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Riko (CV: Tomita Miyu), Reg (CV: Mariya Ise) - Deep in Abyss

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Rizen
my last mod before 2 month modding hiatus
17:30 Rizen: irc ok?
17:30 Underforest: sure
17:31 *Rizen is editing [https://osu.ppy.sh/b/1356686 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Normal]]
17:31 Rizen: 00:04:040 (3) - missing NC perhaps
17:31 Rizen: cos u usually combo per 2 measures
17:31 Underforest: fixed
17:33 Rizen: 01:09:596 (3,4,5) - mmmm
17:34 Rizen: u follow vocals first 2 objects but then undermap the 2nd vocal point in obj5
17:35 Underforest: fixed in another way
17:36 Rizen: in general
17:36 Rizen: i feel as though the kiai was less dense than non-kiai
17:36 Rizen: that's the impression i'm kinda getting at a glance
17:37 Rizen: which should be the other way round tbh
17:37 Rizen: also
17:37 Rizen: 00:28:929 (1,2,3,4,5) - vs 00:36:040 (1,2,3) -
17:37 Rizen: first is more calmer but is higher density than the comparatively more intense part
17:38 Underforest: fixed
17:38 Rizen: but yeah seems mostly fine, but i'm kinda concerned with non-kiai vs kiai rhythm density
17:38 *Rizen is editing [https://osu.ppy.sh/b/1356757 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Hard]]
17:40 Rizen: 00:06:484 (2,3,4) - tiny bit concerned with how hidden the arrow is
17:40 Rizen: if it was positioned a little differently like [https://puu.sh/wLBEF/b2c6c30a3d.png this], then i think it'll help with readability
17:40 Rizen: though that will require u to shift stuff around :L
17:42 Rizen: same at 00:31:596 (6) -
17:42 Underforest: fixed
17:42 Underforest: ok
17:42 Rizen: compared to 00:38:707 (4) - , 00:38:707 (4) - is fine because the arrow isn't hidden behind the circlestack
17:45 Rizen: well
17:46 Rizen: the diff seems fine too
17:46 Rizen: if there was one thing i can nitpick
17:46 Rizen: 00:52:707 (2,3) - typically when u had 2 straight sliders, u would rearrange like 00:56:484 (3,4) -
17:47 Rizen: or 01:14:707 (4,1) -
17:47 Rizen: this is a nitpick by me tho so u can ignore
17:48 *Rizen is editing [https://osu.ppy.sh/b/1356687 Riko (CV: Miyu Tomita), Regu (CV: Mariya Ise) - Deep in Abyss [Insane]]
17:48 Rizen: 00:03:151 (4,5) - grrrrrr
17:48 Rizen: make the blue clickable instead
17:48 Rizen: the piano sound there way more noticeable
17:50 Underforest: hmm will think
17:51 Rizen: 00:18:929 (2,3,4,5,6,7,8,1,2,3,4,5) - doesn't look very pretty
17:52 Rizen: along with that, i think it would be better if u didn't map those 1/4 sounds at 00:19:818 (1,2,3,4,5) - and map to the guitar isntead since guitar is more noticeable here
17:52 Rizen: those 1/4 sounds are barely noticeable whereas 00:18:929 (2,3,4,5,6,7,8) - has clear 1/4 piano sounds
17:52 Rizen: u can only really hear the 1/4 sounds at 00:19:818 (1,2,3,4,5) - at 25% speed imo
17:53 Rizen: also because u then switch to guitar at 00:20:484 (6,7) -
17:53 Rizen: 00:26:596 (6) - overmapped i think
17:54 Underforest: i hear a bit here, might think too
17:54 Underforest: guitar thing's fixed
17:55 Rizen: 00:35:151 (4) - NC? combo here a bit long
17:56 Rizen: similar to 00:10:262 (1) -
17:56 Rizen: 00:39:151 (6) - NC for readability perhaps
17:56 Rizen: 00:44:040 (3,4,5,6,1) - don't know how much u care for aesthetics, but this isn't a square
17:57 Underforest: didn't notice i formed a square lol
17:59 Underforest: fixed anyway
17:59 Rizen: 01:05:596 (4,5) - ctrl+g rhythm so circle comes first. slider could be used to emphasise vocals and makes percussion clickable
17:59 Rizen: snare*
18:02 Rizen: 01:25:262 (3) - may be overmapped
18:02 Rizen: 01:26:151 (3) - same
18:02 Underforest: there are beats there
18:03 Rizen: >iblamemyshitheadphones
18:03 Underforest: i do too
18:03 Underforest: are $5 dll ones lol
18:03 Rizen: o
18:03 Rizen: ending times are different
18:03 Underforest: yes
18:03 Rizen: but should be fine
18:04 Underforest: yep
18:04 Underforest: happens a lot with blue tick ending maps
18:04 Rizen: ya
18:04 Rizen: ok that's all
Topic Starter
Underforest
thanks everyone~
oh, also...

metadata

ready to go for bn now~

edit aug/9: just a note, "伊瀬茉莉也" is romanized as "Mariya Ise" instead of "Ise Mariya" due to her romanization preferences according to website and twitter
ErunamoJAZZ
Hola xDD

Antes de leer tu mod, voy a escribir este para que de pronto no vaya a hacer yo algún comentario parcializado o algo así :P


[Insane]
  1. 00:02:262 (1) - El blanket no es perfecto.
  2. 00:08:707 (5,6) - Este espaciado es como muy grande, y además en 00:09:373 (1,2) - lo dejaste en 1.2x... mejor dejarlo ahí a 1.2x también, creo.
  3. 00:10:040 (3,4,1,2,3,4,5,6) - Esta parte me confundió xD Pero de pronto sea solo yo.
  4. 00:21:596 (5,6) - 00:22:596 (3) - No los sentí muy necesarios... es decir, eliminándolos no se extrañan xD
  5. 00:26:596 (6) - Completamente overmapeado, en cambio en 00:26:151 - no pusiste nada :P
  6. 00:31:596 (6,7) - Me gustaron mucho estos <3
  7. 00:39:151 (1,2) - En lo personal, encuentro que la salida de esto queda con un flow muy feo. Si 00:39:373 (2) - fuera hacia abajo sería mejor, pero eso haría que ese patrón quede como muy raro, o habría que cambie el siguiente slider de lugar... no sé... u.u
  8. 00:49:373 (4,5,6) - LOL, si te soy sincero, me equivoqué pensando que seguían los violines y les hice clic antes de tiempo xD (es decir, pensé que era como en 01:02:040 (4,5,6) - )
  9. Varios de los triples en el kiai los sentí raros, no sé.
  10. 01:26:484 (1,2,4,5) - extraño, pero funciona lol.

[Hard]
Está chevere, aunque el espacio entre 00:07:373 - no me gustó xD. También extrañé que no hubiera algo para presionar en 00:35:373 - :P

[Normal]
  1. 00:17:373 (5,1) - la forma de estas curvas no son iguales, pienso que por estética podés hacerlas iguales :P
  2. 00:34:262 (3) - Fue raro que no hubiera nada en 00:34:707 - , quizás acortándolo ahí y haciendo un circulo en 00:34:929 - sea mejor.
  3. 00:51:151 (2) - 00:58:262 (2) - Estos los sentí fuera de lugar :/
  4. 01:13:818 (4) - Haciendo el flow un poquito más circular, creo que quedaría mejor ya que el siguiente slider es circular.
  5. 01:20:484 (1,2,3) - Se ve un poco feo como está ahora. Mi sugerencia:

8-)
Topic Starter
Underforest

ErunamoJAZZ wrote:

Hola xDD

Antes de leer tu mod, voy a escribir este para que de pronto no vaya a hacer yo algún comentario parcializado o algo así :P no hay de que xd

[Insane]
  1. 00:02:262 (1) - El blanket no es perfecto. ups
  2. 00:08:707 (5,6) - Este espaciado es como muy grande, y además en 00:09:373 (1,2) - lo dejaste en 1.2x... mejor dejarlo ahí a 1.2x también, creo. por ahora lo dejo por enfasis
  3. 00:10:040 (3,4,1,2,3,4,5,6) - Esta parte me confundió xD Pero de pronto sea solo yo. eso mismo, sigo el piano y drums
  4. 00:21:596 (5,6) - 00:22:596 (3) - No los sentí muy necesarios... es decir, eliminándolos no se extrañan xD hmm
  5. 00:26:596 (6) - Completamente overmapeado, en cambio en 00:26:151 - no pusiste nada :P yo senti un beat aqui
  6. 00:31:596 (6,7) - Me gustaron mucho estos <3 w
  7. 00:39:151 (1,2) - En lo personal, encuentro que la salida de esto queda con un flow muy feo. Si 00:39:373 (2) - fuera hacia abajo sería mejor, pero eso haría que ese patrón quede como muy raro, o habría que cambie el siguiente slider de lugar... no sé... u.u lo pensare
  8. 00:49:373 (4,5,6) - LOL, si te soy sincero, me equivoqué pensando que seguían los violines y les hice clic antes de tiempo xD (es decir, pensé que era como en 01:02:040 (4,5,6) - ) :v
  9. Varios de los triples en el kiai los sentí raros, no sé.
  10. 01:26:484 (1,2,4,5) - extraño, pero funciona lol. seh

[Hard]
Está chevere, aunque el espacio entre 00:07:373 - no me gustó xD. También extrañé que no hubiera algo para presionar en 00:35:373 - :P ¯\_(ツ)_/¯

[Normal]
  1. 00:17:373 (5,1) - la forma de estas curvas no son iguales, pienso que por estética podés hacerlas iguales :P ok
  2. 00:34:262 (3) - Fue raro que no hubiera nada en 00:34:707 - , quizás acortándolo ahí y haciendo un circulo en 00:34:929 - sea mejor. por ahora lo dejo asi ya que sigo las vocales
  3. 00:51:151 (2) - 00:58:262 (2) - Estos los sentí fuera de lugar :/ hmm
  4. 01:13:818 (4) - Haciendo el flow un poquito más circular, creo que quedaría mejor ya que el siguiente slider es circular. ok
  5. 01:20:484 (1,2,3) - Se ve un poco feo como está ahora. Mi sugerencia: listo

8-)
uwu
Affirmation
Random mod

[Insane]
00:07:151 (8,1) - how about avoid overlap? you avoided at 00:03:151 (4,5) - even if this part isn't stronger than 00:07:596 (1) - .
00:11:596 (2,5) - stack error
00:27:818 (1,2) - same as above, you can avoid overlap.
00:38:707 (1,2,1,2) - this part's intense is going higher, but music's intense is going lower, imo.
00:58:929 (8,1) - I suggest making jump as you did at 00:51:818 (7,1) - . looks similar music part.
01:08:040 (1,2) - can be weird since you didn't make this low DS.
01:16:707 (1) - you didn't try this slider, so I don't recommend this slider shape.

[Hard]
00:19:818 (1,2,3,4,5,6,1) - the highest intese in this map...? http://i.imgur.com/p4Ir3PR.jpg
00:45:151 (2,3,4) - this part's song is the strongest songs in this music, so I suggest increasing DS...
00:51:596 (5,6) - I think stacking doesn't fit with music. 00:58:707 (5,6) - is too.
01:06:262 (1,2,3) - flow looks little bit hard.
01:21:707 - has good sounds to add, how about adding this?

[Normal]
00:08:262 (2,3) - How about stack? you stacked at other part. 00:11:818 (2,3) - 00:12:707 (4,5) -
00:20:707 (5) - weird slider curve? my suggeston

GL
Topic Starter
Underforest

Neoskylove wrote:

Random mod

[Insane]
00:07:151 (8,1) - how about avoid overlap? you avoided at 00:03:151 (4,5) - even if this part isn't stronger than 00:07:596 (1) - .
00:11:596 (2,5) - stack error lul
00:27:818 (1,2) - same as above, you can avoid overlap. lul
00:38:707 (1,2,1,2) - this part's intense is going higher, but music's intense is going lower, imo. :thinking:
00:58:929 (8,1) - I suggest making jump as you did at 00:51:818 (7,1) - . looks similar music part. :thinking:
01:08:040 (1,2) - can be weird since you didn't make this low DS. emphasis before finish
01:16:707 (1) - you didn't try this slider, so I don't recommend this slider shape.:thinking:

[Hard]
00:19:818 (1,2,3,4,5,6,1) - the highest intese in this map...? http://i.imgur.com/p4Ir3PR.jpg hmm
00:45:151 (2,3,4) - this part's song is the strongest songs in this music, so I suggest increasing DS... want to keep consistency in ds for this song uwu
00:51:596 (5,6) - I think stacking doesn't fit with music. 00:58:707 (5,6) - is too. it fixes sr spread
01:06:262 (1,2,3) - flow looks little bit hard. not really, it's linear
01:21:707 - has good sounds to add, how about adding this? prefer to keep like this for now

[Normal]
00:08:262 (2,3) - How about stack? you stacked at other part. 00:11:818 (2,3) - 00:12:707 (4,5) - will keep like this for sr carefulness
00:20:707 (5) - weird slider curve? my suggestion ok

GL
thanks

also reverted order of second cv name due its her romanization preference
Plaudible
http://miabyss.com/music.html metadata confirm, thx <3
Riko (CV: Tomita Miyu), Regu (CV: Mariya Ise) - Deep in Abyss

General
  1. 01:08:040 (1) - and 01:11:596 (1) - and 01:15:151 (1) - and 01:18:707 (1) - feel like you should put a finish here.


Normal

  1. Stacking has affected a lot of your DS, might suggest turning it on to fix these: 00:11:818 (2) - , 00:19:818 (3) , 00:30:484 (3) - , 01:26:262 (4) -
  2. 00:28:929 (1,2) - Most layers of instruments have sort of faded away, and IMO I think you could map more to the vocals here since they become the primary focal point of these next few measures. 3/4 reverse sliders could be cool for that here. Then at 00:32:484 (1) - a 3/4 reverse + circle perhaps, though it's up to you. I think it'd be better since you do focus on vocals a lot given that normals ignore a lot of other rhythms due to having them be simplified.
  3. I don't mind that you switch between visual 1/2 representations like 00:11:151 (1,2,3) - vs 00:16:484 (3,4,5) - , but I think you should have a different consistency for them. It'd be more clear if you base it on something in specific, perhaps intensity of the song at the time? For example, in a stronger part like 00:11:151 (1,2,3,4,5) - you could overlap them but then in a weaker section you could stack them like 00:17:151 (4) - . Assuming you base it off of this, these are the only two you'd need to change IMO.
  4. 00:37:596 (3) - So the vocals in this portion are decreasing intensity from 00:36:040 (1) - onwards. To better emphasize that, I think you should delete this circle and instead add one at 00:36:707 -, which'll place the density where the stronger vocals are, and then you're putting a break where they're weaker which is more fitting imo.
  5. 01:04:484 (1,2) - Line these up a bit better?
  6. 01:13:151 (3,4) - For consistency, using a sharp flow here like 01:09:596 (3,4) - would be more appropriate.
  7. 01:17:373 (4,5) - Definitely same thing here, the flow should feel akin to the last two instances where the rhythm repeated like this.
  8. Clean diff, looks good :)


Hard

  1. HP 4 maybe?
  2. Difficulty balance is really poor in this difficulty IMO. Here's what modding assistant puts the overall difficulty in aim/density across the diff: http://puu.sh/wXgml/d4dcff043e.png. The fact that 0:23 is the strongest point in your map in terms of intensity is a little disappointing for emphasis of the chorus and other stronger parts of this song. What I think you should do is buff up the chorus/kiai a bit, since the rhythm is fairly dense already, I think you should incorporate some bigger spacing into the chorus with some jumps maybe at places like 00:45:151 (2,3,4) - , and beef up some rhythms in places like 01:00:929 (1) - . Regardless, I definitely want to see this have stronger emphasis in the chorus before I feel comfortable nominating it.
  3. Personally I disagree with some of your rhythm choices in the chorus. Your Insane is a lot better about making the vocals feel clearly emphasized and have a place in the song. Vocals like 00:47:818 - are clickable, etc. and I feel you should do the same in the Hard. Maybe use a single reverse slider for the 3 vocals starting on 00:47:818, etc. It should be more distinguishable from 00:49:818 (4) - though. Going on, something like 00:50:262 (1,2,3) - could be 4 circles to give the vocals more emphasis, given that you map out both vocal changes like at 00:58:707 (5,6) -.
  4. 01:13:151 (1,2,3) - Line up maybe?
  5. Don't have any concerns with how this was mapped, just not a fan of the emphasis across the difficulty and some rhythm choices in the kiai, but beyond that this looks great!


Insane

  1. Great job here! Love this diff.
  2. 00:10:262 (1) - Weird place to NC Imo. I think it'd be better to un-NC here then NC at 00:10:707 (5) - .
  3. 00:15:929 (5) - This is a bit of a struggle, when you have reduced spacing at places like 00:14:040 (2,3) - to indicate 1/2 and sharp flow it's really hard to interpret that this should be played as 1/4 and not 1/2. Would you consider something like http://puu.sh/wXiFA/7fa4aae50b.jpg for an alternative?
  4. You seem to NC twice in a measure when rhythm density gets a bit big, so consider putting one at 00:31:596 (6) - .
  5. 01:27:373 (4,5) - This is really more of an opinion of anything but I preferred the slider at the end like in the hard since it helped fit the wind down more, and the double feels really out of place with the rest of the map.

that should be it from me i think, feel free to pm me with any questions and call me back!
Topic Starter
Underforest
fixed most part of your mod
Plaudible
👌 looks spicy bruv, gl
Topic Starter
Underforest
owo
pishifat
can i qualify this too
Topic Starter
Underforest
yeah you can
Topic Starter
Underforest
rip?
pishifat
i can only qualify 1 map per day :(
Topic Starter
Underforest
sad :c

dw i'm patient anyway lul
pishifat
ok
HappyRocket88
o: Omg! Congratz Forest! :3/
Hazu-
Nice~ Gratz :3
Pachiru
W O W




C O N G R A T Z
O N
B N
iyasine
gratz!
Buizie
I could've made a suggestion wherein the diffs were named after the color of their whistles but oh well
Topic Starter
Underforest

xD90o1 wrote:

I could've made a suggestion wherein the diffs were named after the color of their whistles but oh well
This can't be done due to a "white diff icon" not existing, plus it's fine as it is :thinking:
Seijiro
the white icon doesn't really have much to do with this I believe lol
Red, blue, black whistle would have sufficed as a spread for whoever knows the anime.

Pleasantly surprised by this. Glad to see your improvement
Topic Starter
Underforest

MrSergio wrote:

the white icon doesn't really have much to do with this I believe lol
Red, blue, black whistle would have sufficed as a spread for whoever knows the anime.

Pleasantly surprised by this. Glad to see your improvement
Oh well, anyway thanks ^^
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