hello! here the map checking
I will pop the bubble because It's a pretty old bubble and the map still has a lot of potential in my mind
also some are actually a major problem for me. but don't worry. anytime I can place here again when everything is done
[WISP NM]
00:59:799 -
http://puu.sh/CjNKA/e3d775eac1.jpg I think used snap gaps are pretty big between NM and HD
suddenly change 1/1 to 1/4 is not really reasonable point
like at least you need to consider to use 1/2th simple LNs rather than 1/1th, If NM diff is not over 2.01 SR
all mapsets SR are really great but It does not say that the charts are reasonably done for me when I consider these structures.
same part also something should be, (01:25:981 - )
01:30:072 - to 01:32:799 - I think you can make some LNs like 01:38:799 - for me that part is pretty weird and not really solid with next diff
03:10:572 - 03:11:663 -
http://puu.sh/CjORm/66c6ba1556.jpg It also would be great to add a rhythm rather than only single LNs. It will make better between next diff as I said at first mod
03:11:799 - well, most are same concern.
https://puu.sh/CjP2I/64b6fde3f1.jp feedback here
It will not be over 2.01 SR and more solid between next diff anyways
04:03:072 - also same feedback ::
https://puu.sh/CjP7g/8c1574ca06.jpg 04:36:890 - to 04:39:072 - consider this part too, should be
[SHADOW HD]
04:21:617 - maybe a mistake, should be LN. compare with 04:19:436 - and diffs LN there 04:19:436 -
04:39:072 -
http://puu.sh/Ckj0t/16e3103509.jpg obviously major problem, the used snaps should be build up between next diff. not really reasonable point to me.
[Collab PHANTASM MX]
01:42:345 - 01:51:072 - 01:55:436 - I also think them as 1/3th but I don't know why the sync is a little off.
some parts are same issues, so in case let me point it. I don't think It must be changed exactly though but opinions needs here
03:36:345 - to 03:46:708 - for 10 sec, the part missed all hitsounds
http://puu.sh/CwwJ4/e41f67ca62.jpg probably a mistake
04:01:572 - 04:01:708 - a suggestion. 2 notes are kinda too many when compared with around sections(drums)
[SPRIT SC]
04:01:436 - very simple, compare with SHD
https://puu.sh/CkqcU/9ee5db74f4.jpgwould be great to use 1/2th or 1/4th LN layering or nerf the SHD. my point is to minimize the build between two diffs.
04:03:345 - why the layering suddenly changes 12/34 on this section? I don't know why it should be, since actually exist the emphasis rhythms
(like 04:03:208 - 04:03:617 - 04:03:890 - 04:04:163 - ) I know you ignore them and the layering slowly made up hard but It's kinda feel bad for me imo also 05:13:163 - same thing
04:23:254 - same concern for me with 04:01:436 -
05:02:527 - same thing
04:32:527 - yeah It's easy to pass them If we play the part 2-3 times.
but feels weird for me because slowjam suddenly progresses. so It would be great to up SV rate to 0.85 or more. :: SHD also same
05:24:890 - mhmm why not ended here? I know It's very subjective but here I will provide a feedback
as we can see all lower diffs are ended here 05:24:890 - but SC, SHD are not. yeah, they are expressing with background instrument.
but It's kinda just for "scoring". also the problem is weird structure imo.
05:16:163 - to 05:24:890 - in this part, because you actually just followed the drums with ignoring backgrounds.
so I think still good idea is to end up in clear section 05:24:890 - :: SHD also same
[SPECTRE SHD]
00:45:617 - for me very unsure(SVs)
I think this is quite creative but not sure for most players side. still good idea, but some negotiation is needed or discuss together.
03:27:072 - to 03:30:890 - too empty. especially the kiai parts are no different with lower diffs. but It's understandable.
because song rhythms limit(03:14:254 - ) but here is different case (03:27:072 - ). still have a potential to add more rhythms. same thing 04:54:345 -
04:02:799 - It's same opinion with SC trills, same thing 05:12:617 -
04:39:345 - 04:39:617 - 04:39:890 -
http://puu.sh/Cks5u/4c5ea168f8.jpg this two notes creates an irregular 1/8th balance and they don't provide any emphasis since It's just 1/8 mash.
also some SVs are still harsh, so will discuss in IRC when we have the time, feel free contact me discord or in game.