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Waterflame - Glorious Morning

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Total Posts
25
Topic Starter
RythmSniper999
This beatmap was submitted using in-game submission on Dienstag, 8. August 2017 at 13:31:34

Artist: Waterflame
Title: Glorious Morning
Tags: age of war ezpp
BPM: 152
Filesize: 1829kb
Play Time: 01:47
Difficulties Available:
  1. Age of War 2 (6,29 stars, 466 notes)
  2. Asriel's insane (4,2 stars, 266 notes)
  3. Normal (1,63 stars, 119 notes)
Download: Waterflame - Glorious Morning
Information: Scores/Beatmap Listing
---------------
My 1st Map. It may not be good but i tried really hard.
-jordan-
nice
AnimeStyle
FROM MY QUEUE


[General]

You can alter how far your objects should be distanced by pressing alt and using the slider in the top right corner. Most new mappers don't know that and I want to make sure that you know that. Also use a smaller grid size for better consistency (press g).
Use a preview point. That's the point where your song starts playing when selected in the map menu. You can to that in the timing tap at the top of the screen - it's the last option.
Use custom hitsounds - you know how to hitsound your map already, so why not even use your own ones? Even if you don't use at least some of the already impemented ones. Clap on 2/4 and 4/4 works most of the time to spice it up a little.
Find a picture with a better resolution. If you want to use your already existing one - drag the picture into the google searchbar - google will find it in a better resolution.
Also your Audio should have a higher kBit/s rate. 128-192 is okay.


If should have any questions regarding mapping PM me via forum or in-game ^^
Justysuwu
Guten tag my German Freund XD
(Two years of learning German at school and I am still only can say hello and goodbye XD)
<3 Beautiful song, i love it :D
Normal
00:05:500 (4) - pick it up
Age of War 2
Why not spinner on end?
And why "beater divider" is in 1/3, i think 1/4 It will sound better (you must move all sliders and circles placed on purple lines and get in on red or blue)
If you move all this is really good map
00:32:348 (1,2,3,4) - too much this is on map, let's think about some patterns
Try make rorated N with circles or X
Can i make guess diff? I really want.
[lucky:1337]Good Luck :D[/lucky:1337]
Auf Wiedersehen :)
Topic Starter
RythmSniper999
thx meinter for the mod.


I dont know what you mean in the normal diff.



At extra diff i couldnt add spinner because the mp3 was cut off for some strange reason and i doont want to redo everything.
about 1/4 your right. Im trying to do claps on 2/4 4/4 like another mod told me. I hope i dont have to redo everything (again).

Also yes you can make the hard and insane diff
im doing a 2nd easier extra.


And thx for the cringy german you gave me xD

RythmSniper999
Dizick
[General]
For start i want say what your map fast and sliders slow. It not nice to play
[Age of War 2]
00:15:371 (4,5) - move this slider and note in right
00:16:559 (3) - move to x:136 y:224
00:44:585 (1) - do this slider like this 00:44:980 (1) -
01:35:112 (1) - reverse selection (ctrl + G )
Dizick
00:47:216 (3) - move to x:200 y:208 and 00:47:086 (2) - x:352 y:96
UselessXD
Hello! Highest diff looks really cool imo :p

Age of War 2
Isn't OD 8 a bit too low for 6,23*? 8,5 would be better.
00:25:243 (1,2,3), 00:24:454 (2,3,4) - Maybe make those patterns simillar to this - 00:24:849 (1,2,3) - but with different spacing and rotation?
00:25:638 (1,2,3,5,1,1) - How about making this sliders slower? Song seems to be 'calm', maybe change of slider's velocity would be nice :p
00:37:085 (1,2,3,4,5) - These aren't in a straight line, but previous were.
00:47:216 (3,4) - Spacing between these shall be bigger i guess.

Normal
00:01:158 (2) - This slider doesn't fit well. How about deleting him?
00:03:527 (1,2,3,4) - I'm not sure about timing there.
00:07:869 - There is a gap, but few second later you filled simillar gap with the circle. Try to do it also here.
00:50:106 - In this place should be a single circle.
01:43:000 (1) - Spinner should appear earlier, somewhere around 01:41:816

I'll say it again - this looks really sweet :)
Topic Starter
RythmSniper999

UselessXD wrote:

Hello! Highest diff looks really cool imo :p

Age of War 2
Isn't OD 8 a bit too low for 6,23*? 8,5 would be better. Changed it to OD 8.3 to ensure nobody struggles w/ acc
00:25:243 (1,2,3), 00:24:454 (2,3,4) - Maybe make those patterns simillar to this - 00:24:849 (1,2,3) - but with different spacing and rotation? Nah this would screw up the slow part afterwards (i tested it) but nice idea ;)
00:25:638 (1,2,3,5,1,1) - How about making this sliders slower? Song seems to be 'calm', maybe change of slider's velocity would be nice :p. Fixed
00:37:085 (1,2,3,4,5) - These aren't in a straight line, but previous were. Fixed
00:47:216 (3,4) - Spacing between these shall be bigger i guess.
fixed

Normal
00:01:158 (2) - This slider doesn't fit well. How about deleting him? Fixed
00:03:527 (1,2,3,4) - I'm not sure about timing there. Its for increasing readablity (4 a normal)
00:07:869 - There is a gap, but few second later you filled simillar gap with the circle. Try to do it also here. Fixed
00:50:106 - In this place should be a single circle. Fixed
01:43:000 (1) - Spinner should appear earlier, somewhere around 01:41:816
Fixed

I'll say it again - this looks really sweet :)
Boruma
Age of War 2
In general:

  • Your map's movement goes around in circles repetitively. Try to differentiate the movement with hit circles that don't go in a circle/star/triangle focused around the center. You want to move around the entire map, so that the player doesn't get bored.
    Increase slider spacing.
    Increase circle size adjuster. This will make it a bit easier for you to position sliders and hitcircles without overlapping.
Edits:

00:00:375 (1) - Recommend shortening the slider to the 3rd tick and adding a hit circle on the white tick. Slider seems way too long.
00:01:954 (1) - Same as above^
00:05:112 (1,2) - Distance between these two sliders needs to be increased. Just distance snap it.
00:17:743 (1,2) - Same as above^
00:20:112 (1,2,3) - Change the directions of each of these sliders. Going in a circle gets boring quite quickly when it's around the center.
00:20:112 (1,2,3) - Shorten the sliders and add hitcircles in between to give a better transition between the sliders. Also, change the direction of the 2nd slider so that it begins its motion going northeast and curves toward northwest.
00:22:480 (1,2,3) - Same as above except 2nd slider you should begin its motion going northwest and make it curve toward northeast.
00:28:796 (1) - Alter the shape so that it's not just one large shallow curve.
00:30:375 (1) - Same as above.^
00:52:085 (4) - Change the direction of this slider.
00:52:480 (1) - Maybe make this 2 sliders and make the 2nd slider start at the white tick.
00:54:454 (4,5,6) - Same edit as 00:22:480 (1,2,3).
00:55:901 (2,3,4,5) - Make a zigzag pattern.
00:57:612 (2,3,4,5) - Same as above.^
01:04:321 (5,6,1) - Shorten sliders and add hitcircles. Change the directions of all sliders.
01:05:506 (2,3,4) - Differentiate the positioning of the hitcircles. You just did this exact pattern in the same general area right before. You can keep the pattern, but please move the 3 hitcircles to another spot on the map. You'll need to change the previous sliders' positions and directions in order to do this.
01:06:690 (1,2,3) - Create a 45 degree angle movement with the hitcircles to the left.
01:08:664 (2,3,4) - Repeating pattern again in approximately the same place within 30 seconds.
01:09:058 (1) - Repeating slider again to go in a circle around the center of the map. Change the direction of the slider.

I made the same mistake with my own map. You never want to make your whole map a huge circle. You want to make your map's movement seem like it's going across, around, and up down with the slider movements. Moving your hitcircles around to different places that aren't focused around the center when looking at a section of your map will help differentiate the map's patterns a bit more. Everything is way too similar aside from the short slider parts.
Topic Starter
RythmSniper999
phew u are a really good modder.


I fixed most of the issues.


Thx for the mod it really helped me even tho @ first it looked tedious :D
Mango Juice
General
Don't center your maps so much! :D There is so much space to use left, and it would look much neater and nicer if spread more, keep that in mind for your future maps! :D

Age of War 2
Okay first of, it's a good "first map", nice

In 00:41:427 (1,2,1) - patterns like this the 00:41:822 (1) - shouldn't just be copied and pasted but made to fit the 00:41:427 (1) - first one, would look muuuch nicer :D

about 00:51:690 (3,4) - these, if you want to make a symmetric pattern like this one, just copy and paste the first one and adjust the pasted slider with ctrl+h, ctr+j and ctrl+> and < shortcuts :)

00:52:480 (1) - this make a new slider there, with just one node

00:54:059 (1,2,3,4) - I'd move the (4) slider closer to (3) note to make the spacing more consistant

00:56:822 (7,8,9) - woah there

01:05:900 (5,6) - 01:04:321 (5,6,7) - if you're making patterns like these, instead of making new sliders just copy the previous ones and ctrl+shift+r them to your desired angle

01:31:690 (3,4,3,4) - I don't think these are needed

01:34:717 (2,3,4) - >:C

01:37:348 (5) - could blanket this with 01:37:480 (6) -

01:47:742 (3) - I'd space it out a bit further and maybe NC it to emphasize it

Welp that's all, good luck ^^
Seto Kousuke
irc mod
2017-07-23 10:38 Seto Kousuke: yo
2017-07-23 10:38 Seto Kousuke: you busy now?
2017-07-23 11:06 RythmSniper999: no
2017-07-23 11:06 RythmSniper999: oh your that guy
2017-07-23 11:06 RythmSniper999: here :D
2017-07-23 11:06 RythmSniper999: ACTION is listening to [https://osu.ppy.sh/b/1357038 Waterflame - Glorious Morning]
2017-07-23 11:06 RythmSniper999: if you want :D
2017-07-23 11:06 Seto Kousuke: yeah yeah xD
2017-07-23 11:06 Seto Kousuke: i've taken a look at your map already
2017-07-23 11:06 Seto Kousuke: but figured out it would be kinda pointless to do a normal mod
2017-07-23 11:06 Seto Kousuke: if you have the time, can we have a talk? o:
2017-07-23 11:06 RythmSniper999: sure
2017-07-23 11:06 RythmSniper999: im not bus
2017-07-23 11:06 RythmSniper999: y
2017-07-23 11:07 RythmSniper999: i have time now
2017-07-23 11:07 RythmSniper999: i hope my map is not absolute shit
2017-07-23 11:07 RythmSniper999: i wanna rank this goregeous song
2017-07-23 11:07 RythmSniper999: <3
2017-07-23 11:07 Seto Kousuke: ow damn, now i'm feeling bad being the bad news guy xDD
2017-07-23 11:07 Seto Kousuke: but let's go topic by topic
2017-07-23 11:08 Seto Kousuke: i assume you noticed all the mods you had so far are small right?
2017-07-23 11:08 Seto Kousuke: like, 2 or 3 things
2017-07-23 11:08 RythmSniper999: well yeah
2017-07-23 11:08 RythmSniper999: exept 2
2017-07-23 11:08 RythmSniper999: yes
2017-07-23 11:08 Seto Kousuke: yeah, those 2 are also small
2017-07-23 11:08 Seto Kousuke: like, a LOT
2017-07-23 11:08 Seto Kousuke: xD
2017-07-23 11:08 Seto Kousuke: and the reason is, because they're lazy
2017-07-23 11:08 RythmSniper999: ....
2017-07-23 11:08 RythmSniper999: oh god xD
2017-07-23 11:08 Seto Kousuke: they didn't really wanted to help you
2017-07-23 11:08 RythmSniper999: ?
2017-07-23 11:08 Seto Kousuke: yeah, it's kinda common with new mappers
2017-07-23 11:08 Seto Kousuke: people see the map has a lot of issues
2017-07-23 11:08 RythmSniper999: boruma helped me making my map not boring and going in 1 circle
2017-07-23 11:09 Seto Kousuke: yeah, you may be right
2017-07-23 11:09 Seto Kousuke: but he didn't fix the major issue
2017-07-23 11:09 Seto Kousuke: xD
2017-07-23 11:09 RythmSniper999: or is that not nessecary?
2017-07-23 11:09 RythmSniper999: ok.....xD
2017-07-23 11:09 Seto Kousuke: that's what I call masked modding, where the guy actually points out good stuff
2017-07-23 11:09 Seto Kousuke: but knowing there are 30x worse
2017-07-23 11:09 Seto Kousuke: just so he can give a ''helpfull mod'' without using too much time
2017-07-23 11:09 RythmSniper999: lemme guess its too centtered
2017-07-23 11:09 RythmSniper999: oh
2017-07-23 11:10 RythmSniper999: do i have to remap everything lol
2017-07-23 11:10 Seto Kousuke: in a ranking point of view? yes
2017-07-23 11:10 Seto Kousuke: but I'll tell you exactly what's happening
2017-07-23 11:10 Seto Kousuke: so let's go by topics
2017-07-23 11:10 Seto Kousuke: as I noticed by your profile
2017-07-23 11:10 Seto Kousuke: this is your 2nd beatmap right?
2017-07-23 11:10 RythmSniper999: yes
2017-07-23 11:10 RythmSniper999: my 1st one is worse imo
2017-07-23 11:11 RythmSniper999: and this is better song
2017-07-23 11:11 RythmSniper999: so yeah
2017-07-23 11:11 Seto Kousuke: don't get me wrong buddy, but the truth is that your first 15 maps will be really...reaaaaallllllyyy bad
2017-07-23 11:11 Seto Kousuke: probably unrankable
2017-07-23 11:11 Seto Kousuke: which is the case here
2017-07-23 11:11 Seto Kousuke: you lack a lot of the basics
2017-07-23 11:11 RythmSniper999: well ist my 2nd map so yeah :D
2017-07-23 11:11 RythmSniper999: i tried tho
2017-07-23 11:11 Seto Kousuke: yup
2017-07-23 11:12 Seto Kousuke: but your map isn't THAT bad, unrankable yes, but not TERRIBLE
2017-07-23 11:12 Seto Kousuke: i've seen worse for beginners
2017-07-23 11:12 Seto Kousuke: a lot worse
2017-07-23 11:12 Seto Kousuke: so, gj on that
2017-07-23 11:12 Seto Kousuke: your first big issue was making a 6*+ map
2017-07-23 11:12 Seto Kousuke: you don't know the basics of flow, consistency and etc
2017-07-23 11:12 RythmSniper999: will this get ranked if alot of mods help me improve? with this map?
2017-07-23 11:12 Seto Kousuke: so making a 6* is probably impossible for you to get it right
2017-07-23 11:12 Seto Kousuke: no, even with 90 mods
2017-07-23 11:12 Seto Kousuke: a bad made map can't be better
2017-07-23 11:13 Seto Kousuke: it will only get polished
2017-07-23 11:13 RythmSniper999: yea
2017-07-23 11:13 Seto Kousuke: now, let's get to examples
2017-07-23 11:13 RythmSniper999: i tried to make 5* but then ppl tell this is too centered
2017-07-23 11:13 RythmSniper999: so i was kinda jn a dilemma
2017-07-23 11:14 Seto Kousuke: the problem is because you don't know how to make a consistent map
2017-07-23 11:14 Seto Kousuke: I always say that beginners should start learning with simple songs
2017-07-23 11:14 Seto Kousuke: and making at maximum a 4*
2017-07-23 11:14 Seto Kousuke: 00:00:375 (1,2,3) -
2017-07-23 11:14 Seto Kousuke: the song is really calm
2017-07-23 11:14 Seto Kousuke: almost no sounds here
2017-07-23 11:14 Seto Kousuke: slider is way too fast
2017-07-23 11:15 Seto Kousuke: if the sliders at least had some visual attractives, it may actually be a good idea
2017-07-23 11:15 Seto Kousuke: but you don't know how to make beautifull sliders yet
2017-07-23 11:15 Seto Kousuke: so that wouldn't work
2017-07-23 11:15 Seto Kousuke: so you should've used a slower SV
2017-07-23 11:15 Seto Kousuke: the biggest problem with your map, is the lack of control on the playfield
2017-07-23 11:15 RythmSniper999: yea
2017-07-23 11:15 Seto Kousuke: you're having a really fast flow
2017-07-23 11:15 RythmSniper999: i made a point which lowers sv
2017-07-23 11:15 Seto Kousuke: and you don't know how to make placements with this speed
2017-07-23 11:16 Seto Kousuke: i can see that, you used 0.80x
2017-07-23 11:16 Seto Kousuke: for less then 3 seconds
2017-07-23 11:16 Seto Kousuke: than came back to 1.00x
2017-07-23 11:16 Seto Kousuke: then*
2017-07-23 11:16 Seto Kousuke: your visuals suffer a lot too
2017-07-23 11:16 Seto Kousuke: 00:13:006 (1,1,2,3) -
2017-07-23 11:16 RythmSniper999: ehh
2017-07-23 11:17 Seto Kousuke: they ''seem'' like they should've being blanketed
2017-07-23 11:17 Seto Kousuke: yet they arent
2017-07-23 11:17 RythmSniper999: ok
2017-07-23 11:17 RythmSniper999: what is blaketing
2017-07-23 11:17 RythmSniper999: heard that countless times
2017-07-23 11:17 Seto Kousuke: hai hai
2017-07-23 11:17 Seto Kousuke: sec
2017-07-23 11:18 Seto Kousuke: 00:08:927 (2) -
2017-07-23 11:18 Seto Kousuke: see this slider?
2017-07-23 11:18 Seto Kousuke: https://puu.sh/wQZdA/af2a750456.png this is how he is atm
2017-07-23 11:18 RythmSniper999: yes?
2017-07-23 11:18 Seto Kousuke: look at how he has a shape
2017-07-23 11:18 Seto Kousuke: a rounded shape
2017-07-23 11:18 RythmSniper999: yes
2017-07-23 11:19 Seto Kousuke: a blanket, is when ''something'' matches it's shape, it could be a note, another slider, anything, but they need to ''match''
2017-07-23 11:19 Seto Kousuke: for example
2017-07-23 11:19 Seto Kousuke: (sec)
2017-07-23 11:19 RythmSniper999: so 2 things need to match somehow?
2017-07-23 11:19 Seto Kousuke: chill
2017-07-23 11:19 Seto Kousuke: https://puu.sh/wQZgF/220638e322.png
2017-07-23 11:20 Seto Kousuke: this is an example of a blanket
2017-07-23 11:20 Seto Kousuke: do you see how the note ''matches'' it's shape?
2017-07-23 11:20 Seto Kousuke: it fits there
2017-07-23 11:20 Seto Kousuke: that's called blanketing
2017-07-23 11:20 Seto Kousuke: it improves the visuals and the feel of your map
2017-07-23 11:20 Seto Kousuke: making it look polished and organized
2017-07-23 11:20 RythmSniper999: aha
2017-07-23 11:20 Seto Kousuke: no, you're not forced to do blankets everywhere, but for beginners it's really good
2017-07-23 11:20 Seto Kousuke: it teaches you how to make a good aesthetics and basics
2017-07-23 11:20 RythmSniper999: ok
2017-07-23 11:20 Seto Kousuke: 00:13:006 (1,1,2,3) -
2017-07-23 11:20 RythmSniper999: so its flows better?
2017-07-23 11:21 Seto Kousuke: depends on your flow, if you make a bad angle, it will suck
2017-07-23 11:21 Seto Kousuke: but yeah, most of times yah
2017-07-23 11:21 Seto Kousuke: https://puu.sh/wQZj3/ae12a013fa.png that's what i meant with bad visuals
2017-07-23 11:21 RythmSniper999: aha
2017-07-23 11:21 Seto Kousuke: 3 ''seems like'' it was going to blanket with 1
2017-07-23 11:21 Seto Kousuke: but it didn't
2017-07-23 11:22 Seto Kousuke: also, 00:13:401 (1,2,3) - strong linear motions hurt player's aim
2017-07-23 11:22 RythmSniper999: so the slider is bad?
2017-07-23 11:22 Seto Kousuke: yes
2017-07-23 11:23 RythmSniper999: ok fixed it
2017-07-23 11:23 Seto Kousuke: don't forget the linear motion
2017-07-23 11:23 Seto Kousuke: 00:13:401 (1,2,3) -
2017-07-23 11:23 Seto Kousuke: your map has a lot of it
2017-07-23 11:23 Seto Kousuke: i highly suggest you don't do these
2017-07-23 11:23 Seto Kousuke: you can use linear motions, but you must know what you're doing and the song must allow it
2017-07-23 11:23 RythmSniper999: k...
2017-07-23 11:23 Seto Kousuke: as well as your mapping structure
2017-07-23 11:24 Seto Kousuke: you also have a lot
2017-07-23 11:24 Seto Kousuke: LOT of issues with DS
2017-07-23 11:24 Seto Kousuke: DS = is basically the distance between the notes
2017-07-23 11:24 RythmSniper999: ds?
2017-07-23 11:24 RythmSniper999: oh
2017-07-23 11:24 Seto Kousuke: your map has a highly inconsistent DS
2017-07-23 11:24 Seto Kousuke: for example
2017-07-23 11:24 Seto Kousuke: 00:13:401 (1,2,3) -
2017-07-23 11:24 Seto Kousuke: these are clicked in the same way as
2017-07-23 11:24 Seto Kousuke: 00:13:796 (3,4,1) -
2017-07-23 11:24 Seto Kousuke: but look at how different the DS are
2017-07-23 11:25 Seto Kousuke: your map has a lot...loooot of inconsistencies like this
2017-07-23 11:25 Seto Kousuke: you can change the DS depending on the intensity, yes
2017-07-23 11:25 Seto Kousuke: but it must make sense with the song and the structure
2017-07-23 11:25 Seto Kousuke: (that's what I meant with beginners starting mapping 4*)
2017-07-23 11:25 RythmSniper999: ok i didnt even notice that :O
2017-07-23 11:25 Seto Kousuke: because with 4* they can learn better how to notice that
2017-07-23 11:25 Seto Kousuke: ^^
2017-07-23 11:25 Seto Kousuke: 6*+ maps require a lot of understanding about basics
2017-07-23 11:25 Seto Kousuke: and complex stuff of mapping
2017-07-23 11:26 Seto Kousuke: it's not just placing random notes really fast x]
2017-07-23 11:26 Seto Kousuke: so, my first big advice for you, is ''don't try mapping 6*, learn basics with 4* and lowers''
2017-07-23 11:26 RythmSniper999: yeah i was trying to to a full mapset with extras and i didnt even wanna do 6* maps just 2 5* maps but i somehow ended up with this
2017-07-23 11:26 RythmSniper999: ok
2017-07-23 11:26 Seto Kousuke: btw,
2017-07-23 11:26 Seto Kousuke: a mapset must have a decent spread
2017-07-23 11:27 Seto Kousuke: which means, you need a good amount of difficulties that have a good escalation
2017-07-23 11:27 Seto Kousuke: you can't rank a map with 6 extras
2017-07-23 11:27 RythmSniper999: yes
2017-07-23 11:27 Seto Kousuke: you need an easy, normal, hard, insane, insane+ , extra...etc etc
2017-07-23 11:27 RythmSniper999: i just wanna do 2
2017-07-23 11:27 Seto Kousuke: depending on the spread this can vary
2017-07-23 11:27 RythmSniper999: extras
2017-07-23 11:27 Seto Kousuke: depending on these extras you'll need a lot of diffs
2017-07-23 11:27 RythmSniper999: and then bulding my way downwards
2017-07-23 11:27 RythmSniper999: ok
2017-07-23 11:28 Seto Kousuke: third big thing
2017-07-23 11:28 Seto Kousuke: your map has a lot of messy notes
2017-07-23 11:28 Seto Kousuke: what i want to say with that
2017-07-23 11:28 Seto Kousuke: is stuff like :
2017-07-23 11:28 RythmSniper999: which means...
2017-07-23 11:28 Seto Kousuke: 00:19:322 (1,4) -
2017-07-23 11:28 Seto Kousuke: do you see how 4 slightly overlaps 1 ?
2017-07-23 11:28 RythmSniper999: oh
2017-07-23 11:28 Seto Kousuke: you could've placed it anywhere on the map
2017-07-23 11:28 Seto Kousuke: but instead you overlaped only that tiny part
2017-07-23 11:28 RythmSniper999: ok fixed thx for that :D
2017-07-23 11:29 Seto Kousuke: good, now fix the other 423 notes that also are messy
2017-07-23 11:29 Seto Kousuke: xD
2017-07-23 11:29 Seto Kousuke: yes, this is a joke, but your map indeed have a lot of these
2017-07-23 11:29 Seto Kousuke: 1 or 2 ocurrencies are ''ok''
2017-07-23 11:29 RythmSniper999: jeez
2017-07-23 11:29 Seto Kousuke: but when this happens over and over
2017-07-23 11:29 Seto Kousuke: your map starts to feel messy
2017-07-23 11:29 Seto Kousuke: and unexperienced
2017-07-23 11:29 Seto Kousuke: which is the case here
2017-07-23 11:29 RythmSniper999: and if i do all of that will this eventually be rankable?
2017-07-23 11:29 Seto Kousuke: probably not
2017-07-23 11:30 Seto Kousuke: a complete remap is faster
2017-07-23 11:30 Seto Kousuke: but i'll get to it later
2017-07-23 11:30 Seto Kousuke: 00:20:112 (1) - go here
2017-07-23 11:30 Seto Kousuke: look how 00:19:849 (3,3) - slightly overlaps
2017-07-23 11:30 Seto Kousuke: the whole map has this messy issue
2017-07-23 11:30 Seto Kousuke: try to not do it on future maps
2017-07-23 11:30 Seto Kousuke: overlaps with reason are ok, tiny overlaps like these are errors
2017-07-23 11:31 Seto Kousuke: because it shows how you didn't know how to control your playfield
2017-07-23 11:31 Seto Kousuke: and started placing randomly
2017-07-23 11:31 Seto Kousuke: 1-2 times is ok, it happens.....lots and lots of these are inexperience c: don't forget that hehe
2017-07-23 11:31 Seto Kousuke: look at monstrata's maps for example
2017-07-23 11:32 Seto Kousuke: increadibly clean patterns
2017-07-23 11:32 RythmSniper999: no overlaps right?
2017-07-23 11:32 Seto Kousuke: incredibly*, idk how to write
2017-07-23 11:32 Seto Kousuke: no ''unecessary overlaps''
2017-07-23 11:32 Seto Kousuke: overlaps are ok, unecessary like these are not
2017-07-23 11:32 Seto Kousuke: 00:21:558 (7,1) - these for example
2017-07-23 11:32 RythmSniper999: maybe i need to quit that 6*
2017-07-23 11:32 Seto Kousuke: could be a good blanket
2017-07-23 11:32 RythmSniper999: and making only an insane diff?
2017-07-23 11:33 Seto Kousuke: that would be your best call
2017-07-23 11:33 RythmSniper999: so blankets is something that fits into sth else
2017-07-23 11:33 Seto Kousuke: yes
2017-07-23 11:33 RythmSniper999: is this rankable with only a hard and isnane diff?
2017-07-23 11:33 RythmSniper999: if done right?
2017-07-23 11:34 Seto Kousuke: nope
2017-07-23 11:34 Seto Kousuke: every mapset that isn't a marathon needs a diff lower than 2* as the easiest
2017-07-23 11:34 Seto Kousuke: so, for example
2017-07-23 11:34 RythmSniper999: ok what then?
2017-07-23 11:34 Seto Kousuke: you would need a 1.x, 2.x , 3.x, 4
2017-07-23 11:34 Seto Kousuke: something like that
2017-07-23 11:35 Seto Kousuke: so like...with an insane being a 4*, you would need at least 4 diffs
2017-07-23 11:35 Seto Kousuke: all of them being consistent with each other
2017-07-23 11:35 RythmSniper999: ok
2017-07-23 11:35 RythmSniper999: so normal hard insane with a 1*~ spread?
2017-07-23 11:35 Seto Kousuke: yes
2017-07-23 11:36 RythmSniper999: hm
2017-07-23 11:36 RythmSniper999: maybe i should give that 6* up
2017-07-23 11:36 Seto Kousuke: yes
2017-07-23 11:36 Seto Kousuke: xD
2017-07-23 11:36 RythmSniper999: it looks way too messy
2017-07-23 11:36 Seto Kousuke: yup, so messy that is unmoddable
2017-07-23 11:36 RythmSniper999: oh...
2017-07-23 11:36 Seto Kousuke: like...yes, i could do like everyone else and point random stuff
2017-07-23 11:36 Seto Kousuke: fix this...fix that
2017-07-23 11:36 Seto Kousuke: but the map wouldn't have any improvement at all
2017-07-23 11:36 RythmSniper999: right...
2017-07-23 11:36 Seto Kousuke: you could have 90 mods that it would still have LOTS of issues
2017-07-23 11:37 Seto Kousuke: now that i exploded you with many basic stuff
2017-07-23 11:37 RythmSniper999: are you sure about this
2017-07-23 11:37 Seto Kousuke: yes, sure
2017-07-23 11:37 Seto Kousuke: i've been in your place once
2017-07-23 11:37 Seto Kousuke: nobody told me that
2017-07-23 11:37 RythmSniper999: was is the case when you have made your 1st maps?
2017-07-23 11:37 Seto Kousuke: i took a lot to understand by my own
2017-07-23 11:37 RythmSniper999: ok...
2017-07-23 11:37 Seto Kousuke: that's why i call people in chat to explain and chat
2017-07-23 11:37 Seto Kousuke: instead of making a crap mod
2017-07-23 11:37 Seto Kousuke: it's the same for every beginner, don't worry
2017-07-23 11:38 RythmSniper999: ok
2017-07-23 11:38 Seto Kousuke: now, i'll give you general advices
2017-07-23 11:38 Seto Kousuke: that I really think you should think of them
2017-07-23 11:38 RythmSniper999: i deleted it
2017-07-23 11:38 Seto Kousuke: you might not like them, but i assure you it's a good deal
2017-07-23 11:38 RythmSniper999: that diff
2017-07-23 11:39 Seto Kousuke: so
2017-07-23 11:39 Seto Kousuke: first:
2017-07-23 11:39 RythmSniper999: i didnt even know you need that low amount of diffs to make a rankable mapset
2017-07-23 11:39 Seto Kousuke: yah
2017-07-23 11:39 RythmSniper999: thx bro
2017-07-23 11:39 Seto Kousuke: not done xD
2017-07-23 11:39 RythmSniper999: i think you spared me 1000s of hours to waste
2017-07-23 11:39 Seto Kousuke: general advices : fist: give up this mapset
2017-07-23 11:39 Seto Kousuke: not because you should ''give up''
2017-07-23 11:39 Seto Kousuke: but because you already learned a lot from it
2017-07-23 11:40 Seto Kousuke: you know 30 stuff that you should never do again
2017-07-23 11:40 Seto Kousuke: and more 30 you should do
2017-07-23 11:40 RythmSniper999: ok dood
2017-07-23 11:40 RythmSniper999: i deleted the extras
2017-07-23 11:40 Seto Kousuke: when i said ''mapsets'' i meant the song
2017-07-23 11:40 RythmSniper999: now planning a hard and insane diff
2017-07-23 11:40 Seto Kousuke: find another one and map it
2017-07-23 11:40 Seto Kousuke: you'll learn way more from doing a different song
2017-07-23 11:41 Seto Kousuke: you won't remap it and get it to rank with only these tips I gave you, need a lot more
2017-07-23 11:41 RythmSniper999: ok.
2017-07-23 11:41 Seto Kousuke: second thing
2017-07-23 11:41 Seto Kousuke: find an easier song
2017-07-23 11:41 RythmSniper999: which is like the most optimal
2017-07-23 11:41 Seto Kousuke: this one is complicated
2017-07-23 11:41 Seto Kousuke: search short and simple songs, DnB, anime openings, endings, anything
2017-07-23 11:41 Seto Kousuke: short and simple
2017-07-23 11:41 RythmSniper999: ok i will but i will remap this sooner or later
2017-07-23 11:41 Seto Kousuke: yeah, sure, you can do that
2017-07-23 11:41 Seto Kousuke: but focus on different songs for now
2017-07-23 11:42 Seto Kousuke: third thing
2017-07-23 11:42 RythmSniper999: ok where can i find a good short non-anime song?
2017-07-23 11:42 Seto Kousuke: anywhere in the internet
2017-07-23 11:42 Seto Kousuke: btw, study other people's map
2017-07-23 11:42 Seto Kousuke: when I say ''study'', is really study, look at what they've done
2017-07-23 11:42 Seto Kousuke: because if they ranked it, it works
2017-07-23 11:42 Seto Kousuke: choose mappers you like and want to map like
2017-07-23 11:42 Seto Kousuke: copy their patterns and style
2017-07-23 11:42 RythmSniper999: ok
2017-07-23 11:42 Seto Kousuke: with time you'll start shaping your own style
2017-07-23 11:43 RythmSniper999: ok
2017-07-23 11:43 Seto Kousuke: and last advice, mapping is tiring and may desmotivate you, a lot
2017-07-23 11:43 Seto Kousuke: but don't give up, it's an incredible thing when you start to get the hang of it
2017-07-23 11:43 Seto Kousuke: c:
2017-07-23 11:43 RythmSniper999: so if i like monstrata i should study his style?
2017-07-23 11:43 Seto Kousuke: yes
2017-07-23 11:43 Seto Kousuke: study his placements, what he do...what he never do...copy his moviments
2017-07-23 11:43 RythmSniper999: interesting :D
2017-07-23 11:44 RythmSniper999: ok brbr i gotta eat
2017-07-23 11:44 RythmSniper999: thx bro for that advice
2017-07-23 11:44 Seto Kousuke: np, i'm done :P said everything
2017-07-23 11:44 Seto Kousuke: ^^
2017-07-23 11:44 Seto Kousuke: gl dude
2017-07-23 11:44 RythmSniper999: i think you spared most of my lifetime :D
2017-07-23 11:44 Seto Kousuke: i'll post the chat on the thread
2017-07-23 11:44 RythmSniper999: thx bro :D
2017-07-23 11:44 Seto Kousuke: hahaha xD
2017-07-23 11:44 Seto Kousuke: feel free to call anytime
2017-07-23 11:44 RythmSniper999: ok..
2017-07-23 11:44 RythmSniper999: xD
2017-07-23 11:44 RythmSniper999: thx

o/
Justysuwu
Hi :D
MyAngelMeinter's Hard (GD)
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Title:Glorious Morning
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Artist:Waterflame
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Creator:RythmSniper999
Version:MyAngelMeinter's Hard
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Tags:age of war ezpp best map 2017 awesome sause plz rank
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Manu028
Modding by request from my queue! ^^

[Age of War 2]

  1. 00:00:375 (1) - from this to this 00:13:006 (1) - hitsounds should have a really lower volume imo (or at least try to use some custom)
  2. to make the pattern look better, rotate this 00:13:006 (1) - by 10° and then move it on x:176 y:160, then move 00:13:664 (2) - to x:144 y:248 and then rotate this 00:13:796 (3) - by -10° and move it on x:72 y:168
  3. 00:44:190 (1,2,3) - this spacing is unbalanced, there is no strong sounds but the 2 is still more spaced than the 3..
  4. 00:48:927 (1,2,3) - same here
  5. 00:56:822 (7,8,9) - nice concept, if you want to make this more playable move the sliderends in the line that connects them to the head of the next slider
  6. 00:58:269 (1,2) - this and 00:58:664 (1,2) - should be better with 2 overlapped notes instead of these jumps, imo
  7. 00:59:848 (1,2,1,2) - same here
  8. 01:18:138 (2,3,4,1,2,3,1,2,3) - again, adjust the spacing here (also the first (2) overlaps with the last (1) and the pattern looks bad)
  9. 01:26:822 (1,2,3) - same with this spacing
  10. 01:31:559 (2,3,4) - same here
MY MOD IS DONE
It's not a bad map considering it is your first map, keep going :D (even tho it's unrankable imo)
Raiyn
From my queue!

Sorry for the wait school got in the way and stuff

but here we go~

General

SPOILER
Audio preview time conflicts with normal
i dont know about your mp3 kpbs since mine shows 0 but if it's 124, try to get a better quality audio
Same with bg?

Easy

SPOILER
00:00:369 (1,2) - try to make a reverse slider here instead or a beat next to the slider at the red tick after the slider end, has a sound
00:01:158 (2) - no sound
00:02:343 (4) - turn into a 1 whole slider instead?
00:02:343 (4) - slider end also can be a circle instead
00:03:527 (1) - separate them (1 circle and then 1 slider head cause)
00:04:316 (2) - only slider end has a noticeable sound
00:07:868 (2) - no sound
00:13:000 (1) - slider end should be clickable?
00:13:790 (2) - no sound (except slider tail)
00:13:790 (2,3) - put a circle in the middle of them
00:15:369 (3) - only slider tick has the prominent sound (make it into a circle)
00:15:369 (3,4) - put a circle in the middle of them
00:16:948 (4) - only slider tick has the prominent sound (make it into a circle)
00:16:948 (4,5) - put a circle in the middle of them
00:20:106 (2,3) - put a circle in the middle of them
00:20:107 (2,3) - only slider ticks has the prominent sound (make it into a circle)
00:24:842 (6) - slider tail has sound, the head doesnt
00:28:790 (1,2,3,4) - turn into sliders?
00:47:737 (1) - spinner too short for normal
00:57:211 (1,2,3,4) - wasting potential sliders
01:40:237 (4) - delet dis

Age of War

SPOILER
00:10:112 (2) - no sound
00:10:901 (5) - ^
00:12:480 (6) - ^
00:14:454 (5) - ^

i'll probably wait till this is fully updated?

Age of War 2

SPOILER
00:49:322 (1,2,3,4) - might break the flow you had going there cause 1 is hidden a bit
00:55:638 (1,2,3,4,5) - harder jumps?

This is a good difficulty, i love playing through the kiai time but kick sliders, especially on 1/3 beat, are the death of me :o

So that is all i have for today sorry again for the long wait and here ya go~
play rainworld
hardest diff
  • ~ Audio preview time conflicts with Normal diff.
    ~ Uninherited timing points conflict with Normal diff.
    ~ 00:00:375 (1,2,3) - um... ok
    ~ 00:03:533 (2) - remove nc
    ~ 00:14:980 (2,3) - try to avoid overmapping, as this is a game where you follow the music. no point in prioritizing things that aren't there
    ~ 00:34:717 (5) - ^ slider repeats are on nothing

    ~ 00:16:164 (1,2) - ^ not gonna cover the rest, that should be enough examples
    ~ 00:21:691 (1) - make this a blanket, aesthetic is a very important part of mapping, to the point where maps like this aren't rankable because of how unrefined they are. another trick you can do to make maps look better is by abusing copy&paste
that should be enough stuff to get you off your feet to become an experienced mapper. good luck! (also check out pishifat's mapping tutorials, they're amazing)
Topic Starter
RythmSniper999
thx dood this really helped me. I removed some more overmapped sections than in this mod.


I think i could think now again if this will get ranked or not but well see :D
Justysuwu

MyAngelMeinter wrote:

Hi :D
MyAngelMeinter's Hard (GD)
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TitleUnicode:Glorious Morning
Artist:Waterflame
ArtistUnicode:Waterflame
Creator:RythmSniper999
Version:MyAngelMeinter's Hard
Source:
Tags:age of war ezpp best map 2017 awesome sause plz rank
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If you don't know how to add my guess diff, you can download this https://www.mediafire.com/?ybqa08t1afl93w8 and get this in to map folder
Justysuwu
ohh my diff has been deleted :cc
Topic Starter
RythmSniper999
im sry
[MTF] Wolfette
Asriel's Insane
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Tags:age of war ezpp best map 2017 awesome sause plz rank
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344,128,5506,1,0,0:0:0:0:
328,312,5704,1,0,0:0:0:0:
136,304,6296,2,0,L|104:144,3,144.999995231628
344,304,7085,1,0,0:0:0:0:
384,88,7283,1,0,0:0:0:0:
152,128,8270,5,0,0:0:0:0:
176,280,8664,1,0,0:0:0:0:
344,320,8862,1,0,0:0:0:0:
376,176,9059,1,0,0:0:0:0:
320,88,9454,2,0,P|240:80|160:120,2,144.999995231628
104,176,10046,1,0,0:0:0:0:
280,224,10243,2,0,P|136:304|168:200,1,289.999990463257
128,72,10835,5,0,0:0:0:0:
264,272,11033,1,0,0:0:0:0:
272,48,11230,1,0,0:0:0:0:
136,280,11427,2,0,L|144:136,1,144.999995231628
256,128,11822,2,0,L|408:112,2,144.999995231628
312,248,12612,2,0,B|168:320|168:320|168:152,1,289.999990463257
240,120,13401,2,0,L|416:104,1,144.999995231628
408,208,13796,1,0,0:0:0:0:
200,232,14585,5,0,0:0:0:0:
176,112,14980,1,0,0:0:0:0:
360,80,15177,1,0,0:0:0:0:
312,232,15375,1,0,0:0:0:0:
152,256,15770,2,0,L|112:96,1,144.999995231628
280,256,16164,1,0,0:0:0:0:
384,192,16559,2,0,L|232:112,1,144.999995231628
456,328,16954,1,0,0:0:0:0:
80,128,17348,2,0,P|248:80|392:120,1,289.999990463257
320,208,18138,1,0,0:0:0:0:
192,312,18335,1,0,0:0:0:0:
128,152,18533,1,0,0:0:0:0:
240,104,18927,2,0,P|424:152|408:216,1,289.999990463257
280,280,19717,5,0,0:0:0:0:
168,272,19914,1,0,0:0:0:0:
144,160,20112,1,0,0:0:0:0:
280,96,20901,1,0,0:0:0:0:
408,312,21296,1,0,0:0:0:0:
240,304,21493,1,0,0:0:0:0:
96,208,22085,1,0,0:0:0:0:
400,192,22480,1,0,0:0:0:0:
280,96,22875,1,0,0:0:0:0:
208,224,23072,1,0,0:0:0:0:
408,224,23270,1,0,0:0:0:0:
160,224,23664,2,0,P|144:72|264:112,1,289.999990463257
304,120,24454,1,0,0:0:0:0:
320,264,24848,1,0,0:0:0:0:
160,184,25243,1,0,0:0:0:0:
240,112,25638,1,0,0:0:0:0:
64,288,26033,6,0,B|224:320|216:320,1,144.999995231628
296,288,26427,1,0,0:0:0:0:
336,200,26625,1,0,0:0:0:0:
312,112,26822,1,0,0:0:0:0:
240,64,27019,1,0,0:0:0:0:
160,136,27217,2,0,L|160:288,2,144.999995231628
264,144,27809,1,0,0:0:0:0:
336,240,28006,1,0,0:0:0:0:
264,336,28204,1,0,0:0:0:0:
120,272,28401,1,0,0:0:0:0:
96,128,28598,1,0,0:0:0:0:
200,112,28796,2,0,P|360:96|416:216,1,289.999990463257
288,176,29388,1,0,0:0:0:0:
176,128,29585,2,0,P|240:280|376:264,1,289.999990463257
120,240,38269,5,0,0:0:0:0:
216,104,38467,1,0,0:0:0:0:
304,288,38664,1,0,0:0:0:0:
296,144,38862,2,0,L|448:112,2,144.999995231628
216,208,39454,1,0,0:0:0:0:
192,272,39651,1,0,0:0:0:0:
160,136,39848,1,0,0:0:0:0:
288,144,40046,1,0,0:0:0:0:
288,144,40144,1,0,0:0:0:0:
288,144,40243,1,0,0:0:0:0:
368,216,40441,2,0,P|280:352|120:304,1,289.999990463257
96,160,41033,1,0,0:0:0:0:
160,144,41131,1,0,0:0:0:0:
224,152,41230,1,0,0:0:0:0:
408,304,41427,5,0,0:0:0:0:
168,128,41822,1,0,0:0:0:0:
288,144,42217,1,0,0:0:0:0:
392,48,42414,1,0,0:0:0:0:
400,224,42612,1,0,0:0:0:0:
280,288,43006,2,0,P|120:320|56:208,1,289.999990463257
160,200,43796,1,0,0:0:0:0:
264,40,43993,1,0,0:0:0:0:
384,176,44190,1,0,0:0:0:0:
272,328,44388,1,0,0:0:0:0:
104,272,44585,2,0,P|184:128|312:96,1,289.999990463257
304,216,45375,1,0,0:0:0:0:
256,288,45572,1,0,0:0:0:0:
104,168,45769,1,0,0:0:0:0:
48,48,46164,5,0,0:0:0:0:
456,32,46559,1,0,0:0:0:0:
32,184,46954,1,0,0:0:0:0:
264,176,47151,1,0,0:0:0:0:
480,168,47348,1,0,0:0:0:0:
440,336,47743,1,0,0:0:0:0:
392,336,47940,1,0,0:0:0:0:
320,312,48138,1,0,0:0:0:0:
256,272,48335,1,0,0:0:0:0:
224,224,48533,1,0,0:0:0:0:
240,144,48730,1,0,0:0:0:0:
304,88,48927,1,0,0:0:0:0:
384,96,49125,1,0,0:0:0:0:
416,168,49322,2,0,L|352:320,1,144.999995231628
280,288,49717,5,0,0:0:0:0:
184,272,49914,1,0,0:0:0:0:
104,224,50112,2,0,L|184:72,1,144.999995231628
256,112,50506,2,0,L|408:112,2,144.999995231628
256,272,51098,1,0,0:0:0:0:
104,264,51296,2,0,P|32:144|232:80,1,289.999990463257
328,128,51888,1,0,0:0:0:0:
248,288,52085,1,0,0:0:0:0:
168,248,52480,1,0,0:0:0:0:
352,288,52875,1,0,0:0:0:0:
176,288,53269,1,0,0:0:0:0:
200,168,53467,2,0,L|280:40,1,144.999995231629
88,200,54059,2,0,P|264:256|376:168,1,289.999990463257
96,112,54848,6,0,L|264:96,2,144.999995231629
304,176,55638,1,0,0:0:0:0:
200,240,56033,1,0,0:0:0:0:
168,136,56427,1,0,0:0:0:0:
248,256,56625,1,0,0:0:0:0:
296,160,56822,1,0,0:0:0:0:
144,192,57217,1,0,0:0:0:0:
272,88,57612,1,0,0:0:0:0:
80,32,57809,1,0,0:0:0:0:
96,256,58006,1,0,0:0:0:0:
152,200,58204,1,0,0:0:0:0:
232,184,58401,1,0,0:0:0:0:
344,208,58598,1,0,0:0:0:0:
320,288,58796,2,0,P|152:320|88:192,1,289.999990463257
152,144,59388,1,0,0:0:0:0:
272,88,59585,2,0,P|416:160|352:296,1,289.999990463257
272,256,60177,6,0,P|208:184|232:104,1,144.999995231629
136,320,60769,1,0,0:0:0:0:
96,168,61164,1,0,0:0:0:0:
296,72,61361,1,0,0:0:0:0:
280,280,61559,1,0,0:0:0:0:
88,256,61954,1,0,0:0:0:0:
192,64,62151,1,0,0:0:0:0:
288,288,62348,1,0,0:0:0:0:
352,56,62546,1,0,0:0:0:0:
168,280,62743,1,0,0:0:0:0:
96,80,62940,1,0,0:0:0:0:
80,256,63138,1,0,0:0:0:0:
216,248,63335,2,0,L|304:112,1,144.999995231629
344,320,63927,1,0,0:0:0:0:
336,144,64322,1,0,0:0:0:0:
184,152,64519,1,0,0:0:0:0:
120,312,64717,1,0,0:0:0:0:
168,88,65111,6,0,P|336:136|344:280,1,289.999990463257
104,280,65901,2,0,L|168:128,1,144.999995231629
256,144,66296,2,0,L|320:304,1,144.999995231629
160,288,66690,1,0,0:0:0:0:
88,128,67085,2,0,L|272:120,2,144.999995231629
296,120,67875,1,0,0:0:0:0:
160,248,68269,1,0,0:0:0:0:
320,280,68664,1,0,0:0:0:0:
176,288,69059,1,0,0:0:0:0:
184,136,69256,1,0,0:0:0:0:
352,104,69454,1,0,0:0:0:0:
120,232,69848,2,0,L|144:80,3,144.999995231629
240,128,70638,2,0,P|392:208|400:200,2,144.999995231629
208,128,71427,2,0,P|352:184|296:272,2,289.999990463257
96,272,72611,6,0,P|224:184|328:280,1,289.999990463257
208,176,73401,1,0,0:0:0:0:
112,352,73598,1,0,0:0:0:0:
248,304,73796,1,0,0:0:0:0:
80,208,73993,1,0,0:0:0:0:
232,96,74190,1,0,0:0:0:0:
240,304,74388,1,0,0:0:0:0:
80,344,74585,1,0,0:0:0:0:
232,176,75375,1,0,0:0:0:0:
80,176,76164,2,0,L|160:328,1,144.999995231629
336,288,76559,1,0,0:0:0:0:
280,136,76954,1,0,0:0:0:0:
192,88,77151,1,0,0:0:0:0:
120,200,77348,1,0,0:0:0:0:
272,272,77743,6,0,L|384:136,1,144.999995231629
312,88,78138,1,0,0:0:0:0:
128,144,78335,1,0,0:0:0:0:
192,240,78532,2,0,L|368:240,2,144.999995231629
56,336,79125,1,0,0:0:0:0:
104,160,79322,1,0,0:0:0:0:
264,88,79519,2,0,L|376:224,1,144.999995231629
176,328,79914,6,0,L|80:160,1,144.999995231629
232,184,80309,1,0,0:0:0:0:
312,264,80506,1,0,0:0:0:0:
232,296,80704,1,0,0:0:0:0:
96,216,80901,2,0,L|232:120,1,144.999995231629
336,152,81296,2,0,L|344:320,1,144.999995231629
144,304,81690,1,0,0:0:0:0:
80,80,81888,1,0,0:0:0:0:
328,240,82085,5,0,0:0:0:0:
112,168,82282,1,0,0:0:0:0:
128,104,82480,2,0,L|312:120,1,144.999995231629
288,200,82875,1,0,0:0:0:0:
240,264,83072,2,0,L|72:208,1,144.999995231629
128,144,83467,1,0,0:0:0:0:
240,112,83664,1,0,0:0:0:0:
296,160,83861,1,0,0:0:0:0:
56,336,84059,1,0,0:0:0:0:
48,56,84256,1,0,0:0:0:0:
440,48,84454,1,0,0:0:0:0:
240,192,84651,1,0,0:0:0:0:
128,248,84848,6,0,P|64:112|168:96,1,289.999990463257
256,112,85440,1,0,0:0:0:0:
288,208,85638,1,0,0:0:0:0:
256,280,85835,2,0,L|88:336,1,144.999995231629
96,240,86032,2,0,L|264:184,1,144.999995231629
216,96,86427,2,0,L|56:168,1,144.999995231629
328,96,86822,2,0,P|416:224|344:360,1,289.999990463257
200,288,87414,1,0,0:0:0:0:
120,152,87611,1,0,0:0:0:0:
256,136,87809,1,0,0:0:0:0:
352,312,88006,1,0,0:0:0:0:
408,96,88204,1,0,0:0:0:0:
192,264,88401,1,0,0:0:0:0:
120,96,88598,1,0,0:0:0:0:
152,240,88796,6,0,L|48:368,2,144.999995231629
264,288,89585,1,0,0:0:0:0:
384,200,89782,1,0,0:0:0:0:
224,160,89980,1,0,0:0:0:0:
136,272,90375,2,0,P|56:136|184:88,1,289.999990463257
288,168,91164,1,0,0:0:0:0:
280,328,91361,1,0,0:0:0:0:
136,312,91559,1,0,0:0:0:0:
88,200,91953,2,0,P|168:144|256:152,1,144.999995231629
344,280,92348,1,0,0:0:0:0:
64,216,92743,2,0,P|128:296|192:336,1,144.999995231629
232,136,93138,1,0,0:0:0:0:
400,232,93532,5,0,0:0:0:0:
256,128,93730,1,0,0:0:0:0:
144,272,93927,1,0,0:0:0:0:
256,272,94322,2,0,B|264:248|272:248|248:208|248:208|288:144,2,144.999995231629
128,248,95111,2,0,L|104:88,1,144.999995231629
208,48,95506,1,0,0:0:0:0:
216,240,95703,1,0,0:0:0:0:
384,320,95901,1,0,0:0:0:0:
288,80,96296,6,0,P|440:184|384:288,1,289.999990463257
200,320,97085,2,0,L|120:168,2,144.999995231629
152,128,97677,1,0,0:0:0:0:
296,120,97875,1,0,0:0:0:0:
304,240,98072,1,0,0:0:0:0:
176,296,98269,1,0,0:0:0:0:
80,136,98664,1,0,0:0:0:0:
280,120,99059,1,0,0:0:0:0:
400,264,99453,1,0,0:0:0:0:
144,312,99848,1,0,0:0:0:0:
176,104,100243,1,0,0:0:0:0:
392,184,100638,1,0,0:0:0:0:
336,304,101032,1,0,0:0:0:0:
256,192,101427,12,0,108335,0:0:0:0:

Not too good of a judge on jump spacing or new combos so please excuse that.
Nevo
m4m
Why is age of war not even finished xd
I know they are a joke but if you really intend to rank this don't use the best map pls rank tags :V
Also maybe get a better Background or one that's at least HD

Normal
aesthetics wise is for lack of a better term horrible, the sliders seem random, you should copy and paste more :3
I'm bad at modding low diffs so I cant go in depth sorry :c

Asriel's insane
The whole diff doesn't really follow the music at all
00:26:033 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - like this doesn't really sound like the song xd
I suggest you remap with 1/3 or 1/6 snap divisor (thing in the top right) since this song is weird
I recommend you new combo on every down beat (big white tick)

art of war 2
This map has plenty of issues ranging from rhythm choices to structure but I'm just going to cover the COMPLETELY unrankable things

Unsnapped Timing Points
00:00:463 -
00:12:994 -
00:13:094 -
00:13:194 -
00:13:784 -
00:24:047 -
00:24:442 -
00:25:757 -
00:31:942 -
00:33:521 -
00:35:100 -
00:36:679 -
00:38:281 -
00:38:652 -
00:42:994 -
00:50:889 -
General
You need to set your combo colors
Why is the diff called age of war 2 when its from age of war 1

00:00:341 (1) - this isn't snapped to anything
00:19:981 (4) - Try to avoid overlaps like this
00:21:558 (6) - you can blanket this so instead of
it just makes the map aesthetically more pleasing (granted you do it throughout the whole map)
00:22:348 (4) - don't use overlaps like this or at least stack it to the head or tail of the slider
00:20:506 (2) - this doesn't really land on a beat
00:19:716 (2,3,4) - these jumps don't need to be so large mainly when the beats aren't even loud
00:20:112 (1) - this spacing is completely overkill
00:20:506 (2) - this slider breaks the established flow
00:21:296 (4,5,6) - these jumps before here could be a little more neat
00:22:085 (2,3,4) - jumps here distance wise should be similar spacing as 00:21:296 (4,5,6) - since they are THAT much more intense
00:22:480 (1) - you should blanket these kinds of things just keep that in mind as I'm going to stop pointing them out
00:22:875 (2) - spacing here makes no logical sense 00:20:506 (2) - has larger spacing when there isnt a beat and 00:21:296 (4) - which is basically the same kind of beat has ten times the spacing so just increase the spacing of 00:22:875 (2,3,4) - without going crazy
00:24:454 (2,3,4,1,2,3,1,2,3) - couple things wrong here
1. Using so many jumps here doesn't reflect the song
2. The spacing seems kind of random like how 00:24:586 (3) - why is 2 to 3 so much smaller than 3 to 4
3. 00:25:638 (1,2,3) - all the same pitch yet spacing changes drastically throughout, also these sliders dont really look all the aesthetically pleasing granted that's subjective but still :<

00:35:506 (1,2,3,4) - I can see why you did this but maybe lower the spacing just a little bit more but you can still use larger spaing than 00:33:927 (1,2,3,4) -
00:35:506 (1) - stack this to the head of 00:34:717 (5) -
00:37:085 (1,2,3,4) - please lower this spacing
00:39:848 (1,2,1,2,1,2,1,2) - perhaps instead of changing placement so drastically maybe mirror it or something
00:43:796 (1,2,3,1,2,3) - make the triangles more equilateral
00:45:375 (1) - imo you could make these slider more smooth so like
00:44:848 (2,2,2,2) - make these the same spacing from each other
00:47:216 (3) - i don't think you should overlap the one maybe make it a triangle like every other jump like this
00:47:743 (1,2,3,1,2,3,1,2,3,1,2,3) - I like how the jumps grew with the intensity of the song but maybe make the triangles not overlap nearly as bad
00:49:848 (2,3) - dont stack this it just comes out of no where and in a intense jump section
00:50:243 (2) - the jump to three should be about the same as 1 to 2
00:51:559 (2) - if you want to stack this use the same spacing as 00:27:875 (4,5) -
00:54:454 (4,5,6) - spacing could be better
01:03:533 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - don't map in a circle like this (using circular flow is good but this is to obvious? if that makes sense maybe not sorry) :<
01:14:716 (2,3,2,3,2,3,2,3) - wont even lie this is ugly when I see it I can't really comprehend what i'm supposed to do. (imo you could have just spammed triangles and it would have been a lot more readable)
01:20:900 (1,2,1,2,1,2) - this is decent but everything else in the kiai seems like random jump patterns
01:27:216 (1,2,3,4,1,2,3,1,2,3,1,2,3) - this is a hell of a lot better than the one before xd

In general use more consistent jump patterns don't go overkill on the spacing and check that you are actually reflecting the song correctly :)

Don't get discouraged by the points or size of this mod and for a first map it really isn't all that bad, I do recommend you remap or don't make it 6 stars c:

Good Luck~~
Topic Starter
RythmSniper999

Nevo wrote:

m4m
Why is age of war not even finished xd deleted it trying to search for a 4.8* gd
I know they are a joke but if you really intend to rank this don't use the best map pls rank tags :V lol yea xd
Also maybe get a better Background or one that's at least HD fixed

Normal
aesthetics wise is for lack of a better term horrible, the sliders seem random, you should copy and paste more :3
I'm bad at modding low diffs so I cant go in depth sorry :c its ok :D

Asriel's insane
The whole diff doesn't really follow the music at all
00:26:033 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - like this doesn't really sound like the song xd
I suggest you remap with 1/3 or 1/6 snap divisor (thing in the top right) since this song is weird
I recommend you new combo on every down beat (big white tick)

art of war 2
This map has plenty of issues ranging from rhythm choices to structure but I'm just going to cover the COMPLETELY unrankable things

Unsnapped Timing Points
00:00:463 -
00:12:994 -
00:13:094 -
00:13:194 -
00:13:784 -
00:24:047 -
00:24:442 -
00:25:757 -
00:31:942 -
00:33:521 -
00:35:100 -
00:36:679 -
00:38:281 -
00:38:652 -
00:42:994 -
00:50:889 -
fixed all

General
You need to set your combo colors
Why is the diff called age of war 2 when its from age of war 1

00:00:341 (1) - this isn't snapped to anything fixed
00:19:981 (4) - Try to avoid overlaps like this fixed
00:21:558 (6) - you can blanket this so instead of
fixed
it just makes the map aesthetically more pleasing (granted you do it throughout the whole map) fixed most of the overlaps . hope it didnt get worse
00:22:348 (4) - don't use overlaps like this or at least stack it to the head or tail of the slider fixed
00:20:506 (2) - this doesn't really land on a beat tried to make it more intuitive
00:19:716 (2,3,4) - these jumps don't need to be so large mainly when the beats aren't even loud they arent: whats wrong with them?
00:20:112 (1) - this spacing is completely overkil sry dont know what to dol
00:20:506 (2) - this slider breaks the established flow fixed
00:21:296 (4,5,6) - these jumps before here could be a little more neat
fixed
00:22:085 (2,3,4) - jumps here distance wise should be similar spacing as 00:21:296 (4,5,6) - since they are THAT much more intense fixed
00:22:480 (1) - you should blanket these kinds of things just keep that in mind as I'm going to stop pointing them out
00:22:875 (2) - spacing here makes no logical sense 00:20:506 (2) - has larger spacing when there isnt a beat and 00:21:296 (4) - which is basically the same kind of beat has ten times the spacing so just increase the spacing of 00:22:875 (2,3,4) - without going crazy fixed
00:24:454 (2,3,4,1,2,3,1,2,3) - couple things wrong here
1. Using so many jumps here doesn't reflect the song tried to do a false buildup
2. The spacing seems kind of random like how 00:24:586 (3) - why is 2 to 3 so much smaller than 3 to 4 fixed i hope
3. fixed rawr
00:25:638 (1,2,3) - all the same pitch yet spacing changes drastically throughout, also these sliders dont really look all the aesthetically pleasing granted that's subjective but still :<

00:35:506 (1,2,3,4) - I can see why you did this but maybe lower the spacing just a little bit more but you can still use larger spaing than 00:33:927 (1,2,3,4) - ill keep it that way
00:35:506 (1) - stack this to the head of 00:34:717 (5) - fixed
00:37:085 (1,2,3,4) - please lower this spacing fixed
00:39:848 (1,2,1,2,1,2,1,2) - perhaps instead of changing placement so drastically maybe mirror it or something ?
00:43:796 (1,2,3,1,2,3) - make the triangles more equilateral fixed
00:45:375 (1) - imo you could make these slider more smooth so like
fixed
00:44:848 (2,2,2,2) - make these the same spacing from each other fixed
00:47:216 (3) - i don't think you should overlap the one maybe make it a triangle like every other jump like this
00:47:743 (1,2,3,1,2,3,1,2,3,1,2,3) - I like how the jumps grew with the intensity of the song but maybe make the triangles not overlap nearly as badfixed
00:49:848 (2,3) - dont stack this it just comes out of no where and in a intense jump section eh after the the triples i think this would be predictable
00:50:243 (2) - the jump to three should be about the same as 1 to 2 fixed
00:51:559 (2) - if you want to stack this use the same spacing as 00:27:875 (4,5) -
00:54:454 (4,5,6) - spacing could be better
01:03:533 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - don't map in a circle like this (using circular flow is good but this is to obvious? if that makes sense maybe not sorry) :<
01:14:716 (2,3,2,3,2,3,2,3) - wont even lie this is ugly when I see it I can't really comprehend what i'm supposed to do. (imo you could have just spammed triangles and it would have been a lot more readable) i made it so the 2 and 3 is more readable
01:20:900 (1,2,1,2,1,2) - this is decent but everything else in the kiai seems like random jump patterns tried to do variety
01:27:216 (1,2,3,4,1,2,3,1,2,3,1,2,3) - this is a hell of a lot better than the one before xdthx xd

In general use more consistent jump patterns don't go overkill on the spacing and check that you are actually reflecting the song correctly :)

Don't get discouraged by the points or size of this mod and for a first map it really isn't all that bad, I do recommend you remap or don't make it 6 stars c:this in-depth mod was painful yet helpful. I hope more people make such mods as this gets polished and polished more and im getting better and better faster. I really hoope this gets ranked. THx for the mod anyway Peace. ;)

Good Luck~~
the-crazyman
the normal difficulty seems a bit too easy to be labeled as normal. maybe you could either label it as easy, or try to make it more difficult
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