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Camellia - GHOST [OsuMania]

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Topic Starter
-mint-

Dreamwalker wrote:

SHD

Pattern

00:27:890 - to 00:28:163 -
For me, sounds for 00:27:958 (27958|3,28095|0) - these two notes are not that clear.
How about deleting those notes and making 00:27:890 - 00:28:027 - double jack?
Same for 02:56:254 - 03:48:617 - and other parts too.
If you accepted this you also should change SVs.

they aren't clear, but i can still hear them in 25% - i will ask BN if they think they should be removed or not


00:31:981 - to 00:32:254 -
Was quite uncomfortable to play.
How about moving 00:32:163 (32163|1) - to column 4?
Same for other parts. didn't do this for a few reasons - it would look messy (i like how it looks, reminds me of blastix =w=) and ive asked so many people about it and the majority find it comfortable
Also 00:36:072 - is 7-anchor for column 4 intentional? Hope you repattern it if it wasn't intentional. plays well, imo


01:27:345 - to 01:28:708 -
How about making it to polyrhythm part like this
I'm not that familiar with polyrhythms, just suggesting another concept so don't blame me if patterns are bad :(

this was considered and if you check the MX diff it's actually like that, but notice how the snaps aren't on 1/6 but in between the 1/12, awkward to map that sound on top of the drums


Although I disagree with some of your patterns, concept overall seems good enough and clear so didn't mention about those things.
btw are you really sure about 03:09:617 - 04:36:890 - these bursts? :o
I don't mind but some would probably tackle it while ranking process.

g1ll35 was ranked. i normally wouldnt use that as a defense for my jumptrilly patterns but if i changed anything about it, it would become more uncomfortable, imo. also, it's the only thing more difficult than the pattern in SC that fits that section



SV

00:54:345 - to 00:58:504 -
Make SVs a bit stronger since it's less noticeable than SVs starting 00:58:708 - although it has same values.
In my opinion, 1.60~1.70x/0.4x~0.3x would work. not much difference, and too much of it would make me sick (like after a rollercoaster)
so no change



01:28:708 - to 01:29:254 -
It's too weak and I thought teleportation SVs could be applied here.
01:28:708 - 10x 01:28:754 - 0.3x 01:28:981 - 0.45x 01:29:049 - 0.7x 01:29:117 - 1.1x 01:29:186 - 1.8x
In case you wouldn't know, there's no need to normalize average SV to 1.0x since it's teleportation.
And since this effect is not weak, another effect 01:29:254 - to 01:29:799 - will be less noticeable than other parts (like 01:33:617 - ), so I'd change it to ~1.65x/~0.35x if I were you.
Same for 01:46:163 - here. applied


01:29:799 - to 01:30:072 -
Should be stronger. dont see much difference, applied anyways
89799,-27.027027027027,4,2,1,50,0,0
89816,-1000,4,2,1,50,0,0
89867,-29.4117647058824,4,2,1,50,0,0
89884,-500,4,2,1,50,0,0
89935,-32.258064516129,4,2,1,50,0,0
89952,-333.333333333333,4,2,1,50,0,0
90003,-35.7142857142857,4,2,1,50,0,0
90020,-250,4,2,1,50,0,0
Same for 01:34:163 - 01:38:527 - and other parts.
Also, I'm quite sure that while playing we cannot notice the difference between 1.6 0.4 1.8 0.2 1.9... / 1.8 0.2 1.8 0.2 1.8...


02:03:617 - to 02:04:163 -
Seems SVs doesn't represent sounds, so I made one. applied
123617,-58.8235294117647,4,2,1,50,0,0
123652,-125,4,2,1,50,0,0
123686,-250.000000000001,4,2,1,50,0,0
123754,-58.8235294117647,4,2,1,50,0,0
123789,-125,4,2,1,50,0,0
123823,-250.000000000001,4,2,1,50,0,0
123890,-58.8235294117647,4,2,1,50,0,0
123925,-125,4,2,1,50,0,0
123959,-250.000000000001,4,2,1,50,0,0
124027,-100,4,2,1,50,0,0
124095,-45.4545454545455,4,2,1,50,0,0
124163,-166.666666666667,4,2,1,50,0,0


02:38:527 - to 02:39:072 -
Make SVs bit stronger.
I would do like,
02:37:981 - 0.25x 02:38:527 - 0.4x 02:38:663 - 0.65x 02:38:799 - 1.05x 02:38:936 - 1.6x
Also, you could put slowdown effects 02:37:436 - to 02:37:981 - if you feel something strange for scroll speeds below 17.

applied


03:13:436 - to 03:13:981 -
Stutter effect doesn't fit here. Change somewhat like below.
03:13:436 - 2.0x 03:13:470 - 1.0x 03:13:504 - 0.5x, same for 03:13:572 - and 03:13:708 - , and then 03:13:845 - 0.75x 03:13:913 - 1.0x

applied

05:28:163 - to the end of this map
First make 'test' diff and delete all SVs here.
Just suggesting another concept, feel free to use if you like it.
328163,-166.666666666667,4,2,1,50,0,0
328436,-250,4,2,1,50,0,0
328573,-142.857142857143,4,2,1,50,0,0
328709,-100,4,2,1,50,0,0
328982,-111.111111111111,4,2,1,50,0,0
329255,-125,4,2,1,50,0,0
329527,-133.333333333333,4,2,1,50,0,0
329800,-142.857142857143,4,2,1,50,0,0
330073,-153.846153846154,4,2,1,50,0,0
330208,-100,4,2,1,50,0,0
330225,-333.333333333333,4,2,1,50,0,0
330277,-83.3333333333333,4,2,1,50,0,0
330294,-400,4,2,1,50,0,0
330345,-71.4285714285714,4,2,1,50,0,0
330362,-500,4,2,1,50,0,0
330413,-62.5,4,2,1,50,0,0
330430,-666.666666666667,4,2,1,50,0,0
330481,-52.6315789473684,4,2,1,50,0,0
330498,-1000,4,2,1,50,0,0
330550,-48.780487804878,4,2,1,50,0,0
330567,-1000,4,2,1,50,0,0
330618,-45.4545454545455,4,2,1,50,0,0
330635,-1000,4,2,1,50,0,0
330686,-42.5531914893617,4,2,1,50,0,0
330703,-1000,4,2,1,50,0,0
330754,-42.5531914893617,4,2,1,50,0,0
330771,-1000,4,2,1,50,0,0
330823,-45.4545454545455,4,2,1,50,0,0
330840,-666.666666666667,4,2,1,50,0,0
330891,-52.6315789473684,4,2,1,50,0,0
330908,-500,4,2,1,50,0,0
330959,-62.5,4,2,1,50,0,0
330976,-400,4,2,1,50,0,0
331027,-76.9230769230769,4,2,1,50,0,0
331044,-333.333333333333,4,2,1,50,0,0
331096,-117.647058823529,4,2,1,50,0,0
331113,-250,4,2,1,50,0,0
331163,-200,4,2,1,50,0,0
331367,-83.3333333333333,4,2,1,50,0,0
331384,-250,4,2,1,50,0,0
331436,-76.9230769230769,4,2,1,50,0,0
331453,-333.333333333333,4,2,1,50,0,0
331504,-80,4,2,1,50,0,0
331521,-400,4,2,1,50,0,0
331572,-95.2380952380952,4,2,1,50,0,0
331589,-400,4,2,1,50,0,0
331641,-117.647058823529,4,2,1,50,0,0
331658,-400,4,2,1,50,0,0
331708,-142.857142857143,4,2,1,50,0,0
331725,-333.333333333333,4,2,1,50,0,0
331777,-250,4,2,1,50,0,0
331981,-117.647058823529,4,2,1,50,0,0
331998,-400,4,2,1,50,0,0
332048,-142.857142857143,4,2,1,50,0,0
332065,-333.333333333333,4,2,1,50,0,0
332117,-250,4,2,1,50,0,0
332254,-285.714285714286,4,2,1,50,0,0
332527,-333.333333333333,4,2,1,50,0,0
332799,-222.222222222222,4,2,1,50,0,0
332867,-142.857142857143,4,2,1,50,0,0
332936,-76.9230769230769,4,2,1,50,0,0
333004,-200,4,2,1,50,0,0
333072,-500,4,2,1,50,0,0
333617,-250,4,2,1,50,0,0
333754,-142.857142857143,4,2,1,50,0,0
333890,-100,4,2,1,50,0,0
334163,-111.111111111111,4,2,1,50,0,0
334436,-125,4,2,1,50,0,0
334708,-133.333333333333,4,2,1,50,0,0
334981,-142.857142857143,4,2,1,50,0,0
335254,-153.846153846154,4,2,1,50,0,0
335527,-166.666666666667,4,2,1,50,0,0
335799,-181.818181818181,4,2,1,50,0,0
336072,-200,4,2,1,50,0,0
336345,-222.222222222222,4,2,1,50,0,0
336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0

wayyy to stuttery for the *end of the map*, i like the idea tho!

In my opinion, some SVs like 01:35:117 - 04:15:072 - that is not much repetitive/only repeated in short section should be stronger, but since you said you'll follow what Evening said I didn't mention about those.

Overall good map! I don't like Camellia tho...
Poke me in-game if you have any questions.
Hope you can rank this soon :)
thank you so much for mod!!!! sorry for late reply!!!
Topic Starter
-mint-

Agayers wrote:

shooted because i like this map XD
omg 4 stars thank you!!!!
Topic Starter
-mint-
just one more diff to hitsound! still looking for BNs that will check 25 minutes of map :')
Topic Starter
-mint-
fixed missing 1.0x SV in SC diff that was causing a random speedup in the kiai
Topic Starter
-mint-
juankristal irc
16:17 qqqant: hey
16:17 juankristal: hi
16:17 qqqant: whats up
16:19 juankristal: about to dinner
16:19 juankristal: what bout u
16:19 qqqant: ah cool
16:19 qqqant: im just chillin at home
16:19 qqqant: hey if u have time could u take a look at my map
16:20 qqqant: i only recently finished, looking for bns to see if its ready for bubble or not
16:34 juankristal: uh
16:34 juankristal: i should have to see it first
16:35 qqqant: okk
16:35 *qqqant is listening to [https://osu.ppy.sh/b/1356585 Camellia - GHOST]
16:38 juankristal: oh no
16:38 juankristal: i dont think i have to see the map to figure out what i think about it
16:38 juankristal: i hope i am wrong
16:38 juankristal: so many diffs orz
16:38 *juankristal is playing [https://osu.ppy.sh/b/1356589 Camellia - GHOST [SPECTER [SHD]]] <osu!mania> |4K|
16:43 qqqant: orz
16:43 juankristal: #hitposition
16:43 juankristal: i dislike the fact that this is a 6* map
16:43 juankristal: like a lot
16:43 qqqant: me too
16:45 juankristal: stuff like this concerns me
16:45 juankristal: 02:39:072 -
16:45 qqqant: y
16:45 juankristal: if you want to make the map hard
16:45 juankristal: make it hard
16:45 qqqant: that section ?
16:45 juankristal: if that makes sense
16:45 juankristal: like, if you want to map to be considered hard and not farm
16:45 qqqant: what should i do at that section then
16:45 juankristal: that transition could be waaay ruder than what it is
16:46 juankristal: even with SVs if you want
16:46 qqqant: how so
16:46 juankristal: for example in this sections 02:39:481 - there are 1/4s you could us
16:46 qqqant: i sorta see what you mean but could u elaborate further
16:46 juankristal: e
16:46 qqqant: oh i see
16:46 juankristal: plus making it a bit more anchory
16:46 juankristal: to feel like a break but a break that kills stamina too
16:46 qqqant: hmm i see
16:47 qqqant: ill change that later then
16:47 qqqant: anything else?
16:47 juankristal: well
16:47 juankristal: the fact that the jumptrill bursts are eh...
16:47 juankristal: 02:56:527 - same thing of before applies for this
16:48 qqqant: oh yeah
16:48 juankristal: i feel the song has so much potential and you are sort of wasting it
16:48 qqqant: hmm i see what you mean
16:48 juankristal: like this looks cool for a mid tier difficulty level
16:48 juankristal: if it didnt have the bursts
16:48 juankristal: but its like on the weird middle spot
16:48 juankristal: of a jumptrillable pattern and basically a 4* map
16:48 qqqant: yea this was back when i used to map really safe :v
16:49 juankristal: 03:09:617 - this is like
16:49 qqqant: but i cant change it *too* much, since theres already a lot of people who like it as it is
16:49 juankristal: zzzz
16:50 qqqant: lol
16:50 juankristal: that its up to you
16:50 juankristal: i am a bn that wouldnt rank it on this state
16:50 juankristal: but i imagine there are probably other bns that would
16:51 juankristal: like i said, its not that the map isnt enjoyable
16:51 juankristal: is just that you play with people expectations
16:51 juankristal: by making it """""""""""""hard"""""""""""""
16:51 juankristal: when its actually very easy
16:51 qqqant: yea i understand
16:51 juankristal: usually people that likes this map are due to the fact that they feel better with themselves
16:51 juankristal: thinking they are good to play hard maps
16:51 qqqant: i mapped this back in the summer
16:51 juankristal: when its usually not the case XD
16:52 juankristal: i like most of it, just that I strongly disagree with the approach
16:52 qqqant: understandable
16:53 juankristal: if you end up ranking it
16:53 juankristal: i hope you dont get bashed too much for "pp map"
16:53 qqqant: heh i probably will :v in this state
16:53 qqqant: but maybe less if i buff those two sections like you said
16:53 juankristal: most likely
16:53 juankristal: maybe
16:53 juankristal: if you make it actually hard other than the bursts
16:53 juankristal: i guess it would be alright
16:53 qqqant: yeah
16:53 juankristal: you would have to buff a lot more i think tho
16:53 qqqant: im still kinda looking for places to buff it
16:54 qqqant: just a tad bit
16:54 qqqant: cuz i dont want to change it too much
16:54 qqqant: do you have any other suggestions that i could maybe use
16:54 juankristal: thing is what you usually do is just dump in the parts that are easy
16:54 juankristal: but thats sort of "not allowed"
16:54 juankristal: XD
16:54 qqqant: yeah
16:54 qqqant: should i make the jumpstreams harder
16:54 juankristal: like the kiais are very underwhelming because the structure you use makes it really hard to be playable and not very hard
16:55 qqqant: yeah
16:55 juankristal: i think the intro is sort of fine as it is
16:55 qqqant: up until which part
16:55 juankristal: maybe consider this mini sections of fast noise 01:06:890 -
16:56 juankristal: but i would have to look more in depth to know
16:56 qqqant: okay ill look into that
16:56 qqqant: i already have the timestamps of when that happens
16:56 qqqant: those little bursts
16:56 juankristal: then you could maybe make it a bit more anchory at parts too
16:56 juankristal: but its mostly up to personal taste at that part ithin
16:57 qqqant: ah okay
16:57 juankristal: up until the first break i imagine its alright as is
16:58 qqqant: so its the second half?
16:58 juankristal: the only thing i can think of the kiai without dumping is like adding some 1/4s
16:58 juankristal: but eeeeeeh
16:58 juankristal: idk
16:58 qqqant: yeah same
16:58 juankristal: it wouldnt really be hard
16:58 juankristal: it would feel overdone
16:59 qqqant: yeah :^( that was my problem with that section too
17:00 juankristal: i would also be careful with the split jumptrills
17:00 juankristal: and the end has 2 parts that feel exactly the same
17:00 juankristal: so maybe some pattern revision there too
17:00 juankristal: then the last third has some sort of grace note potential too but its a hard thing to experiment
17:01 juankristal: so i would have to check that out to really give an opinion on it
17:01 qqqant: ive asked a lot of people about that section and the split jumptrill was the pattern a lot of people were fine with in that section
17:01 juankristal: its sort of edgy
17:01 juankristal: its a spike compared to the rest
17:01 qqqant: yea it is
17:01 juankristal: so if you buff the parts i mentioned a bit perhaps it works better
17:01 juankristal: anyways brb
17:01 qqqant: okay
17:01 qqqant: i gotta go too
17:01 qqqant: thank u so much!
17:02 qqqant: ill be fixing things up later tonight
Arzenvald
5 minutes with spread :eyes:
Topic Starter
-mint-

Arzenvald wrote:

5 minutes with spread :eyes:
owo
eyes
:eyes:
FAMoss
tetetetetet
Side
now just get evening to add some cool possibly unrankable sv's and u got urself a sick mep
Topic Starter
-mint-

Side wrote:

now just get evening to add some cool possibly unrankable sv's and u got urself a sick mep
would prefer to keep it how it is now. ive actually received suggestions from evening about the sv's that were applied
tatatat
hi
Topic Starter
-mint-

tatatat wrote:

hi
tata pls i thought u were a BN posting ;-;
error_exe777
lets get this fucking moving

h
[General]
  1. Top diff has some aimod issues

  2. your normal difficulty needs to be below 2* for it to be rankable as per the current RC. you can either make an EZ diff or nerf NM slightly to have a diff below 2*. either works (wont mod NM in the meantime)
[SHD]

00:17:254 - from what i can hear the prominent 1/2 rhythms start here so it would make sense to also start charting notes on the 1/2 here

01:11:117 - i would actually add the 1/2 LN here for the weird sound thing like at 01:10:572 (70572|3) - because its still present here, and you didnt have a problem with it being present during the 1/4th rhythms like at 01:10:572 (70572|3) -

01:20:117 - could do something cool with the sounds here by overlapping the LNs kinda like http://prntscr.com/jqq6gg i guess

01:59:254 - i believe you are missing the 1/8th rolls for the hihat here, like in 01:30:072 - but only for one beat

02:03:277 - not a huge fan of the random direction changes on this roll here since the sound doesn't change drastically enough for it to justify such a change here tbh. i would try out something like which suits the sound a lot better than as it is now http://prntscr.com/jqq8lt

02:03:617 - another small suggestion here, maybe a more LN based pattern could fit to represent the bass wub things in the bg http://prntscr.com/jqq9fw

lit

[SC]

00:17:254 - similar idea to top diff, i can hear the 1/2 rhythms beginning here

01:59:254 - maybe an LN or smth for the hihats here?

02:03:617 - a similar suggestion to top diff about adding some notes here, but maybe just single notes or non overlapping LNs to create a sort of spread

02:56:527 - as for this section, id recommend some sort of LNs (1/1) to cover the length of the 1/4th rhythms here since avoiding them altogether seems pretty contradictory to the music

03:05:117 - i see no reason to skip the note here since theres more than enough sound to justify a note here and would help ease into the next section since atm it feels janky when the previous rhythms have been 1/2 consistently

04:30:617 - since theres a pretty prominent kick sound here i would add a note in col 4 to kind of show that its there and emphasise it as well as the sound behind the triples

[MX]

00:17:254 - probably to keep consistent with the top two diffs, i recommend starting the 1/2 rhythms here since they're loud enough to justify some sort of note-age here

01:24:890 - i would prefer for this jumptrill if the patterning wasnt changed to keep consistent with the jumptrill at 00:58:708 -

03:13:708 (193708|2,193845|3) - some pretty awkward release times especially when compared to the LN next to it. i would restructure it to keep the LN releases the same for all 4 LNs. kinda like http://prntscr.com/jqqtsl or similar

03:18:345 (198345|3,198413|2,198549|1,198617|0) - not a huge fan of how the broken stream is structured since it implies a straight stream with the pattern at the moment. i would try out something like http://prntscr.com/jqquei which probably shows that the stream is broken instead of consistent more effectively

04:01:708 (241708|0,242049|0) - caught me off guard when playing it, for the sake of keeping the flow clean i would try moving the LN to like col 2 or smth so that the shield isnt there

04:40:436 - this is cool i like it

04:45:617 - same idea about the broken stream here

05:24:890 - i mean, i guess its not a huge problem but i would definitely prefer for you to have some sort of LN patterning towards the end to have the drain time in this diff consistent with the others. not to mention the song carries on past this point so feels pretty abrupt to just end it here personally

[HD]

00:17:254 - yeah same idea about the 1/2 rhythms here

01:00:686 (60686|2,60754|1,60822|2) - i see no reason personally to have this stream to end on a trill when theres no indication within the sound to do so. i would just have the normal [4321] roll all the way through and have the double at the end be [34]

01:26:867 - same idea here i guess, and for any other instances of this

05:11:799 - i would of preferred this little section before the stream to be a little denser, try out http://prntscr.com/jqr2h4?

05:24:890 - same idea in MX about possibly adding some LNs at the end here

hitsounds and NM mod with re-check
Topic Starter
-mint-

error_exe777 wrote:

lets get this fucking moving

h
[General]
  1. Top diff has some aimod issues how tf did i miss that

  2. your normal difficulty needs to be below 2* for it to be rankable as per the current RC. you can either make an EZ diff or nerf NM slightly to have a diff below 2*. either works (wont mod NM in the meantime) done
[SHD]

00:17:254 - from what i can hear the prominent 1/2 rhythms start here so it would make sense to also start charting notes on the 1/2 here ok

01:11:117 - i would actually add the 1/2 LN here for the weird sound thing like at 01:10:572 (70572|3) - because its still present here, and you didnt have a problem with it being present during the 1/4th rhythms like at 01:10:572 (70572|3) - pattern doesnt work because of the 1/6 stuff right after

01:20:117 - could do something cool with the sounds here by overlapping the LNs kinda like http://prntscr.com/jqq6gg i guess i have something similar now

01:59:254 - i believe you are missing the 1/8th rolls for the hihat here, like in 01:30:072 - but only for one beat correction, 1/6

02:03:277 - not a huge fan of the random direction changes on this roll here since the sound doesn't change drastically enough for it to justify such a change here tbh. i would try out something like which suits the sound a lot better than as it is now http://prntscr.com/jqq8lt made it a 2143 instead of suggested 1243

02:03:617 - another small suggestion here, maybe a more LN based pattern could fit to represent the bass wub things in the bg http://prntscr.com/jqq9fw SV already represents that pretty clearly, i think it would be disrupted with more notes here

lit tit

[SC]

00:17:254 - similar idea to top diff, i can hear the 1/2 rhythms beginning here ok

01:59:254 - maybe an LN or smth for the hihats here? idk, it disrupts the flow, if i find a better pattern for it i will implement the LN

02:03:617 - a similar suggestion to top diff about adding some notes here, but maybe just single notes or non overlapping LNs to create a sort of spread SV is harder in SHD than in here i guess that is the "spread", i dont feel like more notes are necessary here

02:56:527 - as for this section, id recommend some sort of LNs (1/1) to cover the length of the 1/4th rhythms here since avoiding them altogether seems pretty contradictory to the music changed this part pretty significantly

03:05:117 - i see no reason to skip the note here since theres more than enough sound to justify a note here and would help ease into the next section since atm it feels janky when the previous rhythms have been 1/2 consistently fixed

04:30:617 - since theres a pretty prominent kick sound here i would add a note in col 4 to kind of show that its there and emphasise it as well as the sound behind the triples did them both as doubles. also changed SHD's hitsounds for this part to keep consistency

[MX]

00:17:254 - probably to keep consistent with the top two diffs, i recommend starting the 1/2 rhythms here since they're loud enough to justify some sort of note-age here done

01:24:890 - i would prefer for this jumptrill if the patterning wasnt changed to keep consistent with the jumptrill at 00:58:708 - fixed

03:13:708 (193708|2,193845|3) - some pretty awkward release times especially when compared to the LN next to it. i would restructure it to keep the LN releases the same for all 4 LNs. kinda like http://prntscr.com/jqqtsl or similar ok

03:18:345 (198345|3,198413|2,198549|1,198617|0) - not a huge fan of how the broken stream is structured since it implies a straight stream with the pattern at the moment. i would try out something like http://prntscr.com/jqquei which probably shows that the stream is broken instead of consistent more effectively aight

04:01:708 (241708|0,242049|0) - caught me off guard when playing it, for the sake of keeping the flow clean i would try moving the LN to like col 2 or smth so that the shield isnt there yeet

04:40:436 - this is cool i like it thanks babe

04:45:617 - same idea about the broken stream here yote

05:24:890 - i mean, i guess its not a huge problem but i would definitely prefer for you to have some sort of LN patterning towards the end to have the drain time in this diff consistent with the others. not to mention the song carries on past this point so feels pretty abrupt to just end it here personally ill ask other BN because i thought it was fitting for the spread (in context)

[HD]

00:17:254 - yeah same idea about the 1/2 rhythms here gotcha

01:00:686 (60686|2,60754|1,60822|2) - i see no reason personally to have this stream to end on a trill when theres no indication within the sound to do so. i would just have the normal [4321] roll all the way through and have the double at the end be [34] ok

01:26:867 - same idea here i guess, and for any other instances of this

05:11:799 - i would of preferred this little section before the stream to be a little denser, try out http://prntscr.com/jqr2h4? sure

05:24:890 - same idea in MX about possibly adding some LNs at the end here

hitsounds and NM mod with re-check
hype
Unpredictable
shot some stars, im fucking hyped
Topic Starter
-mint-

Unpredictable wrote:

shot some stars, im fucking hyped

WHAT THE FUCK LOL THATS UNNECESSARY AF
error_exe777
84 STARS LMAO

a
a
a
a
[SC]

01:08:254 (68254|3,68322|2,68390|1,68458|0) - the roll here is seemingly random with no 1/4th rhythm behind to justify it, so i would opt for something different (whatever fits with your layering)

[NM]

gap between this an HD is maaaaasive but o well its a marathon spread doesnt matter

00:59:799 - these build ups get pretty boring after a little time, i would add another overlapping LN at 01:00:345 - to keep it varied (for all instances)

02:21:617 - not a fan of charting the vocals over the chime sounds since the chimes are way more prominent in this section. i would recommend just some 2/1 runs up until the next section

05:16:163 - cant say i agree with completely ignoring all the drums in this section here. i feel like theres more than enough ways to chart these and considering its the only difficulty without these sounds charted, it would make sense to map something here at least. i mean, i guess its not unrankable per se but just seems pretty unfitting personally.

diffs not mentioned are good

hitsounds are also good assuming you applied from that hitsound diff
Topic Starter
-mint-

error_exe777 wrote:

84 STARS LMAO

a
a
a
a
[SC]

01:08:254 (68254|3,68322|2,68390|1,68458|0) - the roll here is seemingly random with no 1/4th rhythm behind to justify it, so i would opt for something different (whatever fits with your layering)
that was a remnant of the old pattern here. should not have been there. fixed

[NM]

gap between this an HD is maaaaasive but o well its a marathon spread doesnt matter 2* 3* 4* 5* 6*

00:59:799 - these build ups get pretty boring after a little time, i would add another overlapping LN at 01:00:345 - to keep it varied (for all instances) all done

02:21:617 - not a fan of charting the vocals over the chime sounds since the chimes are way more prominent in this section. i would recommend just some 2/1 runs up until the next section NM players need a longer "break section" for stamina reasons i think, the only other way i could chart it would be charting the 1/2 (how it appears in all other diffs), because charting the 2/1 doesnt make sense to me

05:16:163 - cant say i agree with completely ignoring all the drums in this section here. i feel like theres more than enough ways to chart these and considering its the only difficulty without these sounds charted, it would make sense to map something here at least. i mean, i guess its not unrankable per se but just seems pretty unfitting personally. ok done

diffs not mentioned are good

hitsounds are also good assuming you applied from that hitsound diff
let's just hope no hitsound mistakes were made :'^)
error_exe777
:blobghost:
Protastic101
lol, remove me from tags pls
Topic Starter
-mint-

Protastic101 wrote:

lol, remove me from tags pls
ok
FAMoss
Topic Starter
-mint-
Self popped. The top two diffs will be going under some decently significant changes after some discussion
tatatat

qqqant wrote:

tatatat wrote:

hi
tata pls i thought u were a BN posting ;-;
hehe
tatatat

qqqant wrote:

Unpredictable wrote:

shot some stars, im fucking hyped

WHAT THE FUCK LOL THATS UNNECESSARY AF
its almost like it was.... unpredictable. 8-)
error_exe777

tatatat wrote:

its almost like it was.... unpredictable. 8-)
leave
Topic Starter
-mint-

tatatat wrote:

its almost like it was.... unpredictable. 8-)

STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT
tatatat

qqqant wrote:

tatatat wrote:

its almost like it was.... unpredictable. 8-)

STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT
hehehehe
Topic Starter
-mint-
Summary of changes in SHD

SPECTER -> SPECTRE (Thanks Britain)
OD9 -> OD9.3
PR and miscellaneous pattern cleanup of the whole map in general
1/6 stream section -> 1/3 quadstream/jacks
Stronger, cleaner, more consistent SVs

EDIT: SC changes coming soon

EDIT 2: Summary of changes in SC

Minor changes in snapping and patterning, SV buffs

Ready for rank now!
shorts
Man I would love to see this in the Ranked section already
Topic Starter
-mint-

Victoria Artois wrote:

Man I would love to see this in the Ranked section already
:(
error_exe777
we had an irc but qqq died so hes the rest of the mod https://pastebin.com/mtiJcUGZ

[top]

04:23:254 - the left to right roll here is identical to that of the rolls at 03:52:777 - so maybe switching it up for a different roll pattern to give differentiation

04:29:663 (269663|0,270208|3) - i dont see why you charted these sounds here when you purposefully ignored them (or represented a different way) at 04:12:208 - . id just delete the LNs and go for the same technique as 04:12:208 - for consistency

05:31:708 (331708|2) - tbh it sounds like this LN ends more so at 05:31:981 - if you listen carefully, so i would shift the LN up a bit

ill get to the other diff when you are back
Topic Starter
-mint-

error_exe777 wrote:

we had an irc but qqq died so hes the rest of the mod https://pastebin.com/mtiJcUGZ

[top]

04:23:254 - the left to right roll here is identical to that of the rolls at 03:52:777 - so maybe switching it up for a different roll pattern to give differentiation pitch goes up vs pitch goes down

04:29:663 (269663|0,270208|3) - i dont see why you charted these sounds here when you purposefully ignored them (or represented a different way) at 04:12:208 - . id just delete the LNs and go for the same technique as 04:12:208 - for consistency managed to get the first bit in the second kiai comfortable

05:31:708 (331708|2) - tbh it sounds like this LN ends more so at 05:31:981 - if you listen carefully, so i would shift the LN up a bit its fine tho imo, maybe better change to 05:31:845 - ?

ill get to the other diff when you are back
DDMythical
.
lenpai
ban ant
Topic Starter
-mint-
thanks
error_exe777
beep beep

https://pastebin.com/BkAPDxJT

had an irc to finish off replies and modding after the re-map

also fixed some key snaps in the violin thing section

anyway, should be good to go now !!!
Topic Starter
-mint-

error_exe777 wrote:

beep beep

https://pastebin.com/BkAPDxJT

had an irc to finish off replies and modding after the re-map

also fixed some key snaps in the violin thing section

anyway, should be good to go now !!!
TOP 10 ANIME COMEBACKS
tatatat
hi
show more
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