Waterflame - Glorious Morning

posted
Total Posts
26
Topic Starter
RythmSniper999
This beatmap was submitted using in-game submission on Dienstag, 8. August 2017 at 13:31:34

Artist: Waterflame
Title: Glorious Morning
Tags: age of war ezpp
BPM: 152
Filesize: 1829kb
Play Time: 01:47
Difficulties Available:
  1. Age of War 2 (6,29 stars, 466 notes)
  2. Asriel's insane (4,2 stars, 266 notes)
  3. Normal (1,63 stars, 119 notes)


Download: Waterflame - Glorious Morning
Information: Scores/Beatmap Listing
---------------
My 1st Map. It may not be good but i tried really hard.
-jordan-
nice
AnimeStyle
FROM MY QUEUE


[General]

You can alter how far your objects should be distanced by pressing alt and using the slider in the top right corner. Most new mappers don't know that and I want to make sure that you know that. Also use a smaller grid size for better consistency (press g).
Use a preview point. That's the point where your song starts playing when selected in the map menu. You can to that in the timing tap at the top of the screen - it's the last option.
Use custom hitsounds - you know how to hitsound your map already, so why not even use your own ones? Even if you don't use at least some of the already impemented ones. Clap on 2/4 and 4/4 works most of the time to spice it up a little.
Find a picture with a better resolution. If you want to use your already existing one - drag the picture into the google searchbar - google will find it in a better resolution.
Also your Audio should have a higher kBit/s rate. 128-192 is okay.


If should have any questions regarding mapping PM me via forum or in-game ^^
Czarek
Guten tag my German Freund XD
(Two years of learning German at school and I am still only can say hello and goodbye XD)
<3 Beautiful song, i love it :D
00:05:500 (4) - pick it up
Why not spinner on end?
And why "beater divider" is in 1/3, i think 1/4 It will sound better (you must move all sliders and circles placed on purple lines and get in on red or blue)
If you move all this is really good map
00:32:348 (1,2,3,4) - too much this is on map, let's think about some patterns
Try make rorated N with circles or X
Can i make guess diff? I really want.
[lucky:1337]Good Luck :D[/lucky:1337]
Auf Wiedersehen :)
Topic Starter
RythmSniper999
thx meinter for the mod.


I dont know what you mean in the normal diff.



At extra diff i couldnt add spinner because the mp3 was cut off for some strange reason and i doont want to redo everything.
about 1/4 your right. Im trying to do claps on 2/4 4/4 like another mod told me. I hope i dont have to redo everything (again).

Also yes you can make the hard and insane diff
im doing a 2nd easier extra.


And thx for the cringy german you gave me xD

RythmSniper999
Dizick
[General]
For start i want say what your map fast and sliders slow. It not nice to play
[Age of War 2]
00:15:371 (4,5) - move this slider and note in right
00:16:559 (3) - move to x:136 y:224
00:44:585 (1) - do this slider like this 00:44:980 (1) -
01:35:112 (1) - reverse selection (ctrl + G )
Dizick
00:47:216 (3) - move to x:200 y:208 and 00:47:086 (2) - x:352 y:96
UselessXD
Hello! Highest diff looks really cool imo :p

Isn't OD 8 a bit too low for 6,23*? 8,5 would be better.
00:25:243 (1,2,3), 00:24:454 (2,3,4) - Maybe make those patterns simillar to this - 00:24:849 (1,2,3) - but with different spacing and rotation?
00:25:638 (1,2,3,5,1,1) - How about making this sliders slower? Song seems to be 'calm', maybe change of slider's velocity would be nice :p
00:37:085 (1,2,3,4,5) - These aren't in a straight line, but previous were.
00:47:216 (3,4) - Spacing between these shall be bigger i guess.
00:01:158 (2) - This slider doesn't fit well. How about deleting him?
00:03:527 (1,2,3,4) - I'm not sure about timing there.
00:07:869 - There is a gap, but few second later you filled simillar gap with the circle. Try to do it also here.
00:50:106 - In this place should be a single circle.
01:43:000 (1) - Spinner should appear earlier, somewhere around 01:41:816

I'll say it again - this looks really sweet :)
Topic Starter
RythmSniper999

UselessXD wrote:

Hello! Highest diff looks really cool imo :p

Isn't OD 8 a bit too low for 6,23*? 8,5 would be better. Changed it to OD 8.3 to ensure nobody struggles w/ acc
00:25:243 (1,2,3), 00:24:454 (2,3,4) - Maybe make those patterns simillar to this - 00:24:849 (1,2,3) - but with different spacing and rotation? Nah this would screw up the slow part afterwards (i tested it) but nice idea ;)
00:25:638 (1,2,3,5,1,1) - How about making this sliders slower? Song seems to be 'calm', maybe change of slider's velocity would be nice :p. Fixed
00:37:085 (1,2,3,4,5) - These aren't in a straight line, but previous were. Fixed
00:47:216 (3,4) - Spacing between these shall be bigger i guess.
fixed

00:01:158 (2) - This slider doesn't fit well. How about deleting him? Fixed
00:03:527 (1,2,3,4) - I'm not sure about timing there. Its for increasing readablity (4 a normal)
00:07:869 - There is a gap, but few second later you filled simillar gap with the circle. Try to do it also here. Fixed
00:50:106 - In this place should be a single circle. Fixed
01:43:000 (1) - Spinner should appear earlier, somewhere around 01:41:816
Fixed

I'll say it again - this looks really sweet :)
Boruma
In general:

  • Your map's movement goes around in circles repetitively. Try to differentiate the movement with hit circles that don't go in a circle/star/triangle focused around the center. You want to move around the entire map, so that the player doesn't get bored.
    Increase slider spacing.
    Increase circle size adjuster. This will make it a bit easier for you to position sliders and hitcircles without overlapping.

Edits:

00:00:375 (1) - Recommend shortening the slider to the 3rd tick and adding a hit circle on the white tick. Slider seems way too long.
00:01:954 (1) - Same as above^
00:05:112 (1,2) - Distance between these two sliders needs to be increased. Just distance snap it.
00:17:743 (1,2) - Same as above^
00:20:112 (1,2,3) - Change the directions of each of these sliders. Going in a circle gets boring quite quickly when it's around the center.
00:20:112 (1,2,3) - Shorten the sliders and add hitcircles in between to give a better transition between the sliders. Also, change the direction of the 2nd slider so that it begins its motion going northeast and curves toward northwest.
00:22:480 (1,2,3) - Same as above except 2nd slider you should begin its motion going northwest and make it curve toward northeast.
00:28:796 (1) - Alter the shape so that it's not just one large shallow curve.
00:30:375 (1) - Same as above.^
00:52:085 (4) - Change the direction of this slider.
00:52:480 (1) - Maybe make this 2 sliders and make the 2nd slider start at the white tick.
00:54:454 (4,5,6) - Same edit as 00:22:480 (1,2,3).
00:55:901 (2,3,4,5) - Make a zigzag pattern.
00:57:612 (2,3,4,5) - Same as above.^
01:04:321 (5,6,1) - Shorten sliders and add hitcircles. Change the directions of all sliders.
01:05:506 (2,3,4) - Differentiate the positioning of the hitcircles. You just did this exact pattern in the same general area right before. You can keep the pattern, but please move the 3 hitcircles to another spot on the map. You'll need to change the previous sliders' positions and directions in order to do this.
01:06:690 (1,2,3) - Create a 45 degree angle movement with the hitcircles to the left.
01:08:664 (2,3,4) - Repeating pattern again in approximately the same place within 30 seconds.
01:09:058 (1) - Repeating slider again to go in a circle around the center of the map. Change the direction of the slider.

I made the same mistake with my own map. You never want to make your whole map a huge circle. You want to make your map's movement seem like it's going across, around, and up down with the slider movements. Moving your hitcircles around to different places that aren't focused around the center when looking at a section of your map will help differentiate the map's patterns a bit more. Everything is way too similar aside from the short slider parts.
Topic Starter
RythmSniper999
phew u are a really good modder.


I fixed most of the issues.


Thx for the mod it really helped me even tho @ first it looked tedious :D
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