h4d0uk3n1
h4d0uk3n1 wrote:
Hello, m4m from #modreqs
Gabe's EasyHope I helped somehow. Good luck!
- 00:16:667 - having this section empty doesn't feel natural to me The sound I was following with the previous objects do not appear in this section. This is why it is left empty.
Rin Desu
Rin Desu wrote:
Easy:
On easy i only got a minor suggestion to add a circle here 00:24:223 - and here 00:25:556 - I answered this on Xanandra's post !
anything else looks fine and clean.
Good Luck rank it fast and nice BG btw
DTM9 Nowa
DTM9 Nowa wrote:
Easy
01:03:334 (1) - Imo the spinner might be bit too short for an easy (3 beats or 1333ms) which is nearly 200ms below the lowest appropriate length considered for an easy (1500ms)The reason why the spinner is made that way, is because the song is actually in 3/4, so there is technically nothing I can do.
good luck~
RythmSniper999
RythmSniper999 wrote:
Hi im the M4M guy from modreqs
Easy
00:59:334 (3,4) - convert this into a slider and track it towards the next slider ( so it should point southeast) 00:58:000 (1,2,3) - These objects are totally a c/c of 00:55:334 (1,2,3) - while 00:59:778 (4) - follow the strong bass sound. I'd rather keep it that way.
00:48:667 (3,4) - same same here
00:54:000 (2) - make this into a circle intstead (better reflects the music) hm, I believe it's fine
00:22:000 (2) - move this down next to where the slider leads. new players struggle with unconventional flow (i put it to x332 y76) totally fine here
00:55:334 (1) - rotate this with selection sentre by -10° so it flows better. still good since the first slider is a c/c of the previous one, but rotated.
try to focus more on flow and not overmapping (or undermap) as much as possible for ez diffs >_> what
Xanandra
Xanandra wrote:
[Easy]
00:23:334 (1) - Considera en extender el slider hasta 00:24:223 - . Lo mismo para los demas (00:24:667 (2) - 00:34:000 (1,2) - I am not following the sound on 00:24:223 - to both sliders.
00:31:334 (1) - Considera extenderlo hasta 00:31:334 (1) - Don't you mean to 00:32:223 (2) - ? lol ~ Might not be a bad idea, but I'd rather keep it that way for now since 00:32:223 (2) - follows a very strong beat, which I believe, should be emphasized in this case.
00:49:112 (4) - Borraria esta nota, ya que la nota en 00:49:112 - no es muy fuerte que digamos, asi harias mas enfoque al otro ritmo que llevas siguiendo. Yo no entende
ILY GABE DO U LUV ME????
@RikiH_: All fixed!
@All: Thank you for checking by!
Difficulty
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 2001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Faerie Battle
TitleUnicode:フェアリーバトル
Artist:Nobuo Uematsu
ArtistUnicode:植松伸夫
Creator:MoodyRPG
Version:Gabe's Easy
Source:ファイナルファンタジーIX
Tags:Gabe Veus ffix ff9 FINAL FANTASY squaresoft square enix ps1 playstation
BeatmapID:1356704
BeatmapSetID:639562
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"IX.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
2001,444.444444444444,3,2,0,50,1,0
49112,-100,3,2,1,40,0,0
[Colours]
Combo1 : 128,128,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 128,0,255
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