forum

Camellia - GHOST [OsuMania]

posted
Total Posts
152
show more
Topic Starter
-mint-

SurfChu85 wrote:

first time modding in a while, please bear with me (am kind of noob at this as well)

tbh, i don't even think this deserves kudosu, it's just like what? two things pointed out? I'll give you kudosu for now,
if BN thinks it doesn't deserve they can deny it


1 | 2 | 3 | 4
clicky
Collab PHANTASM [MX]
01:55:299 (115299|2) - move to 2 or 4, this minijack seems out of place in comparison to how the patterns around it flows changed

SPECTER [SHD]
05:10:777 - am pretty sure that i didn't hear anything here where you could make the jumptrill continue the synth noise in the background is being mapped here, same sound starting at 05:12:617 owo

sorry if it's really that short, i kind of suck at pointing out stuff at higher difficulties plus, i just can't see any faults on it on a personal scale, again, just see the red text above

dunno why i said "yes" on discord, but there's this
tatatat
there is stacked notes in the specter diff? pls fix? Like at 03:16:708 -
Topic Starter
-mint-

tatatat wrote:

there is stacked notes in the specter diff? pls fix? Like at 03:16:708 -
whoops~ will be fixed next update~
donutsalad
modded via irc xD

boring long conversation xd
08:51 donutsalad: should there be jumps here?
08:51 donutsalad: 02:59:799 (179799|2,180072|0,180345|1,180617|2,180890|0,181163|3,181436|2,181708|1,181981|0,182254|2,182527|1,182799|3,183072|0,183345|1,183617|2,183890|0,184163|3) -
08:51 donutsalad: because the bass starts
08:51 donutsalad: i mean
08:51 qqqant: wait a sec
08:51 donutsalad: like kick drum or whatever
08:51 donutsalad: actually i selected a bit to early i think
08:52 donutsalad: but because atm it goes straight from notes to broken js
08:52 qqqant: which diff is this
08:52 donutsalad: HD
08:52 qqqant: okay
08:52 donutsalad: shouldn't it go notes -> jumps -> js?
08:52 qqqant: hmm
08:52 donutsalad: only cause the music has the kick in the background
08:53 qqqant: well if you look at the spread that doesnt really work out
08:53 donutsalad: oh shit really
08:53 donutsalad: ok nm does the same thing
08:53 qqqant: i believe so
08:54 qqqant: hmm maybe youre right i should add kicks
08:54 donutsalad: yeah and MX has js in there too
08:54 donutsalad: so jump only would probably work right
08:54 qqqant: both SC and SHD have jumps there though
08:54 donutsalad: i mean not js
08:54 donutsalad: like bursts
08:54 donutsalad: MX has bursts tho
08:54 donutsalad: and NM has same as HD
08:54 donutsalad: so shouldn't it go like
08:55 qqqant: NM = HD and SC = SHD and MX is on its own
08:55 donutsalad: oh
08:55 qqqant: idk what to do with that section regarding MX
08:55 donutsalad: mmmmmm
08:55 qqqant: so no change for now, i'll see if anyone else brings it up then ill reconsider
08:55 donutsalad: yeah i guess with the spread it makes sense
08:56 donutsalad: just playing HD it sounds like jumps tho
08:56 donutsalad: also this is probably another spread thing
08:56 donutsalad: 04:24:617 (264617|1,264754|2,264890|3,265027|1,265163|2,265299|0,265436|1,265572|2,265708|3,265845|1,265981|0,266117|2,266254|1,266390|3,266527|2,266663|0,266799|3,266936|1,267072|0,267208|2,267345|1,267481|0,267617|3,267754|2,267890|1,268027|3,268163|0,268299|2,268436|1,268572|3) -
08:56 donutsalad: but this section
08:56 donutsalad: is like
08:56 donutsalad: 1/2 stream
08:56 donutsalad: even though it's kiai
08:56 donutsalad: and the other sections were harder
08:56 donutsalad: idk if jumpstream doesn't fit or something
08:56 donutsalad: but it seemed undersold i guess
08:56 donutsalad: aaa i don't wanna sound mean or anything
08:57 qqqant: well kiai doesnt necessarily mean hardest part?
08:57 qqqant: ill fix that tho
08:57 donutsalad: but doesn't it mean drop?
08:57 donutsalad: it's not that kiai was wrong
08:57 donutsalad: it's more that compared to the rest of the song
08:57 donutsalad: it was easier
08:57 qqqant: i was concerned at that part because
08:57 qqqant: if you take a look at NM
08:57 qqqant: it's just 1/1 LNs
08:57 donutsalad: oh
08:57 donutsalad: really
08:57 qqqant: yea
08:57 donutsalad: huh
08:58 donutsalad: i should've looked at spread
08:58 qqqant: i was concerned that if i did js there in HD, it would flip flop the spread
08:58 donutsalad: are you sure 1/1 lns was right?
08:58 donutsalad: cause other stuff in nm seemed a lot harder
08:58 qqqant: im sure
08:58 qqqant: im looking at it rn
08:58 qqqant: https://osu.ppy.sh/ss/9647057
08:58 donutsalad: oh yeah
08:58 donutsalad: no i found it
08:58 qqqant: left is HD right is NM
08:58 donutsalad: oh shit
08:59 donutsalad: what
08:59 donutsalad: how did you do that
08:59 donutsalad: wtf
08:59 qqqant: file -> open difficulty -> for reference
08:59 qqqant: lol
08:59 donutsalad: HOLY SHIT LOL
08:59 donutsalad: THAT'S SO USEFUL
08:59 qqqant: and yeah lol
09:00 qqqant: also i believe NM is a little underrated? as someone (forgot who) brought that up to me
09:00 qqqant: but has like loads of people who seem to be fine with it
09:00 donutsalad: i can't tell
09:00 qqqant: me neither tbh
09:00 donutsalad: i have like 1/10 reference for below 3* tbh LOL
09:00 donutsalad: i can say hey this shouldn't be 1* to coinage
09:00 donutsalad: but that's it LOL
09:01 qqqant: lol
09:01 donutsalad: ok that all makes sense with spread
09:01 donutsalad: wait uh
09:01 qqqant: anything else?
09:02 qqqant: like moving on to other diff maybe?
09:02 donutsalad: yeah
09:02 donutsalad: 04:54:754 (294754|1,295163|0) -
09:02 donutsalad: these two i had written down
09:02 donutsalad: that maybe kick?
09:02 donutsalad: idk
09:02 donutsalad: like jump
09:02 donutsalad: oops
09:02 donutsalad: not kick
09:02 qqqant: you mean double?
09:02 donutsalad: yeah jump LOL
09:03 qqqant: hmm
09:03 donutsalad: just while it's sorta broken
09:03 qqqant: i put those on the left hand on purpose
09:03 donutsalad: yeah see i thought that
09:03 qqqant: cuz like double would be weird
09:03 donutsalad: yeah idk where you'd put it
09:03 donutsalad: on second though
09:03 donutsalad: t
09:04 qqqant: because MX has double on those notes
09:04 donutsalad: oFC you've planned this
09:04 qqqant: and though NM also does, it doesnt have any other notes
09:04 donutsalad: that sounds highly justified
09:04 qqqant: yea ive thought through a lot of stuff :^(
09:04 donutsalad: no kidding
09:04 qqqant: but that just leaves more room for mistakes elsewhere
09:04 qqqant: which is why im like desperate for mod lol XD
09:04 donutsalad: LOL
09:04 donutsalad: but i can't see anything
09:05 donutsalad: nothing i've said so far has been any help LOL
09:05 donutsalad: you're too good
09:05 qqqant: no i will be considering some stuff when i discuss with BN maybe
09:05 qqqant: a lot of points people made are good points
09:05 qqqant: i just have a justification for why i do it my way, but im happy to change if enough people say another way is better
09:06 donutsalad: i guess, i only was thinking about playing the one map, not how it would work between spread
09:06 donutsalad: but i'm not sure if other people care so much about spreads lining up :P
09:06 qqqant: yeah thats what i was thinking
09:07 donutsalad: not to belittle the planning behind it omg
09:07 donutsalad: you've done it really well
09:07 donutsalad: also sory idrk what im doing on lower stars at all
09:07 qqqant: so though it can be justified with spread, i'd take into consideration points that take the difficulty as it is alone
09:07 qqqant: and then fix the spread through other suggestions
09:07 donutsalad: yeah i guess
09:07 donutsalad: and if two things from different spreads line up
09:07 qqqant: but for me, they all play well
09:07 donutsalad: that'd be a thing to change too
09:07 donutsalad: yeah they do
09:08 qqqant: theres still a problem though
09:08 donutsalad: that's what i was complaining about earlier LOL
09:08 donutsalad: you're too good at mapping
09:08 donutsalad: i can't mod XD
09:08 qqqant: ;w;
09:08 qqqant: well still
09:08 qqqant: there is still a spread problem
09:08 donutsalad: what's the spread problem?
09:08 qqqant: lets move to MX
09:08 donutsalad: oke in mx
09:08 donutsalad: should i load up reference
09:08 qqqant: reference to SC probably
09:09 donutsalad: ok done
09:09 qqqant: ive done this with every difficulty, making sure everything on the left is easier than everything on the right
09:09 qqqant: but there was one thing i didnt catch
09:09 donutsalad: yeah i noticed that actually LOL
09:09 qqqant: 02:56:527 (176527|0) -
09:09 donutsalad: 02:56:527 (176527|2) -
09:09 donutsalad: you could always remove that?
09:10 donutsalad: first glance suggestion
09:10 qqqant: shit u right
09:10 donutsalad: owo did i do a help?!
09:10 qqqant: well the thing is, in this section
09:10 donutsalad: go on
09:10 qqqant: even though is not really that big of a deal
09:10 qqqant: MX is significantly harder than SC and SHD in this section
09:11 donutsalad: yeah but you said MX was the odd one out right
09:11 qqqant: yea
09:11 qqqant: but the thing is
09:11 donutsalad: and that everything had a pair but MX
09:11 donutsalad: so MX could have a like
09:11 qqqant: i would happily change SC and SHD
09:11 donutsalad: "easter egg" or some better word
09:11 qqqant: to fit the spread
09:11 qqqant: but in SHD there is a problem
09:11 qqqant: i have SV there
09:11 qqqant: to match the notes
09:11 donutsalad: i think i remember
09:11 qqqant: so im planning to talk to BN about that
09:11 donutsalad: and i think that you should keep MX as the odd one out
09:11 donutsalad: it's the quirk of MX
09:11 qqqant: yeah thats what im thinking to do
09:12 qqqant: yea
09:12 donutsalad: quirk not easter egg there we go LOL
09:12 qqqant: lol
09:12 donutsalad: but yeah
09:12 donutsalad: i honestly think that works out well
09:12 donutsalad: like that it's the opposite of a problem
09:12 qqqant: hmmyeah
09:12 qqqant: but i still think i need to talk about it with BN
09:13 donutsalad: ofc i mean they're the ones with the rulebook n stuff
09:13 qqqant: lol
09:13 qqqant: anyways
09:13 qqqant: is there any patterning problem
09:13 donutsalad: i've not had a chance to look thouroughly
09:13 qqqant: ah ok
09:13 donutsalad: but not that i can remember off he bad
09:13 donutsalad: bat*
09:13 qqqant: take ur time ig
09:14 donutsalad: got my editor is so out of time
09:14 qqqant: rip
09:16 donutsalad: it favored a particular direction for a while
09:16 donutsalad: but that's probably just me beign stupidly penickety
09:17 qqqant: hmm
09:17 qqqant: u mean SC?
09:17 qqqant: or MX still
09:18 qqqant: oh yeah in the 1/3 section?
09:19 donutsalad: wait what am i in
09:19 donutsalad: yeah mx
09:19 donutsalad: and im pre sure it was 1/3
09:19 qqqant: which part is tihs
09:19 qqqant: ok
09:19 donutsalad: lemme find
09:19 qqqant: yeah thats not my section xD
09:20 qqqant: is there anything else??
09:20 donutsalad: hmm something is sorta uncomforadble
09:21 donutsalad: ok wait lemme just
09:21 donutsalad: 04:24:617 (264617|3,264617|0,264686|1,264754|2,264822|3,264890|0,264958|1,265027|2,265095|3,265163|0,265231|2,265299|1,265367|3) -
09:21 donutsalad: the bit after this
09:21 donutsalad: idk something feels a little off
09:21 qqqant: eh
09:22 qqqant: i tested that section so much :^(
09:22 donutsalad: yeah i can feel it
09:22 donutsalad: fuck i've done that
09:22 donutsalad: hmmm
09:22 qqqant: so like
09:22 qqqant: there is a pattern
09:22 donutsalad: it's not even that bad
09:22 donutsalad: tbh
09:23 qqqant: on the left hand the 1 and 2 alternate every time
09:23 donutsalad: actually yeah
09:23 qqqant: same with right hand
09:23 donutsalad: oh yeah no i can see that
09:23 donutsalad: but it was just offputting to come into
09:23 qqqant: for some faster players, that is uncomfortable
09:23 donutsalad: yeah for me
09:23 qqqant: like being used to stepmania single stream pattern like hi19
09:23 donutsalad: i just tried with different hand position
09:23 donutsalad: and it was fun
09:23 qqqant: and then running into this
09:23 donutsalad: i've seen it before but a lot faster
09:24 donutsalad: yeah nah it was just my hand positioning
09:24 donutsalad: ok nvm
09:24 qqqant: o okay
09:25 donutsalad: ok yeah
09:25 donutsalad: actually all of ti was fine as far as i can tell
Topic Starter
-mint-

donutsalad wrote:

modded via irc xD

boring long conversation xd
08:51 donutsalad: should there be jumps here?
08:51 donutsalad: 02:59:799 (179799|2,180072|0,180345|1,180617|2,180890|0,181163|3,181436|2,181708|1,181981|0,182254|2,182527|1,182799|3,183072|0,183345|1,183617|2,183890|0,184163|3) -
08:51 donutsalad: because the bass starts
08:51 donutsalad: i mean
08:51 qqqant: wait a sec
08:51 donutsalad: like kick drum or whatever
08:51 donutsalad: actually i selected a bit to early i think
08:52 donutsalad: but because atm it goes straight from notes to broken js
08:52 qqqant: which diff is this
08:52 donutsalad: HD
08:52 qqqant: okay
08:52 donutsalad: shouldn't it go notes -> jumps -> js?
08:52 qqqant: hmm
08:52 donutsalad: only cause the music has the kick in the background
08:53 qqqant: well if you look at the spread that doesnt really work out
08:53 donutsalad: oh shit really
08:53 donutsalad: ok nm does the same thing
08:53 qqqant: i believe so
08:54 qqqant: hmm maybe youre right i should add kicks
08:54 donutsalad: yeah and MX has js in there too
08:54 donutsalad: so jump only would probably work right
08:54 qqqant: both SC and SHD have jumps there though
08:54 donutsalad: i mean not js
08:54 donutsalad: like bursts
08:54 donutsalad: MX has bursts tho
08:54 donutsalad: and NM has same as HD
08:54 donutsalad: so shouldn't it go like
08:55 qqqant: NM = HD and SC = SHD and MX is on its own
08:55 donutsalad: oh
08:55 qqqant: idk what to do with that section regarding MX
08:55 donutsalad: mmmmmm
08:55 qqqant: so no change for now, i'll see if anyone else brings it up then ill reconsider
08:55 donutsalad: yeah i guess with the spread it makes sense
08:56 donutsalad: just playing HD it sounds like jumps tho
08:56 donutsalad: also this is probably another spread thing
08:56 donutsalad: 04:24:617 (264617|1,264754|2,264890|3,265027|1,265163|2,265299|0,265436|1,265572|2,265708|3,265845|1,265981|0,266117|2,266254|1,266390|3,266527|2,266663|0,266799|3,266936|1,267072|0,267208|2,267345|1,267481|0,267617|3,267754|2,267890|1,268027|3,268163|0,268299|2,268436|1,268572|3) -
08:56 donutsalad: but this section
08:56 donutsalad: is like
08:56 donutsalad: 1/2 stream
08:56 donutsalad: even though it's kiai
08:56 donutsalad: and the other sections were harder
08:56 donutsalad: idk if jumpstream doesn't fit or something
08:56 donutsalad: but it seemed undersold i guess
08:56 donutsalad: aaa i don't wanna sound mean or anything
08:57 qqqant: well kiai doesnt necessarily mean hardest part?
08:57 qqqant: ill fix that tho
08:57 donutsalad: but doesn't it mean drop?
08:57 donutsalad: it's not that kiai was wrong
08:57 donutsalad: it's more that compared to the rest of the song
08:57 donutsalad: it was easier
08:57 qqqant: i was concerned at that part because
08:57 qqqant: if you take a look at NM
08:57 qqqant: it's just 1/1 LNs
08:57 donutsalad: oh
08:57 donutsalad: really
08:57 qqqant: yea
08:57 donutsalad: huh
08:58 donutsalad: i should've looked at spread
08:58 qqqant: i was concerned that if i did js there in HD, it would flip flop the spread
08:58 donutsalad: are you sure 1/1 lns was right?
08:58 donutsalad: cause other stuff in nm seemed a lot harder
08:58 qqqant: im sure
08:58 qqqant: im looking at it rn
08:58 qqqant: https://osu.ppy.sh/ss/9647057
08:58 donutsalad: oh yeah
08:58 donutsalad: no i found it
08:58 qqqant: left is HD right is NM
08:58 donutsalad: oh shit
08:59 donutsalad: what
08:59 donutsalad: how did you do that
08:59 donutsalad: wtf
08:59 qqqant: file -> open difficulty -> for reference
08:59 qqqant: lol
08:59 donutsalad: HOLY SHIT LOL
08:59 donutsalad: THAT'S SO USEFUL
08:59 qqqant: and yeah lol
09:00 qqqant: also i believe NM is a little underrated? as someone (forgot who) brought that up to me
09:00 qqqant: but has like loads of people who seem to be fine with it
09:00 donutsalad: i can't tell
09:00 qqqant: me neither tbh
09:00 donutsalad: i have like 1/10 reference for below 3* tbh LOL
09:00 donutsalad: i can say hey this shouldn't be 1* to coinage
09:00 donutsalad: but that's it LOL
09:01 qqqant: lol
09:01 donutsalad: ok that all makes sense with spread
09:01 donutsalad: wait uh
09:01 qqqant: anything else?
09:02 qqqant: like moving on to other diff maybe?
09:02 donutsalad: yeah
09:02 donutsalad: 04:54:754 (294754|1,295163|0) -
09:02 donutsalad: these two i had written down
09:02 donutsalad: that maybe kick?
09:02 donutsalad: idk
09:02 donutsalad: like jump
09:02 donutsalad: oops
09:02 donutsalad: not kick
09:02 qqqant: you mean double?
09:02 donutsalad: yeah jump LOL
09:03 qqqant: hmm
09:03 donutsalad: just while it's sorta broken
09:03 qqqant: i put those on the left hand on purpose
09:03 donutsalad: yeah see i thought that
09:03 qqqant: cuz like double would be weird
09:03 donutsalad: yeah idk where you'd put it
09:03 donutsalad: on second though
09:03 donutsalad: t
09:04 qqqant: because MX has double on those notes
09:04 donutsalad: oFC you've planned this
09:04 qqqant: and though NM also does, it doesnt have any other notes
09:04 donutsalad: that sounds highly justified
09:04 qqqant: yea ive thought through a lot of stuff :^(
09:04 donutsalad: no kidding
09:04 qqqant: but that just leaves more room for mistakes elsewhere
09:04 qqqant: which is why im like desperate for mod lol XD
09:04 donutsalad: LOL
09:04 donutsalad: but i can't see anything
09:05 donutsalad: nothing i've said so far has been any help LOL
09:05 donutsalad: you're too good
09:05 qqqant: no i will be considering some stuff when i discuss with BN maybe
09:05 qqqant: a lot of points people made are good points
09:05 qqqant: i just have a justification for why i do it my way, but im happy to change if enough people say another way is better
09:06 donutsalad: i guess, i only was thinking about playing the one map, not how it would work between spread
09:06 donutsalad: but i'm not sure if other people care so much about spreads lining up :P
09:06 qqqant: yeah thats what i was thinking
09:07 donutsalad: not to belittle the planning behind it omg
09:07 donutsalad: you've done it really well
09:07 donutsalad: also sory idrk what im doing on lower stars at all
09:07 qqqant: so though it can be justified with spread, i'd take into consideration points that take the difficulty as it is alone
09:07 qqqant: and then fix the spread through other suggestions
09:07 donutsalad: yeah i guess
09:07 donutsalad: and if two things from different spreads line up
09:07 qqqant: but for me, they all play well
09:07 donutsalad: that'd be a thing to change too
09:07 donutsalad: yeah they do
09:08 qqqant: theres still a problem though
09:08 donutsalad: that's what i was complaining about earlier LOL
09:08 donutsalad: you're too good at mapping
09:08 donutsalad: i can't mod XD
09:08 qqqant: ;w;
09:08 qqqant: well still
09:08 qqqant: there is still a spread problem
09:08 donutsalad: what's the spread problem?
09:08 qqqant: lets move to MX
09:08 donutsalad: oke in mx
09:08 donutsalad: should i load up reference
09:08 qqqant: reference to SC probably
09:09 donutsalad: ok done
09:09 qqqant: ive done this with every difficulty, making sure everything on the left is easier than everything on the right
09:09 qqqant: but there was one thing i didnt catch
09:09 donutsalad: yeah i noticed that actually LOL
09:09 qqqant: 02:56:527 (176527|0) -
09:09 donutsalad: 02:56:527 (176527|2) -
09:09 donutsalad: you could always remove that?
09:10 donutsalad: first glance suggestion
09:10 qqqant: shit u right
09:10 donutsalad: owo did i do a help?!
09:10 qqqant: well the thing is, in this section
09:10 donutsalad: go on
09:10 qqqant: even though is not really that big of a deal
09:10 qqqant: MX is significantly harder than SC and SHD in this section
09:11 donutsalad: yeah but you said MX was the odd one out right
09:11 qqqant: yea
09:11 qqqant: but the thing is
09:11 donutsalad: and that everything had a pair but MX
09:11 donutsalad: so MX could have a like
09:11 qqqant: i would happily change SC and SHD
09:11 donutsalad: "easter egg" or some better word
09:11 qqqant: to fit the spread
09:11 qqqant: but in SHD there is a problem
09:11 qqqant: i have SV there
09:11 qqqant: to match the notes
09:11 donutsalad: i think i remember
09:11 qqqant: so im planning to talk to BN about that
09:11 donutsalad: and i think that you should keep MX as the odd one out
09:11 donutsalad: it's the quirk of MX
09:11 qqqant: yeah thats what im thinking to do
09:12 qqqant: yea
09:12 donutsalad: quirk not easter egg there we go LOL
09:12 qqqant: lol
09:12 donutsalad: but yeah
09:12 donutsalad: i honestly think that works out well
09:12 donutsalad: like that it's the opposite of a problem
09:12 qqqant: hmmyeah
09:12 qqqant: but i still think i need to talk about it with BN
09:13 donutsalad: ofc i mean they're the ones with the rulebook n stuff
09:13 qqqant: lol
09:13 qqqant: anyways
09:13 qqqant: is there any patterning problem
09:13 donutsalad: i've not had a chance to look thouroughly
09:13 qqqant: ah ok
09:13 donutsalad: but not that i can remember off he bad
09:13 donutsalad: bat*
09:13 qqqant: take ur time ig
09:14 donutsalad: got my editor is so out of time
09:14 qqqant: rip
09:16 donutsalad: it favored a particular direction for a while
09:16 donutsalad: but that's probably just me beign stupidly penickety
09:17 qqqant: hmm
09:17 qqqant: u mean SC?
09:17 qqqant: or MX still
09:18 qqqant: oh yeah in the 1/3 section?
09:19 donutsalad: wait what am i in
09:19 donutsalad: yeah mx
09:19 donutsalad: and im pre sure it was 1/3
09:19 qqqant: which part is tihs
09:19 qqqant: ok
09:19 donutsalad: lemme find
09:19 qqqant: yeah thats not my section xD
09:20 qqqant: is there anything else??
09:20 donutsalad: hmm something is sorta uncomforadble
09:21 donutsalad: ok wait lemme just
09:21 donutsalad: 04:24:617 (264617|3,264617|0,264686|1,264754|2,264822|3,264890|0,264958|1,265027|2,265095|3,265163|0,265231|2,265299|1,265367|3) -
09:21 donutsalad: the bit after this
09:21 donutsalad: idk something feels a little off
09:21 qqqant: eh
09:22 qqqant: i tested that section so much :^(
09:22 donutsalad: yeah i can feel it
09:22 donutsalad: fuck i've done that
09:22 donutsalad: hmmm
09:22 qqqant: so like
09:22 qqqant: there is a pattern
09:22 donutsalad: it's not even that bad
09:22 donutsalad: tbh
09:23 qqqant: on the left hand the 1 and 2 alternate every time
09:23 donutsalad: actually yeah
09:23 qqqant: same with right hand
09:23 donutsalad: oh yeah no i can see that
09:23 donutsalad: but it was just offputting to come into
09:23 qqqant: for some faster players, that is uncomfortable
09:23 donutsalad: yeah for me
09:23 qqqant: like being used to stepmania single stream pattern like hi19
09:23 donutsalad: i just tried with different hand position
09:23 donutsalad: and it was fun
09:23 qqqant: and then running into this
09:23 donutsalad: i've seen it before but a lot faster
09:24 donutsalad: yeah nah it was just my hand positioning
09:24 donutsalad: ok nvm
09:24 qqqant: o okay
09:25 donutsalad: ok yeah
09:25 donutsalad: actually all of ti was fine as far as i can tell
thank for mod!

(for self reference - mod HD, MX)
JustinNF
Was thinking of modding more diffs but life sucks

HD
00:20:254 (20254|1) - Strong sound (suggest to add a note)
00:21:072 (21072|1) - ^
00:21:617 (21617|3) - ^
00:22:436 (22436|0) - ^ (also includes those with the same sounds, until 00:22:436 (22436|0) - )
01:17:186 - Maybe add a note here
01:18:004 - ^
01:19:367 - ^
01:28:163 (88163|1,88436|0) - Strong sound (suggest to add another note)
01:29:254 (89254|0) - Maybe note rather than LN?
02:19:981 (139981|1) - This should be started from 02:20:049 -
02:55:981 (175981|0,175981|1) - One note to LN?
03:05:663 - Maybe add a note here
03:06:208 - ^ (same for the sub-beats until 03:09:617 - )
04:24:617 - to 04:30:345 - Suggest to use doubles for strong beats

SC
01:18:958 (78958|3) - GHOST
01:18:958 (78958|3) - missing one note here
02:04:163 (124163|1,124163|0) - Should ended 02:06:481 - with 02:06:447 (126447|3,126447|2) - starting at the same timing
05:11:527 (311527|0) - GHOST
05:25:981 (325981|2) - Should be starting from 05:26:458 -
05:27:072 (327072|0) - Should be starting from 05:27:413 - and ended 05:28:231 -
05:28:163 (328163|3) - Should be starting from 05:28:231 -
05:31:436 (331436|2) - Should be starting from 05:31:708 -
(I think got carried away by a bit for this diff xd)
Topic Starter
-mint-

JustinNF wrote:

Was thinking of modding more diffs but life sucks

HD
00:20:254 (20254|1) - Strong sound (suggest to add a note)
00:21:072 (21072|1) - ^
00:21:617 (21617|3) - ^
00:22:436 (22436|0) - ^ (also includes those with the same sounds, until 00:22:436 (22436|0) - )

this part, eh i dont know, is already between NM and MX spread, if i added those, then would be the same as MX

01:17:186 - Maybe add a note here
01:18:004 - ^
01:19:367 - ^

oh yes

01:28:163 (88163|1,88436|0) - Strong sound (suggest to add another note)

changed positioning for pitch relevancy, no notes added

01:29:254 (89254|0) - Maybe note rather than LN?

multiple notes? or just one note? not changed

02:19:981 (139981|1) - This should be started from 02:20:049 - NICE CATCH

02:55:981 (175981|0,175981|1) - One note to LN? yee
03:05:663 - Maybe add a note here would be too dense, i'm aware the pattern might be really off, will talk to BN
03:06:208 - ^ (same for the sub-beats until 03:09:617 - )
04:24:617 - to 04:30:345 - Suggest to use doubles for strong beats every 4 notes now

SC
01:18:958 (78958|3) - GHOST there is a sound there
01:18:958 (78958|3) - missing one note here what, didnt you say this was a ghost note
02:04:163 (124163|1,124163|0) - Should ended 02:06:481 - with 02:06:447 (126447|3,126447|2) - starting at the same timing not consistent
05:11:527 (311527|0) - GHOST there is a sound there
05:25:981 (325981|2) - Should be starting from 05:26:458 -
05:27:072 (327072|0) - Should be starting from 05:27:413 - and ended 05:28:231 -
05:28:163 (328163|3) - Should be starting from 05:28:231 -
05:31:436 (331436|2) - Should be starting from 05:31:708 -
(I think got carried away by a bit for this diff xd)

ending fixed for both SHD and SC, i think that counts as SHD mod as well
THANKS FOR MOD!!!! OWOOO

made the ending a bit more properly(?) mapped
Polytetral
Requested mod from Discord owo
Main request was to fix the jumpstream patterning in SC. I'll try to find some portions that could use something other than rollies, im sorry prot, and I'll pinpoint other things that could be fixed along the way. I'll come back to mod the other difficulties other than MX soon when I have more time

SC js portions
01:46:708 till 02:03:617 - This was the part you were pointing out in discord?

My main concern regarding this is the repetitiveness of the same rolly jumpstream pattern - while this was probably done with the intention of smoothing out the patterns, I personally feel this part can be taken a notch higher to make this buildup section slightly more fun to play (or even, tiring for the players at the targeted difficulty level) before settling into the church organ intermission.

:idea: 01:46:708 to 01:59:799 - So personally, an option is to vary the rolly patterns. Your current patterns for each measure keeps showing up time and again for all 16 measures of this portion of the song (and eventually get boring as a player). As such you'd be better off changing a pattern every 1 measure or so.
This is an open-ended mod, but consider some 1-measure patterns I've mapped below for you. It's up to you for the transitioning of these patterns:
1st 2nd 3rd 4th


02:01:981 to 02:03:617 - those rolly patterns are way over the top tbh old jokes
In all seriousness, they greatly undermine the degree of challenge for this buildup section, and are already used in the 2 rolly js patterns in 00:59:799 and 01:26:186. Makes it all the more repetitive and mediocre.
:idea: Consider making this portion harder while keeping this semi-rolly(?): I imagined something like this but feel free to variate it if this is not what you would expect This?

Okay, with that out of the way, I'll be checking other stuffs such as pattern improvements in terms of the map structure. Anything that is not within the above timestamp goes below:

SC - Others
01:26:186 - This is subjective, but ctrl-h this: I can't really think of any other way to variate this without affecting the structure of the map, so flipping it should be enough of a method to do so.

01:47:254, 01:51:617, 01:55:981, 02:00:345 - Just a suggestion but you could add another note here to make a chord. This chord would indicate a pause in the jumpstream patterning (refer to 01:38:527)

04:01:981 - rolly js strikes again
Yeah it gets pretty tiring keeping up with patterns that bore the players fast tbh
:idea: Refer to what I mentioned in the js section- and maybe consider changing it up a bit to make it less dry. If you do, try this out(?): This

04:24:617 to 04:28:436 - Same as the js section above
:idea: Also repetitive considering that you could swap up the patterns a bit to build up to the next kiai section. Refer to the js section examples or use your own ideas if you come up if anything personally better

04:37:981 to 04:39:617 - consider using my point on 04:01:981 (the buildup to the jumptrill), but ctrl-h to variate without changing the structure of the map.
:idea: ^

05:11:799 to 05:13:163 - same as above^

Hope this finds you good cos you've been waiting for this mod for eons ;) I'll definitely try to help out with your other diffs but for now that's it. :?
Topic Starter
-mint-
:shock: :shock: :shock:

Polytetral wrote:

Requested mod from Discord owo
Main request was to fix the jumpstream patterning in SC. I'll try to find some portions that could use something other than rollies, im sorry prot, and I'll pinpoint other things that could be fixed along the way. I'll come back to mod the other difficulties other than MX soon when I have more time

SC js portions
01:46:708 till 02:03:617 - This was the part you were pointing out in discord?

My main concern regarding this is the repetitiveness of the same rolly jumpstream pattern - while this was probably done with the intention of smoothing out the patterns, I personally feel this part can be taken a notch higher to make this buildup section slightly more fun to play (or even, tiring for the players at the targeted difficulty level) before settling into the church organ intermission.

:idea: 01:46:708 to 01:59:799 - So personally, an option is to vary the rolly patterns. Your current patterns for each measure keeps showing up time and again for all 16 measures of this portion of the song (and eventually get boring as a player). As such you'd be better off changing a pattern every 1 measure or so.
This is an open-ended mod, but consider some 1-measure patterns I've mapped below for you. It's up to you for the transitioning of these patterns:
1st 2nd 3rd 4th


02:01:981 to 02:03:617 - those rolly patterns are way over the top tbh old jokes
In all seriousness, they greatly undermine the degree of challenge for this buildup section, and are already used in the 2 rolly js patterns in 00:59:799 and 01:26:186. Makes it all the more repetitive and mediocre.
:idea: Consider making this portion harder while keeping this semi-rolly(?): I imagined something like this but feel free to variate it if this is not what you would expect This? fixed this section, thank you! >W<

Okay, with that out of the way, I'll be checking other stuffs such as pattern improvements in terms of the map structure. Anything that is not within the above timestamp goes below:

SC - Others
01:26:186 - This is subjective, but ctrl-h this: I can't really think of any other way to variate this without affecting the structure of the map, so flipping it should be enough of a method to do so.

01:47:254, 01:51:617, 01:55:981, 02:00:345 - Just a suggestion but you could add another note here to make a chord. This chord would indicate a pause in the jumpstream patterning (refer to 01:38:527) not really a reason as it is 1/4 and awkward random triple oof

04:01:981 - rolly js strikes again
Yeah it gets pretty tiring keeping up with patterns that bore the players fast tbh
:idea: Refer to what I mentioned in the js section- and maybe consider changing it up a bit to make it less dry. If you do, try this out(?): This

04:24:617 to 04:28:436 - Same as the js section above
:idea: Also repetitive considering that you could swap up the patterns a bit to build up to the next kiai section. Refer to the js section examples or use your own ideas if you come up if anything personally better

04:37:981 to 04:39:617 - consider using my point on 04:01:981 (the buildup to the jumptrill), but ctrl-h to variate without changing the structure of the map.
:idea: ^

05:11:799 to 05:13:163 - same as above^
fixed all the rolly js to have more variation

Hope this finds you good cos you've been waiting for this mod for eons ;) I'll definitely try to help out with your other diffs but for now that's it. :?


Here is your sudoku >W<

thank you for mod!!!!!!!!!!!!!!!!
Dreamwalker
SHD

Pattern

00:27:890 - to 00:28:163 -
For me, sounds for 00:27:958 (27958|3,28095|0) - these two notes are not that clear.
How about deleting those notes and making 00:27:890 - 00:28:027 - double jack?
Same for 02:56:254 - 03:48:617 - and other parts too.
If you accepted this you also should change SVs.


00:31:981 - to 00:32:254 -
Was quite uncomfortable to play.
How about moving 00:32:163 (32163|1) - to column 4?
Same for other parts.
Also 00:36:072 - is 7-anchor for column 4 intentional? Hope you repattern it if it wasn't intentional.


01:27:345 - to 01:28:708 -
How about making it to polyrhythm part like this
I'm not that familiar with polyrhythms, just suggesting another concept so don't blame me if patterns are bad :(


Although I disagree with some of your patterns, concept overall seems good enough and clear so didn't mention about those things.
btw are you really sure about 03:09:617 - 04:36:890 - these bursts? :o
I don't mind but some would probably tackle it while ranking process.



SV

00:54:345 - to 00:58:504 -
Make SVs a bit stronger since it's less noticeable than SVs starting 00:58:708 - although it has same values.
In my opinion, 1.60~1.70x/0.4x~0.3x would work.


01:28:708 - to 01:29:254 -
It's too weak and I thought teleportation SVs could be applied here.
01:28:708 - 10x 01:28:754 - 0.3x 01:28:981 - 0.45x 01:29:049 - 0.7x 01:29:117 - 1.1x 01:29:186 - 1.8x
In case you wouldn't know, there's no need to normalize average SV to 1.0x since it's teleportation.
And since this effect is not weak, another effect 01:29:254 - to 01:29:799 - will be less noticeable than other parts (like 01:33:617 - ), so I'd change it to ~1.65x/~0.35x if I were you.
Same for 01:46:163 - here.


01:29:799 - to 01:30:072 -
Should be stronger.
89799,-27.027027027027,4,2,1,50,0,0
89816,-1000,4,2,1,50,0,0
89867,-29.4117647058824,4,2,1,50,0,0
89884,-500,4,2,1,50,0,0
89935,-32.258064516129,4,2,1,50,0,0
89952,-333.333333333333,4,2,1,50,0,0
90003,-35.7142857142857,4,2,1,50,0,0
90020,-250,4,2,1,50,0,0
Same for 01:34:163 - 01:38:527 - and other parts.
Also, I'm quite sure that while playing we cannot notice the difference between 1.6 0.4 1.8 0.2 1.9... / 1.8 0.2 1.8 0.2 1.8...


02:03:617 - to 02:04:163 -
Seems SVs doesn't represent sounds, so I made one.
123617,-58.8235294117647,4,2,1,50,0,0
123652,-125,4,2,1,50,0,0
123686,-250.000000000001,4,2,1,50,0,0
123754,-58.8235294117647,4,2,1,50,0,0
123789,-125,4,2,1,50,0,0
123823,-250.000000000001,4,2,1,50,0,0
123890,-58.8235294117647,4,2,1,50,0,0
123925,-125,4,2,1,50,0,0
123959,-250.000000000001,4,2,1,50,0,0
124027,-100,4,2,1,50,0,0
124095,-45.4545454545455,4,2,1,50,0,0
124163,-166.666666666667,4,2,1,50,0,0


02:38:527 - to 02:39:072 -
Make SVs bit stronger.
I would do like,
02:37:981 - 0.25x 02:38:527 - 0.4x 02:38:663 - 0.65x 02:38:799 - 1.05x 02:38:936 - 1.6x
Also, you could put slowdown effects 02:37:436 - to 02:37:981 - if you feel something strange for scroll speeds below 17.


03:13:436 - to 03:13:981 -
Stutter effect doesn't fit here. Change somewhat like below.
03:13:436 - 2.0x 03:13:470 - 1.0x 03:13:504 - 0.5x, same for 03:13:572 - and 03:13:708 - , and then 03:13:845 - 0.75x 03:13:913 - 1.0x


05:28:163 - to the end of this map
First make 'test' diff and delete all SVs here.
Just suggesting another concept, feel free to use if you like it.
328163,-166.666666666667,4,2,1,50,0,0
328436,-250,4,2,1,50,0,0
328573,-142.857142857143,4,2,1,50,0,0
328709,-100,4,2,1,50,0,0
328982,-111.111111111111,4,2,1,50,0,0
329255,-125,4,2,1,50,0,0
329527,-133.333333333333,4,2,1,50,0,0
329800,-142.857142857143,4,2,1,50,0,0
330073,-153.846153846154,4,2,1,50,0,0
330208,-100,4,2,1,50,0,0
330225,-333.333333333333,4,2,1,50,0,0
330277,-83.3333333333333,4,2,1,50,0,0
330294,-400,4,2,1,50,0,0
330345,-71.4285714285714,4,2,1,50,0,0
330362,-500,4,2,1,50,0,0
330413,-62.5,4,2,1,50,0,0
330430,-666.666666666667,4,2,1,50,0,0
330481,-52.6315789473684,4,2,1,50,0,0
330498,-1000,4,2,1,50,0,0
330550,-48.780487804878,4,2,1,50,0,0
330567,-1000,4,2,1,50,0,0
330618,-45.4545454545455,4,2,1,50,0,0
330635,-1000,4,2,1,50,0,0
330686,-42.5531914893617,4,2,1,50,0,0
330703,-1000,4,2,1,50,0,0
330754,-42.5531914893617,4,2,1,50,0,0
330771,-1000,4,2,1,50,0,0
330823,-45.4545454545455,4,2,1,50,0,0
330840,-666.666666666667,4,2,1,50,0,0
330891,-52.6315789473684,4,2,1,50,0,0
330908,-500,4,2,1,50,0,0
330959,-62.5,4,2,1,50,0,0
330976,-400,4,2,1,50,0,0
331027,-76.9230769230769,4,2,1,50,0,0
331044,-333.333333333333,4,2,1,50,0,0
331096,-117.647058823529,4,2,1,50,0,0
331113,-250,4,2,1,50,0,0
331163,-200,4,2,1,50,0,0
331367,-83.3333333333333,4,2,1,50,0,0
331384,-250,4,2,1,50,0,0
331436,-76.9230769230769,4,2,1,50,0,0
331453,-333.333333333333,4,2,1,50,0,0
331504,-80,4,2,1,50,0,0
331521,-400,4,2,1,50,0,0
331572,-95.2380952380952,4,2,1,50,0,0
331589,-400,4,2,1,50,0,0
331641,-117.647058823529,4,2,1,50,0,0
331658,-400,4,2,1,50,0,0
331708,-142.857142857143,4,2,1,50,0,0
331725,-333.333333333333,4,2,1,50,0,0
331777,-250,4,2,1,50,0,0
331981,-117.647058823529,4,2,1,50,0,0
331998,-400,4,2,1,50,0,0
332048,-142.857142857143,4,2,1,50,0,0
332065,-333.333333333333,4,2,1,50,0,0
332117,-250,4,2,1,50,0,0
332254,-285.714285714286,4,2,1,50,0,0
332527,-333.333333333333,4,2,1,50,0,0
332799,-222.222222222222,4,2,1,50,0,0
332867,-142.857142857143,4,2,1,50,0,0
332936,-76.9230769230769,4,2,1,50,0,0
333004,-200,4,2,1,50,0,0
333072,-500,4,2,1,50,0,0
333617,-250,4,2,1,50,0,0
333754,-142.857142857143,4,2,1,50,0,0
333890,-100,4,2,1,50,0,0
334163,-111.111111111111,4,2,1,50,0,0
334436,-125,4,2,1,50,0,0
334708,-133.333333333333,4,2,1,50,0,0
334981,-142.857142857143,4,2,1,50,0,0
335254,-153.846153846154,4,2,1,50,0,0
335527,-166.666666666667,4,2,1,50,0,0
335799,-181.818181818181,4,2,1,50,0,0
336072,-200,4,2,1,50,0,0
336345,-222.222222222222,4,2,1,50,0,0
336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0


In my opinion, some SVs like 01:35:117 - 04:15:072 - that is not much repetitive/only repeated in short section should be stronger, but since you said you'll follow what Evening said I didn't mention about those.

Overall good map! I don't like Camellia tho...
Poke me in-game if you have any questions.
Hope you can rank this soon :)
Rhezie
shooted because i like this map XD
Topic Starter
-mint-

Dreamwalker wrote:

SHD

Pattern

00:27:890 - to 00:28:163 -
For me, sounds for 00:27:958 (27958|3,28095|0) - these two notes are not that clear.
How about deleting those notes and making 00:27:890 - 00:28:027 - double jack?
Same for 02:56:254 - 03:48:617 - and other parts too.
If you accepted this you also should change SVs.

they aren't clear, but i can still hear them in 25% - i will ask BN if they think they should be removed or not


00:31:981 - to 00:32:254 -
Was quite uncomfortable to play.
How about moving 00:32:163 (32163|1) - to column 4?
Same for other parts. didn't do this for a few reasons - it would look messy (i like how it looks, reminds me of blastix =w=) and ive asked so many people about it and the majority find it comfortable
Also 00:36:072 - is 7-anchor for column 4 intentional? Hope you repattern it if it wasn't intentional. plays well, imo


01:27:345 - to 01:28:708 -
How about making it to polyrhythm part like this
I'm not that familiar with polyrhythms, just suggesting another concept so don't blame me if patterns are bad :(

this was considered and if you check the MX diff it's actually like that, but notice how the snaps aren't on 1/6 but in between the 1/12, awkward to map that sound on top of the drums


Although I disagree with some of your patterns, concept overall seems good enough and clear so didn't mention about those things.
btw are you really sure about 03:09:617 - 04:36:890 - these bursts? :o
I don't mind but some would probably tackle it while ranking process.

g1ll35 was ranked. i normally wouldnt use that as a defense for my jumptrilly patterns but if i changed anything about it, it would become more uncomfortable, imo. also, it's the only thing more difficult than the pattern in SC that fits that section



SV

00:54:345 - to 00:58:504 -
Make SVs a bit stronger since it's less noticeable than SVs starting 00:58:708 - although it has same values.
In my opinion, 1.60~1.70x/0.4x~0.3x would work. not much difference, and too much of it would make me sick (like after a rollercoaster)
so no change



01:28:708 - to 01:29:254 -
It's too weak and I thought teleportation SVs could be applied here.
01:28:708 - 10x 01:28:754 - 0.3x 01:28:981 - 0.45x 01:29:049 - 0.7x 01:29:117 - 1.1x 01:29:186 - 1.8x
In case you wouldn't know, there's no need to normalize average SV to 1.0x since it's teleportation.
And since this effect is not weak, another effect 01:29:254 - to 01:29:799 - will be less noticeable than other parts (like 01:33:617 - ), so I'd change it to ~1.65x/~0.35x if I were you.
Same for 01:46:163 - here. applied


01:29:799 - to 01:30:072 -
Should be stronger. dont see much difference, applied anyways
89799,-27.027027027027,4,2,1,50,0,0
89816,-1000,4,2,1,50,0,0
89867,-29.4117647058824,4,2,1,50,0,0
89884,-500,4,2,1,50,0,0
89935,-32.258064516129,4,2,1,50,0,0
89952,-333.333333333333,4,2,1,50,0,0
90003,-35.7142857142857,4,2,1,50,0,0
90020,-250,4,2,1,50,0,0
Same for 01:34:163 - 01:38:527 - and other parts.
Also, I'm quite sure that while playing we cannot notice the difference between 1.6 0.4 1.8 0.2 1.9... / 1.8 0.2 1.8 0.2 1.8...


02:03:617 - to 02:04:163 -
Seems SVs doesn't represent sounds, so I made one. applied
123617,-58.8235294117647,4,2,1,50,0,0
123652,-125,4,2,1,50,0,0
123686,-250.000000000001,4,2,1,50,0,0
123754,-58.8235294117647,4,2,1,50,0,0
123789,-125,4,2,1,50,0,0
123823,-250.000000000001,4,2,1,50,0,0
123890,-58.8235294117647,4,2,1,50,0,0
123925,-125,4,2,1,50,0,0
123959,-250.000000000001,4,2,1,50,0,0
124027,-100,4,2,1,50,0,0
124095,-45.4545454545455,4,2,1,50,0,0
124163,-166.666666666667,4,2,1,50,0,0


02:38:527 - to 02:39:072 -
Make SVs bit stronger.
I would do like,
02:37:981 - 0.25x 02:38:527 - 0.4x 02:38:663 - 0.65x 02:38:799 - 1.05x 02:38:936 - 1.6x
Also, you could put slowdown effects 02:37:436 - to 02:37:981 - if you feel something strange for scroll speeds below 17.

applied


03:13:436 - to 03:13:981 -
Stutter effect doesn't fit here. Change somewhat like below.
03:13:436 - 2.0x 03:13:470 - 1.0x 03:13:504 - 0.5x, same for 03:13:572 - and 03:13:708 - , and then 03:13:845 - 0.75x 03:13:913 - 1.0x

applied

05:28:163 - to the end of this map
First make 'test' diff and delete all SVs here.
Just suggesting another concept, feel free to use if you like it.
328163,-166.666666666667,4,2,1,50,0,0
328436,-250,4,2,1,50,0,0
328573,-142.857142857143,4,2,1,50,0,0
328709,-100,4,2,1,50,0,0
328982,-111.111111111111,4,2,1,50,0,0
329255,-125,4,2,1,50,0,0
329527,-133.333333333333,4,2,1,50,0,0
329800,-142.857142857143,4,2,1,50,0,0
330073,-153.846153846154,4,2,1,50,0,0
330208,-100,4,2,1,50,0,0
330225,-333.333333333333,4,2,1,50,0,0
330277,-83.3333333333333,4,2,1,50,0,0
330294,-400,4,2,1,50,0,0
330345,-71.4285714285714,4,2,1,50,0,0
330362,-500,4,2,1,50,0,0
330413,-62.5,4,2,1,50,0,0
330430,-666.666666666667,4,2,1,50,0,0
330481,-52.6315789473684,4,2,1,50,0,0
330498,-1000,4,2,1,50,0,0
330550,-48.780487804878,4,2,1,50,0,0
330567,-1000,4,2,1,50,0,0
330618,-45.4545454545455,4,2,1,50,0,0
330635,-1000,4,2,1,50,0,0
330686,-42.5531914893617,4,2,1,50,0,0
330703,-1000,4,2,1,50,0,0
330754,-42.5531914893617,4,2,1,50,0,0
330771,-1000,4,2,1,50,0,0
330823,-45.4545454545455,4,2,1,50,0,0
330840,-666.666666666667,4,2,1,50,0,0
330891,-52.6315789473684,4,2,1,50,0,0
330908,-500,4,2,1,50,0,0
330959,-62.5,4,2,1,50,0,0
330976,-400,4,2,1,50,0,0
331027,-76.9230769230769,4,2,1,50,0,0
331044,-333.333333333333,4,2,1,50,0,0
331096,-117.647058823529,4,2,1,50,0,0
331113,-250,4,2,1,50,0,0
331163,-200,4,2,1,50,0,0
331367,-83.3333333333333,4,2,1,50,0,0
331384,-250,4,2,1,50,0,0
331436,-76.9230769230769,4,2,1,50,0,0
331453,-333.333333333333,4,2,1,50,0,0
331504,-80,4,2,1,50,0,0
331521,-400,4,2,1,50,0,0
331572,-95.2380952380952,4,2,1,50,0,0
331589,-400,4,2,1,50,0,0
331641,-117.647058823529,4,2,1,50,0,0
331658,-400,4,2,1,50,0,0
331708,-142.857142857143,4,2,1,50,0,0
331725,-333.333333333333,4,2,1,50,0,0
331777,-250,4,2,1,50,0,0
331981,-117.647058823529,4,2,1,50,0,0
331998,-400,4,2,1,50,0,0
332048,-142.857142857143,4,2,1,50,0,0
332065,-333.333333333333,4,2,1,50,0,0
332117,-250,4,2,1,50,0,0
332254,-285.714285714286,4,2,1,50,0,0
332527,-333.333333333333,4,2,1,50,0,0
332799,-222.222222222222,4,2,1,50,0,0
332867,-142.857142857143,4,2,1,50,0,0
332936,-76.9230769230769,4,2,1,50,0,0
333004,-200,4,2,1,50,0,0
333072,-500,4,2,1,50,0,0
333617,-250,4,2,1,50,0,0
333754,-142.857142857143,4,2,1,50,0,0
333890,-100,4,2,1,50,0,0
334163,-111.111111111111,4,2,1,50,0,0
334436,-125,4,2,1,50,0,0
334708,-133.333333333333,4,2,1,50,0,0
334981,-142.857142857143,4,2,1,50,0,0
335254,-153.846153846154,4,2,1,50,0,0
335527,-166.666666666667,4,2,1,50,0,0
335799,-181.818181818181,4,2,1,50,0,0
336072,-200,4,2,1,50,0,0
336345,-222.222222222222,4,2,1,50,0,0
336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0

wayyy to stuttery for the *end of the map*, i like the idea tho!

In my opinion, some SVs like 01:35:117 - 04:15:072 - that is not much repetitive/only repeated in short section should be stronger, but since you said you'll follow what Evening said I didn't mention about those.

Overall good map! I don't like Camellia tho...
Poke me in-game if you have any questions.
Hope you can rank this soon :)
thank you so much for mod!!!! sorry for late reply!!!
Topic Starter
-mint-

Agayers wrote:

shooted because i like this map XD
omg 4 stars thank you!!!!
Topic Starter
-mint-
just one more diff to hitsound! still looking for BNs that will check 25 minutes of map :')
Topic Starter
-mint-
fixed missing 1.0x SV in SC diff that was causing a random speedup in the kiai
Topic Starter
-mint-
juankristal irc
16:17 qqqant: hey
16:17 juankristal: hi
16:17 qqqant: whats up
16:19 juankristal: about to dinner
16:19 juankristal: what bout u
16:19 qqqant: ah cool
16:19 qqqant: im just chillin at home
16:19 qqqant: hey if u have time could u take a look at my map
16:20 qqqant: i only recently finished, looking for bns to see if its ready for bubble or not
16:34 juankristal: uh
16:34 juankristal: i should have to see it first
16:35 qqqant: okk
16:35 *qqqant is listening to [https://osu.ppy.sh/b/1356585 Camellia - GHOST]
16:38 juankristal: oh no
16:38 juankristal: i dont think i have to see the map to figure out what i think about it
16:38 juankristal: i hope i am wrong
16:38 juankristal: so many diffs orz
16:38 *juankristal is playing [https://osu.ppy.sh/b/1356589 Camellia - GHOST [SPECTER [SHD]]] <osu!mania> |4K|
16:43 qqqant: orz
16:43 juankristal: #hitposition
16:43 juankristal: i dislike the fact that this is a 6* map
16:43 juankristal: like a lot
16:43 qqqant: me too
16:45 juankristal: stuff like this concerns me
16:45 juankristal: 02:39:072 -
16:45 qqqant: y
16:45 juankristal: if you want to make the map hard
16:45 juankristal: make it hard
16:45 qqqant: that section ?
16:45 juankristal: if that makes sense
16:45 juankristal: like, if you want to map to be considered hard and not farm
16:45 qqqant: what should i do at that section then
16:45 juankristal: that transition could be waaay ruder than what it is
16:46 juankristal: even with SVs if you want
16:46 qqqant: how so
16:46 juankristal: for example in this sections 02:39:481 - there are 1/4s you could us
16:46 qqqant: i sorta see what you mean but could u elaborate further
16:46 juankristal: e
16:46 qqqant: oh i see
16:46 juankristal: plus making it a bit more anchory
16:46 juankristal: to feel like a break but a break that kills stamina too
16:46 qqqant: hmm i see
16:47 qqqant: ill change that later then
16:47 qqqant: anything else?
16:47 juankristal: well
16:47 juankristal: the fact that the jumptrill bursts are eh...
16:47 juankristal: 02:56:527 - same thing of before applies for this
16:48 qqqant: oh yeah
16:48 juankristal: i feel the song has so much potential and you are sort of wasting it
16:48 qqqant: hmm i see what you mean
16:48 juankristal: like this looks cool for a mid tier difficulty level
16:48 juankristal: if it didnt have the bursts
16:48 juankristal: but its like on the weird middle spot
16:48 juankristal: of a jumptrillable pattern and basically a 4* map
16:48 qqqant: yea this was back when i used to map really safe :v
16:49 juankristal: 03:09:617 - this is like
16:49 qqqant: but i cant change it *too* much, since theres already a lot of people who like it as it is
16:49 juankristal: zzzz
16:50 qqqant: lol
16:50 juankristal: that its up to you
16:50 juankristal: i am a bn that wouldnt rank it on this state
16:50 juankristal: but i imagine there are probably other bns that would
16:51 juankristal: like i said, its not that the map isnt enjoyable
16:51 juankristal: is just that you play with people expectations
16:51 juankristal: by making it """""""""""""hard"""""""""""""
16:51 juankristal: when its actually very easy
16:51 qqqant: yea i understand
16:51 juankristal: usually people that likes this map are due to the fact that they feel better with themselves
16:51 juankristal: thinking they are good to play hard maps
16:51 qqqant: i mapped this back in the summer
16:51 juankristal: when its usually not the case XD
16:52 juankristal: i like most of it, just that I strongly disagree with the approach
16:52 qqqant: understandable
16:53 juankristal: if you end up ranking it
16:53 juankristal: i hope you dont get bashed too much for "pp map"
16:53 qqqant: heh i probably will :v in this state
16:53 qqqant: but maybe less if i buff those two sections like you said
16:53 juankristal: most likely
16:53 juankristal: maybe
16:53 juankristal: if you make it actually hard other than the bursts
16:53 juankristal: i guess it would be alright
16:53 qqqant: yeah
16:53 juankristal: you would have to buff a lot more i think tho
16:53 qqqant: im still kinda looking for places to buff it
16:54 qqqant: just a tad bit
16:54 qqqant: cuz i dont want to change it too much
16:54 qqqant: do you have any other suggestions that i could maybe use
16:54 juankristal: thing is what you usually do is just dump in the parts that are easy
16:54 juankristal: but thats sort of "not allowed"
16:54 juankristal: XD
16:54 qqqant: yeah
16:54 qqqant: should i make the jumpstreams harder
16:54 juankristal: like the kiais are very underwhelming because the structure you use makes it really hard to be playable and not very hard
16:55 qqqant: yeah
16:55 juankristal: i think the intro is sort of fine as it is
16:55 qqqant: up until which part
16:55 juankristal: maybe consider this mini sections of fast noise 01:06:890 -
16:56 juankristal: but i would have to look more in depth to know
16:56 qqqant: okay ill look into that
16:56 qqqant: i already have the timestamps of when that happens
16:56 qqqant: those little bursts
16:56 juankristal: then you could maybe make it a bit more anchory at parts too
16:56 juankristal: but its mostly up to personal taste at that part ithin
16:57 qqqant: ah okay
16:57 juankristal: up until the first break i imagine its alright as is
16:58 qqqant: so its the second half?
16:58 juankristal: the only thing i can think of the kiai without dumping is like adding some 1/4s
16:58 juankristal: but eeeeeeh
16:58 juankristal: idk
16:58 qqqant: yeah same
16:58 juankristal: it wouldnt really be hard
16:58 juankristal: it would feel overdone
16:59 qqqant: yeah :^( that was my problem with that section too
17:00 juankristal: i would also be careful with the split jumptrills
17:00 juankristal: and the end has 2 parts that feel exactly the same
17:00 juankristal: so maybe some pattern revision there too
17:00 juankristal: then the last third has some sort of grace note potential too but its a hard thing to experiment
17:01 juankristal: so i would have to check that out to really give an opinion on it
17:01 qqqant: ive asked a lot of people about that section and the split jumptrill was the pattern a lot of people were fine with in that section
17:01 juankristal: its sort of edgy
17:01 juankristal: its a spike compared to the rest
17:01 qqqant: yea it is
17:01 juankristal: so if you buff the parts i mentioned a bit perhaps it works better
17:01 juankristal: anyways brb
17:01 qqqant: okay
17:01 qqqant: i gotta go too
17:01 qqqant: thank u so much!
17:02 qqqant: ill be fixing things up later tonight
Arzenvald
5 minutes with spread :eyes:
Topic Starter
-mint-

Arzenvald wrote:

5 minutes with spread :eyes:
owo
eyes
:eyes:
FAMoss
tetetetetet
Side
now just get evening to add some cool possibly unrankable sv's and u got urself a sick mep
Topic Starter
-mint-

Side wrote:

now just get evening to add some cool possibly unrankable sv's and u got urself a sick mep
would prefer to keep it how it is now. ive actually received suggestions from evening about the sv's that were applied
tatatat
hi
Topic Starter
-mint-

tatatat wrote:

hi
tata pls i thought u were a BN posting ;-;
error_exe777
lets get this fucking moving

h
[General]
  1. Top diff has some aimod issues

  2. your normal difficulty needs to be below 2* for it to be rankable as per the current RC. you can either make an EZ diff or nerf NM slightly to have a diff below 2*. either works (wont mod NM in the meantime)
[SHD]

00:17:254 - from what i can hear the prominent 1/2 rhythms start here so it would make sense to also start charting notes on the 1/2 here

01:11:117 - i would actually add the 1/2 LN here for the weird sound thing like at 01:10:572 (70572|3) - because its still present here, and you didnt have a problem with it being present during the 1/4th rhythms like at 01:10:572 (70572|3) -

01:20:117 - could do something cool with the sounds here by overlapping the LNs kinda like http://prntscr.com/jqq6gg i guess

01:59:254 - i believe you are missing the 1/8th rolls for the hihat here, like in 01:30:072 - but only for one beat

02:03:277 - not a huge fan of the random direction changes on this roll here since the sound doesn't change drastically enough for it to justify such a change here tbh. i would try out something like which suits the sound a lot better than as it is now http://prntscr.com/jqq8lt

02:03:617 - another small suggestion here, maybe a more LN based pattern could fit to represent the bass wub things in the bg http://prntscr.com/jqq9fw

lit

[SC]

00:17:254 - similar idea to top diff, i can hear the 1/2 rhythms beginning here

01:59:254 - maybe an LN or smth for the hihats here?

02:03:617 - a similar suggestion to top diff about adding some notes here, but maybe just single notes or non overlapping LNs to create a sort of spread

02:56:527 - as for this section, id recommend some sort of LNs (1/1) to cover the length of the 1/4th rhythms here since avoiding them altogether seems pretty contradictory to the music

03:05:117 - i see no reason to skip the note here since theres more than enough sound to justify a note here and would help ease into the next section since atm it feels janky when the previous rhythms have been 1/2 consistently

04:30:617 - since theres a pretty prominent kick sound here i would add a note in col 4 to kind of show that its there and emphasise it as well as the sound behind the triples

[MX]

00:17:254 - probably to keep consistent with the top two diffs, i recommend starting the 1/2 rhythms here since they're loud enough to justify some sort of note-age here

01:24:890 - i would prefer for this jumptrill if the patterning wasnt changed to keep consistent with the jumptrill at 00:58:708 -

03:13:708 (193708|2,193845|3) - some pretty awkward release times especially when compared to the LN next to it. i would restructure it to keep the LN releases the same for all 4 LNs. kinda like http://prntscr.com/jqqtsl or similar

03:18:345 (198345|3,198413|2,198549|1,198617|0) - not a huge fan of how the broken stream is structured since it implies a straight stream with the pattern at the moment. i would try out something like http://prntscr.com/jqquei which probably shows that the stream is broken instead of consistent more effectively

04:01:708 (241708|0,242049|0) - caught me off guard when playing it, for the sake of keeping the flow clean i would try moving the LN to like col 2 or smth so that the shield isnt there

04:40:436 - this is cool i like it

04:45:617 - same idea about the broken stream here

05:24:890 - i mean, i guess its not a huge problem but i would definitely prefer for you to have some sort of LN patterning towards the end to have the drain time in this diff consistent with the others. not to mention the song carries on past this point so feels pretty abrupt to just end it here personally

[HD]

00:17:254 - yeah same idea about the 1/2 rhythms here

01:00:686 (60686|2,60754|1,60822|2) - i see no reason personally to have this stream to end on a trill when theres no indication within the sound to do so. i would just have the normal [4321] roll all the way through and have the double at the end be [34]

01:26:867 - same idea here i guess, and for any other instances of this

05:11:799 - i would of preferred this little section before the stream to be a little denser, try out http://prntscr.com/jqr2h4?

05:24:890 - same idea in MX about possibly adding some LNs at the end here

hitsounds and NM mod with re-check
Topic Starter
-mint-

error_exe777 wrote:

lets get this fucking moving

h
[General]
  1. Top diff has some aimod issues how tf did i miss that

  2. your normal difficulty needs to be below 2* for it to be rankable as per the current RC. you can either make an EZ diff or nerf NM slightly to have a diff below 2*. either works (wont mod NM in the meantime) done
[SHD]

00:17:254 - from what i can hear the prominent 1/2 rhythms start here so it would make sense to also start charting notes on the 1/2 here ok

01:11:117 - i would actually add the 1/2 LN here for the weird sound thing like at 01:10:572 (70572|3) - because its still present here, and you didnt have a problem with it being present during the 1/4th rhythms like at 01:10:572 (70572|3) - pattern doesnt work because of the 1/6 stuff right after

01:20:117 - could do something cool with the sounds here by overlapping the LNs kinda like http://prntscr.com/jqq6gg i guess i have something similar now

01:59:254 - i believe you are missing the 1/8th rolls for the hihat here, like in 01:30:072 - but only for one beat correction, 1/6

02:03:277 - not a huge fan of the random direction changes on this roll here since the sound doesn't change drastically enough for it to justify such a change here tbh. i would try out something like which suits the sound a lot better than as it is now http://prntscr.com/jqq8lt made it a 2143 instead of suggested 1243

02:03:617 - another small suggestion here, maybe a more LN based pattern could fit to represent the bass wub things in the bg http://prntscr.com/jqq9fw SV already represents that pretty clearly, i think it would be disrupted with more notes here

lit tit

[SC]

00:17:254 - similar idea to top diff, i can hear the 1/2 rhythms beginning here ok

01:59:254 - maybe an LN or smth for the hihats here? idk, it disrupts the flow, if i find a better pattern for it i will implement the LN

02:03:617 - a similar suggestion to top diff about adding some notes here, but maybe just single notes or non overlapping LNs to create a sort of spread SV is harder in SHD than in here i guess that is the "spread", i dont feel like more notes are necessary here

02:56:527 - as for this section, id recommend some sort of LNs (1/1) to cover the length of the 1/4th rhythms here since avoiding them altogether seems pretty contradictory to the music changed this part pretty significantly

03:05:117 - i see no reason to skip the note here since theres more than enough sound to justify a note here and would help ease into the next section since atm it feels janky when the previous rhythms have been 1/2 consistently fixed

04:30:617 - since theres a pretty prominent kick sound here i would add a note in col 4 to kind of show that its there and emphasise it as well as the sound behind the triples did them both as doubles. also changed SHD's hitsounds for this part to keep consistency

[MX]

00:17:254 - probably to keep consistent with the top two diffs, i recommend starting the 1/2 rhythms here since they're loud enough to justify some sort of note-age here done

01:24:890 - i would prefer for this jumptrill if the patterning wasnt changed to keep consistent with the jumptrill at 00:58:708 - fixed

03:13:708 (193708|2,193845|3) - some pretty awkward release times especially when compared to the LN next to it. i would restructure it to keep the LN releases the same for all 4 LNs. kinda like http://prntscr.com/jqqtsl or similar ok

03:18:345 (198345|3,198413|2,198549|1,198617|0) - not a huge fan of how the broken stream is structured since it implies a straight stream with the pattern at the moment. i would try out something like http://prntscr.com/jqquei which probably shows that the stream is broken instead of consistent more effectively aight

04:01:708 (241708|0,242049|0) - caught me off guard when playing it, for the sake of keeping the flow clean i would try moving the LN to like col 2 or smth so that the shield isnt there yeet

04:40:436 - this is cool i like it thanks babe

04:45:617 - same idea about the broken stream here yote

05:24:890 - i mean, i guess its not a huge problem but i would definitely prefer for you to have some sort of LN patterning towards the end to have the drain time in this diff consistent with the others. not to mention the song carries on past this point so feels pretty abrupt to just end it here personally ill ask other BN because i thought it was fitting for the spread (in context)

[HD]

00:17:254 - yeah same idea about the 1/2 rhythms here gotcha

01:00:686 (60686|2,60754|1,60822|2) - i see no reason personally to have this stream to end on a trill when theres no indication within the sound to do so. i would just have the normal [4321] roll all the way through and have the double at the end be [34] ok

01:26:867 - same idea here i guess, and for any other instances of this

05:11:799 - i would of preferred this little section before the stream to be a little denser, try out http://prntscr.com/jqr2h4? sure

05:24:890 - same idea in MX about possibly adding some LNs at the end here

hitsounds and NM mod with re-check
hype
Unpredictable
shot some stars, im fucking hyped
Topic Starter
-mint-

Unpredictable wrote:

shot some stars, im fucking hyped

WHAT THE FUCK LOL THATS UNNECESSARY AF
error_exe777
84 STARS LMAO

a
a
a
a
[SC]

01:08:254 (68254|3,68322|2,68390|1,68458|0) - the roll here is seemingly random with no 1/4th rhythm behind to justify it, so i would opt for something different (whatever fits with your layering)

[NM]

gap between this an HD is maaaaasive but o well its a marathon spread doesnt matter

00:59:799 - these build ups get pretty boring after a little time, i would add another overlapping LN at 01:00:345 - to keep it varied (for all instances)

02:21:617 - not a fan of charting the vocals over the chime sounds since the chimes are way more prominent in this section. i would recommend just some 2/1 runs up until the next section

05:16:163 - cant say i agree with completely ignoring all the drums in this section here. i feel like theres more than enough ways to chart these and considering its the only difficulty without these sounds charted, it would make sense to map something here at least. i mean, i guess its not unrankable per se but just seems pretty unfitting personally.

diffs not mentioned are good

hitsounds are also good assuming you applied from that hitsound diff
Topic Starter
-mint-

error_exe777 wrote:

84 STARS LMAO

a
a
a
a
[SC]

01:08:254 (68254|3,68322|2,68390|1,68458|0) - the roll here is seemingly random with no 1/4th rhythm behind to justify it, so i would opt for something different (whatever fits with your layering)
that was a remnant of the old pattern here. should not have been there. fixed

[NM]

gap between this an HD is maaaaasive but o well its a marathon spread doesnt matter 2* 3* 4* 5* 6*

00:59:799 - these build ups get pretty boring after a little time, i would add another overlapping LN at 01:00:345 - to keep it varied (for all instances) all done

02:21:617 - not a fan of charting the vocals over the chime sounds since the chimes are way more prominent in this section. i would recommend just some 2/1 runs up until the next section NM players need a longer "break section" for stamina reasons i think, the only other way i could chart it would be charting the 1/2 (how it appears in all other diffs), because charting the 2/1 doesnt make sense to me

05:16:163 - cant say i agree with completely ignoring all the drums in this section here. i feel like theres more than enough ways to chart these and considering its the only difficulty without these sounds charted, it would make sense to map something here at least. i mean, i guess its not unrankable per se but just seems pretty unfitting personally. ok done

diffs not mentioned are good

hitsounds are also good assuming you applied from that hitsound diff
let's just hope no hitsound mistakes were made :'^)
error_exe777
:blobghost:
Protastic101
lol, remove me from tags pls
Topic Starter
-mint-

Protastic101 wrote:

lol, remove me from tags pls
ok
FAMoss
Topic Starter
-mint-
Self popped. The top two diffs will be going under some decently significant changes after some discussion
tatatat

qqqant wrote:

tatatat wrote:

hi
tata pls i thought u were a BN posting ;-;
hehe
tatatat

qqqant wrote:

Unpredictable wrote:

shot some stars, im fucking hyped

WHAT THE FUCK LOL THATS UNNECESSARY AF
its almost like it was.... unpredictable. 8-)
error_exe777

tatatat wrote:

its almost like it was.... unpredictable. 8-)
leave
Topic Starter
-mint-

tatatat wrote:

its almost like it was.... unpredictable. 8-)

STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT
tatatat

qqqant wrote:

tatatat wrote:

its almost like it was.... unpredictable. 8-)

STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT STOP IT
hehehehe
show more
Please sign in to reply.

New reply