,320,150607,2,0,B|368:320,2,120,0|0|4
  14. 02:54:607 (1) - Use finish on the slider's head too instead of whistle to emphasize that cymbals in the song
[Normal]

  1. 00:01:555 (1) - Finish on this slider's head too to keep consistency with 00:04:081 (1)
  2. 00:15:449 (5) - New combo
  3. 00:20:502 (3) - ^
  4. 00:27:449 (2) - I want to suggest you the same thing I wrote in the easy. Remove whistle and use finish on this slider's head to fit the cymbals in the song
  5. 01:04:081 (1) - New combo. This new combo is bugged.
  6. 01:21:133 (4) - New combo
  7. 01:31:239 (4) - ^
  8. 02:06:607 (1) - Finish to emphasize that cymbals in the song
  9. 02:14:186 (4) - New combo
  10. 02:29:343 (4) - Same of 01:21:133 (4)
  11. 02:39:449 (4) - ^ 01:21:133 (4)
  12. 02:55:397 (2) - Finish on the slider's end
[merchat7's Hard]

  1. 01:05:976 (1) - Finish on the slider's head
  2. 02:00:291 (4) - New combo to advice about the spacing changes and new rhythm
[Hard]

  1. 00:19:870 (1) - I guess you forgot clap on the slider's repeat
  2. 00:44:028 (2,3,4,1,2,3,4,5,6) - What about to add some hitsounds here? It seems so empty
  3. 01:27:923 (3,4) - You could improve this blanket: http://puu.sh/172mt
  4. 02:40:870 (6) - I'd delete this circle moving the next elements further from (5). I think so because starting the 1/2 rhythm from here it means that you should use New combo on this (6) but it doesn't fit well like the next (1).
[Insane]

  1. 00:15:844 (4) - This slider should be reduced by 1/4
  2. 01:05:976 (6) - New combo?
  3. 01:15:133 (1,2,3,4) - Use a costant spacing here?
  4. 02:14:186 (6) - Same of 01:05:976 (6)
  5. 02:54:923 (3) - Use the 2.25x spacing from the previous circle
That's it.
Topic Starter
hoLysoup

Chewin wrote:

Hi hoLysoup, mod requested via MP.
hihi~!
[General]

  1. Move the mapset to pending beatmaps, it's in grave.
  2. Use in the "Hard" and "Normal" diff the same kiai time of the Insane. These 3 diffs are all yours so you should use the same kiai time on them.
  3. Rename the "fbs's Easy" in "fbs' Easy"; it's more correct.
  4. Why don't you use some custom hitclap in the Normal and Easy like harder diffs?
all fixed besides fbs diff, I decided to remove it since it has a big diff gap between normal and I really don't think it fits this fast bpm song well without the hitsounds


[Normal]

  1. 00:01:555 (1) - Finish on this slider's head too to keep consistency with 00:04:081 (1)
  2. 00:15:449 (5) - New combo
  3. 00:20:502 (3) - ^
  4. 00:27:449 (2) - I want to suggest you the same thing I wrote in the easy. Remove whistle and use finish on this slider's head to fit the cymbals in the song
  5. 01:04:081 (1) - New combo. This new combo is bugged.
  6. 01:21:133 (4) - New combo
  7. 01:31:239 (4) - ^
  8. 02:06:607 (1) - Finish to emphasize that cymbals in the song
  9. 02:14:186 (4) - New combo
  10. 02:29:343 (4) - Same of 01:21:133 (4)
  11. 02:39:449 (4) - ^ 01:21:133 (4)
  12. 02:55:397 (2) - Finish on the slider's end
all fixed here and added more hitsounds
[merchat7's Hard]

  1. 01:05:976 (1) - Finish on the slider's head
  2. 02:00:291 (4) - New combo to advice about the spacing changes and new rhythm
all fixed here
[Hard]

  1. 00:19:870 (1) - I guess you forgot clap on the slider's repeat
  2. 00:44:028 (2,3,4,1,2,3,4,5,6) - What about to add some hitsounds here? It seems so empty I think the normal hit sounds pretty good here
  3. 01:27:923 (3,4) - You could improve this blanket: http://puu.sh/172mt I came up with a new design here
  4. 02:40:870 (6) - I'd delete this circle moving the next elements further from (5). I think so because starting the 1/2 rhythm from here it means that you should use New combo on this (6) but it doesn't fit well like the next (1).
actually I changed the sliders here so it's not so confusing
[Insane]

  1. 00:15:844 (4) - This slider should be reduced by 1/4
  2. 01:05:976 (6) - New combo?
  3. 01:15:133 (1,2,3,4) - Use a costant spacing here?
  4. 02:14:186 (6) - Same of 01:05:976 (6)
  5. 02:54:923 (3) - Use the 2.25x spacing from the previous circle
all fixed here
That's it.

Thanks!!
lovhin456
Hello, I suck I know, I'm sorry

[General]
- Fine

[Skin]
- Missing the spinner-spin, spinner-osu and spinner-clear
- Dimensions for spinner-bg and spinner-metre are 1023x692

[SB]
-AiBAT says you're missing:
approachcircle.png
default-1.png
hitcircle.png
hitcircleoverlay.png

[Normal]
- HP Drain +1
- Use grid level 4 to be more precise? Not completely necessary but it would be nice
- 00:54:923 (3,4) ~ Spacing?
- 00:58:397 ~ Add finish and maybe lower the volume for it
- 01:00:923 ~ Lower the volume for the finish

[merchat7's Hard]
- Nothing, good

[Hard]
- 00:11:660 ~ Silence the end of the spinner?
- 01:58:712 ~ Stack better, there are others

[Insane]
- 00:11:660 ~ Silence the end of the spinner?
- 00:40:397 ~ Stack better, there are others also

Check my signature
Topic Starter
hoLysoup

lovhin456 wrote:

Hello, I suck I know, I'm sorry
no you don't :>
[General]
- Fine

[Skin]
- Missing the spinner-spin, spinner-osu and spinner-clear done
- Dimensions for spinner-bg and spinner-metre are 1023x692 well actually I asked BATs and MATs about this, this is actually ok. and also if I change it I'm afraid it won't stay exactly on top of the BG when spinner comes up.

[SB]
-AiBAT says you're missing:
approachcircle.png
default-1.png
hitcircle.png
hitcircleoverlay.png
well.. I'm not using a custom hitcircle in this map.. so I dont' think I need to include any of these
[Normal]
- HP Drain +1
- Use grid level 4 to be more precise? Not completely necessary but it would be nice
- 00:54:923 (3,4) ~ Spacing?
- 00:58:397 ~ Add finish and maybe lower the volume for it
- 01:00:923 ~ Lower the volume for the finish
all fixed

[Hard]
- 00:11:660 ~ Silence the end of the spinner? mm no it's ok there's still a drum sound in the song
- 01:58:712 ~ Stack better, there are others done

[Insane]
- 00:11:660 ~ Silence the end of the spinner? mm no it's ok there's still a drum sound in the song
- 00:40:397 ~ Stack better, there are others also done

Check my signature
:> thanks!
merchat7
http://puu.sh/1j3z6

Long time since I look at the map so polish it a bit. Mainly just improving some sliders and more consistent spacing in patterns.

Go rank!
lovhin456
Bubbled
kanpakyin
Hi.

[Normal]
  1. The hitclap patterns are inconsistent throughout the diff. It would be nice if you can recheck it again.
  2. 00:01:555 (1) - How about adding a whistle at the reverse of the slider? I found that it fitted the music quite well here. Also please add a whistle at 00:04:712 - as well if you add a whistle at 00:01:555
  3. 00:11:028 (2) - Please remove the whistle at the end of the slider because there is no high pitch present, so a whistle sounds strange there.
  4. 00:23:028 (3) - Considering a whistle on it to fit the 'bell' sound from the background music?
  5. 00:27:449 (2) - ^Same.
  6. 01:01:002 (1) - I highly recommend you to remove the spinner and continue to map here because the spinner is supposed to put with instrumental protraction or vocal protraction. You can hear that the vocal is still singing here, thus I can't get the point of putting a spinner here.
  7. 01:05:344 (3) - A nazi here. Could you do some refinement to the shape of 01:05:344 (3) - ? Just move the second waypoint down a bit. Just like this?
  8. 01:16:081 (1) - Change the beginning of the slider to Normal C2 finish and back to soft hitsound at 01:16:239 - ?
  9. 01:32:502 (2) - A whistle at the end of the slider?
  10. 01:33:765 (1) - I think the spinner should start at 01:34:239 - because the vocal protraction start from there and then add a note at 01:33:765 - ?
  11. 01:55:555 (5,6,1) - Inconsistent spacing here. I highly recommend you to fix this because it can improve the flow and remove all of possibility to confuse recruit.
  12. 02:04:081 (3) - Probably add a finish sound at the beginning of the slider to fit the finish from the background music?
  13. 02:14:186 (1) - ^
  14. 02:34:396 (1) - ^
[merchat7's Hard]
  1. 00:34:081 (3) - I would like to change the direction of the shape so it can flow better. Also, it seems more beautiful in this way.
  2. 01:01:239 (1) - ah, could you improve the shape a bit? ;w;
  3. 01:51:449 (5) - Seems that a new combo here would be nice. After it, remove the new combo at 01:5 1:765 (1) - to follow the accent point?
  4. 02:00:291 (1) - hum, why 3/4 rhythm here? Can't get the point of using that. It can't fit the music very well. I suggest changing it back to 1/2, either notes or slider(s).
  5. 02:54:607 (1,2,3,4) - I would say that increase the spacing here a bit can make this part more fun because of the staccato from the music.
[Hard]
  1. 00:42:923 - I think adding a note here would be nice because I hear that there is a sound at 00:42:923 -
  2. 01:51:133 - ^
[Insane]
  1. 00:42:923 - I think adding a note here would be nice because I hear that there is a sound at 00:42:923 -
  2. 01:20:502 (1) - I don't get the point of reducing spacing here. Could you tell me why? Or can you move the slider a bit even remake it or replace it to circles.
  3. 02:29:818 (1) - How about adding a new combo here? So that this triangle pattern can be seen more easily and make less confusion to players.
  4. 02:35:344 (4) - How about moving this note up a bit to make this pattern more beautiful? Just like this.
Topic Starter
hoLysoup

kanpakyin wrote:

Hi.
hihi~!!! KPY
[Normal]
  1. The hitclap patterns are inconsistent throughout the diff. It would be nice if you can recheck it again.
  2. 00:01:555 (1) - How about adding a whistle at the reverse of the slider? I found that it fitted the music quite well here. Also please add a whistle at 00:04:712 - as well if you add a whistle at 00:01:555
  3. 00:11:028 (2) - Please remove the whistle at the end of the slider because there is no high pitch present, so a whistle sounds strange there.
  4. 00:23:028 (3) - Considering a whistle on it to fit the 'bell' sound from the background music?
  5. 00:27:449 (2) - ^Same.
  6. 01:01:002 (1) - I highly recommend you to remove the spinner and continue to map here because the spinner is supposed to put with instrumental protraction or vocal protraction. You can hear that the vocal is still singing here, thus I can't get the point of putting a spinner here.
  7. 01:05:344 (3) - A nazi here. Could you do some refinement to the shape of 01:05:344 (3) - ? Just move the second waypoint down a bit. Just like this?
  8. 01:16:081 (1) - Change the beginning of the slider to Normal C2 finish and back to soft hitsound at 01:16:239 - ? mmm.. no it's alright I think it sounds weird
  9. 01:32:502 (2) - A whistle at the end of the slider?
  10. 01:33:765 (1) - I think the spinner should start at 01:34:239 - because the vocal protraction start from there and then add a note at 01:33:765 - ?
  11. 01:55:555 (5,6,1) - Inconsistent spacing here. I highly recommend you to fix this because it can improve the flow and remove all of possibility to confuse recruit.
  12. 02:04:081 (3) - Probably add a finish sound at the beginning of the slider to fit the finish from the background music?
  13. 02:14:186 (1) - ^
  14. 02:34:396 (1) - ^
fixed everything else~!
[Hard]
  1. 00:42:923 - I think adding a note here would be nice because I hear that there is a sound at 00:42:923 -
  2. 01:51:133 - ^
these 2 I didn't change because I like this kind of rhythm, just the strong beats in the song
[Insane]
  1. 00:42:923 - I think adding a note here would be nice because I hear that there is a sound at 00:42:923 - same as Hard difficulty
  2. 01:20:502 (1) - I don't get the point of reducing spacing here. Could you tell me why? Or can you move the slider a bit even remake it or replace it to circles. fixed!
  3. 02:29:818 (1) - How about adding a new combo here? So that this triangle pattern can be seen more easily and make less confusion to players. fixed!
  4. 02:35:344 (4) - How about moving this note up a bit to make this pattern more beautiful? Just like this. fixed!
謝謝!! :>
merchat7

kanpakyin wrote:

[merchat7's Hard]
  1. 00:34:081 (3) - I would like to change the direction of the shape so it can flow better. Also, it seems more beautiful in this way. Done
  2. 01:01:239 (1) - ah, could you improve the shape a bit? ;w; Hm, move the end point a grid and checked with ctrl+J, should be perfectly symmetrical now. If not, would appreciate a code for the slider.
  3. 01:51:449 (5) - Seems that a new combo here would be nice. After it, remove the new combo at 01:5 1:765 (1) - to follow the accent point? Since I mapped this so long ago and I used to focus mainly on vocal, this make sense. Vocal begin again on 01:51:765. If I broke this consistency somewhere and the note that's on the instrument isn't a slider, be sure to tell me.
  4. 02:00:291 (1) - hum, why 3/4 rhythm here? Can't get the point of using that. It can't fit the music very well. I suggest changing it back to 1/2, either notes or slider(s). Personally, listening at 100%, I find this fit well with the synth/cymbal here since it play 3 times [02:00:291, 02:00:607, 02:00:765) so a repeating slider (begin, repeat, end). I think I did hit circle then two short sliders before, I"m pretty sure I decide repeating sliders because I want to variate the rhythm a bit. Also by doing this, I emphasis the vocal on 02:01:081 much more since it's a slider of different length from before (3/4 repeating slider > 1/2 slider). I don't mind changing this, but it's something I would rather keep
  5. 02:54:607 (1,2,3,4) - I would say that increase the spacing here a bit can make this part more fun because of the staccato from the music. Use 1.8x instead, but keep 1.5x for the distance between (2,3) since it feel too far for me when 1.8x
Thanks for mod! http://puu.sh/1jz4F
kanpakyin
Rebubbled.

(ノ・ω・)ノ
Andrea
Cute map and song, also that storyboard xD

Ranked~
Rare
finally, grats for rank :D
MiLu
gratz!!
Nymph
chata <3
h3k1ru
gratz :3
S o r d a
finally<3
congratz on the rank!
NewRulerNA
gratz!
Quilt
omedetou~~~/
merchat7
finally, grats!
cRyo[iceeicee]
Grats~!! :>
Frostmourne
congratzz holysoupp !!!
spboxer3
congratz :3
Mythol
rurugu rerugu~ ♪♪
rui
finally!
congratz XD
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