my last mod before 2 month modding hiatus
17:30 Rizen: irc ok?
17:30 Underforest: sure
17:31 *Rizen is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
17:31 Rizen: 00:04:040 (3) - missing NC perhaps
17:31 Rizen: cos u usually combo per 2 measures
17:31 Underforest: fixed
17:33 Rizen: 01:09:596 (3,4,5) - mmmm
17:34 Rizen: u follow vocals first 2 objects but then undermap the 2nd vocal point in obj5
17:35 Underforest: fixed in another way
17:36 Rizen: in general
17:36 Rizen: i feel as though the kiai was less dense than non-kiai
17:36 Rizen: that's the impression i'm kinda getting at a glance
17:37 Rizen: which should be the other way round tbh
17:37 Rizen: also
17:37 Rizen: 00:28:929 (1,2,3,4,5) - vs 00:36:040 (1,2,3) -
17:37 Rizen: first is more calmer but is higher density than the comparatively more intense part
17:38 Underforest: fixed
17:38 Rizen: but yeah seems mostly fine, but i'm kinda concerned with non-kiai vs kiai rhythm density
17:38 *Rizen is editing [https://osu.ppy.sh/b/1356757 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Hard]]
17:40 Rizen: 00:06:484 (2,3,4) - tiny bit concerned with how hidden the arrow is
17:40 Rizen: if it was positioned a little differently like [https://puu.sh/wLBEF/b2c6c30a3d.png this], then i think it'll help with readability
17:40 Rizen: though that will require u to shift stuff around :L
17:42 Rizen: same at 00:31:596 (6) -
17:42 Underforest: fixed
17:42 Underforest: ok
17:42 Rizen: compared to 00:38:707 (4) - , 00:38:707 (4) - is fine because the arrow isn't hidden behind the circlestack
17:45 Rizen: well
17:46 Rizen: the diff seems fine too
17:46 Rizen: if there was one thing i can nitpick
17:46 Rizen: 00:52:707 (2,3) - typically when u had 2 straight sliders, u would rearrange like 00:56:484 (3,4) -
17:47 Rizen: or 01:14:707 (4,1) -
17:47 Rizen: this is a nitpick by me tho so u can ignore
17:48 *Rizen is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
17:48 Rizen: 00:03:151 (4,5) - grrrrrr
17:48 Rizen: make the blue clickable instead
17:48 Rizen: the piano sound there way more noticeable
17:50 Underforest: hmm will think
17:51 Rizen: 00:18:929 (2,3,4,5,6,7,8,1,2,3,4,5) - doesn't look very pretty
17:52 Rizen: along with that, i think it would be better if u didn't map those 1/4 sounds at 00:19:818 (1,2,3,4,5) - and map to the guitar isntead since guitar is more noticeable here
17:52 Rizen: those 1/4 sounds are barely noticeable whereas 00:18:929 (2,3,4,5,6,7,8) - has clear 1/4 piano sounds
17:52 Rizen: u can only really hear the 1/4 sounds at 00:19:818 (1,2,3,4,5) - at 25% speed imo
17:53 Rizen: also because u then switch to guitar at 00:20:484 (6,7) -
17:53 Rizen: 00:26:596 (6) - overmapped i think
17:54 Underforest: i hear a bit here, might think too
17:54 Underforest: guitar thing's fixed
17:55 Rizen: 00:35:151 (4) - NC? combo here a bit long
17:56 Rizen: similar to 00:10:262 (1) -
17:56 Rizen: 00:39:151 (6) - NC for readability perhaps
17:56 Rizen: 00:44:040 (3,4,5,6,1) - don't know how much u care for aesthetics, but this isn't a square
17:57 Underforest: didn't notice i formed a square lol
17:59 Underforest: fixed anyway
17:59 Rizen: 01:05:596 (4,5) - ctrl+g rhythm so circle comes first. slider could be used to emphasise vocals and makes percussion clickable
17:59 Rizen: snare*
18:02 Rizen: 01:25:262 (3) - may be overmapped
18:02 Rizen: 01:26:151 (3) - same
18:02 Underforest: there are beats there
18:03 Rizen: >iblamemyshitheadphones
18:03 Underforest: i do too
18:03 Underforest: are $5 dll ones lol
18:03 Rizen: o
18:03 Rizen: ending times are different
18:03 Underforest: yes
18:03 Rizen: but should be fine
18:04 Underforest: yep
18:04 Underforest: happens a lot with blue tick ending maps
18:04 Rizen: ya
18:04 Rizen: ok that's all