forum

ETIA. - Ikaros Feat. Jenga

posted
Total Posts
12
Topic Starter
NightOwl2023
This beatmap was submitted using in-game submission on Monday, August 14, 2017 at 1:11:40 PM

Artist: ETIA.
Title: Ikaros Feat. Jenga
Source: BMS
Tags: ETIA. Jenga ikaros BOFU2016
BPM: 175
Filesize: 3605kb
Play Time: 02:00
Difficulties Available:
  1. Easy (1.18 stars, 77 notes)
  2. FURY (5.57 stars, 482 notes)
  3. Hard (3.36 stars, 246 notes)
  4. Insane (4.98 stars, 420 notes)
  5. Normal (2.24 stars, 176 notes)
Download: ETIA. - Ikaros Feat. Jenga
Information: Scores/Beatmap Listing
---------------

Now with hit-sounds!
Pls re-download if you downloaded before August 1

BG | Song

josh1024
Just from a #280000 nobody's point of view.

Overall (uh I mean I can only play Normal level lol)
I find the shapes in your map very interesting but the timing and spacing messy.

Also not sure what you do with newcombos but to me they affect reading a lot so I highly suggest you line up each (most) combo starts with measure start or downbeat. plus they affect hp drain.

Normal

Just a bit too hard to read I suppose. Raising the AR works for me. Since you're planing on making an Easy, I suggest that you make that a Normal and this something like a Advanced level.

00:17:677 (2) - make it a 1 beat slider (extend by 1/4 a beat).
00:21:448 (1) - fits into the prevous combo better. emphasize new measure start with nc instead since the spacing isn't large enough.
00:31:391 (7,8) - reverse the silder on less time or make this jump smaller. it's too sudden...
00:46:477 (1,2) - ...this is a gap much more managable. not sure if you really want to emphasize vocal sentence start more than measure start tho.
00:49:734 (9) - start a newcombo here to match downbeat (and many other parts of the map!).
00:56:248 (9,1,2) - same, nc on downbeat. also put them in the same stack.
01:17:677 (6) - replace with a circle to match downbeat (half a beat later than slider head) and a change the original slider to a one-reverse one.
01:25:048 (8) - kinda hard to read the following notes. might be better with higher AR. oh also the sudden sv change scared me :P
01:28:562 (7) - starting on a red tick (1/2) might be more intuitive than a blue tick (1/4 upbeat)...
01:36:534 (7) - ...like this one.
01:47:334 (1,2,3) - 1 beat gaps look no different from 1/2 beat gaps. make them further apart.
01:50:762 (7,8) - same, make them further apart.

Hard

00:19:220 (6) - nc here...
00:21:105 (1) - ...instead of here.(same for many other parts of the map!)
00:56:077 (1) - impossibe circle lol.
01:49:905 (9,1) - sudden large gap. make circle 8 9 1 the same stack. also nc on circle 8 arghhhhhhh.

Insane

00:16:734 (1) - make it 1/4 beat later to match vocal.
00:31:390 (1,2,3) - make them 1/2 beat sliders to match vocal.
00:32:420 (4) - make it end 1/4 beat later to, again, match vocal. also nc on slider 6.
00:59:762 (2,3) - sudden large gap. make circle 3 stack on the end of slider 2. add another circle 1/4 after circle 3 since a single 1/4 note is probably hard to predict
01:26:077 (9) - Actually I love the visual of this part full of straight sliders. just cool. no spacing issues. still, all the newcombos!!!
01:46:820 (9) - sudden slow sv. this might be controversial since there's no visual cue to tell a player to slow down. progressively decrease object gaps within a stream might work.

FURY

Not sure if should say anything on this but hey I'm going to :P

00:21:448 (1,2,3) - these was 1/2 notes and now suddenly 1/4s. make the gap smaller or stack them.
00:34:134 (6,7) - following circle 4 5 this gap isn't intuitive to read.
00:57:791 (5,6,7) - keep this elements!
01:57:105 (1,2) - stack circle 2 under end of slider 1. again, a single 1/4 note is probably hard to predict.

If timestamps don't work then uh sorry.
Topic Starter
NightOwl2023

josh1024 wrote:

Just from a #280000 nobody's point of view.

Overall (uh I mean I can only play Normal level lol)
I find the shapes in your map very interesting but the timing and spacing messy.
yeah, it gets messier the lower the difficulty :|

Also not sure what you do with newcombos but to me they affect reading a lot so I highly suggest you line up each (most) combo starts with measure start or downbeat. plus they affect hp drain.
I'll look through and change as many new combos as I can

Normal

Just a bit too hard to read I suppose. Raising the AR works for me. Since you're planing on making an Easy, I suggest that you make that a Normal and this something like a Advanced level.
Raised the AR to 5.5, also I'll look into your idea because this normal is a little bit too hard

00:17:677 (2) - make it a 1 beat slider (extend by 1/4 a beat). Fixed!
00:21:448 (1) - fits into the previous combo better. emphasize new measure start with nc instead since the spacing isn't large enough. Put object under previous combo
00:31:391 (7,8) - reverse the silder on less time or make this jump smaller. it's too sudden... Made the reverse slider take less time and added a circle to hopefully break up the suddenness
00:46:477 (1,2) - ...this is a gap much more managable. not sure if you really want to emphasize vocal sentence start more than measure start tho. Decided the start of the measure would be better
00:49:734 (9) - start a newcombo here to match downbeat (and many other parts of the map!). Fixed!
00:56:248 (9,1,2) - same, nc on downbeat. also put them in the same stack. Fixed!
01:17:677 (6) - replace with a circle to match downbeat (half a beat later than slider head) and a change the original slider to a one-reverse one. Fixed and all, but tried to fill the in the dead space
01:25:048 (8) - kinda hard to read the following notes. might be better with higher AR. oh also the sudden sv change scared me :P It is hard to read :cry: I raised the AR to 5.5 | Also sorry if the sv does go up there, but it is the intense part of the song, I guess hopefully a nc here will signal it
01:28:562 (7) - starting on a red tick (1/2) might be more intuitive than a blue tick (1/4 upbeat)... Since the notes leading to the reverse slider are different, this one called for the 1/4 notes to begin on the blue tick
01:36:534 (7) - ...like this one.
01:47:334 (1,2,3) - 1 beat gaps look no different from 1/2 beat gaps. make them further apart. Widened the gap
01:50:762 (7,8) - same, make them further apart. Widened the gap

Hard

00:19:220 (6) - nc here... Fixed...
00:21:105 (1) - ...instead of here.(same for many other parts of the map!) Fixed and I'll look through and find other spots that need editing
00:56:077 (1) - impossibe circle lol. Fixed lol :oops:
01:49:905 (9,1) - sudden large gap. make circle 8 9 1 the same stack. also nc on circle 8 arghhhhhhh. Fixed!
I'll try to edit as many ncs as I can find :D

Insane

00:16:734 (1) - make it 1/4 beat later to match vocal. Fixed!
00:31:390 (1,2,3) - make them 1/2 beat sliders to match vocal. Fixed!
00:32:420 (4) - make it end 1/4 beat later to, again, match vocal. also nc on slider 6. Fixed!
00:59:762 (2,3) - sudden large gap. make circle 3 stack on the end of slider 2. add another circle 1/4 after circle 3 since a single 1/4 note is probably hard to predict Fixed and added circles
01:26:077 (9) - Actually I love the visual of this part full of straight sliders. just cool. no spacing issues. still, all the newcombos!!! thanks!
01:46:820 (9) - sudden slow sv. this might be controversial since there's no visual cue to tell a player to slow down. progressively decrease object gaps within a stream might work. Decreased object gaps

FURY

Not sure if should say anything on this but hey I'm going to :P

00:21:448 (1,2,3) - these was 1/2 notes and now suddenly 1/4s. make the gap smaller or stack them. made the gap smaller
00:34:134 (6,7) - following circle 4 5 this gap isn't intuitive to read. moved circle to hopefully make it more readable
00:57:791 (5,6,7) - keep this elements! copied the same slider and rotated 120°
01:57:105 (1,2) - stack circle 2 under end of slider 1. again, a single 1/4 note is probably hard to predict. put circle under slider

If timestamps don't work then uh sorry.
Thank you so much for modding and taking your time to look at my mapset, I really appreciate it! :)

P.S. About the normal, I may end up just scrapping it and doing it over, or take it another step and ask for a GD by someone who can actually map good normal difficulties. Since my mapping skill (or lack thereof) isn't really used to mapping easier difficulties, they always usually end up hard to read and are just bad. So I guess I'll either keep trying to work on it or throw it out.

Anyway, thanks again for modding and looking at may map! :)
Genjuro
irc
2017-07-23 04:37 Genjuro: ACTION is editing [https://osu.ppy.sh/b/1357452 ETIA. - Ikaros Feat. Jenga [FURY]]
2017-07-23 04:37 Genjuro: 00:34:305 (7) - fix this blanket D:
2017-07-23 04:38 Starz15: oh, thanks :)
2017-07-23 04:39 Genjuro: 00:18:920 (7) - also not really big fan of this
2017-07-23 04:39 Genjuro: but overall good map
2017-07-23 04:39 Starz15: your map is very good so far, I'm finding very little mistakes
2017-07-23 04:40 Genjuro: 00:18:962 - ok move this here
2017-07-23 04:40 Genjuro: i think its corret this way
2017-07-23 04:40 Genjuro: correct*
2017-07-23 04:42 Genjuro: ok nvm its correct the way you have it
2017-07-23 04:43 Genjuro: but i suggest you place 00:18:362 - circle here and slider from 00:18:705 - to 00:18:920 -
2017-07-23 04:43 Genjuro: so play dont have to click 1/8 tick
2017-07-23 04:46 Starz15: ok
2017-07-23 04:46 Genjuro: 01:57:105 (1) - you can also move this a bit
2017-07-23 04:46 Genjuro: so it's not completely overlapped
2017-07-23 04:46 Genjuro: and therefore more readable
Topic Starter
NightOwl2023

Genjuro wrote:

irc
2017-07-23 04:37 Genjuro: ACTION is editing [https://osu.ppy.sh/b/1357452 ETIA. - Ikaros Feat. Jenga [FURY]]
2017-07-23 04:37 Genjuro: 00:34:305 (7) - fix this blanket D: Fixed!
2017-07-23 04:38 Starz15: oh, thanks :)
2017-07-23 04:39 Genjuro: 00:18:920 (7) - also not really big fan of this
2017-07-23 04:39 Genjuro: but overall good map
2017-07-23 04:39 Starz15: your map is very good so far, I'm finding very little mistakes
2017-07-23 04:40 Genjuro: 00:18:962 - ok move this here
2017-07-23 04:40 Genjuro: i think its corret this way
2017-07-23 04:40 Genjuro: correct*
2017-07-23 04:42 Genjuro: ok nvm its correct the way you have it
2017-07-23 04:43 Genjuro: but i suggest you place 00:18:362 - circle here and slider from 00:18:705 - to 00:18:920 -
2017-07-23 04:43 Genjuro: so play dont have to click 1/8 tick
2017-07-23 04:46 Starz15: ok
2017-07-23 04:46 Genjuro: 01:57:105 (1) - you can also move this a bit Made it more readable
2017-07-23 04:46 Genjuro: so it's not completely overlapped
2017-07-23 04:46 Genjuro: and therefore more readable
Thank you for modding! :)
Gokateigo
from #modreqs

fury
  1. 00:02:762 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3) - NCs should bee on 9, they are on 10 here
  2. 00:05:505 (5) - nc
  3. 00:06:877 (9) - nc + increase the spacing (basic spacing emphasis)
  4. 00:09:620 (7) - nc
  5. 00:10:477 (1) - remove nc
  6. 00:10:991 (7) - nc
  7. I'll stop to point ncs problems but here's some basic things to improve your map : NCs are usually on big white ticks, the most important sounds are on them so the objects on them should have a bigger spacing than others (spacing emphasis), stream's NCs are on 9 and 17, you did a lot of mistakes on streams and brutal SV changing sliders should be NCed too
  8. 00:11:848 (3,2) - overlaps like this look bad maybe overlap the 2 tails and blanket tjis 00:12:191 (1) - with the slider so you have a good pattern + spacing emphasis for the white tick
  9. 00:15:105 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2) - nc if you cange the ds + the change is too big
  10. 00:20:077 (3,4) - space this a bit more there is a 1/1 gap and it has the same spacing of the 1/2 gaps
  11. 00:35:762 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - the spacing is enormous, the sound isn't that loud
  12. 00:49:220 (9) - nc
  13. 01:25:477 (2,3,4,5,6,7,8) - wooooww calm down, the spacing is just too big here
  14. As I said, the NCs are wrong, Ctrl+a and press q until there is 0 NCs in the map and redo them with what I said above in head
Topic Starter
NightOwl2023

Gokateigo wrote:

from #modreqs

fury
  1. 00:02:762 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3) - NCs should bee on 9, they are on 10 here Fixed
  2. 00:05:505 (5) - nc Fixed
  3. 00:06:877 (9) - nc + increase the spacing (basic spacing emphasis) Fixed...I think
  4. 00:09:620 (7) - nc Fixed
  5. 00:10:477 (1) - remove nc Fixed
  6. 00:10:991 (7) - nc Fixed
  7. I'll stop to point ncs problems but here's some basic things to improve your map : NCs are usually on big white ticks, the most important sounds are on them so the objects on them should have a bigger spacing than others (spacing emphasis), stream's NCs are on 9 and 17, you did a lot of mistakes on streams and brutal SV changing sliders should be NCed too
  8. 00:11:848 (3,2) - overlaps like this look bad maybe overlap the 2 tails and blanket tjis 00:12:191 (1) - with the slider so you have a good pattern + spacing emphasis for the white tick Fixed
  9. 00:15:105 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2) - nc if you cange the ds + the change is too big Keep
  10. 00:20:077 (3,4) - space this a bit more there is a 1/1 gap and it has the same spacing of the 1/2 gaps Fixed
  11. 00:35:762 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - the spacing is enormous, the sound isn't that loudFixed
  12. 00:49:220 (9) - nc Fixed
  13. 01:25:477 (2,3,4,5,6,7,8) - wooooww calm down, the spacing is just too big here Keep, but will probably reconsider later
  14. As I said, the NCs are wrong, Ctrl+a and press q until there is 0 NCs in the map and redo them with what I said above in head
Thank you so much for modding!
Ohwow
nm from q
General
Your video file is really big, you might want to consult someone to reduce the video size.

FURY
00:11:848 (2,4) - these 2 are too close to each other, space em out a bit
Also 00:11:848 (2) - this slider can be more even if the red anchor was more in the middle. same with 00:11:334 (8) -

Kinda wish for 00:11:677 (1,2) - to have some kind of spacing emphasis, applies to all the parts with that same loud piano sound.

00:18:920 (7) - Should just snap it to the white tick, it plays really weird on a 1/8 tick :/

00:23:162 (7,8) - spacing emphasis not found :(

00:23:848 (9,1) - not liking how these are placed, because of slider leniency, the player's momentum in that part actually slows down by a lot. Should be spaced farther and try to have some more circular flow

00:24:534 (2,3) - should be spaced farther than 00:24:191 (1,2) -

00:29:677 (5,6) - again with spacing. the vocal is strong here but spacing is relatively small

00:31:048 (4) - stack this onto 00:29:848 (6) - sliderhead so 00:30:534 (1,2,3,4) - is actually a perfect square (wow convenient xD)

00:41:505 (8,1) - really big spacing here while 00:42:362 (3,4) - has really small spacing. Need to pay attention to spacing

NC
00:21:962 (4) - NC, 00:21:448 (1) - delete
00:24:705 (3) - NC, 00:24:191 (1) - delete
00:27:448 (5) - NC
so I suggest you just NC every measure, not quite sure what your NC pattern is following, just NC on the big white ticks.

dat's it from me, gl C:
Topic Starter
NightOwl2023

Ohwow wrote:

nm from q
General
Your video file is really big, you might want to consult someone to reduce the video size.
tbh, I might remove it :/
FURY
00:11:848 (2,4) - these 2 are too close to each other, space em out a bit Fixed
Also 00:11:848 (2) - this slider can be more even if the red anchor was more in the middle. same with 00:11:334 (8) - Fixed

Kinda wish for 00:11:677 (1,2) - to have some kind of spacing emphasis, applies to all the parts with that same loud piano sound. Fixed

00:18:920 (7) - Should just snap it to the white tick, it plays really weird on a 1/8 tick :/ Fixed

00:23:162 (7,8) - spacing emphasis not found :( Fixed

00:23:848 (9,1) - not liking how these are placed, because of slider leniency, the player's momentum in that part actually slows down by a lot. Should be spaced farther and try to have some more circular flow Fixed and made more circular

00:24:534 (2,3) - should be spaced farther than 00:24:191 (1,2) - Fixed

00:29:677 (5,6) - again with spacing. the vocal is strong here but spacing is relatively small Fixed

00:31:048 (4) - stack this onto 00:29:848 (6) - sliderhead so 00:30:534 (1,2,3,4) - is actually a perfect square (wow convenient xD) Fixed and wOw

00:41:505 (8,1) - really big spacing here while 00:42:362 (3,4) - has really small spacing. Need to pay attention to spacing Fixed

NC
00:21:962 (4) - NC, 00:21:448 (1) - delete
00:24:705 (3) - NC, 00:24:191 (1) - delete
00:27:448 (5) - NC
^ All of it fixed
so I suggest you just NC every measure, not quite sure what your NC pattern is following, just NC on the big white ticks.

dat's it from me, gl C:
Thank you so much for modding!
_Crow
irc
2017-08-03 22:59 walter85: ok then, is it ok now?
2017-08-03 23:00 Starz15: yeah sure
2017-08-03 23:01 walter85: alright
2017-08-03 23:01 walter85: probably won't mod easy and normal btw
2017-08-03 23:03 Starz15: ok
2017-08-03 23:05 walter85: i think you use too much nc's on streams like 00:02:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2017-08-03 23:05 walter85: maybe one every 8 is better
2017-08-03 23:06 walter85: 00:10:991 (1) - unsnapped
2017-08-03 23:08 walter85: 00:20:420 (5,1,2,3) - here you follow piano notes but before you were following vocals 00:17:677 (1,2) -
2017-08-03 23:08 walter85: it's an inconsistency problem
2017-08-03 23:10 walter85: 00:29:505 (4,5,6) - that's a rather weird spacing, it's almost a 180° angle, also 6 is underemphasized, since there's big spacing between 4-5 and little between 5-6
2017-08-03 23:12 Starz15: oh yeah that part :/
2017-08-03 23:12 walter85: 00:35:505 (4) - it would be better to make it a circle and make the stream start clickable, since there's a strong sound on that white tick
2017-08-03 23:13 walter85: 00:38:420 (1,2) - if you listen closely, the triple is 1/2 earlier than what you mapped
2017-08-03 23:14 walter85: 00:39:448 (1,2) - would be better to invert the rhythm and make it slider-circle instead, white tick should be clickable
2017-08-03 23:15 walter85: 00:40:820 (2,3) - wat there aren't 1/4s here, am i missing something?
2017-08-03 23:16 Starz15: oh there is a high pitched synth or something in the bg of the music
2017-08-03 23:17 walter85: yeah but there are some problems with that
2017-08-03 23:17 walter85: firstly, i think you don't use them constantly, because there are high synths on other parts too where you don't use them
2017-08-03 23:18 walter85: and also, i don't think the music supports them, but that's subjective
2017-08-03 23:19 walter85: 00:44:848 (3,4) - also these, there's literally nothing on the blue ticks and nobody playing would expect them
2017-08-03 23:21 walter85: 00:45:448 (2,3,4) - same spacing problem as before
2017-08-03 23:21 walter85: wait, actually not really
2017-08-03 23:22 walter85: but it's still a bit weird, maybe make 2 closer to 1 and space 3 a bit
2017-08-03 23:23 walter85: 00:46:220 (1,2) - these again
2017-08-03 23:24 walter85: 00:47:505 (4,1,2) - spacing
2017-08-03 23:27 walter85: 00:54:877 (1,2,3) - what's with this small spacing after all those jumps
2017-08-03 23:28 walter85: 01:00:191 (1) - 1/4s start at 01:00:191 (1) -
2017-08-03 23:28 walter85: no wait i fked up
2017-08-03 23:28 walter85: they start at 01:00:362 -
2017-08-03 23:30 walter85: 01:14:077 (1) - ctrl+g so that there's not weirdly small spacing with 01:14:934 (2) -
2017-08-03 23:31 walter85: 01:23:505 (7,1,2) - wrong comboing, should be 7,8,1
2017-08-03 23:36 walter85: btw second kiai is almost perfect ;)
2017-08-03 23:37 walter85: 01:47:334 (1,2,3) - tails are stronger than heads, so they should be clickable instead
2017-08-03 23:38 walter85: 02:00:191 (1,2,3) - maybe make these a reverse, for better playability
2017-08-03 23:39 walter85: it's easy to get 100 on those
2017-08-03 23:39 walter85: i think we're done with fury
2017-08-03 23:40 Starz15: ok
2017-08-03 23:40 Starz15: you don't have to mod the rest if you don't want to. If they're anything like FUry then we'll be here for awhile :/
2017-08-03 23:40 Starz15: FURY*
2017-08-03 23:41 walter85: nah i'll mod the insane
2017-08-03 23:41 walter85: just gimme 5 sec
2017-08-03 23:42 Starz15: Also when we're done, could you put this irc on the forum post so I can always refer back to it?
2017-08-03 23:44 walter85: yea sure
2017-08-03 23:44 walter85: i want my sweet kds >:)
2017-08-03 23:45 Starz15: lol
2017-08-03 23:56 walter85: 00:02:762 (1,2,3,1,2,3,1,2) - this feels a little underdone for an insane
2017-08-03 23:56 walter85: 00:06:362 (2,3,4) - the spacing is small for all the section but here it's big
2017-08-03 23:57 walter85: 00:20:420 (1,2,3) - same with fury, piano vocal you get it
2017-08-04 00:01 walter85: 01:00:191 (1) - 1/4s start later, same as fury
2017-08-04 00:01 walter85: didn't find major issues between 00:20 and 1:00, seems pretty consistent
2017-08-04 00:02 walter85: 01:16:820 (3,4,1,2) - i don't think it's good to ignore everything for the vocals
2017-08-04 00:02 Starz15: tru
2017-08-04 00:03 walter85: try using [https://osu.ppy.sh/ss/8755882 this] rhythm (don't mind the randomly placed notes)
2017-08-04 00:04 walter85: 01:23:934 (1) - maybe remove it and make it a triple?
2017-08-04 00:05 walter85: 01:45:362 (6,7) - 1/4 jump doesn't fit very well here imo
2017-08-04 00:05 walter85: 01:47:334 (1,2,3) - same as fury with heads and tails
2017-08-04 00:06 walter85: 02:00:191 (1,2,3) - reverse here too
2017-08-04 00:07 walter85: 01:52:820 (1,2,1,2,1,2,1,2,3,1,2,3) - maybe reduce spacing a bit, it's almost equal to fury
Venix
From queue
Red means this point is about unrankable thing or in metadata section it means it's currently wrong.
Bolded means this point is about important thing.
Blue means this is comment

[General]
  1. I don't understand why you've used tickrate 2 on Hard diff when you've used 1 on every other difff. I suggest changing it on Hard diff to 1 too.
  2. Let's go quickly into the spread thing. Honestly spacing between Easy and Normal is very uneven. SV on easy is 0.40, when one on normal is 1.00. Easy's diff object density is much smaller than on normal, There's a huge gap between settings used too. Normal is spammed by 1/2 but easy is almost full 1/1. As first, you should increase SV on Easy to ~0.8 I think for good spread with normal diff. As first you should increase diff settings on Easy diff. Prefer like AR0 > AR3, OD0 > OD1, HP0 > HP2. As second you should add more 1/1 brakes on normal to obtain good density in comparsion to Easy diff. Just to be sure you should increase Normal's diff CS to 3, because 2.3 circles look much too small for normal difficulty, this change will works good for Normal to hard spread. And here, the biggest change, you should increase SV on easy diff to ~0.8 and on hard to ~1.2 to obtain good, linear spread across difficulties. I'd rework this easy since you need to spice up velocity a lot.
  3. Timing feels a bit off. What are you think about something like 42 offset instead of 20? It would works better.
[Metadata]
  1. Artist: ETIA. feat. Jenga
  2. Title: IKAROS
  3. Source: BMS
Resources:
  1. Official artist site: http://3t1a.net/
  2. Official artist YouTube: https://www.youtube.com/watch?v=rj7p9hYbuoo
[Easy]
Since I proposed considering reworking I'll give you some tips for mapping easy so this won't be regular mod. For this diff I haven't used marking from beginning of post because all of these points are important so it won't make sense.
  1. As first, use higher intervals between spinner and circles because this gives too small time to reaction for beginners which can cause potential miss and it's uncomfortable to play at all. You shouldn't use one 1/2 tick like 00:02:762 (1,1) - here or even one 1/1 tick like 00:13:905 (1,1) - here but it should be at least 4 ticks I think. It safe value to read by beginners but it depends on BPM at all, for example when BPM is ~230BPM you should keep this gap slightly higher for example ~5 ticks.
  2. As second, don't use spacing changes on easy diff. You should avoid them even on normal. It causes some reading problem, when some notes are spaced by 1.00x DS but one have 2.00x it's very uncomfortable and harsh to play by beginners so you should avoid them.
  3. If we are in reading nature problems you shouldn't use stacks on easy diffs because it may provide some problems for beginners when some circles are spaced but some are stacked. It's very unexpectable on diffs like this.
  4. And now the biggest problem I think, you should keep rhythm in 1/1 intervals (or higher) and possibly don't use 1/2 rhythms like 01:23:677 (6,7) - here or especially 1/4 rhythms like 01:27:277 (9) - here. These rhythms are good, but for higher diffs which are for more experienced players witch more knowledge about how rhythm in this game actually works. Of course here this rule have some expectations like when BPM is very small, like for example 70 or 60 you are free to use 1/4 rhythm because it actually works like 1/1 on this bpm x2, here - 140 or 120, but it doesn't apply to you so you shouldn't use rhythms faster than 1/1 but you can of course use slower like 2/1 etc.
  5. And here last point I think. It's about aesthetics. You should use shapes constantly repeatable (by ctrl+c/ctrl+v) and rotating them by Ctrl+Shift+R but not by hand. You should avoid too various shapes which can work bad for flow, like 00:45:277 (2) - this. Won't be this shape easier to play when you make it smoother, like this? https://osu.ppy.sh/ss/8862461 Yes, it'll be because flow isn't that sharp and it's very comfortable to play.
[Normal]
  1. As I wrote in general you should increase CS of this diff to 3 to keep more sense on spread and of course 2.3 seems to be too much for normal diff.
  2. On this diff you repeated some things which were wrong on easy diff but fortunately these issues on this diff aren't that major and important. You don't need to rework this diff but you need to work on structure of this diff at all.
    As first you don't have to unstack objects on this diff. But you still should avoid stack with end of sliders like you did 00:38:934 (2,3) - here, 00:40:305 (2,3) - here, 00:41:677 (2,3) - here and etc. These stacks in comparsion to regular ones which are fully acceptable on normals can cause reading problems so you should avoid them. Spinners and next objects are still to close but here you should increase them to ~2/1 I think.
    You still shouldn't use 1/4 rhythm on normals, 01:01:391 (3) - like here I guess.
    About spacing you should keep it consistent during entire of map. I can understand that you can use less DS for 1/2 gaps but you've used it totally random. Like 00:38:420 (1,2) - here for example you've used 0.58 DS, when 00:39:791 (1,2) - here, on the same kind of rhythm, you've used 0.94 DS what makes no sense and you should fix it. I prefer set distance between objects by using alt+scroll to 1.0 and then respace every object to fix this spacing inequality.
  3. Overall you should use less 1/2 gaps between objects. These gaps are making this diff way too dense and uncomfortable to play by beginners. On compositions like 01:33:448 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this or 00:08:591 (1,2,3,1,2,3,4,5,6,7,8) - this for exaple you should add more 1/1 intervals to give players brake from this endless rhythm.
  4. Ok, let's get started with regular mod from now. 00:05:505 (1) - Repeat on this slider ignores rhythm on which you were focused in entire of 00:06:362 (2,1,2,3) - this pattern because the most important sound here is on repeat what makes no sense. To fix this issue you can just quickly remove repeat from this slider, move it by 1/1 to right on time line and press ctrl+g. For sure, if you do this you should put circle 00:05:505 - here. Rhythm should looks like this now:
  5. You have similar issue 00:10:648 (3) - here but way how to fix it will be other because there's important sound on end of this slider. Here 00:11:505 (4,5) - these two 1/2 circles have no sense too so 00:10:648 (3,4,5) - this rhythm needs restructure at all. I prefer change 00:10:648 (3) - this slider to 2 x 1/1 circle and then change end of this slider and 00:11:505 (4,5) - these circles to 1/1 slider. When you change it rhythm should looks like this:
    If you really need it you can change 00:10:648 (3) - this circle to 1/2 slider but I prefer first option a bit more.
  6. About these 2 points: You have did good repeat slider 00:12:362 (8) - here because it focus on similar rhythm on entire of slider.
  7. 00:13:734 (9) - You should place new combo on this circle just because you've here strong downbeat.
  8. 00:14:162 (1) - Overall this spinner makes no sense at beginning. You've mapped similar rhythms to this one from start of spinner (00:14:162 - ) to 00:15:105 - this part when spinner should starts. What are you think about putting 3 circles instead (00:14:077 - here, 00:14:591 - here and of course 00:15:105 - here) It would work better for consistency and rhythm you were focused on.
  9. I can't understand why 00:16:820 (1,2,1) - here you were focused on vocals, when 00:20:420 (2,3,4) - here, on the same part and kind of song you were focused on background instrument. Since you weren't focused on vocals on entire of map I prever change rhythm on first composition. As first, you should 00:17:677 (2) - change this slider because there's no sense on this repeat and also if you wanted to emphasise 00:18:362 - this sound by this repeat you haven't thought about fitting 00:19:220 - this, more important rhythm on this way. Prefer move this slider by 1/2 to right on time line (to don't ignore 00:17:848 - this sound) and if you really want to keep this repeat move it to 00:18:362 - this tick and at the end, 00:19:220 - here put circle to emphasise this sound, If you haven't understood, here you've visualisation how it should looks like:
    To follow main rhythm on 00:19:562 (1) - this slider I prefer just add repeat on 1/2 tick in centre of this slider and of course place cicle 00:20:077 - here.
  10. 00:21:962 - On this part builded on repeat sliders you ignore some rhythms on which you were trying to be focused here. To follow this rhythm well you should add one more repeat to 00:21:962 (1) - this slider and then use 3 sliders with two repeats with 1/1 intervals instead of 4 sliders with one repeat.
  11. 00:26:762 (2) - This slider doesn't continue rhythm consistency maked by previous one (00:26:077 (1) - ) on which you were focused on sound like 00:26:077 - this or 00:26:420 - this, but this rhythm exists 00:26:591 - here and 00:26:934 - here too. According to this you should delete 00:26:762 (2) - this long slider and add 1/1 slider which will starts 00:26:591 - here and ends 00:26:934 - here. Rhythm will be better and more consistent. To keep this consistency during entire of this pattern you should add circle 00:25:905 - here and 00:27:105 - here. Like you propably expected you should put it 00:27:448 - here too.
  12. As long as 00:27:791 (1,2) - these repats have a bit of sense 00:29:848 (3,4,1) - these ones haven't because you have emphasised vocal on first ones, but on second ones you have suddenly changed focus from vocals to other rhythms. It's noticable that the same music rhythm with 00:27:791 - this one starts 00:30:534 - here too. It means you should use the same rhythm on both of them. To get it just put two circles with 1/1 intervals and two repeats sliders with the same rhythm with 00:27:791 (1,2) - these ones instead of 00:29:848 (3) - this slider. In easier to understable words just delete 00:29:848 (3) - this slider and put circle 00:29:848 - here and 00:30:191 - here. Now select 00:30:877 (4,1) - these sliders and move them by one 1/1 tick to left. If you did it well you should have 00:32:591 - emptiness here, put here circle and now you got it!
  13. 00:32:934 (2) - If you started here on vocal you should end this slider 00:33:277 - here and put circle 00:33:620 - here because it's ignoring rhythm at all.
  14. Example of good consistency you've 00:38:420 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - here when you have clearly emphasised one rhythm
  15. You have lost rhythm on which you were focused on entire of this part 00:53:162 (3,4) - here, when without any good reason you suddendly focused on drums instead of vocal. For example 00:54:020 - here you missed sound, which were clickable on previous part of this part. It's easy way to fix this issue. Just delete 00:53:162 (3) - this repeat slider which have no sense and put circle on place on what it's beginning (00:53:162 - ) and 00:53:334 - here. Add 00:53:505 - here 1/1 slider and then move 00:54:191 (5) - this slider by 1/2 tick to left on timeline. Now 00:54:534 - put here circle and yo've it! Rhythm 00:53:162 - here should looks like this:
  16. If 00:58:991 (1,2) - these circles are stacked you should add 01:00:362 (1) - this slider to 00:58:991 (1,2,1) - this stack too. You'll get better consistency if you do this. Also,I wrote about 1/4 rhythms on normal. You should avoid them. Change 01:01:391 - slider here to 1/2 one and you should fix this issue quickly.
  17. 01:14:077 (1) - There's no consistent sound on this slider so repeat makes no sense here. Sound on which you were focused is on head of slider and on repeat too but it appears 01:14:934 - here too and part of this slider after repeat ignores it. Fix it by removing repeat from this slider and put circle here.
  18. If you were focused on 01:15:277 (3,4) - this rhythm on 01:15:277 (3,4,5) - this pattern you should make 01:15:962 (5) - this slider longer by 1/2 because on 01:16:305 - this tick this rhythm disappears and it's hard to follow when this slider ends 01:16:134 - here. If you do this slider longer just make this slider shorter by 1/2 and then move it by 1/2 to right on timeline of course. You should get something like this 01:15:277 - here:
  19. 01:19:562 (1,2) - You have catched good rhythm here but stacks on repeats are unrankable because they are unexpectable when repeat arrow is invisible. What are you think about something like this instead?
  20. 01:26:077 (4,1) - On these two sliders you have missed rhythm on which you were focused on entire of this pattern. To make it good and consistent I prefer extend 01:26:077 (4) - this slider from 1/1 to 1/1 + 1/2, like it will ends 01:26:591 - here and on plays on which currently exists end of 01:26:591 (1) - this slider put circle. After this change rhythm will keep logic and will be more expectable while playing what will make it more comfortable to play.
  21. 01:35:505 (3) - You shouldn't ignore sound 01:35:677 - here because it's actually very important and noticable while playing. You can easily emphasise this rhythm by adding 01:35:505 (3) - repeat arrow on this red tick.
  22. I think 01:44:420 (1,1) - these two spinners looks a bit misleading for beginners because it's hardly noticable while playing and players have very small amount of time to reaction so I prefer changing these two short spinner into one, but long.
[Hard]
  1. What are you think about changing CS from 3.4 to 3.5 to keep this perfect linear spread?
  2. Overall this diff shouldn't use too much spacing changes on this BPM, but this is first diff on which you should emphasise stronger downbeats by small spacing chages. It means you should again respace this diff with using alt+scroll. You should set something like ~1.2 DS and go with resnapping. When you'll have this done you should now add some small spacing changes on stronger sounds which exists for example 00:50:762 (1) - here and it's often like these strong downbeats are just on big white ticks like 00:52:134 - this one or 00:53:505 - this one, but there's many expceptions from this rule. For example 01:00:191 - here you've 1/2 combo of these sounds so you should keep that in mind and preferable increase spacing on these places to ~1.5 DS.
  3. On entire of 00:05:505 (1,2,3,4,1,2,3,4,1,2,3,4) - this part you've used stacking on sounds like 00:06:705 (3,4) - this or 00:07:734 (3,4) - this. But why you've suddendly changed logic of your spacing after 00:10:648 (1) - this slider. It makes no sense and it brokes the consistency maked by previous part of this section. Also, 00:10:991 - here is strong downbeat so you shouldn't place repeat arrow here. To fix both of issues I prefer delete 00:10:648 (1,2,3) - these objects as first and then put 1/2 slider 00:10:648 - here, put 00:10:991 (1) - here 1/1 slider with repeat to keep consistency with 00:05:505 (1) - this one. Now stack 00:12:191 (3,1) - these objects and 00:12:705 (2,3) - these too. After these changes structure on this part would looks very clean.
  4. 00:20:420 (4) - This slider is undermapped so much. You have some sounds to follow during this slider and it ignores them at all. For example 00:20:591 - here you've very strong sound which is totally ignored, 00:20:934 - here it's less important, but still important. 00:21:448 - Here's the most important one, you shouldn't end slider on very strong downbeat. To follow these rhythms (on which you were focused on entire of diff of course) I prefer that you should delete this slider which makes no sense and put 00:20:420 - here circle, 00:20:591 - here and 00:20:934 - here 1/2 sliders 00:21:277 - here circle and on the most important beat (00:21:448 - here) circle too. This composition would help you with consistency on this part. // Same thing 00:26:591 (4) - here, but with another way to fix since it's other moment in music. 1/1 slider 00:26:591 - here and 3 circles with 1/2 intervals 00:27:105 - here would work better for rhythm.
  5. 00:27:791 (1) - This slider doesn't fit on this rhythm. On entire of this diff you were focued on vocals then why not here? You should emphasise these strong vocal lines on 00:27:962 - this and 00:28:305 - this ticks because they are very important in rhythm on which you were focused during this part. You've the same rhythm 00:30:534 (3) - here so it breaks consistency a bit too. Prefer change 00:27:791 (1) - this slider into 1/2 slider with one repeat arrow and circle after 1/2 interval like you did on 00:30:534 (3,4) - this compositon, which fits music much better than current one.
  6. More about consistency, you haven't stacked 00:28:648 (2,3) - these objects, when you've stacked 00:31:220 (5,1) - thse ones. It makes no sense because rhythm is totally the same and you should head with these rhythms equally because it plays and looks weird when it were unstacked on previous composition but on next, with the same sound it is. Honestly I prefer unstack objects on 00:31:220 (5,1) - this composition instead of stacking 00:28:648 (2,3) - here because diffrence in pitch is big and rhythms on heads of sliders are much diffrent than these on previous circles. // Same 00:44:248 (2,3) - here with 00:45:620 (2,3) - this one.
  7. 00:37:905 - On this part you have some problems with rhythm because it's totally random. On the same sounds rhythm / spacing is much different. I have talked about spacing on first point so I'll focus here on rhythm. For example 00:39:277 - here you focused objects on this light rhythm which exists on head/tail and repeat of this slider, what isn't wrong, but why 00:40:648 - here, when rhythm is identical, you focused objects on 00:40:820 - this rhythm? It doesn't work well because rhythm is not consistent. Since you've used first rhythm only one time I prefer change it to rhythm like you used after this. Just quicly delete repeat from 00:39:277 (5) - this slider, move it by one 1/2 tick to right on timeline and make 00:38:934 (4) - this slider longer by 1/2.
  8. 00:49:220 (4) - It plays uncomfortable because there's no rhythm that should be clickable and in result it's very unexpectable and plays very weird. I prefer just delete this slider because brake looks here more reasonable.
  9. 00:59:334 (3) - This circle doesn't fit on this rhythm because song on which you focused slider heads exists on circle and it's a bit harsh when you play it especially when next objects is slider on place when you should put circle. To keep it consistent with this and previous composition, which were focused on the same sounds I prefer to ctrl+g for rhythm and now it will looks well.
  10. 01:16:305 (3) - Don't you think it will be better when you put here 1/2 slider to continue 01:15:620 (1,2) - this pattern like you did 01:14:591 (2,3,4) - here? If you do this, don't put circle 01:16:648 - here, just keep 1/1 interval because there's no important sound.
  11. 01:17:677 (4) - This slider is very off from rhythm. Maybe repeats and tail of this slider are on good places (important vocal lines) but head doesn't focus on anything, when 01:17:848 - here, during slider slide is vocal line on which you focused repeats and tail. It makes no sense at all. My proposition is make this slider shorter by one repeat and then move it by 1/1 tick on timeline. Now put circle 01:17:848 - here to fill this important vocal line. Also, you have ignored vocal line like this one 01:16:991 (2,3) - here, to keep it consistent with this repeat slider I prefer change 01:16:991 (2,3) - this pattern to 1/1 slider + circle 01:17:505 - here. It would works much better.
  12. 01:20:591 (3) - This slider is placed too earlier because rhythm on which you should be focused to do it consistent with 01:19:562 (1) - this slider starts 01:20:934 - here. To keep it you should restructure rhythm on entire of 01:20:420 (2,3,4,1,2,3) - this composition (01:19:562 (1) - here's rhythm is well so you don't have to change it). My proposition can be realized by deleting all of 01:20:420 (2,3,4,1,2,3) - these objects. Now to get it you should put: 01:20:420 - circle here, 01:20:591 - here 1/2 slider, 01:20:934 - here ctrl+c/ctrl+v 01:19:562 (1) - this slider and now similarly to previous rhythm circle 01:21:791 - here and 01:21:962 - here 1/2 slider. You can place 01:22:305 - bonus circle here too. Don't you think it fits music better now?
  13. Overall 01:25:048 - this part isn't that bad but you've here big problem. Almost every 1/4 repeat kick slider on this section is overmapped, because there's no that long 1/4 combo like you emphasised it. To follow rhythm well you should change placing of them a bit, here you've some things you should do:
  14. 01:25:477 (4) - Start this 1/4 kick slider later by one 1/4 tick because you haven't important 1/4 on first blue tick.
01:27:277 (5) - End this one 01:27:620 - here because after this sound there aren't 1/4 sounds.01:28:391 (2) - Similarly to first point make it shorter by 1/4 because of the same reason.01:31:305 (3) - Start this one 1/4 tick earlier beucase 01:31:220 - here's start of this 1/4. To do this I prefer put circle instead of slider 01:31:048 (2) - here.01:32:762 (3) - Ent this one 01:33:105 - here because of the same reason with second point.01:33:962 (2) - Here for example you did it well.01:38:334 (4) - This one is totally overmapped. There's no any 1/4 sound during this slider excluding first two ticks. Mby try to delete 01:38:334 (4) - this kickslider and put 01:38:334 - here and 01:38:420 - here circles which will stack with end of 01:37:905 (3) - this slider and then after 1/1 brake put circle 01:38:762 - here.01:43:734 (4) - End this 1/4 tick earlier.01:55:220 (1,2,3,1,2,3,1,2,3) - These triangles looks good but here are four important 1/2 sound so it makes no sense. I prefer use 2 squares instead of 3 triangles, it would make more sense.You should put new combo 01:58:305 (1) - here to emphasise strong downbeat.[Insane]
  1. Overall this diff is much better than ENH, but still have some problems. Most of them are logic of spacing or consistency problems but I'll focus on them in separated points for each issue.
  2. 00:05:505 (1) - Here you shouldn't use repeat arrow. Downbeat 00:05:848 - here is very important in music and it should be clickable. What are you think about 3/4 slider 00:05:505 - here with circle 00:05:848 - here. Now add circle after 1/2 gap. It would works better here. // Same applies 00:10:991 (1) - here, 00:13:391 (1) - here etc.
  3. 00:06:705 (4,1) - I think this spacing should be much bigger. Here you've very strong beat in comparsion to 00:06:362 (2,3,4) - these notes which are spaced more. Overall you should focus a bit more on these downbeats which are the most important point in this song. For example 00:09:105 (2,1) - 00:10:648 (4,1) - here. 00:24:534 (4,1) - Here you resolved this issue well so you should apply this way to similar sounds.
  4. 00:07:905 (3,4) - This stack doesn't make sense at all. Stack is good choice for similar sounds but here sounds are completly different and they shouldn't be stacked.
  5. 00:13:391 (1) - I pointed out issue about repeat on this slider in 2nd point but there's another issue here. 1/4 sounds start 00:14:077 - here, but your repeat kicksliders start 00:14:248 - here which doesn't make sense and make this section a bit off at all. 00:14:077 - Here's strong downbeat so you should change your placing of these sliders. What are you think about using 3x1/4 slider with two repeats from 00:14:077 - here instead of using two ones 00:14:248 - here and 00:14:934 - kick slider here. It should focus your rhythm a bit more on important sounds and will help with consistency too.
  6. 00:19:562 (1) - Don't you think you should focus on vocals here like you did before just because consistency? It doesn't make sense now. To fix this issue you should just copy/paste 00:16:820 (1,2) - this rhythm to 00:19:562 - this moment instead of this one slider which currently exists here. Also, 00:19:220 - here's important sound so why you have ignored it? You should add circle here.
  7. 00:20:420 (2,3) - Just a clear proposition but what are you think about moving this slider like this to get perfect circular flow 00:20:420 (2,3) - here?
  8. 00:39:791 (3,4,1,2) - This spacing is totally random. You should focus it on representing actual rhythm like you did 00:38:420 (3,4,5,1) - here, where spacing and flow is much better and have more sense.
  9. 00:46:477 (4,1) - This composition isn't fit here. Flow is very weird and unexpectable in comparsion to 00:45:105 (4,5) - this one. To fix this issue I prefer flip 00:46:477 (4) - this slider in horizontal like (ctrl+h) and move it above 00:46:648 (1) - this slider. You should get something similar to image below and it would works much better for this moment.
  10. 00:49:220 (1) - This slider should begins 00:49:048 - here just because actal rythm is starting on this tick and you should focus on it.
  11. 01:16:477 - There's rythm change here so you shouldn't use previous one because it feels a bit off here. Beat here is important so it should be clikcable, to get comfortable change between these two kinds of rythm I prefer use circle instead of 01:16:305 (2) - this slider. Now put 01:16:477 - here 1/2 slider and you'll get it.
  12. 01:23:591 (8,9) - You should use here the same spacing with rest of this stream.
  13. 01:57:105 (2) - I think this slider looks a bit random, what are you think about using more simple shape here? Something like on the image below would works better for aesthetics and a bit for a gameplay.
[FURY]
  1. Since you were focused on 00:06:877 - this rythm on this section (00:06:877 (1) - 00:07:391 (2) - 00:07:905 (3) - 00:08:591 (2) - etc.) why have you ignored sound on tail of 00:05:505 (1) - this slider. Rythm is the same so why not put 1/1 slider 00:05:848 - here? To follow this rythm well I prefer put 00:05:505 - here 1/2 slider and 00:06:362 - here instead of slider end circle + 1/2 slider. You should get something like below and it will works much better for rythm and consistency here.
  2. 00:11:334 (2,3,4) - This spacing looks unreasonable, spacing between 00:11:334 (2,3) - these notes should be much higher because here you've strong and important rythm in music which should be emphasised well. Since flow here is a bit harsh too I prefer try out solution like below.
  3. 00:19:562 (1,2,3,4) - Circles on this pattern looks like these are random placed. What are you think about square here? Also, you should stack 00:20:077 (4,1) - these ones to keep consistency with 00:17:334 (4,1) - these ones.
  4. 00:28:134 (2) - Here you've much stronger beat than 00:28:305 (3) - here so why spacing is smaller? You should increase it to emphasise important sounds. What are you think about something like below? Aesthetics are good and it fits music much better.
  5. 00:30:362 (1,2) - This stack is very random, there's no similar sounds on both of circles and it's a bit misleading and unexpectable during gameplay. Stack would works better 00:30:534 (2,3) - here, when kind of sounds is the same and it makes logic so what are you think about stacking 00:30:534 (2,3) - these circles instead of 00:30:362 (1,2) - these ones?
  6. 00:30:705 (3,4,5) - Flow here is a bit harsh because 00:31:048 (5) - this slider doesn't continue transition maked by previous jump and it makes place of this slider unexpectable and in result uncomfortable. I prefer flip 00:31:048 (5) - this slider in horizontal line (ctrl+h) and put it inside of jump, like on image below. (00:31:048 (5) - this slider is stacked with 00:29:848 (5) - this one's end)
  7. If you puted new combo 00:36:363 (1) - here you should place it 00:37:048 (9) - here too to keep consistency.
  8. Since you haven't mapped sound 01:14:762 - here, you shouldn't map it 01:17:162 - here too I think.
[]
Easy needs rework, Normal and Hard need some work on, Insane is almost ok, Extra is good.

Good luck~
Topic Starter
NightOwl2023

Venix wrote:

From queue
Red means this point is about unrankable thing or in metadata section it means it's currently wrong.
Bolded means this point is about important thing.
Blue means this is comment

[General]
  1. I don't understand why you've used tickrate 2 on Hard diff when you've used 1 on every other difff. I suggest changing it on Hard diff to 1 too.
  2. Let's go quickly into the spread thing. Honestly spacing between Easy and Normal is very uneven. SV on easy is 0.40, when one on normal is 1.00. Easy's diff object density is much smaller than on normal, There's a huge gap between settings used too. Normal is spammed by 1/2 but easy is almost full 1/1. As first, you should increase SV on Easy to ~0.8 I think for good spread with normal diff. As first you should increase diff settings on Easy diff. Prefer like AR0 > AR3, OD0 > OD1, HP0 > HP2. As second you should add more 1/1 brakes on normal to obtain good density in comparsion to Easy diff. Just to be sure you should increase Normal's diff CS to 3, because 2.3 circles look much too small for normal difficulty, this change will works good for Normal to hard spread. And here, the biggest change, you should increase SV on easy diff to ~0.8 and on hard to ~1.2 to obtain good, linear spread across difficulties. I'd rework this easy since you need to spice up velocity a lot.
  3. Timing feels a bit off. What are you think about something like 42 offset instead of 20? It would works better.
[Metadata]
  1. Artist: ETIA. feat. Jenga
  2. Title: IKAROS
  3. Source: BMS
Resources:
  1. Official artist site: http://3t1a.net/
  2. Official artist YouTube: https://www.youtube.com/watch?v=rj7p9hYbuoo
[Easy]
Since I proposed considering reworking I'll give you some tips for mapping easy so this won't be regular mod. For this diff I haven't used marking from beginning of post because all of these points are important so it won't make sense.
  1. As first, use higher intervals between spinner and circles because this gives too small time to reaction for beginners which can cause potential miss and it's uncomfortable to play at all. You shouldn't use one 1/2 tick like 00:02:762 (1,1) - here or even one 1/1 tick like 00:13:905 (1,1) - here but it should be at least 4 ticks I think. It safe value to read by beginners but it depends on BPM at all, for example when BPM is ~230BPM you should keep this gap slightly higher for example ~5 ticks.
  2. As second, don't use spacing changes on easy diff. You should avoid them even on normal. It causes some reading problem, when some notes are spaced by 1.00x DS but one have 2.00x it's very uncomfortable and harsh to play by beginners so you should avoid them.
  3. If we are in reading nature problems you shouldn't use stacks on easy diffs because it may provide some problems for beginners when some circles are spaced but some are stacked. It's very unexpectable on diffs like this.
  4. And now the biggest problem I think, you should keep rhythm in 1/1 intervals (or higher) and possibly don't use 1/2 rhythms like 01:23:677 (6,7) - here or especially 1/4 rhythms like 01:27:277 (9) - here. These rhythms are good, but for higher diffs which are for more experienced players witch more knowledge about how rhythm in this game actually works. Of course here this rule have some expectations like when BPM is very small, like for example 70 or 60 you are free to use 1/4 rhythm because it actually works like 1/1 on this bpm x2, here - 140 or 120, but it doesn't apply to you so you shouldn't use rhythms faster than 1/1 but you can of course use slower like 2/1 etc.
  5. And here last point I think. It's about aesthetics. You should use shapes constantly repeatable (by ctrl+c/ctrl+v) and rotating them by Ctrl+Shift+R but not by hand. You should avoid too various shapes which can work bad for flow, like 00:45:277 (2) - this. Won't be this shape easier to play when you make it smoother, like this? https://osu.ppy.sh/ss/8862461 Yes, it'll be because flow isn't that sharp and it's very comfortable to play.
[Normal]
  1. As I wrote in general you should increase CS of this diff to 3 to keep more sense on spread and of course 2.3 seems to be too much for normal diff.
  2. On this diff you repeated some things which was wrong on easy diff but fortunately these issues on this diff aren't that major and important. You don't need to rework this diff but you need to work on structure of this diff at all.
    As first you don't have to unstack objects on this diff. But you still should avoid stack with end of sliders like you did 00:38:934 (2,3) - here, 00:40:305 (2,3) - here, 00:41:677 (2,3) - here and etc. These stacks in comparsion to regular ones which are fully acceptable on normals can cause reading problems so you should avoid them. Spinners and next objects are still to close but here you should increase them to ~2/1 I think.
    You still shouldn't use 1/4 rhythm on normals, 01:01:391 (3) - like here I guess.
    About spacing you should keep it consistent during entire of map. I can understand that you can use less DS for 1/2 gaps but you've used it totally random. Like 00:38:420 (1,2) - here for example you've used 0.58 DS, when 00:39:791 (1,2) - here, on the same kind of rhythm, you've used 0.94 DS what makes no sense and you should fix it. I prefer set distance between objects by using alt+scroll to 1.0 and then respace every object to fix this spacing inequality.
  3. Overall you should use less 1/2 gaps between objects. These gaps are making this diff way too dense and uncomfortable to play by beginners. On compositions like 01:33:448 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this or 00:08:591 (1,2,3,1,2,3,4,5,6,7,8) - this for exaple you should add more 1/1 intervals to give players brake from this endless rhythm.
  4. Ok, let's get started with regular mod from now. 00:05:505 (1) - Repeat on this slider ignores rhythm on which you was focused in entire of 00:06:362 (2,1,2,3) - this pattern because the most important sound here is on repeat what makes no sense. To fix this issue you can just quickly remove repeat from this slider, move it by 1/1 to right on time line and press ctrl+g. For sure, if you do this you should put circle 00:05:505 - here. Rhythm should looks like this now:
  5. You have similar issue 00:10:648 (3) - here but way how to fix it will be other because there's important sound on end of this slider. Here 00:11:505 (4,5) - these two 1/2 circles have no sense too so 00:10:648 (3,4,5) - this rhythm needs restructure at all. I prefer change 00:10:648 (3) - this slider to 2 x 1/1 circle and then change end of this slider and 00:11:505 (4,5) - these circles to 1/1 slider. When you change it rhythm should looks like this:
    If you really need it you can change 00:10:648 (3) - this circle to 1/2 slider but I prefer first option a bit more.
  6. About these 2 points: You have did good repeat slider 00:12:362 (8) - here because it focus on similar rhythm on entire of slider.
  7. 00:13:734 (9) - You should place new combo on this circle just because you've here strong downbeat.
  8. 00:14:162 (1) - Overall this spinner makes no sense at beginning. You've mapped similar rhythms to this one from start of spinner (00:14:162 - ) to 00:15:105 - this part when spinner should starts. What are you think about putting 3 circles instead (00:14:077 - here, 00:14:591 - here and of course 00:15:105 - here) It would work better for consistency and rhythm you was focused on.
  9. I can't understand why 00:16:820 (1,2,1) - here you was focused on vocals, when 00:20:420 (2,3,4) - here, on the same part and kind of song you was focused on background instrument. Since you wasn't focused on vocals on entire of map I prever change rhythm on first composition. As first, you should 00:17:677 (2) - change this slider because there's no sense on this repeat and also if you wanted to emphasise 00:18:362 - this sound by this repeat you haven't thought about fitting 00:19:220 - this, more important rhythm on this way. Prefer move this slider by 1/2 to right on time line (to don't ignore 00:17:848 - this sound) and if you really want to keep this repeat move it to 00:18:362 - this tick and at the end, 00:19:220 - here put circle to emphasise this sound, If you haven't understood, here you've visualisation how it should looks like:
    To follow main rhythm on 00:19:562 (1) - this slider I prefer just add repeat on 1/2 tick in centre of this slider and of course place cicle 00:20:077 - here.
  10. 00:21:962 - On this part builded on repeat sliders you ignore some rhythms on which you was trying to be focused here. To follow this rhythm well you should add one more repeat to 00:21:962 (1) - this slider and then use 3 sliders with two repeats with 1/1 intervals instead of 4 sliders with one repeat.
  11. 00:26:762 (2) - This slider doesn't continue rhythm consistency maked by previous one (00:26:077 (1) - ) on which you was focused on sound like 00:26:077 - this or 00:26:420 - this, but this rhythm exists 00:26:591 - here and 00:26:934 - here too. According to this you should delete 00:26:762 (2) - this long slider and add 1/1 slider which will starts 00:26:591 - here and ends 00:26:934 - here. Rhythm will be better and more consistent. To keep this consistency during entire of this pattern you should add circle 00:25:905 - here and 00:27:105 - here. Like you propably expected you should put it 00:27:448 - here too.
  12. As long as 00:27:791 (1,2) - these repats have a bit of sense 00:29:848 (3,4,1) - these ones haven't because you have emphasised vocal on first ones, but on second ones you have suddenly changed focus from vocals to other rhythms. It's noticable that the same music rhythm with 00:27:791 - this one starts 00:30:534 - here too. It means you should use the same rhythm on both of them. To get it just put two circles with 1/1 intervals and two repeats sliders with the same rhythm with 00:27:791 (1,2) - these ones instead of 00:29:848 (3) - this slider. In easier to understable words just delete 00:29:848 (3) - this slider and put circle 00:29:848 - here and 00:30:191 - here. Now select 00:30:877 (4,1) - these sliders and move them by one 1/1 tick to left. If you did it well you should have 00:32:591 - emptiness here, put here circle and now you got it!
  13. 00:32:934 (2) - If you started here on vocal you should end this slider 00:33:277 - here and put circle 00:33:620 - here because it's ignoring rhythm at all.
  14. Example of good consistency you've 00:38:420 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - here when you have clearly emphasised one rhythm
  15. You have lost rhythm on which you was focused on entire of this part 00:53:162 (3,4) - here, when without any good reason you suddendly focused on drums instead of vocal. For example 00:54:020 - here you missed sound, which was clickable on previous part of this part. It's easy way to fix this issue. Just delete 00:53:162 (3) - this repeat slider which have no sense and put circle on place on what it's beginning (00:53:162 - ) and 00:53:334 - here. Add 00:53:505 - here 1/1 slider and then move 00:54:191 (5) - this slider by 1/2 tick to left on timeline. Now 00:54:534 - put here circle and yo've it! Rhythm 00:53:162 - here should looks like this:
  16. If 00:58:991 (1,2) - these circles are stacked you should add 01:00:362 (1) - this slider to 00:58:991 (1,2,1) - this stack too. You'll get better consistency if you do this. Also,I wrote about 1/4 rhythms on normal. You should avoid them. Change 01:01:391 - slider here to 1/2 one and you should fix this issue quickly.
  17. 01:14:077 (1) - There's no consistent sound on this slider so repeat makes no sense here. Sound on which you was focused is on head of slider and on repeat too but it appears 01:14:934 - here too and part of this slider after repeat ignores it. Fix it by removing repeat from this slider and put circle here.
  18. If you was focused on 01:15:277 (3,4) - this rhythm on 01:15:277 (3,4,5) - this pattern you should make 01:15:962 (5) - this slider longer by 1/2 because on 01:16:305 - this tick this rhythm disappears and it's hard to follow when this slider ends 01:16:134 - here. If you do this slider longer just make this slider shorter by 1/2 and then move it by 1/2 to right on timeline of course. You should get something like this 01:15:277 - here:
  19. 01:19:562 (1,2) - You have catched good rhythm here but stacks on repeats are unrankable because they are unexpectable when repeat arrow is invisible. What are you think about something like this instead?
  20. 01:26:077 (4,1) - On these two sliders you have missed rhythm on which you was focused on entire of this pattern. To make it good and consistent I prefer extend 01:26:077 (4) - this slider from 1/1 to 1/1 + 1/2, like it will ends 01:26:591 - here and on plays on which currently exists end of 01:26:591 (1) - this slider put circle. After this change rhythm will keep logic and will be more expectable while playing what will make it more comfortable to play.
  21. 01:35:505 (3) - You shouldn't ignore sound 01:35:677 - here because it's actually very important and noticable while playing. You can easily emphasise this rhythm by adding 01:35:505 (3) - repeat arrow on this red tick.
  22. I think 01:44:420 (1,1) - these two spinners looks a bit misleading for beginners because it's hardly noticable while playing and players have very small amount of time to reaction so I prefer changing these two short spinner into one, but long.
[Hard]
  1. What are you think about changing CS from 3.4 to 3.5 to keep this perfect linear spread?
  2. Overall this diff shouldn't use too much spacing changes on this BPM, but this is first diff on which you should emphasise stronger downbeats by small spacing chages. It means you should again respace this diff with using alt+scroll. You should set something like ~1.2 DS and go with resnapping. When you'll have this done you should now add some small spacing changes on stronger sounds which exists for example 00:50:762 (1) - here and it's often like these strong downbeats are just on big white ticks like 00:52:134 - this one or 00:53:505 - this one, but there's many expceptions from this rule. For example 01:00:191 - here you've 1/2 combo of these sounds so you should keep that in mind and preferable increase spacing on these places to ~1.5 DS.
  3. On entire of 00:05:505 (1,2,3,4,1,2,3,4,1,2,3,4) - this part you've used stacking on sounds like 00:06:705 (3,4) - this or 00:07:734 (3,4) - this. But why you've suddendly changed logic of your spacing after 00:10:648 (1) - this slider. It makes no sense and it brokes the consistency maked by previous part of this section. Also, 00:10:991 - here is strong downbeat so you shouldn't place repeat arrow here. To fix both of issues I prefer delete 00:10:648 (1,2,3) - these objects as first and then put 1/2 slider 00:10:648 - here, put 00:10:991 (1) - here 1/1 slider with repeat to keep consistency with 00:05:505 (1) - this one. Now stack 00:12:191 (3,1) - these objects and 00:12:705 (2,3) - these too. After these changes structure on this part would looks very clean.
  4. 00:20:420 (4) - This slider is undermapped so much. You have some sounds to follow during this slider and it ignores them at all. For example 00:20:591 - here you've very strong sound which is totally ignored, 00:20:934 - here it's less important, but still important. 00:21:448 - Here's the most important one, you shouldn't end slider on very strong downbeat. To follow these rhythms (on which you was focused on entire of diff of course) I prefer that you should delete this slider which makes no sense and put 00:20:420 - here circle, 00:20:591 - here and 00:20:934 - here 1/2 sliders 00:21:277 - here circle and on the most important beat (00:21:448 - here) circle too. This composition would help you with consistency on this part. // Same thing 00:26:591 (4) - here, but with another way to fix since it's other moment in music. 1/1 slider 00:26:591 - here and 3 circles with 1/2 intervals 00:27:105 - here would work better for rhythm.
  5. 00:27:791 (1) - This slider doesn't fit on this rhythm. On entire of this diff you was focued on vocals then why not here? You should emphasise these strong vocal lines on 00:27:962 - this and 00:28:305 - this ticks because they are very important in rhythm on which you was focused during this part. You've the same rhythm 00:30:534 (3) - here so it breaks consistency a bit too. Prefer change 00:27:791 (1) - this slider into 1/2 slider with one repeat arrow and circle after 1/2 interval like you did on 00:30:534 (3,4) - this compositon, which fits music much better than current one.
  6. More about consistency, you haven't stacked 00:28:648 (2,3) - these objects, when you've stacked 00:31:220 (5,1) - thse ones. It makes no sense because rhythm is totally the same and you should head with these rhythms equally because it plays and looks weird when it was unstacked on previous composition but on next, with the same sound it is. Honestly I prefer unstack objects on 00:31:220 (5,1) - this composition instead of stacking 00:28:648 (2,3) - here because diffrence in pitch is big and rhythms on heads of sliders are much diffrent than these on previous circles. // Same 00:44:248 (2,3) - here with 00:45:620 (2,3) - this one.
  7. 00:37:905 - On this part you have some problems with rhythm because it's totally random. On the same sounds rhythm / spacing is much different. I have talked about spacing on first point so I'll focus here on rhythm. For example 00:39:277 - here you focused objects on this light rhythm which exists on head/tail and repeat of this slider, what isn't wrong, but why 00:40:648 - here, when rhythm is identical, you focused objects on 00:40:820 - this rhythm? It doesn't work well because rhythm is not consistent. Since you've used first rhythm only one time I prefer change it to rhythm like you used after this. Just quicly delete repeat from 00:39:277 (5) - this slider, move it by one 1/2 tick to right on timeline and make 00:38:934 (4) - this slider longer by 1/2.
  8. 00:49:220 (4) - It plays uncomfortable because there's no rhythm that should be clickable and in result it's very unexpectable and plays very weird. I prefer just delete this slider because brake looks here more reasonable.
  9. 00:59:334 (3) - This circle doesn't fit on this rhythm because song on which you focused slider heads exists on circle and it's a bit harsh when you play it especially when next objects is slider on place when you should put circle. To keep it consistent with this and previous composition, which was focused on the same sounds I prefer to ctrl+g for rhythm and now it will looks well.
  10. 01:16:305 (3) - Don't you think it will be better when you put here 1/2 slider to continue 01:15:620 (1,2) - this pattern like you did 01:14:591 (2,3,4) - here? If you do this, don't put circle 01:16:648 - here, just keep 1/1 interval because there's no important sound.
  11. 01:17:677 (4) - This slider is very off from rhythm. Maybe repeats and tail of this slider are on good places (important vocal lines) but head doesn't focus on anything, when 01:17:848 - here, during slider slide is vocal line on which you focused repeats and tail. It makes no sense at all. My proposition is make this slider shorter by one repeat and then move it by 1/1 tick on timeline. Now put circle 01:17:848 - here to fill this important vocal line. Also, you have ignored vocal line like this one 01:16:991 (2,3) - here, to keep it consistent with this repeat slider I prefer change 01:16:991 (2,3) - this pattern to 1/1 slider + circle 01:17:505 - here. It would works much better.
  12. 01:20:591 (3) - This slider is placed too earlier because rhythm on which you should be focused to do it consistent with 01:19:562 (1) - this slider starts 01:20:934 - here. To keep it you should restructure rhythm on entire of 01:20:420 (2,3,4,1,2,3) - this composition (01:19:562 (1) - here's rhythm is well so you don't have to change it). My proposition can be realized by deleting all of 01:20:420 (2,3,4,1,2,3) - these objects. Now to get it you should put: 01:20:420 - circle here, 01:20:591 - here 1/2 slider, 01:20:934 - here ctrl+c/ctrl+v 01:19:562 (1) - this slider and now similarly to previous rhythm circle 01:21:791 - here and 01:21:962 - here 1/2 slider. You can place 01:22:305 - bonus circle here too. Don't you think it fits music better now?
  13. Overall 01:25:048 - this part isn't that bad but you've here big problem. Almost every 1/4 repeat kick slider on this section is overmapped, because there's no that long 1/4 combo like you emphasised it. To follow rhythm well you should change placing of them a bit, here you've some things you should do:
  14. 01:25:477 (4) - Start this 1/4 kick slider later by one 1/4 tick because you haven't important 1/4 on first blue tick.
01:27:277 (5) - End this one 01:27:620 - here because after this sound there aren't 1/4 sounds.01:28:391 (2) - Similarly to first point make it shorter by 1/4 because of the same reason.01:31:305 (3) - Start this one 1/4 tick earlier beucase 01:31:220 - here's start of this 1/4. To do this I prefer put circle instead of slider 01:31:048 (2) - here.01:32:762 (3) - Ent this one 01:33:105 - here because of the same reason with second point.01:33:962 (2) - Here for example you did it well.01:38:334 (4) - This one is totally overmapped. There's no any 1/4 sound during this slider excluding first two ticks. Mby try to delete 01:38:334 (4) - this kickslider and put 01:38:334 - here and 01:38:420 - here circles which will stack with end of 01:37:905 (3) - this slider and then after 1/1 brake put circle 01:38:762 - here.01:43:734 (4) - End this 1/4 tick earlier.01:55:220 (1,2,3,1,2,3,1,2,3) - These triangles looks good but here are four important 1/2 sound so it makes no sense. I prefer use 2 squares instead of 3 triangles, it would make more sense.You should put new combo 01:58:305 (1) - here to emphasise strong downbeat.[Insane]
  1. Overall this diff is much better than ENH, but still have some problems. Most of them are logic of spacing or consistency problems but I'll focus on them in separated points for each issue.
  2. 00:05:505 (1) - Here you shouldn't use repeat arrow. Downbeat 00:05:848 - here is very important in music and it should be clickable. What are you think about 3/4 slider 00:05:505 - here with circle 00:05:848 - here. Now add circle after 1/2 gap. It would works better here. // Same applies 00:10:991 (1) - here, 00:13:391 (1) - here etc.
  3. 00:06:705 (4,1) - I think this spacing should be much bigger. Here you've very strong beat in comparsion to 00:06:362 (2,3,4) - these notes which are spaced more. Overall you should focus a bit more on these downbeats which are the most important point in this song. For example 00:09:105 (2,1) - 00:10:648 (4,1) - here. 00:24:534 (4,1) - Here you resolved this issue well so you should apply this way to similar sounds.
  4. 00:07:905 (3,4) - This stack doesn't make sense at all. Stack is good choice for similar sounds but here sounds are completly different and they shouldn't be stacked.
  5. 00:13:391 (1) - I pointed out issue about repeat on this slider in 2nd point but there's another issue here. 1/4 sounds start 00:14:077 - here, but your repeat kicksliders start 00:14:248 - here which doesn't make sense and make this section a bit off at all. 00:14:077 - Here's strong downbeat so you should change your placing of these sliders. What are you think about using 3x1/4 slider with two repeats from 00:14:077 - here instead of using two ones 00:14:248 - here and 00:14:934 - kick slider here. It should focus your rhythm a bit more on important sounds and will help with consistency too.
  6. 00:19:562 (1) - Don't you think you should focus on vocals here like you did before just because consistency? It doesn't make sense now. To fix this issue you should just copy/paste 00:16:820 (1,2) - this rhythm to 00:19:562 - this moment instead of this one slider which currently exists here. Also, 00:19:220 - here's important sound so why you have ignored it? You should add circle here.
  7. 00:20:420 (2,3) - Just a clear proposition but what are you think about moving this slider like this to get perfect circular flow 00:20:420 (2,3) - here?
  8. 00:39:791 (3,4,1,2) - This spacing is totally random. You should focus it on representing actual rhythm like you did 00:38:420 (3,4,5,1) - here, where spacing and flow is much better and have more sense.
  9. 00:46:477 (4,1) - This composition isn't fit here. Flow is very weird and unexpectable in comparsion to 00:45:105 (4,5) - this one. To fix this issue I prefer flip 00:46:477 (4) - this slider in horizontal like (ctrl+h) and move it above 00:46:648 (1) - this slider. You should get something similar to image below and it would works much better for this moment.
  10. 00:49:220 (1) - This slider should begins 00:49:048 - here just because actal rythm is starting on this tick and you should focus on it.
  11. 01:16:477 - There's rythm change here so you shouldn't use previous one because it feels a bit off here. Beat here is important so it should be clikcable, to get comfortable change between these two kinds of rythm I prefer use circle instead of 01:16:305 (2) - this slider. Now put 01:16:477 - here 1/2 slider and you'll get it.
  12. 01:23:591 (8,9) - You should use here the same spacing with rest of this stream.
  13. 01:57:105 (2) - I think this slider looks a bit random, what are you think about using more simple shape here? Something like on the image below would works better for aesthetics and a bit for a gameplay.
[FURY]
  1. Since you was focused on 00:06:877 - this rythm on this section (00:06:877 (1) - 00:07:391 (2) - 00:07:905 (3) - 00:08:591 (2) - etc.) why have you ignored sound on tail of 00:05:505 (1) - this slider. Rythm is the same so why not put 1/1 slider 00:05:848 - here? To follow this rythm well I prefer put 00:05:505 - here 1/2 slider and 00:06:362 - here instead of slider end circle + 1/2 slider. You should get something like below and it will works much better for rythm and consistency here.
  2. 00:11:334 (2,3,4) - This spacing looks unreasonable, spacing between 00:11:334 (2,3) - these notes should be much higher because here you've strong and important rythm in music which should be emphasised well. Since flow here is a bit harsh too I prefer try out solution like below.
  3. 00:19:562 (1,2,3,4) - Circles on this pattern looks like these are random placed. What are you think about square here? Also, you should stack 00:20:077 (4,1) - these ones to keep consistency with 00:17:334 (4,1) - these ones.
  4. 00:28:134 (2) - Here you've much stronger beat than 00:28:305 (3) - here so why spacing is smaller? You should increase it to emphasise important sounds. What are you think about something like below? Aesthetics are good and it fits music much better.
  5. 00:30:362 (1,2) - This stack is very random, there's no similar sounds on both of circles and it's a bit misleading and unexpectable during gameplay. Stack would works better 00:30:534 (2,3) - here, when kind of sounds is the same and it makes logic so what are you think about stacking 00:30:534 (2,3) - these circles instead of 00:30:362 (1,2) - these ones?
  6. 00:30:705 (3,4,5) - Flow here is a bit harsh because 00:31:048 (5) - this slider doesn't continue transition maked by previous jump and it makes place of this slider unexpectable and in result uncomfortable. I prefer flip 00:31:048 (5) - this slider in horizontal line (ctrl+h) and put it inside of jump, like on image below. (00:31:048 (5) - this slider is stacked with 00:29:848 (5) - this one's end)
  7. If you puted new combo 00:36:363 (1) - here you should place it 00:37:048 (9) - here too to keep consistency.
  8. Since you haven't mapped sound 01:14:762 - here, you shouldn't map it 01:17:162 - here too I think.
[]
Easy needs rework, Normal and Hard need some work on, Insane is almost ok, Extra is good.

Good luck~
Hey thanks for the mod, but I've decided to just let this mapset die and decay away. Since you've put so much effort I'll give you kds but I'm gonna change the the description and no longer update it. I've realized that it was a mistake to try and push this for rank when it is better off in the graveyard. Thanks for your time, I appreciate it but I'm done with this for now until I find inspiration and time.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply